Follow TV Tropes

Following

History Trivia / DanceDanceRevolution

Go To

OR

Is there an issue? Send a MessageReason:
BREAKING THE FUTURE is the newest 19 introduced in A3


* Currently, eight tracks have Level 19 charts: Valkyrie dimension, POSSESSION (on Double only), [=PARANOiA=] Revolution, EGOISM 440, Over The "Period", ENDYMION, MAX 360, and Lachryma《Re:Queen’M》

to:

* Currently, eight nine tracks have Level 19 charts: Valkyrie dimension, POSSESSION (on Double only), [=PARANOiA=] Revolution, EGOISM 440, Over The "Period", ENDYMION, MAX 360, Lachryma《Re:Queen’M》, and Lachryma《Re:Queen’M》BREAKING THE FUTURE.

Added: 303

Changed: 324

Is there an issue? Send a MessageReason:
None


* ReferencedBy: In the ''WesternAnimation/SouthPark'' episode "[[Recap/SouthParkS8E4YouGotFdInTheA You Got F'd in the A]]", one of the dancers Stan recruits is Yao, a DDR player.
-->'''Yao:''' I can't dance without the machine.

to:

* ReferencedBy: ReferencedBy:
**
In the ''WesternAnimation/SouthPark'' episode "[[Recap/SouthParkS8E4YouGotFdInTheA You Got F'd in the A]]", one of the dancers Stan recruits is Yao, a DDR player.
-->'''Yao:''' --->'''Yao:''' I can't dance without the machine.machine.
** ''Series/YoungSheldon'': In "An 8-Bit Princess and a Flat Tire Genius", Adult Sheldon mentions that the time Leonard pulled a groin muscle playing ''[=DanceDanceRevolution=]'' was his second-favorite gaming memory after that first victory with Meemaw.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The files for ''Hottest Party'' contain [[https://tcrf.net/Dance_Dance_Revolution_Hottest_Party#Unused_Sounds unused sound clips]] of its announcer using arcade-specific phrases.
Is there an issue? Send a MessageReason:
None


*** Two South Korean version were released: Ver.Korea with seven then-exclusive songs, and [=Ver.Korea2=] which adds nine exclusive songs unavailable on any other DDR release. However, both games are missing seven songs from the Japanese release, and graphics for Charmy and "Oh Nick Please Not So Quick" were censored. With the release of ''4thMix'', however, four of the Japan-exclusive songs were made available for the first time.

to:

*** Two South Korean version versions were released: Ver.Korea with seven then-exclusive songs, and [=Ver.Korea2=] which adds nine exclusive songs unavailable on any other DDR release. However, both games are missing seven songs from the Japanese release, and graphics for Charmy and "Oh Nick Please Not So Quick" were censored. With the release of ''4thMix'', however, four of the Japan-exclusive songs were made available for the first time.

Added: 2006

Changed: 4461

Is there an issue? Send a MessageReason:
Revamped.


** Although the Korean versions of ''[=3rdMIX=]'' got some exclusive songs, they are missing several songs from the Japanese version. The pan-Asian version is even worse, lacking both those cut songs ''and'' the Korean songs.
** The international releases of ''X'' and ''X2'', outside of Asia, uses a cabinet manufactured by Betson and Raw Thrills. ''X'' is notorious for its terrible quality, in contrast to the Japanese version manufactured by Konami. ''X2'' was significantly better, but still not quite up to par with the Japanese counterpart.
** The international release of ''A'', outside of Asia, is missing some things from the Japanese version:
*** e-Amusement Pass support is absent in Europe, while Paseli is absent outside of Asia (however, at the same time, Premium mode can be activated using coin credits instead, with U.S. machines largely having it be the same price as a basic mode credit).
*** While the Asia release features 795 songs, the international (non-Asia) release only features 769 songs. Removals include most notably all Exit Tunes licensed songs; a partial cutlist can be found [[https://remywiki.com/AC_DDR_A#Removed_Songs here]].
*** [[Franchise/TouhouProject "Night of Nights"]] has Challenge charts missing from the non-Asian builds. Yeah, a song is in all versions of the game but ''not all of its charts'', and it has yet to be explained why.
** Zig-zagged by ''A20'': [=Round1=] got a shipment of the new gold cabinets, notably running Japanese builds rather than a U.S.-specific build like the existing A cabinets -- allowing access to the aforementioned licenses absent from the international version of A, at the cost of Paseli paywalls being present (a situation shared by all other [=Round1=] imports), and briefly not having an English interface (however, user-selectable English and Korean modes were added to all versions in a larger patch that accompanied the A20 upgrade for existing cabinets in Asia). With the U.S.-specific upgrades for the existing A white cabinets deployed in late-September 2019 (installed with a manual upgrade kit using a USB flash drive and a new dongle, as opposed to over-the-air like Asian builds), some of the Asia-exclusive licenses missing from A are now playable (but not all -- which further intensifies the OneGameForThePriceOfTwo status of the release as a whole).
** A very odd case within the Asia region: the song "ALGORITHM" was made available at the time in every version of ''DDR A'', including the US version… except in Korea, due to a confrontation with the GRAC[[note]] or the "Game Rating and Administration Committee"[[/note]] in South Korea. It had since been subverted in the next DDR update.
** ''Dancing Stage [=SuperNOVA=] 2''. Came out slightly over a year after the North American version (and two weeks after the US got ''DDR X''), removed various songs from that version and only added ''one'' new song as compensation. The company failed to launch an arcade version in Europe, as the [=PlayStation 2=] for the arcade machine was banned by the European Union. It was also the last release of the series that Europe got for the [=PS2=], as neither ''X'' nor ''X2'' had European equivalents.

to:

** Although the ''Dance Dance Revolution [=3rdMIX=]'':
*** Two South
Korean versions of ''[=3rdMIX=]'' got some version were released: Ver.Korea with seven then-exclusive songs, and [=Ver.Korea2=] which adds nine exclusive songs, they songs unavailable on any other DDR release. However, both games are missing several seven songs from the Japanese version. release, and graphics for Charmy and "Oh Nick Please Not So Quick" were censored. With the release of ''4thMix'', however, four of the Japan-exclusive songs were made available for the first time.
***
The pan-Asian version version, outside of Japan and South Korea, is even worse, lacking both those cut worse: it lacks the seven Japan-exclusive songs ''and'' the South Korean songs.
songs. With ''4thMix'', however, four of the Japan-exclusive songs were added.
** ''Dancing Stage [=SuperNOVA=] 2'' did not receive an arcade release, as the [=PlayStation 2=] for the arcade machine was banned by the European Union. Making matters worse, in contrast to Japan and North America, upgrade kits for existing ''[=SuperNOVA=]'' machines were cancelled in Europe. ''[=SuperNOVA=] 2'' was exclusive to the [=PlayStation=] 2 in Europe, released slightly over a year after the North American version, and two weeks after the Americas received ''DDR X''. The international releases European release removed various songs from that version and only added ''one'' new song as compensation: "Cara Mia" by Måns Zelmerlöw. It was also the last release of the series that Europe got for the [=PS2=], as neither ''X'' nor ''X2'' had European equivalents.
** ''Dance Dance Revolution X''
and ''X2'', ''X2'' internationally: outside of Asia, uses these releases use a cabinet manufactured by Betson and Raw Thrills. ''X'' is notorious for its terrible quality, in contrast to the Japanese version manufactured by Konami. ''X2'' was significantly better, but still not quite up to par with the Japanese counterpart.
** The international release of ''A'', outside of Asia, is missing ''Dance Dance Revolution A'' has generally adverted this, with some things from the Japanese version:
exceptions:
*** e-Amusement Pass support is absent in Europe, while Paseli is absent outside of Asia (however, at the same time, Asia, while Europe also does not offer e-Amusement Pass support due to regulations. However, it is possible to play Premium mode can be activated using Mode with coin credits instead, with U.S. machines largely having in North America, where it be is generally the same price as a basic mode credit).
credit.
*** While There are 809 songs in the Asia release features 795 songs, Asian release. However, 36 of these are missing in the international (non-Asia) release only features 769 songs. Removals include North American release, most notably all Exit Tunes licensed songs; a partial cutlist can be found [[https://remywiki.com/AC_DDR_A#Removed_Songs here]].
which were made available in subsequent releases. In Europe, it's even worse: it has 153 fewer songs than the Asian release, and another 37 songs are Event Mode exclusives.
*** [[Franchise/TouhouProject "Night of Nights"]] ("ナイト・オブ・ナイツ") has Challenge charts missing from the non-Asian builds. Yeah, a With ''DDR A20'', the Challenge charts were made available internationally.
*** A very odd case within the Asia region: the
song is in all versions of "ALGORITHM" was made available at the game but ''not all time in every version of ''DDR A'', including the US version… except in Korea, due to a confrontation with the GRAC[[note]] or the "Game Rating and Administration Committee"[[/note]] in South Korea. It had since been subverted in the next DDR update.
** ''Dance Dance Revolution A20'' and
its charts'', and it has yet to be explained why.
** Zig-zagged by ''A20'':
''Plus'' version:
***
[=Round1=] got a shipment of the new gold cabinets, notably running Japanese builds rather than a U.S.-specific build like the existing A cabinets -- allowing access to the aforementioned licenses absent from the international version of A, at the cost of Paseli paywalls being present (a situation shared by all other [=Round1=] imports), and briefly not having an English interface (however, user-selectable English and Korean modes were added to all versions in a larger patch that accompanied the A20 upgrade for existing cabinets in Asia). With the U.S.-specific upgrades for the existing A white cabinets deployed in late-September 2019 (installed with a manual upgrade kit using a USB flash drive and a new dongle, as opposed to over-the-air like Asian builds), some of the Asia-exclusive licenses missing from A are now playable (but not all -- which further intensifies the OneGameForThePriceOfTwo status of the release as a whole).
** A very odd case within the Asia region: the song "ALGORITHM" was made available at the time in every version of *** In Europe, ''DDR A'', including the US version… except in Korea, due A20'' was limited to a confrontation with the GRAC[[note]] or the "Game Rating and Administration Committee"[[/note]] in South Korea. It had since been subverted in the next DDR update.
** ''Dancing Stage [=SuperNOVA=] 2''. Came out slightly over a year after the North American version (and two weeks after the US got
location test. The region received ''DDR X''), removed various songs from that A20 Plus'' in January 2022, as an upgrade for existing ''DDR A'' machines. This is the first time Konami released a ''Plus'' version and only added ''one'' new song as compensation. The company failed to launch an arcade of ''DDR'' without releasing the original version in Europe, as the [=PlayStation 2=] for the arcade machine was banned by the a region. By August 2022, European Union. It was also machines with a blue ''A20 Plus'' marquee were confirmed. As a result, the last original ''A20'' joins the 2014 release of ''DDR'' as releases without any new marquee.
** ''Dance Dance Revolution A3'' in
the series that Europe got for the [=PS2=], as neither ''X'' nor ''X2'' had European equivalents.United States is generally limited to golden cabinets, which are exclusive to [=Round1=] USA. ''A3'' can only be played on white/blue cabinets in Hawaii.
Is there an issue? Send a MessageReason:
None


** This was zig-zagged with ''Dance Dance Revolution A'' and beyond, having official American releases at various [=Round1=] and Dave & Busters locations around the US, along with one in Canada, including e-Amusement. Europe was not as lucky, as, despite promises that it would happen eventually, there is no timeframe on whether there will actually be e-Amusement for that region. While America got A20 and A20 Plus, which were released via e-Amusement updates, Europe is still stuck with DDR A.

to:

** This was zig-zagged with ''Dance Dance Revolution A'' and beyond, having official American releases at various [=Round1=] and Dave & Busters locations around the US, along with one in Canada, including e-Amusement. Europe was not as lucky, as, despite promises that it would happen eventually, there is no timeframe on whether there will actually be e-Amusement for that region. While America got A20 and A20 Plus, which were released via e-Amusement updates, Europe is still stuck with DDR A. There has yet to be a U region build of A3, meaning it is largely exclusive to the [=Round1=]-exclusive 20th anniversary cabinets, and white cabinets (located primarily in Hawaii) that run an uncommon "T" region build.

Added: 371

Changed: 142

Is there an issue? Send a MessageReason:
None


* PromotedFanboy: Aaron Tokunaga, best known for the ''DDR'' fan site [[http://aaronin.jp/ Aaron In Japan]], designed the Challenge chart for "Night of Nights".

to:

* PromotedFanboy: PromotedFanboy:
**
Aaron Tokunaga, best known for the ''DDR'' fan site [[http://aaronin.jp/ Aaron In Japan]], designed the Challenge chart for "Night of Nights".Nights".
** Music/PorterRobinson, [[https://twitter.com/porterrobinson/status/1588335588129710080 a long-time fan of the franchise]], had two of his songs ("Look at the Sky" and "Something Comforting") added to ''A3'' in November 2022.
Is there an issue? Send a MessageReason:
None


** The international releases of ''X'' and ''X2'', outside of Asia, uses a cabinet manufactured by Betson and Raw Thrills. It is notorious for its terrible quality, in contrast to the Japanese version manufactured by Konami.

to:

** The international releases of ''X'' and ''X2'', outside of Asia, uses a cabinet manufactured by Betson and Raw Thrills. It ''X'' is notorious for its terrible quality, in contrast to the Japanese version manufactured by Konami.Konami. ''X2'' was significantly better, but still not quite up to par with the Japanese counterpart.

Added: 379

Changed: 841

Is there an issue? Send a MessageReason:
None


* ContentLeak: "ACE FOR ACES" had its Expert charts datamined, and back when it required a Perfect Full Combo to complete (any step below Perfect would end the track early), it allowed the charts to be cleared much sooner than expected.

to:

* ContentLeak: ContentLeak:
**
"ACE FOR ACES" had its Expert charts datamined, and back when it required a Perfect Full Combo to complete (any step below Perfect would end the track early), it allowed the charts to be cleared much sooner than expected.expected.
** A U.S. location test build for ''[=SuperNOVA 2=]'' [[https://youtu.be/vyFzc6YYsSs accidentally revealed some of the game's bosses]] via nonstop courses.



** With ''VideoGame/StepManiaX'', the SpiritualSuccessor to ''ITG'' but which also features a ''Pump''-style center panel. That said, ''[=StepManiaX=]'' takes a somewhat different approach, being marketed mainly towards fitness centers rather than just arcades.

to:

** With ''VideoGame/StepManiaX'', the SpiritualSuccessor to ''ITG'' but which also features a ''Pump''-style center panel. That said, ''[=StepManiaX=]'' takes took a somewhat different approach, initially being marketed mainly towards fitness centers rather than just arcades.(with machines that did not coin slots), before later releasing a second-generation cabinet design meant to support arcade use.



* NoBudget: Betson by far. This began [[https://www.youtube.com/watch?v=R-CAmHSYRMA to a lesser extent]] with [=SuperNOVA=], with North American cabinets of slightly lower quality compared to its Asian counterparts, but still very much playable. The worst case was with DDR X: while Asia got an extremely nice new cabinet design with tons of LED effects and the ability to retrofit legacy cabinets for the new PC hardware, everyone else ''had'' to buy a new Raw Thrills cabinet, save for the rare international availability of upgrade kits. The then-new cabinets looked like a [[https://www.youtube.com/watch?v=ITb6lzoy1Zw cheap, bootleg version of the Japanese design]], with elements of the ''VideoGame/GuitarHero Arcade'' cabinet also built by them. They infamously featured poorly-built pads (covered with ''one piece of metal with holes in it'' and no triangle brackets, as opposed to the traditional grid of square panels), a weak sound system (including ''fake subwoofers''), a monitor with input lag, and the navigation buttons being on a bare, metal panel with no decoration. Some of these issues were rectified with DDR X2 (which had a more traditional pad design, along a few more decals imitating the Japanese design), but players still reported pad problems. The distributor claimed that upgrade kits for DDR X were limited because they felt [[LowestCommonDenominator it would be too much work for arcade operators to handle]]. Fans were quick to call the spokesperson's bluff, given that [=SuperNOVA=] upgrades and ''VideoGame/InTheGroove'' required similar hardware retrofits, but didn't hinder their adoption or popularity. The current international releases since ''A'' have used the current white-colored cabinets used since 2013, but there are still no kits for existing machines outside of Asia.

to:

* NoBudget: Betson by far. This began [[https://www.youtube.com/watch?v=R-CAmHSYRMA to a lesser extent]] with [=SuperNOVA=], with North American cabinets of slightly lower quality compared to its Asian counterparts, but still very much playable. The worst case was with DDR X: while Asia got an extremely nice new cabinet design with tons of LED effects (a variant of which, later without the larger LED "towers", was showcased at location tests and at arcade industry trade shows) and the ability to retrofit legacy cabinets for the new PC hardware, everyone else ''had'' to buy a new Raw Thrills cabinet, save for the rare international availability cabinet (unless you managed to import a Japanese machine instead, of upgrade kits.course). The then-new cabinets looked like a [[https://www.youtube.com/watch?v=ITb6lzoy1Zw cheap, bootleg version of the Japanese design]], with elements of the ''VideoGame/GuitarHero Arcade'' cabinet also built by them. They infamously featured poorly-built pads (covered with ''one piece of metal with holes in it'' and no triangle brackets, as opposed to the traditional grid of square panels), a weak sound system (including ''fake subwoofers''), a monitor with input lag, and the navigation buttons being on a bare, metal panel with no decoration. Some of these issues were rectified with DDR X2 (which had a more traditional pad design, along a few more decals imitating the Japanese design), but players still reported pad problems. The distributor claimed that upgrade kits for DDR X were limited because they felt [[LowestCommonDenominator it would be too much work for arcade operators to handle]]. Fans were quick to call the spokesperson's bluff, given that [=SuperNOVA=] upgrades and ''VideoGame/InTheGroove'' required similar hardware retrofits, but didn't hinder their adoption or popularity. The current international releases since ''A'' have used the current white-colored cabinets used since 2013, but there are still no kits for existing machines outside of Asia.



** ''X'' was actually tested in the United States in a Betson ''[=SuperNOVA=]'' cabinet (specifically, the same one that had been used for a previous ''SN2'' location test) with Bemani PC hardware, indicating that Betson and Konami may had actually considered releasing kits for existing cabinets (as mentioned earlier, the game was only released outside of Japan in Raw Thrills-designed cabinets, which used off-the-shelf Dell Optiplex computers rather than the bespoke Bemani PC hardware). In 2022, said cabinet was [[https://twitter.com/tay1or/status/1563371836263452673 discovered to have been in a random arcade in Pennsylvania]] since at least 2016, still running the location test build.

to:

** Alongside its higher-profile outings in the Japanese dedicab, ''X'' was actually also tested in the United States in a upgrade kit on a Betson ''[=SuperNOVA=]'' cabinet (specifically, the exact same one that had been used for a previous ''SN2'' location in the aforementioned ''[=SuperNOVA 2=]'' test) with Bemani PC hardware, indicating that Betson and Konami may had actually considered releasing kits for existing cabinets (as hardware; as mentioned earlier, the game was only released outside of Japan in Raw Thrills-designed cabinets, which used off-the-shelf Dell Optiplex computers rather than the bespoke Bemani PC hardware).hardware. In 2022, said cabinet was [[https://twitter.com/tay1or/status/1563371836263452673 discovered to have been in a random arcade in Pennsylvania]] since at least 2016, still and ''still'' running the location test build.

Added: 575

Changed: 677

Is there an issue? Send a MessageReason:
None


* NoBudget: Betson by far. This began [[https://www.youtube.com/watch?v=R-CAmHSYRMA to a lesser extent]] with [=SuperNOVA=], with North American cabinets of slightly lower quality compared to its Asian counterparts, but still very much playable. The worst case was with DDR X: while Asia got an extremely nice new cabinet design with tons of LED effects and the ability to retrofit legacy cabinets for the new PC hardware, everyone else ''had'' to buy a new Raw Thrills cabinet, save for the rare international availability of upgrade kits. The then-new cabinets looked like a [[https://www.youtube.com/watch?v=ITb6lzoy1Zw cheap, bootleg version of the Japanese design]], with elements of the ''VideoGame/GuitarHero Arcade'' cabinet also built by them. They infamously featured poorly-built pads (covered with ''one piece of metal with holes in it'' and no triangle brackets, as opposed to the traditional grid of square panels), a weak sound system (including ''fake subwoofers''), a monitor with input lag, and the navigation buttons being on a bare, metal panel with no decoration. Some of these issues were rectified with DDR X2 (which had a more traditional pad design, along a few more decals imitating the Japanese design), but players still reported pad problems. The distributor claimed that upgrade kits for DDR X were limited because they felt [[LowestCommonDenominator it would be too much work for arcade operators to handle]]. Fans were quick to call the spokesperson's bluff, given that [=SuperNOVA=] upgrades and ''VideoGame/InTheGroove'' required similar hardware retrofits, but didn't hinder their adoption or popularity. The current international releases since ''A'' have used the current Japanese cabinets (the white cabinets, and the gold ''A20'' models), but there are still no kits for existing machines outside of Asia.

to:

* NoBudget: Betson by far. This began [[https://www.youtube.com/watch?v=R-CAmHSYRMA to a lesser extent]] with [=SuperNOVA=], with North American cabinets of slightly lower quality compared to its Asian counterparts, but still very much playable. The worst case was with DDR X: while Asia got an extremely nice new cabinet design with tons of LED effects and the ability to retrofit legacy cabinets for the new PC hardware, everyone else ''had'' to buy a new Raw Thrills cabinet, save for the rare international availability of upgrade kits. The then-new cabinets looked like a [[https://www.youtube.com/watch?v=ITb6lzoy1Zw cheap, bootleg version of the Japanese design]], with elements of the ''VideoGame/GuitarHero Arcade'' cabinet also built by them. They infamously featured poorly-built pads (covered with ''one piece of metal with holes in it'' and no triangle brackets, as opposed to the traditional grid of square panels), a weak sound system (including ''fake subwoofers''), a monitor with input lag, and the navigation buttons being on a bare, metal panel with no decoration. Some of these issues were rectified with DDR X2 (which had a more traditional pad design, along a few more decals imitating the Japanese design), but players still reported pad problems. The distributor claimed that upgrade kits for DDR X were limited because they felt [[LowestCommonDenominator it would be too much work for arcade operators to handle]]. Fans were quick to call the spokesperson's bluff, given that [=SuperNOVA=] upgrades and ''VideoGame/InTheGroove'' required similar hardware retrofits, but didn't hinder their adoption or popularity. The current international releases since ''A'' have used the current Japanese white-colored cabinets (the white cabinets, and the gold ''A20'' models), used since 2013, but there are still no kits for existing machines outside of Asia.



* SequelGap: The arcade ''DDR'' games suffered from this; despite a steady release schedule for arcade games from the original up until ''EXTREME''. From 1998 to 2002, there were [=20ish=] ''DDR'' games released, and then there was a 3 1/2-year gap between ''EXTREME'' and ''[=SuperNOVA=]''. After that gap, ''DDR'' arcade releases became regular once more until DDR 2013, when Konami adopted a rolling release model using online updates (given Konami's new business model of selling its arcade games as a service, this is understandable); songs were added over time (usually via events), and an update in 2014 refreshed the song selection and results screens, but it was technically the same game for three whole years. DDR A was released just over three years later, also via an online update, but unlike the previous patches, it did contain more significant changes to make it qualify as a new version rather than another patch (i.e. a new user interface design and branding).

to:

* SequelGap: The arcade ''DDR'' games suffered from this; despite a steady release schedule for arcade games from the original up until ''EXTREME''. From 1998 to 2002, there were [=20ish=] ''DDR'' games released, and then there was a 3 1/2-year gap between ''EXTREME'' and ''[=SuperNOVA=]''. After that gap, ''DDR'' arcade releases became regular once more until DDR 2013, when where Konami adopted shifted to a rolling release model using online updates (given three-year cycle beginning with ''2013''. This continued with ''A'' (2016), ''A20'' (2019), and ''A3'' (2022). At this time, the game migrated to Konami's new business model of selling its arcade games as a service, this is understandable); songs were added over time with the addition of content and events via online updates becoming more common.
** Both ''2013'' (which was branded simply as ''[=DanceDanceRevolution=]'' with no subtitle) and ''A20'' did get updates one year into their lifecycles with UI refreshments and new features, with the latter also rebranding the game as ''A20 Plus''. Both are usually considered to be mainline releases in their own right (with the song folders on ''A'' having separate ''[=DanceDanceRevolution=] (2013)'' and ''[=DanceDanceRevolution=] (2014)'' folders), even though the former
(usually via events), and an update in 2014 refreshed the song selection and results screens, but it was technically referred to as ''DDR 2014'') still used the same game for three whole years. DDR A was released just over three years later, also via an online update, but unlike the previous patches, it did contain more significant changes to make it qualify as a new version rather than another patch (i.e. a new user interface design overall theme and branding).branding as ''2013''.
Is there an issue? Send a MessageReason:
None


** The trailer for a 2009 DDR game on [[https://www.youtube.com/watch?v=len-36qxifQ Xbox 360 and [=PlayStation=] 3]] (which would have accompanied X2 [=PS2=] and Hottest Party 3) revealed a dramatic facelift to the franchise, with 3D stages closer in style to ''VideoGame/GuitarHero'', a themable interface, an 8-panel mode, and promises of DLC from ''every'' arcade DDR game. However, it eventually disappeared into DevelopmentHell. When news of a [=PS3=] version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. Surprise, it wasn't, and was practically a completely different game. It was built off the polarizing ''Hottest Party 4'' content, 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as was announced for the previous version (though to be honest, they ''tried'' at least). Bits and pieces of the UI from the trailer did end up appearing on the arcade [=X2=].

to:

** The trailer for a 2009 DDR game on [[https://www.youtube.com/watch?v=len-36qxifQ Xbox 360 and [=PlayStation=] 3]] (which would have accompanied X2 [=PS2=] and Hottest Party 3) revealed a dramatic facelift to the franchise, with 3D stages closer in style to ''VideoGame/GuitarHero'', a themable interface, an 8-panel mode, and promises of DLC from ''every'' arcade DDR game. However, it eventually disappeared into DevelopmentHell. When news of a [=PS3=] version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. Surprise, it wasn't, and was practically a completely different game. It was built off the polarizing ''Hottest Party 4'' content, 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as was announced for the previous version (though to be honest, they ''tried'' at least). Bits and pieces Portions of the UI from the trailer did end up appearing its menu interface were eventually used on the arcade [=X2=].''X2'' (with the remainder iterated from ''X'').




to:

** ''X'' was actually tested in the United States in a Betson ''[=SuperNOVA=]'' cabinet (specifically, the same one that had been used for a previous ''SN2'' location test) with Bemani PC hardware, indicating that Betson and Konami may had actually considered releasing kits for existing cabinets (as mentioned earlier, the game was only released outside of Japan in Raw Thrills-designed cabinets, which used off-the-shelf Dell Optiplex computers rather than the bespoke Bemani PC hardware). In 2022, said cabinet was [[https://twitter.com/tay1or/status/1563371836263452673 discovered to have been in a random arcade in Pennsylvania]] since at least 2016, still running the location test build.
Tabs MOD

Removed: 556

Is there an issue? Send a MessageReason:
YMMV


* FanNickname:
** DDR A20 on upgraded machines is sometimes referred to as "DDR H20", as a pun referencing its [[WaterIsBlue blue-colored user interface]]. Some have pointed out that the game's title is officially pronounced as an acronym (i.e. "A-2-O" or "Ace-2-O" and not "A-twenty"), and the ending of the "ACE FOR ACES" video (where Rinon falls into the ocean) as support of this StealthPun. In addition, both of the initial Extra Exclusive songs on the release had some sort of aquatic theme to their title ("ORCA" as in the whale, and "Splash Gold").
Is there an issue? Send a MessageReason:
None


-->'''jun:''' Under the perfect sky without clouds, I had arrived at a certain arcade in Tenoji, Osaka. I was there to attend an event... yeah, for the commemoration of DDR's comeback. The place was packed, and I made a promise in front of all those people to produce a new PARANOiA... At that moment, my spirit was drug deep into the underworld. Hades had been calling me in my heart and told me that this was to be my new burden. At that point I devoted myself to complete the production, all the while being afraid... aware of Hades always watching me. The rhythm's irregular change every four measures shows how nervous and disturbed I was due to Hades' continued presence. Always running to escape from Hades and the underworld, I would lose my breath and scream out... yet still keep running... my fear of Hades escalating so that my heart rate reached 300... then, I saw something when finishing up the song... it was a shadow with a huge sickle and the crimson red of...

to:

-->'''jun:''' Under the perfect sky without clouds, I had arrived at a certain arcade in Tenoji, Osaka. I was there to attend an event... yeah, for the commemoration of DDR's comeback. The place was packed, and I made a promise in front of all those people to produce a new PARANOiA...[=PARANOiA=]... At that moment, my spirit was drug deep into the underworld. Hades had been calling me in my heart and told me that this was to be my new burden. At that point I devoted myself to complete the production, all the while being afraid... aware of Hades always watching me. The rhythm's irregular change every four measures shows how nervous and disturbed I was due to Hades' continued presence. Always running to escape from Hades and the underworld, I would lose my breath and scream out... yet still keep running... my fear of Hades escalating so that my heart rate reached 300... then, I saw something when finishing up the song... it was a shadow with a huge sickle and the crimson red of...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DuelingGames:
** ''DDR'' has had a longtime rivalry with ''VideoGame/PumpItUp'', another panel-based dance games (but with diagonals and a center panel as opposed to ''DDR''[='=]s cardinal directions) and which is often accused of copying ''DDR''. ''DDR'' remains king in Japan and the United States, although in ''Pump''[='=]s native country of South Korea and a variety of Latin and South American countries, ''Pump'' is significantly more popular than ''DDR''.
** With ''VideoGame/InTheGroove'', effectively an American clone of ''DDR'' which existed to provide a fresh experience for players wanting to push themselves beyond what official ''DDR'' games could provide in the early 2000s and were tired of waiting for a new ''DDR'' game after ''EXTREME''. However, [[ScrewedByTheLawyers Konami shut that down by force]].
** With ''VideoGame/StepManiaX'', the SpiritualSuccessor to ''ITG'' but which also features a ''Pump''-style center panel. That said, ''[=StepManiaX=]'' takes a somewhat different approach, being marketed mainly towards fitness centers rather than just arcades.
Is there an issue? Send a MessageReason:
None


** "Tsugaru" (from ''[=DDRMAX2=]'') is also the name of a ''VideoGame/TwinCobra'' track.

to:

** "Tsugaru" (from ''[=DDRMAX2=]'') is also the name of a ''VideoGame/TwinCobra'' track.the stage 4 and 9 theme from ''VideoGame/TwinCobra''.

Added: 541

Changed: 511

Is there an issue? Send a MessageReason:
None


* FanNickname: DDR A20 on upgraded machines is sometimes referred to as "DDR H20", as a pun referencing its [[WaterIsBlue blue-colored user interface]]. Some have pointed out that the game's title is officially pronounced separately (i.e. "A-2-O" or "Ace-2-O" and not "A-twenty"), and the ending of the "ACE FOR ACES" video (where Rinon falls into the ocean) as support of this StealthPun. In addition, both of the Extra Exclusive songs have some sort of aquatic theme to their title ("ORCA" as in a whale, and "Splash Gold").

to:

* FanNickname: FanNickname:
**
DDR A20 on upgraded machines is sometimes referred to as "DDR H20", as a pun referencing its [[WaterIsBlue blue-colored user interface]]. Some have pointed out that the game's title is officially pronounced separately as an acronym (i.e. "A-2-O" or "Ace-2-O" and not "A-twenty"), and the ending of the "ACE FOR ACES" video (where Rinon falls into the ocean) as support of this StealthPun. In addition, both of the initial Extra Exclusive songs have on the release had some sort of aquatic theme to their title ("ORCA" as in a the whale, and "Splash Gold").
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** "Tsugaru" (from ''[=DDRMAX2=]'') is also the name of a ''VideoGame/TwinCobra'' track.
Is there an issue? Send a MessageReason:
None


* NetworkToTheRescue: Arcade ''DDR'' receiving dedicated North American builds starting with ''A'' was due to American arcade chain Dave & Buster's paying Konami Amusement to localize the games.

to:

* NetworkToTheRescue: Arcade ''DDR'' receiving dedicated North American builds starting with ''A'' was due to American arcade chain Dave & Buster's paying Konami Amusement to localize the games.games and end its long streak of NoExportForYou.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NetworkToTheRescue: Arcade ''DDR'' receiving dedicated North American builds starting with ''A'' was due to American arcade chain Dave & Buster's paying Konami Amusement to localize the games.

Added: 866

Changed: 2964

Is there an issue? Send a MessageReason:
None


* NoExportForYou: Not counting region exclusive releases like ''Dance Dance Revolution USA'' or ''Dancing Stage [=EuroMix=]'', there has been a grand total of 5 arcade installments released internationally: 1st Mix, [=SuperNOVA=], X, X2 and A. This led to almost every other arcade importing the games at the height of DDR's popularity and using bootlegged upgrades, with ''Extreme'' being the most common version even today.
** The Ultramix and Universe games were also never released in Japan (Xbox, barring a brief period in popularity for the Xbox 360 spurred by ''VideoGame/TheIdolMaster'', has never really been popular in Japan). Some songs from Ultramix however, did get dispersed through several other titles, including DDR Festival (based off Extreme US) and [=STRiKE=] (based off Extreme 2), and a number of Universe 3 songs made an arcade debut on X2. While the first three Hottest Party installments got localized versions for Japan, Music Fit (Hottest Party 3 JP) was the final console DDR game released in Japan ''ever''. In fact, Konami has all but given up on making new versions of arcade Bemani titles on major consoles in Japan (except on portable devices, and even some of those are outsourced). Most of the new originals on X3 vs. 2nd Mix were from Hottest Party 4/DDR 2010 and Hottest Party 5/DDR II (the latter also used the same interface theme, but modified for the DDR X2 engine), briefly inverting the traditional struggle of ''America'' waiting from songs from the next arcade release.
** With no international release for X3, the arcade DDR landscape is back to how things were before [=SuperNOVA=], except with the added complication of e-Amusement, again (though these issues are in no way exclusive to DDR). DDR 2013 and onwards will also refuse to boot if its not connected to e-Amuesment, unlike previous games where connectivity was optional, making importing even ''less'' viable (though not impossible, as people have found ways around the network check).
** And now Konami's zig-zagged it, with ''Dance Dance Revolution A'' getting a release at various [=Round1=] and Dave & Busters locations around the US (along with one in Canada), with e-Amusement connectivity for the first time, plus actually having added some U.S.-oriented licenses. Konami also found a distributor in Europe, Electrocoin; however, despite promises that it would happen eventually, there is no timeframe on whether there will actually be online service.

to:

* NoExportForYou: Not NoExportForYou:
** Before ''A'', without
counting region exclusive releases like ''Dance Dance Revolution USA'' or ''Dancing Stage [=EuroMix=]'', there has been a grand total of 5 were only 4 arcade installments that were released internationally: 1st Mix, [=SuperNOVA=], X, X2 and A.X2. This led to almost every other arcade importing the games at the height of DDR's popularity and using bootlegged upgrades, with ''Extreme'' being the most common version even today.
** The Ultramix and Universe games were also never released in Japan (Xbox, barring a brief period in Japan, most likely due to the Xbox and Xbox 360's lack of popularity for the Xbox 360 spurred by ''VideoGame/TheIdolMaster'', has never really been popular in Japan). Japan. Some songs from Ultramix however, did get dispersed through several other titles, including DDR Festival (based off Extreme US) and [=STRiKE=] (based off Extreme 2), [=STRiKE=], and a number of Universe 3 songs made an their arcade debut on X2. in X2.
**
While the first three Hottest Party installments got localized versions for Japan, Music Fit (Hottest Fit, based on Hottest Party 3 JP) 3, was the final Japanese console release of DDR game released in Japan ''ever''. In fact, Konami has all but given up on making new versions of arcade Bemani titles on major consoles in Japan (except on portable devices, and even some of those are outsourced). Most of the new originals on X3 vs. 2nd Mix were from Hottest Party 4/DDR The 2010 release and Hottest Party 5/DDR II (the latter also used the same interface theme, but modified for the DDR X2 engine), briefly inverting the traditional struggle of ''America'' waiting from songs from the next arcade release.
II have no Japanese equivalents.
** With no international release for X3, the arcade DDR landscape is ended up back to how things were before [=SuperNOVA=], except with the added complication of e-Amusement, again (though these issues are in no way exclusive to DDR). e-Amusement. DDR 2013 and onwards will also refuse to boot if its they are not connected to e-Amuesment, e-Amusement, unlike previous games where connectivity was optional, making importing even ''less'' viable (though not impossible, as people have found ways around the network check).
only possible with bootlegged servers.
** And now Konami's This was zig-zagged it, with ''Dance Dance Revolution A'' getting a release and beyond, having official American releases at various [=Round1=] and Dave & Busters locations around the US (along US, along with one in Canada), with e-Amusement connectivity for the first time, plus actually having added some U.S.-oriented licenses. Konami also found a distributor in Europe, Electrocoin; however, Canada, including e-Amusement. Europe was not as lucky, as, despite promises that it would happen eventually, there is no timeframe on whether there will actually be online service.e-Amusement for that region. While America got A20 and A20 Plus, which were released via e-Amusement updates, Europe is still stuck with DDR A.
Is there an issue? Send a MessageReason:
Dummied Out is now trivia. Moving examples accordingly.

Added DiffLines:

* DummiedOut:
** Some versions, especially console versions, have contained [[http://zenius-i-vanisher.com/v5.2/viewthread.php?threadid=1939&page=1 unused charts, music, and graphics]]. The infamous "Oni Glitch" on Extreme AC exposes some [[https://www.youtube.com/watch?v=jlhBcwmLohk strange and sometimes incomplete Challenge charts]]; such as a hilariously incomplete "Last Message" chart that consists of nothing until part-way in (where there is a random [=L/R=] stream, and later a sequence only using Lefts), an equally bizarre "Higher (Next Morning Mix)" that only consists of lefts, and complete "LOVE♥SHINE" and "Dam Dariram" charts. The latter fits the song in an awkward way ... but fans later figured out that they are actually meant to go with "Give it Up", a Captain Jack song that may have been cut from Extreme.
** The "Master Song List" is a file contained in many U.S. console versions that often lists the songs from that version, but also sometimes lists songs ''not'' in the game. Often, some of these mystery songs end up on future versions.
Is there an issue? Send a MessageReason:
None


*** [[VideoGame/{{Touhou}} "Night of Nights"]] has Challenge charts missing from the non-Asian builds. Yeah, a song is in all versions of the game but ''not all of its charts'', and it has yet to be explained why.

to:

*** [[VideoGame/{{Touhou}} [[Franchise/TouhouProject "Night of Nights"]] has Challenge charts missing from the non-Asian builds. Yeah, a song is in all versions of the game but ''not all of its charts'', and it has yet to be explained why.
Is there an issue? Send a MessageReason:


** DDR Extra Mix for the PlayStation has the DDR Solo 2000 pairs, but also features two instances of "Sky High": one by DJ Miko, and another by Lucyfer. Both songs are different.

to:

** DDR Extra Mix for the PlayStation UsefulNotes/PlayStation has the DDR Solo 2000 pairs, but also features two instances of "Sky High": one by DJ Miko, and another by Lucyfer. Both songs are different.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Dancemania songs that either could have appeared in DDR 1st - Extreme or were removed between mixes.
*** Songs from Dancemania that never made it to DDR was either because of lack of interest or licensing issues, most notably from the original track artists since various Dancemania tracks contain remixes.
*** Songs removed from sequel to sequel is rather an interesting one. Many licenses from 1st-4th Mix (excluding 4th Plus) were removed in 5th Mix. All arcade songs from 5th Mix, including all of the licenses, were removed. All songs from Tess in MAX and MAX 2 were removed in Extreme.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [=Round1=] USA announced on Twitter that it would launch ''DDR USA'' in June 2016. That game was actually released in September 2000.
Is there an issue? Send a MessageReason:
None


* FollowTheLeader: Many clones of [=DDR=] were made, most notably ''VideoGame/StepMania'' and its commercial variant ''VideoGame/InTheGroove''. In these games, ignoring the improvements, you had the same 4-arrow configuration, scrolling up into a gray stepzone, at which point you would get one of five judgments depending on timing, colored just as they are in [=DDR=] (except the best judgment), same handling of jumps, hold steps, video clips in the background, a similar-looking song wheel, etc. This ran full-circle as some ideas from those games were later implemented in [=DDR=]: shock arows are similar to [=SM=]'s mines. "Chrome" was removed from [=DDR=]'s interface much like [=ITG=]. [=DDR=]'s "solo" coloring scheme became the basis of [=ITG=]'s coloring scheme, adding some colors which in turn were later used in [=DDR=]'s "rainbow" coloring scheme. [=DDR=] also saw a jump in difficulty from ''[=SuperNova=]'' onwards that was large and sudden enough to chalk up as a reaction to the higher difficulty ceiling in games like [=ITG=] (ITG was active during the five-year interim between ''Extreme'' and ''[=SuperNova=]'').

to:

* FollowTheLeader: Many clones of [=DDR=] were made, most notably ''VideoGame/StepMania'' and its commercial variant ''VideoGame/InTheGroove''. In these games, ignoring the improvements, you had the same 4-arrow configuration, scrolling up into a gray stepzone, at which point you would get one of five judgments depending on timing, colored just as they are in [=DDR=] (except the best judgment), same handling of jumps, hold steps, video clips in the background, a similar-looking song wheel, etc. This ran full-circle as some ideas from those games were later implemented in [=DDR=]: shock arows are similar to [=SM=]'s mines. "Chrome" was removed from [=DDR=]'s interface much like [=ITG=]. [=DDR=]'s "solo" coloring scheme became the basis of [=ITG=]'s coloring scheme, adding some colors which in turn were later used in [=DDR=]'s "rainbow" coloring scheme. [=DDR=] also saw a jump in difficulty from ''[=SuperNova=]'' ''[=SuperNOVA=]'' onwards that was large and sudden enough to chalk up as a reaction to the higher difficulty ceiling in games like [=ITG=] (ITG was active during the five-year interim between ''Extreme'' and ''[=SuperNova=]'').''[=SuperNOVA=]'').



** Konami lost a lot of licensing deals with departed in-house artists sometime after [=SuperNova 2=], hence why a lot of Konami Original songs were removed in X, including those by [=BeForU=] and its members (who left Konami in 2006), Reo Nagumo (who stopped composing songs for the company in 2008, though he had left Konami since 2000), and Argie Phine (who left in 2000). "Dynamite Rave" had to be rerecorded since it featured Phine's vocals, with Brenda Burch replacing her. When [=BeForU=] broke up in 2009, however, the rights to their Bemani songs returned back to Konami, hence why their songs returned in X2.

to:

** Konami lost a lot of licensing deals with departed in-house artists sometime after [=SuperNova [=SuperNOVA 2=], hence why a lot of Konami Original songs were removed in X, including those by [=BeForU=] and its members (who left Konami in 2006), Reo Nagumo (who stopped composing songs for the company in 2008, though he had left Konami since 2000), and Argie Phine (who left in 2000). "Dynamite Rave" had to be rerecorded since it featured Phine's vocals, with Brenda Burch replacing her. When [=BeForU=] broke up in 2009, however, the rights to their Bemani songs returned back to Konami, hence why their songs returned in X2.



* Currently, seven tracks have Level 19 charts: Valkyrie Dimension, POSSESSION (on Double only), PARANOIA Revolution, EGOISM 440, Over The "Period", ENDYMION, and MAX 360.

to:

* Currently, seven eight tracks have Level 19 charts: Valkyrie Dimension, dimension, POSSESSION (on Double only), PARANOIA [=PARANOiA=] Revolution, EGOISM 440, Over The "Period", ENDYMION, MAX 360, and MAX 360.Lachryma《Re:Queen’M》

Added: 1678

Changed: 1038

Removed: 507

Is there an issue? Send a MessageReason:
None


* ExecutiveMeddling:
** Due to some form of expiring license for the vocals, a new version of "Dynamite Rave" was recorded for the international arcade versions of DDR X (which also made an appearance on Hottest Party 3 as a "new" song with completely different charts, alongside several other similar remakes)
** The infamous Raw Thrills DDR X cabinets were also a form of this due to cost concerns; the game even had location tests and convention showings in a Japanese cabinet (although, sans the light sticks in later tests).

to:

* ExecutiveMeddling:
** Due to some form of expiring license for the vocals, a new version of "Dynamite Rave" was recorded for the international arcade versions of DDR X (which also made an appearance on Hottest Party 3 as a "new" song with completely different charts, alongside several other similar remakes)
**
ExecutiveMeddling: The infamous Raw Thrills DDR X cabinets were also a form of this due to cost concerns; the game even had location tests and convention showings in a Japanese cabinet (although, sans the light sticks in later tests).



* MilestoneCelebration: ''Dance Dance Revolution X'' which was made for the 10th anniversary of the franchise.
** ''Dance Dance Revolution A20'' was designed to mark the 20th anniversary of the franchise.
* NamesTheSame: Not with a fellow game, but still fits. "DDR" in German is an abbreviation of "Deutsche Demokratische Republik" or in English "German Democratic Republic", also known as UsefulNotes/EastGermany. If you type in "DDR" in [=YouTube=], videos pertaining to that topic is brought up just as likely, and many confused Germans have found themselves stumbling upon videos related to the games instead of the ex-country. In fact, it's probably why DDR was for a long time marketed as ''Dancing Stage'' in Europe.

to:

* MilestoneCelebration: MilestoneCelebration:
**
''Dance Dance Revolution X'' which was made for the 10th anniversary of the franchise.
** ''Dance Dance Revolution A20'' was designed to mark the 20th anniversary of the franchise.
* NamesTheSame: Not with a fellow game, but still fits. "DDR" in German is an abbreviation of "Deutsche Demokratische Republik" or in English "German Democratic Republic", also known as UsefulNotes/EastGermany. If you type in "DDR" in [=YouTube=], videos pertaining to that topic is brought up just as likely, and many confused Germans have found themselves stumbling upon videos related to the games instead of the ex-country. In fact, it's probably why DDR was for a long time marketed as ''Dancing Stage'' in Europe.
franchise.



* ScrewedByTheLawyers:
** Unlike other Dancemania licenses from [=1stMix=], "Strictly Business" has never been in a DDR game after [=2ndMix=]. Apparently, the song's artist, hip hop group [=EPMD=], heard the song being played from a DDR machine and issued a cease-and-desist order for the song to be taken down, and down it has to the present day.
** Konami lost a lot of licensing deals with departed in-house artists sometime after [=SuperNova 2=], hence why a lot of Konami Original songs were removed in X, including those by [=BeForU=] and its members (who left Konami in 2006), Reo Nagumo (who stopped composing songs for the company in 2008, though he had left Konami since 2000), and Argie Phine (who left in 2000). "Dynamite Rave" had to be rerecorded since it featured Phine's vocals, with Brenda Burch replacing her. When [=BeForU=] broke up in 2009, however, the rights to their Bemani songs returned back to Konami, hence why their songs returned in X2.



* SimilarlyNamedWorks: There are two different songs named Fantasy, one which debuted in MAX, and another ("STAY (Organic house Version)" from Dance Maniax 2ndMix) which debuted in [=MAX2=]. Yes, both are available on Extreme.

to:

* SimilarlyNamedWorks: SimilarlyNamedWorks:
** Not with a fellow game, but still fits. "DDR" in German is an abbreviation of "Deutsche Demokratische Republik" or in English "German Democratic Republic", also known as UsefulNotes/EastGermany. If you type in "DDR" in [=YouTube=], videos pertaining to that topic are brought up just as likely, and many confused Germans have found themselves stumbling upon videos related to the games instead of the ex-country. In fact, it's probably why DDR was for a long time marketed as ''Dancing Stage'' in Europe.
**
There are two different songs named Fantasy, one which debuted in MAX, and another ("STAY (Organic house Version)" from Dance Maniax 2ndMix) which debuted in [=MAX2=]. Yes, both are available on Extreme.

Added: 519

Changed: 2093

Removed: 1027

Is there an issue? Send a MessageReason:
None


* FanNickname
** DDR A20 on upgraded machines is sometimes referred to as "DDR H20", as a pun referencing its [[WaterIsBlue blue-colored user interface]]. Some have pointed out that the game's title is officially pronounced separately (i.e. "A-2-O" or "Ace-2-O" and not "A-twenty"), and the ending of the "ACE FOR ACES" video (where Rinon falls into the ocean) as support of this StealthPun. In addition, both of the Extra Exclusive songs have some sort of aquatic theme to their title ("ORCA" as in a whale, and "Splash Gold").
* FollowTheLeader: Many clones of [=DDR=] were made, most notably ''VideoGame/StepMania'' and its commercial variant ''VideoGame/InTheGroove''. In these games, ignoring the improvements, you had the same 4-arrow configuration, scrolling up into a gray stepzone, at which point you would get one of five judgments depending on timing, colored just as they are in [=DDR=] (except the best judgment), same handling of jumps, hold steps, video clips in the background, a similar-looking song wheel, etc. This ran full-circle as some ideas from those games were later implemented in [=DDR=]: shock arows are similar to [=SM=]'s mines. "Chrome" was removed from [=DDR=]'s interface much like [=ITG=]. [=DDR=]'s "solo" coloring scheme became the basis of [=ITG=]'s coloring scheme, adding some colors which in turn were later used in [=DDR=]'s "rainbow" coloring scheme. [=DDR=] also saw a jump in boss chart difficulty that was large and sudden enough to chalk up as a reaction to the higher difficulty ceiling in games like [=ITG=].

to:

* FanNickname
**
FanNickname: DDR A20 on upgraded machines is sometimes referred to as "DDR H20", as a pun referencing its [[WaterIsBlue blue-colored user interface]]. Some have pointed out that the game's title is officially pronounced separately (i.e. "A-2-O" or "Ace-2-O" and not "A-twenty"), and the ending of the "ACE FOR ACES" video (where Rinon falls into the ocean) as support of this StealthPun. In addition, both of the Extra Exclusive songs have some sort of aquatic theme to their title ("ORCA" as in a whale, and "Splash Gold").
* FollowTheLeader: Many clones of [=DDR=] were made, most notably ''VideoGame/StepMania'' and its commercial variant ''VideoGame/InTheGroove''. In these games, ignoring the improvements, you had the same 4-arrow configuration, scrolling up into a gray stepzone, at which point you would get one of five judgments depending on timing, colored just as they are in [=DDR=] (except the best judgment), same handling of jumps, hold steps, video clips in the background, a similar-looking song wheel, etc. This ran full-circle as some ideas from those games were later implemented in [=DDR=]: shock arows are similar to [=SM=]'s mines. "Chrome" was removed from [=DDR=]'s interface much like [=ITG=]. [=DDR=]'s "solo" coloring scheme became the basis of [=ITG=]'s coloring scheme, adding some colors which in turn were later used in [=DDR=]'s "rainbow" coloring scheme. [=DDR=] also saw a jump in boss chart difficulty from ''[=SuperNova=]'' onwards that was large and sudden enough to chalk up as a reaction to the higher difficulty ceiling in games like [=ITG=].[=ITG=] (ITG was active during the five-year interim between ''Extreme'' and ''[=SuperNova=]'').



* NamesTheSame: Not with a fellow game, but still fits. "DDR" in German is an abbreviation of "Deutsche Demokratische Republik" or in English "German Democratic Republic", also known as UsefulNotes/EastGermany. If you type in "DDR" in [=YouTube=], videos pertaining to that topic is brought up just as likely, and many confused Germans have found themselves stumbling upon videos related to the games instead of the ex-country. In fact, it's probably why DDR was for a long time marketed as ''Dancing Stage'' in Europe.



* NoDubForYou: All of the games' announcers speak in English (and many of them are native speakers of it), with a few lines of GratuitousJapanese at most, even though a lot of ''DDR'' games are Japan-only. On the contrary, ''Universe 3'' had a Japanese announcer as DLC, and it was only released in North America.

to:

* NoDubForYou: All of the games' announcers speak in English (and many of them are native speakers of it), English, with a few lines of GratuitousJapanese at most, even though a lot of ''DDR'' games are Japan-only.Japan-only. The fact that they are all native English speakers (Thomas Howard, Londell Hicks, and Justin and Wil-Dog are all Americans) make it feel natural instead of cringy, however. On the contrary, ''Universe 3'' had a Japanese announcer as DLC, and it was only released in North America.



** The Dancemania remix of the theme song from ''VideoGame/FinalFantasyVIII'' was supposed to appear in 5thMIX, but they dropped it at the end.

to:

** The Dancemania remix of the theme song from ''VideoGame/FinalFantasyVIII'' ''VideoGame/FinalFantasyVIII'', "Eyes on Me", was supposed to appear in 5thMIX, but they dropped it at the end.
Is there an issue? Send a MessageReason:
Minor Trivia Edit


* Currently, six tracks have Level 19 charts: Valkyrie Dimension, POSSESSION (on Double only), PARANOIA Revolution, EGOISM 440, Over The "Period", and ENDYMION.

to:

* Currently, six seven tracks have Level 19 charts: Valkyrie Dimension, POSSESSION (on Double only), PARANOIA Revolution, EGOISM 440, Over The "Period", ENDYMION, and ENDYMION.MAX 360.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RealitySubtext: Changing "CLEARED" to "PRAY FOR ALL" at the end of the song "tohoku EVOLVED" is likely a salute to the victims of the 2011 Tohoku earthquake and tsunami, and the resulting Fukushima Daiichi nuclear reactor meltdown.

Top