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Not related to the 1981 film of the same name.
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[[SimilarlyNamedWorks Not related related]] to the 1981 [[Film/BushidoBlade film of the same name.name]].
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* {{Deconstruction}}: With the battle system, this game can be consider one for the FightingGame genre.
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* {{Deconstruction}}: With the battle system, system that allows instant kills along with precise attacks, this game can be consider considered one for the weaponized FightingGame genre.
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* GlassCannon: [[RocketTageGameplay Even by the standards of this game]], gun-wielding characters qualify for the inherent range, power, and attack speed of their weapons. However, they have the worst recovery of all the characters: their reload time makes them sitting ducks to their opponents, whom are given more than enough time to land a successful killing blow.
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* GlassCannon: [[RocketTageGameplay [[RocketTagGameplay Even by the standards of this game]], gun-wielding characters qualify for the inherent range, power, and attack speed of their weapons. However, they have the worst recovery of all the characters: their reload time makes them sitting ducks to their opponents, whom are given more than enough time to land a successful killing blow.
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* GlassCannon: [[RocketTageGameplay Even by the standards of this game]], gun-wielding characters qualify for the inherent range, power, and attack speed of their weapons. However, they have the worst recovery of all the characters: their reload time makes them sitting ducks to their opponents, whom are given more than enough time to land a successful killing blow.
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* InASingleBound: A somewhat subdued version; no character can jump higher than their own height, and heavy weapons reduce this considerably.
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* InASingleBound: A somewhat subdued version; [[DownplayedTrope Downplayed]]; no character can jump higher than their own height, and heavy weapons reduce this considerably.
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* RocketTagGameplay: [[JustifiedTrope Given that this is a more realistic take on swordplay]], combat amounts to who lands the killing blow first; in many cases, it's [[SingleStrokeBattle the first one]].
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* RocketTagGameplay: [[JustifiedTrope Given that this is a more realistic take on swordplay]], combat amounts to who lands the killing blow first; in many cases, it's [[SingleStrokeBattle the first one]]. The first game even requires the player to complete a NoDamageRun in order to face off against the TrueFinalBoss and view the GoldenEnding of their character.
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* GunsAreWorthless: Hahaha, '''NO'''. The two gun-wielding characters are some of the toughest opponents you'll face. The only thing that makes it fair for the player is that both take a relatively long time to reload, and they're defenseless while they do it.
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* GunsAreWorthless: Hahaha, '''NO'''.'''[[AvertedTrope NO]]'''. The two gun-wielding characters are some of the toughest opponents you'll face. The only thing that makes it fair for the player is that both take a relatively long time to reload, and they're defenseless while they do it.
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* RocketTagGameplay: [[JustifiedTrope Given that this is a more realistic take on swordplay]], combat amounts to who lands the killing blow first; in many cases, it's [[SingleStrokeBattle the first one]].
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* CombatPragmatist: Since the Bushido code is no longer enforced in this game, some fighters have a few cheap tricks up their sleeve. For example, Isohachi can startle his opponent by yelling loudly, making them drop their weapon for a moment and allowing him a free slash. Chihiro can throw a ''frog'' at the enemy, making a few female opponents (like Red Shadow, for one) freak out and giving [[PronounTrouble him]]/[[ShesAManInJapan her]] a very huge opening.
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* TryingToCatchMeFightingDirty: Since the Bushido code is no longer enforced in this game, some fighters have a few cheap tricks up their sleeve. For example, Isohachi can startle his opponent by yelling loudly, making them drop their weapon for a moment and allowing him a free slash. Chihiro can throw a ''frog'' at the enemy, making a few female opponents (like Red Shadow, for one) freak out and giving [[PronounTrouble him]]/[[ShesAManInJapan her]] a very huge opening.
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* Deconstruction: With the battle system, this game can be consider one for the FightingGame genre.
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* Deconstruction: {{Deconstruction}}: With the battle system, this game can be consider one for the FightingGame genre.
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* Deconstruction: With the battle system, this game can be consider one for the FightingGame genre.
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* TeleportSpam: Sakaki, the last opponent in the Shainto storyling. Every time the player strikes, he is instantly teleported away from you. The catch is that every teleport places him closer to the character, and leaves him vulnerable for a few seconds.
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* TeleportSpam: Sakaki, the last opponent in the Shainto storyling.storyline. Every time the player strikes, he is instantly teleported away from you. The catch is that every teleport places him closer to the character, and leaves him vulnerable for a few seconds.
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* TeleportSpam: Kannagisai. Every time the player strikes, he teleports out. The catch is that every teleport places him closer to the character, and leaves him vulnerable for a few seconds.
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* TeleportSpam: Kannagisai. Sakaki, the last opponent in the Shainto storyling. Every time the player strikes, he teleports out.is instantly teleported away from you. The catch is that every teleport places him closer to the character, and leaves him vulnerable for a few seconds.
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* ChekhovsGunman: Mikado's sensei, Genyou Sakaki, is mentioned on the first game's worst ending. In the sequel, he's the FinalBoss (the one that counts) of the Shainto story side. The Narukagami princess also appears in the first game, being the girl that hands the characters their weapons on the character selection screen.
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* ChekhovsGunman: Mikado's sensei, Genyou Sakaki, is mentioned on in the first game's worst ending. In the sequel, he's the FinalBoss (the one that counts) of the Shainto story side. The Narukagami princess also appears in the first game, being the girl that hands the characters their weapons on the character selection screen.
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* CaptainErsatz: Black Lotus is basically [[Franchise/{{Zorro}} Zorro]] minus the hat and born in Ireland.
* ChekhovsGunman: Mikado's sensei, Kannagisai, is mentioned on the first game's worst ending. In the sequel, he's the FinalBoss (the one that counts) of the Shainto story side. The "Last Kagami" girl also appears in the first game, in the select screen and without any plot relevance.
* ChekhovsGunman: Mikado's sensei, Kannagisai, is mentioned on the first game's worst ending. In the sequel, he's the FinalBoss (the one that counts) of the Shainto story side. The "Last Kagami" girl also appears in the first game, in the select screen and without any plot relevance.
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* CaptainErsatz: Black Lotus is basically an Irish [[Franchise/{{Zorro}} Zorro]] minus the hat and born in Ireland.
that doesn't wear a hat.
* ChekhovsGunman: Mikado's sensei,Kannagisai, Genyou Sakaki, is mentioned on the first game's worst ending. In the sequel, he's the FinalBoss (the one that counts) of the Shainto story side. The "Last Kagami" girl Narukagami princess also appears in the first game, in being the select screen and without any plot relevance.girl that hands the characters their weapons on the character selection screen.
* ChekhovsGunman: Mikado's sensei,
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* LukeIAmYourFather: [[spoiler:Tatsumi]], the Shainto leader Hiragi Taina is your father!
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* LukeIAmYourFather: [[spoiler:Tatsumi]], the Shainto leader Hiragi Taina Daina is your father!
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* MacGuffin: The Yugiri, an AncestralWeapon created by the Shainto clan's ancestors before was stolen by the Narukagami's ancestors. Said weapon is also implied to be an EvilWeapon that winds up possessing then-Narukagami leader Hanzaki in the first game. The main objective of the Shainto in the second game is to recover it.
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* MacGuffin: The Yugiri, an AncestralWeapon created by the Shainto clan's ancestors before clan that was stolen by the Narukagami's ancestors. Said weapon is also implied to be an EvilWeapon that winds up possessing then-Narukagami leader Hanzaki in the first game. The Shainto characters' main objective of the Shainto in the second game is to recover it.
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* MacGuffin: The Yugiri sword on both games. An AncestralWeapon of the Shainto's ancestors, stolen by the Narukagami's ancestors. It's also believed to be an EvilWeapon that sends Hanzaki into madness in the first game. The main objective of the Shainto in ''2'' is to recover it.
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* MacGuffin: The Yugiri sword on both games. An Yugiri, an AncestralWeapon of created by the Shainto's ancestors, Shainto clan's ancestors before was stolen by the Narukagami's ancestors. It's Said weapon is also believed implied to be an EvilWeapon that sends winds up possessing then-Narukagami leader Hanzaki into madness in the first game. The main objective of the Shainto in ''2'' the second game is to recover it.
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* PromotedToPlayable: Hongou (Tatsumi and Black Lotus's TrueFinalBoss), Sazanka (the guy wielding the double-edged spear) and Tsubame (the female enemy after Sazanka) were originally computer-controlled only characters in the first.
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* PromotedToPlayable: Hongou (Tatsumi Sazanka, Tsubame, and Black Lotus's TrueFinalBoss), Sazanka (the guy wielding the double-edged spear) and Tsubame (the female enemy after Sazanka) Hingou were originally computer-controlled only characters in the first.first game, but were re-introduced in the second game as playable characters, though not before getting ''radically'' redesigned ([[MoreDakka Tsubame]] and [[AnAxeToGrind Hon]][[DualWielding gou]] in particular).
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didn't mention Kengo
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These games differ from traditional {{Fighting Game}}s in many ways. A quick list: no [[HitPoints life gauges]] (a well-placed attack can be a OneHitKill!), ability to injure ([[SubsystemDamage slashing an arm or a leg cripples the opponent]]), everyone has a real weapon (mostly melee, but a few characters use guns) and use them fairly realistically, easy-to-use simple specials that are typically just a different type of attack (stabbing as opposed to slashing), and other more realistic features that are rare in the genre.
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These games differ from traditional {{Fighting Game}}s in many ways. A quick list: no [[HitPoints life gauges]] (a well-placed attack can be a OneHitKill!), ability to injure ([[SubsystemDamage slashing an arm or a leg cripples the opponent]]), everyone has a real weapon (mostly melee, but a few characters use guns) and use them fairly realistically, easy-to-use simple specials that are typically just a different type of attack (stabbing as opposed to slashing), hitting a critical spot can make an opponent slowly bleed out, and other more realistic features that are rare in the genre.
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There was a spiritual successor with ''Kengo'' (''Kengo: Master of Bushido'' in the West) developed by Light Weight and Genki, and published by Crave and Majesco Entertainment, which also became it's own series of games. Kengo also featured highly strategic fighting, one hit kills, crippling limbs, and forcing an opponent to bleed out, however it introduced life and "spirit" gauges, training mini games, and a leveling system.
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* GuideDangIt: Getting the best ending in the first game seems NintendoHard because of the stringent [[HonorBeforeReason honor requirements]] that you aren't told about. But it turns out that one element that you would ''think'' is part of the honor rules isn't: [[spoiler: You are allowed to run away from opponents. The stages are not separate, but form a connected chain, and if you simply enter the next stage without killing your current opponent, they will simply follow you and no new opponent spawns. By crippling your first opponent's leg, you can easily run all the way to the well, where you face the final boss. So you can get the best ending by handicapping yourself against every opponent... or by simply running away and avoiding most of them. Incidentally, if you're going to cut their legs, wait until you reach the well, or else you'll have to wait for them to drag themselves to you on every screen transition.]]
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* GuideDangIt: Getting the best ending in the first game seems NintendoHard because of the stringent [[HonorBeforeReason honor requirements]] that you aren't told about. But it turns out that one element that you would ''think'' is part of the honor rules isn't: [[spoiler: You are allowed to run away from opponents. The stages are not separate, but form a connected chain, and if you simply enter the next stage without killing your current opponent, they will simply follow you and no new opponent spawns. By crippling your first opponent's leg, you can easily run all the way to the well, well and jump into it, where you face the final boss.last four opponents after the one you ran away from. So you can get the best ending by handicapping yourself against every opponent... or by simply running away and avoiding most of them. Incidentally, if you're going to cut their legs, wait until you reach the well, or else you'll have to wait for them to drag themselves to you on every screen transition.]]
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is * BladeOnAStick: The naginata in both games, and the yari on the sequel.
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* AKA47: Closer inspection of Katze's gun (especially its silhouette on the weapon selection screen) reveals that it is actually a [[https://en.wikipedia.org/wiki/Mauser_C96 Mauser C96]], which is simply referred to as the "Pistol" in-game; this is [[AnachronismStew especially strange]] considering the gun halted production in ''the early 60s'', and the main storyline occurs long afterwards.
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* AKA47: Closer inspection of Katze's gun (especially its silhouette on the weapon selection screen) reveals that it is actually a [[https://en.wikipedia.org/wiki/Mauser_C96 Mauser C96]], which is simply referred to as the "Pistol" in-game; this is [[AnachronismStew especially strange]] considering the gun Mauser halted production of the gun in ''the early 60s'', and the main storyline occurs long afterwards.
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'''I''', for example, make '''kazoos'''!''
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* BladeOnAStick: The naginata in both games, and the yari on the sequel.
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is * BladeOnAStick: The naginata in both games, and the yari on the sequel.
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* AKA47: Closer inspection of Katze's gun (especially its silhouette on the weapon selection screen) reveals that it is actually a [[https://en.wikipedia.org/wiki/Mauser_C96 Mauser C96]], but it simply referred to as the "Pistol" in-game; this is [[AnachronismStew especially strange]] considering the gun halted production in ''the early 60s'', and the main storyline occurs long afterwards.
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* AKA47: Closer inspection of Katze's gun (especially its silhouette on the weapon selection screen) reveals that it is actually a [[https://en.wikipedia.org/wiki/Mauser_C96 Mauser C96]], but it which is simply referred to as the "Pistol" in-game; this is [[AnachronismStew especially strange]] considering the gun halted production in ''the early 60s'', and the main storyline occurs long afterwards.
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* AKA47: Closer inspection of Katze's gun (especially its silhouette on the weapon selection screen) reveals that it is actually a [[https://en.wikipedia.org/wiki/Mauser_C96 Mauser C96]], but it simply referred to as the "Pistol" in-game; this is [[AnachronismStew especially strange]] considering the gun halted production in ''the early 60s'', and the main storyline occurs long afterwards.
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* CaptainErsatz: Black Lotus is basically [[Franchise/{{Zorro}} Zorro]] minus the hat and born in Ireland.
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* MadeOfIron: Subverted. Unlike other weapon-based fighters like ''VideoGame/SoulCalibur'' and ''VideoGame/SamuraiShodown'' where characters can regularly shrug off fatal blows, a clean hit with a sword can kill you in one hit just like in real life.
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* MadeOfIron: Subverted. A notable aversion due to the lack of a LifeMeter mechanic. Unlike other weapon-based fighters like ''VideoGame/SoulCalibur'' and ''VideoGame/SamuraiShodown'' where characters can regularly shrug off fatal blows, like ''VideoGame/SoulCalibur'' or ''VideoGame/SamuraiShodown'', in ''Bushido Blade'' a clean hit character can be killed with a sword can kill you in one hit just like in real life.single clean hit.
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%%* DistinctionWithoutADifference: Whatever the reason is for the Shainto's aggression against the Narukagami, it is NOT [[EvilIsPetty a grudge.]]
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Changed line(s) 35 (click to see context) from:
* MadeOfIron: Brutally subverted. Unlike other weapon-based fighters like ''VideoGame/SoulCalibur'' and ''VideoGame/SamuraiShodown'' where characters can regularly shrug off fatal blows, a clean hit with a sword can kill you in one hit just like in real life.
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* MadeOfIron: Brutally subverted.Subverted. Unlike other weapon-based fighters like ''VideoGame/SoulCalibur'' and ''VideoGame/SamuraiShodown'' where characters can regularly shrug off fatal blows, a clean hit with a sword can kill you in one hit just like in real life.
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* MadeOfIron: Brutally averted. Unlike other weapon-based fighters like ''VideoGame/SoulCalibur'' and ''VideoGame/SamuraiShodown'' where characters can regularly shrug off fatal blows, a clean hit with a sword can kill you in one hit just like in real life.
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* MadeOfIron: Brutally averted.subverted. Unlike other weapon-based fighters like ''VideoGame/SoulCalibur'' and ''VideoGame/SamuraiShodown'' where characters can regularly shrug off fatal blows, a clean hit with a sword can kill you in one hit just like in real life.
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* MadeOfIron: Brutally averted. Unlike other weapon-based fighters like ''VideoGame/SoulCalibur'' and ''VideoGame/SamuraiShodown'' where characters can regularly shrug off fatal blows, a clean hit with a sword can kill you in one hit just like in real life.
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I commented out Distinction Without A Difference because I don't see how it's an example.
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No Except Yes has been renamed.
%%* DistinctionWithoutADifference: Whatever the reason is for the Shainto's aggression against the Narukagami, it is NOT [[EvilIsPetty a grudge.]]
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* NoExceptYes: Whatever the reason is for the Shainto's aggression against the Narukagami, it is NOT [[EvilIsPetty a grudge.]]
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Black Lotus fights Hongou as his True Final Boss, even though fighting Kannuki would make sense.
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* TrueFinalBoss: After going through the [[NintendoHard needlessly hard]] Code of Honor handicaps [[NoDamageRun unharmed]], you get to fight each character's TrueFinalBoss: Kindachi (Mikado, Utsusemi, Red Shadow), Kannuki (Black Lotus), Hongou (Tatsumi) and a severely wounded Black Lotus (Kannuki).
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* TrueFinalBoss: After going through the [[NintendoHard needlessly hard]] Code of Honor handicaps [[NoDamageRun unharmed]], you get to fight each character's TrueFinalBoss: Kindachi (Mikado, Utsusemi, Red Shadow), Kannuki Hongou (Black Lotus), Hongou (Tatsumi) Lotus, Tatsumi) and a severely wounded Black Lotus (Kannuki).
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I made that mistake once. Once.
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* GuideDangIt: Getting the best ending in the first game seems NintendoHard because of the stringent [[HonorBeforeReason honor requirements]] that you aren't told about. But it turns out that one element that you would ''think'' is part of the honor rules isn't: [[spoiler: You are allowed to run away from opponents. The stages are not separate, but form a connected chain, and if you simply enter the next stage without killing your current opponent, they will simply follow you and no new opponent spawns. By crippling your first opponent's leg, you can easily run all the way to the well, where you face the final boss. So you can get the best ending by handicapping yourself against every opponent... or by simply running away and avoiding most of them.]]
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* GuideDangIt: Getting the best ending in the first game seems NintendoHard because of the stringent [[HonorBeforeReason honor requirements]] that you aren't told about. But it turns out that one element that you would ''think'' is part of the honor rules isn't: [[spoiler: You are allowed to run away from opponents. The stages are not separate, but form a connected chain, and if you simply enter the next stage without killing your current opponent, they will simply follow you and no new opponent spawns. By crippling your first opponent's leg, you can easily run all the way to the well, where you face the final boss. So you can get the best ending by handicapping yourself against every opponent... or by simply running away and avoiding most of them. Incidentally, if you're going to cut their legs, wait until you reach the well, or else you'll have to wait for them to drag themselves to you on every screen transition.]]