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''Clustertruck'' is a high speed platforming game in a First-Person perspective developed by Landfall Games and published by Creator/TinyBuild in 2016. It is available on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Windows, Mac, and Linux. The game's basic idea is you are jumping from a multitude of trucks, in what you would loosely describe as a cluster, and that is basically it, just jump.

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''Clustertruck'' is a high speed platforming game in a First-Person perspective developed by Landfall Games and published by Creator/TinyBuild in 2016. It is available on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Platform/PlayStation4, Platform/XboxOne, Windows, Mac, and Linux. The game's basic idea is you are jumping from a multitude of trucks, in what you would loosely describe as a cluster, and that is basically it, just jump.
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Per wick cleanup.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* ColossusClimb: [[spoiler: Truck Satan is many ''MANY'' times larger than the player character to the point where you climb all the safe trucks on his body.]]

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* ColossusClimb: [[spoiler: Truck [[spoiler:Truck Satan is many ''MANY'' times larger than the player character to the point where you climb all the safe trucks on his body.]]



* FinalBoss: [[spoiler: The final boss is just [[SatanicArchetype Truck Satan.]]]]

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* FinalBoss: [[spoiler: The [[spoiler:The final boss is just [[SatanicArchetype Truck Satan.]]]]



* NoPlotNoProblem: There is no reason or story as to why you are hopping from truck to truck, you just are. [[spoiler: And Truck Satan was there.]]

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* NoPlotNoProblem: There is no reason or story as to why you are hopping from truck to truck, you just are. [[spoiler: And [[spoiler:And Truck Satan was there.]]



* SatanicArchetype: [[spoiler: The final boss is most accurately described as "Truck Satan". That is about it.]]

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* SatanicArchetype: [[spoiler: The [[spoiler:The final boss is most accurately described as "Truck Satan". That is about it.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/clustertruck_3.jpg]]
[[caption-width-right:350:This is basically the whole game.]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/clustertruck_3.jpg]]
[[caption-width-right:350:This is basically the whole game.]]
org/pmwiki/pub/images/1a11e9c9_8bcc_4f0b_9087_f932f7087c0b.jpeg]]
[[caption-width-right:350: A chaotic physics-based truckformer.]]
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Added DiffLines:

See also ''VideoGame/{{Meatgrinder}}'', a similar game running on high-octane vehicular chases, also seen from a first-person perspective.
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* IntentionallyAwkwardTitle: Let's face it, the name is close to "Clusterf*ck".

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* IntentionallyAwkwardTitle: Let's face it, the name is close to "Clusterf*ck"."Clusterfuck".
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The game operates on a level to level base going through a total of 9 worlds, each one based on an unique setting, with 10 levels each. After each level, you get rewarded with "style points", the amount of which depending on how fast you finished the level and on stunts you may have done. You can then spend these points to buy various abilites, such as a DoubleJump or a GrapplingHookPistol, to finish earlier levels even more quickly or to make later levels easier to beat. The game also features Website/{{Twitch}} integration allowing many odd effects based on the chat's (And if they're feeling particularly sadistic, the devs themselves') whims.

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The game operates on a level to level base going through a total of 9 worlds, each one based on an a unique setting, with 10 levels each. After each level, you get rewarded with "style points", the amount of which depending on how fast you finished the level and on stunts you may have done. You can then spend these points to buy various abilites, abilities, such as a DoubleJump or a GrapplingHookPistol, to finish earlier levels even more quickly or to make later levels easier to beat. The game also features Website/{{Twitch}} integration allowing many odd effects based on the chat's (And if they're feeling particularly sadistic, the devs themselves') themselves) whims.



* CrossOver : The "Supertruck" ability, adding the ''VideoGame/{{Superhot}}'' gimmick to the ''Clustertruck'' gimmick, where time (and trucks) only move when the player moves.

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* CrossOver : CrossOver: The "Supertruck" ability, adding the ''VideoGame/{{Superhot}}'' gimmick to the ''Clustertruck'' gimmick, where time (and trucks) only move when the player moves.



* ExperiencePoints : The "style points". You earn them by doing "stylish" stunts, finishing a level quickly and/or on the first try. These points are then used to buy new abilities.

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* ExperiencePoints : ExperiencePoints: The "style points". You earn them by doing "stylish" stunts, finishing a level quickly and/or on the first try. These points are then used to buy new abilities.
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%%* IntentionallyAwkwardTitle

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%%* IntentionallyAwkwardTitle* IntentionallyAwkwardTitle: Let's face it, the name is close to "Clusterf*ck".

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''Clustertruck'' is a high speed platforming game in a First-Person perspective developed by Landfall Games, and published by tinyBuild Games in 2016. It is available on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Windows, Mac, and Linux. The game's basic idea is you are jumping from a multitude of trucks, in what you would loosely describe as a cluster, and that is basically it, just jump.

to:

''Clustertruck'' is a high speed platforming game in a First-Person perspective developed by Landfall Games, Games and published by tinyBuild Games Creator/TinyBuild in 2016. It is available on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Windows, Mac, and Linux. The game's basic idea is you are jumping from a multitude of trucks, in what you would loosely describe as a cluster, and that is basically it, just jump.



%%* IntentionallyAwkwardTitle



* IntentionallyAwkwardTitle



* UnbrokenFirstPersonPerspective: All of the game is in a first person perspective, even if you die, you are still in first person.

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* UnbrokenFirstPersonPerspective: All of the game is in a first person perspective, even if you die, you are still in first person.person.
----

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* DrivesLikeCrazy: You have to keep on top of trucks while dodging obstacles and navigating drops--and dealing with truckers who can't drive worth anything and so are always colliding with each other.



* IntentionallyAwkwardTitle



* OneWordTitle



* TimeStandsStill: There is an ability that allows you to stop time, making all trucks and gravity stop.
* ToHellAndBack: The 9th, and final, level is in hell, there is no discernible reason to be going to hell, you just end up there.


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* SlowLaser: The Laser World is, naturally, this trope personified. Adding to this is the laser trucks option Twitch users can vote for, which would cause lasers to sprout out the behind of all trucks for a limited time.


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* TimeStandsStill: There is an ability that allows you to stop time, making all trucks and gravity stop.
* ToHellAndBack: The 9th, and final, level is in hell, there is no discernible reason to be going to hell, you just end up there.
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The game operates on a level to level base going through a total of 9 worlds, each one based on an unique setting, with 10 levels each. After each level, you get rewarded with "style points", the amount of which depending on how fast you finished the level and on stunts you may have done. You can then spend these points to buy various abilites, such as a DoubleJump or a GrapplingHookPistol, to finish earlier levels even more quickly or to make later levels easier to beat. The game also features Website/{{Twitch}} integration allowing many odd effects based on the chat's (And if they're feeling particularly sadistic, the devs themselve's) whims.

to:

The game operates on a level to level base going through a total of 9 worlds, each one based on an unique setting, with 10 levels each. After each level, you get rewarded with "style points", the amount of which depending on how fast you finished the level and on stunts you may have done. You can then spend these points to buy various abilites, such as a DoubleJump or a GrapplingHookPistol, to finish earlier levels even more quickly or to make later levels easier to beat. The game also features Website/{{Twitch}} integration allowing many odd effects based on the chat's (And if they're feeling particularly sadistic, the devs themselve's) themselves') whims.
Is there an issue? Send a MessageReason:
None


The game operates on a level to level base going through a total of 9 worlds, each one based on an unique setting, with 10 levels each. After each level, you get rewarded with "style points", the amount of which depending on how fast you finished the level and on stunts you may have done. You can then spend these points to buy various abilites, such as a DoubleJump or a GrapplingHookPistol, to finish earlier levels even more quickly or to make later levels easier to beat. The game also features Website/{{Twitch}} integration allowing many odd effects based on the chat's whims.

to:

The game operates on a level to level base going through a total of 9 worlds, each one based on an unique setting, with 10 levels each. After each level, you get rewarded with "style points", the amount of which depending on how fast you finished the level and on stunts you may have done. You can then spend these points to buy various abilites, such as a DoubleJump or a GrapplingHookPistol, to finish earlier levels even more quickly or to make later levels easier to beat. The game also features Website/{{Twitch}} integration allowing many odd effects based on the chat's (And if they're feeling particularly sadistic, the devs themselve's) whims.
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* GettingCrapPastTheRadar: The title of the game is a play on words of the expression "Clusterfuck", the game is rated E by the way.

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%% * GettingCrapPastTheRadar: The title of GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the game is a play on words of future, please check the expression "Clusterfuck", trope page to make sure your example fits the game is rated E by the way.current definition.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon:
** There is a complete world dedicated to them. Naturally, touching one of them is an instant death.
** One of the chat options when using the Twitch integration is "Lasertrucks", which gives each truck a laser beam at their rear.



* FrickinLaserBeams:
** There is a complete world dedicated to them. Naturally, touching one of them is an instant death.
** One of the chat options when using the Twitch integration is "Lasertrucks", which gives each truck a laser beam at their rear.
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[[caption-width-right:350:This is basically the whole game]]

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[[caption-width-right:350:This is basically the whole game]]
game.]]



!!Tropes present in ''ClusterTruck'':

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!!Tropes present in ''ClusterTruck'':
''[=ClusterTruck=]'':
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** The devs can also join the chat to induce effects that normal viewers couldn't, including talking directly to the players in-game.
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* GreenHillZone: The second level is called "Forest World" but is closter this than TheLostWoods due to a more plain like level with lots of trees and rocks.

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* GreenHillZone: The second level is called "Forest World" but is closter closer to this than TheLostWoods due to a more plain like level with lots of trees and rocks.



* NoPlotNoProblem: There is no reason or story as to why you are hoping from truck to truck, you just are. [[spoiler: And Truck Satan was there]]
* RuinsForRuinsSake: The 6th world, "Ancient", have you go through antique ruins of totally unknown origin.
* TimeStandsStill: There is an ability that allows you to stop time, making all trucks and gravity to stop.
* ToHellAndBack: The 9th, and final level is in hell, there is no discernible reason to be going to hell, you just end up there.
* SatanicArchetype: [[spoiler: The final boss is most accurately described as "Truck Satan" that is about it.]]

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* NoPlotNoProblem: There is no reason or story as to why you are hoping hopping from truck to truck, you just are. [[spoiler: And Truck Satan was there]]
there.]]
* RuinsForRuinsSake: The 6th world, "Ancient", have has you go through antique ruins of totally unknown origin.
* TimeStandsStill: There is an ability that allows you to stop time, making all trucks and gravity to stop.
* ToHellAndBack: The 9th, and final final, level is in hell, there is no discernible reason to be going to hell, you just end up there.
* SatanicArchetype: [[spoiler: The final boss is most accurately described as "Truck Satan" that Satan". That is about it.]]

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* FrickinLaserBeams: There is a complete world dedicated to them. Naturally, touching one of them is an instant death.

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* FrickinLaserBeams: FrickinLaserBeams:
**
There is a complete world dedicated to them. Naturally, touching one of them is an instant death.



* InterfaceScrew: One of the events the Twitch chat can start is "Inverted", which inverts your commands for a small period of time.

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* InterfaceScrew: InterfaceScrew:
**
One of the events the Twitch chat can start is "Inverted", which inverts your commands for a small period of time.
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* SteamPunk: The 8th world in the game is literally just called "Steampunk World".

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* SteamPunk: The 8th world in the game is literally just called "Steampunk World".World".
* UnbrokenFirstPersonPerspective: All of the game is in a first person perspective, even if you die, you are still in first person.
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The game operates on a level to level base going through a total of 9 worlds, each one based on an unique setting, with 10 levels each. After each level, you get rewarded with "style points", the amount of which depending on how fast you finished the level and on stunts you may have done. You can then spend these points to buy various abilites, such as a DoubleJump or a GrapplingHookPistol, to finish earlier levels even more quickly or to make later levels easier to beat. The game also features Website/Twitch integration allowing many odd effects based on the chat's whims.

to:

The game operates on a level to level base going through a total of 9 worlds, each one based on an unique setting, with 10 levels each. After each level, you get rewarded with "style points", the amount of which depending on how fast you finished the level and on stunts you may have done. You can then spend these points to buy various abilites, such as a DoubleJump or a GrapplingHookPistol, to finish earlier levels even more quickly or to make later levels easier to beat. The game also features Website/Twitch Website/{{Twitch}} integration allowing many odd effects based on the chat's whims.
Is there an issue? Send a MessageReason:
None


The game operates on a level to level base going through a total of 9 worlds, each one based on an unique setting, with 10 levels each. After each level, you get rewarded with "style points", the amount of which depending on how fast you finished the level and on stunts you may have done. You can then spend these points to buy various abilites, such as a DoubleJump or a GrapplingHookPistol, to finish earlier levels even more quickly or to make later levels easier to beat. The game also features Twitch integration allowing many odd effects based on the chat's whims.

to:

The game operates on a level to level base going through a total of 9 worlds, each one based on an unique setting, with 10 levels each. After each level, you get rewarded with "style points", the amount of which depending on how fast you finished the level and on stunts you may have done. You can then spend these points to buy various abilites, such as a DoubleJump or a GrapplingHookPistol, to finish earlier levels even more quickly or to make later levels easier to beat. The game also features Twitch Website/Twitch integration allowing many odd effects based on the chat's whims.

Added: 159

Changed: 95

Is there an issue? Send a MessageReason:
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The game operates on a level to level base going through a total of 9 worlds, each one based on an unique setting, with 10 levels each. After each level, you get rewarded with "style points", the amount of which depending on how fast you finished the level and on stunts you may have done. You can then spend these points to buy various abilites, such as a DoubleJump or a GrapplingHookPistol, to finish earlier levels even more quickly or to make later levels easier to beat.

to:

The game operates on a level to level base going through a total of 9 worlds, each one based on an unique setting, with 10 levels each. After each level, you get rewarded with "style points", the amount of which depending on how fast you finished the level and on stunts you may have done. You can then spend these points to buy various abilites, such as a DoubleJump or a GrapplingHookPistol, to finish earlier levels even more quickly or to make later levels easier to beat.
beat. The game also features Twitch integration allowing many odd effects based on the chat's whims.


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** The Twitch chat command "Mini-Max" also counts seeing as it makes you constantly jump, move forward at max speed, and use your ability all at the same time.

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