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1* AwesomeDearBoy: This is [[https://www.youtube.com/watch?v=bb3X5Xq1Qcg how they manage to get]] so many musicians to do [[TranslatedCoverVersion Simlish covers]] of their songs for the games, even from genres like punk and metal that you'd never imagine being willingly associated with a game like ''The Sims''. Not only is it cheap, effective promotion, many musicians are ''Sims'' fans and consider it an honor to be in the game.
2* CreatorBreakdown: The game was inspired by Will Wright's getting his life back together after his house burned down in the Oakland Hills Fire.
3* LyingCreator: Several times, creators have stated that new installments would include specific features. When the games were actually released, these features were nowhere to be found. For example, that Sims in ''The Sims 2'' would be able to recognize which bed was theirs, which wasn't introduced until ''3.''
4* PopCultureUrbanLegends: For years, fans speculated that teens couldn't have a Woo-Hoo option because that'd lead to a ratings bump. ''VideoGame/TheSims4'' disproved this when a Woo-Hoo-like option was created for teenagers.
5* TechnologyMarchesOn: The first game (released in 2000) had Sims using landline phones to talk to each other at long distances, a black-and-white television available as the cheapest TV set, and newspapers as Sims' primary means of finding jobs. Computers were boxy desktop [=PCs=] only used to play games and look at job listings, while cell phones didn't even exist. By the fourth (released in 2014), newspapers and landline phones were gone entirely, every Sim had a smartphone, cathode-ray-tube color [=TVs=] were the dirt-cheap options, and computers (including portable laptops) had a huge array of interactions including online shopping and socialising. Then the ''City Living'' expansion, released in 2016, added a Social Media career track, allowing Sims to work in an industry that did not exist in 2000. Going through the series, one can trace the evolution of consumer technology over the course of the early 21st century, and how people have interacted with such.
6* ThrowItIn: [[https://twitter.com/JustJakeSimpson/status/1375521050151161858 Simlish was entirely created by the game's voice actors on the spot]]. [[https://twitter.com/JustJakeSimpson/status/1375521048804745217 The voice actors watched the Sims do their animations and said up whatever gibberish came to mind from it.]] [[https://twitter.com/kidbeyond/status/1409320157592408070 One voice actor said]] [[https://twitter.com/kidbeyond/status/1409320160226332673 he got inspired for the task by reading words in a magazine upside down.]]
7* TooLongDidntDub: One of the reason for Simlish's existence is because they didn't want to bother doing redubbing for other languages.
8* {{Vaporware}}: A town-based spinoff called ''Simsville'' was cancelled in 2001.
9* WhatCouldHaveBeen: ''Simsville'' was announced in 2000 for a 2001 release, then held back to 2002 in 2001, only to be [[{{Vaporware}} cancelled]] later that year due to the mediocre reception of the game. ''Simsville'' was essentially a combination of ''Sim City'' and ''The Sims 1''. You had the ability to design your own town and create your own villagers who would live in a realistic economy. Eventually this concept was revisited, to a lesser degree, in ''The Sims 3'' when it introduced open towns to interact with. Other elements were put into the ''Hot Date'' expansion pack and ''Sim City 4''.

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