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* PromotedToPlayable: Sazanka, Tsubame, and Hingou were originally computer-controlled only characters in the first game, but were re-introduced in the second game as playable characters, though not before getting ''radically'' redesigned ([[MoreDakka Tsubame]] and [[AnAxeToGrind Hon]][[DualWielding gou]] in particular).

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* PromotedToPlayable: Sazanka, Tsubame, and Hingou Hongou were originally computer-controlled only characters in the first game, but were re-introduced in the second game as playable characters, though not before getting ''radically'' redesigned ([[MoreDakka Tsubame]] and [[AnAxeToGrind Hon]][[DualWielding gou]] in particular).


''I'', for example, make '''kazoos'''!''
-->-- '''Blacksmith''', U.S. TV ad for ''Bushido Blade''.

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''I'', for example, make '''kazoos'''!''
'''kazoos'''!'' ''*honk!*''
-->-- '''Blacksmith''', [[https://www.youtube.com/watch?v=q3d5HS_FTQk U.S. TV ad ad]] for ''Bushido Blade''.


Not related to the 1981 film of the same name.

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[[SimilarlyNamedWorks Not related related]] to the 1981 [[Film/BushidoBlade film of the same name.name]].


* {{Deconstruction}}: With the battle system, this game can be consider one for the FightingGame genre.

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* {{Deconstruction}}: With the battle system, system that allows instant kills along with precise attacks, this game can be consider considered one for the weaponized FightingGame genre.


* GlassCannon: [[RocketTageGameplay Even by the standards of this game]], gun-wielding characters qualify for the inherent range, power, and attack speed of their weapons. However, they have the worst recovery of all the characters: their reload time makes them sitting ducks to their opponents, whom are given more than enough time to land a successful killing blow.

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* GlassCannon: [[RocketTageGameplay [[RocketTagGameplay Even by the standards of this game]], gun-wielding characters qualify for the inherent range, power, and attack speed of their weapons. However, they have the worst recovery of all the characters: their reload time makes them sitting ducks to their opponents, whom are given more than enough time to land a successful killing blow.


* GlassCannon: [[RocketTageGameplay Even by the standards of this game]], gun-wielding characters qualify for the inherent range, power, and attack speed of their weapons. However, they have the worst recovery of all the characters: their reload time makes them sitting ducks to their opponents, whom are given more than enough time to land a successful killing blow.



* InASingleBound: A somewhat subdued version; no character can jump higher than their own height, and heavy weapons reduce this considerably.

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* InASingleBound: A somewhat subdued version; [[DownplayedTrope Downplayed]]; no character can jump higher than their own height, and heavy weapons reduce this considerably.



* RocketTagGameplay: [[JustifiedTrope Given that this is a more realistic take on swordplay]], combat amounts to who lands the killing blow first; in many cases, it's [[SingleStrokeBattle the first one]].

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* RocketTagGameplay: [[JustifiedTrope Given that this is a more realistic take on swordplay]], combat amounts to who lands the killing blow first; in many cases, it's [[SingleStrokeBattle the first one]]. The first game even requires the player to complete a NoDamageRun in order to face off against the TrueFinalBoss and view the GoldenEnding of their character.


* GunsAreWorthless: Hahaha, '''NO'''. The two gun-wielding characters are some of the toughest opponents you'll face. The only thing that makes it fair for the player is that both take a relatively long time to reload, and they're defenseless while they do it.

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* GunsAreWorthless: Hahaha, '''NO'''.'''[[AvertedTrope NO]]'''. The two gun-wielding characters are some of the toughest opponents you'll face. The only thing that makes it fair for the player is that both take a relatively long time to reload, and they're defenseless while they do it.


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* RocketTagGameplay: [[JustifiedTrope Given that this is a more realistic take on swordplay]], combat amounts to who lands the killing blow first; in many cases, it's [[SingleStrokeBattle the first one]].


* CombatPragmatist: Since the Bushido code is no longer enforced in this game, some fighters have a few cheap tricks up their sleeve. For example, Isohachi can startle his opponent by yelling loudly, making them drop their weapon for a moment and allowing him a free slash. Chihiro can throw a ''frog'' at the enemy, making a few female opponents (like Red Shadow, for one) freak out and giving [[PronounTrouble him]]/[[ShesAManInJapan her]] a very huge opening.



* TryingToCatchMeFightingDirty: Since the Bushido code is no longer enforced in this game, some fighters have a few cheap tricks up their sleeve. For example, Isohachi can startle his opponent by yelling loudly, making them drop their weapon for a moment and allowing him a free slash. Chihiro can throw a ''frog'' at the enemy, making a few female opponents (like Red Shadow, for one) freak out and giving [[PronounTrouble him]]/[[ShesAManInJapan her]] a very huge opening.


* Deconstruction: With the battle system, this game can be consider one for the FightingGame genre.

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* Deconstruction: {{Deconstruction}}: With the battle system, this game can be consider one for the FightingGame genre.

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* Deconstruction: With the battle system, this game can be consider one for the FightingGame genre.


* TeleportSpam: Sakaki, the last opponent in the Shainto storyling. Every time the player strikes, he is instantly teleported away from you. The catch is that every teleport places him closer to the character, and leaves him vulnerable for a few seconds.

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* TeleportSpam: Sakaki, the last opponent in the Shainto storyling.storyline. Every time the player strikes, he is instantly teleported away from you. The catch is that every teleport places him closer to the character, and leaves him vulnerable for a few seconds.


* TeleportSpam: Kannagisai. Every time the player strikes, he teleports out. The catch is that every teleport places him closer to the character, and leaves him vulnerable for a few seconds.

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* TeleportSpam: Kannagisai. Sakaki, the last opponent in the Shainto storyling. Every time the player strikes, he teleports out.is instantly teleported away from you. The catch is that every teleport places him closer to the character, and leaves him vulnerable for a few seconds.


* ChekhovsGunman: Mikado's sensei, Genyou Sakaki, is mentioned on the first game's worst ending. In the sequel, he's the FinalBoss (the one that counts) of the Shainto story side. The Narukagami princess also appears in the first game, being the girl that hands the characters their weapons on the character selection screen.

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* ChekhovsGunman: Mikado's sensei, Genyou Sakaki, is mentioned on in the first game's worst ending. In the sequel, he's the FinalBoss (the one that counts) of the Shainto story side. The Narukagami princess also appears in the first game, being the girl that hands the characters their weapons on the character selection screen.


* CaptainErsatz: Black Lotus is basically [[Franchise/{{Zorro}} Zorro]] minus the hat and born in Ireland.
* ChekhovsGunman: Mikado's sensei, Kannagisai, is mentioned on the first game's worst ending. In the sequel, he's the FinalBoss (the one that counts) of the Shainto story side. The "Last Kagami" girl also appears in the first game, in the select screen and without any plot relevance.

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* CaptainErsatz: Black Lotus is basically an Irish [[Franchise/{{Zorro}} Zorro]] minus the hat and born in Ireland.
that doesn't wear a hat.
* ChekhovsGunman: Mikado's sensei, Kannagisai, Genyou Sakaki, is mentioned on the first game's worst ending. In the sequel, he's the FinalBoss (the one that counts) of the Shainto story side. The "Last Kagami" girl Narukagami princess also appears in the first game, in being the select screen and without any plot relevance.girl that hands the characters their weapons on the character selection screen.



* LukeIAmYourFather: [[spoiler:Tatsumi]], the Shainto leader Hiragi Taina is your father!

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* LukeIAmYourFather: [[spoiler:Tatsumi]], the Shainto leader Hiragi Taina Daina is your father!

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