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Indie Flash game developed by Datacomb (read: 17 year old kid with Flash MX). Noted for it's unique clay-based graphics and subtle snarkiness towards "normal" indie games. An "enhanced-edition" of the game was planned to be released for the OUYA, but was later scrapped.

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Indie Flash game developed by Datacomb (read: 17 year old kid with Flash MX).Datacomb. Noted for it's unique clay-based graphics and subtle snarkiness towards "normal" indie games. An "enhanced-edition" of the game was planned to be released for the OUYA, but was later scrapped.
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Moving to trivia


* BasedOnADream, The original concept came from a dream Jonathon had, but the final product ended up drastically different "so it'd be a better game overall".



* ScheduleSlip, Updates are done with an often sporadic schedule. Usually, updates come later than Jonathon says they'll come.
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no index necessary


[[index]]

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[[index]]



[[/index]]

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[[/index]]
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Added: 158

Changed: 6

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* BasedOnADream, The original concept came from a dream Jonathon had, but the final product ended up drastically different "so it'd be a better game overall".



* ScheduleSlip, Updates are done with an often sporadic schedule. Usually, updates come later than Bont says they'll come.

to:

* ScheduleSlip, Updates are done with an often sporadic schedule. Usually, updates come later than Bont Jonathon says they'll come.
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* ReferenceOverdosed, The developer notes that a lot of small things are "shoutouts" to video game, anime, etc. These are as obscure as the level transitions that fade out in a similar manner to Space Harrier.

to:

* ReferenceOverdosed, The developer notes that a lot of small things are "shoutouts" to video game, anime, etc. These are as obscure abstract as the level transitions that fade out in a similar manner to Space Harrier.
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Added DiffLines:

* NintendoHard, Quick mouse movements are a MUST to make any decent progress. The game is practically impossible to play using a touchpad.
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Indie Flash game developed by Datacomb (read: 17 year old kid with Flash MX). Noted for it's unique clay-based graphics and subtle snarkiness towards "normal" indie games. An "enhanced-edition" of the game is planned to be released for the OUYA sometime after it's release.

to:

Indie Flash game developed by Datacomb (read: 17 year old kid with Flash MX). Noted for it's unique clay-based graphics and subtle snarkiness towards "normal" indie games. An "enhanced-edition" of the game is was planned to be released for the OUYA sometime after it's release.
OUYA, but was later scrapped.
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Indie Flash game developed by Datacomb (read: 17 year old kid with Flash MX). Noted for it's unique clay-based graphics and mild snarkiness towards "normal" indie games. An "enhanced-edition" of the game is planned to be released for the OUYA sometime after it's release.

to:

Indie Flash game developed by Datacomb (read: 17 year old kid with Flash MX). Noted for it's unique clay-based graphics and mild subtle snarkiness towards "normal" indie games. An "enhanced-edition" of the game is planned to be released for the OUYA sometime after it's release.
Is there an issue? Send a MessageReason:
None


Indie Flash game currently being developed by Datacomb (read: 17 year old kid with Flash MX). Noted for it's unique clay-based graphics and mild snarkiness towards "normal" indie games. An "enhanced-edition" of the game is planned to be released for the OUYA sometime after it's release.

to:

Indie Flash game currently being developed by Datacomb (read: 17 year old kid with Flash MX). Noted for it's unique clay-based graphics and mild snarkiness towards "normal" indie games. An "enhanced-edition" of the game is planned to be released for the OUYA sometime after it's release.
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None


Indie Flash game currently being developed by Datacomb (read: 16 year old kid with Flash MX). Noted for it's unique clay-based graphics and mild snarkiness towards "normal" indie games. An "enhanced-edition" of the game is planned to be released for the OUYA sometime after it's release.

to:

Indie Flash game currently being developed by Datacomb (read: 16 17 year old kid with Flash MX). Noted for it's unique clay-based graphics and mild snarkiness towards "normal" indie games. An "enhanced-edition" of the game is planned to be released for the OUYA sometime after it's release.
Is there an issue? Send a MessageReason:
None


Indie Flash game currently being developed by Datacomb (read: 16 year old kid with Flash MX). Noted for it's unique clay-based graphics and mild snarkiness towards "normal" indie games. And "enhanced-edition" of the game is planned to be released for the OUYA sometime after it's release.

to:

Indie Flash game currently being developed by Datacomb (read: 16 year old kid with Flash MX). Noted for it's unique clay-based graphics and mild snarkiness towards "normal" indie games. And An "enhanced-edition" of the game is planned to be released for the OUYA sometime after it's release.
Is there an issue? Send a MessageReason:
None


Indie Flash game currently being developed by Datacomb (read: 16 year old kid with Flash MX). Noted for it's unique clay-based graphics and mild snarkiness towards "normal" indie games.

to:

Indie Flash game currently being developed by Datacomb (read: 16 year old kid with Flash MX). Noted for it's unique clay-based graphics and mild snarkiness towards "normal" indie games. \n And "enhanced-edition" of the game is planned to be released for the OUYA sometime after it's release.
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Added DiffLines:

* RoboSpeak, The in-game announcer, but this is apparently going to change in later versions of the game.
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None


* WaterIsAir, Seriously, how can you fire a laser UNDERWATER?

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* WaterIsAir, Seriously, how can you fire a laser weapon UNDERWATER?
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* WaterIsAir, Seriously, how can you fire a laser UNDERWATER?
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Added DiffLines:

* FrickinLaserBeams
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None

Added DiffLines:

* RandomlyGeneratedLevels, Enemy placements are random each time you play.
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* OneHitPointWonder, The castle instantly explodes upon impact with an enemy. Your ship, however, can take much more damage.
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* ShootEmUp
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* ColonyDrop, The castle falls into the ocean. Surprisingly, this causes little damage to either the castle or the outside world.
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* TitleScream, AQUA RHAPSODY!
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The game's Indie DB page can be found here: http://www.indiedb.com/games/aqua-rhapsody
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* BackStory, The "Rhapsody Kingdom" backstory which is slowly revealed by unlocking notes.


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* ScheduleSlip, Updates are done with an often sporadic schedule. Usually, updates come later than Bont says they'll come.


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* UnderwaterCity, Sits in the background for a majority of the game.
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/aquarhapsodytitle3small_8456.png]]
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* ReferenceOverdosed, The developer notes that a lot of small things are "shoutouts" to video game, anime, etc. These are as obscure as the level transitions that fade out in a similar manner as Space Harrier.

to:

* ReferenceOverdosed, The developer notes that a lot of small things are "shoutouts" to video game, anime, etc. These are as obscure as the level transitions that fade out in a similar manner as to Space Harrier.

Added: 26

Changed: 93

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"Aqua Rhapsody! Defend at all costs!"
-Intro speech

to:

"Aqua ->''"Aqua Rhapsody! Defend at all costs!"
-Intro speech
costs!"''
-->--'''Opening speech.'''



A castle where a kingdom resides has fallen into the ocean, and you're tasked with defending the castle from enemy forces as it rises back from the water.

to:

A castle where a kingdom resides has fallen into the ocean, and you're tasked with defending the castle from enemy forces as it rises back from the water.
water. Oh, and when ONE enemy touches the castle, it's game over.
----
!!Tropes used in the game:
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A castle where a kingdom resides has fallen into the ocean, and you're tasked with defending the castle from enemy forces as it rises back from the water.

to:

A castle where a kingdom resides has fallen into the ocean, and you're tasked with defending the castle from enemy forces as it rises back from the water.water.

[[index]]
* FloatingContinent, In this case, it's fallen into the ocean.
* IndieGame
* NonindicativeName, Besides the word "Aqua".
* ReferenceOverdosed, The developer notes that a lot of small things are "shoutouts" to video game, anime, etc. These are as obscure as the level transitions that fade out in a similar manner as Space Harrier.
* StopMotion, The company intro is done in this style, to signify the game's art style.
[[/index]]
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"Aqua Rhapsody! Defend at all costs!"

to:

"Aqua Rhapsody! Defend at all costs!"costs!"
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None
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None

Added DiffLines:

"Aqua Rhapsody! Defend at all costs!"
-Intro speech

Indie Flash game currently being developed by Datacomb (read: 16 year old kid with Flash MX). Noted for it's unique clay-based graphics and mild snarkiness towards "normal" indie games.

A castle where a kingdom resides has fallen into the ocean, and you're tasked with defending the castle from enemy forces as it rises back from the water.

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