Follow TV Tropes

Following

History Trivia / TombRaiderLegend

Go To

OR

Added: 961

Changed: 48

Is there an issue? Send a MessageReason:
Restoring examples cut and moved by a ban evader


* WhatCouldHaveBeen: [[WhatCouldHaveBeen/TombRaider Shares a page]].

to:

* WhatCouldHaveBeen: [[WhatCouldHaveBeen/TombRaider Shares WhatCouldHaveBeen:
** Early trailers showcased
a page]].variety of things that didn't make it into the final product. Examples include Lara being able to use a rocket launcher and doing backflips off of diagonal surfaces. The Tokyo level was originally meant to have a longer biking segment upon the rooftops which would culminate with Lara crashing the bike into a traditional Japanese garden. Lara was also shown visiting more locations, one of which was nearby a beach, possibly an early version of Croft Manor. The Nepal level had {{Mooks}} in different apparel and what looked to be a small camp.
** Lara originally had a Core-like braid.
** In the flashback section of Peru, 2 early models of Lara resembling her look in ''Angel of Darkness'' are hidden under the ground, untextured.
** The guidebook revealed there was supposed to be a motorcycle segment on a motorway in the England level, as Lara chases down Rutland's thugs who have kidnapped Zip and Alister. The segment was cut.

Changed: 581

Removed: 421

Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: Early trailers showcased a variety of things that didn't make it into the final product. Examples include Lara being able to use a rocket launcher and doing backflips off of diagonal surfaces. The Tokyo level was originally meant to have a longer biking segment upon the rooftops which would culminate with Lara crashing the bike into a traditional Japanese garden. Lara was also shown visiting more locations, one of which was nearby a beach, possibly an early version of Croft Manor. The Nepal level had {{Mooks}} in different apparel and what looked to be a small camp.
** Other minor changes include Lara originally having a Core-like braid. Also, in the flashback section of Peru, 2 early models of Lara resembling her look in ''Angel of Darkness'' are hidden under the ground, untextured.
** The guidebook revealed there was supposed to be a motorcycle segment on a motorway in the England level, as Lara chases down Rutland's thugs who have kidnapped Zip and Alister. The segment was cut.

to:

* WhatCouldHaveBeen: Early trailers showcased [[WhatCouldHaveBeen/TombRaider Shares a variety of things that didn't make it into the final product. Examples include Lara being able to use a rocket launcher and doing backflips off of diagonal surfaces. The Tokyo level was originally meant to have a longer biking segment upon the rooftops which would culminate with Lara crashing the bike into a traditional Japanese garden. Lara was also shown visiting more locations, one of which was nearby a beach, possibly an early version of Croft Manor. The Nepal level had {{Mooks}} in different apparel and what looked to be a small camp.
** Other minor changes include Lara originally having a Core-like braid. Also, in the flashback section of Peru, 2 early models of Lara resembling her look in ''Angel of Darkness'' are hidden under the ground, untextured.
** The guidebook revealed there was supposed to be a motorcycle segment on a motorway in the England level, as Lara chases down Rutland's thugs who have kidnapped Zip and Alister. The segment was cut.
page]].
Is there an issue? Send a MessageReason:
None


* MilestoneCelebration: Came out in the 10th anniversary of ''Videogame/TombRaider1'' - ironically, it's both a reboot of the continuity started with that game ''and'' came out before [[Videogame/TombRaiderAnniversary a wholesale remake of it]].

to:

* MilestoneCelebration: Came out in the 10th anniversary of ''Videogame/TombRaider1'' ''Videogame/TombRaiderI'' - ironically, it's both a reboot of the continuity started with that game ''and'' came out before [[Videogame/TombRaiderAnniversary a wholesale remake of it]].

Added: 713

Changed: 786

Is there an issue? Send a MessageReason:
None


* PromotedFanboy: Karima Adebibe, the model hired for doing promotional stunts related with Legend. Unlike the rest of the models in the history of the franchise, she took the job due to being a long-lasting fan of the series, rather than just for the monetary gain. When asked about it in an interview years later she openly declared - with a visible {{Squee}} - the whole deal the best modeling job she could imagine, since she was paid for what she wanted to do all by herself anyway. And she really put effort into playing her role during all the meetings, knowing a lot of trivia from throughout the entire franchise and even correcting gathered fans on more obscure details, while doing so in-character.

to:

* MilestoneCelebration: Came out in the 10th anniversary of ''Videogame/TombRaider1'' - ironically, it's both a reboot of the continuity started with that game ''and'' came out before [[Videogame/TombRaiderAnniversary a wholesale remake of it]].
* PromotedFanboy: Karima Adebibe, the model hired for doing promotional stunts related with Legend.''Legend''. Unlike the rest of the models in the history of the franchise, she took the job due to being a long-lasting fan of the series, rather than just for the monetary gain. When asked about it in an interview years later she openly declared - with a visible {{Squee}} - the whole deal the best modeling job she could imagine, since she was paid for what she wanted to do all by herself anyway. And she really put effort into playing her role during all the meetings, knowing a lot of trivia from throughout the entire franchise and even correcting gathered fans on more obscure details, while doing so in-character.
Tabs MOD

Removed: 160

Is there an issue? Send a MessageReason:
not trivia


* FanNickname: The "Unknown Entity" that possesses Amanda in Peru is commonly known as "[[FluffyTheTerrible Fluffy]]'' in the fandom.
* ImageSource:
** ActionGirl
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ImageSource:
** ActionGirl
Is there an issue? Send a MessageReason:
None


* BackgroundMusic: This is the only game in the [[Franchise/TombRaider franchise]] to make extensive use of traditional background music. Previous games in the series relied on ambiences, only playing a few musical stings when a particular event occured. ''[[VideoGame/TombRaiderAngelofDarkness Angel of Darkness]]'' introduced background music to a few levels, but mostly kept it off. After ''Legend'', ''[[VideoGame/TombRaiderAnniversary Anniversary]]'' returned to the concept of ambiences punctuated by stings, and ''[[VideoGame/TombRaiderUnderworld Underworld]]'' mixed the two together. The [[VideoGame/TombRaider2013 2013 reboot]] does the same thing.

to:

* BackgroundMusic: This is the only game in the [[Franchise/TombRaider franchise]] series to make extensive use of traditional background music. Previous games in the series relied on ambiences, only playing a few musical stings when a particular event occured. ''[[VideoGame/TombRaiderAngelofDarkness Angel of Darkness]]'' introduced background music to a few levels, but mostly kept it off. After ''Legend'', ''[[VideoGame/TombRaiderAnniversary Anniversary]]'' returned to the concept of ambiences punctuated by stings, and ''[[VideoGame/TombRaiderUnderworld Underworld]]'' mixed the two together. The [[VideoGame/TombRaider2013 2013 reboot]] does the same thing.
Is there an issue? Send a MessageReason:
None


* BackgroundMusic: This is the only game in the ''Franchise/TombRaider'' series to make extensive use of traditional background music. Previous games in the series relied on ambiences, only playing a few musical stings when a particular event occured. ''[[VideoGame/TombRaiderAngelofDarkness Angel of Darkness]]'' introduced background music to a few levels, but mostly kept it off. After ''Legend'', ''[[VideoGame/TombRaiderAnniversary Anniversary]]'' returned to the concept of ambiences punctuated by stings, and ''[[VideoGame/TombRaiderUnderworld Underworld]]'' mixed the two together. The [[VideoGame/TombRaider2013 2013 reboot]] does the same thing.

to:

* BackgroundMusic: This is the only game in the ''Franchise/TombRaider'' series [[Franchise/TombRaider franchise]] to make extensive use of traditional background music. Previous games in the series relied on ambiences, only playing a few musical stings when a particular event occured. ''[[VideoGame/TombRaiderAngelofDarkness Angel of Darkness]]'' introduced background music to a few levels, but mostly kept it off. After ''Legend'', ''[[VideoGame/TombRaiderAnniversary Anniversary]]'' returned to the concept of ambiences punctuated by stings, and ''[[VideoGame/TombRaiderUnderworld Underworld]]'' mixed the two together. The [[VideoGame/TombRaider2013 2013 reboot]] does the same thing.
Is there an issue? Send a MessageReason:
None


* BackgroundMusic: This is the only game in the series to make extensive use of traditional background music. Previous games in the series relied on ambiences, only playing a few musical stings when a particular event occured. ''[[VideoGame/TombRaiderAngelofDarkness Angel of Darkness]]'' introduced background music to a few levels, but mostly kept it off. After ''Legend'', ''[[VideoGame/TombRaiderAnniversary Anniversary]]'' returned to the concept of ambiences punctuated by stings, and ''[[VideoGame/TombRaiderUnderworld Underworld]]'' mixed the two together. The [[VideoGame/TombRaider2013 2013 reboot]] does the same thing.

to:

* BackgroundMusic: This is the only game in the ''Franchise/TombRaider'' series to make extensive use of traditional background music. Previous games in the series relied on ambiences, only playing a few musical stings when a particular event occured. ''[[VideoGame/TombRaiderAngelofDarkness Angel of Darkness]]'' introduced background music to a few levels, but mostly kept it off. After ''Legend'', ''[[VideoGame/TombRaiderAnniversary Anniversary]]'' returned to the concept of ambiences punctuated by stings, and ''[[VideoGame/TombRaiderUnderworld Underworld]]'' mixed the two together. The [[VideoGame/TombRaider2013 2013 reboot]] does the same thing.
Is there an issue? Send a MessageReason:
typo


* WhatCouldHaveBeen: Early trailers showcased a variety of things that didn't make it into the final product. Examples include Lara being able to use a rocket launcher and doing backflips off of diagonal surfaces. The Tokyo level was originally meant to have a longer biking segment upon the rooftops which would culminate with Lara crashing the bike into a traditional Japanese garden. Lara was also shown visiting more locations, one of which was nearby a beach, possiby an early version of Croft Manor. The Nepal level had {{Mooks}} in different apparel and what looked to be a small camp.

to:

* WhatCouldHaveBeen: Early trailers showcased a variety of things that didn't make it into the final product. Examples include Lara being able to use a rocket launcher and doing backflips off of diagonal surfaces. The Tokyo level was originally meant to have a longer biking segment upon the rooftops which would culminate with Lara crashing the bike into a traditional Japanese garden. Lara was also shown visiting more locations, one of which was nearby a beach, possiby possibly an early version of Croft Manor. The Nepal level had {{Mooks}} in different apparel and what looked to be a small camp.
Is there an issue? Send a MessageReason:
How To Write An Example - Do Not Pothole the Trope Name


* PromotedFangirl: Karima Adebibe, the model hired for doing promotional stunts related with Legend. Unlike the rest of the models in the history of the franchise, she took the job due to being a long-lasting fan of the series, rather than just for the monetary gain. When asked about it in an interview years later she openly declared - with a visible {{Squee}} - the whole deal the best modeling job she could imagine, since she was paid for what she wanted to do all by herself anyway. And she really put effort into playing her role during all the meetings, knowing a lot of trivia from throughout the entire franchise and even correcting gathered fans on more obscure details, while doing so in-character.

to:

* PromotedFangirl: PromotedFanboy: Karima Adebibe, the model hired for doing promotional stunts related with Legend. Unlike the rest of the models in the history of the franchise, she took the job due to being a long-lasting fan of the series, rather than just for the monetary gain. When asked about it in an interview years later she openly declared - with a visible {{Squee}} - the whole deal the best modeling job she could imagine, since she was paid for what she wanted to do all by herself anyway. And she really put effort into playing her role during all the meetings, knowing a lot of trivia from throughout the entire franchise and even correcting gathered fans on more obscure details, while doing so in-character.

Added: 711

Removed: 711

Is there an issue? Send a MessageReason:
Accidentally used the wrong trope (Ascended is in-universe, Promoted is trivia).


* AscendedFangirl: Karima Adebibe, the model hired for doing promotional stunts related with Legend. Unlike the rest of the models in the history of the franchise, she took the job due to being a long-lasting fan of the series, rather than just for the monetary gain. When asked about it in an interview years later she openly declared - with a visible {{Squee}} - the whole deal the best modeling job she could imagine, since she was paid for what she wanted to do all by herself anyway. And she really put effort into playing her role during all the meetings, knowing a lot of trivia from throughout the entire franchise and even correcting gathered fans on more obscure details, while doing so in-character.


Added DiffLines:

* PromotedFangirl: Karima Adebibe, the model hired for doing promotional stunts related with Legend. Unlike the rest of the models in the history of the franchise, she took the job due to being a long-lasting fan of the series, rather than just for the monetary gain. When asked about it in an interview years later she openly declared - with a visible {{Squee}} - the whole deal the best modeling job she could imagine, since she was paid for what she wanted to do all by herself anyway. And she really put effort into playing her role during all the meetings, knowing a lot of trivia from throughout the entire franchise and even correcting gathered fans on more obscure details, while doing so in-character.
Is there an issue? Send a MessageReason:
Re-adding cut text as an entry for a different Trivia trope

Added DiffLines:

* AscendedFangirl: Karima Adebibe, the model hired for doing promotional stunts related with Legend. Unlike the rest of the models in the history of the franchise, she took the job due to being a long-lasting fan of the series, rather than just for the monetary gain. When asked about it in an interview years later she openly declared - with a visible {{Squee}} - the whole deal the best modeling job she could imagine, since she was paid for what she wanted to do all by herself anyway. And she really put effort into playing her role during all the meetings, knowing a lot of trivia from throughout the entire franchise and even correcting gathered fans on more obscure details, while doing so in-character.
Is there an issue? Send a MessageReason:


* OneOfUs: Karima Adebibe, the model hired for doing promotional stunts related with ''Legend''. Unlike the rest of the models in the history of the franchise, she took the job due to being a [[AscendedFangirl long-lasting fan of the series]], rather than just for the monetary gain. When asked about it in an interview years later she openly declared - with a visible {{Squee}} - the whole deal the best modeling job she could imagine, since she was paid for what she wanted to do all by herself anyway. And she ''really'' put effort into playing her role during all the meetings, knowing a lot of trivia from throughout the entire franchise and even correcting gathered fans on more obscure details, while doing so in-character.
Is there an issue? Send a MessageReason:
None


* OneOfUs: Karima Adebibe, the model hired for doing promotional stunts related with ''Legend''. Unlike the rest of the models in the history of the franchise, she took the job due to being a long-lasting fan of the series, rather than just for the monetary gain. When asked about it in an interview years later she openly declared - with a visible {{Squee}} - the whole deal the best modeling job she could imagine, since she was paid for what she wanted to do all by herself anyway. And she ''really'' put effort into playing her role during all the meetings, knowing a lot of trivia from throughout the entire franchise and even correcting gathered fans on more obscure details, while doing so in-character.

to:

* OneOfUs: Karima Adebibe, the model hired for doing promotional stunts related with ''Legend''. Unlike the rest of the models in the history of the franchise, she took the job due to being a [[AscendedFangirl long-lasting fan of the series, series]], rather than just for the monetary gain. When asked about it in an interview years later she openly declared - with a visible {{Squee}} - the whole deal the best modeling job she could imagine, since she was paid for what she wanted to do all by herself anyway. And she ''really'' put effort into playing her role during all the meetings, knowing a lot of trivia from throughout the entire franchise and even correcting gathered fans on more obscure details, while doing so in-character.
Is there an issue? Send a MessageReason:
None


* OneOfUs: Karima Adebibe, the model hired for doing promotional stunts related with ''Legend''. Unlike the rest of the models in the history of the franchise, she took the job due to being a long-lasting fan of the series, rather than just for the monetary gain. When asked about it in an interview years later she openly declared - with a visible {{Squee}} - the whole deal the best modeling job she could imagine, since she was paid for what she wanted to do all by herself anyway. And she ''really'' put effort into playing her role during all the meetings, knowing a lot of trivia from throughout the entire franchise and even correcting gathered fans on more obscure details.

to:

* OneOfUs: Karima Adebibe, the model hired for doing promotional stunts related with ''Legend''. Unlike the rest of the models in the history of the franchise, she took the job due to being a long-lasting fan of the series, rather than just for the monetary gain. When asked about it in an interview years later she openly declared - with a visible {{Squee}} - the whole deal the best modeling job she could imagine, since she was paid for what she wanted to do all by herself anyway. And she ''really'' put effort into playing her role during all the meetings, knowing a lot of trivia from throughout the entire franchise and even correcting gathered fans on more obscure details.details, while doing so in-character.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OneOfUs: Karima Adebibe, the model hired for doing promotional stunts related with ''Legend''. Unlike the rest of the models in the history of the franchise, she took the job due to being a long-lasting fan of the series, rather than just for the monetary gain. When asked about it in an interview years later she openly declared - with a visible {{Squee}} - the whole deal the best modeling job she could imagine, since she was paid for what she wanted to do all by herself anyway. And she ''really'' put effort into playing her role during all the meetings, knowing a lot of trivia from throughout the entire franchise and even correcting gathered fans on more obscure details.
Is there an issue? Send a MessageReason:
Hey Its That Guy cut by TRS decision. Ditto for Hey Its That Voice.


* HeyItsThatVoice:
** Amanda is voiced by Creator/KathSoucie.
** James Rutland is [[WesternAnimation/TheBatman Batman]].
** Lara herself is voiced by Creator/KeeleyHawes.
Is there an issue? Send a MessageReason:
Fixed a link error. Or prettied it up. Whichever.


* BackgroundMusic: This is the only game in the series to make extensive use of traditional background music. Previous games in the series relied on ambiences, only playing a few musical stings when a particular event occured. ''[[VideoGame/TombRaiderAngelofDarkness]]'' introduced background music to a few levels, but mostly kept it off. After ''Legend'', ''Anniversary'' returned to the concept of ambiences punctuated by stings, and ''Underworld'' mixed the two together. ''2013'' does the same thing.

to:

* BackgroundMusic: This is the only game in the series to make extensive use of traditional background music. Previous games in the series relied on ambiences, only playing a few musical stings when a particular event occured. ''[[VideoGame/TombRaiderAngelofDarkness]]'' ''[[VideoGame/TombRaiderAngelofDarkness Angel of Darkness]]'' introduced background music to a few levels, but mostly kept it off. After ''Legend'', ''Anniversary'' ''[[VideoGame/TombRaiderAnniversary Anniversary]]'' returned to the concept of ambiences punctuated by stings, and ''Underworld'' ''[[VideoGame/TombRaiderUnderworld Underworld]]'' mixed the two together. ''2013'' The [[VideoGame/TombRaider2013 2013 reboot]] does the same thing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Other minor changes include Lara originally having a Core-like braid. Also, in the flashback section of Peru, 2 early models of Lara resembling her look in ''Angel of Darkness'' are hidden under the ground, untextured.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BackgroundMusic: This is the only game in the series to make extensive use of traditional background music. Previous games in the series relied on ambiences, only playing a few musical stings when a particular event occured. ''[[VideoGame/TombRaiderAngelofDarkness]]'' introduced background music to a few levels, but mostly kept it off. After ''Legend'', ''Anniversary'' returned to the concept of ambiences punctuated by stings, and ''Underworld'' mixed the two together. ''2013'' does the same thing.

Added: 4

Changed: 16

Is there an issue? Send a MessageReason:
None


** Amanda is voiced by KathSoucie.

to:

** Amanda is voiced by KathSoucie.Creator/KathSoucie.



** Lara herself is voiced by KeeleyHawes.

to:

** Lara herself is voiced by KeeleyHawes.Creator/KeeleyHawes.



** The guidebook revealed there was supposed to be a motorcycle segment on a motorway in the England level, as Lara chases down Rutland's thugs who have kidnapped Zip and Alister. The segment was cut.

to:

** The guidebook revealed there was supposed to be a motorcycle segment on a motorway in the England level, as Lara chases down Rutland's thugs who have kidnapped Zip and Alister. The segment was cut.cut.
----
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: Early trailers showcased a variety of things that didn't make it into the final product. Examples include Lara being able to use a rocket launcher and doing backflips off of diagonal surfaces. The Tokyo level was originally meant to have a longer biking segment upon the rooftops which would culminate with Lara crashing the bike into a traditional Japanese garden. Lara was also shown visiting more locations, one of which was nearby a beach, possiby an early version of Croft Manor. The Nepal level had {{Mooks}} in different apparel and what looked to be a small camp.

to:

* WhatCouldHaveBeen: Early trailers showcased a variety of things that didn't make it into the final product. Examples include Lara being able to use a rocket launcher and doing backflips off of diagonal surfaces. The Tokyo level was originally meant to have a longer biking segment upon the rooftops which would culminate with Lara crashing the bike into a traditional Japanese garden. Lara was also shown visiting more locations, one of which was nearby a beach, possiby an early version of Croft Manor. The Nepal level had {{Mooks}} in different apparel and what looked to be a small camp.camp.
** The guidebook revealed there was supposed to be a motorcycle segment on a motorway in the England level, as Lara chases down Rutland's thugs who have kidnapped Zip and Alister. The segment was cut.
Is there an issue? Send a MessageReason:
Shout Out\'s not listed as trivia. Moving.


* ShoutOut
** A giant rolling boulder trap prompts [[WillSmith "Aww, ''hell'' no!"]] from Zip.
** Lara's Goth outfit has [[LegacyOfKain Kain's emblem on her belt buckle as well as on the accompanying jacket]]
** Another reference to the LegacyOfKain franchise is having the Soul Reaver as an unlockable weapon.
** And yet another reference to the LegacyOfKain franchise: a painting of Kain can be seen hanging in Croft Manor.
** The Croft Manor's appearance is modelled after the one in [[Film/LaraCroftTombRaider the movies.]]
** One of the trophies for the PS3 version is called "[[Series/StarTrekTheNextGeneration THERE ARE FOUR LIGHTS]]."
** The boxes with ''Natla Technologies'' on them were widely regarded as a shout out to the original VideoGame/TombRaider. [[spoiler: It turned out to be {{Foreshadowing}}.]]

Added: 114

Changed: 51

Is there an issue? Send a MessageReason:
None


** Lara's Goth outfit has [[LegacyOfKain Kain's emblem on her belt buckle as well as Raziel's emblem stamped on her wet suit.]]

to:

** Lara's Goth outfit has [[LegacyOfKain Kain's emblem on her belt buckle as well as Raziel's emblem stamped on her wet suit.]]the accompanying jacket]]


Added DiffLines:

** And yet another reference to the LegacyOfKain franchise: a painting of Kain can be seen hanging in Croft Manor.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The boxes with ''Natla Technologies'' on them were widely regarded as a shout out to the original VideoGame/TombRaider. [[spoiler: It turned out to be {{Foreshadowing}}.]]
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: Early trailers showcased a variety of things that didn't make it into the final product. Examples include Lara being able to use a rocket launcher and doing backflips off of diagonal surfaces. The Tokyo level was originally meant to have a longer biking segment upon the rooftops which would culminate with Lara crashing the bike into a traditional Japanese garden. Lara was also shown visiting more locations, one of which was nearby a beach, possiby an early version of Croft Manor. The Nepal level had {{Mooks}} in different apparel and what looked to be a small camp. A large amount of puzzles and sections was also teased but never made it into the final game.

to:

* WhatCouldHaveBeen: Early trailers showcased a variety of things that didn't make it into the final product. Examples include Lara being able to use a rocket launcher and doing backflips off of diagonal surfaces. The Tokyo level was originally meant to have a longer biking segment upon the rooftops which would culminate with Lara crashing the bike into a traditional Japanese garden. Lara was also shown visiting more locations, one of which was nearby a beach, possiby an early version of Croft Manor. The Nepal level had {{Mooks}} in different apparel and what looked to be a small camp. A large amount of puzzles and sections was also teased but never made it into the final game.

Added: 685

Changed: 2

Is there an issue? Send a MessageReason:
None


** The Croft manor's appearance is modelled after the one in [[Film/LaraCroftTombRaider the movies.]]
** One of the trophies for the PS3 version is called "[[Series/StarTrekTheNextGeneration THERE ARE FOUR LIGHTS]]."

to:

** The Croft manor's Manor's appearance is modelled after the one in [[Film/LaraCroftTombRaider the movies.]]
** One of the trophies for the PS3 version is called "[[Series/StarTrekTheNextGeneration THERE ARE FOUR LIGHTS]].""
*WhatCouldHaveBeen: Early trailers showcased a variety of things that didn't make it into the final product. Examples include Lara being able to use a rocket launcher and doing backflips off of diagonal surfaces. The Tokyo level was originally meant to have a longer biking segment upon the rooftops which would culminate with Lara crashing the bike into a traditional Japanese garden. Lara was also shown visiting more locations, one of which was nearby a beach, possiby an early version of Croft Manor. The Nepal level had {{Mooks}} in different apparel and what looked to be a small camp. A large amount of puzzles and sections was also teased but never made it into the final game.
Is there an issue? Send a MessageReason:
None


** A giant rolling boulder trap prompts [[WillSmith "Aww, ''hell'' no,"]] from Zip.
** Lara's Goth outfit has Kain's emblem on her belt buckle as well as Raziel's emblem stamped on her wet suit.

to:

** A giant rolling boulder trap prompts [[WillSmith "Aww, ''hell'' no,"]] no!"]] from Zip.
** Lara's Goth outfit has [[LegacyOfKain Kain's emblem on her belt buckle as well as Raziel's emblem stamped on her wet suit.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanNickname: The "Unknown Entity" that possesses Amanda in Peru is commonly known as "[[FluffyTheTerrible Fluffy]]'' in the fandom.
* HeyItsThatVoice:
** Amanda is voiced by KathSoucie.
** James Rutland is [[WesternAnimation/TheBatman Batman]].
** Lara herself is voiced by KeeleyHawes.
* ShoutOut
** A giant rolling boulder trap prompts [[WillSmith "Aww, ''hell'' no,"]] from Zip.
** Lara's Goth outfit has Kain's emblem on her belt buckle as well as Raziel's emblem stamped on her wet suit.
** Another reference to the LegacyOfKain franchise is having the Soul Reaver as an unlockable weapon.
** The Croft manor's appearance is modelled after the one in [[Film/LaraCroftTombRaider the movies.]]
** One of the trophies for the PS3 version is called "[[Series/StarTrekTheNextGeneration THERE ARE FOUR LIGHTS]]."

Top