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* KillerApp: This game was one for the Platform/Xbox for those who didn't buy one for ''VideoGame/HaloCombatEvolved'', being one of the first then-modern {{Western RPG}}s available on a console.
* MultiPlatform: For both Platform/Xbox and PC, making it the first game in the series to be multi-platform. This allowed the game to get into the hands of a wider audience, helping make it a BreakthroughHit for Bethesda and introduce a massive NewbieBoom.

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* KillerApp: This game was one for the Platform/Xbox Platform/{{Xbox}} for those who didn't buy one for ''VideoGame/HaloCombatEvolved'', being one of the first then-modern {{Western RPG}}s available on a console.
* MultiPlatform: For both Platform/Xbox Platform/{{Xbox}} and PC, making it the first game in the series to be multi-platform. This allowed the game to get into the hands of a wider audience, helping make it a BreakthroughHit for Bethesda and introduce a massive NewbieBoom.

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* {{Feelies}}: Comes with a full-color map of Vvardenfell done in the style of an in-universe cartographer. Both expansions, ''Tribunal'' and ''Bloodmoon'', likewise come with similar maps of Mournhold and Solstheim, respectively. The ''Game of the Year'' edition comes with all of these.
* GenrePopularizer: When it was released, ''Morrowind'' was one of the first major {{Western RPG}}s to receive a MultiPlatform release, bringing it to console as well as PC. This helped to bring the genre to a much wider audience after decades of being a mostly PC exclusive.



* {{Feelies}}: Comes with a full-color map of Vvardenfell done in the style of an in-universe cartographer. Both expansions, ''Tribunal'' and ''Bloodmoon'', likewise come with similar maps of Mournhold and Solstheim, respectively. The ''Game of the Year'' edition comes with all of these.
* GenrePopularizer: When it was released, ''Morrowind'' was one of the first major {{Western RPG}}s to receive a MultiPlatform release, bringing it to console as well as PC. This helped to bring the genre to a much wider audience after decades of being a mostly PC exclusive.
* KillerApp: This game was one for the {{UsefulNotes/Xbox}} for those who didn't buy one for ''VideoGame/HaloCombatEvolved'', being one of the first then-modern {{Western RPG}}s available on a console.
* MultiPlatform: For both {{UsefulNotes/Xbox}} and PC, making it the first game in the series to be multi-platform. This allowed the game to get into the hands of a wider audience, helping make it a BreakthroughHit for Bethesda and introduce a massive NewbieBoom.

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* {{Feelies}}: Comes with a full-color map of Vvardenfell done in the style of an in-universe cartographer. Both expansions, ''Tribunal'' and ''Bloodmoon'', likewise come with similar maps of Mournhold and Solstheim, respectively. The ''Game of the Year'' edition comes with all of these.
* GenrePopularizer: When it was released, ''Morrowind'' was one of the first major {{Western RPG}}s to receive a MultiPlatform release, bringing it to console as well as PC. This helped to bring the genre to a much wider audience after decades of being a mostly PC exclusive.
* KillerApp: This game was one for the {{UsefulNotes/Xbox}} Platform/Xbox for those who didn't buy one for ''VideoGame/HaloCombatEvolved'', being one of the first then-modern {{Western RPG}}s available on a console.
* MultiPlatform: For both {{UsefulNotes/Xbox}} Platform/Xbox and PC, making it the first game in the series to be multi-platform. This allowed the game to get into the hands of a wider audience, helping make it a BreakthroughHit for Bethesda and introduce a massive NewbieBoom.
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Per TRS, Feelies is now Trivia.

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* {{Feelies}}: Comes with a full-color map of Vvardenfell done in the style of an in-universe cartographer. Both expansions, ''Tribunal'' and ''Bloodmoon'', likewise come with similar maps of Mournhold and Solstheim, respectively. The ''Game of the Year'' edition comes with all of these.
Tabs MOD

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not trivia


* ImageSource: The netch give us LivingGasbag.
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Updating wording.


* SequelGap: The six-year gap between ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' and ''Morrowind'' has been the longest between games in the main series to date. (Though by now the gap between ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' and ''The Elder Scrolls VI'' is going to be even wider.)

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* SequelGap: The six-year gap between ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' and ''Morrowind'' has been was the longest between games in the main series series, prior to date. (Though being overtaken by now the decade-plus gap between ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' and ''The Elder Scrolls VI'' is going to be even wider.)VI.
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After doing some research, I'm going to add this back in but with some caveats that it is not confirmed.

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** According to some code snippets remaining in the game and hints-but-not-quite confirmations by game developers, it appears that joining Dagoth Ur was originally going to be an option but was cut relatively early in the process.

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** Dagoth Ur and the Sixth House were originally joinable by the player. This had to be left out due to time restrictions.



** The blight was to originally be an expanding threat, and [[NoCampaignForTheWicked Dagoth Ur was originally to be joinable]]. Technical limitations axed the former, and time limitations axed the latter.

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** The blight was to originally be an expanding threat, and [[NoCampaignForTheWicked Dagoth Ur was originally to be joinable]]. Technical but technical limitations axed the former, and time limitations axed the latter.idea.

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Moved from the D trope list, since Dummied Out is now Trivia. Removed a duplicate entry as well.


* DummiedOut: There are dummied out quests for both the Morag Tong and House Telvanni to assassinate Neloth. (Perhaps the developers already knew they wanted to bring him back later?)

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* DummiedOut: There Naturally, there are dummied a few things that had to be left out with a game this large.
** The Blight was originally going to be an expanding threat over time, but had to be left out due to technological limitations
** Dagoth Ur and the Sixth House were originally joinable by the player. This had to be left out due to time restrictions.
** Exploration of the Construction Set files reveals several
quests that were cut from the game with no real explanation.
*** Hrundi of the Fighter's Guild had a quest
for both the Morag Tong and player to eliminate a lesser Dagoth that didn't make it into the final game.
*** An early Imperial Legion quest has the player rescuing an Orc tax collector from a reclusive Telvanni mage. Another quest was going to have the player actually collect the taxes.
*** Another Legion quest has you searching for a specific set of Dwemer blueprints, but was removed.
*** Two quests, one for
House Telvanni and one for the Morag Tong, sent the player to assassinate "forcefully retire" Master Neloth. (Perhaps the developers [[spoiler: Perhaps they already knew they wanted that Neloth would be appearing in [[VideoGame/TheElderScrollsVSkyrim a later game in the series]]?]]
*** One Thieves Guild quest had the player stealing a mission report from the Ordinators, but was removed.
*** In true Bethesda fashion, there is a quest which was only ''partly'' removed, potentially causing issues: There was going
to be a Legion quest to acquire the plans to Anumidium. The dialogue to acquire the quest is properly blocked off, and the journal entries can't trigger... but the ''completion'' of the quest is only partly removed, so if you bring the plans to the general who would have given you the mission and speak to him back later?)about Anumidium you block off the rest of his quests.
** There are several items and objects in the game that seem like they should have a purpose, but do not. Many were likely intended for use in a quest that never made it into the game. For example:
*** There is an alchemy ingredient called "bloat," which can be purchased from merchants or found in random crates. Where bloat comes from is never explained in-game—-but the level editor reveals an unused "bloat spore" plant that was supposed to produce them, but was never placed in-game. Several mods out there deal with this, ranging from placing them in several swampy areas to working them into a House Telvanni quest line as being in a bloat mine.
*** To defeat the [[BigBad Dagoth Ur]], players need two special weapons called Sunder and Keening, which are being guarded by the Dagoth Ur's higher-ranked minions. The data files of the game reveal a phony look-alike of Sunder, and a voice file for the Dagoth Ur taunting you when you try to kill him with it. These were never included in-game.
*** "The Wings of the Queen of Bats", Morrowind's Infinity Plus One Axe, isn't actually in the game, but can be obtained through cheat codes or modding the game.
*** Morrowind also has a version of Azura's Star that can be used as a shuriken, but the final game replaces it with a Soul Gem.
** There is a faction in the game files called "Imperial Knights", complete with full rank progression (this isn't actually necessary for a faction to have) and relations to other factions. What it doesn't have is ''any'' members or ways of joining it.
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* DummiedOut: There are dummied out quests for both the Morag Tong and House Telvanni to assassinate Neloth. (Perhaps the developers already knew they wanted to bring him back later?)
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* KillerApp: This game was one for the [[{{UsefulNotes/Xbox}} Xbox]] for those fans who didn't buy one for ''VideoGame/{{Halo}}'', being one of the first then-modern [[WesternRPG Western RPGs]] available on a console.

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* KillerApp: This game was one for the [[{{UsefulNotes/Xbox}} Xbox]] {{UsefulNotes/Xbox}} for those fans who didn't buy one for ''VideoGame/{{Halo}}'', ''VideoGame/HaloCombatEvolved'', being one of the first then-modern [[WesternRPG Western RPGs]] {{Western RPG}}s available on a console.
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* WordOfGod: Or WordOfDante[=/=]WordOfSaintPaul, depending on how "canon" you consider the works to be. Some of the game developers have posted [[http://www.imperial-library.info/content/obscure-texts "obscure texts"]] on the official forums regarding a number of in-game topics and characters. They are generally regarded by the fandom as canon. Michael Kirkbride, in particular, wrote a number of them which fill in gaps around The Tribunal, Vivec, and the Dwemer. (Kirkbride is also the author of many of the in-game books, including most-famously the ''36 Lessons of Vivec'' series.)

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* WordOfGod: Or WordOfDante[=/=]WordOfSaintPaul, depending on how "canon" you consider the works to be. Some of the game developers have posted [[http://www.imperial-library.info/content/obscure-texts "obscure texts"]] on the official forums regarding a number of in-game topics and characters. They are generally regarded by the fandom as canon. Michael Kirkbride, as, at least, LooseCanon. Creator/MichaelKirkbride, in particular, wrote a number of them which fill in gaps around The Tribunal, Vivec, and the Dwemer. (Kirkbride is also the author of many of the in-game books, including most-famously the ''36 Lessons of Vivec'' series.)
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* ScheduleSlip: A letter packaged with ''The Elder Scrolls Legends: Battlespire'' promises ''Morrowind'' will be released around late 1998.

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* ScheduleSlip: A letter packaged with ''The Elder Scrolls Legends: Battlespire'' ''VideoGame/AnElderScrollsLegendBattlespire'' promises ''Morrowind'' will be released around late 1998.

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** In very early planning, the game was almost called ''Tribunal'' and would have taken place in the Summerset Isles, homeland of the Altmer. Some preliminary artwork including cover art were produced in 1996 after ''Daggerfalls''[=/=]s completion.



** There were originally plans for not one, but ''two'' quests to kill Neloth (one for House Telvanni and a Grandmaster Writ for the Morag Tong). Given that both appear to have gotten rather far along, it seems that he was given a reprieve, as opposed to having said quests cut for time.

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** There were originally plans for not one, but ''two'' quests to kill Neloth (one for from House Telvanni and the other being a Grandmaster Writ for from the Morag Tong). Given that both appear to have gotten rather far along, it seems that he was given a reprieve, as opposed to having said quests cut for time.
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** There were originally plans for not one, but ''two'' quests to kill Neloth (one for House Telvanni and a Grandmaster Writ for the Morag Tong). Given that both appear to have gotten rather far along, it seems that he was given a reprieve, as opposed to having said quests cut for time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In very early planning, the game was almost called ''Tribunal'' and would have taken place in the Summerset Isles, homeland of the Altmer. Some preliminary artwork including cover art were produced in 1996 after ''Daggerfalls''[=/=]s completion.
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** Original plans for the game had it taking place within the entire province of Morrowind, rather than just the island of Vvardenfell. The decision to also release the game for UsefulNotes/{{Xbox}} purportedly was the main reason for this, as the console probably couldn't have rendered that large a world.

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** Original plans for the game had it taking place within the entire province of Morrowind, rather than just the island of Vvardenfell. The decision to also release the game for UsefulNotes/{{Xbox}} purportedly was the main reason for this, as the console probably couldn't have rendered that large a world. Notably, the ambitious mod project ''VideoGame/TamrielRebuilt'' is an attempt at actually realising this idea.

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Split these onto separate lines for clarity since they aren't inherently related


** Original plans for the game had it taking place within the entire province of Morrowind, rather than just the island of Vvardenfell. Additionally, there were also plans for the game to feature every major Great House in Morrowind involved in a MeleeATrois against each other, with the PlayerCharacter eventually being asked to put an end to the conflict by allying with one of the houses and bring it to victory over the others. These ideas would be scrapped in the early development phase. The decision to also release the game for UsefulNotes/{{Xbox}} purportedly was the main reason for this, as the console probably couldn't have rendered that large a world.

to:

** Original plans for the game had it taking place within the entire province of Morrowind, rather than just the island of Vvardenfell. Additionally, there The decision to also release the game for UsefulNotes/{{Xbox}} purportedly was the main reason for this, as the console probably couldn't have rendered that large a world.
** There
were also plans for the game to feature every major Great House in Morrowind involved in a MeleeATrois against each other, with the PlayerCharacter eventually being asked to put an end to the conflict by allying with one of the houses and bring it to victory over the others. These ideas This idea would be scrapped in the early development phase. The decision to also release the game for UsefulNotes/{{Xbox}} purportedly was the main reason for this, as the console probably couldn't have rendered that large a world.phase.
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None


** Original plans for the game had it taking place within the entire province of Morrowind, rather than just the island of Vvardenfell. Additionally, there were also plans for the game to feature every major Great House in Morrowind involved in a MeleeATrois against each other, with the PlayerCharacter eventually being asked to put an end to the conflict by allying with one of the houses and bring it to victory over the others. These ideas would be scrapped in the early development phase.

to:

** Original plans for the game had it taking place within the entire province of Morrowind, rather than just the island of Vvardenfell. Additionally, there were also plans for the game to feature every major Great House in Morrowind involved in a MeleeATrois against each other, with the PlayerCharacter eventually being asked to put an end to the conflict by allying with one of the houses and bring it to victory over the others. These ideas would be scrapped in the early development phase. The decision to also release the game for UsefulNotes/{{Xbox}} purportedly was the main reason for this, as the console probably couldn't have rendered that large a world.
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None


** Creator/JulianLeFay, who had played a big part in creating ''The Elder Scroll'' series and had spearheaded the development of both ''VideoGame/TheElderScrollsArena'' and ''VideoGame/TheElderScrollsIIDaggerfall'', as well as the spin-off ''Battlespire'', was not picked as a part of the initial development team for the game, something that evidently disappointed him greatly and, combined with concerns over the company's changing culture, prompted him to resign from Bethesda, citing CreativeDifferences. At the personal request of Christopher Weaver, the founder of Bethesda and his personal friend, [=LeFay=] eventually did some consulting work on the game, but it was only tangential and he has not been involved with any ''Elder Scroll'' title since.

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** Creator/JulianLeFay, who had played a big part in creating ''The Elder Scroll'' series and had spearheaded the development of both ''VideoGame/TheElderScrollsArena'' and ''VideoGame/TheElderScrollsIIDaggerfall'', as well as the spin-off ''Battlespire'', ''[[VideoGame/AnElderScrollsLegendBattlespire Battlespire]]'', was not picked as a part of the initial development team for the game, something that evidently disappointed him greatly and, combined with concerns over the company's changing culture, prompted him to resign from Bethesda, citing CreativeDifferences. At the personal request of Christopher Weaver, the founder of Bethesda and his personal friend, [=LeFay=] eventually did some consulting work on the game, but it was only tangential and he has not been involved with any ''Elder Scroll'' title since.
Is there an issue? Send a MessageReason:
None


** Original plans for the game had it taking place within the entire province of Morrowind, rather than just the island of Vvardenfell. Additionally, there were also plans for the game to feature every major Great House in Morrowind involved in a MeleeATrois against each other, with the PlayerCharacter eventually being asked to put an end to the conflict by allying with one of the houses and bring it to victory over the others. These idea would be scrapped in the early development phase.

to:

** Original plans for the game had it taking place within the entire province of Morrowind, rather than just the island of Vvardenfell. Additionally, there were also plans for the game to feature every major Great House in Morrowind involved in a MeleeATrois against each other, with the PlayerCharacter eventually being asked to put an end to the conflict by allying with one of the houses and bring it to victory over the others. These idea ideas would be scrapped in the early development phase.

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* GodDoesNotOwnThisWorld: Creator/JulianLeFay, who had played a big part in creating ''The Elder Scroll'' series and had spearheaded the development of both ''VideoGame/TheElderScrollsArena'' and ''VideoGame/TheElderScrollsIIDaggerfall'', as well as the spin-off ''Battlespire'', was not picked as a part of the initial development team for the game, something that evidently disappointed him greatly and, combined with concerns over the company's changing culture, prompted him to resign from Bethesda, citing CreativeDifferences. At the personal request of Christopher Weaver, the founder of Bethesda and his personal friend, [=LeFay=] eventually did some consulting work on the game, but it was only tangential and he has not been involved with any ''Elder Scroll'' title since.

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* GodDoesNotOwnThisWorld: GodDoesNotOwnThisWorld:
**
Creator/JulianLeFay, who had played a big part in creating ''The Elder Scroll'' series and had spearheaded the development of both ''VideoGame/TheElderScrollsArena'' and ''VideoGame/TheElderScrollsIIDaggerfall'', as well as the spin-off ''Battlespire'', was not picked as a part of the initial development team for the game, something that evidently disappointed him greatly and, combined with concerns over the company's changing culture, prompted him to resign from Bethesda, citing CreativeDifferences. At the personal request of Christopher Weaver, the founder of Bethesda and his personal friend, [=LeFay=] eventually did some consulting work on the game, but it was only tangential and he has not been involved with any ''Elder Scroll'' title since.since.
** Downplayed with Ted Peterson, who was the main writer and designer on ''Arena'' and ''Daggerfall''. While he still contributed quite a bit of writing to the game, he was not chosen as a staff writer, but was rather hired on as a subcontractor as he had left Bethesda after the release of ''Daggerfall''.
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* GodDoesNotOwnThisWorld: Creator/JulianLeFay, who had played a big part in creating ''The Elder Scroll'' series and had spearheaded the development of both ''VideoGame/TheElderScrollsArena'' and ''VideoGame/TheElderScrollsIIDaggerfall'', as well as the spin-off ''Battlespire'', was not picked as a part of the initial development team for the game, something that evidently disappointed him greatly and, combined with concerns over the company's changing culture, prompted him to resign from Bethesda, citing CreativeDifferences. At the behest of Christopher Weaver, the founder of Bethesda and his personal friend, [=LeFay=] eventually did some consulting work on the game, but it was only tangential and he has not been involved with any ''Elder Scroll'' title since.

to:

* GodDoesNotOwnThisWorld: Creator/JulianLeFay, who had played a big part in creating ''The Elder Scroll'' series and had spearheaded the development of both ''VideoGame/TheElderScrollsArena'' and ''VideoGame/TheElderScrollsIIDaggerfall'', as well as the spin-off ''Battlespire'', was not picked as a part of the initial development team for the game, something that evidently disappointed him greatly and, combined with concerns over the company's changing culture, prompted him to resign from Bethesda, citing CreativeDifferences. At the behest personal request of Christopher Weaver, the founder of Bethesda and his personal friend, [=LeFay=] eventually did some consulting work on the game, but it was only tangential and he has not been involved with any ''Elder Scroll'' title since.
Is there an issue? Send a MessageReason:
None


* GodDoesNotOwnThisWorld: Julian [=LeFay=], who had played a big part in creating ''The Elder Scroll'' series and had spearheaded the development of both ''VideoGame/TheElderScrollsArena'' and ''VideoGame/TheElderScrollsIIDaggerfall'', as well as the spin-off ''Battlespire'', was not picked as a part of the initial development team for the game, something that evidently disappointed him greatly and, combined with concerns over the company's changing culture, prompted him to resign from Bethesda, citing CreativeDifferences. At the behest of Christopher Weaver, the founder of Bethesda and his personal friend, [=LeFay=] eventually did some consulting work on the game, but it was only tangential and he has not been involved with any ''Elder Scroll'' title since.

to:

* GodDoesNotOwnThisWorld: Julian [=LeFay=], Creator/JulianLeFay, who had played a big part in creating ''The Elder Scroll'' series and had spearheaded the development of both ''VideoGame/TheElderScrollsArena'' and ''VideoGame/TheElderScrollsIIDaggerfall'', as well as the spin-off ''Battlespire'', was not picked as a part of the initial development team for the game, something that evidently disappointed him greatly and, combined with concerns over the company's changing culture, prompted him to resign from Bethesda, citing CreativeDifferences. At the behest of Christopher Weaver, the founder of Bethesda and his personal friend, [=LeFay=] eventually did some consulting work on the game, but it was only tangential and he has not been involved with any ''Elder Scroll'' title since.
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Wording clean up


** Original plans for the game had it taking place within the entire province of Morrowind, rather than just the island of Vvardenfell. As an extension, there were also plans for the game to feature every major noble house in Morrowind involved in a MeleeATrois against each other, with the PlayerCharacter eventually being asked to put an end to the conflict by allying with one of the houses and bring it to victory over the others. This idea would be scrapped in the early development phase.

to:

** Original plans for the game had it taking place within the entire province of Morrowind, rather than just the island of Vvardenfell. As an extension, Additionally, there were also plans for the game to feature every major noble house Great House in Morrowind involved in a MeleeATrois against each other, with the PlayerCharacter eventually being asked to put an end to the conflict by allying with one of the houses and bring it to victory over the others. This These idea would be scrapped in the early development phase.
Is there an issue? Send a MessageReason:
None


** Original plans for the game had it taking place within the entire province of Morrowind, rather than just the island of Vvardenfell. This idea would be scrapped in the early development phase.

to:

** Original plans for the game had it taking place within the entire province of Morrowind, rather than just the island of Vvardenfell. As an extension, there were also plans for the game to feature every major noble house in Morrowind involved in a MeleeATrois against each other, with the PlayerCharacter eventually being asked to put an end to the conflict by allying with one of the houses and bring it to victory over the others. This idea would be scrapped in the early development phase.
Is there an issue? Send a MessageReason:
None


* GodDoesNotOwnThisWorld: Julian [=LeFay=], who had played a big part in creating ''The Elder Scroll'' series and had spearheaded the development of both ''VideoGame/TheElderScrollsArena'' and ''VideoGame/TheElderScrollsIIDaggerfall'' was not picked as a part of the initial development team for the game, something that evidently disappointed him greatly and, combined with concerns over the company's changing culture, prompted him to resign from Bethesda, citing CreativeDifferences. At the behest of Christopher Weaver, the founder of Bethesda and his personal friend, [=LeFay=] eventually did some consulting work on the game, but it was only tangential and he has not been involved with any ''Elder Scroll'' title since.

to:

* GodDoesNotOwnThisWorld: Julian [=LeFay=], who had played a big part in creating ''The Elder Scroll'' series and had spearheaded the development of both ''VideoGame/TheElderScrollsArena'' and ''VideoGame/TheElderScrollsIIDaggerfall'' ''VideoGame/TheElderScrollsIIDaggerfall'', as well as the spin-off ''Battlespire'', was not picked as a part of the initial development team for the game, something that evidently disappointed him greatly and, combined with concerns over the company's changing culture, prompted him to resign from Bethesda, citing CreativeDifferences. At the behest of Christopher Weaver, the founder of Bethesda and his personal friend, [=LeFay=] eventually did some consulting work on the game, but it was only tangential and he has not been involved with any ''Elder Scroll'' title since.
Is there an issue? Send a MessageReason:
None


* GodDoesNotOwnThisWorld: Julian [=LeFay=], who had played a big part in creating ''The Elder Scroll'' series and had spearheaded the development of both ''VideoGame/TheElderScrollsArena'' and ''VideoGame/TheElderScrollsIIDaggerfall'' was not picked as a part of the initial development team for the game, something that evidently disappointed him greatly and by all accounts prompted him to resign from Bethesda, citing CreativeDifferences. At the behest of Christopher Weaver, the founder of Bethesda and his personal friend, [=LeFay=] eventually did some consulting work on the game, but it was only tangential and he has not been involved with any ''Elder Scroll'' title since.

to:

* GodDoesNotOwnThisWorld: Julian [=LeFay=], who had played a big part in creating ''The Elder Scroll'' series and had spearheaded the development of both ''VideoGame/TheElderScrollsArena'' and ''VideoGame/TheElderScrollsIIDaggerfall'' was not picked as a part of the initial development team for the game, something that evidently disappointed him greatly and by all accounts and, combined with concerns over the company's changing culture, prompted him to resign from Bethesda, citing CreativeDifferences. At the behest of Christopher Weaver, the founder of Bethesda and his personal friend, [=LeFay=] eventually did some consulting work on the game, but it was only tangential and he has not been involved with any ''Elder Scroll'' title since.
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None

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* GodDoesNotOwnThisWorld: Julian [=LeFay=], who had played a big part in creating ''The Elder Scroll'' series and had spearheaded the development of both ''VideoGame/TheElderScrollsArena'' and ''VideoGame/TheElderScrollsIIDaggerfall'' was not picked as a part of the initial development team for the game, something that evidently disappointed him greatly and by all accounts prompted him to resign from Bethesda, citing CreativeDifferences. At the behest of Christopher Weaver, the founder of Bethesda and his personal friend, [=LeFay=] eventually did some consulting work on the game, but it was only tangential and he has not been involved with any ''Elder Scroll'' title since.

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* GenrePopularizer: When it was released, ''Morrowind'' was one of the first major {{Western RPG}}s to receive a MultiPlatform release, bringing it to console as well as PC. This helped to bring the genre to a much wider audience after decades of being a mostly PC exclusive.



* NewbieBoom: The six-year gap between ''VideoGame/TheElderScrollsIIDaggerfall'' and ''Morrowind'' meant that ''Morrowind'' was the first game in ''Franchise/TheElderScrolls'' series for many fans. ''Morrowind'' was both a critical and commercial success, as well as one of the first major {{Western RPG}}s to be released on consoles, establishing the fanbase that would go on to make ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' even bigger hits.

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* NewbieBoom: The six-year gap between ''VideoGame/TheElderScrollsIIDaggerfall'' ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' and ''Morrowind'' meant that ''Morrowind'' was the first game in ''Franchise/TheElderScrolls'' series for many fans. ''Morrowind'' was both a critical and commercial success, as well as one of the first major {{Western RPG}}s to be released on consoles, establishing the fanbase that would go on to make ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' even bigger hits.
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** In very early planning, this game was almost called ''Tribunal'' and would have taken place in the Summerset Isles, homeland of the Altmer. Some preliminary artwork including cover art were produced in 1996 after ''Daggerfall's'' completion.
** Original plans for the game had it taking place within the entire province of Morrowind, rather than just the island of Vvardenfell. This would idea would be scrapped in the early development phase.

to:

** In very early planning, this the game was almost called ''Tribunal'' and would have taken place in the Summerset Isles, homeland of the Altmer. Some preliminary artwork including cover art were produced in 1996 after ''Daggerfall's'' ''Daggerfall''[='s=] completion.
** Original plans for the game had it taking place within the entire province of Morrowind, rather than just the island of Vvardenfell. This would idea would be scrapped in the early development phase.

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