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Questionable source that uses language like "feminazi" and bases its argument on controversial subreddits like kia. Removed for cautious editing issues


** The artwork of SHIHYUN, the artist and designer of ''Respect'''s mascot characters El Clear and El Fail, ended up getting replaced with new artwork [[https://www.reddit.com/r/djmax/comments/8etang/dj_max_will_be_replacing_shihyuns_artwork/ due to allegations that SHIHYUN associated themselves with former radical feminist website Megalia]]. ValuesDissonance may be at play here, as the [[https://kotaku.com/in-south-korea-gamers-stage-an-inquisition-against-fem-1825398846 general South Korean reaction to feminism overall]] may be seen as over-reacting at best to Westerners.
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This is disputable, considering that it's associated with anti-feminist campaign in the country (CNN article). Removing this for basing arguments on dubious claims and cautious editing issues


** On ''Respect V''[='=]s debut livestream, one of the developers noted that any new DLC that they come up with will always be delayed by at least a few weeks for the original [=PS4=] version since all digital store items on the platform are subject to an approval process by Sony before release. Their intent was to keep both versions in sync, at least in terms of the song list, but the approval process bottlenecks them from doing so. The ''League of Legends'' pack for ''V'' didn't even get to make it that far, as licensing requirements demand that the pack stays on Steam.



* RoleEndingMisdemeanor:
** SHIHYUN was fired and had their artwork in ''Respect'' replaced due to retweeting Twitter posts made by people associated with Megalia, a South Korean feminist-extremist group.
** Studio Ppuri, who was supposed to work on the BGA for "glory MAX -to the [=MAXimum=]-", got caught trying to sneak in Megalia-associated hand gestures in the animation, leaving the song's BGA in an incomplete state.

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Would this be correct or is there a better example?


* RoleEndingMisdemeanor: SHIHYUN was fired and had their artwork in ''Respect'' replaced due to retweeting Twitter posts made by people associated with Megalia, a South Korean feminist-extremist group.

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* RoleEndingMisdemeanor: RoleEndingMisdemeanor:
**
SHIHYUN was fired and had their artwork in ''Respect'' replaced due to retweeting Twitter posts made by people associated with Megalia, a South Korean feminist-extremist group.group.
** Studio Ppuri, who was supposed to work on the BGA for "glory MAX -to the [=MAXimum=]-", got caught trying to sneak in Megalia-associated hand gestures in the animation, leaving the song's BGA in an incomplete state.
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* RoleEndingMisdemeanor: SHIHYUN was fired and had their artwork in ''Respect'' replaced due to retweeting Twitter posts made by people associated with Megalia, a South Korean feminist-extremist group.
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* SequelFirst: It wasn't until ''Technika'' that the games started getting international releases. With regards to the main games, ''Fever'' was released as an exclusive for non-Korean markets, and ''3'' was the first game to be released both in Korea and in foreign regions.

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* NoPortForYou: The ''VideoGame/LeagueOfLegends'' collab on ''DJMAX Respect V'' won't be ported to the [=PS4=] version.

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* NoPortForYou: NoPortForYou:
**
The ''VideoGame/LeagueOfLegends'' collab on ''DJMAX Respect V'' won't be ported to the [=PS4=] version.version.
** ''Respect'' was released on [=PS4=], Xbox One, and Windows PC, but the Nintendo Switch was left out.
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** ''Tap Sonic Top'' isn't bad in the gameplay sense, but rather in the translation department, which is a huge problem considering it comes with a rather lengthy story mode, causing few {{Blind Idiot Translation}}s and {{Narm}}s. There's also the the fact that the game is perpetually behind on updates due to the age-old problem of having to wait for official translations.

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** ''Tap Sonic Top'' isn't bad in the gameplay sense, but rather in the translation department, which is a huge problem considering it comes with a rather lengthy story mode, causing few {{Blind Idiot Translation}}s mode. The earlier story chapters and {{Narm}}s.plenty of character profiles border on BlindIdiotTranslation, with all the Narm that entails. There's also the the fact that the game is perpetually behind on updates due to the age-old problem of having to wait for official translations.
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** The ability to adjust timing windows in the options menu in ''Respect'' -- a feature that's arguably essential for every RhythmGame -- got DummiedOut in ''Respect V'' because Konami has [[https://twitter.com/Succinct_Punchy/status/1276304168580505601?s=20 patented this feature]]. In turn, this feature, as well as the ability to display early and late timings, was also removed from the [=PS4=] ''Respect''.

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** The ability to adjust timing windows in the options menu in ''Respect'' -- a feature that's arguably essential for every RhythmGame -- got DummiedOut in ''Respect V'' because Konami has [[https://twitter.com/Succinct_Punchy/status/1276304168580505601?s=20 patented this feature]]. In turn, this feature, as well as the ability to display early and late timings, was also removed from the [=PS4=] ''Respect''.[[note]]This hasn't stopped other vertical-scrolling rhythm games on PC like ''VideoGame/{{EZ2|DJ}}ON REBOOT : R'' and ''Sixtar Gate: STARTRAIL'' from having timing adjustments and early/late indicators, with ''[=EZ2ON=]'' in particular known for being part of a series that was litigated against by Konami as well. That said, early/late has some limitations in those games; ''REBOOT : R'' doesn't show early/late counts on song results screens outside of course mode, and ''Sixtar Gate'' only shows early/late while playing and doesn't show early/late counts at all.[[/note]]
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** The Nexon DLC pack exposed some of the company's more obscure and/or Korea-only [=IPs=] to the West. ''[[https://bluearchive.nexon.com/?dr_url=-1 Blue Archive]]'' and ''[[https://kartrider.nexon.net/en/announce KartRider]]'' were in the middle of an English closed beta registration period when the DLC was released (October 2021), while ''[[http://tales.nexon.com/ Talesweaver]]'' was still exclusive to Korea.

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** The Nexon DLC pack exposed some of the company's more obscure and/or Korea-only [=IPs=] to the West. ''[[https://bluearchive.nexon.com/?dr_url=-1 Blue Archive]]'' ''VideoGame/BlueArchive'' and ''[[https://kartrider.nexon.net/en/announce KartRider]]'' were in the middle of an English closed beta registration period when the DLC was released (October 2021), while ''[[http://tales.nexon.com/ Talesweaver]]'' was still exclusive to Korea.
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** The Nexon DLC pack exposed some of the company's more obscure and/or Korea-only [=IPs=] to the West. ''[[https://bluearchive.nexon.com/?dr_url=-1 Blue Archive]]'' and ''[[https://kartrider.nexon.net/en/announce KartRider]]'' were in the middle of an English closed beta registration period when the DLC was released (October 2021), while ''[[http://tales.nexon.com/ Talesweaver]]'' was still exclusive to Korea.
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** Starting with the Creator/{{Nexon}} DLC pack, all {{Crossover}} [=DLCs=] in ''Respect V'' no longer received ports to ''Respect'' on [=PS4=]. [[https://www.reddit.com/r/djmax/comments/qclyfd/comment/hhkk7eo/?utm_source=share&utm_medium=web2x&context=3 A statement]] clarified that the different development models for both versions would hamper their ability to release new DLC for both every three months, so ''Respect'' got cut back, although they reassured fans that mainline DLC (like a theoretical "V Extension 2" DLC) would still get ported back.
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* OfficialFanSubmittedContent: The ''Portable 3'' patch for ''Respect V'' added two remixes of glory day, "glory day (Mintorment Remix)" and "glory day (JHS Remix)", two out of four winners from a remix contest held near the end of 2020.
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** After the ''Technika 2'' DLC was released for ''Respect'', fans were expecting ''Portable 3'' to show up three months later, since the trend up until then was alternating DLC releases between the mainline series and ''Technika''. Instead, ''Technika 3'' showed up in its place. When Bexter was asked about what happened to the ''Portable 3'' DLC on ''Technika 3''[='=]s reveal livestream, he claimed that the development team was having difficulties implementing ''Portable 3''[='=]s remixing gimmick [[{{Retraux}} for Mission Mode]], so it ended up getting delayed. In fact, it's so delayed that the devs put out two crossover [=DLCs=], songs from ''Online'' (which was similarly speculated to be {{Vaporware}} by fans), and even a full-priced pack with ''Respect V'' original music, and ''Portable 3'' is '''still''' nowhere to be found.

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** After the ''Technika 2'' DLC was released for ''Respect'', fans were expecting ''Portable 3'' to show up three months later, since the trend up until then was alternating DLC releases between the mainline series and ''Technika''. Instead, ''Technika 3'' showed up in its place. When Bexter was asked about what happened to the ''Portable 3'' DLC on ''Technika 3''[='=]s reveal livestream, he claimed that the development team was having difficulties implementing ''Portable 3''[='=]s remixing gimmick [[{{Retraux}} for Mission Mode]], so it ended up getting delayed. In fact, it's so delayed that the devs put out two crossover [=DLCs=], songs from ''Online'' (which was similarly speculated to be {{Vaporware}} by fans), and even a full-priced pack with ''Respect V'' original music, and music. The ''Portable 3'' is '''still''' nowhere to be found.DLC was [[https://www.youtube.com/watch?v=0bJyoe_3L5g finally teased]] two years after the ''Technika 3'' DLC came out, with much rejoicing from both sides of the pond.
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* BigNameFan: As noted in [[https://www.destructoid.com/djmax-is-finally-coming-to-the-west-in-earnest-we-talked-to-developer-neowiz-about-how-it-happened-485912.phtml this interview]], the rather unusual ''VideoGame/GuiltyGear'' crossover DLC pack happened because Creator/ArcSystemWorks approached Rocky Studio first. Creator/DaisukeIshiwatari even (supposedly) provided the master tracks himself for the ''Respect'' dev team to play with.

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uncommented a Screwed By The Lawyers entry, stripping out the Speculative Troping bits


%% The below is speculation at best for now since neither Neowiz nor Rocky Studio has really given an explanation more detailed than "unavoidable circumstances".
%% ** The ability to adjust timing windows in the options menu in ''Respect'' -- a feature that's arguably essential for every RhythmGame -- got DummiedOut in ''Respect V'' because Konami has [[https://twitter.com/Succinct_Punchy/status/1276304168580505601?s=20 patented this feature]]. In turn, this feature, as well as the ability to display early and late timings, was also removed from the [=PS4=] ''Respect''.[[note]] There's speculation that timing adjustment for beatmania-style lanes in particular is what's patented, as whatever the patent is, it hasn't stopped nearly every rhythm game made up to ten years prior from having timing adjustment as well.[[/note]]
* WhatCouldHaveBeen: ''Brown Dust''(Now tilted ''VideoGame/BraveNine'') was planned to be the last DLC pack in the first wave of collaboration DLC for ''Respect''. It ended up going largely ignored until the second wave of collab DLC came around, where it was reduced to one song, [[https://www.youtube.com/watch?v=a6_Lq7aftrU "Void"]], which released for free alongside the ''VideoGame/{{Deemo}}'' pack.

to:

%% The below is speculation at best for now since neither Neowiz nor Rocky Studio has really given an explanation more detailed than "unavoidable circumstances".
%%
** The ability to adjust timing windows in the options menu in ''Respect'' -- a feature that's arguably essential for every RhythmGame -- got DummiedOut in ''Respect V'' because Konami has [[https://twitter.com/Succinct_Punchy/status/1276304168580505601?s=20 patented this feature]]. In turn, this feature, as well as the ability to display early and late timings, was also removed from the [=PS4=] ''Respect''.[[note]] There's speculation that timing adjustment for beatmania-style lanes in particular is what's patented, as whatever the patent is, it hasn't stopped nearly every rhythm game made up to ten years prior from having timing adjustment as well.[[/note]]
''Respect''.
* WhatCouldHaveBeen: ''Brown Dust''(Now tilted ''VideoGame/BraveNine'') ''[[VideoGame/BraveNine Brown Dust]]'' was planned to be the last DLC pack in the first wave of collaboration DLC for ''Respect''. It ended up going largely ignored until the second wave of collab DLC came around, where it was reduced to one song, [[https://www.youtube.com/watch?v=a6_Lq7aftrU "Void"]], which released for free alongside the ''VideoGame/{{Deemo}}'' pack.
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%% The below is speculation at best for now since neither Neowiz nor Rocky Studio has really given an explanation more detailed than "unavoidable circumstances.

to:

%% The below is speculation at best for now since neither Neowiz nor Rocky Studio has really given an explanation more detailed than "unavoidable circumstances.circumstances".

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** The ability to adjust timing windows in the options menu in ''Respect'' -- a feature that's arguably essential for every RhythmGame -- got DummiedOut in ''Respect V'' because Konami has [[https://twitter.com/Succinct_Punchy/status/1276304168580505601?s=20 patented this feature]]. In turn, this feature, as well as the ability to display early and late timings, was also removed from the [=PS4=] ''Respect''.[[note]] There's speculation that timing adjustment for beatmania-style lanes in particular is what's patented, as whatever the patent is, it hasn't stopped nearly every rhythm game made up to ten years prior from having timing adjustment as well.[[/note]]

to:

%% The below is speculation at best for now since neither Neowiz nor Rocky Studio has really given an explanation more detailed than "unavoidable circumstances.
%%
** The ability to adjust timing windows in the options menu in ''Respect'' -- a feature that's arguably essential for every RhythmGame -- got DummiedOut in ''Respect V'' because Konami has [[https://twitter.com/Succinct_Punchy/status/1276304168580505601?s=20 patented this feature]]. In turn, this feature, as well as the ability to display early and late timings, was also removed from the [=PS4=] ''Respect''.[[note]] There's speculation that timing adjustment for beatmania-style lanes in particular is what's patented, as whatever the patent is, it hasn't stopped nearly every rhythm game made up to ten years prior from having timing adjustment as well.[[/note]]
Is there an issue? Send a MessageReason:
None


** The ability to adjust timing windows in the options menu in ''Respect'' -- a feature that's arguably essential for every RhythmGame -- got DummiedOut in ''Respect V'' because Konami has [[https://twitter.com/Succinct_Punchy/status/1276304168580505601?s=20 patented this feature]].[[note]] There's speculation that timing adjustment for beatmania-style lanes in particular is what's patented, as whatever the patent is, it hasn't stopped nearly every rhythm game made up to ten years prior from having timing adjustment as well.[[/note]]

to:

** The ability to adjust timing windows in the options menu in ''Respect'' -- a feature that's arguably essential for every RhythmGame -- got DummiedOut in ''Respect V'' because Konami has [[https://twitter.com/Succinct_Punchy/status/1276304168580505601?s=20 patented this feature]]. In turn, this feature, as well as the ability to display early and late timings, was also removed from the [=PS4=] ''Respect''.[[note]] There's speculation that timing adjustment for beatmania-style lanes in particular is what's patented, as whatever the patent is, it hasn't stopped nearly every rhythm game made up to ten years prior from having timing adjustment as well.[[/note]]
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None


** The ability to adjust timing windows in the options menu in ''Respect'' -- a feature that's arguably essential for every RhythmGame -- got DummiedOut in ''Respect V'' due to an unspecified patent that Creator/{{Konami}} holds on the feature.[[note]]There's speculation that timing adjustment for ''beatmania''-style lanes in particular is what's patented, as whatever the patent is, it hasn't stopped nearly every rhythm game made up to ten years prior from having timing adjustment as well.[[/note]]

to:

** The ability to adjust timing windows in the options menu in ''Respect'' -- a feature that's arguably essential for every RhythmGame -- got DummiedOut in ''Respect V'' due to an unspecified patent that Creator/{{Konami}} holds on the feature.[[note]]There's because Konami has [[https://twitter.com/Succinct_Punchy/status/1276304168580505601?s=20 patented this feature]].[[note]] There's speculation that timing adjustment for ''beatmania''-style beatmania-style lanes in particular is what's patented, as whatever the patent is, it hasn't stopped nearly every rhythm game made up to ten years prior from having timing adjustment as well.[[/note]]
Is there an issue? Send a MessageReason:
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** The ability to adjust timing windows in the options menu in ''Respect'' -- a feature that's arguably essential for every RhythmGame -- got DummiedOut in ''Respect V'' due to an unspecified patent that Creator/{{Konami}} holds on the feature.

to:

** The ability to adjust timing windows in the options menu in ''Respect'' -- a feature that's arguably essential for every RhythmGame -- got DummiedOut in ''Respect V'' due to an unspecified patent that Creator/{{Konami}} holds on the feature.[[note]]There's speculation that timing adjustment for ''beatmania''-style lanes in particular is what's patented, as whatever the patent is, it hasn't stopped nearly every rhythm game made up to ten years prior from having timing adjustment as well.[[/note]]
Is there an issue? Send a MessageReason:
None


** After the ''Technika 2'' DLC was released for ''Respect'', fans were expecting ''Portable 3'' to show up three months later, since the trend up until then was alternating DLC releases between the mainline series and ''Technika''. Instead, ''Technika 3'' showed up in its place. When Bexter was asked about what happened to the ''Portable 3'' DLC on ''Technika 3''[='=]s reveal livestream, he claimed that the development team was having difficulties implementing ''Portable 3''[='=]s remixing gimmick [[{{Retraux}} for Mission Mode]], so it ended up getting delayed. Three months after that livestream, Rocky Studio subverted expectations again by unveiling a full-priced ''VideoGame/GrooveCoaster'' DLC. Fans were (predictably) not happy that it wasn't ''Portable 3'' again.

to:

** After the ''Technika 2'' DLC was released for ''Respect'', fans were expecting ''Portable 3'' to show up three months later, since the trend up until then was alternating DLC releases between the mainline series and ''Technika''. Instead, ''Technika 3'' showed up in its place. When Bexter was asked about what happened to the ''Portable 3'' DLC on ''Technika 3''[='=]s reveal livestream, he claimed that the development team was having difficulties implementing ''Portable 3''[='=]s remixing gimmick [[{{Retraux}} for Mission Mode]], so it ended up getting delayed. Three months after In fact, it's so delayed that livestream, Rocky Studio subverted expectations again the devs put out two crossover [=DLCs=], songs from ''Online'' (which was similarly speculated to be {{Vaporware}} by unveiling fans), and even a full-priced ''VideoGame/GrooveCoaster'' DLC. Fans were (predictably) not happy that it wasn't pack with ''Respect V'' original music, and ''Portable 3'' again.is '''still''' nowhere to be found.
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* SequelInAnotherMedium:
** More like in other company, the continuation (which also the last story) of DJMAX’s [[https://youtu.be/D7eAytiBtlQ Divine Service]] MV story is in [[https://youtu.be/PW685B-kwLY An Old Story]] BGA in other rhythm game called [=EZ2ON=] which is the PC online game version of [=EZ2AC=] or [=EZ2DJ=] (it’s worth noting that some [=MVs=] of [=EZ2DJ=] version is completely different than [=EZ2ON=]. According to S.R. a.k.a. Sadaham, it’s confirmed the guy in An Old Story ([=EZ2ON=] version) is the same guy in Divine Service MV. The (final) sequel ends with [[spoiler:[[TheHeroDies Joe Nevious dying and took a last breath,]] after that [[GhostReunionEnding he finally reunited with his dead wife in the afterlife]]]].
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** More like in other company, the continuation (which also the last story) of DJMAX’s [[https://youtu.be/D7eAytiBtlQ Divine Service]] MV story is in [[https://youtu.be/PW685B-kwLY An Old Story]] BGA in other rhythm game called [=EZ2ON=] which is the PC online game version of [=EZ2AC=] or [=EZ2DJ=] (it’s worth noting that some [=MVs=] of [=EZ2DJ=] version is completely different than [=EZ2ON=]. According to S.R. a.k.a. Sadaham, it’s confirmed the guy in An Old Story ([=EZ2ON=] version) is the same guy in Divine Service MV. The (final) sequel ends with [[spoiler:[[TheHeroDies Joe Nevious dying and took a last breath,]] after that [[DiedHappilyEverAfter he finally reunited with his dead wife in the afterlife]]]]. This ending was considered whether a DownerEnding or TogetherInDeath, based on your perspective...

to:

** More like in other company, the continuation (which also the last story) of DJMAX’s [[https://youtu.be/D7eAytiBtlQ Divine Service]] MV story is in [[https://youtu.be/PW685B-kwLY An Old Story]] BGA in other rhythm game called [=EZ2ON=] which is the PC online game version of [=EZ2AC=] or [=EZ2DJ=] (it’s worth noting that some [=MVs=] of [=EZ2DJ=] version is completely different than [=EZ2ON=]. According to S.R. a.k.a. Sadaham, it’s confirmed the guy in An Old Story ([=EZ2ON=] version) is the same guy in Divine Service MV. The (final) sequel ends with [[spoiler:[[TheHeroDies Joe Nevious dying and took a last breath,]] after that [[DiedHappilyEverAfter [[GhostReunionEnding he finally reunited with his dead wife in the afterlife]]]]. This ending was considered whether a DownerEnding or TogetherInDeath, based on your perspective...afterlife]]]].
Is there an issue? Send a MessageReason:
None


** More like in other company, the continuation (which also the last story) of DJMAX’s [[https://youtu.be/D7eAytiBtlQ Divine Service]] MV story is in [[https://youtu.be/PW685B-kwLY An Old Story]] BGA in other rhythm game called [=EZ2ON=] which is the PC online game version of [=EZ2AC=] or [=EZ2DJ=] (it’s worth noting that some [=MVs=] of [=EZ2DJ=] version is completely different than [=EZ2ON=]. According to S.R. a.k.a. Sadaham, it’s confirmed the guy in An Old Story ([=EZ2ON=] version) is the same guy in Divine Service MV. The (final) sequel ends with [[spoiler:[[TheHeroDies Joe Nevious dying and took a last breath,]] after that [[DeadHappilyEverAfter he finally reunited with his dead wife in the afterlife]]]]. This ending was considered whether a DownerEnding or TogetherInDeath, based on your perspective...

to:

** More like in other company, the continuation (which also the last story) of DJMAX’s [[https://youtu.be/D7eAytiBtlQ Divine Service]] MV story is in [[https://youtu.be/PW685B-kwLY An Old Story]] BGA in other rhythm game called [=EZ2ON=] which is the PC online game version of [=EZ2AC=] or [=EZ2DJ=] (it’s worth noting that some [=MVs=] of [=EZ2DJ=] version is completely different than [=EZ2ON=]. According to S.R. a.k.a. Sadaham, it’s confirmed the guy in An Old Story ([=EZ2ON=] version) is the same guy in Divine Service MV. The (final) sequel ends with [[spoiler:[[TheHeroDies Joe Nevious dying and took a last breath,]] after that [[DeadHappilyEverAfter [[DiedHappilyEverAfter he finally reunited with his dead wife in the afterlife]]]]. This ending was considered whether a DownerEnding or TogetherInDeath, based on your perspective...
Is there an issue? Send a MessageReason:
None


** More like in other company, the continuation (which also the last story) of DJMAX’s [[https://youtu.be/D7eAytiBtlQ Divine Service]] MV story is in [[https://youtu.be/PW685B-kwLY An Old Story]] BGA in other rhythm game called [=EZ2ON=] which is the PC online game version of [=EZ2AC=] or [=EZ2DJ=] (it’s worth noting that some [=MVs=] of [=EZ2DJ=] version is completely different than [=EZ2ON=]. According to S.R. a.k.a. Sadaham, it’s confirmed the guy in An Old Story ([=EZ2ON=] version) is the same guy in Divine Service MV. The (final) sequel ends with [[spoiler:[[TheHeroDies Joe Nevious dying and took a last breath,]] after that [[GhostReunionEnding he finally reunited with his dead wife in the afterlife]]]]. This ending was considered whether a DownerEnding or TogetherInDeath, based on your perspective...

to:

** More like in other company, the continuation (which also the last story) of DJMAX’s [[https://youtu.be/D7eAytiBtlQ Divine Service]] MV story is in [[https://youtu.be/PW685B-kwLY An Old Story]] BGA in other rhythm game called [=EZ2ON=] which is the PC online game version of [=EZ2AC=] or [=EZ2DJ=] (it’s worth noting that some [=MVs=] of [=EZ2DJ=] version is completely different than [=EZ2ON=]. According to S.R. a.k.a. Sadaham, it’s confirmed the guy in An Old Story ([=EZ2ON=] version) is the same guy in Divine Service MV. The (final) sequel ends with [[spoiler:[[TheHeroDies Joe Nevious dying and took a last breath,]] after that [[GhostReunionEnding [[DeadHappilyEverAfter he finally reunited with his dead wife in the afterlife]]]]. This ending was considered whether a DownerEnding or TogetherInDeath, based on your perspective...

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