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* TheWikiRule: [[https://coroika.fandom.com/ Coroika Wiki]]
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* CreatorDrivenSuccessor: To ''VideoGame/SuperMarioSunshine'', with that also being a Nintendo based on spraying fluids around the game environment. According to [[https://iwataasks.nintendo.com/interviews/wiiu/splatoon/0/1/ an interview detailing the first game's development]], this was unintentional, as the development team forgot about ''Super Mario Sunshine''[='s=] existence until the media started making comparisons.
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Per this, Talking To Himself has been merged with Acting For Two


* TalkingToYourself: Creator/MikakoKomatsu voices both Goggles and Knit Cap in the motion comic.

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* TalkingToYourself: ActingForTwo: Creator/MikakoKomatsu voices both Goggles and Knit Cap in the motion comic.

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* UrbanLegendOfZelda: Octolings were a common source of rumors, mostly the idea of them being playable in a later update. The most popular rumor was them coming out in October 2015 -- either by themselves or [[HilariousInHindsight as part of an Octoling-focused DLC campaign]] -- due to the pun potential and the fact that Japan was running a literal "squid vs. octopus sushi" Splatfest at that time (even the Japanese [=SplatNet=] had an "Octo" theme during that Splatfest), but nothing came of it, and by October 2016 development had shifted over to ''Splatoon 2''. A lot of this stemmed from the fact that [[DummiedOut a playable model for Octolings]] ''does'' exist in the game's code, with dataminers finding that they even got patch updates throughout the game's year-long update cycle to add things such as mouth animations. The only aspect of the game that this Octoling model wasn't rigged to work with was headgear; everything else was present and seemingly ready to go, including an unused octopus version of the Kraken special. Players can still use third-party modification tools to play as them, but Nintendo, to this day, is ''extremely'' aggressive about nuking your account if you are detected with such a mod online.

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* UrbanLegendOfZelda: Playable Octolings getting added in a later update were a common source of rumors, mostly the idea of them being playable in a later update. rumors. The most popular rumor was them being that they were coming out in October 2015 -- either by themselves or [[HilariousInHindsight as part of an Octoling-focused DLC campaign]] -- due to the pun potential and the fact that Japan was running a literal "squid vs. octopus sushi" Splatfest at that time (even the Japanese [=SplatNet=] had an "Octo" theme during that Splatfest), but nothing came of it, and it. And by October 2016 2016, fans had become aware that development had shifted over was now being done on either a port or a sequel, later revealed to be ''Splatoon 2''.2'', killing the dream of playable Octolings in the first game entirely. A lot of this stemmed from the fact that [[DummiedOut a playable model for Octolings]] ''does'' exist in the game's code, with dataminers finding that they even got patch updates throughout the game's year-long update cycle to add things such as mouth animations. The only aspect of the game that this Octoling model wasn't rigged to work with was headgear; everything else was present and seemingly ready to go, including an unused octopus version of the Kraken special. Players can still use third-party modification tools to play as them, but Nintendo, to this day, is ''extremely'' aggressive about nuking your account if you are detected with such a mod online.



** The November 2014 WebVideo/NintendoDirect shows early versions of other stages, plus single-player elements: Blackbelly Skatepark had a multitude of stairs instead of ramps and ledges, Camp Triggerfish lacks most of the walls, you would have had five lives instead of three in Octo Valley missions, and Octosnipers and Octolings wore different clothing (the former had masks instead of laser-sight goggles, while Octolings had heavily armored legwear).

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** The November 2014 WebVideo/NintendoDirect shows early versions of other stages, plus single-player elements: elements. Blackbelly Skatepark had a multitude of stairs instead of ramps and ledges, while Camp Triggerfish lacks most of the walls, you walls seen in the final game. Players would have had five lives instead of three in Octo Valley missions, and Octosnipers and Octolings wore different clothing (the former had masks instead of laser-sight goggles, while Octolings had heavily armored legwear).legwear, and there's an entire enemy type that doesn't appear in the final release.



** There was an Octarian enemy scrapped from single-player, and the mode originally gave the players five lives instead of three.

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* UrbanLegendOfZelda: Octolings were a common source of rumors, mostly the idea of them being playable in a later update. The most popular rumor was them coming out in October 2015 -- either by themselves or [[HilariousInHindsight as part of an Octoling-focused DLC campaign]] -- due to the pun potential and the fact that Japan was running a literal "squid vs. octopus sushi" Splatfest at that time (even the Japanese [=SplatNet=] had an "Octo" theme during that Splatfest), but nothing came of it, and by October 2016 development had shifted over to ''Splatoon 2''. A lot of this stemmed from the fact that, on a ''technical'' level, [[https://splatoonwiki.org/wiki/Octoling_(enemy)#Trivia playable Octolings are possible in OG Splatoon]] - they are, of course, really just Inklings with different face, eye, and "glove" textures and a unique hair model, and so they animate and function perfectly well as player entities. Particular fuel for the speculation engine came from the fact that the Octoling eyes, and specifically their unique eye lining, are textured despite never being visible during normal gameplay, and their hair is likewise texture-rigged to be fully functional with the squad ink system despite only ever appearing in two colors when encountered in Hero Mode. Data miners also noticed that the Octoling-specific meshes did get patch updates during the game's year-long update cycle. Ultimately, though, Octolings in ''Splatoon 1'' can only be played via game save modification using third party tools (and the Big One was never solved - the ''Splat 1'' Octoling hair does ''not'' play nice with most hats, as it turns out) and Nintendo, to this day, is ''extremely'' aggressive in nuking your account if you are detected with such a mod online.

to:

* UrbanLegendOfZelda: Octolings were a common source of rumors, mostly the idea of them being playable in a later update. The most popular rumor was them coming out in October 2015 -- either by themselves or [[HilariousInHindsight as part of an Octoling-focused DLC campaign]] -- due to the pun potential and the fact that Japan was running a literal "squid vs. octopus sushi" Splatfest at that time (even the Japanese [=SplatNet=] had an "Octo" theme during that Splatfest), but nothing came of it, and by October 2016 development had shifted over to ''Splatoon 2''. A lot of this stemmed from the fact that, on that [[DummiedOut a ''technical'' level, [[https://splatoonwiki.org/wiki/Octoling_(enemy)#Trivia playable Octolings are possible model for Octolings]] ''does'' exist in OG Splatoon]] - the game's code, with dataminers finding that they are, of course, really just Inklings with different face, eye, and "glove" textures and a unique hair model, and so they animate and function perfectly well as player entities. Particular fuel for the speculation engine came from the fact that the Octoling eyes, and specifically their unique eye lining, are textured despite never being visible during normal gameplay, and their hair is likewise texture-rigged to be fully functional with the squad ink system despite only ever appearing in two colors when encountered in Hero Mode. Data miners also noticed that the Octoling-specific meshes did get even got patch updates during throughout the game's year-long update cycle. Ultimately, though, Octolings in ''Splatoon 1'' can cycle to add things such as mouth animations. The only be played via aspect of the game save that this Octoling model wasn't rigged to work with was headgear; everything else was present and seemingly ready to go, including an unused octopus version of the Kraken special. Players can still use third-party modification using third party tools (and the Big One was never solved - the ''Splat 1'' Octoling hair does ''not'' to play nice with most hats, as it turns out) and them, but Nintendo, to this day, is ''extremely'' aggressive in about nuking your account if you are detected with such a mod online.



*** The trailer showcased early versions of Urchin Underpass, Walleye Warehouse, and Saltspray Rig (with the demo taking place on an early version of Urchin Underpass). While the former saw minimal changes, the latter two stages are heavily altered in the final product, with the trailer footage showcasing larger, more open spaces with different layouts and platforms. The trailer ended by showcasing a different version of the Inkstrike special, boasting a larger and spherical blast effect instead of the relatively focused vortex of ink it became by the release.

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*** The trailer showcased early versions of Urchin Underpass, Walleye Warehouse, Arowana Mall, and Saltspray Rig (with the demo taking place on an early version of Urchin Underpass). While the former saw minimal changes, the The latter two three stages are heavily altered saw the heaviest alterations in the final product, product: Walleye had a series of three moving platforms in the center instead of a single tower of crate; Arowana Mall was much less vertical, with several small ramps; and Saltspray only shares the general layout, with the trailer footage showcasing larger, more open spaces with different layouts and platforms.central zone at the top of the stage being the only thing to go mostly unchanged. The trailer ended by showcasing a different version of the Inkstrike special, boasting a larger and spherical blast effect instead of the relatively focused vortex of ink it became by the release.



*** The music in general was very different. "Splatattack" in particular used different vocals and began with the chorus, with this version of the song later released as a bonus track on the OST. The one-minute left music was entirely different to the song "Now or Never" that is featured in the final version.

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*** The music in general was very different. version of "Splatattack" in particular used different vocals and began with the chorus, with this version of the song later released as a bonus track on the OST. The one-minute left music was entirely different to the song "Now or Never" that is featured in the final version.



** The November 2014 WebVideo/NintendoDirect shows early versions of other stages, plus single-player elements: Blackbelly Skatepark had a multitude of stairs instead of ramps and ledges, Camp Triggerfish lacks most of the walls, you would have had five lives instead of three in Octo Valley missions, and Octosnipers and Octolings wore different clothing (the former had masks instead of laser-sight goggles, while Octolings had heavily armored legwear).



** The game files reveal plenty of DummiedOut gear that are either slightly different from their final forms, or go unused entirely. Of note is the "Warrior Headdress", a Native American war bonnet that was likely cut due to ValuesDissonance, as well as a layered shirt resembling the White Tee with a ink-colored squid sticker that appeared in the ''Global Testfire'' demo, but not in the final release.

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** The game files reveal plenty of DummiedOut gear that are either slightly different from their final forms, or go unused entirely. Of note is the "Warrior Headdress", a Native American war bonnet that was likely cut due to ValuesDissonance, ValuesDissonance but is still visible in the background of "Cooler Heads", as well as a layered shirt resembling the White Tee with a ink-colored squid sticker that appeared in the ''Global Testfire'' demo, but not in the final release.release. ''VideoGame/SuperMarioMaker'' has over dozens of rendered menu icons for the game's clothing as well as, in addition to early versions of weapons, subweapons, and special weapons.

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** ''Splatoon'' went through [[http://iwataasks.nintendo.com/interviews/#/wiiu/splatoon/0/0 several different main characters during development]] before creating the Inklings. After the initial prototype used black and white cubes that the dev team jokingly referred to as tofu, they considered human characters as the protagonists. However, the team didn't like the idea of generic people and soon settled upon anthropomorphic rabbits that burrowed into ink, with their ears serving as position indicators. While the ''Splatoon'' team liked the rabbits, this got a muted response from others around the company. After Shigeru Miyamoto went as far as suggesting they could turn it into a ''Franchise/SuperMarioBros''-spinoff as a last resort if they couldn't think of anything else, the team took a fresh look at all the game mechanics they wanted to implement and eventually realized humanoid squids would be the best option. Even then, they were more like FunnyAnimal squids before they settled on characters that could transform between squid and human.

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** ''Splatoon'' went through [[http://iwataasks.nintendo.com/interviews/#/wiiu/splatoon/0/0 several different main characters during development]] before creating the Inklings. After the initial prototype used black and white cubes that the dev team jokingly referred to as tofu, they considered human characters as the protagonists. However, the team didn't like the idea of generic people and soon settled upon anthropomorphic rabbits that burrowed into ink, with their ears serving as position indicators. While the ''Splatoon'' team liked the rabbits, this got a muted response from others around the company. After Shigeru Miyamoto went as far as suggesting they could turn it into a ''Franchise/SuperMarioBros''-spinoff as a last resort if they couldn't think of anything else, the team took a fresh look at all the game mechanics they wanted to implement and eventually realized humanoid squids would be the best option. Even then, they were more like FunnyAnimal squids before they settled on characters that could transform between had distinct squid and human.human forms, mere months before the series' E3 2014 reveal trailer.
** The game's E3 2014 reveal trailer and game demonstrations have this in shades, being created using early builds of the game that the producers would state in several interviews was only "10% done." The most notable changes include:
*** The trailer showcased early versions of Urchin Underpass, Walleye Warehouse, and Saltspray Rig (with the demo taking place on an early version of Urchin Underpass). While the former saw minimal changes, the latter two stages are heavily altered in the final product, with the trailer footage showcasing larger, more open spaces with different layouts and platforms. The trailer ended by showcasing a different version of the Inkstrike special, boasting a larger and spherical blast effect instead of the relatively focused vortex of ink it became by the release.
*** Players were given a weapon kit consisting of the Splattershot as a main weapon, Splat Bombs as a sub weapon, and the Inkzooka as a special weapon. At this stage of development, the Splattershot was known as the "Ink Shot" and Splat Bombs were "Splatter Bombs". The Inkzooka was just called a "Super Weapon", with the UI lacking any icon for the weapon; instead only showing the right control stick when it could be activate, as well as not showing which button to use to fire the special. The Splattershot and Inkzooka each have slightly different appearances to that of the final game, where the Splattershot would have Burst Bombs as a sub-weapon instead.
*** There were originally two rounds per match instead of one. In addition, the final results screen did not divide players by team into two separate leaderboards, instead showing all participants on a single leaderboard.
*** The music in general was very different. "Splatattack" in particular used different vocals and began with the chorus, with this version of the song later released as a bonus track on the OST. The one-minute left music was entirely different to the song "Now or Never" that is featured in the final version.
*** The + Control Pad only had one signal (simply called "signal") rather than the two that are present in the final game.
*** The game displays points telling the player how much turf was covered by the explosion of an opponent that was defeated. This would be removed in the final game, likely to prevent the appearance that you received them for splatting opponents in and of itself.
*** The intro animation to the match was slower, more clearly showing the player's transformation from squid to kid.



** A layered shirt resembling White Lee with a ink-colored squid sticker from the ''Global Testfire'' demo does not return in the final game, unlike Studio Headphones and Red Hi-Horses.
** The game files reveal plenty of DummiedOut gear that are either slightly different from their final forms, or go unused entirely. Of note is the "Warrior Headdress", a Native American war bonnet that was likely cut due to ValuesDissonance.

to:

** A layered shirt resembling White Lee with a ink-colored squid sticker from the ''Global Testfire'' demo does not return in the final game, unlike Studio Headphones and Red Hi-Horses.
** The game files reveal plenty of DummiedOut gear that are either slightly different from their final forms, or go unused entirely. Of note is the "Warrior Headdress", a Native American war bonnet that was likely cut due to ValuesDissonance.ValuesDissonance, as well as a layered shirt resembling the White Tee with a ink-colored squid sticker that appeared in the ''Global Testfire'' demo, but not in the final release.



** A {{retraux}} 2D [[PlatformGame platformer]] MiniGame was shown off in early trailers, but doesn't make an appearance in the final product.

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** A {{retraux}} 2D [[PlatformGame platformer]] MiniGame was shown off in early trailers, the Hero Mode trailer, but doesn't make it is unclear if this was meant to be an appearance in actual arcade minigame that was cut from the final product.game or a special animation made specifically for the trailer is unclear.



** Concept art for the Squid Sisters show off revealing outfits that showed off a lot of skin and accentuated their legs.
** The E3 2014 reveal trailer showed earlier versions of maps in the games. They appear heavily altered in the final product, with several being significantly larger at that stage of development. It also showcased a different version of the Inkstrike special with a larger and spherical blast effect instead of the relatively focused vortex of ink it became by the release.
** The E3 2014 demonstrations of the game were done on a very early build with only one map done, an unfinished Urchin Underpass. Videos of these demos feature several differences from the final game:
*** There were originally two rounds per match instead of one.
*** The music in general was very different. "Splatattack" in particular used different vocals and began with the chorus, with this version of the song later released as a bonus track on the OST. The one-minute left music was entirely different to the song "Now or Never" that is featured in the final version.
*** The Splattershot variant in the demo had the Splat Bomb for its sub-weapon instead of the Burst Bombs, and had no Special.
*** The + Control Pad only stated "signal", and it was obviously used for that purpose.
*** The game displayed how much turf was covered by the explosion of an opponent being splatted. Later builds removed the display of said points, likely to prevent the appearance that you actually received points for splatting opponents in and of itself.
*** The tape at the end of a match was red instead of yellow.
*** Instead of being separated by team, the Results screen was leaderboard-style and was in order of most points to least.
*** The intro animation to the match was slower, more clearly showing the player's transformation from squid to kid.
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fixed the timeline a bit regarding Splatoon character designs


** ''Splatoon'' was [[http://www.gamespot.com/articles/nintendo-considered-making-splatoon-a-mario-game/1100-6422026/ very close]] to becoming another ''[[DolledUpInstallment Super Mario]]'' spin-off. The [[http://iwataasks.nintendo.com/interviews/#/wiiu/splatoon/0/0 Iwata Asks]] for the game goes into more detail, explaining that the initial prototype used black and white cubes that the dev team jokingly referred to as tofu. When it came time to actually create proper characters to use for the game, they began briefly considered human characters (at which point [[Franchise/SuperMarioBros Mario]] was given as an option), before choosing anthropomorphic rabbits that burrowed into ink so they could use the ears as position indicators. This got a muted response from others around the company, which led to them taking a second look at all the game mechanics they wanted to implement and realizing humanoid squids would be the best option. Even then, they were more like FunnyAnimal squids before they settled on characters that could transform between squid and human.

to:

** ''Splatoon'' was [[http://www.gamespot.com/articles/nintendo-considered-making-splatoon-a-mario-game/1100-6422026/ very close]] to becoming another ''[[DolledUpInstallment Super Mario]]'' spin-off. The went through [[http://iwataasks.nintendo.com/interviews/#/wiiu/splatoon/0/0 Iwata Asks]] for several different main characters during development]] before creating the game goes into more detail, explaining that Inklings. After the initial prototype used black and white cubes that the dev team jokingly referred to as tofu. When it came time to actually create proper characters to use for the game, tofu, they began briefly considered human characters (at which point [[Franchise/SuperMarioBros Mario]] was given as an option), before choosing the protagonists. However, the team didn't like the idea of generic people and soon settled upon anthropomorphic rabbits that burrowed into ink so they could use the ink, with their ears serving as position indicators. This While the ''Splatoon'' team liked the rabbits, this got a muted response from others around the company, which led to them taking company. After Shigeru Miyamoto went as far as suggesting they could turn it into a second ''Franchise/SuperMarioBros''-spinoff as a last resort if they couldn't think of anything else, the team took a fresh look at all the game mechanics they wanted to implement and realizing eventually realized humanoid squids would be the best option. Even then, they were more like FunnyAnimal squids before they settled on characters that could transform between squid and human.
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the interview disqualifies it for that trope.


* CreatorDrivenSuccessor: This isn't [[VideoGame/SuperMarioSunshine the first game from Nintendo based on spraying fluids around the game environment]]. Though according to [[https://iwataasks.nintendo.com/interviews/wiiu/splatoon/0/1/ an interview]], this was unintentional; the ''Splatoon'' team forgot about ''Super Mario Sunshine''[='s=] existence until the media started making comparisons. The series would eventually reference ''Sunshine'' intentionally in ''VideoGame/Splatoon3''.
Is there an issue? Send a MessageReason:
None


* CreatorDrivenSuccessor: This isn't [[VideoGame/SuperMarioSunshine the first game from Nintendo based on spraying fluid around the game environment]]. Though according to [[https://iwataasks.nintendo.com/interviews/wiiu/splatoon/0/1/ an interview]], this was unintentional; the ''Splatoon'' team forgot about ''Super Mario Sunshine''[='s=] existence until the media started making comparisons. The series would eventually reference this in ''VideoGame/Splatoon3'' with one of its boss fights.

to:

* CreatorDrivenSuccessor: This isn't [[VideoGame/SuperMarioSunshine the first game from Nintendo based on spraying fluid fluids around the game environment]]. Though according to [[https://iwataasks.nintendo.com/interviews/wiiu/splatoon/0/1/ an interview]], this was unintentional; the ''Splatoon'' team forgot about ''Super Mario Sunshine''[='s=] existence until the media started making comparisons. The series would eventually reference this ''Sunshine'' intentionally in ''VideoGame/Splatoon3'' with one of its boss fights.''VideoGame/Splatoon3''.



* UrbanLegendOfZelda: Octolings were a common source of rumors, mostly the idea of them being playable in a later update. The most popular rumor was them coming out in October 2015 -- either by themselves or [[HilariousInHindsight as part of an Octoling-focused DLC campaign]] -- due to the pun potential and the fact that Japan was running a literal "squid vs. octopus sushi" Splatfest at that time (even the Japanese [=SplatNet=] had an "Octo" theme during that Splatfest), but nothing came of it, and by October 2016 development had shifted over to ''Splatoon 2''. A lot of this stemmed from the fact that, on a ''technical'' level, [[https://splatoonwiki.org/wiki/Octoling_(enemy)#Trivia playable Octolings are possible in OG Splatoon]] - they are, of course, really just Inklings with different face, eye, and "glove" textures and a unique hair model, and so they animate and function perfectly well as player entities. Particular fuel for the speculation engine came from the fact that the Octoling eyes, and specifically their unique eye lining, are textured despite never being visible during normal gameplay, and their hair ''is'' likewise texture-rigged to be fully functional with the squad ink system despite only ever appearing in two colors when encountered in Hero Mode. Data miners also noticed that the Octoling-specific meshes did get patch updates during the game's year-long update cycle. Ultimately, though, Octolings in ''Splatoon 1'' can only be played via game save modification using third party tools (and the Big One was never solved - the ''Splat 1'' Octoling hair does ''not'' play nice with most hats, as it turns out) and Nintendo, to this day, is ''extremely'' aggressive in nuking your account if you are detected with such a mod online.

to:

* UrbanLegendOfZelda: Octolings were a common source of rumors, mostly the idea of them being playable in a later update. The most popular rumor was them coming out in October 2015 -- either by themselves or [[HilariousInHindsight as part of an Octoling-focused DLC campaign]] -- due to the pun potential and the fact that Japan was running a literal "squid vs. octopus sushi" Splatfest at that time (even the Japanese [=SplatNet=] had an "Octo" theme during that Splatfest), but nothing came of it, and by October 2016 development had shifted over to ''Splatoon 2''. A lot of this stemmed from the fact that, on a ''technical'' level, [[https://splatoonwiki.org/wiki/Octoling_(enemy)#Trivia playable Octolings are possible in OG Splatoon]] - they are, of course, really just Inklings with different face, eye, and "glove" textures and a unique hair model, and so they animate and function perfectly well as player entities. Particular fuel for the speculation engine came from the fact that the Octoling eyes, and specifically their unique eye lining, are textured despite never being visible during normal gameplay, and their hair ''is'' is likewise texture-rigged to be fully functional with the squad ink system despite only ever appearing in two colors when encountered in Hero Mode. Data miners also noticed that the Octoling-specific meshes did get patch updates during the game's year-long update cycle. Ultimately, though, Octolings in ''Splatoon 1'' can only be played via game save modification using third party tools (and the Big One was never solved - the ''Splat 1'' Octoling hair does ''not'' play nice with most hats, as it turns out) and Nintendo, to this day, is ''extremely'' aggressive in nuking your account if you are detected with such a mod online.
Is there an issue? Send a MessageReason:
None


* FlipFlopOfGod: Yusuke Amano, a director on the first two games, originally said that ''Splatoon'' [[WhyFandomCantHaveNiceThings would never feature voice chat because his experience with online shooters]] featured people constantly hurling [[InternetJerk verbal abuse and obscenities]] at each other. While this would be the case for the first game, ''VideoGame/Splatoon2'' would soften this stance via a smartphone app.
* NamesTheSame: The Inklings must not be confused for the [[UsefulNotes/TheInklings group of writers]] that included Creator/JRRTolkien and Creator/CSLewis. Nor should they be confused with the Inkling drawing tool made by Wacom.
[[/folder]]

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* CreatorDrivenSuccessor: This isn't [[VideoGame/SuperMarioSunshine the first game from Nintendo based on spraying a fluid around the game environment to get rid of hazardous goop]]. [[https://iwataasks.nintendo.com/interviews/wiiu/splatoon/0/1/ According to this interview]], this ended up being unintentional; the ''Splatoon'' team forgot about ''Sunshine''[='s=] existence.
* CrossDressingVoices: Yuki Tsujii is the voice behind all of the playable Inklings, which means he voices not only the boys, but the girls, as well.

to:

* CreatorDrivenSuccessor: This isn't [[VideoGame/SuperMarioSunshine the first game from Nintendo based on spraying a fluid around the game environment environment]]. Though according to get rid of hazardous goop]]. [[https://iwataasks.nintendo.com/interviews/wiiu/splatoon/0/1/ According to this an interview]], this ended up being was unintentional; the ''Splatoon'' team forgot about ''Sunshine''[='s=] existence.
''Super Mario Sunshine''[='s=] existence until the media started making comparisons. The series would eventually reference this in ''VideoGame/Splatoon3'' with one of its boss fights.
* CrossDressingVoices: Yuki Tsujii is the voice behind all of the playable Inklings, which means he voices not only the boys, but the girls, as well. This would extend to the playable Octolings in future installments.



** Marie's hot dog shtick is completely absent overall in the British version, as she seems fine chowing down marshmallows. In fact, both her and Callie are seemingly obsessed with potato chips (or french fries in American English), which are mentioned exactly once in the American script, instead. Marie originally loved marshmallows in the American English version, however due to the Hot Dog vs Marshmallow Splatfest that has since been {{retcon}}ned.

to:

** Marie's hot dog shtick is completely absent overall in the British version, as she seems fine chowing down marshmallows. In fact, both her and Callie are seemingly obsessed with potato chips (or french fries in American English), which are mentioned exactly once in the American script, instead. Marie originally loved marshmallows in the American English version, however due to the Hot Dog vs vs. Marshmallow Splatfest that has since been {{retcon}}ned.



* FlipFlopOfGod: Yusuke Amano, a director on the first two games, originally said that ''Splatoon'' [[WhyFandomCantHaveNiceThings would never feature voice chat because his experience with online shooters]] featured people constantly hurling [[InternetJerk verbal abuse and obscenities]] at each other. While this would be the case for the first game, ''VideoGame/Splatoon2'' would soften this stance via a smartphone app.
* NamesTheSame: The Inklings must not be confused for the [[UsefulNotes/TheInklings group of writers]] that included Creator/JRRTolkien and Creator/CSLewis. Nor should they be confused with the Inkling drawing tool made by Wacom.
[[/folder]]



** Despite originally stating that major content updates would end on January 2016, [[http://nintendoeverything.com/producer-hints-at-possible-new-content-for-splatoon/ the producer of the game]] went on record saying that more new content was a possibility in the future. Indeed, a March 2016 update confirmed that more weapons would be added to the game, with the last of these weapons being added that June.
** Director Yusuke Amano originally said that ''Splatoon'' [[WhyFandomCantHaveNiceThings would never feature voice chat because his experience with online shooters]] featured people constantly hurling [[InternetJerk verbal abuse and obscenities]] at each other. By ''VideoGame/Splatoon2'', though, this stance was softened via a smartphone app.
* GeniusBonus: A [[CollectionSidequest Sunken Scroll]] hidden in one of the Octo Valley levels contains sheet music, stating it's an ancient anthem that all young Inklings know. People who can read sheet music will realize later [[spoiler:Agents 1 and 2 sing this song in the final stage against DJ Octavio.]]
* IKnewIt: Many had speculated that when the Splatfest events would end, the final theme would likely be "Callie versus Marie". This was especially the case after the Squid Sisters got in a [[ItsPersonal serious]] argument after one of the North American Splatfests, with datamining revealing that they would have fought with each other regardless of who won. This was confirmed on June 30th 2016, with Nintendo announcing this to be the case.

to:

** Despite originally stating that major content updates would end on January 2016, [[http://nintendoeverything.com/producer-hints-at-possible-new-content-for-splatoon/ the producer of the game]] went on record saying at an official ''Splatoon'' tournament that more new content was a possibility in the future. future due to its success. Indeed, a March 2016 update confirmed WebVideo/NintendoDirect revealed that more weapons further updates would be added to coming in the game, with form of Sheldon's Picks: alternate kits for several of the last game's weapons. They released in two volumes, consisting of these weapons being added eight and nine weapon loadouts (respectively), in April and June of that June.
year.
** Director Yusuke Amano Amano, a director on the first two games, originally said that ''Splatoon'' [[WhyFandomCantHaveNiceThings would never feature voice chat because his experience with online shooters]] featured people constantly hurling [[InternetJerk verbal abuse and obscenities]] at each other. By ''VideoGame/Splatoon2'', though, While this would be the case for the first game, ''VideoGame/Splatoon2'' would soften this stance was softened via a smartphone app.
* GeniusBonus: A [[CollectionSidequest Sunken Scroll]] hidden in one of the Octo Valley levels Scroll 23]] contains sheet music, stating it's an ancient anthem that "may as well be carved into the very DNA of all young Inklings know. Inklings." People who can read sheet music will realize later [[spoiler:Agents on that this is [[spoiler:the chorus of Calamari Inkatation, the song Agents 1 and 2 sing this song in the final stage against phase of the DJ Octavio.]]
Octavio boss battle]], which would go on to be a major recurring track in the series.
* IKnewIt: Many had speculated that when the Splatfest events would end, for the first game ended, the final theme would likely be "Callie versus Marie". This was especially the case after the Squid Sisters got in a [[ItsPersonal serious]] argument after one of the North American Splatfests, "Early Bird vs. Night Owl" Splatfest, with datamining revealing that they would have fought with each other regardless of who won. This was confirmed on June 30th 2016, with Nintendo announcing that this to be was indeed the case.



* UrbanLegendOfZelda: Octolings were a common source of rumors, mostly the idea of them being playable in a later update. The most popular rumor was them coming out in October 2015, due to the pun potential and the fact that Japan was running a literal "squid vs. octopus sushi" Splatfest at that time (even the Japanese [=SplatNet=] had an "Octo" theme during that Splatfest), but nothing came of it, and by October 2016 development had shifted over to ''Splatoon 2''. A lot of this stemmed from the fact that, on a ''technical'' level, [[https://splatoonwiki.org/wiki/Octoling_(enemy)#Trivia playable Octolings are possible in OG Splatoon]] - they are, of course, really just Inklings with different face, eye, and "glove" textures and a unique hair model, and so they animate and function perfectly well as player entities. Particular fuel for the speculation engine came from the fact that the Octoling eyes, and specifically their unique eye lining, are textured in-game ''despite their eyes never being visible during normal gameplay'' and the fact that the Octoling hair actually ''is'' texture-rigged to be fully functional with the squad ink system, despite the hair only ever appearing in two colors when encountered in Hero Mode. Data miners also noticed that the Octoling-specific meshes did get patch updates during the game's year-long update cycle. Ultimately, though, Octolings in ''Splatoon 1'' can only be played via game save modification using third party tools (and the Big One was never solved - the ''Splat 1'' Octoling hair does ''not'' play nice with most hats, as it turns out) and Nintendo, to this day, is ''extremely'' aggressive in nuking your account if you are detected with such a mod online.

to:

* UrbanLegendOfZelda: Octolings were a common source of rumors, mostly the idea of them being playable in a later update. The most popular rumor was them coming out in October 2015, 2015 -- either by themselves or [[HilariousInHindsight as part of an Octoling-focused DLC campaign]] -- due to the pun potential and the fact that Japan was running a literal "squid vs. octopus sushi" Splatfest at that time (even the Japanese [=SplatNet=] had an "Octo" theme during that Splatfest), but nothing came of it, and by October 2016 development had shifted over to ''Splatoon 2''. A lot of this stemmed from the fact that, on a ''technical'' level, [[https://splatoonwiki.org/wiki/Octoling_(enemy)#Trivia playable Octolings are possible in OG Splatoon]] - they are, of course, really just Inklings with different face, eye, and "glove" textures and a unique hair model, and so they animate and function perfectly well as player entities. Particular fuel for the speculation engine came from the fact that the Octoling eyes, and specifically their unique eye lining, are textured in-game ''despite their eyes despite never being visible during normal gameplay'' gameplay, and the fact that the Octoling their hair actually ''is'' likewise texture-rigged to be fully functional with the squad ink system, system despite the hair only ever appearing in two colors when encountered in Hero Mode. Data miners also noticed that the Octoling-specific meshes did get patch updates during the game's year-long update cycle. Ultimately, though, Octolings in ''Splatoon 1'' can only be played via game save modification using third party tools (and the Big One was never solved - the ''Splat 1'' Octoling hair does ''not'' play nice with most hats, as it turns out) and Nintendo, to this day, is ''extremely'' aggressive in nuking your account if you are detected with such a mod online.



** ''Splatoon'' was [[http://www.gamespot.com/articles/nintendo-considered-making-splatoon-a-mario-game/1100-6422026/ very close]] to becoming another ''[[DolledUpInstallment Super Mario]]'' spin-off.
*** The [[http://iwataasks.nintendo.com/interviews/#/wiiu/splatoon/0/0 Iwata Asks]] for the game goes into more details about the character creation process. The initial prototype used black and white cubes that the dev team jokingly referred to as tofu. When it came to actually create proper characters to use for the game, they began briefly considered human characters (at which point [[Franchise/SuperMarioBros Mario]] was given as an option), before choosing anthropomorphic rabbits that burrowed into ink so they could use the ears as position indicators. This got a muted response from others around the company, which led to them taking a second look at all the game mechanics they wanted to implement and realizing humanoid squids would be the best option. Even then, they were more like FunnyAnimal squids before they settled on characters that could transform between squid and human.
** [[http://nintendoeverything.com/splatoon-devs-on-inkling-girl-design-focus-squid-sisters-and-more/ An interview with Famitsu]] on July 2015 revealed that the Squid Sisters were at first going to be called "Shrine Maidens", and their role was to transmit divine messages from heaven to the populace, with said messages coming from a fax machine. This last element is still present in the game, with the Squid Sisters still receiving Splatfest themes from a fax machine decorated like a shrine. The fax machine was also meant to have a greater role in the news during that stage of development.

to:

** ''Splatoon'' was [[http://www.gamespot.com/articles/nintendo-considered-making-splatoon-a-mario-game/1100-6422026/ very close]] to becoming another ''[[DolledUpInstallment Super Mario]]'' spin-off.
***
spin-off. The [[http://iwataasks.nintendo.com/interviews/#/wiiu/splatoon/0/0 Iwata Asks]] for the game goes into more details about detail, explaining that the character creation process. The initial prototype used black and white cubes that the dev team jokingly referred to as tofu. When it came time to actually create proper characters to use for the game, they began briefly considered human characters (at which point [[Franchise/SuperMarioBros Mario]] was given as an option), before choosing anthropomorphic rabbits that burrowed into ink so they could use the ears as position indicators. This got a muted response from others around the company, which led to them taking a second look at all the game mechanics they wanted to implement and realizing humanoid squids would be the best option. Even then, they were more like FunnyAnimal squids before they settled on characters that could transform between squid and human.
** [[http://nintendoeverything.com/splatoon-devs-on-inkling-girl-design-focus-squid-sisters-and-more/ An interview with Famitsu]] on July 2015 revealed that the Squid Sisters were at first going to be called "Shrine Maidens", and their role was to transmit divine messages from heaven to the populace, with said messages coming from a fax machine. This last element is still present in all of the game, games, with the Squid Sisters still receiving Splatfest themes coming from a fax machine decorated like a shrine. The fax machine was also meant to have a greater role in the news during that stage of development.



*** Regarding the final boss, [[spoiler:he was going to be a wasabi chef at first, before turning into the DJ he is in the final game]].

to:

*** Regarding the final boss, [[spoiler:he The article also reveals that DJ Octavio was going to be a wasabi chef at first, before turning into the DJ he is chef, rather than, well, a disc jockey. Elements of this remain in the final game]].games, as he scratches his records using the plants.



*** The Splattershot variant in the demo had the Splat Bomb for its subweapon instead of the Burst Bombs, and had no Special.

to:

*** The Splattershot variant in the demo had the Splat Bomb for its subweapon sub-weapon instead of the Burst Bombs, and had no Special.



*** You received points for splatting others. [[note]]The amount of points were actually still based on the turf covered by the explosion of the opponent being splatted. Later builds removed the display of said points.[[/note]]

to:

*** You received points for splatting others. [[note]]The amount of points were actually still based on the The game displayed how much turf was covered by the explosion of the an opponent being splatted. Later builds removed the display of said points.[[/note]]points, likely to prevent the appearance that you actually received points for splatting opponents in and of itself.



* WordOfGod: The official English Website/{{Tumblr}} [[http://splatoonus.tumblr.com/ account for the game]] keeps regular updates providing information regarding the game and its backstory under the FramingDevice of being a "Squid Research Laboratory" investigating the Inklings and the Octarians.



* TalkingToYourself: Creator/MikakoKomatsu voices both Goggles and Knit Cap.

to:

* TalkingToYourself: Creator/MikakoKomatsu voices both Goggles and Knit Cap.Cap in the motion comic.



** Played straight with the anime, as there is currently no English dub or official subbed version.
* PopCultureUrbanLegends: Due to a [[LostInTranslation mistranslation]], most international fans and news outlets believed that ''Splatoon'' would be receiving an AnimatedAdaptation. When it turned out to just be a two-episode MotionComic adaptation of the manga's first few chapters, fans either thought that [=CoroCoro=] had deliberately lied about the nature of the series or were convinced that it was testing fan reception for a "real" adaptation.

to:

** Played straight with the anime, motion comic, as there is currently no English dub or official subbed version.
* PopCultureUrbanLegends: Due to a [[LostInTranslation mistranslation]], most international fans and news outlets believed that ''Splatoon'' would be receiving an AnimatedAdaptation. AnimatedAdaptation in August 2017. When it turned out to just be a two-episode MotionComic adaptation of the manga's first few chapters, fans either thought that [=CoroCoro=] had deliberately lied about the nature of the series or were convinced that it was testing fan reception for a "real" adaptation.adaptation.
* SeriesHiatus: The comic went on hiatus from December 2021 to August 2022, returning that September under [[NewSeasonNewName the new title]] ''Splatoon: Bankara!''
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* CreatorDrivenSuccessor: This isn't [[VideoGame/SuperMarioSunshine the first game from Nintendo based on spraying a fluid around the game environment to get rid of hazardous goop]]. [[https://iwataasks.nintendo.com/interviews/wiiu/splatoon/0/1/ According to this interview]], this ended up being unintentional; the ''Splatoon'' team forgot about ''Sunshine''[='s=] existence.
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* DuelingDubs: The US translation for a lot of the Squid Sisters' dialogue can differ enough between the European/Japanese versions that they occasionally contradict each other:
** In the EU, Marie still has her old worker's outfit from Walleye Warehouse. In the US, ''she burned said outfit''.
** The French version has Callie prefer sausages and Marie prefer marshmallows, the exact opposite of their opinions in the third US Splatfest.
** Marie's hot dog shtick is completely absent overall in the European version, as she seems fine chowing down marshmallows. In fact, both her and Callie are seemingly obsessed with potato chips (or french fries in American English), which are mentioned exactly once in the American script, instead. Marie originally loved marshmallows in the North American version, however due to the Hot Dog vs Marshmallow Splatfest that has since been {{retcon}}ned.

to:

* DuelingDubs: The US American English translation for a lot of the Squid Sisters' dialogue can differ enough between the European/Japanese versions that they occasionally contradict each other:
** In the EU, British version, Marie still has her old worker's outfit from Walleye Warehouse. In the US, American version, ''she burned said outfit''.
** The French version has Callie prefer sausages and Marie prefer marshmallows, the exact opposite of their opinions in the third US American Splatfest.
** Marie's hot dog shtick is completely absent overall in the European British version, as she seems fine chowing down marshmallows. In fact, both her and Callie are seemingly obsessed with potato chips (or french fries in American English), which are mentioned exactly once in the American script, instead. Marie originally loved marshmallows in the North American English version, however due to the Hot Dog vs Marshmallow Splatfest that has since been {{retcon}}ned.



* EasterEgg: The two statues in the Museum d'Alfonsino can be heard [[https://www.youtube.com/watch?v=b-zvfx3VBNE faintly laughing at night]]. This is now only accessibly by hacking into the game, as Splatfests ended after July 2016.

to:

* EasterEgg: The two statues in the Museum d'Alfonsino can be heard [[https://www.youtube.com/watch?v=b-zvfx3VBNE faintly laughing at night]]. This is now only accessibly accessible by hacking into the game, as Splatfests ended after July 2016.



* IKnewIt: Many had speculated that when the Splatfest events would end, the final theme would likely be "Callie versus Marie". This was especially the case after the Squid Sisters got in a [[ItsPersonal serious]] argument after one of the NA Splatfests, with datamining revealing that they would have fought with each other regardless of who won. This was confirmed on June 30th 2016, with Nintendo announcing this to be the case.

to:

* IKnewIt: Many had speculated that when the Splatfest events would end, the final theme would likely be "Callie versus Marie". This was especially the case after the Squid Sisters got in a [[ItsPersonal serious]] argument after one of the NA North American Splatfests, with datamining revealing that they would have fought with each other regardless of who won. This was confirmed on June 30th 2016, with Nintendo announcing this to be the case.



*** The D-pad only stated "signal", and it was obviously used for that purpose.

to:

*** The D-pad + Control Pad only stated "signal", and it was obviously used for that purpose.



** Averted with the manga. It has been localized outside of Japan.
** Played straight with the anime. There is no English dub or official subbed version.

to:

** Averted with the manga. It manga, as it has been localized translated and released outside of Japan.
** Played straight with the anime. There anime, as there is currently no English dub or official subbed version.
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** The E3 2014 demonstrations of the game were done on a very early build with only one map done, and even then it was incomplete. Videos of these demos feature several differences from the final game:

to:

** The E3 2014 demonstrations of the game were done on a very early build with only one map done, and even then it was incomplete.an unfinished Urchin Underpass. Videos of these demos feature several differences from the final game:
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** [[http://nintendoeverything.com/splatoon-devs-on-inkling-girl-design-focus-squid-sisters-and-more/ An interview with Famitsu]] on July 2015 revealed that the Squid Sisters were at first going to be called "Shrine Maidens", and their role was to transmit divine messages from god to the populous, with said messages coming from a fax machine. This last element is still present in the game, with the Squid Sisters still receiving Splatfest themes from a fax machine decorated like a shrine. The fax machine was also meant to have a greater role in the news during that stage of development.

to:

** [[http://nintendoeverything.com/splatoon-devs-on-inkling-girl-design-focus-squid-sisters-and-more/ An interview with Famitsu]] on July 2015 revealed that the Squid Sisters were at first going to be called "Shrine Maidens", and their role was to transmit divine messages from god heaven to the populous, populace, with said messages coming from a fax machine. This last element is still present in the game, with the Squid Sisters still receiving Splatfest themes from a fax machine decorated like a shrine. The fax machine was also meant to have a greater role in the news during that stage of development.
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Added DiffLines:

* ReferencedBy: The ''BMS of Fighters'' song "Bamboo" by Rissyuu and Choko [[https://youtu.be/65Smh8rwdJI?t=121 features the protagonist using a Bamboozler]] (the song and music video being themed around, well, bamboo).
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* UrbanLegends: Due to [[LostInTranslation translation issues]], prior to release most international fans (and news outlets) thought the animated manga was a full-fledged anime. When it turned out to just be the manga voiced-over, fans either thought that [=CoroCoro=] had lied to them or that they were just testing out the series' reception to see if it should get a "real" AnimatedAdaptation.

to:

* UrbanLegends: PopCultureUrbanLegends: Due to a [[LostInTranslation translation issues]], prior to release mistranslation]], most international fans (and and news outlets) thought the animated manga was a full-fledged anime. outlets believed that ''Splatoon'' would be receiving an AnimatedAdaptation. When it turned out to just be a two-episode MotionComic adaptation of the manga voiced-over, manga's first few chapters, fans either thought that [=CoroCoro=] had deliberately lied to them about the nature of the series or were convinced that they were just it was testing out the series' fan reception to see if it should get for a "real" AnimatedAdaptation.adaptation.
Tabs MOD

Removed: 733

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YMMV


* FanNickname:
** "[[VideoGame/CallOfDuty Calamari of Duty]]".
** "Saltfest" for the in-game Splatfest events, due to the complaining of sore losers.
** Some referred to the Wii U bundle containing ''VideoGame/SuperSmashBros'' and ''VideoGame/{{Splatoon}}'', due to it being released near Black Friday, as the "[[WesternAnimation/SouthPark Brack Furaiday Banduru]]".
** Paruko, the female anemone vocalist of the ingame band ABXY/The Chirpy Chips, was sometimes referred to as "Glenna Nalira" before her name was given in ''Splatoon 2''.
** In discussions about the inevitable sequel, fans often called said game "[[JustForPun Spla2n]]". When a sequel was officially confirmed, it was shown to just be named ''VideoGame/{{Splatoon 2}}''.
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*** The same article reveals that the heavy emphasis on the Inkling Girl in promotional materials was partly the result of the devs wanting to add another female lead character to Nintendo's roster, to the point where they seriously considered making Inklings an [[OneGenderRace all-female race]].

to:

*** The same article reveals that the heavy emphasis on the Inkling Girl in promotional materials materials, which would continue for all future games in the series, was partly the result of the devs wanting to add another female lead character to Nintendo's roster, to the point where they seriously considered making Inklings an [[OneGenderRace all-female race]].
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** A layered shirt resembling White Lee with a ink-colored squid sticker from the ''Global Testfire'' demo does not return in the final game, unlike Studio Headphones and Red Hi-Horses.
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* DuelingWorks: With ''VideoGame/SunsetOverdrive'', the other wacky, colorful, RealIsBrown-averting third-person shooter that released around the same time, which was also a console exclusive (UsefulNotes/XboxOne) -- albeit one with a single player focus rather than ''Splatoon'''s mutliplayer one. Both games received solid review scores, but ''Splatoon'' eventually sold four times as many copies as ''Sunset Overdrive'' despite being on a console with a much smaller install base, and started a franchise that is now a KillerApp for Nintendo systems. In contrast, ''Sunset Overdrive' saw little discussion in the years since its release and remains a standalone game despite the SequelHook in the game's ending.

to:

* DuelingWorks: With ''VideoGame/SunsetOverdrive'', the other wacky, colorful, RealIsBrown-averting third-person shooter that released around the same time, which was also a console exclusive (UsefulNotes/XboxOne) -- albeit one with a single player focus rather than ''Splatoon'''s mutliplayer one. Both games received solid review scores, but ''Splatoon'' eventually sold four times as many copies as ''Sunset Overdrive'' despite being on a console with a much smaller install base, and started a franchise that is now a KillerApp for Nintendo systems. In contrast, ''Sunset Overdrive' Overdrive'' saw little discussion in the years since its release and remains a standalone game despite the SequelHook in the game's ending.
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Disambiguating; deleting and renaming wicks as appropriate


** Director Yusuke Amano originally said that ''Splatoon'' [[WhyFandomCantHaveNiceThings would never feature voice chat because his experience with online shooters]] featured people constantly hurling [[{{GIFT}} verbal abuse and obscenities]] at each other. By ''VideoGame/Splatoon2'', though, this stance was softened via a smartphone app.

to:

** Director Yusuke Amano originally said that ''Splatoon'' [[WhyFandomCantHaveNiceThings would never feature voice chat because his experience with online shooters]] featured people constantly hurling [[{{GIFT}} [[InternetJerk verbal abuse and obscenities]] at each other. By ''VideoGame/Splatoon2'', though, this stance was softened via a smartphone app.
Is there an issue? Send a MessageReason:
None


* UrbanLegendOfZelda: Octolings were a common source of rumors, mostly the idea of them being playable in a later update. The most popular rumor was them coming out in October 2015, due to the pun potential and the fact that Japan was running a literal "squid vs. octopus sushi" Splatfest at that time (even the Japanese [=SplatNet=] had an "Octo" theme during that Splatfest), but nothing came of it, and by October 2016 development had shifted over to ''Splatoon 2''. A lot of this stemmed from the fact that, on a ''technical'' level, [[https://splatoonwiki.org/wiki/Octoling#Trivia playable Octolings are possible in OG Splatoon]] - they are, of course, really just Inklings with different face, eye, and "glove" textures and a unique hair model, and so they animate and function perfectly well as player entities. Particular fuel for the speculation engine came from the fact that the Octoling eyes, and specifically their unique eye lining, are textured in-game ''despite their eyes never being visible during normal gameplay'' and the fact that the Octoling hair actually ''is'' texture-rigged to be fully functional with the squad ink system, despite the hair only ever appearing in two colors when encountered in Hero Mode. Data miners also noticed that the Octoling-specific meshes did get patch updates during the game's year-long update cycle. Ultimately, though, Octolings in ''Splatoon 1'' can only be played via game save modification using third party tools (and the Big One was never solved - the ''Splat 1'' Octoling hair does ''not'' play nice with most hats, as it turns out) and Nintendo, to this day, is ''extremely'' aggressive in nuking your account if you are detected with such a mod online.

to:

* UrbanLegendOfZelda: Octolings were a common source of rumors, mostly the idea of them being playable in a later update. The most popular rumor was them coming out in October 2015, due to the pun potential and the fact that Japan was running a literal "squid vs. octopus sushi" Splatfest at that time (even the Japanese [=SplatNet=] had an "Octo" theme during that Splatfest), but nothing came of it, and by October 2016 development had shifted over to ''Splatoon 2''. A lot of this stemmed from the fact that, on a ''technical'' level, [[https://splatoonwiki.org/wiki/Octoling#Trivia org/wiki/Octoling_(enemy)#Trivia playable Octolings are possible in OG Splatoon]] - they are, of course, really just Inklings with different face, eye, and "glove" textures and a unique hair model, and so they animate and function perfectly well as player entities. Particular fuel for the speculation engine came from the fact that the Octoling eyes, and specifically their unique eye lining, are textured in-game ''despite their eyes never being visible during normal gameplay'' and the fact that the Octoling hair actually ''is'' texture-rigged to be fully functional with the squad ink system, despite the hair only ever appearing in two colors when encountered in Hero Mode. Data miners also noticed that the Octoling-specific meshes did get patch updates during the game's year-long update cycle. Ultimately, though, Octolings in ''Splatoon 1'' can only be played via game save modification using third party tools (and the Big One was never solved - the ''Splat 1'' Octoling hair does ''not'' play nice with most hats, as it turns out) and Nintendo, to this day, is ''extremely'' aggressive in nuking your account if you are detected with such a mod online.
Is there an issue? Send a MessageReason:
None


* UrbanLegendOfZelda: Octolings were a common source of rumors, mostly the idea of them being playable in a later update. The most popular rumor was them coming out in October 2015, due to the pun potential and the fact that Japan was running a literal "squid vs. octopus sushi" Splatfest at that time (even the Japanese [=SplatNet=] had an "Octo" theme during that Splatfest), but nothing came of it, and by October 2016 development had shifted over to ''Splatoon 2''. A lot of this stemmed from the fact that, on a ''technical'' level, [[https://splatoonwiki.org/wiki/Octoling#Trivia playable Octolings are possible]] - they are, of course, really just Inklings with different face, eye, and "glove" textures and a unique hair model and so they animate perfectly well. Particular fuel for the speculation engine came from the fact that the Octoling eyes are textured in-game ''despite them never being visible during normal gameplay'' and the fact that the Octoling hair actually ''is'' texture-rigged to be fully functional with the squad ink system, despite the hair only ever appearing in two colors when encountered in Hero Mode. Data miners also noticed that the Octoling-specific meshes did get patch updates during the game's year-long update cycle. Ultimately, though, Octolings in ''Splatoon 1'' can only be played via game save modification using third party tools (and the Big One was never solved - the ''Splat 1'' Octoling hair does ''not'' play nice with most hats, as it turns out) and Nintendo, to this day, is ''extremely'' aggressive in nuking your account if you are detected with such a mod online.

to:

* UrbanLegendOfZelda: Octolings were a common source of rumors, mostly the idea of them being playable in a later update. The most popular rumor was them coming out in October 2015, due to the pun potential and the fact that Japan was running a literal "squid vs. octopus sushi" Splatfest at that time (even the Japanese [=SplatNet=] had an "Octo" theme during that Splatfest), but nothing came of it, and by October 2016 development had shifted over to ''Splatoon 2''. A lot of this stemmed from the fact that, on a ''technical'' level, [[https://splatoonwiki.org/wiki/Octoling#Trivia playable Octolings are possible]] possible in OG Splatoon]] - they are, of course, really just Inklings with different face, eye, and "glove" textures and a unique hair model model, and so they animate and function perfectly well. well as player entities. Particular fuel for the speculation engine came from the fact that the Octoling eyes eyes, and specifically their unique eye lining, are textured in-game ''despite them their eyes never being visible during normal gameplay'' and the fact that the Octoling hair actually ''is'' texture-rigged to be fully functional with the squad ink system, despite the hair only ever appearing in two colors when encountered in Hero Mode. Data miners also noticed that the Octoling-specific meshes did get patch updates during the game's year-long update cycle. Ultimately, though, Octolings in ''Splatoon 1'' can only be played via game save modification using third party tools (and the Big One was never solved - the ''Splat 1'' Octoling hair does ''not'' play nice with most hats, as it turns out) and Nintendo, to this day, is ''extremely'' aggressive in nuking your account if you are detected with such a mod online.
Is there an issue? Send a MessageReason:
Added Splatoon 3 on top index.


!![[center: [- '''Splatoon 1''' | Trivia/Splatoon2 -] ]]

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!![[center: [- '''Splatoon 1''' | Trivia/Splatoon2 | Trivia/Splatoon3 -] ]]

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** Urchin Underpass has a poster of a [[Franchise/SuperMarioBros Blooper]] in a far off corner. Earlier in development it was considered to make the game a spinoff of the ''Mario'' series, but Nintendo had faith in the game to make it a stand-alone series.

to:

** Urchin Underpass has a poster of a [[Franchise/SuperMarioBros Blooper]] in a far off corner. Earlier Early in development development, it was considered suggested to make the game a spinoff SpinOff of the ''Mario'' series, but Nintendo had faith in series if the game team was unable to make it a stand-alone series.come up with unique characters of their own.



* DuelingDubs: The US translation for a lot of the Squid Sisters' dialogue differs so greatly between the European/Japanese versions that the US and EU versions may even contradict each other:

to:

* DuelingDubs: The US translation for a lot of the Squid Sisters' dialogue differs so greatly can differ enough between the European/Japanese versions that the US and EU versions may even they occasionally contradict each other:



* DuelingWorks: With ''VideoGame/SunsetOverdrive'', the other wacky, colorful, RealIsBrown-averting third-person shooter that released around the same time, as was exclusive to the rival UsefulNotes/XboxOne -- albeit one with a single player focus rather than ''Splatoon'''s mutliplayer one. Both games received solid review scores, but ''Splatoon'' eventually sold four times as many copies as ''Sunset Overdrive'' despite being on a console with a much smaller install base, and received a sequel that cemented the series' status as [[KillerApp one of Nintendo's most important going forward]]. In contrast, ''Sunset Overdrive' has seen little discussion in the years since its release and remains a standalone game [[spoiler:despite the SequelHook in the game's ending]].

to:

* DuelingWorks: With ''VideoGame/SunsetOverdrive'', the other wacky, colorful, RealIsBrown-averting third-person shooter that released around the same time, as which was also a console exclusive to the rival UsefulNotes/XboxOne (UsefulNotes/XboxOne) -- albeit one with a single player focus rather than ''Splatoon'''s mutliplayer one. Both games received solid review scores, but ''Splatoon'' eventually sold four times as many copies as ''Sunset Overdrive'' despite being on a console with a much smaller install base, and received started a sequel franchise that cemented the series' status as [[KillerApp one of Nintendo's most important going forward]]. is now a KillerApp for Nintendo systems. In contrast, ''Sunset Overdrive' has seen saw little discussion in the years since its release and remains a standalone game [[spoiler:despite despite the SequelHook in the game's ending]].ending.



** Some refer to the Wii U bundle containing ''VideoGame/SuperSmashBros'' and ''VideoGame/{{Splatoon}}'', due to it being released near Black Friday, as the "[[WesternAnimation/SouthPark Brack Furaiday Banduru]]".

to:

** Some refer referred to the Wii U bundle containing ''VideoGame/SuperSmashBros'' and ''VideoGame/{{Splatoon}}'', due to it being released near Black Friday, as the "[[WesternAnimation/SouthPark Brack Furaiday Banduru]]".



** Despite originally stating that major content updates would end on January 2016, [[http://nintendoeverything.com/producer-hints-at-possible-new-content-for-splatoon/ the producer of the game]] has gone on the record saying that more new content ''is'' a possibility in the future. During March 2016, a new update was confirmed that more weapons would be added to the game, with the last of these weapons being added to the game June 2016.
** Director Yusuke Amano originally said that ''Splatoon'' [[WhyFandomCantHaveNiceThings will never feature voice chat because his experience with online shooters]] featured people constantly hurling [[{{GIFT}} verbal abuse and obscenities]] at each other. By ''VideoGame/Splatoon2'', though, this stance was softened via a special app.

to:

** Despite originally stating that major content updates would end on January 2016, [[http://nintendoeverything.com/producer-hints-at-possible-new-content-for-splatoon/ the producer of the game]] has gone went on the record saying that more new content ''is'' was a possibility in the future. During Indeed, a March 2016, a new 2016 update was confirmed that more weapons would be added to the game, with the last of these weapons being added to the game June 2016.
that June.
** Director Yusuke Amano originally said that ''Splatoon'' [[WhyFandomCantHaveNiceThings will would never feature voice chat because his experience with online shooters]] featured people constantly hurling [[{{GIFT}} verbal abuse and obscenities]] at each other. By ''VideoGame/Splatoon2'', though, this stance was softened via a special smartphone app.



* IKnewIt:
** Many had speculated that when the Splatfest events would end, the final theme would likely be "Callie versus Marie". This was especially the case after the Squid Sisters got in a [[ItsPersonal serious]] argument after one of the NA Splatfests, with hackers revealing that they would have fought with each other regardless of who won. This was confirmed on June 30th 2016, with Nintendo announcing this to be the case.
** There were a number of fan works that involve Inkling-sided Octolings before Marina became the game's resident TokenHeroicOrc.
* MemeAcknowledgment: Nintendo has recognized the amount of MemeticMutation the game generated on its Miiverse community, and actually [[https://www.facebook.com/media/set/?set=a.843775819040206.1073741932.119240841493711&type=1 put an album of various Miiverse posts]] on their Facebook page.

to:

* IKnewIt:
**
IKnewIt: Many had speculated that when the Splatfest events would end, the final theme would likely be "Callie versus Marie". This was especially the case after the Squid Sisters got in a [[ItsPersonal serious]] argument after one of the NA Splatfests, with hackers datamining revealing that they would have fought with each other regardless of who won. This was confirmed on June 30th 2016, with Nintendo announcing this to be the case.
** There were a number of fan works that involve Inkling-sided Octolings before Marina became the game's resident TokenHeroicOrc.
* MemeAcknowledgment: Nintendo has recognized the amount of MemeticMutation the game generated on its Miiverse Website/{{Miiverse}} community, and actually [[https://www.facebook.com/media/set/?set=a.843775819040206.1073741932.119240841493711&type=1 put an album of various Miiverse posts]] on their Facebook page.



** Europeans who preorderd from GAME got a beanie resembling a orange female Inkling's hair, and preorders at Gamestop granted a T-shirt.

to:

** Europeans who preorderd preordered from GAME got a beanie resembling a orange female Inkling's hair, and preorders at Gamestop granted a T-shirt.



** Preordering on the Nintendo [=eShop=] provided an extra costume for use in the prerelease "Testfire".
* PromotedFanboy: After uploading several pieces of fanart during the game's development to his twitter account, while also showing interest in a cross over of some kind, creator of the (also squid centered) manga ''Manga/SquidGirl'' Masahiro Anbe became the illustrator of an [[http://i.imgur.com/09g5i1b.png official crossover]] between both works, promoted [[https://pbs.twimg.com/media/CGDffr6VAAA00cm.jpg:large with crossover artwork]] [[https://pbs.twimg.com/media/CGDiQFRUoAIL5Dx.jpg:large from both sides]]; and complete with a Ika Musume-themed outfit [[http://nintendoeverything.com/splatoon-getting-free-ika-musume-squid-girl-collaboration-costume/ for August 2015's update]].
* SleeperHit: The game was advertised a bit during E3 2014 and remained as another quirky Nintendo game, until the several Test Fires and commercials massively boosted its presence. Before the end of its first month, ''it managed to sell 1 million copies worldwide'', and it was a greater shock in Japan, where shooter games don't prosper anywhere near as well as they do in Western markets. Also keep in mind the game was both exclusive to a struggling console and had yet to receive an anticipated content update at this point. After a year, it had sold well over 4 million copies, with 1.36 million sold ''in Japan alone'': enough to make it the most successful new console IP in that region since ''VideoGame/WiiSports''.

to:

** Preordering on the Nintendo [=eShop=] provided an extra costume for use in the prerelease pre-release "Testfire".
* PromotedFanboy: After uploading several pieces of fanart during the game's development to his twitter Twitter account, while also showing interest in a cross over crossover of some kind, creator of the (also squid centered) manga ''Manga/SquidGirl'' Masahiro Anbe became the illustrator of an [[http://i.imgur.com/09g5i1b.png official crossover]] between both works, promoted [[https://pbs.twimg.com/media/CGDffr6VAAA00cm.jpg:large with crossover artwork]] [[https://pbs.twimg.com/media/CGDiQFRUoAIL5Dx.jpg:large from both sides]]; and complete with a Ika Musume-themed outfit [[http://nintendoeverything.com/splatoon-getting-free-ika-musume-squid-girl-collaboration-costume/ for August 2015's update]].
* SleeperHit: The game was advertised a bit during E3 2014 2014, but didn't garner a lot of interest and remained as another quirky Nintendo game, faith until the several Test Fires Testfires and commercials massively boosted its presence. Before the end of its first month, ''it managed to sell 1 million copies worldwide'', and it worldwide''; this was a greater shock in Japan, where shooter games don't prosper anywhere near as well as they do in Western markets. Also keep in mind the game was both exclusive to a struggling console and had yet to receive an anticipated any content update updates at this that point. After a year, it had sold well over 4 million copies, with 1.36 million sold ''in Japan alone'': enough to make it the most successful new console IP in that region since ''VideoGame/WiiSports''.



** [[http://nintendoeverything.com/splatoon-devs-on-inkling-girl-design-focus-squid-sisters-and-more/ An inteview with Famitsu]] on July 2015 revealed that the Squid Sisters were at first going to be called "Shrine Maidens", and their role was to transmit divine messages from god to the populous, with said messages coming from a fax machine. This last element is still present in the game, with the Squid Sisters still receiving Splatfest themes from a fax machine decorated like a shrine. The fax machine was also meant to have a greater role in the news during that stage of development.
*** The same article reveals that the heavy emphasis on the Inkling Girl in promotional materials partly the result of the devs wanting to add another female lead character to Nintendo's roster to the point where they considering making Inklings an [[OneGenderRace all female race]].

to:

** [[http://nintendoeverything.com/splatoon-devs-on-inkling-girl-design-focus-squid-sisters-and-more/ An inteview interview with Famitsu]] on July 2015 revealed that the Squid Sisters were at first going to be called "Shrine Maidens", and their role was to transmit divine messages from god to the populous, with said messages coming from a fax machine. This last element is still present in the game, with the Squid Sisters still receiving Splatfest themes from a fax machine decorated like a shrine. The fax machine was also meant to have a greater role in the news during that stage of development.
*** The same article reveals that the heavy emphasis on the Inkling Girl in promotional materials was partly the result of the devs wanting to add another female lead character to Nintendo's roster roster, to the point where they considering seriously considered making Inklings an [[OneGenderRace all female all-female race]].
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* {{Defictionalization}}: Rina Itou and Alice (the voice actresses for Pearl and Marina) ended up hitting it off quite well after working on the game, and the two of them would eventually [[https://www.youtube.com/watch?v=jo5nBGpYoh8 make their own music collaborations]] with Itou's band [=Lighter190E=].

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!!Video Game

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\n!!Video Game[[foldercontrol]]
[[folder:Video Game]]




!!Manga

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\n!!Manga[[/folder]]

[[folder:Manga]]


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!![[center: [- '''Splatoon 1''' | Trivia/Splatoon2 -] ]]
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* DuelingWorks: With ''VideoGame/SunsetOverdrive'', the other wacky, colorful, RealIsBrown-averting third-person shooter. This also happened to be an extension of the Creator/{{Microsoft|Studios}} vs. Creator/{{Nintendo}} console battle, as both games were opposing console exclusives. Both games received solid review scores, but ''Splatoon'' eventually sold four times as many copies as ''Sunset Overdrive'' despite being on a console with a much smaller install base and received a sequel several years later while Sunset currently remains as a single installment [[spoiler:despite the SequelHook in the game's ending]]. Additionally, ''Splatoon'' puts its primary focus on multiplayer, while ''Sunset'' is more geared towards singleplayer- and the two games start to deviate beyond the concept of "colorful third-person shooter with zany/wacky weaponry".

to:

* DuelingWorks: With ''VideoGame/SunsetOverdrive'', the other wacky, colorful, RealIsBrown-averting third-person shooter. This also happened to be an extension of shooter that released around the Creator/{{Microsoft|Studios}} vs. Creator/{{Nintendo}} console battle, same time, as both games were opposing console exclusives. was exclusive to the rival UsefulNotes/XboxOne -- albeit one with a single player focus rather than ''Splatoon'''s mutliplayer one. Both games received solid review scores, but ''Splatoon'' eventually sold four times as many copies as ''Sunset Overdrive'' despite being on a console with a much smaller install base base, and received a sequel several that cemented the series' status as [[KillerApp one of Nintendo's most important going forward]]. In contrast, ''Sunset Overdrive' has seen little discussion in the years later while Sunset currently since its release and remains as a single installment standalone game [[spoiler:despite the SequelHook in the game's ending]]. Additionally, ''Splatoon'' puts its primary focus on multiplayer, while ''Sunset'' is more geared towards singleplayer- and the two games start to deviate beyond the concept of "colorful third-person shooter with zany/wacky weaponry".ending]].

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