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** Hank drives a t''ank''.



** Willow gets her name from the black willows found in swamps, being a swamp monster herself.
** Gray is black and white in color. When black and white are mixed, you get Gray.
** Doug serves hot dogs.
** Chuck's name comes from the ''chu chu'' noise a train makes.



** Chester is a jester.



** Colonel Ruffs is a dog.
** Belle is inspired from an actual bandit, Belle Starr, whose last name just so happens to be Starr like in "Starr Park".

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** Colonel Ruffs is a dog.
** Belle is inspired from an actual bandit, Belle Starr, whose last name just so happens to be Starr like in "Starr Park". Likewise, Sam's name comes from Belle Starr's husband Sam Starr, and Pearl's name comes from Belle Starr's daughter Pearl Starr.


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** Eve is a mother. In Hebrew, "Eve" means "source of life," which is where the Eve from Literature/TheBible was also named after.
** Buster works at a cinema and his name comes from block''buster''.
** Cordelius' name comes from the Cordyceps fungi.


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** One of Chester's possible Supers, Jawbreaker, stuns enemies for a second.
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** The castle from Season 8: Once Upon a Brawl has a lot. Yes, graffiti tags in '' a fairytale castle ''.

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** The castle from Season 8: Once Upon a Brawl has a lot. Yes, graffiti tags in on '' a fairytale castle ''.
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** In [[https://pbs.twimg.com/media/F5HpIJdXgAArEv5?format=jpg&name=medium the loading screen for the Brawl Academy skin set]], some tags are visible on the lockers, likely written by Stu, EMZ and Chester [[labelnote:note]] Appears to be shortened to "Ches"[[/labelnote]] respectively.
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* [[SugarBowl Candyland]]

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* [[SugarBowl [[LevelAte Candyland]]




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* [[TheWildWest Back to Ranger Ranch]]
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* '''Normal Events:''' These events are part of everyday rotation. Gem Grab, Showdown, and Brawl Ball are all permanent while Bounty, Heist, Hot Zone, and Knockout rotate between each other.

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* '''Normal Events:''' Events''': These events are part of everyday rotation. Gem Grab, Showdown, and Brawl Ball are all permanent while Bounty, Heist, Hot Zone, and Knockout rotate between each other.



* ColorCodedForYourConvenience: You're always colored green. Allies, their attacks, and your attacks are always colored blue, and enemies and their attacks are always colored red. For Duo Showdown, teams are labelled with different colours even when they die, showing up in the kill indicator. [As of now, the colours are red, yellow, pink and blue for the other teams.]

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* ColorCodedForYourConvenience: You're always colored green. Allies, their attacks, and your attacks are always colored blue, and enemies and their attacks are always colored red. For Duo Showdown, teams are labelled with different colours even when they die, showing up in the kill indicator. [As As of now, the colours are red, yellow, pink and blue for the other teams.]
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* [[AthleticArenaLevel [The Stunt Show]]

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* [[AthleticArenaLevel [The The Stunt Show]]
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* The Biodome
* The Stunt Show

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* [[GardenOfEvil The Biodome
Biodome]]
* The [[AthleticArenaLevel [The Stunt ShowShow]]
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* AWildRapperAppears: [[SubvertedTrope Subverted]] in Season 13, The Deep Sea Brawl, where Fang and Colt were shown on the loading screen [[https://cdnb.artstation.com/p/assets/images/images/052/324/051/large/ocellus-services-02.jpg?1659514263 posing like rappers on a stereotypical 90s album cover]] along with a with 90's fashioned HipHop song as the lobby theme with record scratches to boot. However, sadly, they were never shown actually spitting rhymes in any promotional material.
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* DevelopersForesight: Some environment will have their appearance altered depends on what brawler you're playing. For sample: Mandy and Chester won't appear at the top of the Candyland if either of them is the brawler you're playing as.

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* DevelopersForesight: Some environment will have their appearance altered depends on what brawler you're playing. For sample: Mandy and Chester won't appear at the top of the Candyland environment if either of them is the brawler you're playing as.
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* DevelopersForesight: Some environment will have their appearance altered depends on what brawler you're playing. For sample: Mandy and Chester won't appear at the top of the Candyland if either of them is the brawler you're playing as.
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* [[EternalEngine Robot Factory]]]

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* [[EternalEngine Robot Factory]]]Factory]]
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* Robot Factory

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* [[EternalEngine Robot FactoryFactory]]]

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Recent patch changed current Community Events, reintroducing Takedown and Wipeout to the pool. New season announced but not in progress, added anyway.



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* [[EnchantedForest Enchanted Woods]]



* '''Community Events''': Events that are voted in by the community, two are in rotation at any given time. As of the Rumble Jungle season, those are the Duels and Volley Brawl modes.

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* '''Community Events''': Events that are voted in by the community, two are in rotation at any given time. As of the Rumble Jungle season, most recent patch, those are the Duels Takedown and Volley Brawl Wipeout modes.



** '''Wipeout''': Good old fashioned 3v3 Team Deathmatch. First team to get 10 kills wins. Uses "Takedown" to denote kills, but shouldn't be confused with the Takedown Event.
** '''Takedown''': 10 Players, 1 boss robot. The winner is whoever dealt the most damage to the boss.



** '''Wipeout''': Good old fashioned 3v3 Team Deathmatch. First team to get 10 kills wins.
** '''Takedown''': 10 Players, 1 boss robot. The winner is whoever dealt the most damage to the boss.
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* ChristmasEpisode: Brawlidays, the Christmas event, occurs each December, giving festive skins to the game. To boot, they have made [[https://www.youtube.com/watch?v=KLfqHkyxDVM not one]], [[https://www.youtube.com/watch?v=QXiiG7H7gR4not two,]] [[https://www.youtube.com/watch?v=GVWLG1Z9B1Y not even three,]] [[https://www.youtube.com/watch?v=Od28DKIU60o but FOUR entire Christmas short animations]]. However, you'd be forgiven for thinking that fourth one takes place in a snowy winter wonderland while it actually takes place in Candyland, which doesn't feel festive at all.
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* [[HalloweenEpiosde Ghost Station]]

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* [[HalloweenEpiosde [[HalloweenEpisode Ghost Station]]
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Throughout the game's run (starting from May 2020), there have been various seasons, [[AnachronismStew all with different themes]]. These seasons (in order) are:

* [[ArabianNightsDays Tara's Bazaar]]
* [[{{Kaiju}} Summer of Monsters]]
* [[AmusementParkOfDoom Welcome to Starr Park]]
* [[ChristmasEpisode Holiday Getaway]]
* [[SpaceEpisode The Starr Force]]
* [[TheWildWest The Goldarm Gang]]
* [[KidsLoveDinosaurs Jurassic Splash]]
* [[FairytaleEpisode Once Upon a Brawl]]
* [[TheShowGoesHollywood Brawlywood]]
* [[RolePlayingGame Year Of the Tiger]]
* The Biodome
* The Stunt Show
* [[UnderTheSea The Deep]] [[PaintballEpisode Sea Brawl]]
* Robot Factory
* [[HalloweenEpiosde Ghost Station]]
* [[SugarBowl Candyland]]
* [[FilmNoir Mystery At the Hub]]
* [[JungleJapes Rumble Jungle]]
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* BadassNative: Bo is this, through and through. Sadly, the same can't be said for [[{{Cloudcuckoolander}} Nita and Leon]].
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Consistency


* '''Limited Time Events''':

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* '''Limited Time Events''':Events''': Events that are only available as part of a seasonal event, like the Christmas Brawlidays event.



* '''Retired Events''':

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* '''Retired Events''':Events''': Events that have, for one reason or another, been removed from the game and haven't been heard since.

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Some cleanup. Chuck Cunningham Syndrome misused, removed. Rewards Pass added. Main gamemode section condensed into folder. Added retired events for history/documentation. Event classification has slightly changed with introduction of Community Events, see the Rumble Jungle patch notes: https://supercell.com/en/games/brawlstars/blog/release-notes/rumblejungle-patch-notes/


There are a total of 10 game modes in rotation with 5-6 on display at a time. The game modes are "Gem Grab", "Showdown", "Brawl Ball", "Robo Rumble", "Boss Fight","Super City Rampage", "Big Game", "Bounty", "Heist", and "Siege", with different map layouts every day. Most of these modes are played with two teams of 3 players, with certain exceptions.

* '''Normal Events'''

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There are a total of 10 game modes (called Events) in rotation with 5-6 6 on display at a time. The game modes are "Gem Grab", "Showdown", "Brawl Ball", "Robo Rumble", "Boss Fight","Super City Rampage", "Big Game", "Bounty", "Heist", and "Siege", time, with different map layouts every day. Most of these modes are played with two teams of 3 players, with certain exceptions.

exceptions. On weekends, a Special Event appears that isn't worth trophies but has a mission associated with it. These Events are:

[[folder:Events]]
* '''Normal Events'''Events:''' These events are part of everyday rotation. Gem Grab, Showdown, and Brawl Ball are all permanent while Bounty, Heist, Hot Zone, and Knockout rotate between each other.



*** '''Showdown+''': A higher stakes version of Solo Showdown designed to discourage teaming. Each kill gives you 2 additional trophies (with a max possible total of 18), but being killed costs you 2 trophies more.



** '''Siege''': Two teams collect Bolts scattered about the map, which are then fed to their IKE turret to build an assault robot meant to destroy the enemy turret. The robot's HP is Always the same, but it becomes stronger and faster depending on how many bolts are collected.



* '''[=Special=] Events''':

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* '''Community Events''': Events that are voted in by the community, two are in rotation at any given time. As of the Rumble Jungle season, those are the Duels and Volley Brawl modes.
** '''Duels''': The only two player mode in the game. You pick a team of three brawlers, and have to defeat your enemy's team. Once a brawler is defeated, players go back to their spawn points, but the loser moves on to their next brawler. Like in Knockout, ties are broken by having gas close in on players.
** '''Volley Brawl''': Players throw a giant volleyball back and forth between teams by standing in a designated area. The position of this area is determined by the position of the teams.
** '''Basket Brawl''': Players have to score points by throwing a basketball inside of the enemy team's moving basket. Landing a throw from inside the semicircle awards 2 points, landing one from outside of it (only possible with a Super Attack) awards 3. The team who reaches 5 points first wins.
** '''Hunters''': A solo only variant of Showdown with a major twist. There are no boxes containing Power Cubes, and everyone can respawn. The first player to get 6 eliminations wins.
* '''[=Special=] Events''':Events''': Weekend events that don't yield trophies but still contribute to missions.



** '''Super City Rampage''': 3 players team up against [[{{Kaiju}} a huge Godzilla-like monster who’s attacking the city]]. It must be beaten before it destroys all buildings.



** '''Duels:''' The only two player mode in the game. You pick a team of three brawlers, and have to defeat your enemy's team. Once a brawler is defeated, players go back to their spawn points, but the loser moves on to their next brawler. Like in Knockout, ties are broken by having gas close in on players.
** '''Volley Brawl''': Players throw a giant volleyball back and forth between teams by standing in a designated area. The position of this area is determined by the position of the teams.
** '''Basket Brawl''': Players have to score points by throwing a basketball inside of the enemy team's moving basket. Landing a throw from inside the semicircle awards 2 points, landing one from outside of it (only possible with a Super Attack) awards 3. The team who reaches 5 points first wins.



** '''Present Plunder/Trophy Thief''': A CaptureTheFlag style game mode. Near both team spawn points is a trophy. Take the enemy trophy to your base two times to win. Used to be a Christmas game mode called "Present Plunder".

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** '''Present Plunder/Trophy Thief''': A CaptureTheFlag style game mode. Near both team spawn points is a trophy. Take the enemy trophy to your base two times to win.
* '''Retired Events''':
** '''Siege''': Two teams collect Bolts scattered about the map, which are then fed to their IKE turret to build an assault robot meant to destroy the enemy turret. The robot's HP is Always the same, but it becomes stronger and faster depending on how many bolts are collected.
** '''Bot Drop''': Teams must collect 8 Bolts to win the match, which can only be dropped by robots that start spawning throughout the match that are hostile to both teams.
** '''Wipeout''': Good old fashioned 3v3 Team Deathmatch. First team to get 10 kills wins.
** '''Takedown''': 10 Players, 1 boss robot. The winner is whoever dealt the most damage to the boss.
** '''Lone Star''': An Event that plays as a mix between Bounty and Showdown, just like Bounty there are respawns and the bounty star system/win condition and like Showdown it's a 10 player free-for-all.
** '''Payload''': Each team has a cart that must be pushed to the other team's side to
win. Used The carts act like walls, blocking shots, and will destroy anything in its path that isn't a Brawler.
** '''Super City Rampage''': 3 players team up against [[{{Kaiju}} a huge Godzilla-like monster who’s attacking the city]]. It must be beaten before it destroys all buildings.
** '''Last Stand''': 3 players team up with an [=AI=]-controlled 8-Bit, and must protect him from incoming robots. Over time, 8-Bit shuts down and needs
to be a Christmas game mode called "Present Plunder".
reset with one of the limited coins that have spawned around the map. Collecting one boots him back up, has him place his damage booster, and fully heals him. Players win by surviving 2 minutes.
[[/folder]]



* ChuckCunninghamSyndrome: Takedown and Lone Star were actual modes in 2019, Lone Star being a hybrid of Bounty and Solo Showdown, and Takedown being somewhat like Boss Fight, but the goal being to deal as much damage to the boss as possible. However, in January 2020, the developers decided to remove the two gamemodes "for a while". Ever since then, nothing has ever been said about them, even after an entire year of disappearance. Other than the maps and wiki pages on said game's wiki, the two gamemodes are as good as gone and forgotten, never to be mentioned again and only remembered by older players who probably won't bring it up often.
** Subverted on 24th April 2021, when Lone Star came back for the first time since its removal, and 8th May 2021, when Takedown was returned. Now, both modes rotate once every 2 weeks, allowing players old and new to play these modes. But THEN fell into place when they both stopped rotating too.
** To a lesser extent, Present Plunder was rebranded as Trophy Thieves and was played as a Summer Mode.


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* RewardsPass: The Brawl Pass, natch. Unlike most other examples, only the free version provides the game's premium currency, plus the free version also has rewards on every stage. In fact, the free Brawl Pass has much more practical rewards in the form of Credits, Power Points, and Gold over the paid version's primarily cosmetic offerings outside of that season's Brawler.

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** '''Duels:''' The only two player mode in the game. You pick a team of three brawlers, and have to defeat your enemy's team. Once a brawler is defeated, players go back to their spawn points, but the loser moves on to their next brawler. Like in Knockout, ties are broken by having gas close in on players.


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** '''Duels:''' The only two player mode in the game. You pick a team of three brawlers, and have to defeat your enemy's team. Once a brawler is defeated, players go back to their spawn points, but the loser moves on to their next brawler. Like in Knockout, ties are broken by having gas close in on players.
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* AGoodNameForARockBand: We have the Bad Randoms, a PunkRock band.


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* PunkRock: The genre of the fictional band, Bad Randoms.


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** Stu is this to Janet and Bonnie.
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* AllBikersAreHellsAngels: The Retropolis Trio are a gang of outlaw bikers who wear leather jackets and are rough and tough.
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[[caption-width-right:350:Cacti, crows and bats... What a fight! [[note]] (From left to right: Colt, Shelly, Poco, Spike, Crow and Mortis) [[/note]]]]
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** The castle from Season 8: Once Upon a Brawl has a lot. Yes, graffiti tags in *a fairytale castle*.

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** The castle from Season 8: Once Upon a Brawl has a lot. Yes, graffiti tags in *a '' a fairytale castle*.castle ''.
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** The castle from Season 8: Once Upon a Brawl has a lot. Yes, graffiti tags in *a fairytale castle**.

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** The castle from Season 8: Once Upon a Brawl has a lot. Yes, graffiti tags in *a fairytale castle**.castle*.
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* GenericGraffiti:
** The castle from Season 8: Once Upon a Brawl has a lot. Yes, graffiti tags in *a fairytale castle**.
** Otis leaves these around, being a graffiti artist. [[https://pbs.twimg.com/media/FWA_XXBWQAEdXBD.jpg:large See for yourself]].

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Duels have been a permanent rotating event since the Candyland update. https://blog.brawlstars.com/blog/release-notes/candyland-update-release-notes.html


** '''Duels:''' The only two player mode in the game. You pick a team of three brawlers, and have to defeat your enemy's team. Once a brawler is defeated, players go back to their spawn points, but the loser moves on to their next brawler. Like in Knockout, ties are broken by having gas close in on players.



** '''Duels:''' The only two player mode in the game. You pick a team of three brawlers, and have to defeat your enemy's team. Once a brawler is defeated, players go back to their spawn points, but the loser moves on to their next brawler. Like in Knockout, ties are broken by having gas close in on players.

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** '''Duels:''' The only two player mode in the game. You pick a team of three brawlers, and have to defeat your enemy's team. Once a brawler is defeated, players go back to their spawn points, but the loser moves on to their next brawler. Like in Knockout, ties are broken by having gas close in on players.


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** '''Duels:''' The only two player mode in the game. You pick a team of three brawlers, and have to defeat your enemy's team. Once a brawler is defeated, players go back to their spawn points, but the loser moves on to their next brawler. Like in Knockout, ties are broken by having gas close in on players.
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whoops reversed them in original edit


* ChuckCunninghamSyndrome: Takedown and Lone Star were actual modes in 2019, Takedown being a hybrid of Bounty and Solo Showdown, and Lone Star being somewhat like Boss Fight, but the goal being to deal as much damage to the boss as possible. However, in January 2020, the developers decided to remove the two gamemodes "for a while". Ever since then, nothing has ever been said about them, even after an entire year of disappearance. Other than the maps and wiki pages on said game's wiki, the two gamemodes are as good as gone and forgotten, never to be mentioned again and only remembered by older players who probably won't bring it up often.

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* ChuckCunninghamSyndrome: Takedown and Lone Star were actual modes in 2019, Takedown Lone Star being a hybrid of Bounty and Solo Showdown, and Lone Star Takedown being somewhat like Boss Fight, but the goal being to deal as much damage to the boss as possible. However, in January 2020, the developers decided to remove the two gamemodes "for a while". Ever since then, nothing has ever been said about them, even after an entire year of disappearance. Other than the maps and wiki pages on said game's wiki, the two gamemodes are as good as gone and forgotten, never to be mentioned again and only remembered by older players who probably won't bring it up often.

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Clarification on Big Game mechanics, added information to and reformatted some existing tropes, added Mook Maker


** '''Big Game''': 5 players go up against a [[EliteMook powered up player,]] known as the Boss. The Boss has a ton of health that depletes over time. If defeated within 2 minutes, the other 5 Brawlers win. Otherwise, the Big Brawler wins.

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** '''Big Game''': 5 players go up against a [[EliteMook powered up player,]] known as the Boss. Big Brawler. The Boss has a ton of health that depletes over time. Big Brawler is appropriately massive, and is given buffs to their health, damage, and reload speed. If the Big Brawler is defeated within 2 minutes, the other 5 Brawlers win. Otherwise, the Big Brawler wins.



* BarrierWarrior: Buster and Gus, though in very different ways.
** Buster's Super deploys a [[AttackReflector reflecting screen]] from his projector that blocks enemy shots or otherwise acts as a wall to projectiles.
** Gus' Super can either be quickfired to give it to himself or aimed to give to a teammate, giving them a personal shield that has more health the higher power Gus is and decays over time. The shield effectively acts as overheal, as getting hit will still activate any relevant effects such as Super generation or Jacky's Counter Crush.



* CombatMedic: Poco deals low damage and has a short ranged AOE attack, his Super heals allies. In fact, he is probably the most healer orientated brawler. His gadget either heals you over time, or removes all ailments like slowing, stuns, damage over time, and gives you immunity!
** When he gets access to his Star Power, he can heal without the need for the Super.
* ChuckCunninghamSyndrome: Takedown and Lone Star were actual modes in 2019, Takedown being a hybrid of Bounty and Solo Showdown, and Takedown being somewhat like Boss Fight, but the goal being to deal as much damage to the boss as possible. However, in January 2020, the developers decided to remove the two gamemodes "for a while". Ever since then, nothing has ever been said about them, even after an entire year of disappearance. Other than the maps and wiki pages on said game's wiki, the two gamemodes are as good as gone and forgotten, never to be mentioned again and only remembered by older players who probably won't bring it up often.

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* CombatMedic: Several of the Support class brawlers classify, albeit in different ways.
**
Poco deals low damage and has a short ranged AOE attack, mid-ranged spread attack that can pierce, but his Super exclusively heals allies. In fact, he is probably the most healer orientated brawler. His gadget either heals you over time, or removes all ailments like slowing, stuns, damage over time, and gives you immunity!
**
immunity for a while. When he gets access to his Star Power, Powers, he can either heal without the need for the with his basic attack or damage with his Super.
** Gus's method of healing is a lot more niche, but makes him great at synergizing with Assassin and Tank characters who fight enemies up close. As Gus attacks, he fills a Spirit Meter that takes three hits to fill and activates on the fourth. When he hits someone a fourth time it spends the Spirit Meter and drops a ghost where they got hit, which ally brawlers can pick up for healing. One of his Star Powers outright ''doubles'' the healing of the ghosts, which at the power levels you would get it at means increasing the healing per ghost to between 2200-2400 health.
** Pam's Super places down a turret with a constant healing [=AoE=], healing allies inside it until it's either taken out or another one is placed. One of her Gadgets allows her to burst heal, and one of her Star Powers heals her and nearby allies when she hits an enemy.
** Byron is notable among the Support brawlers for being the only character able to hit his own teammates to heal them, Poco and Lola's Star Powers notwithstanding. Byron's shots inflict either regeneration or poison depending on who they hit, and since the damage/healing uses the same number, increases Byron's healing when his damage is buffed.
* ChuckCunninghamSyndrome: Takedown and Lone Star were actual modes in 2019, Takedown being a hybrid of Bounty and Solo Showdown, and Takedown Lone Star being somewhat like Boss Fight, but the goal being to deal as much damage to the boss as possible. However, in January 2020, the developers decided to remove the two gamemodes "for a while". Ever since then, nothing has ever been said about them, even after an entire year of disappearance. Other than the maps and wiki pages on said game's wiki, the two gamemodes are as good as gone and forgotten, never to be mentioned again and only remembered by older players who probably won't bring it up often.



* FlunkyBoss: Brawlers that can summon minions, such as Penny's Old Lobber, Jessie's Scrappy, or Nita's Big Baby Bear can become this in Big Game, as the minions gain the same power boost as the Big Brawler that summoned them.

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* FlunkyBoss: Brawlers that can summon minions, such as Penny's Old Lobber, Jessie's Scrappy, or Nita's Big Baby Bear can become this in Big Game, as the minions gain the same power boost as the Big Brawler that summoned them.them, though not to the same extent.



** Tick is an insane example of this. For a brawler that can simply deny area with a few shots and some mines that take fairly long time to disappear, he will melt if someone attacks him. He barely goes over 3000 health at power 9!

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** Tick is an insane extreme example of this. For a brawler that can simply deny area with a few shots and some mines that take fairly long time to disappear, he will melt if someone attacks him. He barely goes over 3000 health at power 9!



* [[https://tvtropes.org/pmwiki/pmwiki.php/Main/Overheating Overheating]]: Most brawlers have a limited ammo pool that recharges, so you have a limited number of shots to fire before automatically reloading. This is especially prominent with [[PlayingWithFire Amber]] who has a single ammo bar that continually goes down when holding down [[IncrediblyLamePun fire]] and recharges shortly after she stops attacking, contrary to the 3 ammo bars most others have. Averted with Carl, who "recharges" his attack by having it return to him like a boomerang, allowing him to throw it near a wall and constantly regenerate it.

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* [[https://tvtropes.org/pmwiki/pmwiki.php/Main/Overheating Overheating]]: MookMaker: Mr. P's Super, a Porter base that constantly spawns small Porter allies to attack enemies.
* {{Overheating}}:
Most brawlers have a limited ammo pool that recharges, so you have a limited number of shots to fire before automatically reloading. This is especially prominent with [[PlayingWithFire Amber]] who has a single ammo bar that continually goes down when holding down [[IncrediblyLamePun fire]] and recharges shortly after she stops attacking, contrary to the 3 ammo bars most others have. Averted with Carl, who "recharges" his attack by having it return to him like a boomerang, allowing him to throw it near a wall and constantly regenerate it.



* PinballProjectile: Jessie, Col. Ruffs, Belle and Rico have weapons that do this. Rico's and Col. Ruffs' bounces off walls, whereas Jessie's and Belle's bounces off enemies and home onto the nearest target.

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* PinballProjectile: Jessie, Col. Ruffs, Belle and Rico have weapons or Gadgets that do this. Rico's this, and Col. Bibi's Super is a massive version. Rico and Ruffs' attack, Bibi's Super, and Belle's Gadget bounces off walls, whereas Jessie's Jessie and Belle's attack bounces off enemies and home onto the nearest target.



* SupportPartyMember: Max is an offensive buffer that uses her Super to buff her allies' speed. An [[MightyGlacier 8-BIT]] isn't so scary from far away, right? Consider him charging you at Mach 2.

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* SupportPartyMember: An entire subset of brawlers, appropriately dubbed Support. Don't let the role get your guard down though, as all of them can still fight to a good capacity and can still reliably take out other brawlers.
**
Max is an offensive buffer that uses her Super to buff her allies' speed. An [[MightyGlacier 8-BIT]] isn't so scary from far away, right? Consider him charging you at Mach 2.2.
** [[HeroicDog Ruffs]] (formerly Colonel Ruffs) can call down care packages to permanently buff his teammates until their next respawn. These care packages are called in the form of an airdrop, and can be used to hit enemies too.
** Gene's method of support is pulling enemies closer with his Super. Seems okay at best, but the real benefit of it is that the hand that's fired to grab somebody can ''go through walls'', breaking said walls as the hapless brawler gets pulled toward him and likely the rest of his team. [[HoistByHisOwnPetard Just make sure you don't grab someone who actually wants to be that close, though.]]



* StoneWall: Nita has an decent health bar but low damage. When she uses her Super she effectively doubles her health. And Big Baby Bear both SHARES this health bar, and when she obtains her Star Power, both of them HEAL each other when attacking.

to:

* StoneWall: {{Averted}} with most Tanks, due to their attacks having range issues more than damage issues, and very easily demolishing anything that gets within range. However, this is actually PlayedStraight with a non-Tank character:
**
Nita has an above average health and does decent damage, but is easily outclassed in that regard, especially in the Damage Dealer class. What she has instead is her deployable Super, [[BearsAreBadNews Big Baby Bear]]. The bear has the same max health bar as the Nita that summoned it, but low damage. When she uses her Super she effectively doubles her health. And always knows where the enemy is and slowly walks towards them, swiping at them when it gets within melee range. Nita can also use a Gadget and Star Power to specifically play into this trope, using the Faux Fur Gadget for temporary damage reduction for the bear, and the Bear With Me Star Power that lets Nita and Big Baby Bear both SHARES this health bar, and when she obtains her Star Power, both of them HEAL heal each other when attacking.they attack.

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