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* ArrangeMode: Slightly easier than the Original mode, the Arrange mode uses remixes of the music and gives Simon a new design based on Ayama Kojima's artwork.
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* ThemeMusicPowerUp: The epic version of Simon's Theme that plays in Block 8, especially [[https://www.youtube.com/watch?v=phdJk7a18Cg the Arranged Version]].

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* ThemeMusicPowerUp: The epic version of Simon's Theme that plays in Block 8, especially [[https://www.youtube.com/watch?v=phdJk7a18Cg the epic version of Simon's Theme]] that plays in Block 8 of Arranged Version]].Mode.
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* ThemeMusicPowerUp: The version of Simon's Theme that plays in Block 8, especially [[https://www.youtube.com/watch?v=phdJk7a18Cg the Arranged Version]].

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* ThemeMusicPowerUp: The epic version of Simon's Theme that plays in Block 8, especially [[https://www.youtube.com/watch?v=phdJk7a18Cg the Arranged Version]].
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* ThemeMusicPowerUp: The version of Simon's Theme that plays in Block 8, especially [[https://www.youtube.com/watch?v=phdJk7a18Cg the Arranged Version]].
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* FieryRedhead: Simon is made into one by Ayami Kojima's artwork, and his Arrange Mode design.

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* EliteMook: FrankensteinsMonster appears as a sort of midboss in Stage 7. In a similar vein, a Stained Glass Knight appears just before the fight with Medusa.

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* EliteMook: FrankensteinsMonster appears as a sort of midboss in Stage Block 7. In a similar vein, a Stained Glass Knight appears just before the fight with Medusa.



* {{Foreshadowing}}: Half-way through stage 2 you'll see the giant dragon skeleton. Guess who's the Boss?

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* {{Foreshadowing}}: Half-way through stage Block 2 you'll see the giant dragon skeleton. Guess who's the Boss?



* HellFire: Being the remake of the first game, Dracula uses his classic teleport and fireballs in the first stage of the FinalBoss fight.

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* HellFire: Being the remake of the first game, Dracula uses his classic teleport and fireballs in the first stage phase of the FinalBoss fight.



* LiftOfDoom: The elevator in stage 2 ''isn't'' intangible to the obstacles - each one breaks a piece off, giving you less room to move.

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* LiftOfDoom: The elevator in stage Block 2 ''isn't'' intangible to the obstacles - each one breaks a piece off, giving you less room to move.



* MeaningfulBackgroundEvent: On the background of the second area of stage 2 you can see winged shapes with spears flying by. They attack you ten seconds later.

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* MeaningfulBackgroundEvent: On the background of the second area of stage Block 2 you can see winged shapes with spears flying by. They attack you ten seconds later.



* NoFairCheating: The first stage closely resembles the first stage of the original ''Castlevania''. Thus, you might know exactly where the wall meat is hidden. Nope, it's been moved. In its place, how about an infinite supply of [[GoddamnedBats fleamen]]?

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* NoFairCheating: The first stage Block 1 closely resembles the first stage block of the original ''Castlevania''. Thus, you might know exactly where the wall meat is hidden. Nope, it's been moved. In its place, how about an infinite supply of [[GoddamnedBats fleamen]]?



** Stage 1 is copied almost brick-to-brick from original ''VideoGame/{{Castlevania|I}}''.
** Stage 2 has elements from original game's first half of Stage 4.
** The first of Stage 3 has elements from original game's second half of Stage 4.
** Stage 4 is basically Stage 2 from original game with the giant blood crying statue. It also has elements of the Church segment from the first level of ''VideoGame/CastlevaniaIIIDraculasCurse''.
** The beginning of Stage 6 is the same as the beginning of final stage from ''VideoGame/SuperCastlevaniaIV''.
** Stage 7 is stage 5 from the original game.

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** Stage Block 1 is copied almost brick-to-brick from original ''VideoGame/{{Castlevania|I}}''.
** Stage Block 2 has elements from original game's first half of Stage Block 4.
** The first of Stage Block 3 has elements from original game's second half of Stage Block 4.
** Stage Block 4 is basically Stage Block 2 from original game with the giant blood crying statue. It also has elements of the Church church segment from the first level Block of ''VideoGame/CastlevaniaIIIDraculasCurse''.
** Block 5 is the clock tower, albeit with a unique level layout.
**
The beginning of Stage Block 6 is the same as the beginning of Stage B (the final stage level) from ''VideoGame/SuperCastlevaniaIV''.
** Stage Block 7 is stage Block 5 from the original game.game with added extensions.
** Block 8 contains the outdoor Phantom Bat bridge from the original game, as well as the last stairway section used in the original and many other games.



* SceneryGorn: Stage 7 is given a much bloodier overhaul from the original ''Castlevania'''s Stage 5, complete with hanging, partially dismembered corpses and gory body parts left on several operating tables.
* ShoutOut: The [[Film/{{Nosferatu}} original guy]] who [[LooksLikeOrlok Looked Like Orlok]] can be seen in the background of the stage 9, frozen in a block of ice
* StalactiteSpite: In stage 2, the underground level.

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* SceneryGorn: Stage Block 7 is given a much bloodier overhaul from the original ''Castlevania'''s Stage Block 5, complete with hanging, partially dismembered corpses and gory body parts left on several operating tables.
* ShoutOut: The [[Film/{{Nosferatu}} original guy]] who [[LooksLikeOrlok Looked Like Orlok]] can be seen in the background of the stage Stage 9, frozen in a block of ice
* StalactiteSpite: In stage Block 2, the underground level.



* TearsFromAStone: A large statue produces TearsOfBlood. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what [[VisualPun BGM plays in that stage]] (which is stage 4 by the way)?
* ToyTime: Stage 6 is the Tower of Dolls and Mirrors, where toys come to life and attack you.
* VideoGameRemake: This is the remake of the original VideoGame/CastlevaniaI, similar how VideoGame/SuperCastlevaniaIV is.

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* TearsFromAStone: A large statue produces TearsOfBlood. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what [[VisualPun BGM plays in that stage]] level]] (which is stage Block 4 by the way)?
* ToyTime: Stage The second half of Block 6 is the Tower of Dolls and Mirrors, where toys come to life and attack you.
* VideoGameRemake: This is the remake of the original VideoGame/CastlevaniaI, ''VideoGame/CastlevaniaI'', similar to how VideoGame/SuperCastlevaniaIV is.''VideoGame/SuperCastlevaniaIV'' was intended to be except much closer to the original.
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* Gainaxing: [[UniqueEnemy the Mud Woman]]

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* Gainaxing: {{Gainaxing}}: [[UniqueEnemy the The Mud Woman]]Woman]].
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Redheaded Hero is being cut per the Appearance tropes cleanup thread.


* RedheadedHero: The remake was the first game to depict Simon with red hair (''and'' drawn by Ayami Kojima). He hasn't been seen with another color since.
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* VideoGameRemake: This is the remake of the original VideoGame/CastlevaniaI, VideoGame/SuperCastlevaniaIV is not.

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* VideoGameRemake: This is the remake of the original VideoGame/CastlevaniaI, similar how VideoGame/SuperCastlevaniaIV is not.is.
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* VideoGameRemake: This is the remake of the original VideoGame/CastlevaniaI, VideoGame/SuperCastlevaniaIV is not.
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Misuse. Developers Foresight is when the game has a response for unlikely player actions.


* TheDevTeamThinksOfEverything:
** Each NewGamePlus tweaks the obstacles you face. For example, by the second loop, the black panthers in Dracula's Castle can jump at will, and the ninja maids can [[RollingAttack roll at you]] ala [[Franchise/StreetFighter Blanka]]. By the third loop, the animated patrol armors get aggressive when you occupy the same platform as them.
** Also see NoFairCheating below.
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Namespacing Playstation


The [[VideoGameRemake most recent version]] of Simon Belmont's assault on Dracula's castle in 1691.

Originally titled ''Akumajo Dracula'' (same as the original ''VideoGame/{{Castlevania|I}}'') and released solely in Japan in 1993 for the SharpX68000 computer, it was rereleased worldwide on the {{Sony PlayStation}} in 2001 as ''Castlevania Chronicles''. It had two modes: "Arrange Mode" with updated graphics, music and sound effects and selectable difficulty, and "Original Mode" which was a port of the SharpX68000 version.

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The [[VideoGameRemake most recent version]] remake (as of this writing) of Simon Belmont's assault on Dracula's castle in 1691.

Originally titled ''Akumajo Dracula'' (same as the original ''VideoGame/{{Castlevania|I}}'') and released solely in Japan in 1993 for the SharpX68000 UsefulNotes/SharpX68000 computer, it was rereleased worldwide on the {{Sony PlayStation}} UsefulNotes/PlayStation in 2001 as ''Castlevania Chronicles''. It had two modes: "Arrange Mode" with updated graphics, music and sound effects and selectable difficulty, and "Original Mode" which was a port of the SharpX68000 X68000 version.
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* IconicOutfit: The infamous "Black leather skirt and high-heeled Dominatrix boots" that Simon Belmont was saddled with Arranged mode.

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* IconicOutfit: The infamous fabulous "Black leather skirt shorts, red velvet vest, and high-heeled Dominatrix fur-trimmed barbarian/biker/Norwegian black-metal star boots" that Simon Belmont was saddled clad in with Arranged mode.



* SymbolicBlood: Fake Simon [[HighPressureBlood becomes a fountain of broken glass]] upon defeat.

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* SymbolicBlood: Fake Simon Simon--his [[HighPressureBlood becomes a fountain of broken glass]] upon defeat.
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* Gainaxing: [[UniqueEnemy the Mud Woman]]
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*HandOrObjectUnderwear: The She-Wolf conveniently covers herself up as she reverts back to human form.


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*MirrorMatch: Fittingly, Fake Simon emerges from a mirror himself. He'll take you on with whatever whip upgrades you have as well as your currently equipped weapon.


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*ReptilesAreAbhorrent: Fake Simon wields a snake as a whip.
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*SymbolicBlood: Fake Simon [[HighPressureBlood becomes a fountain of broken glass]] upon defeat.
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Originally titled ''Akumajo Dracula'' (same as the original ''VideoGame/{{Castlevania|I}}'') and released solely in Japan in 1993 for the SharpX68000 computer, it was rereleased worldwide on the {{Sony PlayStation}} in 2001 as ''Castlevania Chronicles''.

to:

Originally titled ''Akumajo Dracula'' (same as the original ''VideoGame/{{Castlevania|I}}'') and released solely in Japan in 1993 for the SharpX68000 computer, it was rereleased worldwide on the {{Sony PlayStation}} in 2001 as ''Castlevania Chronicles''.
Chronicles''. It had two modes: "Arrange Mode" with updated graphics, music and sound effects and selectable difficulty, and "Original Mode" which was a port of the SharpX68000 version.
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* StockSubtitle: ''Chronicles'' would later make an another appearance with ''[[VideoGame/CastlevaniaRondoOfBlood Castlevania: The Dracula X Chronicles]]''.

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* StockSubtitle: ''Chronicles'' would later make an another appearance with ''[[VideoGame/CastlevaniaRondoOfBlood Castlevania: The Dracula X Chronicles]]''.''VideoGame/CastlevaniaTheDraculaXChronicles''.

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Changed: 1776

Removed: 349

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cleaning and crosswicking


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/castlevaniachronicles_4897.jpg]]

The most recent version of Simon Belmont's assault on Dracula's castle in 1691.

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/castlevaniachronicles_4897.jpg]]

The [[VideoGameRemake most recent version version]] of Simon Belmont's assault on Dracula's castle in 1691.



* BossRoom: Every boss has one, and Dracula waits you in his, which is in the highest floor of the castle.



* TheDevTeamThinksOfEverything:
** Each NewGamePlus tweaks the obstacles you face. For example, by the second loop, the black panthers in Dracula's Castle can jump at will, and the ninja maids can [[RollingAttack roll at you]] ala [[Franchise/StreetFighter Blanka]]. By the third loop, the animated patrol armors get aggressive when you occupy the same platform as them.
** Also see NoFairCheating below.
* DifficultySpike: Stage 7 starts off with an infinite fleet of eagles carrying Fleamen, and you can only take 4 hits before you die (which you don't experience in the NES original until you hit Stage 13). And ''then'', there's those hard-to-avoid bubble enemies and the statues that shoot arrows at you...



* TheDevTeamThinksOfEverything: See NoFairCheating below
** Each {{new game plus}} tweaks the obstacles you face. For example, by the second loop, the black panthers in Dracula's Castle can jump at will, and the ninja maids can roll at you ala [[StreetFighter Blanka]]. By the third loop, the animated patrol armors get aggressive when you occupy the same platform as them.
* EliteMook: Frankenstein's Monster appears as a sort of midboss in Stage 7. In a similar vein, a Stained Glass Knight appears just before the fight with Medusa.

to:

* TheDevTeamThinksOfEverything: See NoFairCheating below
** Each {{new game plus}} tweaks the obstacles you face. For example, by the second loop, the black panthers in Dracula's Castle can jump at will, and the ninja maids can roll at you ala [[StreetFighter Blanka]]. By the third loop, the animated patrol armors get aggressive when you occupy the same platform as them.
DittoFighter: Simon's mirror-produced, green-skinned doppelganger, which copies his moves.
* EliteMook: Frankenstein's Monster FrankensteinsMonster appears as a sort of midboss in Stage 7. In a similar vein, a Stained Glass Knight appears just before the fight with Medusa.



* HellFire: Being the remake of the first game, Dracula uses his classic teleport and fireballs in the first stage of the FinalBoss fight.



* IconicOutfit: The infamous "Black leather skirt and high-heeled Dominatrix boots" that Simon Belmont was saddled with Arranged mode.
* LiftOfDoom: The elevator in stage 2 ''isn't'' intangible to the obstacles - each one breaks a piece off, giving you less room to move.



* NinjaMaid: Unlike the later vacuuming martial artists, these lithely leap around and throw knives.
** TurnsRed: Some of them turn wild and shoot homing fireballs at you if you strike them.
* NintendoHard: Thankfully, the remake tones down the difficulty for the Arrange Mode.
** If you're a sucker for punishment, try taking on the original mode and all its {{New Game Plus}}es.

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* NinjaMaid: Unlike the later vacuuming martial artists, these lithely leap around and throw knives.
** TurnsRed:
knives. Some of them [[TurnsRed turn wild wild]] and shoot homing fireballs at you if you strike them.
* NintendoHard: Thankfully, the remake tones down the difficulty for the Arrange Mode.
** If
Mode. But if you're a sucker for punishment, try taking on the original mode and all its {{New [[NewGamePlus New Game Plus}}es.Pluses]].



** The first of Stage 3 has elements from original game's second half of Stage 4.

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** The first of Stage 3 has elements from original game's second half of Stage 4.



* OurHomunculiAreDifferent: They appear as tiny creatures that burst out of vials.



* StalactiteSpite: In stage 2.
* SubvertedInnocence: One of the later rooms is an art gallery that starts off with a colorful mural of an outdoor scene on the back wall. ([[HolidayMode It even changes season based on the time of year.]]) The beauty of the area doesn't last.
* TearsFromAStone: A large statue produces TearsOfBlood. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what [[VisualPun BGM plays in that stage]]? (which is stage 4 by the way).
----

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* ShoutOut: The [[Film/{{Nosferatu}} original guy]] who [[LooksLikeOrlok Looked Like Orlok]] can be seen in the background of the stage 9, frozen in a block of ice
* StalactiteSpite: In stage 2.
2, the underground level.
* StockSubtitle: ''Chronicles'' would later make an another appearance with ''[[VideoGame/CastlevaniaRondoOfBlood Castlevania: The Dracula X Chronicles]]''.
* SubvertedInnocence: One of the later rooms is an art gallery that starts off with a colorful mural of an outdoor scene on the back wall. wall ([[HolidayMode It it even changes season based on the time of year.]]) year]]). The beauty of the area doesn't last.
* TearsFromAStone: A large statue produces TearsOfBlood. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what [[VisualPun BGM plays in that stage]]? stage]] (which is stage 4 by the way).
----
way)?
* ToyTime: Stage 6 is the Tower of Dolls and Mirrors, where toys come to life and attack you.

----
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* EliteMook: Frankenstein's Monster appears as a sort of midboss in Stage 7. In a similar vein, a Stained Glass Knight appears just before the fight with Medusa.
Is there an issue? Send a MessageReason:
None


The most recent version ([[CapcomSequelStagnation one of five]]) of Simon Belmont's assault on Dracula's castle in 1691.

to:

The most recent version ([[CapcomSequelStagnation one of five]]) of Simon Belmont's assault on Dracula's castle in 1691.
Is there an issue? Send a MessageReason:
None


Originally titled ''Akumajo Dracula'' (same as the original ''VideoGame/{{Castlevania|1986}}'') and released solely in Japan in 1993 for the SharpX68000 computer, it was rereleased worldwide on the {{Sony PlayStation}} in 2001 as ''Castlevania Chronicles''.

to:

Originally titled ''Akumajo Dracula'' (same as the original ''VideoGame/{{Castlevania|1986}}'') ''VideoGame/{{Castlevania|I}}'') and released solely in Japan in 1993 for the SharpX68000 computer, it was rereleased worldwide on the {{Sony PlayStation}} in 2001 as ''Castlevania Chronicles''.

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Removed: 348

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* AnachronismStew - Dracula keeps M. C. Escher's ''Relativity'' and Salvador Dali's ''Persistance of Memory'' (or pretty good copies of them) in his private art gallery!
* {{AI Breaker}} - The dolls in the tower freeze up and stop homing in on you when you climb the stairs, but they'll still move relative to your climbing. Reposition yourself and whip them as you see fit.
* {{Beastess}} - This is the only ''female'' werewolf in the series to date. How does she compare? The typical series werewolf uses charging attacks, fireballs and a ground pound. This werewolf ''rips the clock tower apart'' trying to kill you.

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* AnachronismStew - AnachronismStew: Dracula keeps M. C. Escher's ''Relativity'' and Salvador Dali's ''Persistance of Memory'' (or pretty good copies of them) in his private art gallery!
* {{AI Breaker}} - AIBreaker: The dolls in the tower freeze up and stop homing in on you when you climb the stairs, but they'll still move relative to your climbing. Reposition yourself and whip them as you see fit.
* {{Beastess}} - {{Beastess}}: This is the only ''female'' werewolf in the series to date. How does she compare? The typical series werewolf uses charging attacks, fireballs and a ground pound. This werewolf ''rips the clock tower apart'' trying to kill you.



* [[TearsOfBlood Bloody Tears]] - From a large statue. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what BGM plays in that stage? (which is stage 4 by the way).
* CreepyDoll - What do you expect from the place called Tower of Dolls?
* DenialOfDiagonalAttack - Simon can only whip downwards or diagonally downwards when jumping, now. After ''Super Castlevania IV'', this is very jarring.

to:

* [[TearsOfBlood Bloody Tears]] - From a large statue. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what BGM plays in that stage? (which is stage 4 by the way).
* CreepyDoll -
CreepyDoll: What do you expect from the place called Tower of Dolls?
* DenialOfDiagonalAttack - DenialOfDiagonalAttack: Simon can only whip downwards or diagonally downwards when jumping, now. After ''Super Castlevania IV'', ''VideoGame/SuperCastlevaniaIV'', this is very jarring.



* TheDevTeamThinksOfEverything - See NoFairCheating below

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* TheDevTeamThinksOfEverything - TheDevTeamThinksOfEverything: See NoFairCheating below



* FallingChandelierOfDoom - And they also set the stage (and the enemies) on fire.
* ForebodingArchitecture - The skull door to the last section of Dracula's keep, attended by Ninja Maids.

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* FallingChandelierOfDoom - FallingChandelierOfDoom: And they also set the stage (and the enemies) on fire.
* ForebodingArchitecture - ForebodingArchitecture: The skull door to the last section of Dracula's keep, attended by Ninja Maids.



* AGlassOfChianti - This is the first game to depict Dracula with a glass in hand.
* AnIcePerson - The Ice Wizard.
* ManaBurn - If the Ice Wizard boss hits you with the dragon head attack, it'll drain your heart stock.

to:

* AGlassOfChianti - AGlassOfChianti: This is the first game to depict Dracula with a glass in hand.
* AnIcePerson - AnIcePerson: The Ice Wizard.
* ManaBurn - ManaBurn: If the Ice Wizard boss hits you with the dragon head attack, it'll drain your heart stock.



* NewGamePlus - Each play through [[SerialEscalation bumps the difficulty]], for a max of [[HarderThanHard 8 different play throughs]]
* NinjaMaid - Unlike the later vacuuming martial artists, these lithely leap around and throw knives.
** TurnsRed - Some of them turn wild and shoot homing fireballs at you if you strike them.
* NintendoHard - Thankfully, the remake tones down the difficulty for the Arrange Mode.

to:

* NewGamePlus - NewGamePlus: Each play through [[SerialEscalation bumps the difficulty]], for a max of [[HarderThanHard 8 different play throughs]]
* NinjaMaid - NinjaMaid: Unlike the later vacuuming martial artists, these lithely leap around and throw knives.
** TurnsRed - TurnsRed: Some of them turn wild and shoot homing fireballs at you if you strike them.
* NintendoHard - NintendoHard: Thankfully, the remake tones down the difficulty for the Arrange Mode.



* NoFairCheating - The first stage closely resembles the first stage of the original ''Castlevania''. Thus, you might know exactly where the wall meat is hidden. Nope, it's been moved. In its place, how about an infinite supply of [[GoddamnedBats fleamen]]?

to:

* NoFairCheating - NoFairCheating: The first stage closely resembles the first stage of the original ''Castlevania''. Thus, you might know exactly where the wall meat is hidden. Nope, it's been moved. In its place, how about an infinite supply of [[GoddamnedBats fleamen]]?



** Stage 1 is copied almost brick-to-brick from original Castlevania.
** Stage 2 has elements from Castlevania's first half of Stage 4.
** The first of Stage 3 has elements from Castlevania's second half of Stage 4.
** Stage 4 is basically Stage 2 from Castlevania with the giant blood crying statue. It also has elements of the Church segment from the first level of CastlevaniaIII
** The beginning of Stage 6 is the same as the beginning of final stage from SuperCastlevaniaIV.
** Stage 7 is stage 5 from Castlevania.
* OrchestraHitTechnoBattle - The final boss track "[[http://www.youtube.com/watch?v=xUARZuhOsH0 You Goddamned Bathead!]]"
* RedheadedHero - The remake was the first game to depict Simon with red hair (''and'' drawn by Ayami Kojima). He hasn't been seen with another color since.
* SceneryGorn - Stage 7 is given a much bloodier overhaul from the original ''Castlevania'''s Stage 5, complete with hanging, partially dismembered corpses and gory body parts left on several operating tables.
* StalactiteSpite - In stage 2.
* SubvertedInnocence - One of the later rooms is an art gallery that starts off with a colorful mural of an outdoor scene on the back wall. ([[HolidayMode It even changes season based on the time of year.]]) The beauty of the area doesn't last.
* TearsFromAStone
* VisualPun - For those who didn't figure it out, the theme of stage 4 (the one with the the giant statues that cries TearsOfBlood) is [[http://www.youtube.com/watch?v=zpxB_mbD-kU Bloody Tears]].

to:

** Stage 1 is copied almost brick-to-brick from original Castlevania.
''VideoGame/{{Castlevania|I}}''.
** Stage 2 has elements from Castlevania's original game's first half of Stage 4.
** The first of Stage 3 has elements from Castlevania's original game's second half of Stage 4.
** Stage 4 is basically Stage 2 from Castlevania original game with the giant blood crying statue. It also has elements of the Church segment from the first level of CastlevaniaIII
''VideoGame/CastlevaniaIIIDraculasCurse''.
** The beginning of Stage 6 is the same as the beginning of final stage from SuperCastlevaniaIV.
''VideoGame/SuperCastlevaniaIV''.
** Stage 7 is stage 5 from Castlevania.
the original game.
* OrchestraHitTechnoBattle - OrchestraHitTechnoBattle: The final boss track "[[http://www.youtube.com/watch?v=xUARZuhOsH0 You Goddamned Bathead!]]"
* RedheadedHero - RedheadedHero: The remake was the first game to depict Simon with red hair (''and'' drawn by Ayami Kojima). He hasn't been seen with another color since.
* SceneryGorn - SceneryGorn: Stage 7 is given a much bloodier overhaul from the original ''Castlevania'''s Stage 5, complete with hanging, partially dismembered corpses and gory body parts left on several operating tables.
* StalactiteSpite - StalactiteSpite: In stage 2.
* SubvertedInnocence - SubvertedInnocence: One of the later rooms is an art gallery that starts off with a colorful mural of an outdoor scene on the back wall. ([[HolidayMode It even changes season based on the time of year.]]) The beauty of the area doesn't last.
* TearsFromAStone
* VisualPun - For those who didn't figure it out, the theme of
TearsFromAStone: A large statue produces TearsOfBlood. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what [[VisualPun BGM plays in that stage]]? (which is stage 4 (the one with by the the giant statues that cries TearsOfBlood) is [[http://www.youtube.com/watch?v=zpxB_mbD-kU Bloody Tears]].way).
Is there an issue? Send a MessageReason:
Wasted Song is now Long Song Short Scene. Misuse and bad examples are being removed.


* WastedSong - One of the game's two most popular new songs (the other being the Tower of Dolls) is used for its ''data loading screen''. It wasn't until ''Dracula X Chronicles'' and ''Adventure Rebirth'' that its true potential was harnessed.
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None


* {{Bowdlerize}}: Why they removed the Japanese chatter of the dolls from the US release is anyone's guess.
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Natter is NOT necessary.


** Probably because it was in Japanese.
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** Stage 4 is basically Stage 2 from Castlevania with the giant blood crying statue.

to:

** Stage 4 is basically Stage 2 from Castlevania with the giant blood crying statue. It also has elements of the Church segment from the first level of CastlevaniaIII

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Changed: 2

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* {{Bowdlerize}}: Why they removed the japanese chatter of the dolls from the US release is anyone's guess.

to:

* {{Bowdlerize}}: Why they removed the japanese Japanese chatter of the dolls from the US release is anyone's guess.guess.
** Probably because it was in Japanese.
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None


* Bowdlerize: Why they removed the japanese chatter of the dolls from the US release is anyone's guess.

to:

* Bowdlerize: {{Bowdlerize}}: Why they removed the japanese chatter of the dolls from the US release is anyone's guess.
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Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/castlevaniachronicles_4897.jpg]]

The most recent version ([[CapcomSequelStagnation one of five]]) of Simon Belmont's assault on Dracula's castle in 1691.

Originally titled ''Akumajo Dracula'' (same as the original ''VideoGame/{{Castlevania|1986}}'') and released solely in Japan in 1993 for the SharpX68000 computer, it was rereleased worldwide on the {{Sony PlayStation}} in 2001 as ''Castlevania Chronicles''.

!! ''Castlevania Chronicles'' provides examples of:
* AnachronismStew - Dracula keeps M. C. Escher's ''Relativity'' and Salvador Dali's ''Persistance of Memory'' (or pretty good copies of them) in his private art gallery!
* {{AI Breaker}} - The dolls in the tower freeze up and stop homing in on you when you climb the stairs, but they'll still move relative to your climbing. Reposition yourself and whip them as you see fit.
* {{Beastess}} - This is the only ''female'' werewolf in the series to date. How does she compare? The typical series werewolf uses charging attacks, fireballs and a ground pound. This werewolf ''rips the clock tower apart'' trying to kill you.
* BilingualBonus: The dolls shout at you in Japanese. When activated, they say either "Kaerinasai!" (Get out!) or "Omae Wa Dare?!" (Who are you?!). When they evade your attacks, they shout "Yamete!" (Stop it!) or if they're whipped, "Iyaa!!" (No!!)
* Bowdlerize: Why they removed the japanese chatter of the dolls from the US release is anyone's guess.
* [[TearsOfBlood Bloody Tears]] - From a large statue. They turn into [[InvincibleMinorMinion red skeletons]], too. Guess what BGM plays in that stage? (which is stage 4 by the way).
* CreepyDoll - What do you expect from the place called Tower of Dolls?
* DenialOfDiagonalAttack - Simon can only whip downwards or diagonally downwards when jumping, now. After ''Super Castlevania IV'', this is very jarring.
* DisturbedDoves: Seen at the ending of Original mode.
* TheDevTeamThinksOfEverything - See NoFairCheating below
** Each {{new game plus}} tweaks the obstacles you face. For example, by the second loop, the black panthers in Dracula's Castle can jump at will, and the ninja maids can roll at you ala [[StreetFighter Blanka]]. By the third loop, the animated patrol armors get aggressive when you occupy the same platform as them.
* FallingChandelierOfDoom - And they also set the stage (and the enemies) on fire.
* ForebodingArchitecture - The skull door to the last section of Dracula's keep, attended by Ninja Maids.
* {{Foreshadowing}}: Half-way through stage 2 you'll see the giant dragon skeleton. Guess who's the Boss?
* AGlassOfChianti - This is the first game to depict Dracula with a glass in hand.
* AnIcePerson - The Ice Wizard.
* ManaBurn - If the Ice Wizard boss hits you with the dragon head attack, it'll drain your heart stock.
* MeaningfulBackgroundEvent: On the background of the second area of stage 2 you can see winged shapes with spears flying by. They attack you ten seconds later.
* NewGamePlus - Each play through [[SerialEscalation bumps the difficulty]], for a max of [[HarderThanHard 8 different play throughs]]
* NinjaMaid - Unlike the later vacuuming martial artists, these lithely leap around and throw knives.
** TurnsRed - Some of them turn wild and shoot homing fireballs at you if you strike them.
* NintendoHard - Thankfully, the remake tones down the difficulty for the Arrange Mode.
** If you're a sucker for punishment, try taking on the original mode and all its {{New Game Plus}}es.
* NoFairCheating - The first stage closely resembles the first stage of the original ''Castlevania''. Thus, you might know exactly where the wall meat is hidden. Nope, it's been moved. In its place, how about an infinite supply of [[GoddamnedBats fleamen]]?
* NostalgiaLevel:
** Stage 1 is copied almost brick-to-brick from original Castlevania.
** Stage 2 has elements from Castlevania's first half of Stage 4.
** The first of Stage 3 has elements from Castlevania's second half of Stage 4.
** Stage 4 is basically Stage 2 from Castlevania with the giant blood crying statue.
** The beginning of Stage 6 is the same as the beginning of final stage from SuperCastlevaniaIV.
** Stage 7 is stage 5 from Castlevania.
* OrchestraHitTechnoBattle - The final boss track "[[http://www.youtube.com/watch?v=xUARZuhOsH0 You Goddamned Bathead!]]"
* RedheadedHero - The remake was the first game to depict Simon with red hair (''and'' drawn by Ayami Kojima). He hasn't been seen with another color since.
* SceneryGorn - Stage 7 is given a much bloodier overhaul from the original ''Castlevania'''s Stage 5, complete with hanging, partially dismembered corpses and gory body parts left on several operating tables.
* StalactiteSpite - In stage 2.
* SubvertedInnocence - One of the later rooms is an art gallery that starts off with a colorful mural of an outdoor scene on the back wall. ([[HolidayMode It even changes season based on the time of year.]]) The beauty of the area doesn't last.
* TearsFromAStone
* VisualPun - For those who didn't figure it out, the theme of stage 4 (the one with the the giant statues that cries TearsOfBlood) is [[http://www.youtube.com/watch?v=zpxB_mbD-kU Bloody Tears]].
* WastedSong - One of the game's two most popular new songs (the other being the Tower of Dolls) is used for its ''data loading screen''. It wasn't until ''Dracula X Chronicles'' and ''Adventure Rebirth'' that its true potential was harnessed.

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