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Creator/{{Mattel}} produced most of the early home ports; their UsefulNotes/{{Intellivision}} port did so well, it became a pack-in for the Intellivision II. An Intellivision-exclusive sequel, ''Diner'', was developed at Creator/RealtimeAssociates (using levels from the unfinished game ''Franchise/MastersOfTheUniverse II''), and released in 1987. In this game, Peter Pepper has to kick balls of food so that they roll off platforms and down ramps to land on a plate, while avoiding or crushing the enemies.

to:

Creator/{{Mattel}} produced most of the early home ports; their UsefulNotes/{{Intellivision}} Platform/{{Intellivision}} port did so well, it became a pack-in for the Intellivision II. An Intellivision-exclusive sequel, ''Diner'', was developed at Creator/RealtimeAssociates (using levels from the unfinished game ''Franchise/MastersOfTheUniverse II''), and released in 1987. In this game, Peter Pepper has to kick balls of food so that they roll off platforms and down ramps to land on a plate, while avoiding or crushing the enemies.



A version for the UsefulNotes/GameBoy, titled ''[=BurgerTime=] Deluxe'', was released on 1991. This version is also available on that system's catalogue for the UsefulNotes/NintendoSwitch Online since 2023.

to:

A version for the UsefulNotes/GameBoy, Platform/GameBoy, titled ''[=BurgerTime=] Deluxe'', was released on 1991. This version is also available on that system's catalogue for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch Online since 2023.



In 2019, ''[=BurgerTime=] Party!'' was developed by Creator/XSEEDGames for the UsefulNotes/NintendoSwitch.

to:

In 2019, ''[=BurgerTime=] Party!'' was developed by Creator/XSEEDGames for the UsefulNotes/NintendoSwitch.Platform/NintendoSwitch.



** ''Ice Cream Factory'' adds Mr. Milk, Mr. Donut (who returns in the UsefulNotes/GameBoy ''[=BurgerTime=]'' as a giant), and Mr. Strawberry.

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** ''Ice Cream Factory'' adds Mr. Milk, Mr. Donut (who returns in the UsefulNotes/GameBoy Platform/GameBoy ''[=BurgerTime=]'' as a giant), and Mr. Strawberry.



* DolledUpInstallment: In TheEighties, Realtime Associates developed a fully-working prototype of a ''Franchise/MastersOfTheUniverse'' game for the UsefulNotes/{{Intellivision}}. Gameplay involved avoiding enemies while moving around a single screen in isometric view and kicking items to the bottom of the playarea. When the ''Masters of the Universe'' license didn't work out, the game was instead retooled as a ''[=BurgerTime=]'' sequel under official license from Data East: He-Man was replaced with Peter Pepper, the enemies were replaced with the series' signature sentient food, and the game was described as taking place in the titular diner rather than Eternia (though the latter change required surprisingly few alterations to the graphics). Despite the changes being mostly sprite swaps, ''Diner'' actually worked well as a ''[=BurgerTime=]'' sequel, keeping with the original's theme of forcing food items to the bottom of the screen and avoiding food enemies.

to:

* DolledUpInstallment: In TheEighties, Realtime Associates developed a fully-working prototype of a ''Franchise/MastersOfTheUniverse'' game for the UsefulNotes/{{Intellivision}}.Platform/{{Intellivision}}. Gameplay involved avoiding enemies while moving around a single screen in isometric view and kicking items to the bottom of the playarea. When the ''Masters of the Universe'' license didn't work out, the game was instead retooled as a ''[=BurgerTime=]'' sequel under official license from Data East: He-Man was replaced with Peter Pepper, the enemies were replaced with the series' signature sentient food, and the game was described as taking place in the titular diner rather than Eternia (though the latter change required surprisingly few alterations to the graphics). Despite the changes being mostly sprite swaps, ''Diner'' actually worked well as a ''[=BurgerTime=]'' sequel, keeping with the original's theme of forcing food items to the bottom of the screen and avoiding food enemies.



** The ending for ''[=BurgerTime=] Deluxe'' for the UsefulNotes/GameBoy has Peter able to crush a competing donut shop wanting to do Peter's burger place in.

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** The ending for ''[=BurgerTime=] Deluxe'' for the UsefulNotes/GameBoy Platform/GameBoy has Peter able to crush a competing donut shop wanting to do Peter's burger place in.
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Misplaced, moving to the correct tab


* NintendoHard: The original duo of arcade games accelerated in difficulty pretty quickly, with ''Ice Cream Factory'' requiring immense skill, mastery of its confusing control scheme, and reflexes just to pass the first level.

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Not-so-massive example crosswicking. There weren't many wicks to pick examples from. Also fixed several issues present in the page


A version for the UsefulNotes/GameBoy, titled ''[=BurgerTime=] Deluxe'', was released on 1991. This version is also available on that system's catalogue for the UsefulNotes/NintendoSwitch Online since 2023.



** ''Ice Cream Factory'' ads Mr. Milk, Mr. Donut (who returns in the UsefulNotes/GameBoy ''[=BurgerTime=]'' as a giant), and Mr. Strawberry.
** The sequel retained Mr. Hot Dog and added Cheap Cherry, Bad Banana, and Mugsy the Mug o' Root Beer.
** ''[=Burgertime=] Party!'' brought back Mr. Hot Dog, Mr. Pickle, Mr. Egg and Mr. Donut.

to:

** ''Ice Cream Factory'' ads adds Mr. Milk, Mr. Donut (who returns in the UsefulNotes/GameBoy ''[=BurgerTime=]'' as a giant), and Mr. Strawberry.
** The sequel retained retains Mr. Hot Dog and added adds Cheap Cherry, Bad Banana, and Mugsy the Mug o' Root Beer.
** ''[=Burgertime=] Party!'' brought brings back Mr. Hot Dog, Mr. Pickle, Mr. Egg and Mr. Donut.



** YoungerandHipper: In ''[=BurgerTime=] Party!'' Peter seems to be much younger and slimmer than his original version, though the art style borrowed from ''Cuphead'' might have contributed to it. Given about thirty years passed, this new Peter could be the original Peter Pepper's son/nephew, a "Peter Pepper Jr."
* EdibleAmmunition: Pepper.
** FireBreathingDiner: Red-Hot Peppers in ''[=BurgerTime=] Party!'' turn Pete into a fire-breathing character, unable to go up or down ladders but able to run back and forth to scorch foes if they're in front of him (scoring the same as if he dropped food onto them from above, but be careful: Peter's still vulnerable from enemies coming from behind/above/below).
* EndlessGame: As with most Golden Age arcade games, ''[=BurgerTime=]'' just keeps looping through the same stages, and the enemies eventually get ''ridiculously'' fast. Also played straight with ''Ice Cream Factory'', but averted with certain sequels/remakes.
** The ending for ''[=BurgerTime=] Deluxe'' for the UsefulNotes/GameBoy had Peter able to crush a competing donut shop wanting to do Peter's burger place in.
** ''[=BurgerTime=] Party!'' for the Switch had the four food items wanting to do in Peter due to them being parts of rejected hamburgers. They knock Peter into a shelf that causes various food items to spill onto THEM, and in the commotion, a new burger is made. Peter realizes this is the burger he's been looking for to put on his menu. [[spoiler: They're later behind the counter with Peter as hungry customers want that new burger, having implied they're now working with Peter.]]

to:

** YoungerandHipper: * DolledUpInstallment: In ''[=BurgerTime=] Party!'' TheEighties, Realtime Associates developed a fully-working prototype of a ''Franchise/MastersOfTheUniverse'' game for the UsefulNotes/{{Intellivision}}. Gameplay involved avoiding enemies while moving around a single screen in isometric view and kicking items to the bottom of the playarea. When the ''Masters of the Universe'' license didn't work out, the game was instead retooled as a ''[=BurgerTime=]'' sequel under official license from Data East: He-Man was replaced with Peter seems to be much younger Pepper, the enemies were replaced with the series' signature sentient food, and slimmer the game was described as taking place in the titular diner rather than his original version, though Eternia (though the art style borrowed from ''Cuphead'' might have contributed latter change required surprisingly few alterations to it. Given about thirty years passed, this new Peter could be the original Peter Pepper's son/nephew, graphics). Despite the changes being mostly sprite swaps, ''Diner'' actually worked well as a "Peter Pepper Jr."
''[=BurgerTime=]'' sequel, keeping with the original's theme of forcing food items to the bottom of the screen and avoiding food enemies.
* EdibleAmmunition: Pepper.
** FireBreathingDiner: Red-Hot Peppers in ''[=BurgerTime=] Party!'' turn Pete into
Peter Pepper is armed with a fire-breathing character, unable to go up or down ladders but able to run back and forth to scorch foes if they're in front of him (scoring pepper shaker, which can stun the same as if he dropped food onto them from above, but be careful: Peter's still vulnerable from enemies coming from behind/above/below).
chasing him for a brief time.
* EndlessGame: As with most Golden Age arcade games, ''[=BurgerTime=]'' just keeps looping through the same stages, and the enemies eventually get ''ridiculously'' fast. Also played straight with ''Ice Cream Factory'', but averted with certain sequels/remakes.
sequels/remakes. Namely:
** The ending for ''[=BurgerTime=] Deluxe'' for the UsefulNotes/GameBoy had has Peter able to crush a competing donut shop wanting to do Peter's burger place in.
** ''[=BurgerTime=] Party!'' for the Switch had has the four food items wanting to do in Peter due to them being parts of rejected hamburgers. They knock Peter into a shelf that causes various food items to spill onto THEM, and in the commotion, a new burger is made. Peter realizes this is the burger he's been looking for to put on his menu. [[spoiler: They're [[spoiler:They're later behind the counter with Peter as hungry customers want that new burger, having implied they're now working with Peter.]]]]
* FireBreathingDiner: Red-Hot Peppers in ''[=BurgerTime=] Party!'' turn Pete into a fire-breathing character, unable to go up or down ladders but able to run back and forth to scorch foes if they're in front of him (scoring the same as if he dropped food onto them from above, but be careful: Peter's still vulnerable from enemies coming from behind/above/below).
* FoodEatsYou: The game has the poor burger chef menaced by giant hot dogs, eggs, and pickle chips. Their slightest touch is instant death.
* GiantFood: The objective is to walk over giant buns, burgers, lettuce, and tomatoes, causing them to fall down platforms and make giant burgers.



* KillScreen: Level 28 is considered the killscreen. The baddies explode into manic hyperactivity, and if you survive for a nearly-impossible [[https://www.youtube.com/watch?v=o37PR-D9PQ0 90 seconds]], then freeze into agonising slow motion. The fast food you need to drop ''also'' goes paralytic. The stages are still beatable, but good luck watching food fall for hours per stage!



* PowerUpFood: Grabbing collectable food that appears (mysteriously) replenishes Peter's Pepper count by 1 or stuns enemies in the original game and ''Ice Cream Factory'' respectively.

to:

* PowerUpFood: PowerUpFood:
**
Grabbing collectable food that appears (mysteriously) replenishes Peter's Pepper count by 1 or stuns enemies in the original game and ''Ice Cream Factory'' respectively.


Added DiffLines:

* YoungerandHipper: In ''[=BurgerTime=] Party!'' Peter seems to be much younger and slimmer than his original version, though the art style borrowed from ''Cuphead'' might have contributed to it. Given about thirty years passed, this new Peter could be the original Peter Pepper's son/nephew, a "Peter Pepper Jr."
Is there an issue? Send a MessageReason:
None


** The ending for ''[=BurgerTime=] Deluxe'' for the GameBoy had Peter able to crush a competing donut shop wanting to do Peter's burger place in.

to:

** The ending for ''[=BurgerTime=] Deluxe'' for the GameBoy UsefulNotes/GameBoy had Peter able to crush a competing donut shop wanting to do Peter's burger place in.

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Using "Cuphead"-style art, BurgerTime Party! has Peter Pepper look younger and hipper, almost like Peter Jr.


** YoungerandHipper: In ''[=BurgerTime=] Party!'' Peter seems to be much younger and slimmer than his original version, though the art style borrowed from ''Cuphead'' might have contributed to it. Given about thirty years passed, this new Peter could be the original Peter Pepper's son/nephew, a "Peter Pepper Jr."



** FireBreathingDiner: Red-Hot Peppers in ''[=BurgerTime=] Party!'' turn Pete into a fire-breathing character, unable to go up or down ladders but able to run back and forth to scorch foes if they're in front of him (but be careful: he's still vulnerable from behind/above/below).

to:

** FireBreathingDiner: Red-Hot Peppers in ''[=BurgerTime=] Party!'' turn Pete into a fire-breathing character, unable to go up or down ladders but able to run back and forth to scorch foes if they're in front of him (but (scoring the same as if he dropped food onto them from above, but be careful: he's Peter's still vulnerable from enemies coming from behind/above/below).



** Averted (again) by some sequels which give the chef an ultimate goal, such as stomping a competing store that are sending its minis to sabotage Peter Pepper.

to:

** Averted (again) by some sequels which give the chef an ultimate goal, such as stomping a competing store that are sending its minis to sabotage Peter Pepper. Or trying to find the perfect burger to save his own burger place from bankruptcy [[spoiler: a fight among the enemies helps create this burger, and Peter then uses this to bring them over to work with him]].



** ''[=BurgerTime=] Party!'' takes it to new levels: pepper shakers add pepper (though if you have less than three, you have to wait for a timer to go red across the pepper box to gain another pepper too) and can be single or in a three-pack. Red-hot peppers let Peter burn enemies in front of him, chicken nuggets trap the enemies in nugget-like breading, tea in a cup slows down enemies, and cups of soda speed Peter up.

to:

** ''[=BurgerTime=] Party!'' takes it to new levels: pepper shakers add pepper (though if you have less than your max of three, you have to wait for a timer to go red across the pepper box to gain another pepper too) and can be single or in a three-pack. three-pack (to get you from completely out to fully loaded). Red-hot peppers let Peter burn enemies in front of him, him (but keep him from using ladders), chicken nuggets temporarily trap the enemies in nugget-like breading, tea in a cup slows down enemies, and cups of soda speed Peter up.

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In Burgertime Party! only pepper shakers give pepper, but the food can sometimes act on Peter or his enemies too.


** ''[=Burgertime=] Party!'' brought back Mr. Hot Dog, Mr. Pickle, Mr. Egg and Mr. Donut.



** FireBreathingDiner: Red-Hot Peppers in ''[=BurgerTime=] Party!'' turn Pete into a fire-breathing character, unable to go up or down ladders but able to run back and forth to scorch foes if they're in front of him (but be careful: he's still vulnerable from behind/above/below).



** The ending for ''[=BurgerTime=] Deluxe'' for the GameBoy had Peter able to crush a competing donut shop wanting to do Peter's burger place in.
** ''[=BurgerTime=] Party!'' for the Switch had the four food items wanting to do in Peter due to them being parts of rejected hamburgers. They knock Peter into a shelf that causes various food items to spill onto THEM, and in the commotion, a new burger is made. Peter realizes this is the burger he's been looking for to put on his menu. [[spoiler: They're later behind the counter with Peter as hungry customers want that new burger, having implied they're now working with Peter.]]



* TheJuggernaut: ''[=BurgerTime=] Party!'' has Mr. Donut able to run across the screen and even pepper doesn't stop him if he's running. Once he reaches the end of the "road" he stops and is stunned briefly.



* RespawningEnemies: Enemies respawn around the edges of the screen a few seconds after getting squashed, or from their final landing point after being dropped.

to:

** ''[=BurgerTime=] Party!'' takes it to new levels: pepper shakers add pepper (though if you have less than three, you have to wait for a timer to go red across the pepper box to gain another pepper too) and can be single or in a three-pack. Red-hot peppers let Peter burn enemies in front of him, chicken nuggets trap the enemies in nugget-like breading, tea in a cup slows down enemies, and cups of soda speed Peter up.
* RespawningEnemies: Enemies respawn around the edges of the screen a few seconds after getting squashed, or from their final landing point after being dropped. In ''[=BurgerTime=] Party!'' they come out of trash cans, so be careful about being near one if it's shaking--an enemy is about to come out.
Is there an issue? Send a MessageReason:
None


Creator/{{Mattel}} produced most of the early home ports; their UsefulNotes/{{Intellivision}} port did so well it became a pack-in for the Intellivision II. An Intellivision-exclusive sequel, ''Diner'', was developed at Creator/RealtimeAssociates (using levels from the unfinished game ''Franchise/MastersOfTheUniverse II''), and released in 1987. In this game, Peter Pepper has to kick balls of food so that they roll off platforms and down ramps to land on a plate, while avoiding or crushing the enemies.

to:

Creator/{{Mattel}} produced most of the early home ports; their UsefulNotes/{{Intellivision}} port did so well well, it became a pack-in for the Intellivision II. An Intellivision-exclusive sequel, ''Diner'', was developed at Creator/RealtimeAssociates (using levels from the unfinished game ''Franchise/MastersOfTheUniverse II''), and released in 1987. In this game, Peter Pepper has to kick balls of food so that they roll off platforms and down ramps to land on a plate, while avoiding or crushing the enemies.
Is there an issue? Send a MessageReason:
None


''Burger Time'' is a platform maze game by Creator/DataEast, originally released for arcades in 1982.

to:

''Burger Time'' ''[=BurgerTime=]'' is a platform maze game by Creator/DataEast, originally released for arcades in 1982.



Data East released two obscure follow-ups for arcades. ''Peter Pepper's Ice Cream Factory'', released in 1984, took away Peter's pepper shaker but let him crush enemies with scoops of ice cream before throwing them onto cones; it was rarely seen until it appeared with the original game on the CompilationRerelease ''Data East Arcade Classics''. ''Super Burger Time'', released in 1990, remixed the formula by introducing a much younger protagonist, even bigger levels, burgers of different sizes, new enemies that could now be combined with the burgers, and {{Boss Battle}}s.

to:

Data East released two obscure follow-ups for arcades. ''Peter Pepper's Ice Cream Factory'', released in 1984, took away Peter's pepper shaker but let him crush enemies with scoops of ice cream before throwing them onto cones; it was rarely seen until it appeared with the original game on the CompilationRerelease ''Data East Arcade Classics''. ''Super Burger Time'', [=BurgerTime=]'', released in 1990, remixed the formula by introducing a much younger protagonist, even bigger levels, burgers of different sizes, new enemies that could now be combined with the burgers, and {{Boss Battle}}s.



!!''Burger Time'' contans examples of:

to:

!!''Burger Time'' !!''[=BurgerTime=]'' contans examples of:



** ''Ice Cream Factory'' ads Mr. Milk, Mr. Donut (who returns in the UsefulNotes/GameBoy ''Burger Time'' as a giant), and Mr. Strawberry.

to:

** ''Ice Cream Factory'' ads Mr. Milk, Mr. Donut (who returns in the UsefulNotes/GameBoy ''Burger Time'' ''[=BurgerTime=]'' as a giant), and Mr. Strawberry.



* EndlessGame: As with most Golden Age arcade games, ''Burger Time'' just keeps looping through the same stages, and the enemies eventually get ''ridiculously'' fast. Also played straight with ''Ice Cream Factory'', but averted with certain sequels/remakes.

to:

* EndlessGame: As with most Golden Age arcade games, ''Burger Time'' ''[=BurgerTime=]'' just keeps looping through the same stages, and the enemies eventually get ''ridiculously'' fast. Also played straight with ''Ice Cream Factory'', but averted with certain sequels/remakes.
Is there an issue? Send a MessageReason:
None


* LevelAte: You're walking over giant hamburger parts.

to:

* LevelAte: You're walking over giant hamburger parts.parts or handling large scoops of ice cream as large as Peter Pepper himself.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InkblotCartoonStyle: ''[=BurgerTime=] Party!'' uses an art style reminiscent of Inkblot albeit with modern color, with RubberHoseLimbs, PieEyes, round head and body of Peter Pepper, and WhiteGloves of the enemies, most likely to capitalize on the popularity of ''VideoGame/{{Cuphead}}''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


In 2019, ''[=BurgerTime=] Party!'' was developed by Creator/XSEEDGames for the UsefulNotes/NintendoSwitch.
Is there an issue? Send a MessageReason:
None


In 2008, Namco released ''[=BurgerTime=] Delight'' for mobile phones. Monkey Paw Games remade the game in 2011 as ''[=BurgerTime=] World Tour''.

to:

In 2008, Namco released ''[=BurgerTime=] Delight'' for mobile phones. Monkey Paw Games remade the game in 2011 as ''[=BurgerTime=] World Tour''.Tour'', but it was removed from digital storefronts in April of 2014 when their license agreement expired.

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