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* PlayingAgainstType: Creator/AlejandroSaab is usually typecast as energetic young men or pretty boys who have purple hair. So fans were shocked to hear that he not only plays Osvald, a troubled man nearing middle age who desires revenge, but the deep, grizzled, gravely voice he uses for him is virtually unrecognizeable from his other works.

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* PlayingAgainstType: Creator/AlejandroSaab is usually typecast as energetic young men or pretty boys who have purple hair.sarcastic but still young sounding character. So fans were shocked to hear that he not only plays Osvald, a troubled man nearing middle age who desires revenge, but the deep, grizzled, gravely voice he uses for him is virtually unrecognizeable from his other works.

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Removed: 194

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* NowWhichOneWasThatVoice: With the exception of the main cast, the game doesn't specify who the other characters' voice actors are. The only confirmation are via Gematsu news posts on the game.


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* UnspecifiedRoleCredit: With the exception of the main cast, the game doesn't specify who the other characters' voice actors are. The only confirmation are via Gematsu news posts on the game.
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* PlayingAgainstType: Creator/AlejandroSaab is usually typecast as energetic young men or pretty boys that have purple hair. So fans were shocked to hear that he not only plays Osvald, a troubled man nearing middle age who desires revenge, but the deep, grizzled, gravely voice he uses for him is virtually unrecognizeable from his other works.

to:

* PlayingAgainstType: Creator/AlejandroSaab is usually typecast as energetic young men or pretty boys that who have purple hair. So fans were shocked to hear that he not only plays Osvald, a troubled man nearing middle age who desires revenge, but the deep, grizzled, gravely voice he uses for him is virtually unrecognizeable from his other works.
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I Knew It is now YMMV. Moving


* IKnewIt:
** When the demo was released, it didn't take long for several fans to correctly guess ahead of time that [[spoiler:the FinalBoss of Ochette's story would be the animal companion she didn't choose]].
** It also didn’t take very long for some fans to correctly guess that the opening children’s story in Temenos’ chapter would be a major ChekhovsGun.
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* {{Blooper}}: In Hikari's "Upbringing" Party Chat, Agnea's name is misspelled as "Angea".

Added: 344

Changed: 10

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* PlayingAgainstType: Creator/AlejandroSaab is usually typecast as energetic young men or pretty boys that have purple hair. So fans were shocked to hear that he not only plays Osvald, a troubled man nearing middle age who desires revenge, but the deep, grizzled, gravely voice he uses for him is virtually unrecognizeable from his other works.



** Creator/CristinaValenzuela, voice of Mahina, previously voiced Ophilia from the first game.

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** Creator/CristinaValenzuela, voice of Mahina, Mahina and Laila, previously voiced Ophilia from the first game.
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* NowWhichOneWasThatVoice: With the exception of the main cast, the game doesn't specify who the other characters voice actors are. The only confirmation are via Gematsu news posts on the game.

to:

* NowWhichOneWasThatVoice: With the exception of the main cast, the game doesn't specify who the other characters characters' voice actors are. The only confirmation are via Gematsu news posts on the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NowWhichOneWasThatVoice: With the exception of the main cast, the game doesn't specify who the other characters voice actors are. The only confirmation are via Gematsu news posts on the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Creator/SeanChiplock, voice of Pirro, previously voiced Werner and Darius from the first game.
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Consistency


** Creator/CristinaValenzuela, voice of Mahina, previously voiced Ophilia in the first game.

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** Creator/CristinaValenzuela, voice of Mahina, previously voiced Ophilia in from the first game.

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Changed: 83

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Formatting


* YouLookFamiliar: Creator/EricaMendez, voice of Throné, previously voiced Lianna from the first game.

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* YouLookFamiliar: YouLookFamiliar:
**
Creator/EricaMendez, voice of Throné, previously voiced Lianna from the first game.
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** Creator/CristinaValenzuela, voice of Mahina, previously voiced Ophilia in the first game.
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None


* YouLookFamiliar: Creator/EricaMendez, voice of Throné previously voiced Lianna from the first game.

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* YouLookFamiliar: Creator/EricaMendez, voice of Throné Throné, previously voiced Lianna from the first game.

Added: 199

Changed: 197

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* IKnewIt: When the demo was released, it didn't take long for several fans to correctly guess ahead of time that [[spoiler:the FinalBoss of Ochette's story would be the animal companion she didn't choose]].

to:

* IKnewIt: IKnewIt:
**
When the demo was released, it didn't take long for several fans to correctly guess ahead of time that [[spoiler:the FinalBoss of Ochette's story would be the animal companion she didn't choose]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It also didn’t take very long for some fans to correctly guess that the opening children’s story in Temenos’ chapter would be a major ChekhovsGun.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IKnewIt: When the demo was released, it didn't take long for several fans to correctly guess ahead of time that [[spoiler:the FinalBoss of Ochette's story would be the animal companion she didn't choose]].
Is there an issue? Send a MessageReason:
Authors Saving Throw is classified as a Trivia trope.

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* AuthorsSavingThrow: One of the biggest criticisms of the previous game was the lack of interaction between the party members outside brief one-on-one discussions during chapters and the post-game tavern events. Square Enix's [[https://www.square-enix-games.com/en_GB/news/octopath-traveler-ii announcement press release]] explicitly points this out, with ''Octopath Traveler II'' having more interactions between the party members as well as additional stories between certain characters. This was also pointed out consistently during the game's pre-release media cycle.
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Moved to YMMV


* AuthorsSavingThrow: One of the biggest criticisms of the previous game was the lack of interaction between the party members outside brief one-on-one discussions during chapters and the post-game tavern events. Square Enix's [[https://www.square-enix-games.com/en_GB/news/octopath-traveler-ii announcement press release]] explicitly points this out, with ''Octopath Traveler II'' having more interactions between the party members as well as additional stories between certain characters. This was also pointed out consistently during the game's pre-release media cycle.
Is there an issue? Send a MessageReason:
None


* YouSoundFamiliar: Creator/EricaMendez, voice of Throné previously voiced Lianna from the first game.

to:

* YouSoundFamiliar: YouLookFamiliar: Creator/EricaMendez, voice of Throné previously voiced Lianna from the first game.
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None

Added DiffLines:

* YouSoundFamiliar: Creator/EricaMendez, voice of Throné previously voiced Lianna from the first game.
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None


* ChannelHop: Unlike the original game, Nintendo is not publishing the game outside of Japan, and the game is seeing a multiplatform release, as opposed to the first game being timed exclusive on Nintendo Switch.

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* ChannelHop: Unlike the original game, Nintendo is not publishing the game outside of Japan, and the game is seeing a multiplatform release, as opposed to the first game being a timed exclusive on Nintendo Switch.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ChannelHop: Unlike the original game, Nintendo is not publishing the game outside of Japan, and the game is seeing a multiplatform release, as opposed to the first game being timed exclusive on Nintendo Switch.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: One of the biggest criticisms of the previous game was the lack of interaction between the party members outside brief one-on-one discussions during chapters and the post-game tavern events. Square Enix's [[https://www.square-enix-games.com/en_GB/news/octopath-traveler-ii press release]] explicitly points this out, with ''Octopath Traveler II'' having more interactions between the party members as well as additional stories between certain characters.

to:

* AuthorsSavingThrow: One of the biggest criticisms of the previous game was the lack of interaction between the party members outside brief one-on-one discussions during chapters and the post-game tavern events. Square Enix's [[https://www.square-enix-games.com/en_GB/news/octopath-traveler-ii announcement press release]] explicitly points this out, with ''Octopath Traveler II'' having more interactions between the party members as well as additional stories between certain characters.characters. This was also pointed out consistently during the game's pre-release media cycle.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: One of the biggest criticisms of the previous game was the lack of interaction between the party members outside brief one on one discussions during chapters and the post-game tavern events. Square Enix's [[https://www.square-enix-games.com/en_GB/news/octopath-traveler-ii press release]] explicitly points this out, with ''Octopath Traveler II'' having more interactions between the party members as well as additional stories between certain characters.

to:

* AuthorsSavingThrow: One of the biggest criticisms of the previous game was the lack of interaction between the party members outside brief one on one one-on-one discussions during chapters and the post-game tavern events. Square Enix's [[https://www.square-enix-games.com/en_GB/news/octopath-traveler-ii press release]] explicitly points this out, with ''Octopath Traveler II'' having more interactions between the party members as well as additional stories between certain characters.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: One of the biggest criticisms of the previous game was the lack of interaction between the party members outside brief one on one discussions during chapters and the post-game tavern events. Square Enix's [[https://www.square-enix-games.com/en_GB/news/octopath-traveler-ii press release]] explicitly points this out, with ''Octopath Traveler II'' having more interactions between the party members as well as additional stories between certain characters.

to:

* AuthorsSavingThrow: One of the biggest criticisms of the previous game was the lack of interaction between the party members outside brief one on one discussions during chapters and the post-game tavern events. Square Enix's [[https://www.square-enix-games.com/en_GB/news/octopath-traveler-ii press release]] explicitly points this out, with ''Octopath Traveler II'' having more interactions between the party members as well as additional stories between certain characters.characters.
----
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None

Added DiffLines:

* AuthorsSavingThrow: One of the biggest criticisms of the previous game was the lack of interaction between the party members outside brief one on one discussions during chapters and the post-game tavern events. Square Enix's [[https://www.square-enix-games.com/en_GB/news/octopath-traveler-ii press release]] explicitly points this out, with ''Octopath Traveler II'' having more interactions between the party members as well as additional stories between certain characters.

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