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On May 25th 2022, IW announced the sequel with its release date set for October 28th 2022.

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On May 25th 2022, IW Infinity Ward announced the sequel with its a sequel, ''[[VideoGame/CallOfDutyModernWarfareII Modern Warfare II]]'', set to release date set for on October 28th 28th, 2022.
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* ActionGirl: More than all previous ''Call of Duty'' games combined. In addition to LaResistance leader Farah, she also has an AmazonBrigade who help her escape from a Russian prison, [[DramaticIrony and there's also a number of Al-Qatala fighters that are women.]] This is in addition to two female officers on the American side of things. And in the Multiplayer mode, seven of the total twenty nine playable operators are also female (Charly, Domino, Alice & Mara for the Coalition and Syd, Iskra & Roze for the Allegiance)

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* ActionGirl: More than all previous ''Call of Duty'' games combined. In addition to LaResistance leader Farah, she also has an AmazonBrigade who help her escape from a Russian prison, [[DramaticIrony and there's also a number of Al-Qatala fighters that are women.]] women. This is in addition to two female officers on the American side of things. And in the Multiplayer mode, seven of the total twenty nine playable operators are also female (Charly, Domino, Alice & Mara for the Coalition and Syd, Iskra & Roze for the Allegiance)
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IW reported that a sequel is going to be released in 2022.

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On May 25th 2022, IW reported that a announced the sequel is going to be released in with its release date set for October 28th 2022.

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* TheEmpire: Known in-game as the Allegiance. They are headed by the Russian Federation, and are represented by their Spetsnaz along with various militant and [[PrivateMilitaryContractors mercenaries groups]] that are allied with them (Jackals, Chimera and later Shadow Company). %% Bonus points for them trying to [[PropagandaMachine paint themselves as some sort of savior for the uncivilized and chaotic people of Urzikstan]], not that anybody buys into this.
** Oddly enough, this is also the faction that Farah and probably other ULF fighters, who are pretty much the pinnacle of goodness in the Campaign, ended up joined with in Multiplayer mode. Making the entire faction more morally ambiguous rather than outright evil.
* TheEndingChangesEverything: Prior to the game's ending, you wouldn't necessarily know that [[spoiler:this is the UltimateUniverse to the earlier ''Modern Warfare'' trilogy.]]

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* TheEmpire: Known in-game as the Allegiance. They are headed by the Russian Federation, and are represented by their Spetsnaz along with various militant and [[PrivateMilitaryContractors mercenaries groups]] that are allied with them (Jackals, Chimera and later Shadow Company). %% Bonus points for them trying to [[PropagandaMachine paint themselves as some sort of savior for the uncivilized and chaotic people of Urzikstan]], not that anybody buys into this.
**
Oddly enough, this is also the faction that Farah and probably other ULF fighters, who are pretty much the pinnacle of goodness in the Campaign, ended up joined with in Multiplayer mode. Making mode, making the entire faction more morally ambiguous rather than outright evil.
* TheEndingChangesEverything: Prior to the game's ending, you wouldn't necessarily know that [[spoiler:this is the UltimateUniverse to the earlier ''Modern Warfare'' trilogy.trilogy; there are more than a few shared characters, obviously, but the story seems to be wholly unrelated to that of the original trilogy until the ending hints at the existence of a Zakhaev.]]



* InterserviceRivalry: There are seems to be a lighthearted example of this going on between the two Russian Allegiance factions, Spetsnaz and Chimera, judging from the begrudged interactions between their leaders. Nevertheless, they still amicable enough with each others to work together.

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* InterserviceRivalry: There are seems to be a lighthearted example of this going on between the two Russian Allegiance factions, Spetsnaz and Chimera, judging from the begrudged interactions between their leaders. Nevertheless, they are still amicable enough with each others to work together.



* LadderPhysics: Averted. For the first time in the ''Call of Duty'' series, the player has a first-person animation for climbing ladders.

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* LadderPhysics: Averted. For the first time in the ''Call of Duty'' series, the player has a first-person animation for climbing ladders.ladders, including holding a pistol in the right hand during the climb so they can immediately shoot if they find an enemy at the top.



* LoadsAndLoadsOfLoading: The game's file size is only 61 GB, but has its Campaign, Multiplayer, and Spec Ops modes all in separate downloading files (with the Campaign requiring [[UpToEleven TWO separate downloads]]. The game is expected to have as much as [[https://www.gamerevolution.com/guides/607671-modern-warfare-download-size-install-space 175 GB in storage space]] by the time game support dies down. And that's not getting into the shaders that the game seems to be constantly installing somehow. Almost every time the game is booted on, it has to install something, preventing the player from actually playing it until it's done, which could take anywhere from a few seconds to ''ten'' minutes. Trying to play anyway will cause the game to be very wonky for a few minutes after starting a match or campaign level.

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* LoadsAndLoadsOfLoading: The game's file size is was only 61 GB, GB at launch, but has its Campaign, Multiplayer, and Spec Ops modes all in separate downloading files (with the Campaign requiring [[UpToEleven TWO ''two'' separate downloads]].downloads. The game is expected to have as much as [[https://www.gamerevolution.com/guides/607671-modern-warfare-download-size-install-space 175 GB in storage space]] by the time game support dies down.down, and well before that's even happened it's more than surpassed that on several occasions. And that's not getting into the shaders that the game seems to be constantly installing somehow. Almost every time the game is booted on, up, it has to install something, preventing the player from actually playing it until it's done, which could take anywhere from a few seconds to ''ten'' minutes. Trying to play anyway will cause the game to be very wonky for a few minutes after starting a match or campaign level.



** In “Piccadilly”, you encounter suicide bombers which explode into nothing but a pile of meat chunks and a large pool of blood.
** In “The Embassy”, you end up encountering another suicide bomber when you have to prevent the Al Qaeda from retrieving The Wolf.
** In “Highway Of Death” , the player uses Hadir’s Sniper Rifle chambered in monster 12.7x108mm which when shot at Russian soldiers, definitely puts a literal crater from their chest to their stomach and blows their arms, legs, and even head off.
** In “Into The Furnace”, you once again get Hadir’s Sniper Rifle and… well you know what happens from there.
** It’s also the case with multiplayer as the shield turrent and very few killstreaks offer you the chance to literally rip players (or bots) to freaking shreds.
** The game does lack a lot of gibs and bodily damage that would happen in real life. In real life even 9mm Parabellum can do some serious damage. This also would be the case with larger cartridges like 5.56 NATO or 7.62 Soviet and even 7.62 NATO, which will put holes the size of a medium pipe in a person and even explode their frigging head . The shield turrent also doesn’t blow subjects in half or put massive holes in them like it would in real life.
** Played straight with certain weapon blueprints with a dismemberment effect... then taken UpToEleven with weapons possessing electrical tracers, which reduce enemies to a cloud of blood and charred limbs.

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** In “Piccadilly”, "Piccadilly", you encounter suicide bombers which explode into nothing but a pile of meat chunks and a large pool of blood.
** In “The Embassy”, "The Embassy", you end up encountering another suicide bomber when you have to prevent the Al Qaeda Qatala from retrieving The Wolf.
** In “Highway "Highway Of Death” , Death" and "Into The Furnace", the player uses Hadir’s Sniper Rifle chambered in monster 12.7x108mm which which, when shot fired at Russian soldiers, definitely puts a literal crater from their chest to their stomach and blows their arms, legs, and even head heads off.
** In “Into The Furnace”, you once again get Hadir’s Sniper Rifle and… well you know what happens from there.
** It’s
It's also the case with multiplayer as the shield turrent turret and very a few killstreaks offer you the chance to literally rip players (or bots) to freaking shreds.
** The game does lack a lot of gibs and bodily damage that would happen in real life. In real life even 9mm Parabellum can do some serious damage. This also would be the case with larger cartridges cartridges, even intermediate ones like 5.56 NATO or 7.62 Soviet and even 7.62 NATO, 62x39mm, which will put holes the size of a medium pipe in a person and even explode their frigging head . head. The shield turrent turret, a .50 BMG Browning M2, also doesn’t blow subjects in half or put massive holes in them like it would in real life.
** Played straight with certain weapon blueprints with a dismemberment effect... then taken UpToEleven {{exaggerated|Trope}} with weapons possessing electrical tracers, which reduce enemies to a cloud of blood and charred limbs.



* MiniBoss: [[spoiler: The Russian Juggernaut under Barkov's command in the last mission is essentially this, being a unique small boss fight that isn't seen a lot in ''Call of Duty'' games.]]

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* MiniBoss: [[spoiler: The [[spoiler:The Russian Juggernaut under Barkov's command in the last mission is essentially this, being a unique small boss fight that isn't seen a lot in ''Call of Duty'' games.]]



** One mission sees the protagonist tailing an enemy HVT through hostile-infested streets to capture him alive, with said HVT nearly getting away at the end of the chase, only for an ally to literally crash into and disable him. Is this "Old Comrades" or "[[VideoGame/ModernWarfare Takedown]]"?

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** One mission sees the protagonist tailing an enemy HVT through hostile-infested streets to capture him alive, with said HVT nearly getting away at the end of the chase, only for an ally to literally crash into and disable him. Is this "Old Comrades" or "[[VideoGame/ModernWarfare "[[VideoGame/CallOfDutyModernWarfare2 Takedown]]"?

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** The Russian military is portrayed as monsters who commit {{Obligatory War Crime|Scene}} after Obligatory War Crime. Evil Russians beating innocent civilians begging for mercy. Evil Russians forcing civilians to watch the public executions of their neighbors. Evil Russians executing unarmed and surrendering civilians en masse. Evil Russians attacking children with intent to kill. Evil Russians nonchalantly executing wounded civilians. Evil Russians torturing helpless and innocent prisoners. Even Nikolai, the one Russian character allied with the protagonists, shows no qualms in kidnapping an innocent woman and child so the protagonists can threaten to execute them in order to psychologically torture the child's father.

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** The Russian military is portrayed as monsters who commit {{Obligatory War Crime|Scene}} war crime after Obligatory War Crime.war crime. Evil Russians beating innocent civilians begging for mercy. Evil Russians forcing civilians to watch the public executions of their neighbors. Evil Russians executing unarmed and surrendering civilians en masse. Evil Russians attacking children with intent to kill. Evil Russians nonchalantly executing wounded civilians. Evil Russians torturing helpless and innocent prisoners. Even Nikolai, the one Russian character allied with the protagonists, shows no qualms in kidnapping an innocent woman and child so the protagonists can threaten to execute them in order to psychologically torture the child's father.



* ObligatoryWarCrimeScene: Both the Russian Forces under Barkov and Al-Qatala are shown committing numerous war crimes, ranging from using chemical weapons on both civilian and military targets to executing unarmed civilians by the dozen. That said, the good guys aren't above resorting to necessary roughness as well, such as [[spoiler:bringing in "The Butcher's" wife and son in order to hold his feet to the fire]]. Kyle, being someone with a moral compass compared to the ruthless despots he's fighting, does question what measure is needed in order to ensure security for the world but ultimately agrees that they're still fighting for the right cause.
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* TheEmpire: Known in-game as the Allegiance. They are headed by the Russian Federation, and are represented by their Spetsnaz along with various militant and mercenaries groups that are allied with them (Jackals and Chimera respectively). %% Bonus points for them trying to [[PropagandaMachine paint themselves as some sort of savior for the uncivilized and chaotic people of Urzikstan]], not that anybody buys into this.
** Oddly enough, this is also the faction that Farah and probably other ULF fighters, who are pretty much the pinnacle of goodness in the Campaign, ended up joined with in Multiplayer mode. Making the faction more morally ambiguous rather than outright evil.

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* TheEmpire: Known in-game as the Allegiance. They are headed by the Russian Federation, and are represented by their Spetsnaz along with various militant and [[PrivateMilitaryContractors mercenaries groups groups]] that are allied with them (Jackals and (Jackals, Chimera respectively).and later Shadow Company). %% Bonus points for them trying to [[PropagandaMachine paint themselves as some sort of savior for the uncivilized and chaotic people of Urzikstan]], not that anybody buys into this.
** Oddly enough, this is also the faction that Farah and probably other ULF fighters, who are pretty much the pinnacle of goodness in the Campaign, ended up joined with in Multiplayer mode. Making the entire faction more morally ambiguous rather than outright evil.
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** Oddly enough, this is also the faction that Farah, pretty much the pinnacle of goodness in the Campaign, ended up joined with in Multiplayer mode, making them more morally ambiguous rather than outright evil.

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** Oddly enough, this is also the faction that Farah, Farah and probably other ULF fighters, who are pretty much the pinnacle of goodness in the Campaign, ended up joined with in Multiplayer mode, making them mode. Making the faction more morally ambiguous rather than outright evil.

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** Oddly enough, this is also the faction that Farah, pretty much the pinnacle of goodness in the Campaign, ended up joined with in Multiplayer mode, making them more morally ambiguous rather than outright evil.



* InterserviceRivalry: There are seems to be a lighthearted example of this between the two Russian Allegiance factions, Spetsnaz and Chimera, judging from the begrudged interactions between their leaders. Nevertheless, the two factions seems amicable enough with each others.

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* InterserviceRivalry: There are seems to be a lighthearted example of this going on between the two Russian Allegiance factions, Spetsnaz and Chimera, judging from the begrudged interactions between their leaders. Nevertheless, the two factions seems they still amicable enough with each others.others to work together.
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* InterserviceRivalry: There are seems to be a lighthearted example of this between the two Russian Allegiance factions, Spetsnaz and Chimera, judging from the begrudged interactions between their leaders. Nevertheless, the two factions seems amicable enough with each others.
-->'''Kamarov:''' Nikolai. You've been a bad boy.\\
'''Nikolai:''' From you, that's a compliment.\\
'''Kamarov:''' Please. We're all friends here.
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Also, for the first time since ''[[VideoGame/CallOfDutyWorldAtWar World at War]]'''s PC port, ''Modern Warfare'' foregoes the business model of paid map packs entirely in favour of releasing new multiplayer maps and Operations at no extra cost. On top of that, in a series first ''Modern Warfare'' also has cross-platform play between all three platforms, bringing the community closer together than ever before.

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Also, for the first time since ''[[VideoGame/CallOfDutyWorldAtWar World at War]]'''s PC port, ''Modern Warfare'' foregoes the business model of paid map packs entirely in favour of releasing new multiplayer maps [[https://callofdutymaps.com/Call-of-Duty/modern-warfare/ Multiplayer Maps]] and Operations at no extra cost. On top of that, in a series first ''Modern Warfare'' also has cross-platform play between all three platforms, bringing the community closer together than ever before.



** The entire map of Verdansk in Warzone features modified maps from ''Call of Duty 4'' and ''Modern Warfare 2'', including "Killhouse", "Broadcast", "Vacant", and "Scrapyard".

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** The entire map of Verdansk [[https://callofdutymaps.com/modern-warfare/warzone/ Verdansk]] in Warzone features modified maps from ''Call of Duty 4'' and ''Modern Warfare 2'', including "Killhouse", "Broadcast", "Vacant", and "Scrapyard".
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IW reported that a sequel is going to be released in 2022.

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removing the complaining about Farah being a flawless token salvages this one pretty well, I think


** The "AK-12" only found in the campaign. It is very obviously an AK-47, which also spawns in the same mission. Both weapons look identical in every way except for their attachment loadouts, as the "AK-12" is just an AK-47 fitted with a "Spetsnaz Elite" barrel and a "[=FORGE TAC=] Ultralight" stock. Neither of these mods make it a true AK-12.

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** The "AK-12" only found in the campaign. It is very obviously an AK-47, which also spawns in the same mission. Both weapons look identical in every way except for their attachment loadouts, as the "AK-12" is just an AK-47 fitted with a "Spetsnaz Elite" barrel and a "[=FORGE TAC=] Ultralight" stock. Neither of these mods make it a true AK-12.AK-12 - the only authentic AK-12 part is the pistol grip.


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* BrokenAesop: The game's narrative is designed to push the idea that WarIsHell, as explicitly pointed out in one conversation where Price says that his and Garrick's role is to get themselves dirty to keep the world clean - it's the mean ol' ugly and inevitable reality of war that, sometimes, good soldiers have to be the bad guys to get the job done and protect their people. The problem arises in that the game never adequately demonstrates this, especially any of the tough, morally-ambiguous decisions the developers hyped up pre-release. Farah's playable sections entirely consist of her fighting for survival, never putting her in any sort of situation where her actions could be called into question, and the closest Garrick gets to a tough choice to make is [[spoiler:leaving a child held hostage by the Butcher to be killed, rather than opening the door to try to save him (which results in the Butcher and his assorted militants storming the building and killing everyone)]] - every other time any sort of morally-ambiguous decision is placed at his or Alex's feet, picking any option other than the most morally-clean one [[NonStandardGameOver immediately sends you back to a checkpoint]].
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Developers Foresight is not just about animations having attention to detail. It's about video games including content that acknowledges situations which are reasonably unlikely to occur. There's nothing at all unlikely about reloading a rifle with a scope or other customizations on it. Likewise, Shown Their Work is about stories which acknowledge details the audience and creators are reasonably unlikely to know about if they haven't done research. Selector switches aren't obscure knowledge, most players who enjoy "realistic" FPS games probably know they exist, and developers certainly do. It's just a bit of extra attention to detail paid to gun models.


** The animations show a good amount of attention to detail that take into account the gun's current configuration. For instance, the Kar[=98k=] normally loads from stripper clips but if you attach a sniper scope to the weapon, the shooter changes to loading the weapon round-by-round as the scope mount prevents access to the loading breech. That being said, it is not perfect. Unlike the Mosin-Nagant rifle in ''VideoGame/CallOfDutyWWII'', which also determines loading method based on the presence, or lack thereof, of a scope, stripper clip reloads on the [=Kar98k=] when there's still ammunition in the magazine '''always''' show exactly 3 rounds being loaded into the weapon, whereas for the former weapon, stripper clip reloads only load in as many rounds are needed to fill the magazine.



** Some weapons allow you to switch between semi-auto and full-auto. If you do so, the selector switch on the side of the weapon will be changed to the appropriate setting, in contrast to earlier games where the selector would, most commonly, be permanently modeled [[NotWithTheSafetyOnYouWont on the safe position]]. It's not perfect, though, such as the AUG being animated to switch modes by flicking the ''safety'' on and off,[[labelnote:Explanation]]The Steyr AUG uses a progressive trigger, where pulling the trigger partway produces semi-automatic fire, and all the way for full-auto. Only a small handful of variants, like those used by the Irish Defense Force or Australian Army, have something approaching a fire selector by way of an automatic lockout tab, which prevents the trigger from pulling far back enough for full-auto fire, but the in-game weapon doesn't have that.[[/labelnote]] while some of the select-fire weapons are modeled without auto sear pins, which would prevent them from actually firing on full-auto.
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** The animations show a good amount of attention to detail that take into account the gun's current configuration. For instance, the Kar[=98k=] normally loads from stripper clips but if you attach a sniper scope to the weapon, the shooter changes to loading the weapon round-by-round as the scope mount prevents access to the loading breech. That being said, it is not perfect. Unlike the Mosin-Nagant rifle in ''VideoGame/CallOfDutyWWII'', which also determines loading method based on the presence, or lack thereof, of a scope, stripper clip reloads on the [=Kar98k=] '''always''' show exactly 3 rounds being loaded into the weapon, whereas for the former weapon, stripper clip reloads only load in as many rounds are needed to fill the magazine.

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** The animations show a good amount of attention to detail that take into account the gun's current configuration. For instance, the Kar[=98k=] normally loads from stripper clips but if you attach a sniper scope to the weapon, the shooter changes to loading the weapon round-by-round as the scope mount prevents access to the loading breech. That being said, it is not perfect. Unlike the Mosin-Nagant rifle in ''VideoGame/CallOfDutyWWII'', which also determines loading method based on the presence, or lack thereof, of a scope, stripper clip reloads on the [=Kar98k=] when there's still ammunition in the magazine '''always''' show exactly 3 rounds being loaded into the weapon, whereas for the former weapon, stripper clip reloads only load in as many rounds are needed to fill the magazine.
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Updating namespace


* VideoGameCaringPotential: If you invest in it (either by buying the pack it's in or the Season 3 Battle Pass), you can use the "Tomogunchi Watch" on your wrist, which lets you maintain a little virtual pet in the style of the ''VideoGame/{{Tamagotchi}}''. The pet reacts to your performance in-game and evolves depending on how well you care for it (it thrives off of game performance such as kills, objective captures, and other things and each pet has an affinity for what it likes you to do).

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* VideoGameCaringPotential: If you invest in it (either by buying the pack it's in or the Season 3 Battle Pass), you can use the "Tomogunchi Watch" on your wrist, which lets you maintain a little virtual pet in the style of the ''VideoGame/{{Tamagotchi}}''.''Toys/{{Tamagotchi}}''. The pet reacts to your performance in-game and evolves depending on how well you care for it (it thrives off of game performance such as kills, objective captures, and other things and each pet has an affinity for what it likes you to do).
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** [[spoiler: The Multiplayer mode complicates this even further when ULF-affiliated operators (including Farah herself) were added as playable characters for the Allegiance side. Implying that after the U.S. cuts ties with them, the ULF turned to ''Russia'', or at least the Chimera, for assistance against the reborn Al-Qatala. Much like how Syrian Kurds were forced to cooperate with Russia and Assad's Syria in the wake of Turkish incursion of northern Syria.]]
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I disagree with the major deletions and thus I am restoring them. Please be aware that the same person cutting them away twice would constitute an edit war, which is forbidden.


* {{Demonization}}:
** The Russian forces under General Barkov’s command are almost all shown as bloodthirsty monsters who caused the rise of al-Qatala. While there’s claims from Barkov that his ongoing genocide was a response to terrorism from within Urzikstan, we never see previous Urzikstani attacks on Russia or anything of the like.
** Nearly all the ‘good guy’ characters stress Barkov’s manufacture of chemical weapons as proof he and the rest of the Russians you fight are total evil.
** Of note is using an [[https://en.wikipedia.org/wiki/Highway_of_Death American war crime]] as the basis for one of Barkov’s war crimes. While the historic Highway of Death is still debated, Farah states there were definitely fleeing civilians being deliberately targeted by Barkov’s forces.

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* {{Demonization}}:
{{Demonization}}: Russians in ''Modern Warfare'' are evil, weak, cowardly, and stupid.
** The Russian forces under General Barkov’s command are almost all shown military is portrayed as bloodthirsty monsters who caused commit {{Obligatory War Crime|Scene}} after Obligatory War Crime. Evil Russians beating innocent civilians begging for mercy. Evil Russians forcing civilians to watch the rise public executions of al-Qatala. While there’s claims from Barkov that his ongoing genocide was a response their neighbors. Evil Russians executing unarmed and surrendering civilians en masse. Evil Russians attacking children with intent to terrorism from within Urzikstan, we kill. Evil Russians nonchalantly executing wounded civilians. Evil Russians torturing helpless and innocent prisoners. Even Nikolai, the one Russian character allied with the protagonists, shows no qualms in kidnapping an innocent woman and child so the protagonists can threaten to execute them in order to psychologically torture the child's father.
** The Russian participation in the conflict in Urzikstan is
never shown with an ounce more nuance than "Evil invading Russians are massacring innocent Arabs for no other reason than insane paranoia or outright sadism." Despite the conflict being explicitly called a ''Civil'' War, not once do we ever see previous Urzikstani attacks on Russia any actual 'Urzikstanic' natives fighting alongside or anything of cooperating with the like.
** Nearly all
Russians. Additionally, the ‘good guy’ characters stress Barkov’s manufacture of Russians are producing the chemical weapons as proof he and which are the rest basis of the plot, which is portrayed as an act of irredeemable evil that automatically qualifies the perpetrator as a terrorist.
** Additionally, Russians are not only shown to be pure evil, but absurdly ''[[StupidEvil incompetent]]''. The only successes
the Russians you fight have in the story are total evil.
** Of note is using an [[https://en.wikipedia.org/wiki/Highway_of_Death American war crime]] as the basis for one of Barkov’s war crimes. While the historic Highway of Death is still debated, Farah states there were definitely fleeing
against completely helpless civilians being deliberately targeted and children. This is seen most strikingly on a mission where the Russian military is defeated by Barkov’s forces.a group of starving, abused teenage girls with zero combat training. We see this again at the end: in most Call of Duty games the campaign ends with a climatic struggle against an antagonist who is [[AuthorityEqualsAsskicking usually able to put up a fight]] and often expresses [[WorthyAdversary some reluctant respect for the protagonist.]] In ''Modern Warfare'', [[spoiler:Farah sneaks up behind the evil Russian general, stabs him, he grabs her and struggles with her a bit, she grabs the knife and stabs him some more while he begs and pleads for his life.]]
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* AdaptedOut: [[spoiler:The end of the Campaign reveals the existence of Imran Zakhaev, his son Victor, and Khaled Al-Asad. But Vladimir Makarov, who was a major character in the original timeline, doesn't exist in this continuity. [[ParinoiaFuel At least, he hasn’t yet been confirmed]]]].

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* AdaptedOut: [[spoiler:The end of the Campaign reveals the existence of Imran Zakhaev, his son Victor, and Khaled Al-Asad. But Vladimir Makarov, who was a major character in the original timeline, doesn't exist in this continuity. [[ParinoiaFuel [[ParanoiaFuel At least, he hasn’t yet been confirmed]]]].
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* AdaptedOut: [[spoiler:The end of the Campaign reveals the existence of Imran Zakhaev, his son Victor, and Khaled Al-Asad. But Vladimir Makarov, who was a major character in the original timeline, doesn't exist in this continuity]].

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* AdaptedOut: [[spoiler:The end of the Campaign reveals the existence of Imran Zakhaev, his son Victor, and Khaled Al-Asad. But Vladimir Makarov, who was a major character in the original timeline, doesn't exist in this continuity]].continuity. [[ParinoiaFuel At least, he hasn’t yet been confirmed]]]].
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While ATT did say the trope of demonization itself was valid, it doesn’t protect the entry itself from modification or addition. To be clear: this is not me saying you can’t edit. Since I REALLY don’t want another months-long back-and-forth on ATT, I’ve laid out my points for the changes: Barkov’s goons are claimed to be working independently from Moscow. This is, again, a generic action movie excuse, but it’s still a justification, especially when the Russian government shows up to help the US and UK. The reason I brought up the fact the other Modern Warfares in ATT is per your charge of “the other modern warfare final bosses being able to put up a fight”, it’s no different from an American ultranationalist mass-murdering his own men while frantically running away from two SAS grunts or Zakaev only showing up to execute a bunch of random special forces after his Army does the bulk of the fighting. The fight with Farah isn’t much different from the fight with Shepard. As I’ve stated on ATT as well, your use of Nikolai kidnapping a kid isn’t proof MW is calling all Russians evil, especially when good or neutral Russians come into play after the bulk of the campaign. “Russians being defeated by a bunch of starving women” doesn’t seem to play into the whole “Russians are evil” demonization angle. As in the ATT, “starving children repelling a much stronger military force” isn’t necessarily unrealistic, and I could easily make a case for the same with the American defeat in Afghanistan. You’re still re-adding word-for-word what was deemed as complaining by a previous mod, and the person who added those in the first place got banned. “Russian Government is stupid for ignoring or not being aware of Barkov” isn’t exactly that. There’s plenty of incidents where governments turn blind eyes to abuse because the abusers happen to cover up, push an agenda the government’s looking for, or simply because the government isn’t closely monitoring them. See: charges of UN Peacekeepers molesting civilians in Africa, the US in Afghanistan letting anti-Taliban allies practice pederasty or covering up murder sprees, everything going on in Syria, Russia not reeling in the Wagner Group in Africa and resulting in accusations of abuse towards civilians, etc. That ‘’may’’ qualify for demonization under “the Russian government isn’t paying attention”.


* {{Demonization}}: Russians in ''Modern Warfare'' are evil, weak, cowardly, and stupid.
** The Russian military is portrayed as monsters who commit {{Obligatory War Crime|Scene}} after Obligatory War Crime. Evil Russians beating innocent civilians begging for mercy. Evil Russians forcing civilians to watch the public executions of their neighbors. Evil Russians executing unarmed and surrendering civilians en masse. Evil Russians attacking children with intent to kill. Evil Russians nonchalantly executing wounded civilians. Evil Russians torturing helpless and innocent prisoners. Even Nikolai, the one Russian character allied with the protagonists, shows no qualms in kidnapping an innocent woman and child so the protagonists can threaten to execute them in order to psychologically torture the child's father.
** The Russian participation in the conflict in Urzikstan is never shown with an ounce more nuance than "Evil invading Russians are massacring innocent Arabs for no other reason than insane paranoia or outright sadism." Despite the conflict being explicitly called a ''Civil'' War, not once do we ever see any actual 'Urzikstanic' natives fighting alongside or cooperating with the Russians. Additionally, the Russians are producing the chemical weapons which are the basis of the plot, which is portrayed as an act of irredeemable evil that automatically qualifies the perpetrator as a terrorist.
** Additionally, Russians are not only shown to be pure evil, but absurdly ''[[StupidEvil incompetent]]''. The only successes the Russians have in the story are against completely helpless civilians and children. This is seen most strikingly on a mission where the Russian military is defeated by a group of starving, abused teenage girls with zero combat training. We see this again at the end: in most Call of Duty games the campaign ends with a climatic struggle against an antagonist who is [[AuthorityEqualsAsskicking usually able to put up a fight]] and often expresses [[WorthyAdversary some reluctant respect for the protagonist.]] In ''Modern Warfare'', [[spoiler:Farah sneaks up behind the evil Russian general, stabs him, he grabs her and struggles with her a bit, she grabs the knife and stabs him some more while he begs and pleads for his life.]]

to:

* {{Demonization}}: Russians in ''Modern Warfare'' are evil, weak, cowardly, and stupid.
{{Demonization}}:
** The Russian military is portrayed forces under General Barkov’s command are almost all shown as bloodthirsty monsters who commit {{Obligatory War Crime|Scene}} after Obligatory War Crime. Evil Russians beating innocent civilians begging for mercy. Evil Russians forcing civilians to watch caused the public executions rise of their neighbors. Evil Russians executing unarmed and surrendering civilians en masse. Evil Russians attacking children with intent al-Qatala. While there’s claims from Barkov that his ongoing genocide was a response to kill. Evil Russians nonchalantly executing wounded civilians. Evil Russians torturing helpless and innocent prisoners. Even Nikolai, the one Russian character allied with the protagonists, shows no qualms in kidnapping an innocent woman and child so the protagonists can threaten to execute them in order to psychologically torture the child's father.
** The Russian participation in the conflict in Urzikstan is
terrorism from within Urzikstan, we never shown with an ounce more nuance than "Evil invading Russians are massacring innocent Arabs for no other reason than insane paranoia see previous Urzikstani attacks on Russia or outright sadism." Despite anything of the conflict being explicitly called a ''Civil'' War, not once do we ever see any actual 'Urzikstanic' natives fighting alongside or cooperating with like.
** Nearly all
the Russians. Additionally, the Russians are producing the ‘good guy’ characters stress Barkov’s manufacture of chemical weapons which are as proof he and the basis rest of the plot, which is portrayed as an act of irredeemable evil that automatically qualifies the perpetrator as a terrorist.
** Additionally, Russians are not only shown to be pure evil, but absurdly ''[[StupidEvil incompetent]]''. The only successes
the Russians have in you fight are total evil.
** Of note is using an [[https://en.wikipedia.org/wiki/Highway_of_Death American war crime]] as
the story are against completely helpless basis for one of Barkov’s war crimes. While the historic Highway of Death is still debated, Farah states there were definitely fleeing civilians and children. This is seen most strikingly on a mission where the Russian military is defeated being deliberately targeted by a group of starving, abused teenage girls with zero combat training. We see this again at the end: in most Call of Duty games the campaign ends with a climatic struggle against an antagonist who is [[AuthorityEqualsAsskicking usually able to put up a fight]] and often expresses [[WorthyAdversary some reluctant respect for the protagonist.]] In ''Modern Warfare'', [[spoiler:Farah sneaks up behind the evil Russian general, stabs him, he grabs her and struggles with her a bit, she grabs the knife and stabs him some more while he begs and pleads for his life.]]Barkov’s forces.
Is there an issue? Send a MessageReason:
Ask the Tropers reached a consensus that this is a legitimate trope. (https://tvtropes.org/pmwiki/query.php?parent_id=105888&type=att)

Added DiffLines:

* {{Demonization}}: Russians in ''Modern Warfare'' are evil, weak, cowardly, and stupid.
** The Russian military is portrayed as monsters who commit {{Obligatory War Crime|Scene}} after Obligatory War Crime. Evil Russians beating innocent civilians begging for mercy. Evil Russians forcing civilians to watch the public executions of their neighbors. Evil Russians executing unarmed and surrendering civilians en masse. Evil Russians attacking children with intent to kill. Evil Russians nonchalantly executing wounded civilians. Evil Russians torturing helpless and innocent prisoners. Even Nikolai, the one Russian character allied with the protagonists, shows no qualms in kidnapping an innocent woman and child so the protagonists can threaten to execute them in order to psychologically torture the child's father.
** The Russian participation in the conflict in Urzikstan is never shown with an ounce more nuance than "Evil invading Russians are massacring innocent Arabs for no other reason than insane paranoia or outright sadism." Despite the conflict being explicitly called a ''Civil'' War, not once do we ever see any actual 'Urzikstanic' natives fighting alongside or cooperating with the Russians. Additionally, the Russians are producing the chemical weapons which are the basis of the plot, which is portrayed as an act of irredeemable evil that automatically qualifies the perpetrator as a terrorist.
** Additionally, Russians are not only shown to be pure evil, but absurdly ''[[StupidEvil incompetent]]''. The only successes the Russians have in the story are against completely helpless civilians and children. This is seen most strikingly on a mission where the Russian military is defeated by a group of starving, abused teenage girls with zero combat training. We see this again at the end: in most Call of Duty games the campaign ends with a climatic struggle against an antagonist who is [[AuthorityEqualsAsskicking usually able to put up a fight]] and often expresses [[WorthyAdversary some reluctant respect for the protagonist.]] In ''Modern Warfare'', [[spoiler:Farah sneaks up behind the evil Russian general, stabs him, he grabs her and struggles with her a bit, she grabs the knife and stabs him some more while he begs and pleads for his life.]]
Is there an issue? Send a MessageReason:
None


* ObviouslyEvil: The name of the game's resident terror group Al-Qatala is literally "The Killers" in Arabic, and they don't seem to exist for anything but killing and massacring others. For reference, their real-world inspiration Al-Qaeda's name translates to "The Foundation" in Arabic. The first words of their leader in the opening are literally "We are the Killers. We fight without sorrow. We wage war without sympathy. This is the only way to live....and die."

to:

* ObviouslyEvil: The name of the game's resident terror group Al-Qatala is literally "The Killers" in Arabic, and they don't seem to exist for anything but killing and massacring others. For reference, their real-world inspiration Al-Qaeda's name translates to "The Foundation" in Arabic. The first words of their leader in the opening are literally "We are the Killers. We fight without sorrow. We wage war without sympathy. This is the only way to live.... and die."



* RenegadeRussian: Barkov is hinted to be this; one of his men suggests that Moscow doesn't know of all the evil deeds he's committing in Urzikstan. At least in 1999. It's possible by 2019 he's acting with the full support of the regime in Moscow. Of course, this makes the Russian government at absolute best incomphensibly idiotic, to be ignorant of such atrocities.

to:

* RenegadeRussian: Barkov is hinted to be this; one of his men suggests that Moscow doesn't know of all the evil deeds he's committing in Urzikstan. At least in 1999. It's possible by 2019 he's acting The post-game campaigns imply this further, with the full support of the regime in Moscow. Of course, this makes the Russian government at absolute best incomphensibly idiotic, to be ignorant of such atrocities.Russia disavowing his actions.
Is there an issue? Send a MessageReason:
They're not nearly obscure enough for Aluminum Christmas Threes either, Call of Duty alone has like three other games where you use a laser to spot targets for something


** The Laser designator (which is used to call gun strikes on the painted or selected target) is a real thing that the military ''does'' have, but it is almost never actually used since most of their missions don't really see any use for it making it ''entirely useless in combat''. It may have saw some use in Iraq or Afghanistan, but even then it probably was never used. And calling strikes in urban environments is not something any U.S. Infantry soldier would want to do especially since urban areas are usually highly populated as they're better off just blowing up the walls and doors with much explosives that are controlled and won't reduce area to a massive crater.
Is there an issue? Send a MessageReason:
Developers Foresight is about the game being prepared for unlikely problematic situations. It's not just a war game being realistic.


** When reloading from a partially-empty magazine, your character will visibly retain the old magazine while loading the new one, justifying why the old magazine's ammo gets added back into the ammo pool and why you're not throwing magazines away and somehow still carrying an absurd amount of OneBulletClips.
** Ammunition in translucent magazines, such as those on the [=P90=] and [=AN-94=], visibly depletes as the weapon fires, allowing you to track how many rounds have been fired visually.
** Firearms will visibly produce smoke from the barrel when firing and in the case of the 725 over-under, from the chambers when ejecting shells.
** Firearm casings will produce different sounds depending on the terrain they're ejected over; a round will produce a different sound if it falls on concrete versus soft ground.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** When reloading from a partially-empty magazine, your character will visibly retain the old magazine while loading the new one, justifying why the old magazine's ammo gets added back into the ammo pool and why you're not throwing magazines away and somehow still carrying an absurd amount of OneBulletClips.
** Ammunition in translucent magazines, such as those on the [=P90=] and [=AN-94=], visibly depletes as the weapon fires, allowing you to track how many rounds have been fired visually.
** Firearms will visibly produce smoke from the barrel when firing and in the case of the 725 over-under, from the chambers when ejecting shells.
** Firearm casings will produce different sounds depending on the terrain they're ejected over; a round will produce a different sound if it falls on concrete versus soft ground.
Is there an issue? Send a MessageReason:
Complaining. This was already removed once for being a wall of complaining and also ignores the fact Russians get a neutral portrayal with Farah's contact and the Special Forces during co-op.


* {{Demonization}}: Russians in ''Modern Warfare'' are evil, weak, cowardly, and stupid.
** The Russian military is portrayed as monsters who commit {{Obligatory War Crime|Scene}} after Obligatory War Crime. Evil Russians beating innocent civilians begging for mercy. Evil Russians forcing civilians to watch the public executions of their neighbors. Evil Russians executing unarmed and surrendering civilians en masse. Evil Russians attacking children with intent to kill. Evil Russians nonchalantly executing wounded civilians. Evil Russians torturing helpless and innocent prisoners. Even Nikolai, the one Russian character allied with the protagonists, shows no qualms in kidnapping an innocent woman and child so the protagonists can threaten to execute them in order to psychologically torture the child's father.
** The Russian participation in the conflict in Urzikstan is never shown with an ounce more nuance than "Evil invading Russians are massacring innocent Arabs for no other reason than insane paranoia or outright sadism." Despite the conflict being explicitly called a ''Civil'' War, not once do we ever see any actual 'Urzikstanic' natives fighting alongside or cooperating with the Russians. Additionally, the Russians are producing the chemical weapons which are the basis of the plot, which is portrayed as an act of irredeemable evil that automatically qualifies the perpetrator as a terrorist.
** Additionally, Russians are not only shown to be pure evil, but absurdly ''[[StupidEvil incompetent]]''. The only successes the Russians have in the story are against completely helpless civilians and children. This is seen most strikingly on a mission where the Russian military is defeated by a group of starving, abused teenage girls with zero combat training. We see this again at the end: in most Call of Duty games the campaign ends with a climatic struggle against an antagonist who is [[AuthorityEqualsAsskicking usually able to put up a fight]] and often expresses [[WorthyAdversary some reluctant respect for the protagonist.]] In ''Modern Warfare'', [[spoiler:Farah sneaks up behind the evil Russian general, stabs him, he grabs her and struggles with her a bit, she grabs the knife and stabs him some more while he begs and pleads for his life.]]
Is there an issue? Send a MessageReason:
Via Ask the Tropers, (https://tvtropes.org/pmwiki/query.php?parent_id=105697&type=att#comment-310779) mere animation improvements do not qualify as Shown Their Work.


** When reloading from a partially-empty magazine, your character will visibly retain the old magazine while loading the new one, justifying why the old magazine's ammo gets added back into the ammo pool and why you're not throwing magazines away and somehow still carrying an absurd amount of OneBulletClips.



** Ammunition in translucent magazines, such as those on the [=P90=] and [=AN-94=], visibly depletes as the weapon fires, allowing you to track how many rounds have been fired visually.
** Firearms will visibly produce smoke from the barrel when firing and in the case of the 725 over-under, from the chambers when ejecting shells.
** Firearm casings will produce different sounds depending on the terrain they're ejected over; a round will produce a different sound if it falls on concrete versus soft ground.
Is there an issue? Send a MessageReason:
This sounds a bit like Aluminum Christmas Trees to me.

Added DiffLines:

** The Laser designator (which is used to call gun strikes on the painted or selected target) is a real thing that the military ''does'' have, but it is almost never actually used since most of their missions don't really see any use for it making it ''entirely useless in combat''. It may have saw some use in Iraq or Afghanistan, but even then it probably was never used. And calling strikes in urban environments is not something any U.S. Infantry soldier would want to do especially since urban areas are usually highly populated as they're better off just blowing up the walls and doors with much explosives that are controlled and won't reduce area to a massive crater.
Is there an issue? Send a MessageReason:
none of this is relevant to the actual game


** The Laser designator (which is used to call gun strikes on the painted or selected target) is a real thing that the military ''does'' have, but it is almost never actually used since most of their missions don't really see any use for it making it ''entirely useless in combat''. It may have saw some use in Iraq or Afghanistan, but even then it probably was never used. And calling strikes in urban environments is not something any U.S. Infantry soldier would want to do especially since urban areas are usually highly populated as they're better off just blowing up the walls and doors with much explosives that are controlled and won't reduce area to a massive crater.
Is there an issue? Send a MessageReason:
This is a legitimate trope that describes something very present in the story.

Added DiffLines:

* {{Demonization}}: Russians in ''Modern Warfare'' are evil, weak, cowardly, and stupid.
** The Russian military is portrayed as monsters who commit {{Obligatory War Crime|Scene}} after Obligatory War Crime. Evil Russians beating innocent civilians begging for mercy. Evil Russians forcing civilians to watch the public executions of their neighbors. Evil Russians executing unarmed and surrendering civilians en masse. Evil Russians attacking children with intent to kill. Evil Russians nonchalantly executing wounded civilians. Evil Russians torturing helpless and innocent prisoners. Even Nikolai, the one Russian character allied with the protagonists, shows no qualms in kidnapping an innocent woman and child so the protagonists can threaten to execute them in order to psychologically torture the child's father.
** The Russian participation in the conflict in Urzikstan is never shown with an ounce more nuance than "Evil invading Russians are massacring innocent Arabs for no other reason than insane paranoia or outright sadism." Despite the conflict being explicitly called a ''Civil'' War, not once do we ever see any actual 'Urzikstanic' natives fighting alongside or cooperating with the Russians. Additionally, the Russians are producing the chemical weapons which are the basis of the plot, which is portrayed as an act of irredeemable evil that automatically qualifies the perpetrator as a terrorist.
** Additionally, Russians are not only shown to be pure evil, but absurdly ''[[StupidEvil incompetent]]''. The only successes the Russians have in the story are against completely helpless civilians and children. This is seen most strikingly on a mission where the Russian military is defeated by a group of starving, abused teenage girls with zero combat training. We see this again at the end: in most Call of Duty games the campaign ends with a climatic struggle against an antagonist who is [[AuthorityEqualsAsskicking usually able to put up a fight]] and often expresses [[WorthyAdversary some reluctant respect for the protagonist.]] In ''Modern Warfare'', [[spoiler:Farah sneaks up behind the evil Russian general, stabs him, he grabs her and struggles with her a bit, she grabs the knife and stabs him some more while he begs and pleads for his life.]]

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