Is there an issue? Send a MessageReason:
None
Changed line(s) 40 (click to see context) from:
* The German version of the game is censored for violence, and is more difficult as a result (you can't tell if a Hunter is on fire because the flames would be censored) so a number of weapons are ported from CounterStrike. The Australian version of the game is also censored, but they don't get bonus weapons
to:
* The German version of the game is censored for violence, and is more difficult as a result (you can't tell if a Hunter is on fire because the flames would be censored) so a number of weapons are ported from CounterStrike.''VideoGame/{{Counter-Strike}}''. The Australian version of the game is also censored, but they don't get bonus weapons
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Valve is infamously known for their [[ScheduleSlip Valve Time]] where they either set a date for a release for something and it gets delayed (sometimes several times) or they don't mention a release date at all until the product is good and ready to ship out. ''Left4Dead2'' is one of the few exceptions to the rule; the game was released one year after the original ''Left4Dead'' due to Valve wanting to prove that they ''can'' release on a fixed schedule. This action caused a BrokenBase and it's best to leave it at that.
Is there an issue? Send a MessageReason:
None
Changed line(s) 41 (click to see context) from:
* HeyItsThatVoice: Most of the NPC Survivors are played by guys who also did voices for ''TeamFortress2''. For the curious the boat man is the Sniper, the infected helicopter pilot is both the Spy and Pyro, and the pilot in Dead Air is the Demoman and Heavy.
to:
* HeyItsThatVoice: Most of the NPC Survivors are played by guys who also did voices for ''TeamFortress2''.''VideoGame/TeamFortress2''. For the curious the boat man is the Sniper, the infected helicopter pilot is both the Spy and Pyro, and the pilot in Dead Air is the Demoman and Heavy.
Changed line(s) 47 (click to see context) from:
** The crazy church guy is [[TeamFortress2 the Scout.]]
to:
** The crazy church guy is [[TeamFortress2 [[VideoGame/TeamFortress2 the Scout.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 40 (click to see context) from:
* The German version of the game is censored for violence, and is more difficult as a result (you can't tell if a Hunter is on fire because the flames would be censored) so a number of weapons are ported from Counter-Strike. The Australian version of the game is also censored, but they don't get bonus weapons
to:
* The German version of the game is censored for violence, and is more difficult as a result (you can't tell if a Hunter is on fire because the flames would be censored) so a number of weapons are ported from Counter-Strike.CounterStrike. The Australian version of the game is also censored, but they don't get bonus weapons
Changed line(s) 43 (click to see context) from:
** Zoey is also [[{{Halo}} Cortana]] and [[VideoGame/SuperMario64 Princess Peach]].
to:
** Zoey is also [[{{Halo}} Cortana]] and [[VideoGame/SuperMario64 Princess Peach]]. For some, [[BackyardSports it might feel funny to use a baseball bat as her]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** The infected have been voiced by TheDarkness, [[WesternAnimation/AvengersEarthsMightiestHeroes The Hulk]] and [[AvatarTheLastAirbender Appa]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 41 (click to see context) from:
* HeyItsThatVoice: Most of the NPC Survivors are played by guys who also did voices for ''TeamFortress2''. For the curious the boat man is the Sniper, the infected helicopter pilot is both the Spy, and Pyro, and the pilot in Dead Air is the Demoman, and Heavy.
to:
* HeyItsThatVoice: Most of the NPC Survivors are played by guys who also did voices for ''TeamFortress2''. For the curious the boat man is the Sniper, the infected helicopter pilot is both the Spy, Spy and Pyro, and the pilot in Dead Air is the Demoman, Demoman and Heavy.
Added DiffLines:
** Ellis is [[TheKilling Jamie Wright]].
** You might recognize Hugh Dillon (Nick) from {{Series/Flashpoint}} or his singing career.
** You might recognize Hugh Dillon (Nick) from {{Series/Flashpoint}} or his singing career.
Is there an issue? Send a MessageReason:
None
Changed line(s) 41 (click to see context) from:
* HeyItsThatVoice: Most of the NPC Survivors are played by guys who also did voices for ''TeamFortress2''.
to:
* HeyItsThatVoice: Most of the NPC Survivors are played by guys who also did voices for ''TeamFortress2''. For the curious the boat man is the Sniper, the infected helicopter pilot is both the Spy, and Pyro, and the pilot in Dead Air is the Demoman, and Heavy.
Is there an issue? Send a MessageReason:
None
Changed line(s) 43 (click to see context) from:
** Zoey is also [[{{Halo}} Cortana]] and [[SuperMario64 Princess Peach]].
to:
** Zoey is also [[{{Halo}} Cortana]] and [[SuperMario64 [[VideoGame/SuperMario64 Princess Peach]].
Is there an issue? Send a MessageReason:
Not true, I\'ve incapped griefers from the floor after they dropped me
Changed line(s) 29 (click to see context) from:
** Incapped Survivors cannot deal friendly fire damage.
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Incapped Survivors cannot deal friendly fire damage.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 5,12 (click to see context) :
[[folder: Trivia Tropes]]
* HeyItsThatVoice: Most of the NPC Survivors are played by guys who also did voices for ''TeamFortress2''.
** Bill is [[{{Half-Life}} Father Grigori]].
** Zoey is also [[{{Halo}} Cortana]] and [[SuperMario64 Princess Peach]].
** Coach is [[TheWire Cutty Wise]].
** The crazy church guy is [[TeamFortress2 the Scout.]]
[[/folder]]
* HeyItsThatVoice: Most of the NPC Survivors are played by guys who also did voices for ''TeamFortress2''.
** Bill is [[{{Half-Life}} Father Grigori]].
** Zoey is also [[{{Halo}} Cortana]] and [[SuperMario64 Princess Peach]].
** Coach is [[TheWire Cutty Wise]].
** The crazy church guy is [[TeamFortress2 the Scout.]]
[[/folder]]
Added DiffLines:
* HeyItsThatVoice: Most of the NPC Survivors are played by guys who also did voices for ''TeamFortress2''.
** Bill is [[{{Half-Life}} Father Grigori]].
** Zoey is also [[{{Halo}} Cortana]] and [[SuperMario64 Princess Peach]].
** Coach is [[TheWire Cutty Wise]].
** The crazy church guy is [[TeamFortress2 the Scout.]]
** Bill is [[{{Half-Life}} Father Grigori]].
** Zoey is also [[{{Halo}} Cortana]] and [[SuperMario64 Princess Peach]].
** Coach is [[TheWire Cutty Wise]].
** The crazy church guy is [[TeamFortress2 the Scout.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder: Trivia Tropes]]
* HeyItsThatVoice: Most of the NPC Survivors are played by guys who also did voices for ''TeamFortress2''.
** Bill is [[{{Half-Life}} Father Grigori]].
** Zoey is also [[{{Halo}} Cortana]] and [[SuperMario64 Princess Peach]].
** Coach is [[TheWire Cutty Wise]].
** The crazy church guy is [[TeamFortress2 the Scout.]]
[[/folder]]
* HeyItsThatVoice: Most of the NPC Survivors are played by guys who also did voices for ''TeamFortress2''.
** Bill is [[{{Half-Life}} Father Grigori]].
** Zoey is also [[{{Halo}} Cortana]] and [[SuperMario64 Princess Peach]].
** Coach is [[TheWire Cutty Wise]].
** The crazy church guy is [[TeamFortress2 the Scout.]]
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* "International" version weapons: If you come across a weapon you haven't seen before in [=L4D2=], it's because you're playing with someone that has the German version of the game.
to:
* "International" version weapons: If you come across a weapon you haven't seen before in [=L4D2=], it's because you're playing with someone that has the German version of the game.game or are playing a sever that enables them.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ([=L4D2=]) Using Adrenaline allows you to run at maximum speed, even when water or infected hitting you would ordinarily slow you down. (i.e. Hard Rain)
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
* When a Survivor is snared by a Hunter/Smoker/Jockey/Charger, they're in no danger from Friendly Fire
to:
* When a Survivor is snared by a Hunter/Smoker/Jockey/Charger, they're in no danger from Friendly Firebullets will pass straight through them
Is there an issue? Send a MessageReason:
my bad
Changed line(s) 38 (click to see context) from:
* The German version of the game is censored for violence, and is more difficult as a result (you can't tell if a Hunter is on fire because the flames would be censored) so a number of weapons are ported from Counter-Strike. The Australian version of the game is also censored, but they don't get bonus weapons
to:
* The German version of the game is censored for violence, and is more difficult as a result (you can't tell if a Hunter is on fire because the flames would be censored) so a number of weapons are ported from Counter-Strike. The Australian version of the game is also censored, but they don't get bonus weaponsweapons
[[/folder]]
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 35 (click to see context) from:
[[/folder]]
to:
[[folder: Actual Trivia]]
* The German version of the game is censored for violence, and is more difficult as a result (you can't tell if a Hunter is on fire because the flames would be censored) so a number of weapons are ported from Counter-Strike. The Australian version of the game is also censored, but they don't get bonus weapons
Is there an issue? Send a MessageReason:
One more thing...
Added DiffLines:
* You can destroy the rocks thrown by Tanks with guns
Is there an issue? Send a MessageReason:
Forgot to mention something
Changed line(s) 21 (click to see context) from:
* ([=L4D-]) You can distract a Tank from his incapacitated target with a melee attack (provided the incapacitatee isn't shooting the Tank)
to:
* ([=L4D-]) ([=L4D=]) You can distract a Tank from his incapacitated target with a melee attack (provided the incapacitatee isn't shooting the Tank)Tank)
* A Tank will always chase after a Survivor using a Mounted Machinegun
* A Tank will always chase after a Survivor using a Mounted Machinegun
Is there an issue? Send a MessageReason:
More Notes
* ([=L4D2=]) A Bile-Bomb will spawn a horde if there aren't enough Infected nearby for it to attract
* You can free Survivors from Hunters, Smokers and Jockeys with a melee attack
* When a Smoker is pulling a Survivor towards them, you can free them by meleeing the Survivor or the Smoker, killing the Smoker or shooting the tongue itself
* When a Survivor is snared by a Hunter/Smoker/Jockey/Charger, they're in no danger from Friendly Fire
* ([=L4D-]) You can distract a Tank from his incapacitated target with a melee attack (provided the incapacitatee isn't shooting the Tank)
* When a Smoker is pulling a Survivor towards them, you can free them by meleeing the Survivor or the Smoker, killing the Smoker or shooting the tongue itself
* When a Survivor is snared by a Hunter/Smoker/Jockey/Charger, they're in no danger from Friendly Fire
* ([=L4D-]) You can distract a Tank from his incapacitated target with a melee attack (provided the incapacitatee isn't shooting the Tank)
Changed line(s) 27 (click to see context) from:
* Chainsaws will attract idle common infected to you due to noise.
to:
* Chainsaws and Guns will attract idle common infected to you due to noise.
Is there an issue? Send a MessageReason:
Facts only. Don\'t be telling people what to do
Deleted line(s) 8,9 (click to see context) :
* Never use a Bile Bomb on a Tank unless there are common infected already in the area, otherwise you will have more targets to deal with after the effects wear off.
* Always use adrenaline shots to heal faster, run through water, revive people quicker, etc.
* Always use adrenaline shots to heal faster, run through water, revive people quicker, etc.
Deleted line(s) 23 (click to see context) :
* When a horde attacks and you are in the front line, crouch so people can shoot over your head.
Changed line(s) 27 (click to see context) from:
* A Boomer's vomit ALWAYS overrides a player's Bile Bomb effects. Never use a Bile Bomb if a Boomer has vomited on someone.
to:
* A Boomer's vomit ALWAYS overrides a player's Bile Bomb effects. Never use a Bile Bomb if a Boomer has vomited on someone.
* If you're directly between a Witch and her target, she might just jump you
Deleted line(s) 30 (click to see context) :
* Don't throw a gas can or another explosive item in front of someone while they're shooting.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Never use a Bile Bomb on a Tank unless there are common infected already in the area, otherwise you will have more targets to deal with after the effects wear off.
* Always use adrenaline shots to heal faster, run through water, revive people quicker, etc.
* Always use adrenaline shots to heal faster, run through water, revive people quicker, etc.
Added DiffLines:
* When a horde attacks and you are in the front line, crouch so people can shoot over your head.
Added DiffLines:
* A Boomer's vomit ALWAYS overrides a player's Bile Bomb effects. Never use a Bile Bomb if a Boomer has vomited on someone.
* Witches will chase after someone who disturbed her, but she will always go after someone else if they set her on fire.
* Chainsaws will attract idle common infected to you due to noise.
* Don't throw a gas can or another explosive item in front of someone while they're shooting.
* Witches will chase after someone who disturbed her, but she will always go after someone else if they set her on fire.
* Chainsaws will attract idle common infected to you due to noise.
* Don't throw a gas can or another explosive item in front of someone while they're shooting.
Is there an issue? Send a MessageReason:
I think this way makes it clearer that you lose all of your temporary health, and that you may end up with less hp than you started
Changed line(s) 6 (click to see context) from:
* Healthpacks: They heal 80% of your injuries(overriding temporary health) and reset your incap count, rather than healing an exact amount of health. The more health you have, the less effective healthpacks are.
to:
* Healthpacks: They heal 80% of your injuries(overriding injuries(cancelling all temporary health) and reset your incap count, rather than healing an exact amount of health. The more health you have, the less effective healthpacks are.
Is there an issue? Send a MessageReason:
\"No direct image links, please.\" Lol. Added folders, edited a few examples.
Changed line(s) 1 (click to see context) from:
{{Useful Notes}}! Anything that requires more than two sentences to explain is and belongs on [[http://left4dead.wikia.com the other L4D Wiki]].\\
to:
{{Useful Notes}}! Anything that requires more than two sentences to explain is and belongs on [[http://left4dead.wikia.com the other L4D Wiki]].\\[[hottip:*:If we're going to use this as a tips page, we need to KEEP IT CLEAN AND BRIEF. Zero tolerance for discussion on the page, otherwise it's somewhere between a fan board and another Wiki: which would negate what we're trying to do with the page.]]\\
Changed line(s) 5,8 (click to see context) from:
* Healthpacks: They heal 80% of your injuries and reset your incap count, rather than healing an exact amount of health.
** For example, if you have 35 health, you will receive 65 x 0.8 = 52 health, bringing you up to 87. Pill health doesn't count, and it goes away when you heal
* "International" version weapons: If you come across a weapon you haven't seen before, it's because you're playing with someone that has the German version of the game.
** They get bonus weapons because a lot of the violence is censored. This only for {{L4D2}}, by the way
** For example, if you have 35 health, you will receive 65 x 0.8 = 52 health, bringing you up to 87. Pill health doesn't count, and it goes away when you heal
* "International" version weapons: If you come across a weapon you haven't seen before, it's because you're playing with someone that has the German version of the game.
** They get bonus weapons because a lot of the violence is censored. This only for {{L4D2}}, by the way
to:
[[folder: Items and Weapons]]
* Healthpacks: They heal 80% of yourinjuries injuries(overriding temporary health) and reset your incap count, rather than healing an exact amount of health.
** For example, if you have 35 health, you will receive 65 x 0.8 = 52 health, bringing you up to 87. Pillhealth. The more health doesn't count, and it goes away when you heal
have, the less effective healthpacks are.
* "International" version weapons: If you come across a weapon you haven't seenbefore, before in [=L4D2=], it's because you're playing with someone that has the German version of the game.
** They get bonus weapons because a lot of the violence is censored. This only for {{L4D2}}, by the way[[/folder]]
[[folder: Infected]]
* Healthpacks: They heal 80% of your
** For example, if you have 35 health, you will receive 65 x 0.8 = 52 health, bringing you up to 87. Pill
* "International" version weapons: If you come across a weapon you haven't seen
[[folder: Infected]]
Deleted line(s) 12 (click to see context) :
* Most walls can be shot through, even pistol and shotgun rounds can penetrate two walls.
Changed line(s) 14,16 (click to see context) from:
* In {{L4D}} - Campaign Mode, Tanks run faster on fire, faster than you can possibly run.
** Also, the fire doesn't take away health like bullets do, but it does kill them after 90 seconds
* http://images.wikia.com/left4dead/images/f/f3/Weapons_effectiveness_on_tank2.jpg
** Also, the fire doesn't take away health like bullets do, but it does kill them after 90 seconds
* http://images.wikia.com/left4dead/images/f/f3/Weapons_effectiveness_on_tank2.jpg
to:
* In {{L4D}} - [=L4D=] Campaign Mode, Tanks run faster on fire, faster fire than you survivors can possibly run.
** Also, the fire doesn't take away health like bullets do, but it does kill themrun and have a scripted death after 90 seconds
~sixty seconds rather than take damage from the fire.
*http://images.[[http://images.wikia.com/left4dead/images/f/f3/Weapons_effectiveness_on_tank2.jpgjpg Different weapons have different effectiveness on tanks.]]
[[/folder]]
[[folder: Survivors]]
* Friendly fire adjusts depending on the difficulty. Easy is 0%, Normal(and [=Versus/Scavenge=]) is 10%, Advanced is 50%, and Expert causes friendly fire to deal the same damage to survivors as infected.
[[/folder]]
[[folder: Other Useful Notes]]
[[/folder]]
** Also, the fire doesn't take away health like bullets do, but it does kill them
*
[[/folder]]
[[folder: Survivors]]
* Friendly fire adjusts depending on the difficulty. Easy is 0%, Normal(and [=Versus/Scavenge=]) is 10%, Advanced is 50%, and Expert causes friendly fire to deal the same damage to survivors as infected.
[[/folder]]
[[folder: Other Useful Notes]]
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
** Also, the fire doesn't take away health like bullets do, but it does kill them after 90 seconds
to:
** Also, the fire doesn't take away health like bullets do, but it does kill them after 90 secondsseconds
* http://images.wikia.com/left4dead/images/f/f3/Weapons_effectiveness_on_tank2.jpg
* http://images.wikia.com/left4dead/images/f/f3/Weapons_effectiveness_on_tank2.jpg
Is there an issue? Send a MessageReason:
None
** They get bonus weapons because a lot of the violence is censored. This only for {{L4D2}}, by the way
Changed line(s) 13,14 (click to see context) from:
* In L4D - Campaign Mode, Tanks run faster on fire, faster than you can possibly run.
** Also, the fire doesn't take away health like bullets do, but it does kill them after 40 seconds
** Also, the fire doesn't take away health like bullets do, but it does kill them after 40 seconds
to:
* In L4D {{L4D}} - Campaign Mode, Tanks run faster on fire, faster than you can possibly run.
** Also, the fire doesn't take away health like bullets do, but it does kill them after40 90 seconds
** Also, the fire doesn't take away health like bullets do, but it does kill them after
Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
** Also, the fire doesn't take away health like bullets do, but it does kill them after 90 seconds
to:
** Also, the fire doesn't take away health like bullets do, but it does kill them after 90 40 seconds
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* All playable infected make noise when they spawn or attack. If someone killed you quickly after they spawned, they picked up on your location with surround sound and shot through a wall.
to:
* All playable infected make noise when they spawn or attack. If someone killed you quickly after they spawned, they picked up on your location with surround sound and shot through a wall.wall.
* In L4D - Campaign Mode, Tanks run faster on fire, faster than you can possibly run.
** Also, the fire doesn't take away health like bullets do, but it does kill them after 90 seconds
* In L4D - Campaign Mode, Tanks run faster on fire, faster than you can possibly run.
** Also, the fire doesn't take away health like bullets do, but it does kill them after 90 seconds
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
** For example, if you have 35 health, you will receive 65 x 0.8 = 52 health, bring you up to 87. Pill health doesn't count.
to:
** For example, if you have 35 health, you will receive 65 x 0.8 = 52 health, bring bringing you up to 87. Pill health doesn't count.count, and it goes away when you heal
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** For example, if you have 35 health, you will receive 65 x 0.8 = 52 health, bring you up to 87. Pill health doesn't count.