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* DifficultyLevels: The game has three: Easy, Medium, and Hard, with the main difference being the player's maximum health.

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* DifficultyLevels: The game has three: three by default, with an unlockable fourth: Easy, Medium, Hard and Hard, Spicy, with the main difference being the player's maximum health.health and, at higher difficulties, new boss fights.
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* FailsafeFailure: Destroy the final boss's helicopter, and before he dies in the ensuing crash, there's a chance this voice line will play:
--->'''Final Boss''': Where the bloody hell is the '''''eject button'''''- [[KilledMidSentence *crash*]]
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* BraggingRightsReward: Your reward for getting OneHundredPercentCompletion? An ''[[MoreDakka infinite-ammo minigun]]'' that shreds through everything in the game with ease. Of course, not much point in using it except to [[VideoGameCrueltyPotential blow off some steam]], since you've already completed everything else.
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* MadeOfIron: Dr. A. Morral appears to be dressed up in just a regular Hazmat suit, yet he's one of the hardiest bosses in the game, taking more punishment than an armored elite guard with a jetpack and a ''giant spider tank.''
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Up To Eleven is a defunct trope


* RogueLike: Levels, enemy, and item placement are randomized each time you play, meaning you'll never experience the exact same playthrough twice. The only level that is consistent with every playthrough is the rooftop boss. Taken UpToEleven with the addition of the Chaos Compound mutator, which randomizes the order of the floors as well as giving you a random loadout each floor.

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* RogueLike: Levels, enemy, and item placement are randomized each time you play, meaning you'll never experience the exact same playthrough twice. The only level that is consistent with every playthrough is the rooftop boss. Taken UpToEleven Exaggerated with the addition of the Chaos Compound mutator, which randomizes the order of the floors as well as giving you a random loadout each floor.
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As the final boss, the CEO is here to stay


* CorruptCorporateExecutive: As if M-Corp's actions weren't proof enough of their CEO's corruption, he serves as the final boss of the game in its current iteration, fighting the player from a helicopter while constantly bemoaning how much money the player has cost him getting this far.

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* CorruptCorporateExecutive: As if M-Corp's actions weren't proof enough of their CEO's corruption, he serves as the final boss of the game in its current iteration, game, fighting the player from a helicopter while constantly bemoaning how much money the player has cost him getting this far.
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there's three blue pistols now


** Since ammunition for all weapons except the two blue pistols is limited, every level is littered with [[InCaseOfXBreakGlass "emergency weapon" boxes]]. These boxes hold a pistol with infinite ammo in them in case you run out of ammunition and still have enemies to fight.

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** Since ammunition for all weapons except the two three blue pistols is limited, every level is littered with [[InCaseOfXBreakGlass "emergency weapon" boxes]]. These boxes hold a pistol with infinite ammo in them in case you run out of ammunition and still have enemies to fight.
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Confirmation was given

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** The player is confirmed to be male and visible as such according to the developer [[https://discord.com/channels/658153176457019392/658333757899669505/964291356635824188 on the Discord server]].
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* RogueLike: Levels, enemy, and item placement are randomized each time you play, meaning you'll never experience the exact same playthrough twice. The only level that is consistent with every playthrough is the rooftop boss.

to:

* RogueLike: Levels, enemy, and item placement are randomized each time you play, meaning you'll never experience the exact same playthrough twice. The only level that is consistent with every playthrough is the rooftop boss. Taken UpToEleven with the addition of the Chaos Compound mutator, which randomizes the order of the floors as well as giving you a random loadout each floor.
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Dewicked trope


* RealityEnsues: Dual-wielding is fun, but reloading a gun with one hand isn't really feasible, meaning you'll be forced to holster or drop one of your weapons to reload the other.

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Added some tropes, (hopefully) improved page


''Compound'' is a 2018 VirtualReality video game developed and published by Bevan [=McKechnie.=] It makes intentional use of [[RetroGaming retro-stylized]] graphics similar to those found in early PC games from the 1980s and 1990s, such as ''VideoGame/Wolfenstein3D'' and ''VideoGame/BlakeStone'', but also carries some traits of a RogueLike game in the form of randomly-generated levels. Its [[ExcusePlot simplified story]] consists of the player fighting their way through the enemy-infested floors of the eponymous compound belonging to the mysterious "M-Corp" while collecting a variety of weapons, and blends elements of {{Dystopia}} and {{Cyberpunk}}.

Like the old [[FirstPersonShooter first-person shooters]] that inspired its design, the game's plot only serves to provide basic world-building. The story takes place in an undefined future where corporate greed runs amok, and the player's only goal is bringing down a [[EvilInc corporation that not only creates a virus, but also sells the vaccine for said virus at a premium.]]

to:

''Compound'' is a 2018 VirtualReality video game developed and published by Bevan [=McKechnie.=] It makes intentional use of [[RetroGaming retro-stylized]] graphics similar to those found in early PC games from the 1980s and 1990s, such as ''VideoGame/Wolfenstein3D'' and ''VideoGame/BlakeStone'', but also carries some traits of a RogueLike game in the form of randomly-generated levels. Its [[ExcusePlot simplified story]] consists of the player fighting their way through the enemy-infested floors of the eponymous compound belonging to the mysterious "M-Corp" while collecting a variety of weapons, and blends elements of {{Dystopia}} and {{Cyberpunk}}.

Like the old [[FirstPersonShooter first-person shooters]] that inspired its design, the game's plot only serves to provide basic world-building. The story takes place in an undefined future where corporate greed runs amok, and the player's only goal is bringing down a [[EvilInc corporation MegaCorp that not only creates manufactures a virus, but also sells the vaccine for said virus at a premium.]]
premium.



* CasualDangerDialog: While the boss' taunts are anything but casual, at one point when you deal enough damage to his helicopter, he complains because you made him spill his wine.
* ChallengeRun: Mutators are available that change the way the game plays. One of them makes it so that all enemies die in one hit, but so does the player. As a reminder, this is a game with [[NintendoHard no checkpoints or save feature.]]
* CheckPointStarvation: The game has no checkpoints or saving, meaning you have to complete it from start to finish in a single go. Of course, in the game's ''current'' state, that only takes an hour or so.
* ChronicBackstabbingDisorder: The description given for The Accountant indicates that it was a combination of boot licking and back stabbing that earned him enough rank and salary in M-Corp to afford his fancy weapons and deflector shield.

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* CasualDangerDialog: While the boss' taunts are anything but casual, at one point when you deal enough damage to his helicopter, he complains because you [[SkewedPriorities made him spill his wine.
wine]].
* ChallengeRun: Mutators are available that change the way the game plays. One of them makes it so that all enemies die in one hit, but so does the player. As a reminder, this is a game with [[NintendoHard no checkpoints or save feature.]]
player.
* CheckPointStarvation: The game has used to have no checkpoints or saving, meaning you have had to complete it from start to finish in a single go. Of course, in the game's ''current'' state, that only takes an hour or so.
* ChronicBackstabbingDisorder: The description given for The Accountant indicates that it was a combination
Averted as of boot licking and back stabbing that earned him enough rank and salary in M-Corp to afford his fancy weapons and deflector shield.v0.5.16, which added a save/continue feature.



* CrapsackWorld: People are infected by a man-made virus that is manufactured by the same company that sells the vaccine for a premium.

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* CrapsackWorld: People are infected by The game's setting: a bleak, overpopulated corporatist dystopia where a man-made virus that is manufactured by the same company that sells the vaccine for a premium.disease runs rampant.



* EvilInc: M-Corp, through and through. Employees are encouraged to spread the virus to friends via "discrete infection kits" and sell family members to labor camps, among other things.



* ExecutiveSuiteFight: The penultimate stage ("Executive Power") takes place in such a setting, complete with lots of fancy furnishings for you to destroy.



** Averted with The Accountant, introduced in v0.5.10, whose face is visible.

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** Averted with The Accountant, introduced in v0.5.10, whose face is visible. Dr. Morral's face is also partially visible through the visor of his HazmatSuit.



* MoreDakka: The machine pistol has an high rate of fire, though it depletes its magazine quickly and is too inaccurate to be effective beyond short range. The laser rifle has an even higher rate of fire, but it has a SpinUp before it begins firing.

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* MoreDakka: The machine pistol has an high rate of fire, though it depletes its magazine quickly and is too inaccurate to be effective beyond short range. The laser rifle has an even higher rate of fire, but it has a SpinUp must be [[ChargedAttack charged up]] each time before firing.
* OpportunisticBastard: The description given for The Accountant indicates that
it begins firing.was a combination of boot licking and back stabbing that earned him enough rank and salary in M-Corp to afford his fancy weapons and deflector shield.



* PoisonAndCureGambit: M-Corp has created a virus and deployed it on the population, controlling access to the vaccine to ensure financial gain and absolute loyalty to the company.
* PunnyName: [[MadScientist Dr. A. Morral]], the mini-boss of Research & Development 2.



* RuleOfSymbolism: Executive Power features prominent insect motifs in its decor. Many insects are known to transmit vector-borne diseases to humans.



* TheVirus: The game's main plot revolves around storming the HQ of an [[EvilInc evil corporation]] that is producing an infectious virus, as well as the vaccine for that virus.
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* HitScan: The rail gun and laser rifle both instantly hit whatever they're aimed at, eliminating the need to adjust for moving targets.

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* HitScan: {{Hitscan}}: The rail gun and laser rifle both instantly hit whatever they're aimed at, eliminating the need to adjust for moving targets.



* RailGun: This serves as the game's equivalent to a sniper rifle. It has a scope, a slow rate of fire, and a small magazine, but is a pinpoint-accurate HitScan weapon that deals high damage.

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* RailGun: This serves as the game's equivalent to a sniper rifle. It has a scope, a slow rate of fire, and a small magazine, but is a pinpoint-accurate HitScan hitscan weapon that deals high damage.

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* OneOfTheseIsNotLikeTheOthers: The rail gun is a unique deviation from the game's color-coded ammunition types as it is the only standard orange weapon that fires solid projectiles instead of energy blasts. This is likely because other bullet-based weapons tend towards low damage and high volume of fire, and it was easier than creating a new ammo type for just one weapon.

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Trope renamed


* AdvancedTech2000: The map that appears on a player's wrist is called the ''[=MapMan=] 9000''.



* Trope2000: The map that appears on a player's wrist is called the ''[=MapMan=] 9000''.

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''Compound'' is a 2018 VirtualReality video game developed and published by Bevan [=McKechnie.=] It makes intentional use of [[RetroGaming retro-stylized]] graphics similar to those found in early PC games from the 1980s and 1990s, such as ''VideoGame/Wolfenstein3D'' and ''VideoGame/BlakeStone'', but also carries some traits of a RogueLike game in the form of randomly-generated levels. Its [[ExcusePlot simplified story]] consists of the player fighting their way through the enemy-infested floors of the eponymous compound while collecting a variety of weapons, and blends elements of {{Dystopia}} and {{Cyberpunk}}.

to:

''Compound'' is a 2018 VirtualReality video game developed and published by Bevan [=McKechnie.=] It makes intentional use of [[RetroGaming retro-stylized]] graphics similar to those found in early PC games from the 1980s and 1990s, such as ''VideoGame/Wolfenstein3D'' and ''VideoGame/BlakeStone'', but also carries some traits of a RogueLike game in the form of randomly-generated levels. Its [[ExcusePlot simplified story]] consists of the player fighting their way through the enemy-infested floors of the eponymous compound belonging to the mysterious "M-Corp" while collecting a variety of weapons, and blends elements of {{Dystopia}} and {{Cyberpunk}}.



* AbsurdlySpaciousSewer: The sewers underneath the compound have wide-open areas and hallways wide enough to fit several people shoulder-to-shoulder.

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* AbsurdlySpaciousSewer: The sewers underneath the M-Corp compound have wide-open areas and hallways wide enough to fit several people shoulder-to-shoulder.



* BlackHelicopter: When you reach the roof of the building, the CEO of the compound will assault you from an attack helicopter, alternating between using a machine gun and dropping toxic gas canisters.

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* BadassInANiceSuit: The Accountant wears a snazzy gold-colored suit jacket along with a matching gold combat vest and boots.
* BeehiveBarrier: The Accountant is protected by an energy shield of this style, which the player must either destroy or circumvent by bouncing projectiles around it to deal damage.
* BlackHelicopter: When you reach the roof of the building, the CEO of the compound M-Corp will assault you from an attack helicopter, alternating between using a machine gun and dropping toxic gas canisters.



* ChronicBackstabbingDisorder: The description given for The Accountant indicates that it was a combination of boot licking and back stabbing that earned him enough rank and salary in M-Corp to afford his fancy weapons and deflector shield.



* CorruptCorporateExecutive: As if the corporation's actions weren't proof enough of their CEO's corruption, he serves as the final boss of the game in its current iteration, fighting the player from a helicopter while constantly bemoaning how much money the player has cost him getting this far.

to:

* CorruptCorporateExecutive: As if the corporation's M-Corp's actions weren't proof enough of their CEO's corruption, he serves as the final boss of the game in its current iteration, fighting the player from a helicopter while constantly bemoaning how much money the player has cost him getting this far.



* EveryoneCallsHimBarkeep: The mini-boss found on the level Profit Management 2 is simply referred to as "The Accountant."



* FacelessGoons: All of the game's human enemies have their faces hidden. The compound's security all wear face-concealing combat helmets, and the CEO only fights from a helicopter, never revealing himself directly.

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* FacelessGoons: All of the game's human enemies have their faces hidden. The compound's M-Corp's security forces all wear face-concealing combat helmets, and the CEO only fights from a helicopter, never revealing himself directly.directly.
** Averted with The Accountant, introduced in v0.5.10, whose face is visible.



* WithholdingTheCure: Signs posted all over the compound indicate that the vaccine for the virus is expensive, and that the corporation in control of it selectively decides who is and is not permitted to receive the vaccine, openly using it as leverage to ensure obedience.

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* WithholdingTheCure: Signs posted all over the compound indicate that the vaccine for the virus is expensive, and that the corporation in control of it M-Corp selectively decides who is and is not permitted to receive the vaccine, openly using it as leverage to ensure obedience.
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* HomingProjectile: The dart gun fires a rapid-fire barrage of darts that will seek enemies, making it handy for blind-firing around corners or hitting fast-moving enemies.


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* SonicStunner: While somewhat more lethal than the trope normally calls for, the Sonic Pulse Generator fires a short-range pulse of sound waves that are capable of reflecting enemy projectiles back at the shooter, making it a very effective defensive weapon.
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Like the old [[FirstPersonShooter first-person shooters]] that inspired its design, the games plot only serves to provide basic world-building. The story takes place in an undefined future where corporate greed runs amok, and the player's only goal is bringing down a [[EvilInc corporation that not only creates a virus, but also sells the vaccine for said virus at a premium.]]

to:

Like the old [[FirstPersonShooter first-person shooters]] that inspired its design, the games game's plot only serves to provide basic world-building. The story takes place in an undefined future where corporate greed runs amok, and the player's only goal is bringing down a [[EvilInc corporation that not only creates a virus, but also sells the vaccine for said virus at a premium.]]
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* BoringButPractical: The pistol. While it does somewhat poor damage, it never runs out of ammunition, never needs to be reloaded, and is precise enough to be effective at longer ranges. You can also find replacements everywhere if you ever lose the one you started with.
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* ArtificialStupidity: Enemies make no attempt to evade incoming fire or take up advantageous positions, instead simply taking the shortest path to the player, and will shoot any allies that get between them and the player. This is averted by the green attack drones, which are kamikaze in nature and thus ''should'' fly at the player with all due haste, and the pink attack drones, which will attempt to circle the player while firing a barrage of laser bolts.


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* ChallengeRun: Mutators are available that change the way the game plays. One of them makes it so that all enemies die in one hit, but so does the player. As a reminder, this is a game with [[NintendoHard no checkpoints or save feature.]]


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* DiscOneNuke: Due to the weapon drops being randomly generated and ammunition drops plentiful, it's possible to find a rocket launcher or bouncing shotgun on the first level of the game, which makes the following several levels remarkably easier.


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* RogueLike: Levels, enemy, and item placement are randomized each time you play, meaning you'll never experience the exact same playthrough twice. The only level that is consistent with every playthrough is the rooftop boss.
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* ExcusePlot: The entirety of the game's plot is told through the environment in the form of posted signs that instruct people to be obedient and loyal and warn them that vaccines are a privilege and can be revoked at any time, cementing the fact that you're fighting a corrupt enemy.
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* BlackHelicopter: When you reach the roof of the building, the CEO of the compound will assault you from an attack helicopter, alternating between using a machine gun and dropping toxic gas canisters.
* [[BoomHeadShot Boom, Headshot!]]: Shooting humanoid enemies in the head scores a critical hit. This is usually enough to drop them in a single shot.


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* CityNoir: From the glimpses of the city you can see through windows and from rooftops, the compound is located deep in a forest of gray skyscrapers that dominate the night sky.


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* CrapsackWorld: People are infected by a man-made virus that is manufactured by the same company that sells the vaccine for a premium.
* CriticalHit: Landing a hit on an enemy's weak point will inflict increased damage, complete with the word "Crit!" briefly appearing in floating green text.


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* RooftopConfrontation: The game's climax has you battle against the CEO's attack helicopter, which will periodically pull away and order ground troops to storm your location.

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''Compound'' is a 2018 VirtualReality video game developed and published by Bevan [=McKechnie.=] It makes intentional use of [[RetroGaming retro-stylized]] graphics similar to those found in early PC games from the 1980s and 1990s, such as ''VideoGame/Wolfenstein3D'' and ''VideoGame/BlakeStone'', but also carries some traits of a RogueLike game in the form of randomly-generated levels. It's simplified story consists of the player fighting their way through the enemy-infested floors of a skyscraper while collecting a variety of weapons.

Like the old [[FirstPersonShooter first-person shooters]] that inspired its design, the [[ExcusePlot game's plot is quite simplistic.]] The story takes place in an undefined future where corporate greed runs amok, and the player's only goal is bringing down a [[EvilInc corporation that not only creates a virus, but also sells the vaccine for said virus at a premium.]]

to:

''Compound'' is a 2018 VirtualReality video game developed and published by Bevan [=McKechnie.=] It makes intentional use of [[RetroGaming retro-stylized]] graphics similar to those found in early PC games from the 1980s and 1990s, such as ''VideoGame/Wolfenstein3D'' and ''VideoGame/BlakeStone'', but also carries some traits of a RogueLike game in the form of randomly-generated levels. It's Its [[ExcusePlot simplified story story]] consists of the player fighting their way through the enemy-infested floors of a skyscraper the eponymous compound while collecting a variety of weapons.

weapons, and blends elements of {{Dystopia}} and {{Cyberpunk}}.

Like the old [[FirstPersonShooter first-person shooters]] that inspired its design, the [[ExcusePlot game's games plot is quite simplistic.]] only serves to provide basic world-building. The story takes place in an undefined future where corporate greed runs amok, and the player's only goal is bringing down a [[EvilInc corporation that not only creates a virus, but also sells the vaccine for said virus at a premium.]]



** Since ammunition for all weapons except the two blue pistols is limited, every level is littered with "emergency weapon" boxes akin to what you might find a fire extinguisher in. These boxes hold a pistol with infinite ammo in them in case you run out of ammunition and still have enemies to fight.

to:

** Since ammunition for all weapons except the two blue pistols is limited, every level is littered with [[InCaseOfXBreakGlass "emergency weapon" boxes akin to what you might find a fire extinguisher in.boxes]]. These boxes hold a pistol with infinite ammo in them in case you run out of ammunition and still have enemies to fight.


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* ShootingGallery: The player's apartment contains a firing range with targets and every weapon in the game (though they cannot be removed from the range). The main purpose for this is so that the player can learn how to reload each weapon, since it varies from one weapon to the next.
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* AbsurdlySpaciousSewer: The sewers underneath the compound have wide-open areas and hallways wide enough to fit several people shoulder-to-shoulder.


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* AttackDrone: The game has flying attack drones that come in three colors, each with different abilities. Blue ones sporadically fire single pulses at the player while zig-zagging around, the pink ones fire a steady, rapid-fire stream of pulses while attempting to circle-strafe the player, and the green ones perform a kamikaze attack, attempting to get close to the player before exploding.


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* SewerLevel: The game begins in the sewers, where the player must infiltrate the compound itself.
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* CheckPointStarvation: The game has no checkpoints or saving, meaning you have to complete it from start to finish in a single go. Of course, in the game's ''current'' state, that only takes an hour or so.


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* DevelopersForesight: Thinking of dual-wielding energy pistols so you have a high rate of fire and never have to reload? Bad news: They both run off of the same heat sink, so any rate of fire increase you gain is completely nullified by having to fire more slowly to avoid overheating the pistols.


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* DualWielding: You can wield weapons in each hand, though since an empty hand is needed to reload, you'll ultimately have to put one weapon away to reload the other.


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* HitScan: The rail gun and laser rifle both instantly hit whatever they're aimed at, eliminating the need to adjust for moving targets.


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* HyperspaceArsenal: Averted. You can carry no more than three weapons at any one time, though doing so requires you to carry one in each hand, which prevents you from backpedaling or reloading, since pressing back on the movement pad ejects the ammo/magazine of the weapon in that hand and you need an empty hand to reload weapons.


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* MoreDakka: The machine pistol has an high rate of fire, though it depletes its magazine quickly and is too inaccurate to be effective beyond short range. The laser rifle has an even higher rate of fire, but it has a SpinUp before it begins firing.


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* RealityEnsues: Dual-wielding is fun, but reloading a gun with one hand isn't really feasible, meaning you'll be forced to holster or drop one of your weapons to reload the other.
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None


''Compound'' is a 2018 VirtualReality video game developed and published by Bevan [=McKechnie.=] It makes intentional use of [[RetroGaming retro-stylized]] graphics similar to those found in early PC games from the 1980s and 1990s, such as VideoGame/Wolfenstein3D and VideoGame/BlakeStone, but also carries some traits of a RogueLike game in the form of randomly-generated levels. It's simplified story consists of the player fighting their way through the enemy-infested floors of a skyscraper while collecting a variety of weapons.

to:

''Compound'' is a 2018 VirtualReality video game developed and published by Bevan [=McKechnie.=] It makes intentional use of [[RetroGaming retro-stylized]] graphics similar to those found in early PC games from the 1980s and 1990s, such as VideoGame/Wolfenstein3D ''VideoGame/Wolfenstein3D'' and VideoGame/BlakeStone, ''VideoGame/BlakeStone'', but also carries some traits of a RogueLike game in the form of randomly-generated levels. It's simplified story consists of the player fighting their way through the enemy-infested floors of a skyscraper while collecting a variety of weapons.

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* EndlessGame: While the game, plot-wise, has an ending, completing the game results in the player starting over from level 1 again but keeping their current weapons. The game keeps track of which loop the player is on.

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* EndlessGame: While the game, plot-wise, has an ending, completing the game results in the player starting over from level 1 one again but keeping their current weapons. The game keeps track of which loop the player is on.


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** The blast pistol is a more direct example of this trope, as it fires a small spread of several bullets that simply vanish after traveling a short distance.

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* AntiFrustrationFeatures: Since ammunition for all weapons except the two blue pistols is limited, every level is littered with "emergency weapon" boxes akin to what you might find a fire extinguisher in. These boxes hold a pistol with infinite ammo in them in case you run out of ammunition and still have enemies to fight.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
** Once you've cleared a part of the map, you can teleport back to it at any time by tapping it on your map, saving you the time of having to walk back to the elevator once you've cleared the level.
**
Since ammunition for all weapons except the two blue pistols is limited, every level is littered with "emergency weapon" boxes akin to what you might find a fire extinguisher in. These boxes hold a pistol with infinite ammo in them in case you run out of ammunition and still have enemies to fight.


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* HandCannon: One of the unlockable weapons is a large, heavy-caliber revolver.


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* KillEnemiesToOpen: The only way to open the elevator that leads to the next level is to kill all enemies on the current level.
* OneOfTheseIsNotLikeTheOthers: The rail gun is a unique deviation from the game's color-coded ammunition types as it is the only standard orange weapon that fires solid projectiles instead of energy blasts. This is likely because other bullet-based weapons tend towards low damage and high volume of fire, and it was easier than creating a new ammo type for just one weapon.
* {{Overheating}}: The pistol, which will likely be the player's first weapon, has infinite ammo and doesn't need to be reloaded, but if you fire it too rapidly it will overheat and require several seconds to cool down before it can start firing again.
* RailGun: This serves as the game's equivalent to a sniper rifle. It has a scope, a slow rate of fire, and a small magazine, but is a pinpoint-accurate HitScan weapon that deals high damage.
* SchizoTech: Laser weapons, portable rail guns, and walking robots are all employed heavily by the corporation, yet their offices still use CRT monitors and dot-matrix printers.
* ShortRangeShotgun: Subverted. While the spread of the game's two shotguns does limit their effective range, a headshot from a single pellet will still kill a standard trooper in one shot, and the spread is actually useful for shooting down the small, fast-moving attack drones since their low health means one pellet is usually enough to destroy them.


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* Trope2000: The map that appears on a player's wrist is called the ''[=MapMan=] 9000''.

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* TwentyMinutesIntoTheFuture: The game seems to take place in the future due to the presence of security robots and energy weapons, but is still close enough to the present that documents are printed on plain paper and money is distributed as green paper bills.
* AntiFrustrationFeatures: Since ammunition for all weapons except the two blue pistols is limited, every level is littered with "emergency weapon" boxes akin to what you might find a fire extinguisher in. These boxes hold a pistol with infinite ammo in them in case you run out of ammunition and still have enemies to fight.



* CasualDangerDialog: While the boss' taunts are anything but casual, at one point when you deal enough damage to his helicopter, he complains because you made him spill his wine.
* ColorCodedForYourConvenience: Weapons and their ammunition are color-coded so you can quickly deduce what type of ammunition they take: Blue (unlimited ammo), pink (bullets), red (shotgun shells), green (explosives), and orange (energy weapons).



* EliteMooks: In later levels, the standard security guards are replaced by elite guards. These guards move faster, are more precise and aggressive, and can withstand a lot more damage thanks to the combat armor they wear.



* StandardFPSGuns: The weapons available to the player include pistols, shotguns, assault rifles, rocket and grenade launchers, laser weapons, and a few more exotic options.

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* FeaturelessProtagonist: This is common with VR games, as the player is supposed to be the main character. However, the enemies in the game use male pronouns when spotting the player ("Get him!" or "There he is!") suggesting either that the protagonist is male, or that they are wearing clothing that conceals their gender and the guards are simply making assumptions.
* HyperactiveMetabolism: If your health is below maximum, a killed enemy may drop a hamburger instead of ammunition when it dies. Eating this restores one hit point.
* StandardFPSGuns: The weapons available to the player include pistols, shotguns, assault rifles, rocket and grenade launchers, laser weapons, and a few more exotic options.options.
* TheVirus: The game's main plot revolves around storming the HQ of an [[EvilInc evil corporation]] that is producing an infectious virus, as well as the vaccine for that virus.
* WithholdingTheCure: Signs posted all over the compound indicate that the vaccine for the virus is expensive, and that the corporation in control of it selectively decides who is and is not permitted to receive the vaccine, openly using it as leverage to ensure obedience.

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(This article The game is still available for UsefulNotes/HTCVive, UsefulNotes/OculusRift, and [=SteamVR=].

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!!''Compound'' provides examples of:

* AwesomeButImpractical: The laser rifle. It has a ludicrous rate of fire and lays down enough damage to obliterate most standard enemies
in progress...)under a second, but it suffers from an extremely painful charge-up time before it can start firing, during which the player is likely under fire. While it can be handy when used against slow-moving opponents in a controlled situation, there's no way it's practical in the middle of a firefight.
* CorruptCorporateExecutive: As if the corporation's actions weren't proof enough of their CEO's corruption, he serves as the final boss of the game in its current iteration, fighting the player from a helicopter while constantly bemoaning how much money the player has cost him getting this far.
* DifficultyLevels: The game has three: Easy, Medium, and Hard, with the main difference being the player's maximum health.
* EndlessGame: While the game, plot-wise, has an ending, completing the game results in the player starting over from level 1 again but keeping their current weapons. The game keeps track of which loop the player is on.
* FacelessGoons: All of the game's human enemies have their faces hidden. The compound's security all wear face-concealing combat helmets, and the CEO only fights from a helicopter, never revealing himself directly.
* StandardFPSGuns: The weapons available to the player include pistols, shotguns, assault rifles, rocket and grenade launchers, laser weapons, and a few more exotic options.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/header_70.jpg]]
[[caption-width-right:350:The TitleScreen]]

''Compound'' is a 2018 VirtualReality video game developed and published by Bevan [=McKechnie.=] It makes intentional use of [[RetroGaming retro-stylized]] graphics similar to those found in early PC games from the 1980s and 1990s, such as VideoGame/Wolfenstein3D and VideoGame/BlakeStone, but also carries some traits of a RogueLike game in the form of randomly-generated levels. It's simplified story consists of the player fighting their way through the enemy-infested floors of a skyscraper while collecting a variety of weapons.

Like the old [[FirstPersonShooter first-person shooters]] that inspired its design, the [[ExcusePlot game's plot is quite simplistic.]] The story takes place in an undefined future where corporate greed runs amok, and the player's only goal is bringing down a [[EvilInc corporation that not only creates a virus, but also sells the vaccine for said virus at a premium.]]

(This article is still in progress...)

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