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Nintendo hard isn't about specific level/boss being difficult, it's the whole game
Changed line(s) 54,55 (click to see context) from:
** [[GoldenEnding Manage to win the game with high enough marks in your force/supplies/opinion meters and you'll be treated to a hero's welcome.]] [[NintendoHard This is NOT easy to do.]]
* NintendoHard: The final mission gives you three chances before aliens invade and take over Earth, being a absolute BulletHell where you have limited resources. Earlier you had more of a chance but then there are a number of endings.
* NintendoHard: The final mission gives you three chances before aliens invade and take over Earth, being a absolute BulletHell where you have limited resources. Earlier you had more of a chance but then there are a number of endings.
to:
** [[GoldenEnding Manage to win the game with high enough marks in your force/supplies/opinion meters and you'll be treated to a hero's welcome.]] [[NintendoHard This is NOT easy to do.]]
* NintendoHard: The final mission gives you three chances before aliens invade and take over Earth, being a absolute BulletHell where you have limited resources. Earlier you had more of a chance but then there are a number of endings.
* NintendoHard: The final mission gives you three chances before aliens invade and take over Earth, being a absolute BulletHell where you have limited resources. Earlier you had more of a chance but then there are a number of endings.
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None
Changed line(s) 16 (click to see context) from:
* BottomlessMagazines: Your aircraft's cannons have these. You can hold down the trigger all day without running out of ammo or hurting your logistics score. This is the main advantage the A-10 has over the F-15E, as its cannon fires downward and is ''great'' for destroying enemy vehicles without wasting supplies. Averted with missiles and bombs, though. Once you run out of those, you've got to return to base to rearm.
to:
* BottomlessMagazines: BottomlessMagazines:
** Your aircraft's cannons have these. You can hold down the trigger all day without running out of ammo or hurting your logistics score. This is the main advantage the A-10 has over the F-15E, as its cannon fires downward and is ''great'' for destroying enemy vehicles without wastingsupplies. supplies.
** Averted with missiles andbombs, though. Once bombs; once you run out of those, you've got to return to base to rearm.
** Your aircraft's cannons have these. You can hold down the trigger all day without running out of ammo or hurting your logistics score. This is the main advantage the A-10 has over the F-15E, as its cannon fires downward and is ''great'' for destroying enemy vehicles without wasting
** Averted with missiles and
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* TimedMission: '''All''' missions in the game are time-sensitive, but the time you have for each is measured in hours and days, so you won't run out while in the mission zone. Rather, fractions of hours are deducted every time you head into the combat zone, return to base for refueling and rearming, or when switching aircraft/weapon loadouts while at base. If you crash or run out of fuel during a mission, a ''huge'' chunk of time is wasted in rescuing you (to say nothing of what it means for your Supplies rating). During missions though, you ''are'' subject to a fuel gauge. In most cases you ''will'' have to return to base during the mission in order to refuel at the very least. If you linger too long in the mission zone and run out of fuel, you crash ''and'' take a big hit in your logistics score for crashing.
to:
* TimedMission: TimedMission:
** '''All''' missions in the game are time-sensitive, but the time you have for each is measured in hours and days, so you won't run out while in the mission zone. Rather, fractions of hours are deducted every time you head into the combat zone, return to base for refueling and rearming, or when switching aircraft/weapon loadouts while at base. If you crash or run out of fuel during amission, mission however, a ''huge'' chunk of time is wasted in rescuing you (to say nothing of what it means for your Supplies rating). rating).
** Duringmissions though, you ''are'' missions, being subject to a fuel gauge. In gauge means in most cases you ''will'' have to return to base during the mission in order to refuel at the very least. If you linger Linger too long in the mission zone and run out of fuel, you crash ''and'' take a big hit in your logistics score for crashing.
** '''All''' missions in the game are time-sensitive, but the time you have for each is measured in hours and days, so you won't run out while in the mission zone. Rather, fractions of hours are deducted every time you head into the combat zone, return to base for refueling and rearming, or when switching aircraft/weapon loadouts while at base. If you crash or run out of fuel during a
** During
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%%* ZeroPercentApprovalRating: If this happens, [[NonStandardGameOver the game is over]].
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* BottomlessMagazines: Your aircraft's cannons have these. You can hold down the trigger all day without running out of ammo or hurting your logistics score. This is the main advantage the A-10 has over the F-15E, as its cannon fires downward and is ''great'' for destroying enemy vehicles without wasting supplies.\\
\\
Averted with missiles and bombs, though. Once you run out of those, you've got to return to base to rearm.
** HyperspaceArsenal: No matter if you're flying an F-15E or an A-10, your aircraft will carry several times the amount of missiles and bombs that their RealLife counterparts can carry.
\\
Averted with missiles and bombs, though. Once you run out of those, you've got to return to base to rearm.
** HyperspaceArsenal: No matter if you're flying an F-15E or an A-10, your aircraft will carry several times the amount of missiles and bombs that their RealLife counterparts can carry.
to:
* BottomlessMagazines: Your aircraft's cannons have these. You can hold down the trigger all day without running out of ammo or hurting your logistics score. This is the main advantage the A-10 has over the F-15E, as its cannon fires downward and is ''great'' for destroying enemy vehicles without wasting supplies.\\
\\
Averted with missiles and bombs, though. Once you run out of those, you've got to return to base to rearm.
** HyperspaceArsenal: No matter if you're flying an F-15E or an A-10, your aircraft will carry several times the amount of missiles and bombs that their RealLife counterparts can carry.rearm.
\\
** HyperspaceArsenal: No matter if you're flying an F-15E or an A-10, your aircraft will carry several times the amount of missiles and bombs that their RealLife counterparts can carry.
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* FriendOrFoe: Be careful where you're aiming. If you hit your own troops, it '''will''' make the news.
to:
* FriendOrFoe: FriendOrFoe:
** Be careful where you're aiming. If you hit your own troops, it '''will''' make the news.
** Be careful where you're aiming. If you hit your own troops, it '''will''' make the news.
* HeroWithBadPublicity: GNN will air reports highlighting your screw-ups if you screw up too much.
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* HeroWithBadPublicity: GNN will air reports highlighting your screw-ups if you screw up too much.
* [[ItsUpToYou It's Up To You]]: No effort is made to make you feel like you're part of a larger air campaign, as your plane seems to be the only Coalition combat aircraft in the skies. There's plenty of friendly forces on the ground, but they mostly mill around doing nothing, and rarely fire on enemy forces.
* [[ItsUpToYou It's Up To You]]: No effort is made to make you feel like you're part of a larger air campaign, as your plane seems to be the only Coalition combat aircraft in the skies. There's plenty of friendly forces on the ground, but they mostly mill around doing nothing, and rarely fire on enemy forces.
to:
* HeroWithBadPublicity: GNN HyperspaceArsenal: No matter if you're flying an F-15E or an A-10, your aircraft will air reports highlighting your screw-ups if you screw up too much.
carry several times the amount of missiles and bombs that their RealLife counterparts can carry.
*[[ItsUpToYou It's Up To You]]: ItsUpToYou: No effort is made to make you feel like you're part of a larger air campaign, as your plane seems to be the only Coalition combat aircraft in the skies. There's plenty of friendly forces on the ground, but they mostly mill around doing nothing, and rarely fire on enemy forces.
*
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* ManBehindTheMan: [[spoiler: Aliens]] are manipulating Zarak's leaders.
** HeWhoMustNotBeSeen: TheManBehindTheMan's forces are never directly confronted in the game, only mentioned and rumored in briefings.
** HeWhoMustNotBeSeen: TheManBehindTheMan's forces are never directly confronted in the game, only mentioned and rumored in briefings.
to:
* ManBehindTheMan: [[spoiler: Aliens]] [[spoiler:Aliens]] are manipulating Zarak's leaders.
** HeWhoMustNotBeSeen: TheManBehindTheMan'sleaders. [[HeWhoMustNotBeSeen Their forces are never directly confronted in the game, only mentioned and rumored in briefings.]]
** HeWhoMustNotBeSeen: TheManBehindTheMan's
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* MookChivalry: No matter how many [=MiGs=] the Zarakis have in the air, only one of them will attack you at any time--and only when that [=MiG=] is shot down does the next one appear in the mission zone (after a brief respite that is).
to:
* MookChivalry: MookChivalry:
** No matter how many [=MiGs=] the Zarakis have in the air, only one of them will attack you at any time--and only when that [=MiG=] is shot down does the next one appear in the mission zone (after a brief respite that is).
** No matter how many [=MiGs=] the Zarakis have in the air, only one of them will attack you at any time--and only when that [=MiG=] is shot down does the next one appear in the mission zone (after a brief respite that is).
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** GoldenEnding: Manage to win the game with high enough marks in your force/supplies/opinion meters and you'll be treated to a hero's welcome. [[NintendoHard This is NOT easy to do.]]
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** If your Opinion score is low, the epilogue states that the heavy civilian casualties, caused by the SCUD attacks and bombing of non-military targets, led to numerous outbreaks of terrorism and warned not to enter politics, as it would take a minor miracle to regain the public's trust.
to:
** [[ZeroPercentApprovalRating If your Opinion score is low, low]], the epilogue states that the heavy civilian casualties, caused by the SCUD attacks and bombing of non-military targets, led to numerous outbreaks of terrorism and warned not to enter politics, as it would take a minor miracle to regain the public's trust.
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** ItsAWonderfulFailure: If you happen to fail the final mission in any way, you get treated to watching a nuclear holocaust [[spoiler: which ends in aliens conquering the Earth]].
to:
** ItsAWonderfulFailure: If you happen to fail the final mission in any way, [[ItsAWonderfulFailure you get treated to watching a nuclear holocaust [[spoiler: which holocaust]] [[spoiler:which ends in aliens conquering the Earth]].Earth]].
** [[GoldenEnding Manage to win the game with high enough marks in your force/supplies/opinion meters and you'll be treated to a hero's welcome.]] [[NintendoHard This is NOT easy to do.]]
** [[GoldenEnding Manage to win the game with high enough marks in your force/supplies/opinion meters and you'll be treated to a hero's welcome.]] [[NintendoHard This is NOT easy to do.]]
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* ShownTheirWork: The F-15E (though just referred to as an "F-15") and A-10 both have access to the same kind of weapons they're typically armed with from the time period.\\
\\
On the other hand, despite the accuracy used in the planes flown by the players, Zaraki vehicles aren't based on what the Ba'athist Iraq forces had during UsefulNotes/TheGulfWar. They ''are'' still mostly based on real military vehicles, though; the [[UsefulNotes/RedsWithRockets Soviet MiG-29 Fulcrum, Mi-24 Hind, T-80 main battle tank, SA-4 Ganef]] (spelled "Gannif"), and the [[UsefulNotes/BritsWithBattleships British Rapier SAM]] (including a tracked variant called the "Rolland"). The only real problems are that the T-80s have anti-aircraft missiles (they have anti-''tank'' missiles in RealLife), and that there are trucks said to be armed with "Swatter" anti-aircraft missiles (a NATO reporting name given to a type of Soviet ''anti-tank'' missile).
\\
On the other hand, despite the accuracy used in the planes flown by the players, Zaraki vehicles aren't based on what the Ba'athist Iraq forces had during UsefulNotes/TheGulfWar. They ''are'' still mostly based on real military vehicles, though; the [[UsefulNotes/RedsWithRockets Soviet MiG-29 Fulcrum, Mi-24 Hind, T-80 main battle tank, SA-4 Ganef]] (spelled "Gannif"), and the [[UsefulNotes/BritsWithBattleships British Rapier SAM]] (including a tracked variant called the "Rolland"). The only real problems are that the T-80s have anti-aircraft missiles (they have anti-''tank'' missiles in RealLife), and that there are trucks said to be armed with "Swatter" anti-aircraft missiles (a NATO reporting name given to a type of Soviet ''anti-tank'' missile).
to:
* ShownTheirWork: The F-15E (though just referred to as an "F-15") and A-10 both have access to the same kind of weapons they're typically armed with from the time period.\\
\\
On the other hand, despite the accuracy used in the planes flown by the players, Zaraki vehicles aren't based on what the Ba'athist Iraq forces had during UsefulNotes/TheGulfWar. They ''are'' still mostly based on real military vehicles, though; the [[UsefulNotes/RedsWithRockets Soviet MiG-29 Fulcrum, Mi-24 Hind, T-80 main battle tank, SA-4 Ganef]] (spelled "Gannif"), and the [[UsefulNotes/BritsWithBattleships British Rapier SAM]] (including a tracked variant called the "Rolland"). The only real problems are that the T-80s have anti-aircraft missiles (they have anti-''tank'' missiles in RealLife), and that there are trucks said to be armed with "Swatter" anti-aircraft missiles (a NATO reporting name given to a type of Soviet ''anti-tank'' missile).
\\
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* TimedMission: '''All''' missions in the game are time-sensitive, but the time you have for each is measured in hours and days, so you won't run out while in the mission zone. Rather, fractions of hours are deducted every time you head into the combat zone, return to base for refueling and rearming, or when switching aircraft/weapon loadouts while at base. If you crash or run out of fuel during a mission, a ''huge'' chunk of time is wasted in rescuing you (to say nothing of what it means for your Supplies rating).\\
\\
During missions, though, you ''are'' subject to a fuel gauge. In most cases you ''will'' have to return to base during the mission in order to refuel at the very least. If you linger too long in the mission zone and run out of fuel, you crash ''and'' take a big hit in your logistics score for crashing.
\\
During missions, though, you ''are'' subject to a fuel gauge. In most cases you ''will'' have to return to base during the mission in order to refuel at the very least. If you linger too long in the mission zone and run out of fuel, you crash ''and'' take a big hit in your logistics score for crashing.
to:
* TimedMission: '''All''' missions in the game are time-sensitive, but the time you have for each is measured in hours and days, so you won't run out while in the mission zone. Rather, fractions of hours are deducted every time you head into the combat zone, return to base for refueling and rearming, or when switching aircraft/weapon loadouts while at base. If you crash or run out of fuel during a mission, a ''huge'' chunk of time is wasted in rescuing you (to say nothing of what it means for your Supplies rating).\\
\\
During missions, missions though, you ''are'' subject to a fuel gauge. In most cases you ''will'' have to return to base during the mission in order to refuel at the very least. If you linger too long in the mission zone and run out of fuel, you crash ''and'' take a big hit in your logistics score for crashing.
\\
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** Global News Network (GNN) is a clear take on Creator/{{CNN}}.
to:
** Global News Network (GNN) is a clear take on Creator/{{CNN}}.CNN.
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Hundred Percent Adoration Rating was renamed Universally Beloved Leader in TRS. If an example was removed, it likely isn't a good example as written
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* HundredPercentAdorationRating: If you manage to keep a high Opinion rating, GNN will run reports extolling the weapons and technology being used to fight the war.
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Added DiffLines:
* DigitizedSprites: In the credits sequence, one person is listed as having made 3D models for the game, implying that the sprites were made from pre-rendered CGI assets.
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Changed line(s) 17 (click to see context) from:
* BattleThemeMusic: Any time a [=MiG=] engages you, the background music changes depending on the plane you're flying. If it's an [=F-15E=], [[https://www.youtube.com/watch?v=gAFl17mbX68 the music is energetic and encouraging.]] If it's an A-10, however, [[https://youtu.be/J-MrDwidBaM?t=125 the music is threatening and dramatic,]] as if underlining that you're not the hunter--you're the ''hunted''.
to:
* BattleThemeMusic: Any time a [=MiG=] engages you, the background music changes depending on the plane you're flying. If it's an [=F-15E=], [[https://www.youtube.com/watch?v=gAFl17mbX68 com/watch?v=aCpWxPBGq2E the music is energetic and encouraging.]] If it's an A-10, however, [[https://youtu.be/J-MrDwidBaM?t=125 the music is threatening and dramatic,]] as if underlining that you're not the hunter--you're the ''hunted''.
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Commented out a zce.
Changed line(s) 15 (click to see context) from:
* ZeroPercentApprovalRating: If this happens, [[NonStandardGameOver the game is over]].
to:
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None
Changed line(s) 53 (click to see context) from:
** If your Opinion score is low, the epilogue states that the heavy civilian casualties caused by the SCUD attacks led to numerous outbreaks of terrorism and warned not to enter politics, as it would take a minor miracle to regain the public's trust.
to:
** If your Opinion score is low, the epilogue states that the heavy civilian casualties casualties, caused by the SCUD attacks and bombing of non-military targets, led to numerous outbreaks of terrorism and warned not to enter politics, as it would take a minor miracle to regain the public's trust.
Is there an issue? Send a MessageReason:
None
* ChallengeRun: Getting the Perfect Ending requires you to find and destroy every SCUD missile, which is by far the hardest task in the game, as the locations of the launcher sites are always randomly generated.
Deleted line(s) 67 (click to see context) :
* SelfImposedChallenge: Getting the Perfect Ending requires you to find and destroy every SCUD missile, which is by far the hardest task in the game, as the locations of the launcher sites are always randomly generated.
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None
Changed line(s) 10,11 (click to see context) from:
This game receives an equally obscure SpiritualSequel in Nintendo 64 called Chopper Attack (Wild Choppers in Japan), however, it was a pure ActionizedSequel with the game instead taking place in a BananaRepublic, none of the logistics operations present in this game, and player now piloting one of many types of attack helicopter.
to:
This game receives received an equally obscure SpiritualSequel in Nintendo 64 called Chopper Attack (Wild Choppers ''Chopper Attack'' (''Wild Choppers'' in Japan), however, it was a pure ActionizedSequel with the game instead taking place in a BananaRepublic, none of the logistics operations present in this game, and player now piloting one of many types of attack helicopter.
Changed line(s) 54 (click to see context) from:
** [[ItsAWonderfulFailure It's A Wonderful Failure]]: If you happen to fail the final mission in any way, you get treated to watching a nuclear holocaust [[spoiler: which ends in aliens conquering the Earth]].
to:
** [[ItsAWonderfulFailure It's A Wonderful Failure]]: ItsAWonderfulFailure: If you happen to fail the final mission in any way, you get treated to watching a nuclear holocaust [[spoiler: which ends in aliens conquering the Earth]].
Changed line(s) 60,62 (click to see context) from:
* OutsideGenreFoe: [[spoiler: The aliens.]] Their involvement is foreshadowed in some of the mission debriefings, but there's still not much information on ''why'' they're doing what they're doing.
** In the spiritual sequel Chopper Attack, [[spoiler: you directly fought the aliens in the true last level if played in Hard difficulty.]]
* PaletteSwap: The [=MiG=]s are all the same model, apparently, but their colors signify how they'll attack you.
** In the spiritual sequel Chopper Attack, [[spoiler: you directly fought the aliens in the true last level if played in Hard difficulty.]]
* PaletteSwap: The [=MiG=]s are all the same model, apparently, but their colors signify how they'll attack you.
to:
* OutsideGenreFoe: [[spoiler: The [[spoiler:The aliens.]] Their involvement is foreshadowed in some of the mission debriefings, but there's still not much information on ''why'' they're doing what they're doing.
** In the spiritual sequelChopper Attack, [[spoiler: you ''Chopper Attack'', [[spoiler:you directly fought fight the aliens in the true last level if played in Hard difficulty.]]
*PaletteSwap: PaletteSwap:
** The [=MiG=]s are all the same model, apparently, but their colors signify how they'll attack you.
** In the spiritual sequel
*
** The [=MiG=]s are all the same model, apparently, but their colors signify how they'll attack you.
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* SelfImposedChallenge: Getting the Perfect Ending requires you to find and destroy every SCUD missile which is by far the hardest task in the game as the locations of the launcher sites are always randomly generated.
to:
* SelfImposedChallenge: Getting the Perfect Ending requires you to find and destroy every SCUD missile missile, which is by far the hardest task in the game game, as the locations of the launcher sites are always randomly generated.