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** To clarify: unlike tracked vehicles, wheeled vehicles cannot rotate on the spot. They can only turn when moving forward or in reverse. Moreover, the way that turning works for them is slightly different as well: how much the vehicle turns depends on how long you hold down on the left or right directional key. This is wholly unlike most driving games like VideoGame/GrandTheftAuto, where steering is instantaneous rather than in degrees.

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** To clarify: unlike tracked vehicles, wheeled vehicles cannot rotate on the spot. They can only turn when moving forward or in reverse. Moreover, the way that turning works for them is slightly different as well: how much the vehicle turns depends on how long you hold down on the left or right directional key. This is wholly unlike most In contrast to driving games like VideoGame/GrandTheftAuto, where steering is instantaneous in degrees rather than in degrees.instantaneous.
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** To clarify: unlike tracked vehicles, wheeled vehicles cannot rotate on the spot. They can only turn when moving forward or in reverse. Moreover, the way that turning works for them is slightly different as well: how much the vehicle turns depends on how long you hold down on the left or right directional key.

to:

** To clarify: unlike tracked vehicles, wheeled vehicles cannot rotate on the spot. They can only turn when moving forward or in reverse. Moreover, the way that turning works for them is slightly different as well: how much the vehicle turns depends on how long you hold down on the left or right directional key. This is wholly unlike most driving games like VideoGame/GrandTheftAuto, where steering is instantaneous rather than in degrees.
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** Some of the [=ATGMs=] in the game, or currently planned, are fire-and-forget[[note]]aim, fire, and the missile will guide itself towards the target[[/note]] or Manual Command to Line Of Sight[[note]]manually steer the missile yourself[[/note]] (MCLOS) missiles in real life. However, all missiles in the game require that the player maintain line of sight and keep their aiming reticle on the target in order to hit them, functionally making them all Semi-Automatic Command to Line Of Sight [[note]]aim and the missile will steer itself to your target[[/note]](SACLOS) missiles.

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** Some of the [=ATGMs=] in the game, or currently planned, are fire-and-forget[[note]]aim, fire, and the missile will guide itself towards the target[[/note]] or Manual Command to Line Of Sight[[note]]manually steer the missile yourself[[/note]] (MCLOS) missiles in real life. However, all missiles in the game require that the player maintain line of sight and keep their aiming reticle on the target in order to hit them, functionally making them all Semi-Automatic Command to Line Of Sight [[note]]aim and the [[note]]the missile will steer steers itself to your target[[/note]](SACLOS) at whatever you are currently aiming at[[/note]](SACLOS) missiles.
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** Some of the [=ATGMs=] in the game, or currently planned, are fire-and-forget[[note]]aim, fire, and the missile will guide itself towards the target[[/note]] or Manual Command to Line Of Sight[[note]]manually steer the missile yourself[[/note]] (MCLOS) missiles in real life. however the game requires that the player maintain line of sight and keep their aiming reticle on the target in order to hit them, functionally making them all Semi-Automatic Command to Line Of Sight [[note]]aim and the missile will steer itself to your target[[/note]](SACLOS) missiles.

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** Some of the [=ATGMs=] in the game, or currently planned, are fire-and-forget[[note]]aim, fire, and the missile will guide itself towards the target[[/note]] or Manual Command to Line Of Sight[[note]]manually steer the missile yourself[[/note]] (MCLOS) missiles in real life. however However, all missiles in the game requires require that the player maintain line of sight and keep their aiming reticle on the target in order to hit them, functionally making them all Semi-Automatic Command to Line Of Sight [[note]]aim and the missile will steer itself to your target[[/note]](SACLOS) missiles.
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** Some of the [=ATGMs=] in the game, or currently planned, are fire-and-forget[[note]]aim, fire, and the missile will guide itself towards the target[[/note]] or Manual Command to Line of Sight[[note]]manually steer the missile yourself[[/note]] missiles in real life. however the game requires that the player maintain line of sight and keep their aiming reticle on the target in order to hit them, functionally making them all Semi-Automatic Command to Line of Sight (SACLOS) missiles[[note]]aim and the missile will steer itself to your target[[/note]].

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** Some of the [=ATGMs=] in the game, or currently planned, are fire-and-forget[[note]]aim, fire, and the missile will guide itself towards the target[[/note]] or Manual Command to Line of Of Sight[[note]]manually steer the missile yourself[[/note]] (MCLOS) missiles in real life. however the game requires that the player maintain line of sight and keep their aiming reticle on the target in order to hit them, functionally making them all Semi-Automatic Command to Line of Of Sight (SACLOS) missiles[[note]]aim [[note]]aim and the missile will steer itself to your target[[/note]].target[[/note]](SACLOS) missiles.
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** Some of the [=ATGMs=] in the game, or currently planned, are fire-and-forget[note]aim, fire, and the missile will guide itself towards the target]] or Manual Command to Line of Sight[note]manually steer the missile yourself[/note] missiles in real life. however the game requires that the player maintain line of sight and keep their aiming reticle on the target in order to hit them, functionally making them all Semi-Automatic Command to Line of Sight (SACLOS) missiles[note]aim and the missile will steer itself to your target[/note].

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** Some of the [=ATGMs=] in the game, or currently planned, are fire-and-forget[note]aim, fire-and-forget[[note]]aim, fire, and the missile will guide itself towards the target]] target[[/note]] or Manual Command to Line of Sight[note]manually Sight[[note]]manually steer the missile yourself[/note] yourself[[/note]] missiles in real life. however the game requires that the player maintain line of sight and keep their aiming reticle on the target in order to hit them, functionally making them all Semi-Automatic Command to Line of Sight (SACLOS) missiles[note]aim missiles[[note]]aim and the missile will steer itself to your target[/note].target[[/note]].
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** Some of the [=ATGMs=] in the game, or currently planned, are Fire and Forget type missiles, however the game requires that the player maintain line of sight and keep their aiming reticle on the target in order to hit them, much like a Laser-Guided or Wire Guided Missile in real life.

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** Some of the [=ATGMs=] in the game, or currently planned, are Fire fire-and-forget[note]aim, fire, and Forget type missiles, the missile will guide itself towards the target]] or Manual Command to Line of Sight[note]manually steer the missile yourself[/note] missiles in real life. however the game requires that the player maintain line of sight and keep their aiming reticle on the target in order to hit them, much like a Laser-Guided or Wire Guided Missile in real life.functionally making them all Semi-Automatic Command to Line of Sight (SACLOS) missiles[note]aim and the missile will steer itself to your target[/note].
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* ArmorIsUseless: One of the more realistic aspects of the game. Light tanks, self-propelled guns, and light armored fighting vehicles have just enough armor to stop small arms fire, or maybe some autocannons. Some Main Battle Tanks, such as the Leopard 1, also suffer from this as they were developed in a time when it was believed that tank armor was effectively useless and that any tank gun or Anti-Tank Weapon would smash through the armor anyway.

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* ArmorIsUseless: One of the more realistic aspects of the game. Light tanks, self-propelled guns, and light armored fighting vehicles have just enough armor to stop small arms fire, or maybe some autocannons. Some Main Battle Tanks, such as the Leopard 1, also suffer from this as they were developed in a time when it was believed that tank armor was effectively useless and that any tank gun or Anti-Tank Weapon would smash through the armor anyway.against dedicated anti-tank weaponry.

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* TheChewToy: One of the maps, River Point, starts with a C-130 being shot down by a [=SAM=], every single time, without fail, the wreckage becoming a feature in the town in the middle of the map. About half the time this map comes up, expect someone to mention it.[[note]]"Maybe he'll make it this time!", "But he has a wife and kids!" and "[[WesternAnimation/SouthPark Oh my god, they killed Kenny]]!" are some of the most common variants.[[/note]]

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* TheChewToy: One of the maps, River Point, starts with a C-130 being shot down by a [=SAM=], every single time, without fail, the wreckage becoming a feature in the town in the middle of the map. About half the time this map comes up, expect someone to mention it.[[note]]"Maybe he'll make it this time!", "There goes my Amazon shipment," "But he has a wife and kids!" and "[[WesternAnimation/SouthPark Oh my god, they killed Kenny]]!" are some of the most common variants.[[/note]]


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** To clarify: unlike tracked vehicles, wheeled vehicles cannot rotate on the spot. They can only turn when moving forward or in reverse. Moreover, the way that turning works for them is slightly different as well: how much the vehicle turns depends on how long you hold down on the left or right directional key.
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Armored Warfare is an upcoming free-to-play multiplayer online shooter video game developed by Creator/ObsidianEntertainment. The game will be operated by ''My.com'' in North American and Europe, and by ''Mail.Ru'' in Russia and Central Asia. The game features tanks from the 1950s through modern day and includes fully destructible environments. It's similar to VideoGame/WorldOfTanks, but with modern tanks, the inclusion of other types of vehicles (wheeled IFVs and tank destroyers) and more advanced battlefield technologies (smoke grenades, guided anti-tank missiles, explosive-reactive armour) to the formula.

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Armored Warfare is an upcoming free-to-play multiplayer online shooter video game developed by Creator/ObsidianEntertainment. The game will be operated by ''My.com'' in North American and Europe, and by ''Mail.Ru'' in Russia and Central Asia. The game features tanks from the 1950s through modern day and includes fully destructible environments. It's similar to VideoGame/WorldOfTanks, but with modern tanks, the inclusion of other types of vehicles (wheeled IFVs [=IFVs=] and tank destroyers) and more advanced battlefield technologies (smoke grenades, guided anti-tank missiles, explosive-reactive armour) to the formula.
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Armored Warfare is an upcoming free-to-play multiplayer online shooter video game developed by Creator/ObsidianEntertainment. The game will be operated by ''My.com'' in North American and Europe, and by ''Mail.Ru'' in Russia and Central Asia. The game features tanks from the 1950s through modern day and includes fully destructible environments. It's similar to VideoGame/WorldOfTanks, but with modern tanks and the inclusion of Armored Fighting Vehicles to the formula.

It's currently in Early Access testing where one has to pay to play the game, but an open beta is scheduled on the distant horizon.

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Armored Warfare is an upcoming free-to-play multiplayer online shooter video game developed by Creator/ObsidianEntertainment. The game will be operated by ''My.com'' in North American and Europe, and by ''Mail.Ru'' in Russia and Central Asia. The game features tanks from the 1950s through modern day and includes fully destructible environments. It's similar to VideoGame/WorldOfTanks, but with modern tanks and tanks, the inclusion of Armored Fighting Vehicles other types of vehicles (wheeled IFVs and tank destroyers) and more advanced battlefield technologies (smoke grenades, guided anti-tank missiles, explosive-reactive armour) to the formula.

formula.

It's currently in Early Access testing where one has to pay to play the game, phases (which you can enter by purchasing a pre-order package) but an open beta is scheduled on sometime in the distant horizon.
future.

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* ForcesWithFirepower: While not part of an actual organised military force - the players are explicitly stated to be mercenaries - the vehicles in the game are naturally still drawn from real-world arsenals, including:
** BohemiansWithBombers: Not in the game yet, but given that the Czechoslovakian (and post-breakup Czech and Slovak) military was spotlighted on the main page, it's a good bet they're gonna go in. If only with the [[http://en.wikipedia.org/wiki/152mm_SpGH_DANA Dana]].
** BritsWithBattleships: From the humble Scorpion, through the Chieftain, up to the Challenger 1. The Challenger 2 is a safe bet when higher-tier vehicles come out. There's also the chance of later-model Centurions and Conquerors showing up, though this is pure speculation at this time.
** GaulsWithGrenades: So far, only with light [=AFVs=], although there are plenty of other tanks and vehicles we're likely to see down the line.
** NewRomanLegions: A rare sight in military-themed games for some reason, but it's possible for players to get their hands on some Italian military equipment, built for domestic and export use.
** RedsWithRockets / RussiansWithRustingRockets: There's quite a lot of Cold War-era Russian equipment in the game already, and the brand new Armata has been announced to be available as a top-tier tank later on.
** WeAreNotTheWehrmacht: The Wiesel and the Leopard series are already in.
** YanksWithTanks: Including most of the Patton series, the [[LightningBruiser M551 Sheridan]], the [[AwesomePersonnelCarrier M2 Bradley]], the M113, and the M1 Abrams. And more.
** Other potential candidates further down the line include ChineseWithChopperSupport, IsraelisWithInfraredMissiles (plenty of people want to get their hands on tanks like the Magach and the Merkava series), KaijuDefenseForce, NorthKoreansWithNodongs (perhaps), SouthAfricansWithSurfaceToAirMissiles (few actual tanks, but the Ratel would fit right in), SouthKoreansWithMarines, SwedesWithCoolPlanes, and possibly more.



* YanksWithTanks: Several American built tank designs are in the game, including the [=M60=], [=M60A2=] Starship, [=M60A3=] Patton series, M551 Sheridan, M109, [[AwesomePersonnelCarrier M2 Bradley Infantry Fighting Vehicle, M113 Armored Personnel Carrier]], and the [[LightningBruiser M1 Abrams]].
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* YanksWithTanks: Several American built tank designs are in the game, including the M60, M60A2 Starship, M60A3, M551 Sheridan, M109, [[AwesomePersonnelCarrier M2 Bradley Infantry Fighting Vehicle, M113]], and the [[LightningBruiser M1 Abrams]].

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* YanksWithTanks: Several American built tank designs are in the game, including the M60, M60A2 [=M60=], [=M60A2=] Starship, M60A3, [=M60A3=] Patton series, M551 Sheridan, M109, [[AwesomePersonnelCarrier M2 Bradley Infantry Fighting Vehicle, M113]], M113 Armored Personnel Carrier]], and the [[LightningBruiser M1 Abrams]].
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* YanksWithTanks: Several American built tank designs are in the game, including the M60, M60A2 Starship, M60A3, M551 Sheridan, M109, [[AwesomePersonnelCarrier M2 Bradley Infantry Fighting Vehicle, M113]], and the [[LightningBruiser M1 Abrams]].
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Armored Warfare is an upcoming FreeToPlay multiplayer online shooter video game developed by Creator/ObsidianEntertainment. The game will be operated by ''My.com'' in North American and Europe, and by ''Mail.Ru'' in Russia and Central Asia. The game features tanks from the 1950s through modern day and includes fully destructible environments. It's similar to VideoGame/WorldOfTanks, but with modern tanks and the inclusion of Armored Fighting Vehicles to the formula.

It's currently in Early Access testing where one has to pay to play the game, but an open beta is scheduled on the distant horizon, with the final product being FreeToPlay.

to:

Armored Warfare is an upcoming FreeToPlay free-to-play multiplayer online shooter video game developed by Creator/ObsidianEntertainment. The game will be operated by ''My.com'' in North American and Europe, and by ''Mail.Ru'' in Russia and Central Asia. The game features tanks from the 1950s through modern day and includes fully destructible environments. It's similar to VideoGame/WorldOfTanks, but with modern tanks and the inclusion of Armored Fighting Vehicles to the formula.

It's currently in Early Access testing where one has to pay to play the game, but an open beta is scheduled on the distant horizon, with the final product being FreeToPlay.
horizon.

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Armored Warfare is an upcoming free-to-play multiplayer online shooter video game developed by Creator/ObsidianEntertainment. The game will be operated by ''My.com'' in North American and Europe, and by ''Mail.Ru'' in Russia and Central Asia. The game features tanks from the 1950s through modern day and includes fully destructible environments. It's similar to VideoGame/WorldOfTanks, but with modern tanks and the inclusion of Armored Fighting Vehicles to the formula.

It's currently in Early Access testing where one has to pay to play the game. And will launch into closed beta in Q2 2015 for PC.

to:

Armored Warfare is an upcoming free-to-play FreeToPlay multiplayer online shooter video game developed by Creator/ObsidianEntertainment. The game will be operated by ''My.com'' in North American and Europe, and by ''Mail.Ru'' in Russia and Central Asia. The game features tanks from the 1950s through modern day and includes fully destructible environments. It's similar to VideoGame/WorldOfTanks, but with modern tanks and the inclusion of Armored Fighting Vehicles to the formula.

It's currently in Early Access testing where one has to pay to play the game. And will launch into closed game, but an open beta in Q2 2015 for PC.
is scheduled on the distant horizon, with the final product being FreeToPlay.

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It's similar to VideoGame/WorldOfTanks, but with modern tanks and the inclusion of Armored Fighting Vehicles to the formula. It's currently in Early Access testing where one has to pay to play the game. But an open beta is scheduled on the distant horizon.

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[[quoteright:291:http://static.tvtropes.org/pmwiki/pub/images/6af63916db4c96e53b18024ef035e75f.png]]

Armored Warfare is an upcoming free-to-play multiplayer online shooter video game developed by Creator/ObsidianEntertainment. The game will be operated by ''My.com'' in North American and Europe, and by ''Mail.Ru'' in Russia and Central Asia. The game features tanks from the 1950s through modern day and includes fully destructible environments.
It's similar to VideoGame/WorldOfTanks, but with modern tanks and the inclusion of Armored Fighting Vehicles to the formula.formula.

It's currently in Early Access testing where one has to pay to play the game. But an open And will launch into closed beta is scheduled on the distant horizon.
in Q2 2015 for PC.
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* AcceptableBreaksFromReality: Since the players are running their own [=PMCs=], any semblance to 'normal' military doctrine is probably accidental at best. That aside, the gameplay itself also naturally has its own breaks:

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* AcceptableBreaksFromReality: Since the players are running their own [=PMCs=], any semblance to 'normal' military doctrine is probably accidental at best.best (see NoOshaCompliance below). That aside, the gameplay itself also naturally has its own breaks:
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** Notably, the [[StarterEquipment Tier 1]] PT-76 light tank is, unlike other light tanks, rather slow, though it still has a powerful (for its tier), accurate gun, so it's best played as a sluggish, unmaneuverable sniper. The next tank up is the Tier 2 Scorpion, which, as has been noted several times above, is a very fast, very agile scout with potential as a brawler in the right hands. The tank after that? The Tier 3 T-62, a ''main battle tank''. You'll have to change you playstyle for ''every'' one of these.

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** Notably, the [[StarterEquipment Tier 1]] PT-76 light tank is, unlike other light tanks, rather slow, though it still has a powerful (for its tier), accurate gun, so it's best played as a sluggish, unmaneuverable sniper. The next tank up is the Tier 2 Scorpion, which, as has been noted several times above, is a very fast, very agile scout with potential as a brawler in the right hands. The tank after that? The Tier 3 T-62, a ''main battle tank''. You'll have to change you your playstyle for ''every'' one of these.

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* CherryTapping: Autocannons, such as the ones used on two of the four tier 1 and 2 vehicles, cannot hope to penetrate a main battle tank from the front. However, High Explosive ammo doesn't need to penetrate to do damage... and has a pretty good chance to do module damage to modules outside the tank, which includes tracks. It's entirely possible to just get stuck, with your tracks being blown off faster than they can be repaired, while enemy autocannons whittle down your health bit by bit without being able to fire back.

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* CherryTapping: Autocannons, such as the ones used on two of the four tier 1 and 2 vehicles, cannot hope to penetrate a main battle tank from the front. However, High Explosive ammo doesn't need to penetrate to do damage... and has a pretty good chance to do module damage to modules outside the tank, which includes tracks. It's entirely possible to [[CycleOfHurting just get stuck, with your tracks being blown off faster than they can be repaired, while enemy autocannons whittle down your health bit by bit without being able to fire back.back]].


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* DamnYouMuscleMemory: [=AW=]'s wheeled vehicles control pretty much like you'd expect a wheeled vehicle to control: ''very differently from anything with tracks'' - in other words, very differently from ''every other vehicle '''in the game'''''. Considering the first wheeled vehicle players can control is the Tier 2 [=LAV=]-150, which is very fast and agile, expect first-time [=LAV=] drivers to be driving into things ''a lot'' before they get a handle on the controls.


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* LightningBruiser: Light tanks have less health and armour than main battle tanks of similar tiers, but they often still carry similar guns, or even the exact same ones - and they have the speed and mobility to get around the battlefield rather quickly, not to mention the class ability to maintain perfect accuracy while moving forwards and backwards or rotating the turret, which is ''really'' useful for fast drive-by attacks, ambushes, or pop-up firing. They may be (relatively) thin-skinned, but they can be ''dangerous''.
** Bonus points go towards the M551 Sheridan, which gets a 152mm gun that hits like a freight train, and can launch [=ATGMs=] as well. Any thoughts of light tanks being weak combatants will go out the window rather quickly when one of these shows up and starts completely obliterating anything it can lay eyes on.
* MightyGlacier: Main battle tanks - especially the lower-tier ones, such as the T-62 or the first model of M60 Patton - tend to be relatively slow (unless moving downhill) and sluggish, and are broadly comparable to heavy tanks in [[VideoGame/WorldOfTanks other]] [[VideoGame/WarThunder games]], though their mobility is more comparable to medium tanks of the [[UsefulNotes/WorldWarTwo era]] those games take place in. They are also the only vehicles with any significant amount of armour, and use large-calibre guns[[note]]from the 105mm on the M60 Patton to the 125mm guns on modern Russian tanks, and the ''152mm'' gun-launcher on the [=M60A2=] and [=MBT=]-70[[/note]] that can take off half the health of a same-tier [=AFV=] in a single shot, and (at least at lower levels) tend to go right through that thick armour on opposing [=MBTs=].
* MultiTrackDrifting: Take something like the Scorpion up to high speeds and you can easily do this.


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* PintsizedPowerhouse: Smaller light tanks definitely count, but bonus points go to the Scorpion (which isn't even a tank at all, but a ''recce vehicle''), which is tiny enough to be hard to hit at anything beyond point-blank range, can zoom across the battlefield like a hamster on crack, and while it doesn't get any actual armour-piercing ammunition, the [=HE=] and [=HESH=] rounds fired from its low-velocity 76mm gun will reliably do at least a bit of damage even to main battle tanks, and have a good chance of damaging or destroying tracks and other modules, or even killing crew members.


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* SpiderSense: About two seconds after you've been spotted by an enemy vehicle, a warning icon appears near the top of the screen. There are also similar (but larger and more obvious) icons for when you're being targeted by artillery or an [=ATGM=].


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* UnexpectedGameplayChange: Sometimes occurs when the next vehicle up in a particular category is a different class than the preceding one.
** Notably, the [[StarterEquipment Tier 1]] PT-76 light tank is, unlike other light tanks, rather slow, though it still has a powerful (for its tier), accurate gun, so it's best played as a sluggish, unmaneuverable sniper. The next tank up is the Tier 2 Scorpion, which, as has been noted several times above, is a very fast, very agile scout with potential as a brawler in the right hands. The tank after that? The Tier 3 T-62, a ''main battle tank''. You'll have to change you playstyle for ''every'' one of these.
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* CherryTapping: Autocannons, such as the ones used on two of the four tier 1 and 2 vehicles, cannot hope to penetrate a main battle tank from the front. However, High Explosive ammo doesn't need to penetrate to do damage... and has a pretty good chance to do module damage to modules outside the tank, which includes tracks. It's entirely possible to just get stuck, with your tracks being blown off faster than they can be repaired, while enemy autocannons whittle down your health bit by bit without being able to fire back.
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* ShownTheirWork: Tanks with fume extractors on their guns will show the excess exhaust gasses venting after every shot.

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* FragileSpeedster: Some of the [=AFVs=] are in the game are very lightly armored, and as such, if someone so much as looks at them funny they'll [[MadeOfExplodium explode in a glorious fire ball]]. Considering that these vehicles are practically made of fuel tanks and ammo racks, it shouldn't come as too much of a surprise when their turrets fly off.

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* FragileSpeedster: Some of the [=AFVs=] are in the game are very lightly armored, and as such, if someone so much as looks at them funny they'll [[MadeOfExplodium explode in a glorious fire ball]].fireball]]. Considering that these vehicles are practically made of fuel tanks and ammo racks, it shouldn't come as too much of a surprise when their turrets fly off.


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*TanksButNoTanks: Averted so far. Even with the Scorpion: it's got two tracks, a turret, and a main gun, yet it's an [=AFV=] - because that's precisely what it was designed to be, and what the British (who built the thing) call it[[note]]to be precise, it's a Combat Vehicle Reconnaissance (Tracked)[[/note]]. The devs have mentioned in one of the dev blogs that they'll sacrifice realism for gameplay purposes when necessary, however, and should any of the early-Cold-War heavy tanks be put in, they'll go into the [=MBT=] category, because that is where they would fit best (and there is no heavy tank category to begin with).
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* FragileSpeedster: Some of the AFVs are in the game are very lightly armored, and as such, if someone so much as looks at them funny they'll [[MadeOfExplodium explode in a glorious fire ball]]. Considering that these vehicles are practically made of fuel tanks and ammo racks, it shouldn't come as too much of a surprise when their turrets fly off.

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* FragileSpeedster: Some of the AFVs [=AFVs=] are in the game are very lightly armored, and as such, if someone so much as looks at them funny they'll [[MadeOfExplodium explode in a glorious fire ball]]. Considering that these vehicles are practically made of fuel tanks and ammo racks, it shouldn't come as too much of a surprise when their turrets fly off.
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* FragileSpeedster: Some of the AFVs are in the game are very lightly armored, and as such, if someone so much as looks at them funny they'll [[MadeOfExplodium explode in a glorious fire ball]]. Considering that these vehicles are practically made of fuel tanks and ammo racks, it shouldn't come as too much of a surprise when their turrets fly off.
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** Like [[VideoGame/WorldOfTanks World of Tanks]], penetrating hits remove hit points instead of obliterating the tank in a single shot. This is particularly noticeable when a [=HEAT=] round from the M551 Sheridan's[[note]]also, when the game goes into open beta, the M60A2 Starship's and [=MBT=]-70's[[/note]] 152mm Gun/Launcher smacks into a thin-skinned target like, say, a [=CVR(T)=] Scorpion, which in real life would probably cause the poor little [=AFV=] to be smeared across the surrounding area like butter.

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** Like [[VideoGame/WorldOfTanks World of Tanks]], penetrating hits remove hit points instead of obliterating the tank in a single shot. This is particularly noticeable when a [=HEAT=] round from the M551 Sheridan's[[note]]also, when the game goes into open beta, the M60A2 [=M60A2=] Starship's and [=MBT=]-70's[[/note]] 152mm Gun/Launcher smacks into a thin-skinned target like, say, a [=CVR(T)=] Scorpion, which in real life would probably cause the poor little [=AFV=] to be smeared across the surrounding area like butter.



** Some of the [=ATGMs=] in the game, or currently planned, are Fire and Forget type missiles[[note]]you get a lock, you fire the missile, and it'll guide itself to the target, no more control necessary from whatever fired it[[/note]], however the game requires that the player maintain line of sight and keep their aiming reticle on the target in order to hit them, much like a Laser-Guided or Wire Guided Missile in real life.

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** Some of the [=ATGMs=] in the game, or currently planned, are Fire and Forget type missiles[[note]]you get a lock, you fire the missile, and it'll guide itself to the target, no more control necessary from whatever fired it[[/note]], missiles, however the game requires that the player maintain line of sight and keep their aiming reticle on the target in order to hit them, much like a Laser-Guided or Wire Guided Missile in real life.

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* AcceptableBreaksFromReality: Since the players are running their own PMCs, any notion of 'normal' Military doctrine are to be expected. But their are other breaks. Which include:
** Like WorldOfTanks, penetrating hits remove hit points instead of obliterating the tank in a single shot. This is particularly noticeable when a {HEAT} round from the M551 Sheridans 152mm Gun/Launcher smacks into a Scorpion AFV or Leopard 1 (which both lack heavy tank armor).
** Male and female crew members are not uncommon in the tanks.
** Some of the {ATGMs} in the game, or currently planned, are Fire and Forget type missiles, however, the game requires that the player maintain line of sight to the target in order to hit them, much like a Laser-Guided or Wire Guided Missile in real life.

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* AcceptableBreaksFromReality: Since the players are running their own PMCs, [=PMCs=], any notion of semblance to 'normal' Military military doctrine are to be expected. But their are other breaks. Which include:
is probably accidental at best. That aside, the gameplay itself also naturally has its own breaks:
** Like WorldOfTanks, [[VideoGame/WorldOfTanks World of Tanks]], penetrating hits remove hit points instead of obliterating the tank in a single shot. This is particularly noticeable when a {HEAT} [=HEAT=] round from the M551 Sheridans Sheridan's[[note]]also, when the game goes into open beta, the M60A2 Starship's and [=MBT=]-70's[[/note]] 152mm Gun/Launcher smacks into a Scorpion AFV or Leopard 1 (which both lack heavy tank armor).
thin-skinned target like, say, a [=CVR(T)=] Scorpion, which in real life would probably cause the poor little [=AFV=] to be smeared across the surrounding area like butter.
** Male Mixed male and female crew members crews are not uncommon in the tanks.
common.
** Some of the {ATGMs} [=ATGMs=] in the game, or currently planned, are Fire and Forget type missiles, however, missiles[[note]]you get a lock, you fire the missile, and it'll guide itself to the target, no more control necessary from whatever fired it[[/note]], however the game requires that the player maintain line of sight to and keep their aiming reticle on the target in order to hit them, much like a Laser-Guided or Wire Guided Missile in real life.



* ArmorIsUseless: One of the more realistic aspects of the game. Light tanks, Self Propelled Guns, and Armored Fighting Vehicles have armor just enough to stop small arms fire. Some Main Battle Tanks also suffer from this as they were developed in a time when it was believed that tank armor was effectively useless and that any tank gun or Anti-Tank Weapon would smash through the armor anyway.
* BadassAdorable: The Weasyl is such a cute little AFV... until it spots you and [[SummonBiggerFish lights you up for Artillery and other tanks who now can deliver greater damage to you.]]

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* ArmorIsUseless: One of the more realistic aspects of the game. Light tanks, Self Propelled Guns, self-propelled guns, and Armored Fighting Vehicles light armored fighting vehicles have armor just enough armor to stop small arms fire. fire, or maybe some autocannons. Some Main Battle Tanks Tanks, such as the Leopard 1, also suffer from this as they were developed in a time when it was believed that tank armor was effectively useless and that any tank gun or Anti-Tank Weapon would smash through the armor anyway.
* BadassAdorable: The Weasyl Wiesel is such a cute little AFV... until it spots you and [=AFV=]. It's also designed to stay hidden from (or simply outrun/outmaneuver) anything bigger than itself, while lighting them up for [[SummonBiggerFish lights you up for Artillery and other artillery to open fire on them or main battle tanks who now to come and engage them]]. Oh, and if so desired, it can deliver greater damage also mount a [=TOW=] missile launcher.
* TheChewToy: One of the maps, River Point, starts with a C-130 being shot down by a [=SAM=], every single time, without fail, the wreckage becoming a feature in the town in the middle of the map. About half the time this map comes up, expect someone
to you.]]mention it.[[note]]"Maybe he'll make it this time!", "But he has a wife and kids!" and "[[WesternAnimation/SouthPark Oh my god, they killed Kenny]]!" are some of the most common variants.[[/note]]



* NoOSHACompliance: In the garage screen, players with a keen eye will notice a couple arc welders and an accedoline torch, all within about 150ft of ''Live Ordinance'', both for the tanks, and for ''aircraft''.

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* NoOSHACompliance: In Any [=OSHA=] inspector to enter the player's garage screen, players with would have a keen eye will notice a couple heart attack. There's hardly any safety gear in sight, equipment is just lying around, somebody just left the arc welders welder and an accedoline torch, all within the acetylene torch standing in the middle of the room where they last used them - oh, and the latter is maybe twenty or thirty feet away from ''a giant stack of live ammunition about 150ft the size of ''Live Ordinance'', both the tank itself''. On the other side of the room is a rack with two ''aircraft bombs'', for the tanks, and for ''aircraft''.no apparent reason. Safety first, kids!
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It's similar to VideoGame/WorldOfTanks, but with modern tanks and the inclusion of Armored Fighting Vehicles to the formula. It's currently in Early Access testing where one has to pay to play the game. But an open beta is scheduled on the distant horizon.

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It's similar to VideoGame/WorldOfTanks, but with modern tanks and the inclusion of Armored Fighting Vehicles to the formula. It's currently in Early Access testing where one has to pay to play the game. But an open beta is scheduled on the distant horizon.horizon.

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!!This game provides examples of:

* AcceptableBreaksFromReality: Since the players are running their own PMCs, any notion of 'normal' Military doctrine are to be expected. But their are other breaks. Which include:
** Like WorldOfTanks, penetrating hits remove hit points instead of obliterating the tank in a single shot. This is particularly noticeable when a {HEAT} round from the M551 Sheridans 152mm Gun/Launcher smacks into a Scorpion AFV or Leopard 1 (which both lack heavy tank armor).
** Male and female crew members are not uncommon in the tanks.
** Some of the {ATGMs} in the game, or currently planned, are Fire and Forget type missiles, however, the game requires that the player maintain line of sight to the target in order to hit them, much like a Laser-Guided or Wire Guided Missile in real life.
* ActionGirl: Some of the tank crew members are female.
* ArmorIsUseless: One of the more realistic aspects of the game. Light tanks, Self Propelled Guns, and Armored Fighting Vehicles have armor just enough to stop small arms fire. Some Main Battle Tanks also suffer from this as they were developed in a time when it was believed that tank armor was effectively useless and that any tank gun or Anti-Tank Weapon would smash through the armor anyway.
* BadassAdorable: The Weasyl is such a cute little AFV... until it spots you and [[SummonBiggerFish lights you up for Artillery and other tanks who now can deliver greater damage to you.]]
* EpicTankOnTankAction: Like WorldOfTanks and WarThunder Ground Forces, this game runs on this trope.
* NoOSHACompliance: In the garage screen, players with a keen eye will notice a couple arc welders and an accedoline torch, all within about 150ft of ''Live Ordinance'', both for the tanks, and for ''aircraft''.
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It's similar to VideoGame/WorldOfTanks, but with modern vehicles.

to:

It's similar to VideoGame/WorldOfTanks, but with modern vehicles.tanks and the inclusion of Armored Fighting Vehicles to the formula. It's currently in Early Access testing where one has to pay to play the game. But an open beta is scheduled on the distant horizon.
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It's similar to VideoGame/WorldOfTanks, but with modern vehicles.

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