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History Trivia / ShadowOfTheColossus

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** The Colossus HP bar in early builds was markedly different compared to how it is in the final game, [[https://youtu.be/N-8009dxKkE?t=370 with the entire body of the Colossus represented on screen]]. What it means is unsure but presumably, since the Colossus lacked sigils in this build of the game and the teal is in far more spots than sigils in the final version, it could be theorized that Wander simply needed to stab in the general area depicted on the Colossus rather than a specific area like in the final game.

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*** Quadratus was a lot more simplistic in the earliest stages of the game. In the early alpha builds, the player simply needed to ride Agro up to them and jump off and grab their fur and start scaling them.


From what is seen from early promotion videos of the game uncovered, there is a lot of evidence to suggest that Basaran (the turtle Colossus) and Quadratus were the first Colossi to be programmed into the game. Of the Colossi shown in preview versions, these two were the only ones to have proper battle footage, while most others were mere cutscenes.

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From what is seen from early promotion videos of the game uncovered, there is a lot of evidence to suggest that Basaran (the turtle Colossus) and Quadratus (the mammoth) were the first Colossi to be programmed into the game. Of the Colossi shown in preview versions, these two were the only ones to have proper battle footage, while most others were mere cutscenes.


From what is seen from early promotion videos of the game uncovered, there is a lot of evidence to suggest that Basaran (the turtle Colossus) was the very first Colossus to be programmed into the game. While a ''very'' early model for Quadratus can be seen in the Nico promotional disk, it was only a CGI mock-up of the idea for the game. Basaran, meanwhile, is the only Colossus to not only have a very early alpha design but actual footage of the alpha battle in progress.

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From what is seen from early promotion videos of the game uncovered, there is a lot of evidence to suggest that Basaran (the turtle Colossus) was and Quadratus were the very first Colossus Colossi to be programmed into the game. While a ''very'' early model for Quadratus can be seen in Of the Nico promotional disk, it was only a CGI mock-up of the idea for the game. Basaran, meanwhile, is Colossi shown in preview versions, these two were the only Colossus ones to not only have a very early alpha design but actual footage of the alpha proper battle in progress.
footage, while most others were mere cutscenes.


*** Dionin, a [[{{Sandworm}} Worm]] colossus with a flower bulb-like head. Rumored to have been cut due to being too powerful and it required a huge arena in order to dodge its attacks. Its bulb-like head was its weak point, with the Sigil being located in it's mouth. It was said to have been a SequentialBoss to another unmentioned colossus that was fought in the same arena, likely Dirge, as [[https://youtu.be/5Do_0aWpYeo?t=667 a leaked preview version]] of the game has Dormin mention Dirge (another {{Sandworm}} like boss) "has a friend".

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*** Dionin, a [[{{Sandworm}} Worm]] colossus with a flower bulb-like head. Rumored to have been cut due to being too powerful and it required a huge arena in order to dodge its attacks. Its bulb-like head was its weak point, with the Sigil being located in it's mouth. It was said to have been a SequentialBoss to another unmentioned colossus that was fought in the same arena, likely Dirge, as [[https://youtu.be/5Do_0aWpYeo?t=667 a leaked preview version]] of the game has Dormin mention Dirge (another {{Sandworm}} like boss) "has a friend". Although unclear if it's Dionin or Dirge, an early preview video ''does'' [[https://youtu.be/N-8009dxKkE?t=257 show would could have been an early model for Dionin]].

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!! General trivia
From what is seen from early promotion videos of the game uncovered, there is a lot of evidence to suggest that Basaran (the turtle Colossus) was the very first Colossus to be programmed into the game. While a ''very'' early model for Quadratus can be seen in the Nico promotional disk, it was only a CGI mock-up of the idea for the game. Basaran, meanwhile, is the only Colossus to not only have a very early alpha design but actual footage of the alpha battle in progress.

!! Tropes


*** Avus, a Roc[[note]]a bird of prey from Arabic/Persian mythology[[/note]] colossus and prototype to Avion. Rumored to have been cut due to the fight being too similar to the fight with Phalanx and the dev team having trouble programming the collisions. Modeled with a longer neck than Avion, a head resembling that of a frilled lizard, and bat-like wings. It was to have been fought in a desert area.

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*** Avus, a Roc[[note]]a bird of prey from Arabic/Persian mythology[[/note]] colossus and prototype to Avion. Rumored to have been cut due to the fight being too similar to the fight with Phalanx and the dev team having trouble programming the collisions. Modeled with a longer neck than Avion, a head resembling that of a frilled lizard, and bat-like wings. It was to have been fought in a desert area. Notably, this is the only Beta-Colossus to have [[https://www.youtube.com/watch?v=WDUPUhSCl3o actual in-game video (albeit brief) of it in action]].


** Instead of the end credits showing the Colossus' "corpses", the original idea was to show flashbacks of your battles with the Colossus in the form of memories Mono saw through Agro so she'd realize what had happened. It might have been changed for not really making sense as Agro doesn't witness every battle.

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** Instead of the end credits showing the Colossus' "corpses", the original idea was to show flashbacks of your battles with the Colossus in the form of memories Mono saw through Agro so she'd realize what had happened. It might have been changed for not really making sense as Agro doesn't didn't witness every battle.


** Instead of the end credits showing the Colossus' "corpses", the original idea was to show flashbacks of your battles with the Colossus in the form of memories Mono saw through Agro so she'd realize what had happened. It might have been changed for not really making sense since Agro didn't witness many of the battles.

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** Instead of the end credits showing the Colossus' "corpses", the original idea was to show flashbacks of your battles with the Colossus in the form of memories Mono saw through Agro so she'd realize what had happened. It might have been changed for not really making sense since as Agro didn't doesn't witness many of the battles.every battle.


** The fabled 17th Colossus. Same for the upper levels of the temple, above the secret garden. However, hacking the game can lead to some [[https://www.youtube.com/watch?v=GvpcwR7Omdg very interesting finds.]]

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** The fabled 17th Colossus. Same for the upper levels of the temple, above the secret garden. However, hacking the game can lead to some [[https://www.youtube.com/watch?v=GvpcwR7Omdg com/watch?v=teeyOWD1P_o very interesting finds.]]


** On the subject of beta-Colossi, in an interview for the HD re-release of the game, Futimo Ueda said they actually ''were'' considering adding some of the beta Colossi and other beta-elements back into the game, but were worried that ''"If we put just a few extras in, though, [[HypeBacklash gamers would naturally expect more than what we could provide]]."'' As a result, they felt it best to stay faithful to the original build, though he ''did'' say if the game was remade again, they may end up "changing things quite alot".

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** On the subject of beta-Colossi, in an interview for the HD re-release of the game, Futimo Ueda said they actually ''were'' considering adding some of the beta Colossi and other beta-elements back into the game, but were worried that ''"If we put just a few extras in, though, [[HypeBacklash gamers would naturally expect more than what we could provide]].provide."'' As a result, they felt it best to stay faithful to the original build, though he ''did'' say if the game was remade again, they may end up "changing things quite alot".

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* ImageSource:
** BossGame
** ColossusClimb
** GiantFlyer
** RuinsForRuinsSake

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** Instead of the end credits showing the Colossus' "corpses", the original idea was to show flashbacks of your battles with the Colossus in the form of memories Mono saw through Agro so she'd realize what had happened. It might have been changed for not really making sense since Agro didn't witness many of the battles.


** Futimo Ueda originally wanted '''48''' colossi to face in the game. After realizing it was technologically impossible, he cut it down to 24 colossi. During the development between the original MMO concept and the final product, 8 of the colossi were cut for various reasons, resulting in the final 16 colossi. Here's the list of the cut 8 colossi:

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** Futimo Ueda originally wanted '''48''' colossi to face in the game. After realizing it was technologically impossible, he cut it down to 24 colossi. During the development between the original MMO concept and the final product, 8 of the colossi were cut for various reasons, resulting in the final 16 colossi. Here's [[https://www.youtube.com/watch?v=5Do_0aWpYeo This video goes indepth about these cut Colossi, as well as speculates as to where they would have been in the Forbidden Lands.]] For those who don't feel like clicking it, here's the list of the cut 8 colossi:

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* ColbertBump: Had a bit of one when it was used for ''Film/ReignOverMe''. Creator/AdamSandler was a BigNameFan of the game when it was demoed to him and requested it be put in the scene where his character plays video games to cope with the loss of his family, mirroring ''Colossus''' plot. The scene where he and Creator/DonCheadle played through it wasn't scripted, but footage of them playing the game naturally and being immersed into the experience.

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