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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/clockwork_empires.jpg]]
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* EverythingsSquishierWithCephalopods: The Obeliskians, shown in the teaser trailer and featured in the game's coat-of-arms logo resemble a stone block (small Obeliskians are shaped like cubic blocks, larger ones like decorative obelisks) with tentacles and glowing eyes.
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* TroubledProduction: Bankrupted the creators and despite being officially "released" was barely beyond the mid-Beta stage (with numerous missing features, instabilities, and frequent glitches).
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* SpiritualSuccessor: Wants to do for ''Dwarf Fortress'' what ''Dredmor'' did for ''VideoGame/{{Nethack}}''.
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* SpiritualSuccessor: Wants Wanted to do for ''Dwarf Fortress'' what ''Dredmor'' did for ''VideoGame/{{Nethack}}''.
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* UpperClassTwit: Nobles, Capitalists and Poets. They demand expensive accomodations and don't do any work. And judging by their counterparts from ''Dwarf Fortress'', further updates will come up with new ideas for those to ruin an enterprising bureaucrat's life.
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* TroubledProduction: Bankrupted the creators and despite being officially "released" was barely beyond the mid-Beta stage (with numerous missing features, instabilities, and frequent glitches).
* UpperClassTwit: Nobles, Capitalists and Poets. They demand expensiveaccomodations accommodations and don't do any work. And judging by their counterparts from ''Dwarf Fortress'', further updates will come up with new ideas for those to ruin an enterprising bureaucrat's life.
* UpperClassTwit: Nobles, Capitalists and Poets. They demand expensive
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* TheAlcoholic: In order to prevent your citizens from going crazy you can build them taverns and provide them with booze. They also have a social action "Drink due to sadness."
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* TheAlcoholic: In order to prevent your citizens from going crazy you can build them taverns and provide them with booze. They also have a social action "Drink "[[DrowningMySorrows Drink due to sadness."]]"
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Time marches on.
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An [[http://www.gaslampgames.com/2012/08/27/clockwork-empires-the-press-release/ upcoming game]] from the creators of ''VideoGame/DungeonsOfDredmor'', originally scheduled for a release around Spring 2014, but as of 9/15/15, in early access on Steam.
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* TakeThat: Their advertising takes a humorous sideswipe at always-online {{DRM}}.
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* TakeThat: Their advertising takes a humorous sideswipe at always-online {{DRM}}.UsefulNotes/{{DRM}}.
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* FishPeople: These sometimes come out of the water and attack your colony. If you kill them or harvest their eggs for caviar, they get angry and attack more frequently.
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The player takes on the role of the overseer of a colony of the Clockwork Empire, setting out to distant lands in search of fortune, fame, [[DepartmentOfRedundancyDepartment and fortune]]. The game is described as {{Steampunk}} ''VideoGame/DwarfFortress'' meets Creator/HPLovecraft.
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The player takes on the role of the overseer of a colony of the Clockwork Empire, setting out to distant lands in search of fortune, fame, [[DepartmentOfRedundancyDepartment and fortune]]. The game is can described as {{Steampunk}} ''VideoGame/DwarfFortress'' meets Creator/HPLovecraft.
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* StarfishAliens: Obleskians, who are sentient floating stones crossed with squid.
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* StarfishAliens: Obleskians, who are sentient floating stones crossed with squid. The Empire isn't sure if they're a sentient race in their own right or creations of something eldritch, particularly given how they appear in Assemblages. Frequently summoned by cultists of Quag'garoth, their king.
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* StarfishAliens: Obleskians, who are sentient floating stones crossed with squid.
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* StepfordSmiler: Why you may want to let the cults be-said variant faith actually cheers up the cult members significantly, leading to better reviews from your employers back in the Empire and a generally better-functioning colony. They also think murdering people they dislike is a perfectly acceptable act.
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* StepfordSmiler: Why you may want to let the cults be-said variant faith actually cheers up the cult members significantly, leading to better reviews from your employers back in the Empire and a generally better-functioning colony. They also think murdering people they dislike is a perfectly acceptable act.act, and regularly cause occult troubles with their experiments and rituals.
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* FantasticCasteSystem: Due to DeliberateValuesDissonance of the game's pseudo-Victorian values, classes are highly stratified to the point each classes (Lower, Middle, and Upperclasses) would require separate facilities and accommodations with providing them that are beneath (and sometimes [[TallPoppySyndrome above]]) their station would cause negative moods. Also no ascension of social ladders exists in-game as of now.
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Compare ''VideoGame/{{Stonehearth}}'', a LighterAndSofter, more straight-up fantasy and a goo deal less Lovecraftian game in the same vein as ''Empires''.
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Compare ''VideoGame/{{Stonehearth}}'', a LighterAndSofter, more straight-up fantasy and a goo good deal less Lovecraftian game in the same vein as ''Empires''.
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* CoolTrain: the Czar of Novyrus is mentioned as constantly traveling in a "fortress-train".
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* EverythingsSquishierWithCephalopods: A particular EldritchAbomination shown in the teaser trailer and the game's coat-of-arms logo resembles a giant black squid with glowing eyes.
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* EverythingsSquishierWithCephalopods: A particular EldritchAbomination The Obeliskians, shown in the teaser trailer and featured in the game's coat-of-arms logo resembles resemble a giant black squid stone block (small Obeliskians are shaped like cubic blocks, larger ones like decorative obelisks) with tentacles and glowing eyes.
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Compare ''VideoGame/{{Stonehearth}}'', a LighterAndSofter, more straight-up fantasy and somewhat less Lovecraftian game in the same vein as ''Empires''.
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Compare ''VideoGame/{{Stonehearth}}'', a LighterAndSofter, more straight-up fantasy and somewhat a goo deal less Lovecraftian game in the same vein as ''Empires''.
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Compare ''VideoGame/Stonehearth'', a LighterAndSofter, more straight-up fantasy and somewhat less Lovecraftian game in the same vein as ''Empires''.
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Compare ''VideoGame/Stonehearth'', ''VideoGame/{{Stonehearth}}'', a LighterAndSofter, more straight-up fantasy and somewhat less Lovecraftian game in the same vein as ''Empires''.
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Compare ''VideoGame/Stonehearth'', a LighterAndSofter, more straight-up fantasy and somewhat less Lovecraftian game in the same vein as ''Empires''.
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An [[http://www.gaslampgames.com/2012/08/27/clockwork-empires-the-press-release/ upcoming game]] from the creators of ''VideoGame/DungeonsOfDredmor'', scheduled for a release around Spring 2014.
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An [[http://www.gaslampgames.com/2012/08/27/clockwork-empires-the-press-release/ upcoming game]] from the creators of ''VideoGame/DungeonsOfDredmor'', originally scheduled for a release around Spring 2014.
2014, but as of 9/15/15, in early access on Steam.
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Keeping the original \"upper class twit\" entry commented out for any nefarious purpose heretofore unrevealed by the game\'s creators.
* FellOffTheBackOfATruck: some of your citizens (those with criminal background, like convicts or defecting bandits) will offer you "perfectly legitimate" goods that "fell off the back of an airship". Accepting them will not escape the attention of particularly upstanding (or nosy) citizens, which may lead to some dire consequences, like your Prestige taking a huge hit or the would-be snitch offed for [[HeKnowsTooMuch knowing too much.]]
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* UpperClassTwit: It doesn't look like the nobles will have much more understanding or sympathy for what a colony needs its denizens to do than the ones from ''Dwarf Fortress'' do. And unlike in ''Dwarf Fortress'', [[TheCoronerDothProtestTooMuch investigating them for Cult sympathies]] costs you Prestige.
* VideogameCrueltyPotential: But of course. It's simply another element inherited from its spiritual predecessor, ''VideoGame/DwarfFortress''. Not only you can have yourself a nice caviar snack from fishperson eggs, but also butcher and eat any fishperson that gets in your way. The latter is fine, as the developers are intending for the fishpeople to do the same thing to your colonists.
* VideogameCrueltyPotential: But of course. It's simply another element inherited from its spiritual predecessor, ''VideoGame/DwarfFortress''. Not only you can have yourself a nice caviar snack from fishperson eggs, but also butcher and eat any fishperson that gets in your way. The latter is fine, as the developers are intending for the fishpeople to do the same thing to your colonists.
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* UpperClassTwit: Nobles, Capitalists and Poets. They demand expensive accomodations and don't do any work. And judging by their counterparts from ''Dwarf Fortress'', further updates will come up with new ideas for those to ruin an enterprising bureaucrat's life.
%% It doesn't look like the nobles will have much more understanding or sympathy for what a colony needs its denizens to do than the ones from ''Dwarf Fortress'' do. And unlike in ''Dwarf Fortress'', [[TheCoronerDothProtestTooMuch investigating them for Cult sympathies]] costs you Prestige.
* VideogameCrueltyPotential: But of course. It's simply another element inherited from its spiritual predecessor, ''VideoGame/DwarfFortress''. Not only you can have yourself a nice caviar snack from fishperson eggs, but also butcher and eat any fishperson that gets in your way. The latter is fine, as thedevelopers are intending for the fishpeople to can do the same thing to your colonists.
%% It doesn't look like the nobles will have much more understanding or sympathy for what a colony needs its denizens to do than the ones from ''Dwarf Fortress'' do. And unlike in ''Dwarf Fortress'', [[TheCoronerDothProtestTooMuch investigating them for Cult sympathies]] costs you Prestige.
* VideogameCrueltyPotential: But of course. It's simply another element inherited from its spiritual predecessor, ''VideoGame/DwarfFortress''. Not only you can have yourself a nice caviar snack from fishperson eggs, but also butcher and eat any fishperson that gets in your way. The latter is fine, as the
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* TheAlcoholic: In order to prevent your citizens from going crazy you can build them taverns and provide them with booze.
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* TheAlcoholic: In order to prevent your citizens from going crazy you can build them taverns and provide them with booze. They also have a social action "Drink due to sadness."
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* FirewoodResources: basic wood resource is depicted as a pile of three logs.
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* ArtifactOfDoom: you find those if you [[DugTooDeep dig too deep]]. Analyzing it in a laboratory may drive the enterprising scientist crazy or turn them into a fishperson.
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* DugTooDeep: Very possible.
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* DugTooDeep: Very possible. Even if you're breaking up rocks on the surface.
* IAmAHumanitarian: "long pork". The fishpeople (and your starving colonists of particularly low moral fibre) will eat it raw, but you can order your colonists to cook it. Or bake it into a pie with a cartoon "dead" face on it.
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* VideogameCrueltyPotential: But of course. It's simply another element inherited from its spiritual predecessor, ''VideoGame/DwarfFortress''. The early-access trailer already suggests having yourself a nice caviar snack from Fishman eggs.
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* VideogameCrueltyPotential: But of course. It's simply another element inherited from its spiritual predecessor, ''VideoGame/DwarfFortress''. The early-access trailer already suggests having Not only you can have yourself a nice caviar snack from Fishman eggs.fishperson eggs, but also butcher and eat any fishperson that gets in your way. The latter is fine, as the developers are intending for the fishpeople to do the same thing to your colonists.
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* UpperClassTwit: It doesn't look like the nobles will have much more understanding or sympathy for what a colony needs its denizens to do than the ones from ''Dwarf Fortress'' do.
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* UpperClassTwit: It doesn't look like the nobles will have much more understanding or sympathy for what a colony needs its denizens to do than the ones from ''Dwarf Fortress'' do. And unlike in ''Dwarf Fortress'', [[TheCoronerDothProtestTooMuch investigating them for Cult sympathies]] costs you Prestige.