Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/4eab2db436bba318562f8dbaaf43d967jpg.jpg]]
[[caption-width-right:344:''[[{{Tagline}} Virtual Cities, Real People]].'']]
[[caption-width-right:344:''[[{{Tagline}} Virtual Cities, Real People]].'']]
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
* RecurringRiff: The chorus of the ThemeTune is more or less present in about half of the music tracks. ([[EarWorm C G A# A# F...]])
to:
* RecurringRiff: The chorus of the ThemeTune is more or less present in about half of the music tracks. ([[EarWorm C (C G A# A# F...]]))
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* EndlessGame: Combined with PermanentElectedOfficial, as unlike ''SimCity'' you are not ousted for running into the red. You simply cannot build anymore stuff until the treasury is refilled.
to:
* EndlessGame: Combined with PermanentElectedOfficial, as unlike ''SimCity'' ''[=SimCity=]'' you are not ousted for running into the red. You simply cannot build anymore stuff until the treasury is refilled.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
Not to be confused with ''VideoGame/CitiesSkylies''.
to:
Not to be confused with ''VideoGame/CitiesSkylies''.
''VideoGame/CitiesSkylines''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,8 (click to see context) from:
Common complaints of ''Cities XL'' are poor programming leading to a still-unfixed memory leak bug, as well as a perception that there is little change between the 2011 version, 2012 version and XXL version; the latter is probably justified, considering they have little to no perceptible features added to the descriptions of newer relases.
Not to be confused with CitiesSkylies.
Not to be confused with CitiesSkylies.
to:
Common complaints of ''Cities XL'' are poor programming leading to a still-unfixed memory leak bug, as well as a perception that there is little change between the 2011 version, 2012 version and XXL version; the latter is probably justified, considering they have little to no perceptible features added to the descriptions of newer relases.
releases.
Not to be confused withCitiesSkylies.
''VideoGame/CitiesSkylies''.
Not to be confused with
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Common complaints of ''Cities XL'' are poor programming leading to a still-unfixed memory leak bug, as well as a perception that there is little change between the 2011 version, 2012 version and XXL version; the latter is probably justified, considering they have little to no perceptible features added to the descriptions of newer relases.
Not to be confused with CitiesSkylies.
Not to be confused with CitiesSkylies.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
* WideOpenSandbox: People disappointed with ''VideoGame/SimCity2013'''s ''microscopic'' city size found themselves some solace in ''XL''. That is, until ''VideoGame/CitiesSkylines'' comes along.
to:
* WideOpenSandbox: People disappointed with ''VideoGame/SimCity2013'''s ''microscopic'' city size found themselves some solace in ''XL''. That is, until ''VideoGame/CitiesSkylines'' comes came along.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
* EndlessGame: Combined with PermanentlyElectedOfficial, as unlike ''SimCity'' you are not ousted for running into the red. You simply cannot build anymore stuff until the treasury is refilled.
to:
* EndlessGame: Combined with PermanentlyElectedOfficial, PermanentElectedOfficial, as unlike ''SimCity'' you are not ousted for running into the red. You simply cannot build anymore stuff until the treasury is refilled.
Changed line(s) 14 (click to see context) from:
* StrictlyFormula: Pretty much every game in the series after the 2009 original, including ''XXL'', is simply the same game with some new maps and buildings added in, so much that each subsequent title can be seen as an expansion pack to the previous. No effort has been done to improve the gameplay and the engine apart from ''XXL'''s multi-threading compatibility and performance boost. Compare this to ''VideoGame/Tropico'', which has different gameplay features across its five iterations.
to:
* StrictlyFormula: Pretty much every game in the series after the 2009 original, including ''XXL'', is simply the same game with some new maps and buildings added in, so much that each subsequent title can be seen as an expansion pack to the previous. No effort has been done to improve the gameplay and the engine apart from ''XXL'''s multi-threading compatibility and performance boost. Compare this to ''VideoGame/Tropico'', ''VideoGame/{{Tropico}}'', which has different gameplay features across its five iterations.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 7 (click to see context) :
* BeleagueredAssistant: Kevin
Changed line(s) 9 (click to see context) from:
* EndlessGame
to:
* EndlessGameEndlessGame: Combined with PermanentlyElectedOfficial, as unlike ''SimCity'' you are not ousted for running into the red. You simply cannot build anymore stuff until the treasury is refilled.
Changed line(s) 11,13 (click to see context) from:
* {{Gonk}}: Many citizen models are this. It's better than the advisors and petitioners of ''VideoGame/SimCity 3000'', but that game only has a handful of them.
* MundaneMadeAwesome: The "[[ExecutiveMeddling My boss made me]] do a {{Music/Dubstep}} trailer" has this effect, growing the city in time with the beat.
* NotInMyBackyard
* MundaneMadeAwesome: The "[[ExecutiveMeddling My boss made me]] do a {{Music/Dubstep}} trailer" has this effect, growing the city in time with the beat.
* NotInMyBackyard
to:
* {{Gonk}}: Many The citizen models are this. It's better than the advisors and petitioners of ''VideoGame/SimCity 3000'', but that game only has a handful of them.
*MundaneMadeAwesome: The "[[ExecutiveMeddling My boss made me]] do a {{Music/Dubstep}} trailer" has this effect, growing NotInMyBackyard: [[SarcasmMode Go ahead. Build that landfill next to the city in time with Elite residence. I'm sure the beat.
* NotInMyBackyardCEOs would love it.]]
*
* NotInMyBackyard
* StrictlyFormula: Pretty much every game in the series after the 2009 original, including ''XXL'', is simply the same game with some new maps and buildings added in, so much that each subsequent title can be seen as an expansion pack to the previous. No effort has been done to improve the gameplay and the engine apart from ''XXL'''s multi-threading compatibility and performance boost. Compare this to ''VideoGame/Tropico'', which has different gameplay features across its five iterations.
Changed line(s) 17 (click to see context) from:
* WideOpenSandbox
to:
* WideOpenSandboxWideOpenSandbox: People disappointed with ''VideoGame/SimCity2013'''s ''microscopic'' city size found themselves some solace in ''XL''. That is, until ''VideoGame/CitiesSkylines'' comes along.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
* Gonk: Many citizen models are this. It's better than the advisors and petitioners of ''VideoGame/SimCity 3000'', but that game only has a handful of them.
to:
* Gonk: {{Gonk}}: Many citizen models are this. It's better than the advisors and petitioners of ''VideoGame/SimCity 3000'', but that game only has a handful of them.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Gonk: Many citizen models are this. It's better than the advisors and petitioners of ''VideoGame/SimCity 3000'', but that game only has a handful of them.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MundaneMadeAwesome: The "[[ExecutiveMeddling My boss made me]] do a {{Music/Dubstep}} trailer" has this effect, growing the city in time with the beat.
Is there an issue? Send a MessageReason:
That statement is iffy and should arguably be on a YMMV page.
Deleted line(s) 3,4 (click to see context) :
While the quality of the game is iffy, one thing that can be said for sure is that it is superior to the disaster of a release that the ''VideoGame/SimCity'' reboot turned out to be.
Is there an issue? Send a MessageReason:
Some edits.
Changed line(s) 1,2 (click to see context) from:
''Cities XL'' (formerly ''Cities Unlimited'') is a city-building computer game in the same vein as the ''VideoGame/SimCity'' series, developed by Monte Cristo, which has prior development experience in ''City Life''. It was originally scheduled for release in the first quarter of 2009, but was eventually released on October 8, 2009. The game allowed players to play online and interact with others on massive persistent planets, and to work together by trading resources or building blueprints in order to satisfy the needs of city inhabitants. However, on March 8, 2010 the online service was closed and the game became single-player only.
to:
Changed line(s) 5,6 (click to see context) from:
Focus Home Interactive acquired the franchise in June 2011 and released ''Cities XL 2011'' on October 14, 2010. The latest installment, ''Cities XL Platinum'', was released on February 6, 2013.
to:
Focus Home Interactive acquired the franchise in June 2011 and released ''Cities XL 2011'' on October 14, 2010. The latest installment, ''Cities XL 2012'' was released on October 20, 2011 and its expansion, ''Cities XL Platinum'', was released on February 6, 2013.
2013. The newest release, ''Cities XXL'', was released on February 5, 2015.
Changed line(s) 12 (click to see context) from:
* ExpansionPack: Since Focus Interactive acquired the title, each new installment of Cities XL has basically been this.
to:
* ExpansionPack: Since Focus Interactive acquired the title, each new installment of Cities XL ''Cities XL'' has basically been this.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
While the quality of the game is iffy, one thing that can be said for sure is that it is superior to the disaster of a release that the SimCity reboot turned out to be.
to:
While the quality of the game is iffy, one thing that can be said for sure is that it is superior to the disaster of a release that the SimCity ''VideoGame/SimCity'' reboot turned out to be.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
While the quality of the game is iffy, one thing that can be said for sure is that it is superior to the disaster of a release that the SimCity reboot turned out to be.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
''Cities XL'' (formerly ''Cities Unlimited'') is a city-building computer game in the same vein as the ''VideoGame/SimCity'' series, developed by Monte Cristo, which has prior development experience in ''City Life''. It was originally scheduled for release in the first quarter of 2009, but was eventually released on October 8, 2009. The game allowed players to play online and interact with others on massive persistent planets, and to work together by trading resources or building blueprints in order to satisfy the needs of city inhabitants. However, on March 8, 2010 the online service was closed and the game became single-player only.
Focus Home Interactive acquired the franchise in June 2011 and released ''Cities XL 2011'' on October 14, 2010. The latest installment, ''Cities XL Platinum'', was released on February 6, 2013.
----
!!This game provides examples of:
* BeleagueredAssistant: Kevin
* ColorCodedForYourConvenience: Just like ''VideoGame/SimCity'', Residential zones are green, Industrial zones are yellow, and Commercial zones are blue.
* EndlessGame
* ExpansionPack: Since Focus Interactive acquired the title, each new installment of Cities XL has basically been this.
* NotInMyBackyard
* RealTimeWithPause
* RecurringRiff: The chorus of the ThemeTune is more or less present in about half of the music tracks. ([[EarWorm C G A# A# F...]])
* TerrainSculpting: [[DownplayedTrope Barely there.]] The most control you have over the terrain of your city is to level the general area.
* WideOpenSandbox
----
Focus Home Interactive acquired the franchise in June 2011 and released ''Cities XL 2011'' on October 14, 2010. The latest installment, ''Cities XL Platinum'', was released on February 6, 2013.
----
!!This game provides examples of:
* BeleagueredAssistant: Kevin
* ColorCodedForYourConvenience: Just like ''VideoGame/SimCity'', Residential zones are green, Industrial zones are yellow, and Commercial zones are blue.
* EndlessGame
* ExpansionPack: Since Focus Interactive acquired the title, each new installment of Cities XL has basically been this.
* NotInMyBackyard
* RealTimeWithPause
* RecurringRiff: The chorus of the ThemeTune is more or less present in about half of the music tracks. ([[EarWorm C G A# A# F...]])
* TerrainSculpting: [[DownplayedTrope Barely there.]] The most control you have over the terrain of your city is to level the general area.
* WideOpenSandbox
----