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* TheWikiRule: [[http://sims.wikia.com/wiki/The_Sims_Wiki The Sims Wiki]] and [[http://simswiki.info/ SimsWiki]].
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RVA is now a disambig.


* RelationshipVoiceActor: Pretty much every [[WesternAnimation/TeenTitans2003 Teen Titan]] bar Creator/TaraStrong has done voice acting for the franchise. [[note]] This includes VideoGame/MySims, because Greg Cipes and Scott Menville, a.k.a. Beast Boy and Robin respectively, were not in the main Sims series. [[/note]]
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Names The Same is no longer a trope


* NamesTheSame: Jordan Hamilton: University cheerleader who can fall so hard for your Sim, or basketball star?
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* RelationshipVoiceActor: Pretty much every [[WesternAnimation/TeenTitans Teen Titan]] bar Creator/TaraStrong has done voice acting for the franchise. [[note]] This includes VideoGame/MySims, because Greg Cipes and Scott Menville, a.k.a. Beast Boy and Robin respectively, were not in the main Sims series. [[/note]]

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* RelationshipVoiceActor: Pretty much every [[WesternAnimation/TeenTitans [[WesternAnimation/TeenTitans2003 Teen Titan]] bar Creator/TaraStrong has done voice acting for the franchise. [[note]] This includes VideoGame/MySims, because Greg Cipes and Scott Menville, a.k.a. Beast Boy and Robin respectively, were not in the main Sims series. [[/note]]
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* TechnologyMarchesOn: The first game (released in 2000) had Sims using landline phones to talk to each other at long distances, a black-and-white television available as the cheapest TV set, and newspapers as Sims' primary means of finding jobs. Computers were only used to play games and look at job listings, while cell phones didn't even exist. By the fourth (released in 2014), newspapers and landline phones were gone entirely, every Sim had a smartphone, cathode-ray-tube color [=TVs=] were the dirt-cheap options, and computers had a huge array of interactions including online shopping and socialising. Then the ''City Living'' expansion, released in 2016, added a Social Media career track, allowing Sims to work in an industry that did not exist in 2000. Going through the series, one can trace the evolution of consumer technology over the course of the early 21st century, and how people have interacted with such.

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* TechnologyMarchesOn: The first game (released in 2000) had Sims using landline phones to talk to each other at long distances, a black-and-white television available as the cheapest TV set, and newspapers as Sims' primary means of finding jobs. Computers were boxy desktop [=PCs=] only used to play games and look at job listings, while cell phones didn't even exist. By the fourth (released in 2014), newspapers and landline phones were gone entirely, every Sim had a smartphone, cathode-ray-tube color [=TVs=] were the dirt-cheap options, and computers (including portable laptops) had a huge array of interactions including online shopping and socialising. Then the ''City Living'' expansion, released in 2016, added a Social Media career track, allowing Sims to work in an industry that did not exist in 2000. Going through the series, one can trace the evolution of consumer technology over the course of the early 21st century, and how people have interacted with such.

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