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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/clockwork_empires.jpg]]
2
3A management game from the creators of ''VideoGame/DungeonsOfDredmor''.
4
5The player takes on the role of the overseer of a colony of the Clockwork Empire, setting out to distant lands in search of fortune, fame, [[DepartmentOfRedundancyDepartment and fortune]]. The game can described as {{Steampunk}} ''VideoGame/DwarfFortress'' meets Creator/HPLovecraft.
6
7Compare ''VideoGame/{{Stonehearth}}'', a LighterAndSofter, more straight-up fantasy and a good deal less Lovecraftian game in the same vein as ''Empires''.
8----
9!! Provides examples of:
10* TheAlcoholic: In order to prevent your citizens from going crazy you can build them taverns and provide them with booze. They also have a social action "[[DrowningMySorrows Drink due to sadness.]]"
11* ArtifactOfDoom: you find those if you [[DugTooDeep dig too deep]]. Analyzing it in a laboratory may drive the enterprising scientist crazy or turn them into a fishperson.
12* BurnTheWitch: If you let the word get out that you've found something occult, you might get a visit from the Anti-Paranormal Investigators. They do less investigating than purging.
13* TheComputerIsYourFriend: Le Republique Mechanique is headed by l'Auto-Dictateur--an Analytical Engine that actually has an AI. The Empire's technocrats must be seething with jealousy as we speak.
14* CoolTrain: the Czar of Novyrus is mentioned as constantly traveling in a "fortress-train".
15* CrystalDragonJesus: The Church of the Holy Cog, effectively the Empire's state religion. And as the name suggests, clockwork and industry--not merely to make life demonstrably easier, but ''for their own sake''--are practically sacraments. There's a dark(er) side, though--some of Gaslamp's usual extra-long weblog tags are suggesting that the ''Cog itself'' is a facet of some sort of EldritchAbomination. [[PathOfInspiration One guess what this could presage.]]
16* DeliberateValuesDissonance: Expect to see a lot of Victorian era-style classism and jingoism ([[EveryoneHasStandards not Victorian era-style racism or sexism, though]]); in fact, one weblog entry stated that the game was not going to play down most of Dickensian England's vices. Not to mention that phrenology is ''not'' considered pseudoscience in this setting.
17* DugTooDeep: Very possible. Even if you're breaking up rocks on the surface.
18* EldritchAbomination: Can show up if you're not careful in dealing with your citizens' antics.
19* FantasticCasteSystem: Due to DeliberateValuesDissonance of the game's pseudo-Victorian values, classes are highly stratified to the point each classes (Lower, Middle, and Upperclasses) would require separate facilities and accommodations with providing them that are beneath (and sometimes [[TallPoppySyndrome above]]) their station would cause negative moods. Also no ascension of social ladders exists in-game as of now.
20* FellOffTheBackOfATruck: some of your citizens (those with criminal background, like convicts or defecting bandits) will offer you "perfectly legitimate" goods that "fell off the back of an airship". Accepting them will not escape the attention of particularly upstanding (or nosy) citizens, which may lead to some dire consequences, like your Prestige taking a huge hit or the would-be snitch offed for [[HeKnowsTooMuch knowing too much.]]
21* FishPeople: These sometimes come out of the water and attack your colony. If you kill them or harvest their eggs for caviar, they get angry and attack more frequently.
22* FirewoodResources: basic wood resource is depicted as a pile of three logs.
23* GodSaveUsFromTheQueen: There's rumors that the Queen has gone ''some'' sort of insane, forcing her ministers to keep her penned up within the palace and issuing orders on her behalf.
24* HegemonicEmpire: This is certainly how the Empire ''sees'' itself.
25* IAmAHumanitarian: "long pork". The fishpeople (and your starving colonists of particularly low moral fibre) will eat it raw, but you can order your colonists to cook it. Or bake it into a pie with a cartoon "dead" face on it.
26* JustThinkOfThePotential: The Times (implied to be secretly run by [[EldritchAbomination Eldritch Abominations]] right under the Ministers' noses) has a habit of browbeating colonies into using questionable technological gadgets that have a bad habit of [[DugTooDeep digging into the wrong places]] and causing other kinds of quandaries. As the description of the rivers' barely-water-at-all mouths in PollutedWasteland below suggests, the greater part of the populace has become conditioned to regard the existence of these side-effects as an inherent sign of something ''good''. If you only get this from the highest technology imaginable, you'd better ''believe'' the results will be worth a few dream-corrupted [[AxeCrazy homicidal maniacs]].
27* LovecraftLite: Subverted. While a usual LovecraftLite scenario involves taking the basics of a Lovecraftian CosmicHorrorStory and making something more optimistic out of it, ''Clockwork Empires'' goes the opposite route by building most of its appeal out of the many ways one's colony can fail as a result of circumstances usually related to [[TheseAreThingsManWasNotMeantToKnow Things Man Was Not Meant To Know]].
28** It is ''not'', however, a CosmicHorrorStory, as the whole thing is played for BlackComedy and parody of the genre. Think of it as Comedic Lovecraft.
29* LudicrousGibs: Those droplets of what looks like blood are actually gibs, as the mouseover will tell you. Quite a feat for a flintlock musket, to say the least. In practice, it's just another thing to clean up.
30-->''Always remember to dispose of errant viscera in a safe and sanitary manner''
31* {{Metagame}}: When something happens to your first colony, you can keep the same character to start up the next one, retaining all the titles, fame and connections you earned in the first.
32* PollutedWasteland: To give you an idea of how thoroughly immersed the Empire's homeland is in Industrial Revolution-style excesses, the mouths of the rivers have been described in one in-universe newspaper article as "beloved scarlet effluvia". Yes, it's been confirmed that this means that the rivers are ''saturated'' with all manner of pollutants by the time the water gets that far. It doesn't help that official Empire doctrine is along the lines of chopping down every tree, leveling all the land (gorge-filling and mountain-abolishing included), and covering the world with Progress.
33* SeaMonster: Confirmed to attack citizens at docks.
34* SpiritualSuccessor: Wanted to do for ''Dwarf Fortress'' what ''Dredmor'' did for ''VideoGame/{{Nethack}}''.
35* StarfishAliens: Obleskians, who are sentient floating stones crossed with squid. The Empire isn't sure if they're a sentient race in their own right or creations of something eldritch, particularly given how they appear in Assemblages. Frequently summoned by cultists of Quag'garoth, their king.
36* {{Steampunk}}
37* StepfordSmiler: Why you may want to let the cults be-said variant faith actually cheers up the cult members significantly, leading to better reviews from your employers back in the Empire and a generally better-functioning colony. They also think murdering people they dislike is a perfectly acceptable act, and regularly cause occult troubles with their experiments and rituals.
38* StronglyWordedLetter: There will be an in-game newspaper, complete with angry letters from your citizens (and/or from people back in the homeland who won't suffer anything less than total adherence to the technocratic party line, without any firsthand knowledge of your colony) about anything you do.
39* SuccessionGame: The game has special support for this.
40* TakeThat: Their advertising takes a humorous sideswipe at always-online UsefulNotes/{{DRM}}.
41-->No always-online DRM requirement, unlike certain other games we don’t want to mention. You know who you are and your mothers are very disappointed.
42* UpperClassTwit: Nobles, Capitalists and Poets. They demand expensive accommodations and don't do any work. And judging by their counterparts from ''Dwarf Fortress'', further updates will come up with new ideas for those to ruin an enterprising bureaucrat's life.
43%% It doesn't look like the nobles will have much more understanding or sympathy for what a colony needs its denizens to do than the ones from ''Dwarf Fortress'' do. And unlike in ''Dwarf Fortress'', [[TheCoronerDothProtestTooMuch investigating them for Cult sympathies]] costs you Prestige.
44* VideogameCrueltyPotential: But of course. It's simply another element inherited from its spiritual predecessor, ''VideoGame/DwarfFortress''. Not only you can have yourself a nice caviar snack from fishperson eggs, but also butcher and eat any fishperson that gets in your way. The latter is fine, as the fishpeople can do the same thing to your colonists.

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