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The ''Civil War Generals'' series is a pair of TurnBasedStrategy wargames developed by Impressions Games and published by Sierra Entertainment in the late Nineties. Both games allow the player to take command of one of the armies from the UsefulNotes/TheAmericanCivilWar and lead their soldiers as they fight in some of the war's most famous battles.

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The ''Civil War Generals'' series is a pair of TurnBasedStrategy wargames developed by Impressions Games Creator/ImpressionsGames and published by Sierra Entertainment in the late Nineties. Both games allow the player to take command of one of the armies from the UsefulNotes/TheAmericanCivilWar and lead their soldiers as they fight in some of the war's most famous battles.
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* TimedMission: Turn-based variant.

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* TimedMission: Turn-based variant.variant -- the battle ends after a set date and time and scores are calculated based off each side's performance at that point if one side hasn't forced the other to retreat by then.
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[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/civil_war_generals.png]]



* WashingtonDCInvasion: As noted above, the ultimate Confederate objective. You get a chance to pull this off after a decisive victory in the Battle of Antietam, the Battle of Gettysburg, or the Battle of the Wilderness. The later the invasion is, the less prepared Washington's defenders are.

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* WashingtonDCInvasion: As noted above, the ultimate Confederate objective. You get a chance to pull this off after a decisive victory in the Battle of Antietam, the Battle of Gettysburg, or the Battle of the Wilderness. The later the invasion is, the less prepared Washington's defenders are.are.
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* RemixedLevel: ''II'' includes alternate versions of historical battles from the UsefulNotes/AmericanCivilWar. Some of these are intended to be more balanced for multiplayer, while others seek to explore [[AlternateHistory alternate deployments]] that didn't actually happen for one reason or another.

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* RemixedLevel: ''II'' includes alternate versions of historical battles from the UsefulNotes/AmericanCivilWar.UsefulNotes/TheAmericanCivilWar. Some of these are intended to be more balanced for multiplayer, while others seek to explore [[AlternateHistory alternate deployments]] that didn't actually happen for one reason or another.
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The ''Civil War Generals'' series is a pair of TurnBasedStrategy wargames developed by Impressions Games and published by Sierra Entertainment in the late Nineties. Both games allow the player to take command of one of the armies from the UsefulNotes/AmericanCivilWar and lead their soldiers as they fight in some of the war's most famous battles.

to:

The ''Civil War Generals'' series is a pair of TurnBasedStrategy wargames developed by Impressions Games and published by Sierra Entertainment in the late Nineties. Both games allow the player to take command of one of the armies from the UsefulNotes/AmericanCivilWar UsefulNotes/TheAmericanCivilWar and lead their soldiers as they fight in some of the war's most famous battles.
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* UniversalAmmunition

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* UniversalAmmunitionUniversalAmmunition: All weapons, from muskets to howitzers, replenish from an abstract pool of supply points.
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The ''Civil War Generals'' series is a pair of TurnBasedStrategy wargames developed by Impressions Games and published by Sierra Entertainment in the late Nineties. Both games allow the player to take command of one of the armies from the AmericanCivilWar and lead their soldiers as they fight in some of the war's most famous battles.

to:

The ''Civil War Generals'' series is a pair of TurnBasedStrategy wargames developed by Impressions Games and published by Sierra Entertainment in the late Nineties. Both games allow the player to take command of one of the armies from the AmericanCivilWar UsefulNotes/AmericanCivilWar and lead their soldiers as they fight in some of the war's most famous battles.



* RemixedLevel: ''II'' includes alternate versions of historical battles from the AmericanCivilWar. Some of these are intended to be more balanced for multiplayer, while others seek to explore [[AlternateHistory alternate deployments]] that didn't actually happen for one reason or another.

to:

* RemixedLevel: ''II'' includes alternate versions of historical battles from the AmericanCivilWar.UsefulNotes/AmericanCivilWar. Some of these are intended to be more balanced for multiplayer, while others seek to explore [[AlternateHistory alternate deployments]] that didn't actually happen for one reason or another.
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* MoraleMechanic: The games also have a morale mechanic for individual regiments / brigades. In fact, the game manuals explain at length that maintaining morale during Civil War battles tended to be much more important than actually killing the opposition. This is reflected in-game by the kill counts being relatively small, but desertions and captures numbering in the thousands after a decisive battle.
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Added DiffLines:

* RemixedLevel: ''II'' includes alternate versions of historical battles from the AmericanCivilWar. Some of these are intended to be more balanced for multiplayer, while others seek to explore [[AlternateHistory alternate deployments]] that didn't actually happen for one reason or another.
Is there an issue? Send a MessageReason:
None


* WashingtonDCInvasion: As noted above, the ultimate Confederate objective.

to:

* WashingtonDCInvasion: As noted above, the ultimate Confederate objective. You get a chance to pull this off after a decisive victory in the Battle of Antietam, the Battle of Gettysburg, or the Battle of the Wilderness. The later the invasion is, the less prepared Washington's defenders are.

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* DualModeUnit: Most units have two formations: one for marching and one "deployed" stance (a firing line for infantry, and unlimbered battery for artillery, a pitched tent for corps headquarters, etc.). Likewise, cavalry can switch between mounted and dismounted.

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* DualModeUnit: Most units have two formations: one for marching and one "deployed" stance (a firing line for infantry, and an unlimbered battery for artillery, a pitched tent for corps headquarters, etc.). Likewise, cavalry can switch between mounted and dismounted.dismounted.
* TheEngineer: The game features Engineer units, which are useful for constructing pontoon bridges and some light fortifications.

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