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* SequelDifficultySpike: ''And how!'' With the first game, it at least took a couple dozen levels to start seeing some of the tougher challenges on offer. In ''[=CC2=]'', the level count doesn't even hit double digits before you get thrown head-first into the deep end, and it only gets harder from there thanks to the dozens of new puzzle mechanics.
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* SequelDifficultySpike: ''And how!'' With the first game, it at least took a couple dozen levels to start seeing some of the tougher challenges on offer. In ''[=CC2=]'', the level count doesn't even hit double digits before you get thrown head-first into the deep end, and it only gets harder from there thanks to the dozens of new puzzle mechanics.
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* SequelDifficultySpike: Whereas the first game was nice enough to start you off with some simple levels in order to ease you into the [[NintendoHard intense difficulty]] that later levels would offer, ''Chip's Challenge 2'' starts throwing nasty tricks at you before the level count even reaches double digits, and it's only uphill from there thanks to all the new puzzle elements to contend with.
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* InsurmountableWaistHighFence: The monsters are blocked by uncollected computer chips. (Despite this, Level 39, ''Glut'', starts out with several teeth monsters standing on top of chips.) They can walk over keys, however.
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* AbsurdlyShortLevel: The first game has two such levels: the 31st (''Knot'') and the 39th (''Glut''). In the former, the objective is to collect all 118 computer chips present in only 29 seconds (it's not as hard as it sounds once the collection pattern is figured out); in the latter, you have to collect 29 chips (out of 880) in only 20 seconds.
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* NostalgiaLevel: Level 194 in ''Chip's Challenge 2'', aptly named ''Memories''. Its design incorporates setpieces and snippets from several levels that appeared in the first game, including the last level. A similar concept is also seen in the first game's {{Fan Sequel}}s, though with different executions.
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* SequelDifficultySpike: ''And how!'' Whereas the first game was nice enough to start you off with some simple levels in order to ease you into the [[NintendoHard intense difficulty]] that later levels would offer, ''Chip's Challenge 2'' starts throwing nasty tricks at you before the level count even reaches double digits, and it's only uphill from there thanks to all the new puzzle elements to contend with.
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* SequelDifficultySpike: ''And how!'' Whereas the first game was nice enough to start you off with some simple levels in order to ease you into the [[NintendoHard intense difficulty]] that later levels would offer, ''Chip's Challenge 2'' starts throwing nasty tricks at you before the level count even reaches double digits, and it's only uphill from there thanks to all the new puzzle elements to contend with.
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* TankGoodness: The blue tanks, which can be operated through blue buttons. Their most prominent levels are level 72 (''Reverse Alley'') and level 103 (''Memory''). The sequel introduces yellow tanks, as well.
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* TankGoodness: The blue tanks, which can be operated through blue buttons. Their most prominent levels are level 72 (''Reverse Alley'') and level 103 (''Memory''). The sequel introduces yellow tanks, as well.
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* ColorblindMode: The original Windows port has an option to switch to black and white graphics, since monochrome displays were still in use at the time. Keys and doors are given unique patterns, rather than colors.
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* ColorblindMode: The original Windows port has an option to switch to black and white graphics, since monochrome displays were still in use at the time. Keys and Keys, doors and buttons are given unique patterns, rather than colors.
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* ColorblindMode: The original Windows port has an option to switch to black and white graphics, since monochrome displays were still in use at the time. Keys and doors are given unique patterns, rather than colors.
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spoiler tag
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* {{Antepiece}}: Used occasionally, notably in ''Totally Fair'', [[the solution to which is the solution to a later level, except that in the later level you can't see what you're doing.]]
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* {{Antepiece}}: Used occasionally, notably in ''Totally Fair'', [[the [[spoiler: the solution to which is the solution to a later level, except that in the later level you can't see what you're doing.]]
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* {{Antepiece}}: Used occasionally, notably in ''Totally Fair'', [[the solution to which is the solution to a later level, except that in the later level you can't see what you're doing.]]
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* {{Bowdlerization}}: In the Lynx version, Chip only goes through the challenge because he wants to go out with Melinda to the prom (with the cover art blurb implying he's in it for the sex). In the Microsoft version, this is toned down to Chip being genuinely interested in joining the Bit Busters club and proving his worth to his peers. ''Chip's Challenge 2'' sticks with the Lynx canon.
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* MajorInjuryUnderreaction: Chip's reaction to being drowned, eaten by a bug, or burned alive? ''"Bummer."''
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The CC wiki migrated into a non-Wikia domain (a much better one, at that!)
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Per TheWikiRule, [[http://chipschallenge.wikia.com/wiki/Chip%27s_Challenge_Wiki there is a wiki]] dedicated to the game as well as the fan-made packs.
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Per TheWikiRule, [[http://chipschallenge.wikia.com/wiki/Chip%27s_Challenge_Wiki [[https://bitbusters.club/wiki/Chip%27s_Challenge_Wiki there is a wiki]] dedicated to the game two official games as well as the fan-made packs.
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* SuperDrowningSkills: that is, unless you have [[FridgeLogic flippers.]]
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* SuperDrowningSkills: that is, unless you have [[FridgeLogic flippers.]]
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* EpunymousTitle: The protagonist in the series is called Chip McCallahan and his main goal is to reach all the chips in a room to go to the next room.
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* EpunymousTitle: The protagonist in the series is called Chip McCallahan [=McCallahan=] and his main goal is to reach all the chips in a room to go to the next room.
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* EpunymousTitle: The protagonist in the series is called Chip McCallahan and his main goal is to reach all the chips in a room to go to the next room.
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* UnendingEndingCard: The Windows version of the first game ends this way, showing Chip being cheered by the Bit Buster after he completes the final level (whether the 144th or the secret 149th) in Melinda's clubhouse. The game does save your progress, but if you want to return to a level, you have to quit and then enter again.
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* UnendingEndingCard: UnendingEndCard: The Windows version of the first game ends this way, showing Chip being cheered by the Bit Buster after he completes the final level (whether the 144th or the secret 149th) in Melinda's clubhouse. The game does save your progress, but if you want to return to a level, you have to quit and then enter again.
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* UnendingEndingCard: The Windows version of the first game ends this way, showing Chip being cheered by the Bit Buster after he completes the final level (whether the 144th or the secret 149th) in Melinda's clubhouse. The game does save your progress, but if you want to return to a level, you have to quit and then enter again.
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meh. chip doesn't do fighting
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* NerdActionHero: None other than nerdy Chip [=McCallahan=] himself. Melinda might also be one in the sequel, but she doesn't conform to [[HollywoodNerd the typical "nerd" image.]]
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* NerdActionHero: None other than nerdy Chip McCallahan himself. Melinda might also be one in the sequel, but she doesn't conform to [[HollywoodNerd the typical "nerd" image.]]
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* NerdActionHero: None other than nerdy Chip McCallahan [=McCallahan=] himself. Melinda might also be one in the sequel, but she doesn't conform to [[HollywoodNerd the typical "nerd" image.]]
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* NerdActionHero: None other than nerdy Chip McCallahan himself. Melinda might also be one in the sequel, but she doesn't conform to [[HollywoodNerd the typical "nerd" image.]]
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to:
----
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** Completing level 144 or 149 of the Lynx ''Chip's Challenge 1'' [[spoiler:puts the game into an endless state where it alternates between a picture of Melinda standing over Chip and a picture of them dancing at the E-Prom]].
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** Completing level 144 or 149 of the Lynx ''Chip's Challenge 1'' [[spoiler:puts the game into an endless state where it alternates between a picture of [[spoiler: shows Melinda standing over Chip at his computer and a picture of them dancing at the E-Prom]].
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** ''Chip's Challenge 2'' ends with [[spoiler:the declaration that the challenge is completed, and Chip and Melinda are "true puzzle masters!"; then provides you with your total score.]]
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** ''Chip's Challenge 2'' ends with [[spoiler:the declaration that the challenge is completed, and Chip and Melinda are "true puzzle masters!"; then provides you with your total score.]]score]].
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* AntiFrustrationFeatures: If you fail a level enough times, Melinda offers to let you just skip to the next one. However, you have to spend at least thirty seconds in any level first, so you can't just kill Chip over and over to skip a level.
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* AntiFrustrationFeatures: If In the Windows release of ''Chip's Challenge 1'', if you fail a level enough times, Melinda offers to let you just skip to the next one. However, you have to spend at least thirty seconds in any level first, so you can't just kill Chip over and over to skip a level.
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* LimitedLoadout: You can only hold four non-key items at a time. This never comes up in the first ''Chip's Challenge'', because there's only four non-key items that Chip can pick up, and walking over an item he already has just causes that item to be erased.
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* LimitedLoadout: You can only hold up to four non-key items at a time. This never comes up in the first ''Chip's Challenge'', because there's only four non-key items that Chip can pick up, and walking over an item he already has just causes that item to be erased.
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* TrainingFromHell: Some of the block pushing levels. If you can beat then, all but the worst block puzzles will ''never'' slow you down again.
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* TrainingFromHell: Some of the block pushing levels. If you can beat then, them, all but the worst block puzzles will ''never'' slow you down again.
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** [[spoiler:''Chip's Challenge 2'' ends with the declaration that the challenge is completed, and Chip and Melinda are "true puzzle masters!"; then provides you with your total score.]]
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** [[spoiler:''Chip's ''Chip's Challenge 2'' ends with the [[spoiler:the declaration that the challenge is completed, and Chip and Melinda are "true puzzle masters!"; then provides you with your total score.]]
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i was going to rewrite every instance of "the game" to cc1 but realized i didn't know what to do with instances of "the Windows version" so i just left it
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''Chip's Challenge'' is a game originally created by Chuck Sommerville of Creator/{{Epyx}} for the UsefulNotes/AtariLynx but later ported to various platforms, most notably UsefulNotes/MicrosoftWindows via ''Microsoft Entertainment Pack 4'' and ''Best of Microsoft Entertainment Pack''. It involves the eponymous hero, Chip [=McCallahan=], who has met Melinda The Mental Marvel in the school science laboratory and must navigate through Melinda's "Clubhouse" (a series of 149 increasingly difficult puzzles) in order to prove himself and gain membership to the very exclusive Bit Buster Club.
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''Chip's Challenge'' is a game originally created by Chuck Sommerville of Creator/{{Epyx}} for the UsefulNotes/AtariLynx but later ported to various platforms, most notably UsefulNotes/MicrosoftWindows via ''Microsoft Entertainment Pack 4'' and ''Best of Microsoft Entertainment Pack''. It involves the eponymous hero, Chip [=McCallahan=], who has met Melinda The the Mental Marvel in the school science laboratory and must navigate through Melinda's "Clubhouse" (a series of 149 increasingly difficult puzzles) in order to prove himself and gain membership to the very exclusive Bit Buster Club.
* AWinnerIsYou:
** Completing level 144 or 149 of the Lynx ''Chip's Challenge 1'' [[spoiler:puts the game into an endless state where it alternates between a picture of Melinda standing over Chip and a picture of them dancing at the E-Prom]].
** In the Steam version, the game ends with [[spoiler:"Great job, Chip! You finished the challenge! Now you can take Melinda the Mental Marvel to the Bit Busters E-Prom!" and your total score once you complete level 149]].
** [[spoiler:''Chip's Challenge 2'' ends with the declaration that the challenge is completed, and Chip and Melinda are "true puzzle masters!"; then provides you with your total score.]]
** Completing level 144 or 149 of the Lynx ''Chip's Challenge 1'' [[spoiler:puts the game into an endless state where it alternates between a picture of Melinda standing over Chip and a picture of them dancing at the E-Prom]].
** In the Steam version, the game ends with [[spoiler:"Great job, Chip! You finished the challenge! Now you can take Melinda the Mental Marvel to the Bit Busters E-Prom!" and your total score once you complete level 149]].
** [[spoiler:''Chip's Challenge 2'' ends with the declaration that the challenge is completed, and Chip and Melinda are "true puzzle masters!"; then provides you with your total score.]]
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** At the end of the game, post [[HappyDance victory dance]], [[spoiler:a red-haired, glasses-wearing Chip appears on the shoulders of a crowd. He's no longer the simplified sprite he was throughout the game]].
** The Chip in the game's icon is the same as the one in the game, except with different coloring. This applies to the Windows version.
** The Chip in the game's icon is the same as the one in the game, except with different coloring. This applies to the Windows version.
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** At the end of the game, Windows version of ''Chip's Challenge 1'', post [[HappyDance victory dance]], [[spoiler:a red-haired, glasses-wearing Chip appears on the shoulders of a crowd. He's no longer the simplified sprite he was throughout the game]].
** The Chip in thegame's Windows version's icon is the same as the one in the game, except with different coloring. This applies to the Windows version.coloring.
** The Chip in the
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standardized italicization
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* CoOpMultiplayer: Chip's Challenge 2 allows levels to use a split-screen view with one set of keys controlling the player on the left side and one set of keys controlling the player on the right side. Sadly, this is a level-specific feature and cannot be chosen by players, and a majority of official and fan-made levels only have one player in them, so this is almost never utilized.
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* CoOpMultiplayer: Chip's ''Chip's Challenge 2 2'' allows levels to use a split-screen view with one set of keys controlling the player on the left side and one set of keys controlling the player on the right side. Sadly, this is a level-specific feature and cannot be chosen by players, and a majority of official and fan-made levels only have one player in them, so this is almost never utilized.
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* LimitedLoadout: You can only hold four non-key items at a time. This never comes up in the first Chip's Challenge, because there's only four non-key items that Chip can pick up, and walking over an item he already has just causes that item to be erased.
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* LimitedLoadout: You can only hold four non-key items at a time. This never comes up in the first Chip's Challenge, ''Chip's Challenge'', because there's only four non-key items that Chip can pick up, and walking over an item he already has just causes that item to be erased.
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* SpiritualSuccessor: Chuck's Challenge, in which an alien named Woop recruits original game designer Chuck Somerville to build Chip's Challenge-style puzzles aboard his spaceship.
* SprintShoes: The Speed Boots in Chip's Challenge 2. They work like any other items, meaning they can be used by any entity with an inventory of its own.
* SprintShoes: The Speed Boots in Chip's Challenge 2. They work like any other items, meaning they can be used by any entity with an inventory of its own.
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* SpiritualSuccessor: Chuck's Challenge, ''Chuck's Challenge'', in which an alien named Woop recruits original game designer Chuck Somerville to build Chip's Challenge-style ''Chip's Challenge''-style puzzles aboard his spaceship.
* SprintShoes: The Speed Boots inChip's ''Chip's Challenge 2. 2''. They work like any other items, meaning they can be used by any entity with an inventory of its own.that can pick up and use items.
* SprintShoes: The Speed Boots in
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* TeamworkPuzzleGame: ''Chip's Challenge 2'' delves into this for some levels, such as ''Double Trouble'' and ''Foursome''.
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* AshFace: Chip after stepping on a fire in the original Windows version.
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* AshFace: Chip after stepping on a fire in the original Windows version. This sprite isn't present in the Steam version.
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* InvisibleWall: Comes in two varieties: one that permanently appears after you bump into it, and one that becomes invisible again after a short time.
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* CoOpMultiplayer: Chip's Challenge 2 allows levels to use a split-screen view with one set of keys controlling the player on the left side and one set of keys controlling the player on the right side. Sadly, this is a level-specific feature and cannot be chosen by players, and a majority of official and fan-made levels only have one player in them, so this is almost never utilized.
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* HollywoodNerd: Chip. In case the glasses and spiky hair didn't clue anyone off, Level 30's decade message in the first game hints that he was wearing a pocket calculator for the entirety of the challenge.
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* HollywoodNerd: Chip. In case the glasses and spiky hair didn't clue anyone off, Level 30's decade message in the first game hints that he was wearing had a pocket calculator on his person for the entirety of the challenge.
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* TeenGenius: Melinda, who, in the first game, was "preoccupied in the upper levels, creating mental models to test Hawking equations on the origin of the universe."
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* AshFace: Chip after stepping on a fire in the original Windows version.