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* TechnologyMarchesOn: The first game (released in 2000) had Sims using landline phones to talk to each other at long distances, a black-and-white television available as the cheapest TV set, and newspapers as Sims' primary means of finding jobs. Computers were only used to play games and look at job listings, while cell phones didn't even exist. By the fourth (released in 2014), newspapers and landline phones were gone entirely, every Sim had a smartphone, cathode-ray-tube color [=TVs=] were the dirt-cheap options, and computers have a huge array of options including online shopping and socialising. Then the ''City Living'' expansion, released in 2016, added a Social Media career track, allowing Sims to work in an industry that did not exist in 2000. Going through the series, one can trace the evolution of consumer technology over the course of the early 21st century, and how people have interacted with such.

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* TechnologyMarchesOn: The first game (released in 2000) had Sims using landline phones to talk to each other at long distances, a black-and-white television available as the cheapest TV set, and newspapers as Sims' primary means of finding jobs. Computers were only used to play games and look at job listings, while cell phones didn't even exist. By the fourth (released in 2014), newspapers and landline phones were gone entirely, every Sim had a smartphone, cathode-ray-tube color [=TVs=] were the dirt-cheap options, and computers have had a huge array of options interactions including online shopping and socialising. Then the ''City Living'' expansion, released in 2016, added a Social Media career track, allowing Sims to work in an industry that did not exist in 2000. Going through the series, one can trace the evolution of consumer technology over the course of the early 21st century, and how people have interacted with such.
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* TechnologyMarchesOn: The first game (released in 2000) had Sims using landline phones to talk to each other at long distances, a black-and-white television available as the cheapest TV set, newspapers as Sims' primary means of finding jobs, and computers being used only to play games and look at job listings. Cell phones did not exist. By the fourth, released in 2014, newspapers and landline phones were gone entirely, every Sim had a smartphone, cathode-ray-tube color [=TVs=] were the dirt-cheap options, and the ''City Living'' expansion released in 2016 added a Social Media career track, allowing Sims to work in an industry that did not exist in 2000. Going through the series, one can trace the evolution of consumer technology over the course of the early 21st century, and how people have interacted with such.

to:

* TechnologyMarchesOn: The first game (released in 2000) had Sims using landline phones to talk to each other at long distances, a black-and-white television available as the cheapest TV set, and newspapers as Sims' primary means of finding jobs, and computers being jobs. Computers were only used only to play games and look at job listings. Cell listings, while cell phones did not didn't even exist. By the fourth, released fourth (released in 2014, 2014), newspapers and landline phones were gone entirely, every Sim had a smartphone, cathode-ray-tube color [=TVs=] were the dirt-cheap options, and computers have a huge array of options including online shopping and socialising. Then the ''City Living'' expansion expansion, released in 2016 2016, added a Social Media career track, allowing Sims to work in an industry that did not exist in 2000. Going through the series, one can trace the evolution of consumer technology over the course of the early 21st century, and how people have interacted with such.

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Moving to YMMV


* TechnologyMarchesOn: The first game (released in 2000) had Sims using landline phones to talk to each other at long distances, a black-and-white television available as the cheapest TV set, newspapers as Sims' primary means of finding jobs, and computers being used only to play games and look at job listings. Cell phones did not exist. By the fourth, released in 2014, newspapers and landline phones were gone entirely, every Sim had a smartphone, cathode-ray-tube color [=TVs=] were the dirt-cheap options, and the ''City Living'' expansion released in 2016 added a Social Media career track, allowing Sims to work in an industry that did not exist in 2000. Going through the series, one can trace the evolution of consumer technology over the course of the early 21st century, and how people have interacted with such.



* UnintentionalPeriodPiece: Each and every game in the series can be pinpointed to the year it came out by the things that date it, from furniture to technology to especially the fashion.
** In terms of technology, the first game (released in 2000) had Sims using landline phones to talk to each other at long distances, a black-and-white television available as the cheapest TV set, newspapers as Sims' primary means of finding jobs, and computers being used only to play games and look at job listings. Cell phones did not exist. By the fourth, released in 2014, newspapers and landline phones were gone entirely, every Sim had a smartphone, cathode-ray-tube color [=TVs=] were the dirt-cheap options, and the ''City Living'' expansion released in 2016 added a Social Media career track, allowing Sims to work in an industry that did not exist in 2000. Going through the series, one can trace the evolution of consumer technology over the course of the early 21st century, and how people have interacted with such.
** In terms of fashion, meanwhile, the clothing options available in the first game still reflected TheNineties, with a particular focus on clothes that would look and feel right at home in a DomCom from that decade. The second and third games, meanwhile, featured popular fashion items from the TurnOfTheMillennium, particularly with the prevalence of low-rise hip-hugging pants for female Sims designed to [[BareYourMidriff bare the midriff]], which were trendy among young women in that decade but experienced a major backlash in the next. Finally, the clothing in the fourth game reflects contemporary fashions in TheNewTens, particularly the {{hipster}} and [[WorkoutFanservice athleisure]] trends.
** While ''The Sims 3'' is canonically set several decades before ''The Sims 2'', it doesn't even try to be a PurelyAestheticEra, instead being firmly rooted in the late 2000s and early '10s. ''The Sims 4''[='=]s expansions seem fond of a heaping helping of Art Nouveau as well as the usual contemporary styles, but technology is more advanced and upgradable than ever before.
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* AwesomeDearBoy: This is [[https://www.youtube.com/watch?v=bb3X5Xq1Qcg how they manage to get]] so many musicians to do [[TranslatedCoverVersion Simlish covers]] of their songs for the games, even from genres like punk and metal that you'd never imagine being willingly associated with ''The Sims''. Not only is it cheap, effective promotion, many musicians are ''Sims'' fans and consider it an honor to be in the game.

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* AwesomeDearBoy: This is [[https://www.youtube.com/watch?v=bb3X5Xq1Qcg how they manage to get]] so many musicians to do [[TranslatedCoverVersion Simlish covers]] of their songs for the games, even from genres like punk and metal that you'd never imagine being willingly associated with a game like ''The Sims''. Not only is it cheap, effective promotion, many musicians are ''Sims'' fans and consider it an honor to be in the game.
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* AwesomeDearBoy: This is [[https://www.youtube.com/watch?v=bb3X5Xq1Qcg how they manage to get]] so many musicians to do [[TranslatedCoverVersion Simlish covers]] of their songs for the games, even from genres like punk and metal that you'd never imagine being willingly associated with ''The Sims''. Not only is it cheap, effective promotion, many musicians are ''Sims'' fans and consider it an honor to be in the game.
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No one's recognized this? (Please tell me if this does not belong.

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* RelationshipVoiceActor: Pretty much every [[WesternAnimation/TeenTitans Teen Titan]] bar Creator/TaraStrong has done voice acting for the franchise. [[note]] This includes VideoGame/MySims, because Greg Cipes and Scott Menville, a.k.a. Beast Boy and Robin respectively, were not in the main Sims series. [[/note]]
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* ThrowItIn: [[https://twitter.com/JustJakeSimpson/status/1375521050151161858 Simlish was entirely created by the game's voice actors on the spot]]. [[https://twitter.com/JustJakeSimpson/status/1375521048804745217 The voice actors watched the Sims do their animations and said up whatever gibberish came to mind from it.]]

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* ThrowItIn: [[https://twitter.com/JustJakeSimpson/status/1375521050151161858 Simlish was entirely created by the game's voice actors on the spot]]. [[https://twitter.com/JustJakeSimpson/status/1375521048804745217 The voice actors watched the Sims do their animations and said up whatever gibberish came to mind from it.]] [[https://twitter.com/kidbeyond/status/1409320157592408070 One voice actor said]] [[https://twitter.com/kidbeyond/status/1409320160226332673 he got inspired for the task by reading words in a magazine upside down.]]

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Jossed is a YMMV Definition Only Page now. Deleting examples, fan theories that are in objective pages - they need to go on YMMV pages - and moving these about a specific fan work to Outdated By Canon


* {{Jossed}}: The usually cited reason for why no game prior to ''4'' had teenage woo-hoo was because it'd cause a rating increase. This was debunked when ''The Sims 4'' introduced a woo-hoo equivalent for teens.



* PopCultureUrbanLegends: For years, fans speculated that teens couldn't have a Woo-Hoo option because that'd lead to a ratings bump. ''VideoGame/TheSims4'' jossed this when a Woo-Hoo-like option was created for teenagers.

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* PopCultureUrbanLegends: For years, fans speculated that teens couldn't have a Woo-Hoo option because that'd lead to a ratings bump. ''VideoGame/TheSims4'' jossed disproved this when a Woo-Hoo-like option was created for teenagers.
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* ThrowItIn: [[https://twitter.com/JustJakeSimpson/status/1375521050151161858 Simlish was entirely created by the game's voice actors on the spot]]. [[https://twitter.com/JustJakeSimpson/status/1375521048804745217 The voice actors watched the Sims do their animations and said up whatever gibberish came to mind from it.]]

Added: 376

Changed: 837

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** While ''The Sims 3'' is canonically set several decades before ''The Sims 2'', it doesn't even try to be a PurelyAestheticEra, instead being firmly rooted in the late 2000s and early '10s. ''The Sims 4'' expansions seem fond of a heaping helping of Art Nouveau as well as the usual contemporary styles, but technology is more advanced and upgradable than ever before.

to:

** In terms of fashion, meanwhile, the clothing options available in the first game still reflected TheNineties, with a particular focus on clothes that would look and feel right at home in a DomCom from that decade. The second and third games, meanwhile, featured popular fashion items from the TurnOfTheMillennium, particularly with the prevalence of low-rise hip-hugging pants for female Sims designed to [[BareYourMidriff bare the midriff]], which were trendy among young women in that decade but experienced a major backlash in the next. Finally, the clothing in the fourth game reflects contemporary fashions in TheNewTens, particularly the {{hipster}} and [[WorkoutFanservice athleisure]] trends.
** While ''The Sims 3'' is canonically set several decades before ''The Sims 2'', it doesn't even try to be a PurelyAestheticEra, instead being firmly rooted in the late 2000s and early '10s. ''The Sims 4'' 4''[='=]s expansions seem fond of a heaping helping of Art Nouveau as well as the usual contemporary styles, but technology is more advanced and upgradable than ever before.
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* TheWikiRule: [[http://sims.wikia.com/wiki/The_Sims_Wiki The Sims Wiki]].

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* TheWikiRule: [[http://sims.wikia.com/wiki/The_Sims_Wiki The Sims Wiki]].
Wiki]] and [[http://simswiki.info/ SimsWiki]].

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* PopCultureUrbanLegends: For years, fans speculated that teens couldn't have a Woo-Hoo option because that'd lead to a ratings bump. ''VideoGame/TheSims4'' jossed this when a Woo-Hoo-like option was created for teenagers.



* UrbanLegends: For years, fans speculated that teens couldn't have a Woo-Hoo option because that'd lead to a ratings bump. ''VideoGame/TheSims4'' jossed this when a Woo-Hoo-like option was created for teenagers.
Is there an issue? Send a MessageReason:
None


* UrbanLegends: For years, fans speculated that teens Woo-Hoo option because that'd lead to a ratings bump. ''VideoGame/TheSims4'' jossed this when a Woo-Hoo-like option was created for teenagers.

to:

* UrbanLegends: For years, fans speculated that teens couldn't have a Woo-Hoo option because that'd lead to a ratings bump. ''VideoGame/TheSims4'' jossed this when a Woo-Hoo-like option was created for teenagers.

Added: 1202

Changed: 383

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* UnintentionalPeriodPiece: Every single game is filled to the brim with things that date it. Furniture, technology, and especially the fashion. Even ''The Sims 3'' is dated to the late 2000s - early 2010s despite being set several decades before ''The Sims 2''. ''The Sims 4'' expansions seem fond of a heaping helping of Art Nouveau as well as the usual contemporary styles, but technology is more advanced and upgradable than ever before.

to:

* UnintentionalPeriodPiece: Every single Each and every game is filled in the series can be pinpointed to the brim with year it came out by the things that date it. Furniture, technology, and it, from furniture to technology to especially the fashion. Even fashion.
** In terms of technology, the first game (released in 2000) had Sims using landline phones to talk to each other at long distances, a black-and-white television available as the cheapest TV set, newspapers as Sims' primary means of finding jobs, and computers being used only to play games and look at job listings. Cell phones did not exist. By the fourth, released in 2014, newspapers and landline phones were gone entirely, every Sim had a smartphone, cathode-ray-tube color [=TVs=] were the dirt-cheap options, and the ''City Living'' expansion released in 2016 added a Social Media career track, allowing Sims to work in an industry that did not exist in 2000. Going through the series, one can trace the evolution of consumer technology over the course of the early 21st century, and how people have interacted with such.
** While
''The Sims 3'' is dated to the late 2000s - early 2010s despite being canonically set several decades before ''The Sims 2''.2'', it doesn't even try to be a PurelyAestheticEra, instead being firmly rooted in the late 2000s and early '10s. ''The Sims 4'' expansions seem fond of a heaping helping of Art Nouveau as well as the usual contemporary styles, but technology is more advanced and upgradable than ever before.



* TheWikiRule: [[http://sims.wikia.com/wiki/The_Sims_Wiki The Sims Wiki]].

to:

* TheWikiRule: [[http://sims.wikia.com/wiki/The_Sims_Wiki The Sims Wiki]].Wiki]].

----
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* UrbanLegends: For years, fans speculated that teens Woo-Hoo option because that'd lead to a ratings bump. ''VideoGame/TheSims4'' jossed this when a Woo-Hoo-like option was created for teenagers.
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None


* TooLongDidntDub: The only reason for Simlish's existence is because they didn't want to bother doing redubbing for other languages.

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* TooLongDidntDub: The only One of the reason for Simlish's existence is because they didn't want to bother doing redubbing for other languages.
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* {{Vaporware}}: A town-based spinoff called ''Simsville'' was cancelled in 2001.
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* {{Jossed}}: The usually cited reason for why no game prior to ''4'' had teenage woo-hoo was because it'd cause a rating increase. This was debunked when ''The Sims 4'' introduced a woo-hoo equivalent for teens.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: ''Simsville'' was announced in 2000 for a 2001 release, then held back to 2002 in 2001, only to be [[{{Vaporware}} cancelled]] later that year due to the mediocre reception of the game. ''Simsville'' was essentially a combination of ''Sim City'' and ''The Sims 1''. You had the ability to design your own town and create your own villagers who would live in a realistic economy. Eventually this concept was revisited, to a lesser degree, in ''The Sims 3'' when it introduced open towns to interact with.

to:

* WhatCouldHaveBeen: ''Simsville'' was announced in 2000 for a 2001 release, then held back to 2002 in 2001, only to be [[{{Vaporware}} cancelled]] later that year due to the mediocre reception of the game. ''Simsville'' was essentially a combination of ''Sim City'' and ''The Sims 1''. You had the ability to design your own town and create your own villagers who would live in a realistic economy. Eventually this concept was revisited, to a lesser degree, in ''The Sims 3'' when it introduced open towns to interact with. Other elements were put into the ''Hot Date'' expansion pack and ''Sim City 4''.
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None

Added DiffLines:

* WhatCouldHaveBeen: ''Simsville'' was announced in 2000 for a 2001 release, then held back to 2002 in 2001, only to be [[{{Vaporware}} cancelled]] later that year due to the mediocre reception of the game. ''Simsville'' was essentially a combination of ''Sim City'' and ''The Sims 1''. You had the ability to design your own town and create your own villagers who would live in a realistic economy. Eventually this concept was revisited, to a lesser degree, in ''The Sims 3'' when it introduced open towns to interact with.
Is there an issue? Send a MessageReason:
None


* UnintentionalPeriodPiece: Every single game is filled to the brim with things that date it. Furniture, technology, and especially the fashion. Even ''The Sims 3'' is dated to the late 2000s - early 2010s despite being set several decades before ''The Sims 2''. Sims 4 expansions seem fond of a heaping helping of Art Nouveau as well as the usual contemporary styles, but technology is more advanced and upgradable than ever before.

to:

* UnintentionalPeriodPiece: Every single game is filled to the brim with things that date it. Furniture, technology, and especially the fashion. Even ''The Sims 3'' is dated to the late 2000s - early 2010s despite being set several decades before ''The Sims 2''. ''The Sims 4 4'' expansions seem fond of a heaping helping of Art Nouveau as well as the usual contemporary styles, but technology is more advanced and upgradable than ever before.
Is there an issue? Send a MessageReason:
None


* NamesTheSame: Jordan Hamilton: University cheerleader who can fall so hard for your Sim or basketball star?

to:

* NamesTheSame: Jordan Hamilton: University cheerleader who can fall so hard for your Sim Sim, or basketball star?
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None

Added DiffLines:

* TooLongDidntDub: The only reason for Simlish's existence is because they didn't want to bother doing redubbing for other languages.
Is there an issue? Send a MessageReason:
None


* UnintentionalPeriodPiece: Every single game is filled to the brim with things that date it. Furniture, technology, and especially the fashion. Even ''The Sims 3'' is dated to the late 2000s - early 2010s despite being set several decades before ''The Sims 2''.

to:

* UnintentionalPeriodPiece: Every single game is filled to the brim with things that date it. Furniture, technology, and especially the fashion. Even ''The Sims 3'' is dated to the late 2000s - early 2010s despite being set several decades before ''The Sims 2''. Sims 4 expansions seem fond of a heaping helping of Art Nouveau as well as the usual contemporary styles, but technology is more advanced and upgradable than ever before.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NamesTheSame: Jordan Hamilton: University cheerleader who can fall so hard for your Sim or basketball star?
Is there an issue? Send a MessageReason:
None


* LyingCreator: Several times, creators have stated that new installments would include specific features. When the games were actually released, these features were nowhere to be found. For example, that Sims in ''The Sims 2'' would be able to recognize which bed was theirs.

to:

* LyingCreator: Several times, creators have stated that new installments would include specific features. When the games were actually released, these features were nowhere to be found. For example, that Sims in ''The Sims 2'' would be able to recognize which bed was theirs.theirs, which wasn't introduced until ''3.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnintentionalPeriodPiece: Every single game is filled to the brim with things that date it. Furniture, technology, and especially the fashion. Even ''The Sims 3'' is dated to the late 2000s - early 2010s despite being set several decades before ''The Sims 2''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorBreakdown: The game was inspired by Will Wright's getting his life back together after his house burned down in the Oakland Hills Fire.
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* LyingCreator: Several times, creators have stated that new installments would include specific features. When the games were actually released, these features were nowhere to be found. For example, that Sims in ''The Sims 2'' would be able to recognize which bed was theirs.

to:

* LyingCreator: Several times, creators have stated that new installments would include specific features. When the games were actually released, these features were nowhere to be found. For example, that Sims in ''The Sims 2'' would be able to recognize which bed was theirs.theirs.
* TheWikiRule: [[http://sims.wikia.com/wiki/The_Sims_Wiki The Sims Wiki]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LyingCreator: Several times, creators have stated that new installments would include specific features. When the games were actually released, these features were nowhere to be found. For example, that Sims in ''The Sims 2'' would be able to recognize which bed was theirs.

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