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  • Bad Export for You — The original Technika's Platinum Crew updates, in the overseas version, trailed the Korean verison's updates by a year. Technika 2 corrects this so now players outside of Korea get updates at the same time.
  • Channel Hop: Likely due to the lawsuit and subsequent out-of-court settlement, Konami gained the rights to manage Technika's network infrastructure in Japan.
  • Executive Meddling
    • Forte Escape, the producer of DJMAX Trilogy, left Pentavision sometime last year, leaving Trilogy update-less since April 2009. Not anymore. Two song updates this year, yeah.
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    • The dissolving of Pentaision by Neowiz, separation of the staff into different departments, abandonment of Technika Tune, the decision to focus solely on mobile games, and Technika Q being (at the time) updateless since Summer 2014, led to the death of the franchise. Thankfully the DJMAX team made Nurijoy, and in 2017, Neowiz released DJMAX Respect .
    • Bexter cited costs of obtaining an ESRB rating as the main reason why Respect didn't get a physical release in North America.
    • The artwork of SHIHYUN, the artist and designer of Respect's mascot characters El Clear and El Fail, ended up getting replaced with new artwork due to allegations that SHIHYUN associated themselves with former radical feminist website Megalia. Values Dissonance may be at play here, as the general South Korean reaction to feminism overall may be seen as over-reacting at best to Westerners.
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  • Keep Circulating the Tapes: With DJMAX Online gone, the only way to play it now is through pirate servers.
  • Marth Debuted in "Smash Bros.":
  • Milestone Celebration: Respect celebrated its 1st anniversary by briefly replacing the usual opening song with Portable 1's Ask to Wind (Live Mix). The official YouTube channel also put out a video thanking the players for their support and recounting the game's history since its announcement back in 2016.
  • No Export for You:
    • DJMAX Online never left Korea, Japan, or China. At the least, foreign players could use the latter two versions with no obstruction besides likely language barrier and hoop-jumping in order to do microtransactions, while the former, like most other Korean online games, required a legitimate Korean resident identification number (in other words, you need to not just be in South Korea, you need to live there) to make an account for.
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    • The first three DJMAX games and Trilogy never officially left Korea, though they all have Japanese and English language options for importers. Black Square was released in Japan, at the least.
    • Fever inverts this trope, being released in foreign markets but not in Korea. Not that Korean players are missing out on much, as it's just a selection of DJMAX Portable 1 and 2 songs with the latter's engine and interface and a couple of new songs.
  • No Port For You:
    • Respect might possibly get this treatment. The game's director mentioned that Switch and Xbox One ports are "being tested", but considering the Porting Disaster that was the Switch version of Superbeat XONiC (namely, the Switch's stock controller making it a chore to play), these builds may not ever see the light of day. DJMAX has also largely been a Sony brand for almost all of its games (Trilogy notwithstanding), so exclusivity deals may be an issue as well.
  • Schedule Slip:
    • After the Technika 2 DLC was released for Respect, fans were expecting Portable 3 to show up three months later, since the trend up until then was alternating DLC releases between the mainline series and Technika. Instead, Technika 3 showed up in its place. When Bexter was asked about what happened to the Portable 3 DLC on Technika 3's reveal livestream, he claimed that the development team was having difficulties implementing Portable 3's remixing gimmick for Mission Mode, so it ended up getting delayed. Three months after that livestream, Rocky Studio subverted expectations again by unveiling a full-priced Groove Coaster DLC. Fans were (predictably) not happy that it wasn't Portable 3 again.
    • In a general sense, all of Respect's crossover DLC released several months after the other party's crossover. To be fair to Rocky Studio, all of the music games they've crossed over with so far (Groove Coaster, Cytus, Chunithm, and Deemo) do not have keysounds (every note plays part of the music) nor dedicated music videos, so they have an easier time getting their end of the crossover finished.
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