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* ArrangeMode: Slightly easier than the Original mode, the Arrange mode uses remixes of the music and gives Simon a new design based on Ayama Kojima's artwork.
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* ThemeMusicPowerUp: The epic version of Simon's Theme that plays in Block 8, especially [[https://www.youtube.com/watch?v=phdJk7a18Cg the Arranged Version]].
to:
* ThemeMusicPowerUp: The epic version of Simon's Theme that plays in Block 8, especially [[https://www.youtube.com/watch?v=phdJk7a18Cg the epic version of Simon's Theme]] that plays in Block 8 of Arranged Version]].Mode.
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Changed line(s) 57 (click to see context) from:
* ThemeMusicPowerUp: The version of Simon's Theme that plays in Block 8, especially [[https://www.youtube.com/watch?v=phdJk7a18Cg the Arranged Version]].
to:
* ThemeMusicPowerUp: The epic version of Simon's Theme that plays in Block 8, especially [[https://www.youtube.com/watch?v=phdJk7a18Cg the Arranged Version]].
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* ThemeMusicPowerUp: The version of Simon's Theme that plays in Block 8, especially [[https://www.youtube.com/watch?v=phdJk7a18Cg the Arranged Version]].
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* FieryRedhead: Simon is made into one by Ayami Kojima's artwork, and his Arrange Mode design.
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* EliteMook: FrankensteinsMonster appears as a sort of midboss in Stage 7. In a similar vein, a Stained Glass Knight appears just before the fight with Medusa.
to:
* EliteMook: FrankensteinsMonster appears as a sort of midboss in Stage Block 7. In a similar vein, a Stained Glass Knight appears just before the fight with Medusa.
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* {{Foreshadowing}}: Half-way through stage 2 you'll see the giant dragon skeleton. Guess who's the Boss?
to:
* {{Foreshadowing}}: Half-way through stage Block 2 you'll see the giant dragon skeleton. Guess who's the Boss?
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* HellFire: Being the remake of the first game, Dracula uses his classic teleport and fireballs in the first stage of the FinalBoss fight.
to:
* HellFire: Being the remake of the first game, Dracula uses his classic teleport and fireballs in the first stage phase of the FinalBoss fight.
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* LiftOfDoom: The elevator in stage 2 ''isn't'' intangible to the obstacles - each one breaks a piece off, giving you less room to move.
to:
* LiftOfDoom: The elevator in stage Block 2 ''isn't'' intangible to the obstacles - each one breaks a piece off, giving you less room to move.
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* MeaningfulBackgroundEvent: On the background of the second area of stage 2 you can see winged shapes with spears flying by. They attack you ten seconds later.
to:
* MeaningfulBackgroundEvent: On the background of the second area of stage Block 2 you can see winged shapes with spears flying by. They attack you ten seconds later.
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* NoFairCheating: The first stage closely resembles the first stage of the original ''Castlevania''. Thus, you might know exactly where the wall meat is hidden. Nope, it's been moved. In its place, how about an infinite supply of [[GoddamnedBats fleamen]]?
to:
* NoFairCheating: The first stage Block 1 closely resembles the first stage block of the original ''Castlevania''. Thus, you might know exactly where the wall meat is hidden. Nope, it's been moved. In its place, how about an infinite supply of [[GoddamnedBats fleamen]]?
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** Stage 1 is copied almost brick-to-brick from original ''VideoGame/{{Castlevania|I}}''.
** Stage 2 has elements from original game's first half of Stage 4.
** The first of Stage 3 has elements from original game's second half of Stage 4.
** Stage 4 is basically Stage 2 from original game with the giant blood crying statue. It also has elements of the Church segment from the first level of ''VideoGame/CastlevaniaIIIDraculasCurse''.
** The beginning of Stage 6 is the same as the beginning of final stage from ''VideoGame/SuperCastlevaniaIV''.
** Stage 7 is stage 5 from the original game.
** Stage 2 has elements from original game's first half of Stage 4.
** The first of Stage 3 has elements from original game's second half of Stage 4.
** Stage 4 is basically Stage 2 from original game with the giant blood crying statue. It also has elements of the Church segment from the first level of ''VideoGame/CastlevaniaIIIDraculasCurse''.
** The beginning of Stage 6 is the same as the beginning of final stage from ''VideoGame/SuperCastlevaniaIV''.
** Stage 7 is stage 5 from the original game.
to:
** Stage Block 1 is copied almost brick-to-brick from original ''VideoGame/{{Castlevania|I}}''.
**Stage Block 2 has elements from original game's first half of Stage Block 4.
** The first ofStage Block 3 has elements from original game's second half of Stage Block 4.
**Stage Block 4 is basically Stage Block 2 from original game with the giant blood crying statue. It also has elements of the Church church segment from the first level Block of ''VideoGame/CastlevaniaIIIDraculasCurse''.
** Block 5 is the clock tower, albeit with a unique level layout.
** The beginning ofStage Block 6 is the same as the beginning of Stage B (the final stage level) from ''VideoGame/SuperCastlevaniaIV''.
**Stage Block 7 is stage Block 5 from the original game.game with added extensions.
** Block 8 contains the outdoor Phantom Bat bridge from the original game, as well as the last stairway section used in the original and many other games.
**
** The first of
**
** Block 5 is the clock tower, albeit with a unique level layout.
** The beginning of
**
** Block 8 contains the outdoor Phantom Bat bridge from the original game, as well as the last stairway section used in the original and many other games.
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* SceneryGorn: Stage 7 is given a much bloodier overhaul from the original ''Castlevania'''s Stage 5, complete with hanging, partially dismembered corpses and gory body parts left on several operating tables.
* ShoutOut: The [[Film/{{Nosferatu}} original guy]] who [[LooksLikeOrlok Looked Like Orlok]] can be seen in the background of the stage 9, frozen in a block of ice
* StalactiteSpite: In stage 2, the underground level.
* ShoutOut: The [[Film/{{Nosferatu}} original guy]] who [[LooksLikeOrlok Looked Like Orlok]] can be seen in the background of the stage 9, frozen in a block of ice
* StalactiteSpite: In stage 2, the underground level.
to:
* SceneryGorn: Stage Block 7 is given a much bloodier overhaul from the original ''Castlevania'''s Stage Block 5, complete with hanging, partially dismembered corpses and gory body parts left on several operating tables.
* ShoutOut: The [[Film/{{Nosferatu}} original guy]] who [[LooksLikeOrlok Looked Like Orlok]] can be seen in the background ofthe stage Stage 9, frozen in a block of ice
* StalactiteSpite: Instage Block 2, the underground level.
* ShoutOut: The [[Film/{{Nosferatu}} original guy]] who [[LooksLikeOrlok Looked Like Orlok]] can be seen in the background of
* StalactiteSpite: In
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* TearsFromAStone: A large statue produces TearsOfBlood. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what [[VisualPun BGM plays in that stage]] (which is stage 4 by the way)?
* ToyTime: Stage 6 is the Tower of Dolls and Mirrors, where toys come to life and attack you.
* VideoGameRemake: This is the remake of the original VideoGame/CastlevaniaI, similar how VideoGame/SuperCastlevaniaIV is.
* ToyTime: Stage 6 is the Tower of Dolls and Mirrors, where toys come to life and attack you.
* VideoGameRemake: This is the remake of the original VideoGame/CastlevaniaI, similar how VideoGame/SuperCastlevaniaIV is.
to:
* TearsFromAStone: A large statue produces TearsOfBlood. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what [[VisualPun BGM plays in that stage]] level]] (which is stage Block 4 by the way)?
* ToyTime:Stage The second half of Block 6 is the Tower of Dolls and Mirrors, where toys come to life and attack you.
* VideoGameRemake: This is the remake of the originalVideoGame/CastlevaniaI, ''VideoGame/CastlevaniaI'', similar to how VideoGame/SuperCastlevaniaIV is.''VideoGame/SuperCastlevaniaIV'' was intended to be except much closer to the original.
* ToyTime:
* VideoGameRemake: This is the remake of the original
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* Gainaxing: [[UniqueEnemy the Mud Woman]]
to:
* Gainaxing: {{Gainaxing}}: [[UniqueEnemy the The Mud Woman]]Woman]].
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Redheaded Hero is being cut per the Appearance tropes cleanup thread.
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* RedheadedHero: The remake was the first game to depict Simon with red hair (''and'' drawn by Ayami Kojima). He hasn't been seen with another color since.
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* VideoGameRemake: This is the remake of the original VideoGame/CastlevaniaI, VideoGame/SuperCastlevaniaIV is not.
to:
* VideoGameRemake: This is the remake of the original VideoGame/CastlevaniaI, similar how VideoGame/SuperCastlevaniaIV is not.is.
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* VideoGameRemake: This is the remake of the original VideoGame/CastlevaniaI, VideoGame/SuperCastlevaniaIV is not.
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Misuse. Developers Foresight is when the game has a response for unlikely player actions.
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* TheDevTeamThinksOfEverything:
** Each NewGamePlus tweaks the obstacles you face. For example, by the second loop, the black panthers in Dracula's Castle can jump at will, and the ninja maids can [[RollingAttack roll at you]] ala [[Franchise/StreetFighter Blanka]]. By the third loop, the animated patrol armors get aggressive when you occupy the same platform as them.
** Also see NoFairCheating below.
** Each NewGamePlus tweaks the obstacles you face. For example, by the second loop, the black panthers in Dracula's Castle can jump at will, and the ninja maids can [[RollingAttack roll at you]] ala [[Franchise/StreetFighter Blanka]]. By the third loop, the animated patrol armors get aggressive when you occupy the same platform as them.
** Also see NoFairCheating below.
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Namespacing Playstation
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The [[VideoGameRemake most recent version]] of Simon Belmont's assault on Dracula's castle in 1691.
Originally titled ''Akumajo Dracula'' (same as the original ''VideoGame/{{Castlevania|I}}'') and released solely in Japan in 1993 for the SharpX68000 computer, it was rereleased worldwide on the {{Sony PlayStation}} in 2001 as ''Castlevania Chronicles''. It had two modes: "Arrange Mode" with updated graphics, music and sound effects and selectable difficulty, and "Original Mode" which was a port of the SharpX68000 version.
Originally titled ''Akumajo Dracula'' (same as the original ''VideoGame/{{Castlevania|I}}'') and released solely in Japan in 1993 for the SharpX68000 computer, it was rereleased worldwide on the {{Sony PlayStation}} in 2001 as ''Castlevania Chronicles''. It had two modes: "Arrange Mode" with updated graphics, music and sound effects and selectable difficulty, and "Original Mode" which was a port of the SharpX68000 version.
to:
The [[VideoGameRemake most recent version]] remake (as of this writing) of Simon Belmont's assault on Dracula's castle in 1691.
Originally titled ''Akumajo Dracula'' (same as the original ''VideoGame/{{Castlevania|I}}'') and released solely in Japan in 1993 for theSharpX68000 UsefulNotes/SharpX68000 computer, it was rereleased worldwide on the {{Sony PlayStation}} UsefulNotes/PlayStation in 2001 as ''Castlevania Chronicles''. It had two modes: "Arrange Mode" with updated graphics, music and sound effects and selectable difficulty, and "Original Mode" which was a port of the SharpX68000 X68000 version.
Originally titled ''Akumajo Dracula'' (same as the original ''VideoGame/{{Castlevania|I}}'') and released solely in Japan in 1993 for the
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* IconicOutfit: The infamous "Black leather skirt and high-heeled Dominatrix boots" that Simon Belmont was saddled with Arranged mode.
to:
* IconicOutfit: The infamous fabulous "Black leather skirt shorts, red velvet vest, and high-heeled Dominatrix fur-trimmed barbarian/biker/Norwegian black-metal star boots" that Simon Belmont was saddled clad in with Arranged mode.
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* SymbolicBlood: Fake Simon [[HighPressureBlood becomes a fountain of broken glass]] upon defeat.
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* SymbolicBlood: Fake Simon Simon--his [[HighPressureBlood becomes a fountain of broken glass]] upon defeat.
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* Gainaxing: [[UniqueEnemy the Mud Woman]]
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*HandOrObjectUnderwear: The She-Wolf conveniently covers herself up as she reverts back to human form.
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*MirrorMatch: Fittingly, Fake Simon emerges from a mirror himself. He'll take you on with whatever whip upgrades you have as well as your currently equipped weapon.
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*ReptilesAreAbhorrent: Fake Simon wields a snake as a whip.
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*SymbolicBlood: Fake Simon [[HighPressureBlood becomes a fountain of broken glass]] upon defeat.
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Changed line(s) 5,6 (click to see context) from:
Originally titled ''Akumajo Dracula'' (same as the original ''VideoGame/{{Castlevania|I}}'') and released solely in Japan in 1993 for the SharpX68000 computer, it was rereleased worldwide on the {{Sony PlayStation}} in 2001 as ''Castlevania Chronicles''.
to:
Originally titled ''Akumajo Dracula'' (same as the original ''VideoGame/{{Castlevania|I}}'') and released solely in Japan in 1993 for the SharpX68000 computer, it was rereleased worldwide on the {{Sony PlayStation}} in 2001 as ''Castlevania Chronicles''.
Chronicles''. It had two modes: "Arrange Mode" with updated graphics, music and sound effects and selectable difficulty, and "Original Mode" which was a port of the SharpX68000 version.
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* StockSubtitle: ''Chronicles'' would later make an another appearance with ''[[VideoGame/CastlevaniaRondoOfBlood Castlevania: The Dracula X Chronicles]]''.
to:
* StockSubtitle: ''Chronicles'' would later make an another appearance with ''[[VideoGame/CastlevaniaRondoOfBlood Castlevania: The Dracula X Chronicles]]''.''VideoGame/CastlevaniaTheDraculaXChronicles''.
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cleaning and crosswicking
Changed line(s) 1,4 (click to see context) from:
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/castlevaniachronicles_4897.jpg]]
The most recent version of Simon Belmont's assault on Dracula's castle in 1691.
The most recent version of Simon Belmont's assault on Dracula's castle in 1691.
to:
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/castlevaniachronicles_4897.jpg]]
The [[VideoGameRemake most recentversion version]] of Simon Belmont's assault on Dracula's castle in 1691.
The [[VideoGameRemake most recent
* BossRoom: Every boss has one, and Dracula waits you in his, which is in the highest floor of the castle.
* TheDevTeamThinksOfEverything:
** Each NewGamePlus tweaks the obstacles you face. For example, by the second loop, the black panthers in Dracula's Castle can jump at will, and the ninja maids can [[RollingAttack roll at you]] ala [[Franchise/StreetFighter Blanka]]. By the third loop, the animated patrol armors get aggressive when you occupy the same platform as them.
** Also see NoFairCheating below.
* DifficultySpike: Stage 7 starts off with an infinite fleet of eagles carrying Fleamen, and you can only take 4 hits before you die (which you don't experience in the NES original until you hit Stage 13). And ''then'', there's those hard-to-avoid bubble enemies and the statues that shoot arrows at you...
** Each NewGamePlus tweaks the obstacles you face. For example, by the second loop, the black panthers in Dracula's Castle can jump at will, and the ninja maids can [[RollingAttack roll at you]] ala [[Franchise/StreetFighter Blanka]]. By the third loop, the animated patrol armors get aggressive when you occupy the same platform as them.
** Also see NoFairCheating below.
* DifficultySpike: Stage 7 starts off with an infinite fleet of eagles carrying Fleamen, and you can only take 4 hits before you die (which you don't experience in the NES original until you hit Stage 13). And ''then'', there's those hard-to-avoid bubble enemies and the statues that shoot arrows at you...
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* TheDevTeamThinksOfEverything: See NoFairCheating below
** Each {{new game plus}} tweaks the obstacles you face. For example, by the second loop, the black panthers in Dracula's Castle can jump at will, and the ninja maids can roll at you ala [[StreetFighter Blanka]]. By the third loop, the animated patrol armors get aggressive when you occupy the same platform as them.
* EliteMook: Frankenstein's Monster appears as a sort of midboss in Stage 7. In a similar vein, a Stained Glass Knight appears just before the fight with Medusa.
** Each {{new game plus}} tweaks the obstacles you face. For example, by the second loop, the black panthers in Dracula's Castle can jump at will, and the ninja maids can roll at you ala [[StreetFighter Blanka]]. By the third loop, the animated patrol armors get aggressive when you occupy the same platform as them.
* EliteMook: Frankenstein's Monster appears as a sort of midboss in Stage 7. In a similar vein, a Stained Glass Knight appears just before the fight with Medusa.
to:
* TheDevTeamThinksOfEverything: See NoFairCheating below
** Each {{new game plus}} tweaks the obstacles you face. For example, by the second loop, the black panthers in Dracula's Castle can jump at will, and the ninja maids can roll at you ala [[StreetFighter Blanka]]. By the third loop, the animated patrol armors get aggressive when you occupy the same platform as them.
DittoFighter: Simon's mirror-produced, green-skinned doppelganger, which copies his moves.
* EliteMook:Frankenstein's Monster FrankensteinsMonster appears as a sort of midboss in Stage 7. In a similar vein, a Stained Glass Knight appears just before the fight with Medusa.
** Each {{new game plus}} tweaks the obstacles you face. For example, by the second loop, the black panthers in Dracula's Castle can jump at will, and the ninja maids can roll at you ala [[StreetFighter Blanka]]. By the third loop, the animated patrol armors get aggressive when you occupy the same platform as them.
* EliteMook:
* HellFire: Being the remake of the first game, Dracula uses his classic teleport and fireballs in the first stage of the FinalBoss fight.
* IconicOutfit: The infamous "Black leather skirt and high-heeled Dominatrix boots" that Simon Belmont was saddled with Arranged mode.
* LiftOfDoom: The elevator in stage 2 ''isn't'' intangible to the obstacles - each one breaks a piece off, giving you less room to move.
* LiftOfDoom: The elevator in stage 2 ''isn't'' intangible to the obstacles - each one breaks a piece off, giving you less room to move.
Changed line(s) 27,30 (click to see context) from:
* NinjaMaid: Unlike the later vacuuming martial artists, these lithely leap around and throw knives.
** TurnsRed: Some of them turn wild and shoot homing fireballs at you if you strike them.
* NintendoHard: Thankfully, the remake tones down the difficulty for the Arrange Mode.
** If you're a sucker for punishment, try taking on the original mode and all its {{New Game Plus}}es.
** TurnsRed: Some of them turn wild and shoot homing fireballs at you if you strike them.
* NintendoHard: Thankfully, the remake tones down the difficulty for the Arrange Mode.
** If you're a sucker for punishment, try taking on the original mode and all its {{New Game Plus}}es.
to:
* NinjaMaid: Unlike the later vacuuming martial artists, these lithely leap around and throw knives.
** TurnsRed:knives. Some of them [[TurnsRed turn wild wild]] and shoot homing fireballs at you if you strike them.
* NintendoHard: Thankfully, the remake tones down the difficulty for the ArrangeMode.
** IfMode. But if you're a sucker for punishment, try taking on the original mode and all its {{New [[NewGamePlus New Game Plus}}es.Pluses]].
** TurnsRed:
* NintendoHard: Thankfully, the remake tones down the difficulty for the Arrange
** If
Changed line(s) 35 (click to see context) from:
** The first of Stage 3 has elements from original game's second half of Stage 4.
to:
** The first of Stage 3 has elements from original game's second half of Stage 4.
* OurHomunculiAreDifferent: They appear as tiny creatures that burst out of vials.
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* StalactiteSpite: In stage 2.
* SubvertedInnocence: One of the later rooms is an art gallery that starts off with a colorful mural of an outdoor scene on the back wall. ([[HolidayMode It even changes season based on the time of year.]]) The beauty of the area doesn't last.
* TearsFromAStone: A large statue produces TearsOfBlood. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what [[VisualPun BGM plays in that stage]]? (which is stage 4 by the way).
----
* SubvertedInnocence: One of the later rooms is an art gallery that starts off with a colorful mural of an outdoor scene on the back wall. ([[HolidayMode It even changes season based on the time of year.]]) The beauty of the area doesn't last.
* TearsFromAStone: A large statue produces TearsOfBlood. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what [[VisualPun BGM plays in that stage]]? (which is stage 4 by the way).
----
to:
* ShoutOut: The [[Film/{{Nosferatu}} original guy]] who [[LooksLikeOrlok Looked Like Orlok]] can be seen in the background of the stage 9, frozen in a block of ice
* StalactiteSpite: In stage2.
2, the underground level.
* StockSubtitle: ''Chronicles'' would later make an another appearance with ''[[VideoGame/CastlevaniaRondoOfBlood Castlevania: The Dracula X Chronicles]]''.
* SubvertedInnocence: One of the later rooms is an art gallery that starts off with a colorful mural of an outdoor scene on the backwall. wall ([[HolidayMode It it even changes season based on the time of year.]]) year]]). The beauty of the area doesn't last.
* TearsFromAStone: A large statue produces TearsOfBlood. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what [[VisualPun BGM plays in thatstage]]? stage]] (which is stage 4 by the way).
----way)?
* ToyTime: Stage 6 is the Tower of Dolls and Mirrors, where toys come to life and attack you.
----
* StalactiteSpite: In stage
* StockSubtitle: ''Chronicles'' would later make an another appearance with ''[[VideoGame/CastlevaniaRondoOfBlood Castlevania: The Dracula X Chronicles]]''.
* SubvertedInnocence: One of the later rooms is an art gallery that starts off with a colorful mural of an outdoor scene on the back
* TearsFromAStone: A large statue produces TearsOfBlood. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what [[VisualPun BGM plays in that
----
* ToyTime: Stage 6 is the Tower of Dolls and Mirrors, where toys come to life and attack you.
----
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* EliteMook: Frankenstein's Monster appears as a sort of midboss in Stage 7. In a similar vein, a Stained Glass Knight appears just before the fight with Medusa.
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None
Changed line(s) 3,4 (click to see context) from:
The most recent version ([[CapcomSequelStagnation one of five]]) of Simon Belmont's assault on Dracula's castle in 1691.
to:
The most recent version ([[CapcomSequelStagnation one of five]]) of Simon Belmont's assault on Dracula's castle in 1691.
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None
Changed line(s) 5,6 (click to see context) from:
Originally titled ''Akumajo Dracula'' (same as the original ''VideoGame/{{Castlevania|1986}}'') and released solely in Japan in 1993 for the SharpX68000 computer, it was rereleased worldwide on the {{Sony PlayStation}} in 2001 as ''Castlevania Chronicles''.
to:
Originally titled ''Akumajo Dracula'' (same as the original ''VideoGame/{{Castlevania|1986}}'') ''VideoGame/{{Castlevania|I}}'') and released solely in Japan in 1993 for the SharpX68000 computer, it was rereleased worldwide on the {{Sony PlayStation}} in 2001 as ''Castlevania Chronicles''.
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None
Changed line(s) 8,10 (click to see context) from:
* AnachronismStew - Dracula keeps M. C. Escher's ''Relativity'' and Salvador Dali's ''Persistance of Memory'' (or pretty good copies of them) in his private art gallery!
* {{AI Breaker}} - The dolls in the tower freeze up and stop homing in on you when you climb the stairs, but they'll still move relative to your climbing. Reposition yourself and whip them as you see fit.
* {{Beastess}} - This is the only ''female'' werewolf in the series to date. How does she compare? The typical series werewolf uses charging attacks, fireballs and a ground pound. This werewolf ''rips the clock tower apart'' trying to kill you.
* {{AI Breaker}} - The dolls in the tower freeze up and stop homing in on you when you climb the stairs, but they'll still move relative to your climbing. Reposition yourself and whip them as you see fit.
* {{Beastess}} - This is the only ''female'' werewolf in the series to date. How does she compare? The typical series werewolf uses charging attacks, fireballs and a ground pound. This werewolf ''rips the clock tower apart'' trying to kill you.
to:
*
*
*
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* [[TearsOfBlood Bloody Tears]] - From a large statue. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what BGM plays in that stage? (which is stage 4 by the way).
* CreepyDoll - What do you expect from the place called Tower of Dolls?
* DenialOfDiagonalAttack - Simon can only whip downwards or diagonally downwards when jumping, now. After ''Super Castlevania IV'', this is very jarring.
* CreepyDoll - What do you expect from the place called Tower of Dolls?
* DenialOfDiagonalAttack - Simon can only whip downwards or diagonally downwards when jumping, now. After ''Super Castlevania IV'', this is very jarring.
to:
* [[TearsOfBlood Bloody Tears]] - From a large statue. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what BGM plays in that stage? (which is stage 4 by the way).
* CreepyDoll -CreepyDoll: What do you expect from the place called Tower of Dolls?
*DenialOfDiagonalAttack - DenialOfDiagonalAttack: Simon can only whip downwards or diagonally downwards when jumping, now. After ''Super Castlevania IV'', ''VideoGame/SuperCastlevaniaIV'', this is very jarring.
* CreepyDoll -
*
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* TheDevTeamThinksOfEverything - See NoFairCheating below
to:
* TheDevTeamThinksOfEverything - TheDevTeamThinksOfEverything: See NoFairCheating below
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* FallingChandelierOfDoom - And they also set the stage (and the enemies) on fire.
* ForebodingArchitecture - The skull door to the last section of Dracula's keep, attended by Ninja Maids.
* ForebodingArchitecture - The skull door to the last section of Dracula's keep, attended by Ninja Maids.
to:
* FallingChandelierOfDoom - FallingChandelierOfDoom: And they also set the stage (and the enemies) on fire.
*ForebodingArchitecture - ForebodingArchitecture: The skull door to the last section of Dracula's keep, attended by Ninja Maids.
*
Changed line(s) 21,23 (click to see context) from:
* AGlassOfChianti - This is the first game to depict Dracula with a glass in hand.
* AnIcePerson - The Ice Wizard.
* ManaBurn - If the Ice Wizard boss hits you with the dragon head attack, it'll drain your heart stock.
* AnIcePerson - The Ice Wizard.
* ManaBurn - If the Ice Wizard boss hits you with the dragon head attack, it'll drain your heart stock.
to:
* AGlassOfChianti - AGlassOfChianti: This is the first game to depict Dracula with a glass in hand.
*AnIcePerson - AnIcePerson: The Ice Wizard.
*ManaBurn - ManaBurn: If the Ice Wizard boss hits you with the dragon head attack, it'll drain your heart stock.
*
*
Changed line(s) 25,28 (click to see context) from:
* NewGamePlus - Each play through [[SerialEscalation bumps the difficulty]], for a max of [[HarderThanHard 8 different play throughs]]
* NinjaMaid - Unlike the later vacuuming martial artists, these lithely leap around and throw knives.
** TurnsRed - Some of them turn wild and shoot homing fireballs at you if you strike them.
* NintendoHard - Thankfully, the remake tones down the difficulty for the Arrange Mode.
* NinjaMaid - Unlike the later vacuuming martial artists, these lithely leap around and throw knives.
** TurnsRed - Some of them turn wild and shoot homing fireballs at you if you strike them.
* NintendoHard - Thankfully, the remake tones down the difficulty for the Arrange Mode.
to:
* NewGamePlus - NewGamePlus: Each play through [[SerialEscalation bumps the difficulty]], for a max of [[HarderThanHard 8 different play throughs]]
*NinjaMaid - NinjaMaid: Unlike the later vacuuming martial artists, these lithely leap around and throw knives.
**TurnsRed - TurnsRed: Some of them turn wild and shoot homing fireballs at you if you strike them.
*NintendoHard - NintendoHard: Thankfully, the remake tones down the difficulty for the Arrange Mode.
*
**
*
Changed line(s) 30 (click to see context) from:
* NoFairCheating - The first stage closely resembles the first stage of the original ''Castlevania''. Thus, you might know exactly where the wall meat is hidden. Nope, it's been moved. In its place, how about an infinite supply of [[GoddamnedBats fleamen]]?
to:
* NoFairCheating - NoFairCheating: The first stage closely resembles the first stage of the original ''Castlevania''. Thus, you might know exactly where the wall meat is hidden. Nope, it's been moved. In its place, how about an infinite supply of [[GoddamnedBats fleamen]]?
Changed line(s) 32,44 (click to see context) from:
** Stage 1 is copied almost brick-to-brick from original Castlevania.
** Stage 2 has elements from Castlevania's first half of Stage 4.
** The first of Stage 3 has elements from Castlevania's second half of Stage 4.
** Stage 4 is basically Stage 2 from Castlevania with the giant blood crying statue. It also has elements of the Church segment from the first level of CastlevaniaIII
** The beginning of Stage 6 is the same as the beginning of final stage from SuperCastlevaniaIV.
** Stage 7 is stage 5 from Castlevania.
* OrchestraHitTechnoBattle - The final boss track "[[http://www.youtube.com/watch?v=xUARZuhOsH0 You Goddamned Bathead!]]"
* RedheadedHero - The remake was the first game to depict Simon with red hair (''and'' drawn by Ayami Kojima). He hasn't been seen with another color since.
* SceneryGorn - Stage 7 is given a much bloodier overhaul from the original ''Castlevania'''s Stage 5, complete with hanging, partially dismembered corpses and gory body parts left on several operating tables.
* StalactiteSpite - In stage 2.
* SubvertedInnocence - One of the later rooms is an art gallery that starts off with a colorful mural of an outdoor scene on the back wall. ([[HolidayMode It even changes season based on the time of year.]]) The beauty of the area doesn't last.
* TearsFromAStone
* VisualPun - For those who didn't figure it out, the theme of stage 4 (the one with the the giant statues that cries TearsOfBlood) is [[http://www.youtube.com/watch?v=zpxB_mbD-kU Bloody Tears]].
** Stage 2 has elements from Castlevania's first half of Stage 4.
** The first of Stage 3 has elements from Castlevania's second half of Stage 4.
** Stage 4 is basically Stage 2 from Castlevania with the giant blood crying statue. It also has elements of the Church segment from the first level of CastlevaniaIII
** The beginning of Stage 6 is the same as the beginning of final stage from SuperCastlevaniaIV.
** Stage 7 is stage 5 from Castlevania.
* OrchestraHitTechnoBattle - The final boss track "[[http://www.youtube.com/watch?v=xUARZuhOsH0 You Goddamned Bathead!]]"
* RedheadedHero - The remake was the first game to depict Simon with red hair (''and'' drawn by Ayami Kojima). He hasn't been seen with another color since.
* SceneryGorn - Stage 7 is given a much bloodier overhaul from the original ''Castlevania'''s Stage 5, complete with hanging, partially dismembered corpses and gory body parts left on several operating tables.
* StalactiteSpite - In stage 2.
* SubvertedInnocence - One of the later rooms is an art gallery that starts off with a colorful mural of an outdoor scene on the back wall. ([[HolidayMode It even changes season based on the time of year.]]) The beauty of the area doesn't last.
* TearsFromAStone
* VisualPun - For those who didn't figure it out, the theme of stage 4 (the one with the the giant statues that cries TearsOfBlood) is [[http://www.youtube.com/watch?v=zpxB_mbD-kU Bloody Tears]].
to:
** Stage 1 is copied almost brick-to-brick from original Castlevania.
''VideoGame/{{Castlevania|I}}''.
** Stage 2 has elements fromCastlevania's original game's first half of Stage 4.
** The first of Stage 3 has elements fromCastlevania's original game's second half of Stage 4.
** Stage 4 is basically Stage 2 fromCastlevania original game with the giant blood crying statue. It also has elements of the Church segment from the first level of CastlevaniaIII
''VideoGame/CastlevaniaIIIDraculasCurse''.
** The beginning of Stage 6 is the same as the beginning of final stage fromSuperCastlevaniaIV.
''VideoGame/SuperCastlevaniaIV''.
** Stage 7 is stage 5 fromCastlevania.
the original game.
*OrchestraHitTechnoBattle - OrchestraHitTechnoBattle: The final boss track "[[http://www.youtube.com/watch?v=xUARZuhOsH0 You Goddamned Bathead!]]"
*RedheadedHero - RedheadedHero: The remake was the first game to depict Simon with red hair (''and'' drawn by Ayami Kojima). He hasn't been seen with another color since.
*SceneryGorn - SceneryGorn: Stage 7 is given a much bloodier overhaul from the original ''Castlevania'''s Stage 5, complete with hanging, partially dismembered corpses and gory body parts left on several operating tables.
*StalactiteSpite - StalactiteSpite: In stage 2.
*SubvertedInnocence - SubvertedInnocence: One of the later rooms is an art gallery that starts off with a colorful mural of an outdoor scene on the back wall. ([[HolidayMode It even changes season based on the time of year.]]) The beauty of the area doesn't last.
*TearsFromAStone
* VisualPun - For those who didn't figure it out, the theme ofTearsFromAStone: A large statue produces TearsOfBlood. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what [[VisualPun BGM plays in that stage]]? (which is stage 4 (the one with by the the giant statues that cries TearsOfBlood) is [[http://www.youtube.com/watch?v=zpxB_mbD-kU Bloody Tears]].way).
** Stage 2 has elements from
** The first of Stage 3 has elements from
** Stage 4 is basically Stage 2 from
** The beginning of Stage 6 is the same as the beginning of final stage from
** Stage 7 is stage 5 from
*
*
*
*
*
*
* VisualPun - For those who didn't figure it out, the theme of
Is there an issue? Send a MessageReason:
Deleted line(s) 45,46 (click to see context) :
* WastedSong - One of the game's two most popular new songs (the other being the Tower of Dolls) is used for its ''data loading screen''. It wasn't until ''Dracula X Chronicles'' and ''Adventure Rebirth'' that its true potential was harnessed.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 12 (click to see context) :
* {{Bowdlerize}}: Why they removed the Japanese chatter of the dolls from the US release is anyone's guess.
Is there an issue? Send a MessageReason:
Natter is NOT necessary.
Deleted line(s) 13 (click to see context) :
** Probably because it was in Japanese.
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
** Stage 4 is basically Stage 2 from Castlevania with the giant blood crying statue.
to:
** Stage 4 is basically Stage 2 from Castlevania with the giant blood crying statue. It also has elements of the Church segment from the first level of CastlevaniaIII
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* {{Bowdlerize}}: Why they removed the japanese chatter of the dolls from the US release is anyone's guess.
to:
* {{Bowdlerize}}: Why they removed the japanese Japanese chatter of the dolls from the US release is anyone's guess.guess.
** Probably because it was in Japanese.
** Probably because it was in Japanese.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* Bowdlerize: Why they removed the japanese chatter of the dolls from the US release is anyone's guess.
to:
* Bowdlerize: {{Bowdlerize}}: Why they removed the japanese chatter of the dolls from the US release is anyone's guess.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/castlevaniachronicles_4897.jpg]]
The most recent version ([[CapcomSequelStagnation one of five]]) of Simon Belmont's assault on Dracula's castle in 1691.
Originally titled ''Akumajo Dracula'' (same as the original ''VideoGame/{{Castlevania|1986}}'') and released solely in Japan in 1993 for the SharpX68000 computer, it was rereleased worldwide on the {{Sony PlayStation}} in 2001 as ''Castlevania Chronicles''.
!! ''Castlevania Chronicles'' provides examples of:
* AnachronismStew - Dracula keeps M. C. Escher's ''Relativity'' and Salvador Dali's ''Persistance of Memory'' (or pretty good copies of them) in his private art gallery!
* {{AI Breaker}} - The dolls in the tower freeze up and stop homing in on you when you climb the stairs, but they'll still move relative to your climbing. Reposition yourself and whip them as you see fit.
* {{Beastess}} - This is the only ''female'' werewolf in the series to date. How does she compare? The typical series werewolf uses charging attacks, fireballs and a ground pound. This werewolf ''rips the clock tower apart'' trying to kill you.
* BilingualBonus: The dolls shout at you in Japanese. When activated, they say either "Kaerinasai!" (Get out!) or "Omae Wa Dare?!" (Who are you?!). When they evade your attacks, they shout "Yamete!" (Stop it!) or if they're whipped, "Iyaa!!" (No!!)
* Bowdlerize: Why they removed the japanese chatter of the dolls from the US release is anyone's guess.
* [[TearsOfBlood Bloody Tears]] - From a large statue. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what BGM plays in that stage? (which is stage 4 by the way).
* CreepyDoll - What do you expect from the place called Tower of Dolls?
* DenialOfDiagonalAttack - Simon can only whip downwards or diagonally downwards when jumping, now. After ''Super Castlevania IV'', this is very jarring.
* DisturbedDoves: Seen at the ending of Original mode.
* TheDevTeamThinksOfEverything - See NoFairCheating below
** Each {{new game plus}} tweaks the obstacles you face. For example, by the second loop, the black panthers in Dracula's Castle can jump at will, and the ninja maids can roll at you ala [[StreetFighter Blanka]]. By the third loop, the animated patrol armors get aggressive when you occupy the same platform as them.
* FallingChandelierOfDoom - And they also set the stage (and the enemies) on fire.
* ForebodingArchitecture - The skull door to the last section of Dracula's keep, attended by Ninja Maids.
* {{Foreshadowing}}: Half-way through stage 2 you'll see the giant dragon skeleton. Guess who's the Boss?
* AGlassOfChianti - This is the first game to depict Dracula with a glass in hand.
* AnIcePerson - The Ice Wizard.
* ManaBurn - If the Ice Wizard boss hits you with the dragon head attack, it'll drain your heart stock.
* MeaningfulBackgroundEvent: On the background of the second area of stage 2 you can see winged shapes with spears flying by. They attack you ten seconds later.
* NewGamePlus - Each play through [[SerialEscalation bumps the difficulty]], for a max of [[HarderThanHard 8 different play throughs]]
* NinjaMaid - Unlike the later vacuuming martial artists, these lithely leap around and throw knives.
** TurnsRed - Some of them turn wild and shoot homing fireballs at you if you strike them.
* NintendoHard - Thankfully, the remake tones down the difficulty for the Arrange Mode.
** If you're a sucker for punishment, try taking on the original mode and all its {{New Game Plus}}es.
* NoFairCheating - The first stage closely resembles the first stage of the original ''Castlevania''. Thus, you might know exactly where the wall meat is hidden. Nope, it's been moved. In its place, how about an infinite supply of [[GoddamnedBats fleamen]]?
* NostalgiaLevel:
** Stage 1 is copied almost brick-to-brick from original Castlevania.
** Stage 2 has elements from Castlevania's first half of Stage 4.
** The first of Stage 3 has elements from Castlevania's second half of Stage 4.
** Stage 4 is basically Stage 2 from Castlevania with the giant blood crying statue.
** The beginning of Stage 6 is the same as the beginning of final stage from SuperCastlevaniaIV.
** Stage 7 is stage 5 from Castlevania.
* OrchestraHitTechnoBattle - The final boss track "[[http://www.youtube.com/watch?v=xUARZuhOsH0 You Goddamned Bathead!]]"
* RedheadedHero - The remake was the first game to depict Simon with red hair (''and'' drawn by Ayami Kojima). He hasn't been seen with another color since.
* SceneryGorn - Stage 7 is given a much bloodier overhaul from the original ''Castlevania'''s Stage 5, complete with hanging, partially dismembered corpses and gory body parts left on several operating tables.
* StalactiteSpite - In stage 2.
* SubvertedInnocence - One of the later rooms is an art gallery that starts off with a colorful mural of an outdoor scene on the back wall. ([[HolidayMode It even changes season based on the time of year.]]) The beauty of the area doesn't last.
* TearsFromAStone
* VisualPun - For those who didn't figure it out, the theme of stage 4 (the one with the the giant statues that cries TearsOfBlood) is [[http://www.youtube.com/watch?v=zpxB_mbD-kU Bloody Tears]].
* WastedSong - One of the game's two most popular new songs (the other being the Tower of Dolls) is used for its ''data loading screen''. It wasn't until ''Dracula X Chronicles'' and ''Adventure Rebirth'' that its true potential was harnessed.
----
The most recent version ([[CapcomSequelStagnation one of five]]) of Simon Belmont's assault on Dracula's castle in 1691.
Originally titled ''Akumajo Dracula'' (same as the original ''VideoGame/{{Castlevania|1986}}'') and released solely in Japan in 1993 for the SharpX68000 computer, it was rereleased worldwide on the {{Sony PlayStation}} in 2001 as ''Castlevania Chronicles''.
!! ''Castlevania Chronicles'' provides examples of:
* AnachronismStew - Dracula keeps M. C. Escher's ''Relativity'' and Salvador Dali's ''Persistance of Memory'' (or pretty good copies of them) in his private art gallery!
* {{AI Breaker}} - The dolls in the tower freeze up and stop homing in on you when you climb the stairs, but they'll still move relative to your climbing. Reposition yourself and whip them as you see fit.
* {{Beastess}} - This is the only ''female'' werewolf in the series to date. How does she compare? The typical series werewolf uses charging attacks, fireballs and a ground pound. This werewolf ''rips the clock tower apart'' trying to kill you.
* BilingualBonus: The dolls shout at you in Japanese. When activated, they say either "Kaerinasai!" (Get out!) or "Omae Wa Dare?!" (Who are you?!). When they evade your attacks, they shout "Yamete!" (Stop it!) or if they're whipped, "Iyaa!!" (No!!)
* Bowdlerize: Why they removed the japanese chatter of the dolls from the US release is anyone's guess.
* [[TearsOfBlood Bloody Tears]] - From a large statue. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what BGM plays in that stage? (which is stage 4 by the way).
* CreepyDoll - What do you expect from the place called Tower of Dolls?
* DenialOfDiagonalAttack - Simon can only whip downwards or diagonally downwards when jumping, now. After ''Super Castlevania IV'', this is very jarring.
* DisturbedDoves: Seen at the ending of Original mode.
* TheDevTeamThinksOfEverything - See NoFairCheating below
** Each {{new game plus}} tweaks the obstacles you face. For example, by the second loop, the black panthers in Dracula's Castle can jump at will, and the ninja maids can roll at you ala [[StreetFighter Blanka]]. By the third loop, the animated patrol armors get aggressive when you occupy the same platform as them.
* FallingChandelierOfDoom - And they also set the stage (and the enemies) on fire.
* ForebodingArchitecture - The skull door to the last section of Dracula's keep, attended by Ninja Maids.
* {{Foreshadowing}}: Half-way through stage 2 you'll see the giant dragon skeleton. Guess who's the Boss?
* AGlassOfChianti - This is the first game to depict Dracula with a glass in hand.
* AnIcePerson - The Ice Wizard.
* ManaBurn - If the Ice Wizard boss hits you with the dragon head attack, it'll drain your heart stock.
* MeaningfulBackgroundEvent: On the background of the second area of stage 2 you can see winged shapes with spears flying by. They attack you ten seconds later.
* NewGamePlus - Each play through [[SerialEscalation bumps the difficulty]], for a max of [[HarderThanHard 8 different play throughs]]
* NinjaMaid - Unlike the later vacuuming martial artists, these lithely leap around and throw knives.
** TurnsRed - Some of them turn wild and shoot homing fireballs at you if you strike them.
* NintendoHard - Thankfully, the remake tones down the difficulty for the Arrange Mode.
** If you're a sucker for punishment, try taking on the original mode and all its {{New Game Plus}}es.
* NoFairCheating - The first stage closely resembles the first stage of the original ''Castlevania''. Thus, you might know exactly where the wall meat is hidden. Nope, it's been moved. In its place, how about an infinite supply of [[GoddamnedBats fleamen]]?
* NostalgiaLevel:
** Stage 1 is copied almost brick-to-brick from original Castlevania.
** Stage 2 has elements from Castlevania's first half of Stage 4.
** The first of Stage 3 has elements from Castlevania's second half of Stage 4.
** Stage 4 is basically Stage 2 from Castlevania with the giant blood crying statue.
** The beginning of Stage 6 is the same as the beginning of final stage from SuperCastlevaniaIV.
** Stage 7 is stage 5 from Castlevania.
* OrchestraHitTechnoBattle - The final boss track "[[http://www.youtube.com/watch?v=xUARZuhOsH0 You Goddamned Bathead!]]"
* RedheadedHero - The remake was the first game to depict Simon with red hair (''and'' drawn by Ayami Kojima). He hasn't been seen with another color since.
* SceneryGorn - Stage 7 is given a much bloodier overhaul from the original ''Castlevania'''s Stage 5, complete with hanging, partially dismembered corpses and gory body parts left on several operating tables.
* StalactiteSpite - In stage 2.
* SubvertedInnocence - One of the later rooms is an art gallery that starts off with a colorful mural of an outdoor scene on the back wall. ([[HolidayMode It even changes season based on the time of year.]]) The beauty of the area doesn't last.
* TearsFromAStone
* VisualPun - For those who didn't figure it out, the theme of stage 4 (the one with the the giant statues that cries TearsOfBlood) is [[http://www.youtube.com/watch?v=zpxB_mbD-kU Bloody Tears]].
* WastedSong - One of the game's two most popular new songs (the other being the Tower of Dolls) is used for its ''data loading screen''. It wasn't until ''Dracula X Chronicles'' and ''Adventure Rebirth'' that its true potential was harnessed.
----