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* BillingDisplacement: Jill replaces Sheva on the cover artwork of the ''Gold Edition'', despite the fact that she's only playable in the two unlockable chapters and doesn't show up in the main campaign until the end.


** An [[https://www.ign.com/articles/2007/07/18/new-resident-evil-5-details early Famitsu interview]] with producer Jun Takeuchi stated that the use of light would be very important in the game. The example given is that if the player character were to move from a bright area to a dark area very quickly, it would take them a few moments to adapt before they could see again, an effect that would also be replicated for the player. The opposite effect of moving into a bright area from a dark one would work similarly. These moments of inability to aim or see would be used to create moments of fear in the game. But in the finished product, these light mechanics seem to have been entirely scrapped.

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** An [[https://www.ign.com/articles/2007/07/18/new-resident-evil-5-details early Famitsu interview]] An early]] ''Famitsu'' interview with producer Jun Takeuchi stated that the use of light would be very important in the game. The example given is was that if the player character were to move from a bright area to a dark area very quickly, it would take them a few moments to adapt before they could see again, an effect that would also be replicated for the player. The opposite effect of moving into a bright area from a dark one would work similarly. These moments of inability to aim or see would be used to create moments of fear in the game. But in In the finished product, final version, however, these light mechanics seem to have been entirely scrapped.

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** An [[https://www.ign.com/articles/2007/07/18/new-resident-evil-5-details early Famitsu interview]] with producer Jun Takeuchi stated that the use of light would be very important in the game. The example given is that if the player character were to move from a bright area to a dark area very quickly, it would take them a few moments to adapt before they could see again, an effect that would also be replicated for the player. The opposite effect of moving into a bright area from a dark one would work similarly. These moments of inability to aim or see would be used to create moments of fear in the game. But in the finished product, these light mechanics seem to have been entirely scrapped.


* FakeNationality: Josh Stone is voiced by TJ Storm, an American.
* FanNickname: Chris is referred to as "Chris Roidfield", thanks to his appearance.

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* FakeNationality: Josh Stone Stone, who speaks with an African accent, is voiced by TJ Storm, an American.
* FanNickname: Chris is referred to as "Chris Roidfield", thanks to his bulky appearance.


* WhatCouldHaveBeen: Not to the extent of ''4'', but nevertheless the game underwent a number of changes before release, many which are detailed in ''The Art of Resident Evil 5''.

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* WhatCouldHaveBeen: Not to the extent of ''4'', but nevertheless the game underwent a number of changes before release, many which are detailed in ''The Art of Resident Evil 5''.5'':



** Barry Burton was meant to appear multiple times during the game, at one point assisting in a boss fight against no less than ''ten'' El Gigantes. He ended up cut from the storyline completely, though he would be a playable character in ''The Mercenaries Reunion'' in the gold edition.

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** Barry Burton was meant to appear multiple times during the game, at one point assisting in a boss fight against no less than ''ten'' El Gigantes. He ended up cut from the storyline completely, though he would be a playable character in ''The Mercenaries Reunion'' in the gold edition.''Gold Edition''.



** A placeholder model for a merchant character was found in the files of the game, suggesting that the weapons merchant from ''4'' was intended to return at some point in development. Also found in the game files was a player model version of Ricardo Irving, suggesting he had been intended to be a playable character for ''The Mercenaries'' mode.

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** A placeholder model for a merchant character was found in the files of the game, suggesting that the weapons merchant Merchant from ''4'' was intended to return at some point in development. Also found in the game files was a player model version of Ricardo Irving, suggesting he had been intended to be a playable character for ''The Mercenaries'' mode.


* WhatCouldHaveBeen: Excella would have simply been a secretary to Tricell, and her death was portrayed very differently (she would have died in the hands of a Tyrant-like creature, ''literally''), and the Tricell CEO would have been a different, male character. The two characters were ultimately combined in order to create a powerful female villain.

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* WhatCouldHaveBeen: Not to the extent of ''4'', but nevertheless the game underwent a number of changes before release, many which are detailed in ''The Art of Resident Evil 5''.
** The game was originally designed as a single-player game akin to ''4'', with Chris as the only playable character. Sheva was originally intended to be a recurring character, being the head of a local militia fighting against the outbreak. When the decision was made to make the game support two-player cooperative, Sheva was rewritten as a BSAA operative and Chris's partner.
** Jill was originally to be found [[spoiler:frozen and used by Wesker for research in the TRICELL facility]], but it was decided it wasn't interesting enough.
** Barry Burton was meant to appear multiple times during the game, at one point assisting in a boss fight against no less than ''ten'' El Gigantes. He ended up cut from the storyline completely, though he would be a playable character in ''The Mercenaries Reunion'' in the gold edition.
**
Excella would have simply been a secretary to Tricell, and her death was portrayed very differently (she would have died in the hands of a Tyrant-like creature, ''literally''), and the Tricell CEO would have been a different, male character. The two characters were ultimately combined in order to create a powerful female villain.
** A placeholder model for a merchant character was found in the files of the game, suggesting that the weapons merchant from ''4'' was intended to return at some point in development. Also found in the game files was a player model version of Ricardo Irving, suggesting he had been intended to be a playable character for ''The Mercenaries'' mode.


* FanNickname: Chris Roidfield, thanks to his sheer massiveness
* LetsPlay: One particularly good co-op Let's Play was done by LetsPlay/ProtonJon and LetsPlay/SuperJeenius [[https://youtube.com/playlist?list=PLyiQDjAWHJJa4YJ1aBaqKfLg_fFRL6NHJ here]].

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* FanNickname: Chris Roidfield, is referred to as "Chris Roidfield", thanks to his sheer massiveness
appearance.
* LetsPlay: One particularly good co-op Let's Play was done by LetsPlay/ProtonJon and LetsPlay/SuperJeenius [[https://youtube.com/playlist?list=PLyiQDjAWHJJa4YJ1aBaqKfLg_fFRL6NHJ here]].here.]]



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* NamesTheSame: Music-wise, Jill's boss theme, "Sad But True", is also the name of songs by Music/{{Metallica}} and Music/{{Orbital}}.


* LetsPlay: One particularly good co-op Let's Play was done by ProtonJon and SuperJeenius [[https://youtube.com/playlist?list=PLyiQDjAWHJJa4YJ1aBaqKfLg_fFRL6NHJ here]].

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* LetsPlay: One particularly good co-op Let's Play was done by ProtonJon LetsPlay/ProtonJon and SuperJeenius LetsPlay/SuperJeenius [[https://youtube.com/playlist?list=PLyiQDjAWHJJa4YJ1aBaqKfLg_fFRL6NHJ here]].


* FakeNationality: He's voiced by TJ Storm, an American.

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* FakeNationality: He's Josh Stone is voiced by TJ Storm, an American.


* FakeNationality: He's voiced by TJ Storm, an American.




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* WhatCouldHaveBeen: Excella would have simply been a secretary to Tricell, and her death was portrayed very differently (she would have died in the hands of a Tyrant-like creature, ''literally''), and the Tricell CEO would have been a different, male character. The two characters were ultimately combined in order to create a powerful female villain.


* LetsPlay: One particularly good co-op Let's Play was done by ProtonJon and SuperJeenius [[youtube.com/playlist?list=PLyiQDjAWHJJa4YJ1aBaqKfLg_fFRL6NHJ here]].

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* LetsPlay: One particularly good co-op Let's Play was done by ProtonJon and SuperJeenius [[youtube.[[https://youtube.com/playlist?list=PLyiQDjAWHJJa4YJ1aBaqKfLg_fFRL6NHJ here]].


* FanNickname: Chris Roidfield

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* FanNickname: Chris Roidfield
Roidfield, thanks to his sheer massiveness
* LetsPlay: One particularly good co-op Let's Play was done by ProtonJon and SuperJeenius [[youtube.com/playlist?list=PLyiQDjAWHJJa4YJ1aBaqKfLg_fFRL6NHJ here]].


* FanNickname/ DetractorNickname: Chris Roidfield

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* FanNickname/ DetractorNickname: FanNickname: Chris Roidfield


* [[{{Ptitle8zx0nomxzqc5}} Let's Play]]: An example of normal Co-Op gameplay from start to finish can be found [[http://www.youtube.com/watch?v=kawbKbCgbiU here]].
** Or to see somebody suffering with the AI and not leaving their hatred of Sheva unspoken: [[http://www.youtube.com/watch?v=F7wWQ9EMxwA here]].
** {{Cypheron48}} and durden77 [[http://www.youtube.com/watch?v=zmnRnJ9MLyA team up]] for another one.

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* [[{{Ptitle8zx0nomxzqc5}} Let's Play]]: An example of normal Co-Op gameplay from start to finish can be found [[http://www.youtube.com/watch?v=kawbKbCgbiU here]].
** Or to see somebody suffering with the AI and not leaving their hatred of Sheva unspoken: [[http://www.youtube.com/watch?v=F7wWQ9EMxwA here]].
** {{Cypheron48}} and durden77 [[http://www.youtube.com/watch?v=zmnRnJ9MLyA team up]] for another one.

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