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Revised entry.


* InMemoriam: A dedication of Susan Benedict, Bluepoint Games's studio manager, appears in the ending credits of the 2018 remake.

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* InMemoriam: A dedication of The 2018 remake is dedicated to Susan Benedict, Bluepoint Benedict (Bluepoint Games's studio manager, appears in manager) who died three years before the ending credits of the 2018 remake.game's release.
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Dummied Out is now trivia. Moving examples accordingly.

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* DummiedOut:
** The [[https://www.youtube.com/watch?v=teeyOWD1P_o "dam"]]. No one knows why it is there or what it would have been for. It does not even have collision data (meaning you cannot stand on it), and it is only accessible through hacking and a lot of patience. [[https://www.youtube.com/watch?v=-LUaQ8cNe_c Someone did manage to add collision]], giving a better idea of the sheer size of the area.
** The entire east section of the map will always be covered by clouds. There is a bridge over the 12th Colossus area that could have been an access to it, but there is no way to get up there.
** The original plan was to have a whopping 48 Colossi in the game, though this was cut down to 24. Another eight of these were then removed from the final product for pacing; they were either combined with the one or two of the remaining Colossi or just plain scrapped.
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** On the subject of beta-Colossi, in an interview for the HD re-release of the game, Fumito Ueda said they actually ''were'' considering adding some of the beta Colossi and other beta-elements back into the game, but were worried that ''"If we put just a few extras in, though, gamers would naturally expect more than what we could provide."'' As a result, they felt it best to stay faithful to the original build, though he ''did'' say if the game was remade again, they may end up "changing things quite alot".

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** On the subject of beta-Colossi, in an interview for the HD re-release of the game, Fumito Ueda said they actually ''were'' considering adding some of the beta Colossi and other beta-elements back into the game, but were worried that ''"If we put just a few extras in, though, gamers would naturally expect more than what we could provide."'' As a result, they felt it best to stay faithful to the original build, though he ''did'' say if the game was remade again, they may end up "changing things quite alot".a lot".



*** "Buffalo": the most "complete" of these Colossi. From what little is gathered from the data, it was intended to be a 'small' Colossi like Cenobia and Celosia.

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*** "Buffalo": the most "complete" of these Colossi. From what little is gathered from the data, it was intended to be a 'small' Colossi Colossus like Cenobia and Celosia.
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Disambiguating; deleting and renaming wicks as appropriate


** Yet another popular interpretation is that the 17th Colossi is supposedly a [[InstantAwesomeJustAddDragons dragon]]. Like a good portion of the 17th Colossi that couldn't possibly fit into the secret garden, it was supposedly above Pelagia's lair, across the bridge that extends high above it.[[note]]Said bridge is actually impossible to reach without hacking[[/note]] Notably, this interpretation became far more popular after [[https://www.youtube.com/watch?v=n_RqGrSQSvw a really well put together fan animation tribute]] was posted to Website/YouTube.

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** Yet another popular interpretation is that the 17th Colossi is supposedly a [[InstantAwesomeJustAddDragons [[OurDragonsAreDifferent dragon]]. Like a good portion of the 17th Colossi that couldn't possibly fit into the secret garden, it was supposedly above Pelagia's lair, across the bridge that extends high above it.[[note]]Said bridge is actually impossible to reach without hacking[[/note]] Notably, this interpretation became far more popular after [[https://www.youtube.com/watch?v=n_RqGrSQSvw a really well put together fan animation tribute]] was posted to Website/YouTube.

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*** Most notably, [[spoiler:Dormin's model is a lot buffer than in the game proper, seeming to incorporate some of the Colossi's designs, as their face looks to be in the shape of Malus', they have more pronounced spider-like legs on their back, and they have a large tail!]]

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*** Most notably, [[spoiler:Dormin's model is a lot buffer than in the game proper, seeming to incorporate some of the Colossi's designs, as their face looks to be in the shape of Malus', they have more pronounced spider-like legs on their back, and they have a large tail!]]tail! They also have more ram-like than bull-like horns in this version!]]



*** Wander's design [[spoiler:when having absorbed all the Colossi]] was a ''lot'' more ragged. [[https://cdn.discordapp.com/attachments/578374769464967191/823320949118074920/Screenshot_1586.png His face]] was absolutely covered in black veins and [[BodyHorror his skin appears to be chipping off or melting]]. His face also noticeably seems to sag more than his actual model does.

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*** Wander's design [[spoiler:when having absorbed all the Colossi]] was a ''lot'' more ragged. [[https://cdn.discordapp.com/attachments/578374769464967191/823320949118074920/Screenshot_1586.png His face]] was absolutely covered in black veins and [[BodyHorror his skin appears to be chipping off or melting]]. His face also noticeably seems to sag more than his actual model does.does.
*** Some of the characters' acting is subtly different. [[spoiler: The man who shoots Wander hesitates for longer, even looking back to Lord Emon; Emon's "hurry up and do it!" makes a bit more sense in this version than in the final. Emon never takes his mask off. Wander never glares up at the man about to stab him, and his eyes roll back visibly as he's dying.]]
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*** Most notably, [[spoiler:Dormin's model is a lot buffer than in the game proper, seeming to incorporate some of the Colossi's designs, as his face looks to be in the shape of Malus', he has more pronounced spider-like legs on his back, and has a large tail!]]

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*** Most notably, [[spoiler:Dormin's model is a lot buffer than in the game proper, seeming to incorporate some of the Colossi's designs, as his their face looks to be in the shape of Malus', he has they have more pronounced spider-like legs on his their back, and has they have a large tail!]]
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* Based on [[spoiler:the 2005 beta-ending had the Roc's tail as part of its design]] and the fact that it is currently the only beta-Colossus to have actual gameplay footage, there's heavy evidence that the Roc's removal was a ''very'' late decision; likely the last of the beta-Colossi to be removed from the game.

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* Based on [[spoiler:the 2005 beta-ending had the Roc's tail as part of its Dormin's design]] and the fact that it is currently the only beta-Colossus to have actual gameplay footage, there's heavy evidence that the Roc's removal was a ''very'' late decision; likely the last of the beta-Colossi to be removed from the game.
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*** Instead of [[spoiler:dropping the sword into the pool to seal away Dormin, Emon drops a ''horn'' into the pool instead, pulling it out of his robes]].

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*** Instead of [[spoiler:dropping the sword into the pool to seal away Dormin, Emon drops a ''horn'' into the pool instead, pulling it out of his robes]].robes]].
*** Wander's design [[spoiler:when having absorbed all the Colossi]] was a ''lot'' more ragged. [[https://cdn.discordapp.com/attachments/578374769464967191/823320949118074920/Screenshot_1586.png His face]] was absolutely covered in black veins and [[BodyHorror his skin appears to be chipping off or melting]]. His face also noticeably seems to sag more than his actual model does.
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* Based on [[spoiler:the 2005 beta-ending had the Roc's tail as part of its design]] and the fact that it is currently the only beta-Colossus to have actual gameplay footage, there's heavy evidence that the Roc's removal was a ''very'' late decision; likely the last of the beta-Colossi to be removed from the game.
Is there an issue? Send a MessageReason:
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*** Most notably, [[spoiler:Dormin's model is a lot buffer than in the game proper, seeming to incorporate some of the Colossi's designs, as his face looks to be in the shape of Malus', he has more pronounced spider-like legs on his back, and has a large tail!]]

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*** Most notably, [[spoiler:Dormin's model is a lot buffer than in the game proper, seeming to incorporate some of the Colossi's designs, as his face looks to be in the shape of Malus', he has more pronounced spider-like legs on his back, and has a large tail!]]tail!]]
*** Instead of [[spoiler:dropping the sword into the pool to seal away Dormin, Emon drops a ''horn'' into the pool instead, pulling it out of his robes]].
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Can I just say it's amazing that people are STILL finding beta-content on this game in 2021?


** The mysterious DummiedOut Dam is a notable example. It's now only accessible through hacks and patience and nobody knows what purpose it served before it was cut out. The most common fan theory is that it was a way of accessing one of the DummiedOut Colossi.

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** The mysterious DummiedOut Dam is a notable example. It's now only accessible through hacks and patience and nobody knows what purpose it served before it was cut out. The most common fan theory is that it was a way of accessing one of the DummiedOut Colossi.Colossi.
** Quite possibly one of ''the'' biggest things to come out of 2021 was the leaking of a 2005 [=E3=] build of the game on the net, which has one of the biggest revelations since the beta-dam was discovered; ''[[https://www.youtube.com/watch?v=Grf7SqZXRXg the entire beta ending to the game!]]'' Most notable differences:
*** There is a cutscene that shows [[spoiler:Agro being revived in a field]].
*** Instead of Malus' lair, Wander is shown being teleported back in a wide-open field.
*** The scene that shows the Colossi corpses takes place when [[spoiler:Mono meets Agro]] as opposed to late in the cutscene.
*** Most notably, [[spoiler:Dormin's model is a lot buffer than in the game proper, seeming to incorporate some of the Colossi's designs, as his face looks to be in the shape of Malus', he has more pronounced spider-like legs on his back, and has a large tail!]]
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** In early 2021, data-ming the [=PS3=] remaster ended up revealing something ''huge''; [[https://www.youtube.com/watch?v=eWSuSB-bIks the meta-data for the unused Colossi!]] This ended up providing a lot more insight into where they were originally located. Perhaps the biggest discovery, however, was the revelation that there were ''[[https://docs.google.com/document/d/17txUqNq7EPEHr-JEobmCPHJnIWI-0VvZHLfrX3S3VBI/edit?usp=sharing ten other Colossi]]'' that were scrapped in addition to the ones listed above. These ones appeared to have been scrapped really early on or were variations of existing Colossi.

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** In early 2021, data-ming data-mining the [=PS3=] remaster ended up revealing something ''huge''; [[https://www.youtube.com/watch?v=eWSuSB-bIks the meta-data for the unused Colossi!]] This ended up providing a lot more insight into where they were originally located. Perhaps the biggest discovery, however, was the revelation that there were ''[[https://docs.google.com/document/d/17txUqNq7EPEHr-JEobmCPHJnIWI-0VvZHLfrX3S3VBI/edit?usp=sharing ten other Colossi]]'' that were scrapped in addition to the ones listed above. These ones appeared to have been scrapped really early on or were variations of existing Colossi.
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*** "Knight 2": Wildly believed to either be an early version or a variation on Gaius.

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*** "Knight 2": Wildly Widely believed to either be an early version or a variation on Gaius.
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* ColbertBump: Had a bit of one when it was used for ''Film/ReignOverMe''. Creator/AdamSandler was a BigNameFan of the game when it was demoed to him and requested it be put in the scene where his character plays video games to cope with the loss of his family, mirroring ''Colossus''' plot. The scene where he and Creator/DonCheadle played through it wasn't scripted, but footage of them playing the game naturally and being immersed into the experience.

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* ColbertBump: Had a bit of one when it was used for ''Film/ReignOverMe''. Creator/AdamSandler was a BigNameFan fan of the game when it was demoed to him and requested it be put in the scene where his character plays video games to cope with the loss of his family, mirroring ''Colossus''' plot. The scene where he and Creator/DonCheadle played through it wasn't scripted, but footage of them playing the game naturally and being immersed into the experience.
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** In early 2021, data-ming the [=PS3=] remaster ended up revealing something ''huge''; [[https://www.youtube.com/watch?v=eWSuSB-bIks the meta-data for the unused Colossi!]] This ended up providing a lot more insight into where they were originally located. Perhaps the biggest discovery, however, was the revelation that there were ''ten other Colossi'' that were scrapped in addition to the ones listed above. These ones appeared to have been scrapped really early on or were variations of existing Colossi.

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** In early 2021, data-ming the [=PS3=] remaster ended up revealing something ''huge''; [[https://www.youtube.com/watch?v=eWSuSB-bIks the meta-data for the unused Colossi!]] This ended up providing a lot more insight into where they were originally located. Perhaps the biggest discovery, however, was the revelation that there were ''ten ''[[https://docs.google.com/document/d/17txUqNq7EPEHr-JEobmCPHJnIWI-0VvZHLfrX3S3VBI/edit?usp=sharing ten other Colossi'' Colossi]]'' that were scrapped in addition to the ones listed above. These ones appeared to have been scrapped really early on or were variations of existing Colossi.

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Big props to the Beyond the Forbidden Lands Discord server for finding this out.


*** Worm, a colossus with a flower bulb-like head. Rumored to have been cut due to being too powerful and it required a huge arena in order to dodge its attacks. It was rumored to have been a SequentialBoss to another unmentioned colossus that was fought in the same arena, likely Dirge, as [[https://youtu.be/5Do_0aWpYeo?t=667 a leaked preview version]] of the game has Dormin mention Dirge (another {{Sandworm}} like boss) "has a friend", although it was later discovered that this was a mistranslation of the phrase from the japanese version of the game, "shaking the earth with your friend", which is a hint that you need Agro, your friend, to defeat Dirge.

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*** Worm, a colossus with a flower bulb-like head. Rumored to have been cut due to being too powerful and it required a huge arena in order to dodge its attacks. It was rumored to have been a SequentialBoss to another unmentioned colossus that was fought in the same arena, likely Dirge, as [[https://youtu.be/5Do_0aWpYeo?t=667 a leaked preview version]] of the game has Dormin mention Dirge (another {{Sandworm}} like boss) "has a friend", although it was later discovered that this was a mistranslation of the phrase from the japanese Japanese version of the game, "shaking the earth with your friend", which is a hint that you need Agro, your friend, to defeat Dirge.Dirge. Leaked meta data from the [=PS3=] data-mine revealed it had no movement data, likely pointing towards it being a StationaryBoss.


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** In early 2021, data-ming the [=PS3=] remaster ended up revealing something ''huge''; [[https://www.youtube.com/watch?v=eWSuSB-bIks the meta-data for the unused Colossi!]] This ended up providing a lot more insight into where they were originally located. Perhaps the biggest discovery, however, was the revelation that there were ''ten other Colossi'' that were scrapped in addition to the ones listed above. These ones appeared to have been scrapped really early on or were variations of existing Colossi.
*** "Buffalo": the most "complete" of these Colossi. From what little is gathered from the data, it was intended to be a 'small' Colossi like Cenobia and Celosia.
*** "Snake 2": Only has one line of data in reference to its name. Theorized to be [[https://www.glitterberri.com/content/ico_series/sotc/artbook/191.jpg the original design for Dirge]].
*** "Knight 2": Wildly believed to either be an early version or a variation on Gaius.
*** "Saru 2": Widely believed to either be an early version of the Monkey Colossus or a variant on the Monkey Colossus.
*** "Tobiuo": ‘Tobiuo’ translates to flying fish. As such, it's believed it was another variant of Hydrus or an early version of Hydrus.
*** "Yeti": One of the few purely original Colossi from this data-mine. All that is known about it is the line of text referencing its name.
*** "Kubunaga/Kubinaga": Another one of the few purely original Colossi to be scrapped. Kubunaga’ translates to something like ‘stronghold dragon’, while ‘Kubinaga’ translates to ‘long neck’. As such, all that can really be gathered is that there was intended to be a dragon Colossus at one point.
*** "Snake A": Like Snake 2, it's theorized to be a variant/early version of one of the serpent-like Colossi.
*** "Snake B": Same as the above.
*** "Griffin B": Widely believed to be an early version of Celosia, as they both have the same texture referenced in their texseg.
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*** Malus was originally supposed to move his feet around in his battle, and his arena was going to be a giant circle with multiple ways to get to him, instead of the one static way in the game proper. However, time and RAM constraints forced Malus to stay static, and his battlefield to be cut down to what it is now. His original design was also more akin to a shaman tribesmen rather than a sorcerer.

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*** Malus was originally supposed to move his feet around in his battle, and his arena was going to be a giant circle with multiple ways to get to him, instead of the one static way in the game proper. However, time and RAM constraints forced Malus to stay static, and his battlefield to be cut down to what it is now. His original design was also more akin to a shaman tribesmen rather than a sorcerer. The artbook that shows off Malus' concept art also remakes quite a notable detail; Malus ''wasn't intended to be the final boss'' originally.

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Corrected innacurate information regarding the unused colossi.


* In conjuncture to the above, it is very likely that Dionin (the worm Colossus) was removed very, very late into development, as evidence shows their arena would have been where Cenobia's currently is in the final game and the texture of their corresponding statue is still in the final game itself.

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* In conjuncture to the above, it is very likely that Dionin (the worm Colossus) was removed very, very late into development, as evidence shows their arena would have been where Cenobia's currently is in the final game and the texture of their corresponding statue is still in the final game itself.



** Fumito Ueda originally wanted '''48''' colossi to face in the game. After realizing it was technologically impossible, he cut it down to 24 colossi. During the development between the original MMO concept and the final product, 8 of the colossi were cut for various reasons, resulting in the final 16 colossi. [[https://www.youtube.com/watch?v=5Do_0aWpYeo This video goes indepth about these cut Colossi, as well as speculates as to where they would have been in the Forbidden Lands.]] For those who don't feel like clicking it, here's the list of the cut 8 colossi:
*** Aberth, a Spider colossus resembling a daddy long legs. Cut for being too difficult, as it had an instant-kill attack and hitting its legs while moving through the area with Agro was deemed too hard, in addition to the dev team finding it rather tacky for Wander to have an attack animation that would only be used for one fight. It was set to be fought near a body of water, supposedly near the entrance to the Forbidden Lands, and its weak point was located in its mouth.
*** Adar Flam, a Phoenix colossus with an ostrich-like neck. There are two unconfirmed reasons for it being cut: the battlefield was too big than what the dev team wanted for the fight[[note]]though said arena was supposedly reused for Basaran's (the turtle Colossus) fight[[/note]] and it was too powerful to balance the fight. It was supposed somehow be knocked into a body of water to extinguish the flames enveloping its body so that it could be climbed.
*** Avus, a Roc[[note]]a bird of prey from Arabic/Persian mythology[[/note]] colossus and prototype to Avion. Rumored to have been cut due to the fight being too similar to the fight with Phalanx and the dev team having trouble programming the collisions. Modeled with a longer neck than Avion, a head resembling that of a frilled lizard, and bat-like wings. It was to have been fought in a desert area. Notably, this is the only Beta-Colossus to have [[https://www.youtube.com/watch?v=WDUPUhSCl3o actual in-game video (albeit brief) of it in action]].
*** Dionin, a [[{{Sandworm}} Worm]] colossus with a flower bulb-like head. Rumored to have been cut due to being too powerful and it required a huge arena in order to dodge its attacks. Its bulb-like head was its weak point, with the Sigil being located in it's mouth. It was said to have been a SequentialBoss to another unmentioned colossus that was fought in the same arena, likely Dirge, as [[https://youtu.be/5Do_0aWpYeo?t=667 a leaked preview version]] of the game has Dormin mention Dirge (another {{Sandworm}} like boss) "has a friend". Although unclear if it's Dionin or Dirge, an early preview video ''does'' [[https://youtu.be/N-8009dxKkE?t=257 show would could have been an early model for Dionin]].
*** Kyos, a Griffin colossus with withdrawn joints and decorative wings. Meant to have been fought while riding Agro like Dirge, as it was fast moving, and was weak to fire like Celosia. Said to have been cut due to the significantly lengthy climb to reach its back and the fact that it was easy to fall off of it.
*** Monkey, a Monkey/Gorilla colossus that hung from the ceiling. It was supposed to be fought in a cave-like area and possibly needed to be shot down with the bow to expose its weak point. The reason it was cut is unknown. Doesn't have a FanNickname and is referred to by the development nickname.
*** Pholux, a Devil colossus resembling a winged gargoyle. Extremely small when compared to other colossi and the fight was considered to be fierce. Needed to have been baited with arrows and then jumped from behind while hiding in tall grass. The reason it was cut is unknown.

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** Fumito Ueda originally wanted '''48''' colossi to face in the game. After realizing it was technologically impossible, he cut it down to 24 colossi. During the development between the original MMO concept and the final product, 8 9 of the colossi were cut for various reasons, resulting in the final 16 colossi. [[https://www.youtube.com/watch?v=5Do_0aWpYeo This video goes indepth about these cut Colossi, as well as speculates as to where they would have been in the Forbidden Lands.]] For those who don't feel like clicking it, here's the list of the cut 8 9 colossi:
*** Aberth, Spider, a Spider colossus resembling a daddy long legs. Cut for being too difficult, as it had an instant-kill attack and hitting difficult to program its legs while moving through the area with Agro was deemed too hard, legs, in addition to the dev team finding it rather tacky for Wander to have an attack animation that would only be used for one fight. It was set to be fought near a body of water, supposedly near the entrance to the Forbidden Lands, and its weak point was located in its mouth.
head.
*** Adar Flam, Phoenix, a Phoenix colossus with an ostrich-like neck. There are two unconfirmed reasons for it being cut: the battlefield was too big than what the dev team wanted for the fight[[note]]though said arena was supposedly reused for Basaran's (the turtle Colossus) fight[[/note]] fight and it was too powerful to balance the fight. It was supposed somehow be knocked into a body of water to extinguish the flames enveloping its body so that it could be climbed.
*** Avus, a Roc[[note]]a bird of prey from Arabic/Persian mythology[[/note]] mythology[[/note]], a colossus and prototype to Avion. Rumored rumored to have been cut due to the fight being too similar to the fight with Phalanx and the dev team having trouble programming the collisions. Modeled with a longer neck than Avion, a head resembling that of a frilled lizard, and bat-like wings. It was to have been fought in a desert area. Notably, this is the only Beta-Colossus to have [[https://www.youtube.com/watch?v=WDUPUhSCl3o actual in-game video (albeit brief) of it in action]].
*** Dionin, Worm, a [[{{Sandworm}} Worm]] colossus with a flower bulb-like head. Rumored to have been cut due to being too powerful and it required a huge arena in order to dodge its attacks. Its bulb-like head was its weak point, with the Sigil being located in it's mouth. It was said rumored to have been a SequentialBoss to another unmentioned colossus that was fought in the same arena, likely Dirge, as [[https://youtu.be/5Do_0aWpYeo?t=667 a leaked preview version]] of the game has Dormin mention Dirge (another {{Sandworm}} like boss) "has a friend". Although unclear if it's Dionin or Dirge, an early preview video ''does'' [[https://youtu.be/N-8009dxKkE?t=257 show would could have been an early model for Dionin]].
friend", although it was later discovered that this was a mistranslation of the phrase from the japanese version of the game, "shaking the earth with your friend", which is a hint that you need Agro, your friend, to defeat Dirge.
*** Kyos, Griffin, a Griffin colossus with withdrawn joints and decorative wings. Meant to have been fought while riding Agro like Dirge, as it was fast moving, and was weak to fire like Celosia. Said to have been cut due to the significantly lengthy climb to reach its back and the fact that it was easy to fall off of it.
*** Monkey, a Monkey/Gorilla colossus that hung from the ceiling. It was supposed to be fought in a cave-like area and possibly needed to be shot down with the bow to expose its weak point. The reason it was cut is unknown. Doesn't have a FanNickname and is referred to by the development nickname.
unknown.
*** Pholux, Devil, a Devil colossus resembling a winged gargoyle. Extremely small when compared to other colossi and the fight was considered to be fierce. Needed to have been baited with arrows and then jumped from behind while hiding in tall grass. The reason it was cut is unknown.


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*** Yamori A, a Gecko colossus similar to Kuromori. The reason it was cut is unknown, but its strategy is speculated to have been a lot different from Kuromori, as its back was furry instead of its stomach.
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* DoingItForTheArt: Though all of Creator/TeamIco's oeuvre qualifies, this one really stands out for its blatant defiance of many conventional game mechanics. Minimal replay value? A string of sixteen boss battles with no action connecting them? An ''extremely'' [[{{Minimalism}} minimalist]] set-up, with basically no game mechanics apart from a sword, a bow and a horse? A grand total of four characters with hardly any dialogue between? What was Team Ico thinking, exactly? Simple: they weren't out to make a blockbuster action game that could spawn tons of sequels, they were out to make an interactive art epic that could tell a story through its gameplay and its visuals. If the game's unanimous critical acclaim is any indication, they succeeded. And if the game's commercial success is anything to go by, yes people will pay money for these kind of games.

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* DoingItForTheArt: Though all of Creator/TeamIco's VideoGame/TeamIco's oeuvre qualifies, this one really stands out for its blatant defiance of many conventional game mechanics. Minimal replay value? A string of sixteen boss battles with no action connecting them? An ''extremely'' [[{{Minimalism}} minimalist]] set-up, with basically no game mechanics apart from a sword, a bow and a horse? A grand total of four characters with hardly any dialogue between? What was Team Ico thinking, exactly? Simple: they weren't out to make a blockbuster action game that could spawn tons of sequels, they were out to make an interactive art epic that could tell a story through its gameplay and its visuals. If the game's unanimous critical acclaim is any indication, they succeeded. And if the game's commercial success is anything to go by, yes people will pay money for these kind of games.
Is there an issue? Send a MessageReason:
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** Futimo Ueda originally wanted '''48''' colossi to face in the game. After realizing it was technologically impossible, he cut it down to 24 colossi. During the development between the original MMO concept and the final product, 8 of the colossi were cut for various reasons, resulting in the final 16 colossi. [[https://www.youtube.com/watch?v=5Do_0aWpYeo This video goes indepth about these cut Colossi, as well as speculates as to where they would have been in the Forbidden Lands.]] For those who don't feel like clicking it, here's the list of the cut 8 colossi:

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** Futimo Fumito Ueda originally wanted '''48''' colossi to face in the game. After realizing it was technologically impossible, he cut it down to 24 colossi. During the development between the original MMO concept and the final product, 8 of the colossi were cut for various reasons, resulting in the final 16 colossi. [[https://www.youtube.com/watch?v=5Do_0aWpYeo This video goes indepth about these cut Colossi, as well as speculates as to where they would have been in the Forbidden Lands.]] For those who don't feel like clicking it, here's the list of the cut 8 colossi:



** On the subject of beta-Colossi, in an interview for the HD re-release of the game, Futimo Ueda said they actually ''were'' considering adding some of the beta Colossi and other beta-elements back into the game, but were worried that ''"If we put just a few extras in, though, gamers would naturally expect more than what we could provide."'' As a result, they felt it best to stay faithful to the original build, though he ''did'' say if the game was remade again, they may end up "changing things quite alot".

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** On the subject of beta-Colossi, in an interview for the HD re-release of the game, Futimo Fumito Ueda said they actually ''were'' considering adding some of the beta Colossi and other beta-elements back into the game, but were worried that ''"If we put just a few extras in, though, gamers would naturally expect more than what we could provide."'' As a result, they felt it best to stay faithful to the original build, though he ''did'' say if the game was remade again, they may end up "changing things quite alot".
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Image replaced by Cuphead.


** BossGame
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* InMemoriam: A dedication of Susan Benedict, Bluepoint Games's studio manager, appears in the ending credits of the 2018 remake.
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* In conjuncture to the above, it is very likely that Dionin (the worm Colossus) was removed very, very late into development, as evidence shows their arena would have been where Cenobia's currently is in the final game and the texture of their corresponding statue is still in the final game itself.
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From what is seen from early promotion videos of the game uncovered, there is a lot of evidence to suggest that Basaran (the turtle Colossus) and Quadratus (the mammoth) were the first Colossi to be programmed into the game. Of the Colossi shown in preview versions, these two were the only ones to have proper battle footage, while most others were mere cutscenes.

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* From what is seen from early promotion videos of the game uncovered, there is a lot of evidence to suggest that Basaran (the turtle Colossus) and Quadratus (the mammoth) were the first Colossi to be programmed into the game. Of the Colossi shown in preview versions, these two were the only ones to have proper battle footage, while most others were mere cutscenes.
* Additionally, thanks to the many leaked preview versions of the game that have been dug up, there's a lot of evidence to suggest that Cenobia was the last Colossi to be programmed into the game, as they are missing in every single version of it sans the final released version.
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** The Colossus HP bar in early builds was markedly different compared to how it is in the final game, [[https://youtu.be/N-8009dxKkE?t=370 with the entire body of the Colossus represented on screen]]. What it means is unsure but presumably, since the Colossus lacked sigils in this build of the game and the teal is in far more spots than sigils in the final version, it could be theorized that Wander simply needed to stab in the general area depicted on the Colossus rather than a specific area like in the final game.
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*** Quadratus was a lot more simplistic in the earliest stages of the game. In the early alpha builds, the player simply needed to ride Agro up to them and jump off and grab their fur and start scaling them.
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From what is seen from early promotion videos of the game uncovered, there is a lot of evidence to suggest that Basaran (the turtle Colossus) and Quadratus were the first Colossi to be programmed into the game. Of the Colossi shown in preview versions, these two were the only ones to have proper battle footage, while most others were mere cutscenes.

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From what is seen from early promotion videos of the game uncovered, there is a lot of evidence to suggest that Basaran (the turtle Colossus) and Quadratus (the mammoth) were the first Colossi to be programmed into the game. Of the Colossi shown in preview versions, these two were the only ones to have proper battle footage, while most others were mere cutscenes.
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Looking back through preview footage, Basaran and Quadratus both had battle footage in the same trailer.


From what is seen from early promotion videos of the game uncovered, there is a lot of evidence to suggest that Basaran (the turtle Colossus) was the very first Colossus to be programmed into the game. While a ''very'' early model for Quadratus can be seen in the Nico promotional disk, it was only a CGI mock-up of the idea for the game. Basaran, meanwhile, is the only Colossus to not only have a very early alpha design but actual footage of the alpha battle in progress.

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From what is seen from early promotion videos of the game uncovered, there is a lot of evidence to suggest that Basaran (the turtle Colossus) was and Quadratus were the very first Colossus Colossi to be programmed into the game. While a ''very'' early model for Quadratus can be seen in Of the Nico promotional disk, it was only a CGI mock-up of the idea for the game. Basaran, meanwhile, is Colossi shown in preview versions, these two were the only Colossus ones to not only have a very early alpha design but actual footage of the alpha proper battle in progress.
footage, while most others were mere cutscenes.
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*** Dionin, a [[{{Sandworm}} Worm]] colossus with a flower bulb-like head. Rumored to have been cut due to being too powerful and it required a huge arena in order to dodge its attacks. Its bulb-like head was its weak point, with the Sigil being located in it's mouth. It was said to have been a SequentialBoss to another unmentioned colossus that was fought in the same arena, likely Dirge, as [[https://youtu.be/5Do_0aWpYeo?t=667 a leaked preview version]] of the game has Dormin mention Dirge (another {{Sandworm}} like boss) "has a friend".

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*** Dionin, a [[{{Sandworm}} Worm]] colossus with a flower bulb-like head. Rumored to have been cut due to being too powerful and it required a huge arena in order to dodge its attacks. Its bulb-like head was its weak point, with the Sigil being located in it's mouth. It was said to have been a SequentialBoss to another unmentioned colossus that was fought in the same arena, likely Dirge, as [[https://youtu.be/5Do_0aWpYeo?t=667 a leaked preview version]] of the game has Dormin mention Dirge (another {{Sandworm}} like boss) "has a friend". Although unclear if it's Dionin or Dirge, an early preview video ''does'' [[https://youtu.be/N-8009dxKkE?t=257 show would could have been an early model for Dionin]].
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!! General trivia
From what is seen from early promotion videos of the game uncovered, there is a lot of evidence to suggest that Basaran (the turtle Colossus) was the very first Colossus to be programmed into the game. While a ''very'' early model for Quadratus can be seen in the Nico promotional disk, it was only a CGI mock-up of the idea for the game. Basaran, meanwhile, is the only Colossus to not only have a very early alpha design but actual footage of the alpha battle in progress.

!! Tropes

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