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Trope was cut/disambiguated due to cleanup
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** [[ArcherArchetype Bowmen]] deal mediocre damage, but have good range, accuracy and speed
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** [[ArcherArchetype Bowmen]] Bowmen deal mediocre damage, but have good range, accuracy and speed
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* MemeticHandGesture: The Druid gives his bear a bro fist.
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Blade On A Stick has been disambiguated
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* BladeOnAStick: The spear is one of the 9 weapon types.
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** [[BladeOnAStick Spearmen]] boast [[GlassCannon good damage and good agility, but are more fragile]]
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** [[BladeOnAStick Spearmen]] Spearmen boast [[GlassCannon good damage and good agility, but are more fragile]]
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Dewicked trope
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* BareYourMidriff: Both the heroes and many mercenaries of either sex.
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An Axe To Grind is no longer a trope
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** There are also cases where the very nature of certain monsters is strange, hindering the player's ability to fight it. For example, there's a high level monster that is treated as simultaneously an [[AnAxeToGrind axe-wielder]] and a ranger, allowing it to strike the middle row of the player's formation, and strike the entire row; however, it's immune to the Elementalist's magics, which target melee characters. (Axe-specific nerfs do work, however.)
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** There are also cases where the very nature of certain monsters is strange, hindering the player's ability to fight it. For example, there's a high level monster that is treated as simultaneously an [[AnAxeToGrind axe-wielder]] axe-wielder and a ranger, allowing it to strike the middle row of the player's formation, and strike the entire row; however, it's immune to the Elementalist's magics, which target melee characters. (Axe-specific nerfs do work, however.)
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** {{A|nAxeToGrind}}xemen [[MightyGlacier deal lots of damage and can take many hits, but are slow]].
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** {{A|nAxeToGrind}}xemen Axemen [[MightyGlacier deal lots of damage and can take many hits, but are slow]].
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None
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* WeaponOfChoice: Nine to choose from, and every character except the hero has his or her favourite:
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* WeaponOfChoice: WeaponBasedCharacterization: Nine to choose from, and every character except the hero has his or her favourite:
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Up To Eleven is a defunct trope
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* NonCombatEXP: The Experience you get by fighting is just a tiny slice of all the exp you can gain.Complete a quest, even if it just requires you to go from point A to point B?You get 10% closer to your next level, up to 3 times a day. You go fishing?Another bonus.Send your mercenaries on a quest on their own?They all gain exp.People arrive at your guild's town?Free exp for all the guild mates.Your guild finishes a collective crafting project?You watch two friends duke it out at the Colosseum?Make friends with a roaming mercenary?Go fishing?Dismantle equipment?'''All of these tasks give experience!'''You even get free experience[[UpToEleven by going away from the keyboard and then coming back to the game!]]
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* NonCombatEXP: The Experience you get by fighting is just a tiny slice of all the exp you can gain.Complete a quest, even if it just requires you to go from point A to point B?You get 10% closer to your next level, up to 3 times a day. You go fishing?Another bonus.Send your mercenaries on a quest on their own?They all gain exp.People arrive at your guild's town?Free exp for all the guild mates.Your guild finishes a collective crafting project?You watch two friends duke it out at the Colosseum?Make friends with a roaming mercenary?Go fishing?Dismantle equipment?'''All of these tasks give experience!'''You even get free experience[[UpToEleven experience by going away from the keyboard and then coming back to the game!]]game!
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* TacticalRockPaperScissors: Brought UpToEleven. Pretty much every mercenary has his or her strong and weak points.Some strengthen ranged units, some can block the enemy mages, some can heal statuses, others just hit hard but are susceptible to magic, and that's only to name a few.
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* TacticalRockPaperScissors: Brought UpToEleven. Pretty much every mercenary has his or her strong and weak points.Some strengthen ranged units, some can block the enemy mages, some can heal statuses, others just hit hard but are susceptible to magic, and that's only to name a few.
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Simple Staff has been disambiguated
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** [[SimpleStaff Mages]] are, expectedly, [[SquishyWizard pretty squishy]], but have arsenals of powerful spells to compensate for it.
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** [[SimpleStaff [[MagicStaff Mages]] are, expectedly, [[SquishyWizard pretty squishy]], but have arsenals of powerful spells to compensate for it.
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Dewicked trope
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* LoadsAndLoadsOfCharacters: Basically every few months we get one more mercenary, that most people might just add to their formation just for the hell of it.
** As of the Rin patch here are your choices
** main characters (staff, sword, axe, spear, powersaw, gun, cannon, bow, and instrument)
** Sword mercenaries( swordsman, pirate, lady knight, champion, valkyrie, and warlord)
** Axe mercenaries ( Druid, viking, northern viking, Tarkan, beast trainer)
** Staff mercenaries( witch, sorceress, monk, princess, oracle, shaman)
** Bow mercenaries ( prophet, archer, dark archer, empress, and hwarang)
** Gun mercenaries ( inventor, jannissary, gunner, and sheriff )
** Spear mercenaries( spartan, spearman, and general )
** PowerSaw mercenaries( Punisher and Puppeteer)
** Instrument mercenaries ( minstrel and vampire)
** Cannon mercenaries ( artillery man, and cannoneer)
** As of the Rin patch here are your choices
** main characters (staff, sword, axe, spear, powersaw, gun, cannon, bow, and instrument)
** Sword mercenaries( swordsman, pirate, lady knight, champion, valkyrie, and warlord)
** Axe mercenaries ( Druid, viking, northern viking, Tarkan, beast trainer)
** Staff mercenaries( witch, sorceress, monk, princess, oracle, shaman)
** Bow mercenaries ( prophet, archer, dark archer, empress, and hwarang)
** Gun mercenaries ( inventor, jannissary, gunner, and sheriff )
** Spear mercenaries( spartan, spearman, and general )
** PowerSaw mercenaries( Punisher and Puppeteer)
** Instrument mercenaries ( minstrel and vampire)
** Cannon mercenaries ( artillery man, and cannoneer)
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Vendor Trash is being disambiguated
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** Subverted with two systems: the Atlantis Coin currency, which can be converted to and from spendable gold tax-free and can be held without fear of losing it in battle, and the Trading Post, which allows you to buy VendorTrash in a town that has an abundance of them and sell them in a town with short supply.
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** Subverted with two systems: the Atlantis Coin currency, which can be converted to and from spendable gold tax-free and can be held without fear of losing it in battle, and the Trading Post, which allows you to buy VendorTrash items in a town that has an abundance of them and sell them in a town with short supply.