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** The Hero Titans are a PalleteSwap of their base forms in the PS2 version, whereas in other versions they had their own armoured designs. Oddly, the Ratcicle Hero's armoured design is seen in all versions when he is frozen in the ice prison, but the PS2 version switches this model out for the PaletteSwap once he is rescued.
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Removing Franchise Killer example, since it cannot be added until five years after the last installment's release or until the creators have made an official confirmation.


* FranchiseKiller:
** The game's low sales and generally negative fan reception resulted in Activision cancelling any future ''VideoGame/CrashBandicoot'' games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series, [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games]] and, to a lesser degree, the EasterEgg in ''VideoGame/Uncharted4AThiefsEnd'' helped Crash bounce back, with ''VideoGame/CrashBandicoot4ItsAboutTime'' officially ending the wait for a ''new'' game in the series in 2020.
** It's worth noting that this trope didn't apply immediately: Radical planned at least one more game, which was a hard ContinuityReboot to contrast the SoftReboot started by ''VideoGame/CrashOfTheTitans'', with a kart racer by Creator/HighImpactGames to be set in the same continuity, but Activision bought out Radical in 2010 and laid off the employees working on the first one, though contrary to popular belief, the kart racer ''[=DreamWorks=] Super Star Kartz'' wasn't a retooling of this project; the ''Crash'' game was cancelled entirely. Furthermore, the head staff for said ContinuityReboot couldn't even agree which direction to take that game, which lead to it being severely behind schedule and eventual termination.
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None


** It's worth noting that this trope didn't apply immediately: Radical planned at least one more game, which was a hard ContinuityReboot to contrast the SoftReboot started by ''VideoGame/CrashOfTheTitans'', with a kart racer by Creator/HighImpactGames to be set in the same continuity, but Activision bought out Radical in 2010 and laid off the employees working on the first one. The kart racer was later [[DolledUpInstallment released as]] ''VideoGame/DreamWorksSuperStarKartz'' rather than cancelled outright. Furthermore, the head staff for said ContinuityReboot couldn't even agree which direction to take that game, which lead to it being severely behind schedule and eventual termination.

to:

** It's worth noting that this trope didn't apply immediately: Radical planned at least one more game, which was a hard ContinuityReboot to contrast the SoftReboot started by ''VideoGame/CrashOfTheTitans'', with a kart racer by Creator/HighImpactGames to be set in the same continuity, but Activision bought out Radical in 2010 and laid off the employees working on the first one. The one, though contrary to popular belief, the kart racer racer ''[=DreamWorks=] Super Star Kartz'' wasn't a retooling of this project; the ''Crash'' game was later [[DolledUpInstallment released as]] ''VideoGame/DreamWorksSuperStarKartz'' rather than cancelled outright.entirely. Furthermore, the head staff for said ContinuityReboot couldn't even agree which direction to take that game, which lead to it being severely behind schedule and eventual termination.

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No longer Trivia. See the X Source Cleanup.


* QuoteSource: FloatingMask



* WorkingTitle: ''Crash: Invasion of the Bandicoot Snatchers'', changed due to problems translating while keeping the joke.

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* WorkingTitle: ''Crash: Invasion of the Bandicoot Snatchers'', changed due to problems translating while keeping the joke.joke.
----
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Trivia is not arguable


** Some would say the game on its own wasn't what killed the franchise, and it was more the end result of the series being handed off to multiple developers being handed the reigns at different points. It's hard to say if that really put the franchise into hibernation, but it certainly didn't help.
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* DummiedOut: Coco was omitted from the [=PS2=] version, which lacked the space for all of her unique animations. Her model data is still in the game and can be made playable via hacking, it just looks somewhat odd programmed with Crash's animations and voice.
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* QuoteSource: FloatingMask
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Removing misuse since Radical was revived years after Crash: Mind over Mutant failed.


* CreatorKiller: This was Creator/RadicalEntertainment's last game in the series because of poor sales combined with Creator/{{Activision}} buying the studio led to employees being laid off and/or fired.
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** The game's low sales and generally negative fan reception resulted in Activision cancelling any future ''VideoGame/CrashBandicoot'' games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series, [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games]] and, to a lesser degree, the EasterEgg in ''VideoGame/Uncharted4AThiefsEnd'' helped Crash bounce back. back, with ''VideoGame/CrashBandicoot4ItsAboutTime'' officially ending the wait for a ''new'' game in the series in 2020.

to:

** The game's low sales and generally negative fan reception resulted in Activision cancelling any future ''VideoGame/CrashBandicoot'' games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series, [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games]] and, to a lesser degree, the EasterEgg in ''VideoGame/Uncharted4AThiefsEnd'' helped Crash bounce back. back, with ''VideoGame/CrashBandicoot4ItsAboutTime'' officially ending the wait for a ''new'' game in the series in 2020.
Is there an issue? Send a MessageReason:
Trim down example.


* CreatorKiller: This was Creator/RadicalEntertainment's last game in the series, and was widely accepted as due to poor sales combined with Creator/{{Activision}} buying the studio led to employees being laid off and/or fired. Also Activsion only lets them use their own IP is actually due to some of their Content have difficulties.

to:

* CreatorKiller: This was Creator/RadicalEntertainment's last game in the series, and was widely accepted as due to series because of poor sales combined with Creator/{{Activision}} buying the studio led to employees being laid off and/or fired. Also Activsion only lets them use their own IP is actually due to some of their Content have difficulties.fired.

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Reverting change, take it up to the discussion page.


* FranchiseKiller: Scarface's Copyright expiration or something for Radical Entertainment actually resulted in Activision cancelling any future ''VideoGame/CrashBandicoot'' games except only the [[TheLastofTheseIsNotLiketheOthers Mobile Phone Games released between 2008 and 2010]]. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series, [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games]] and, to a lesser degree, the EasterEgg in ''VideoGame/Uncharted4AThiefsEnd'' helped Crash bounce back, with ''VideoGame/CrashBandicoot4ItsAboutTime'' officially ending the wait for a ''new'' game in the series in 2020.

to:

* FranchiseKiller: Scarface's Copyright expiration or something for Radical Entertainment actually FranchiseKiller:
** The game's low sales and generally negative fan reception
resulted in Activision cancelling any future ''VideoGame/CrashBandicoot'' games except only the [[TheLastofTheseIsNotLiketheOthers Mobile Phone Games released between 2008 and 2010]]. games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series, [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games]] and, to a lesser degree, the EasterEgg in ''VideoGame/Uncharted4AThiefsEnd'' helped Crash bounce back. back, with ''VideoGame/CrashBandicoot4ItsAboutTime'' officially ending the wait for a ''new'' game in the series in 2020.
Is there an issue? Send a MessageReason:
None


* FranchiseKiller: Scarface's Copyright expiration or something for RAdical Entertainment actually resulted in Activision cancelling any future ''VideoGame/CrashBandicoot'' games except only the [[TheLastofTheseIsNotLiketheOthers Mobile Phone Games released between 2008 and 2010]]. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series, [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games]] and, to a lesser degree, the EasterEgg in ''VideoGame/Uncharted4AThiefsEnd'' helped Crash bounce back, with ''VideoGame/CrashBandicoot4ItsAboutTime'' officially ending the wait for a ''new'' game in the series in 2020.

to:

* FranchiseKiller: Scarface's Copyright expiration or something for RAdical Radical Entertainment actually resulted in Activision cancelling any future ''VideoGame/CrashBandicoot'' games except only the [[TheLastofTheseIsNotLiketheOthers Mobile Phone Games released between 2008 and 2010]]. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series, [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games]] and, to a lesser degree, the EasterEgg in ''VideoGame/Uncharted4AThiefsEnd'' helped Crash bounce back, with ''VideoGame/CrashBandicoot4ItsAboutTime'' officially ending the wait for a ''new'' game in the series in 2020.
Is there an issue? Send a MessageReason:
None


* CreatorKiller: This was Creator/RadicalEntertainment's last game in the series, and poor sales combined with Creator/{{Activision}} buying the studio led to employees being laid off and/or fired.
* FranchiseKiller: The game's low sales and generally negative fan reception resulted in Activision cancelling any future ''VideoGame/CrashBandicoot'' games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series, [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games]] and, to a lesser degree, the EasterEgg in ''VideoGame/Uncharted4AThiefsEnd'' helped Crash bounce back, with ''VideoGame/CrashBandicoot4ItsAboutTime'' officially ending the wait for a ''new'' game in the series in 2020.

to:

* CreatorKiller: This was Creator/RadicalEntertainment's last game in the series, and was widely accepted as due to poor sales combined with Creator/{{Activision}} buying the studio led to employees being laid off and/or fired.
fired. Also Activsion only lets them use their own IP is actually due to some of their Content have difficulties.
* FranchiseKiller: The game's low sales and generally negative fan reception Scarface's Copyright expiration or something for RAdical Entertainment actually resulted in Activision cancelling any future ''VideoGame/CrashBandicoot'' games.games except only the [[TheLastofTheseIsNotLiketheOthers Mobile Phone Games released between 2008 and 2010]]. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series, [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games]] and, to a lesser degree, the EasterEgg in ''VideoGame/Uncharted4AThiefsEnd'' helped Crash bounce back, with ''VideoGame/CrashBandicoot4ItsAboutTime'' officially ending the wait for a ''new'' game in the series in 2020.
Is there an issue? Send a MessageReason:
None


* FranchiseKiller: The game's low sales and generally negative fan reception resulted in Activision cancelling any future ''VideoGame/CrashBandicoot'' games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series, [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games]] and, to a lesser degree, the EasterEgg in ''VideoGame/Uncharted4AThiefsEnd'' helped Crash bounce back.

to:

* FranchiseKiller: The game's low sales and generally negative fan reception resulted in Activision cancelling any future ''VideoGame/CrashBandicoot'' games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series, [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games]] and, to a lesser degree, the EasterEgg in ''VideoGame/Uncharted4AThiefsEnd'' helped Crash bounce back. back, with ''VideoGame/CrashBandicoot4ItsAboutTime'' officially ending the wait for a ''new'' game in the series in 2020.
Is there an issue? Send a MessageReason:
None


** It's worth noting that this trope didn't apply immediately: Radical planned at least one more game, which was a hard ContinuityReboot to contrast the SoftReboot started by ''VideoGame/CrashOfTheTitans'', with a kart racer by Creator/HighImpactGames to be set in the same continuity, but Activision bought out Radical in 2010 and laid off the employees working on the first one. The kart racer was later [[DolledUpInstallment released as]] ''VideoGame/DreamworksSuperStarKartz'' rather than cancelled outright. Furthermore, the head staff for said ContinuityReboot couldn't even agree which direction to take that game, which lead to it being severely behind schedule and eventual termination.

to:

** It's worth noting that this trope didn't apply immediately: Radical planned at least one more game, which was a hard ContinuityReboot to contrast the SoftReboot started by ''VideoGame/CrashOfTheTitans'', with a kart racer by Creator/HighImpactGames to be set in the same continuity, but Activision bought out Radical in 2010 and laid off the employees working on the first one. The kart racer was later [[DolledUpInstallment released as]] ''VideoGame/DreamworksSuperStarKartz'' ''VideoGame/DreamWorksSuperStarKartz'' rather than cancelled outright. Furthermore, the head staff for said ContinuityReboot couldn't even agree which direction to take that game, which lead to it being severely behind schedule and eventual termination.
Is there an issue? Send a MessageReason:
None


** It's worth noting that this trope didn't apply immediately: Radical planned at least one more game, which was a hard ContinuityReboot to contrast the SoftReboot started by ''VideoGame/CrashOfTheTitans'', with a kart racer by Creator/HighImpactGames to be set in the same continuity, but Activision bought out Radical in 2010 and laid off the employees working on the first one. The kart racer was later [[DolledUpInstallment released as]] ''Dreamworks Superstar Kartz'' rather than cancelled outright. Furthermore, the head staff for said ContinuityReboot couldn't even agree which direction to take that game, which lead to it being severely behind schedule and eventual termination.

to:

** It's worth noting that this trope didn't apply immediately: Radical planned at least one more game, which was a hard ContinuityReboot to contrast the SoftReboot started by ''VideoGame/CrashOfTheTitans'', with a kart racer by Creator/HighImpactGames to be set in the same continuity, but Activision bought out Radical in 2010 and laid off the employees working on the first one. The kart racer was later [[DolledUpInstallment released as]] ''Dreamworks Superstar Kartz'' ''VideoGame/DreamworksSuperStarKartz'' rather than cancelled outright. Furthermore, the head staff for said ContinuityReboot couldn't even agree which direction to take that game, which lead to it being severely behind schedule and eventual termination.
Is there an issue? Send a MessageReason:
None


** It's worth noting that this trope didn't apply immediately: Radical planned at least one more game, which was a hard ContinuityReboot to contrast the SoftReboot started by ''VideoGame/CrashOfTheTitans'', with a kart racer by Creator/HighImpactGames to be set in the same continuity, but Activision bought out Radical in 2010 and laid off the employees working on the first one. The kart racer was later [[DolledUpInstallment released as]] ''Dreamworks Superstar Kartz'' rather than cancelled outright.

to:

** It's worth noting that this trope didn't apply immediately: Radical planned at least one more game, which was a hard ContinuityReboot to contrast the SoftReboot started by ''VideoGame/CrashOfTheTitans'', with a kart racer by Creator/HighImpactGames to be set in the same continuity, but Activision bought out Radical in 2010 and laid off the employees working on the first one. The kart racer was later [[DolledUpInstallment released as]] ''Dreamworks Superstar Kartz'' rather than cancelled outright. Furthermore, the head staff for said ContinuityReboot couldn't even agree which direction to take that game, which lead to it being severely behind schedule and eventual termination.
Is there an issue? Send a MessageReason:
None


* FranchiseKiller: The game's low sales and generally negative fan reception resulted in Activision cancelling any future ''Franchise/CrashBandicoot'' games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series, [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games]] and, to a lesser degree, the EasterEgg in ''VideoGame/Uncharted4AThiefsEnd'' helped Crash bounce back.

to:

* FranchiseKiller: The game's low sales and generally negative fan reception resulted in Activision cancelling any future ''Franchise/CrashBandicoot'' ''VideoGame/CrashBandicoot'' games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series, [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games]] and, to a lesser degree, the EasterEgg in ''VideoGame/Uncharted4AThiefsEnd'' helped Crash bounce back.
Is there an issue? Send a MessageReason:
None


* CreatorKiller: This was Radical's last game in the series, and poor sales combined with Activision buying the studio led to employees being laid off and/or fired.
* FranchiseKiller: The game's low sales and generally negative fan reception resulted in Activision cancelling any future ''Crash'' games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series, [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games]] and, to a lesser degree, the EasterEgg in ''VideoGame/Uncharted4AThiefsEnd'' helped Crash bounce back.
** It's worth noting that this trope didn't apply immediately: Radical planned at least one more game, which was a hard ContinuityReboot to contrast the soft reboot started by ''VideoGame/CrashOfTheTitans'', with a kart racer by Creator/HighImpactGames to be set in the same continuity, but Activision bought out Radical in 2010 and laid off the employees working on the first one. The kart racer was later [[DolledUpInstallment released as]] ''Dreamworks Superstar Kartz'' rather than cancelled outright.

to:

* CreatorKiller: This was Radical's Creator/RadicalEntertainment's last game in the series, and poor sales combined with Activision Creator/{{Activision}} buying the studio led to employees being laid off and/or fired.
* FranchiseKiller: The game's low sales and generally negative fan reception resulted in Activision cancelling any future ''Crash'' ''Franchise/CrashBandicoot'' games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series, [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games]] and, to a lesser degree, the EasterEgg in ''VideoGame/Uncharted4AThiefsEnd'' helped Crash bounce back.
** It's worth noting that this trope didn't apply immediately: Radical planned at least one more game, which was a hard ContinuityReboot to contrast the soft reboot SoftReboot started by ''VideoGame/CrashOfTheTitans'', with a kart racer by Creator/HighImpactGames to be set in the same continuity, but Activision bought out Radical in 2010 and laid off the employees working on the first one. The kart racer was later [[DolledUpInstallment released as]] ''Dreamworks Superstar Kartz'' rather than cancelled outright.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Some would say the game on its own wasn't what killed the franchise, and it was more the end result of the series being handed off to multiple developers being handed the reigns at different points. It's hard to say if that really put the franchise into hibernation, but it certainly didn't help.
Is there an issue? Send a MessageReason:
None


* FranchiseKiller: The game's low sales and generally negative fan reception resulted in Activision cancelling any future ''Crash'' games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series and [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games]] helped Crash bounce back.

to:

* FranchiseKiller: The game's low sales and generally negative fan reception resulted in Activision cancelling any future ''Crash'' games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series and series, [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games]] and, to a lesser degree, the EasterEgg in ''VideoGame/Uncharted4AThiefsEnd'' helped Crash bounce back.
Is there an issue? Send a MessageReason:
None


* CreatorKiller: This was Radical's last game in the series, and poor sales combined with Activision buying the developers led to employees being laid off and/or fired.

to:

* CreatorKiller: This was Radical's last game in the series, and poor sales combined with Activision buying the developers studio led to employees being laid off and/or fired.



** It's worth noting that this trope didn't apply immediately: Radical planned at least one more game, which was a hard ContinuityReboot to contrast the soft reboot started by ''VideoGame/CrashOfTheTitans'', with a kart racer by Creator/HighImpactGames to be set in the same continuity, but Activision bought out Radical in 2010 and laid off the employees working on these games. The kart racer was later [[DolledUpInstallment released as]] ''Dreamworks Superstar Kartz'' rather than cancelled outright.

to:

** It's worth noting that this trope didn't apply immediately: Radical planned at least one more game, which was a hard ContinuityReboot to contrast the soft reboot started by ''VideoGame/CrashOfTheTitans'', with a kart racer by Creator/HighImpactGames to be set in the same continuity, but Activision bought out Radical in 2010 and laid off the employees working on these games.the first one. The kart racer was later [[DolledUpInstallment released as]] ''Dreamworks Superstar Kartz'' rather than cancelled outright.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorKiller: This was Radical's last game in the series, and poor sales combined with Activision buying the developers led to employees being laid off and/or fired.

Added: 247

Changed: 156

Is there an issue? Send a MessageReason:
None


** It's worth noting that this trope didn't apply immediately: Radical planned at least two more games, one a hard ContinuityReboot to contrast the soft reboot started by ''VideoGame/CrashOfTheTitans'', and the other a kart racer, but Activision bought out Radical in 2010 and laid off the employees working on these games. The kart racer was later picked up by another developer and [[DolledUpInstallment released as]] ''Dreamworks Superstar Kartz''.

to:

** It's worth noting that this trope didn't apply immediately: Radical planned at least two one more games, one game, which was a hard ContinuityReboot to contrast the soft reboot started by ''VideoGame/CrashOfTheTitans'', and the other with a kart racer, racer by Creator/HighImpactGames to be set in the same continuity, but Activision bought out Radical in 2010 and laid off the employees working on these games. The kart racer was later picked up by another developer and [[DolledUpInstallment released as]] ''Dreamworks Superstar Kartz''.Kartz'' rather than cancelled outright.


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* TheOtherDarrin: Not counting his appearance in ''VideoGame/CrashTwinsanity'' (where he was TheVoiceless), this is the first game to have N. Brio voiced by someone other than Brendan O'Brien, having been voiced by Creator/MauriceLaMarche instead.
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Not an example of Creator Killer. There were five years between Mind Over Mutant and Radical's closure, and in the meantime the first Prototype game was a big success for them, so Mo M wasn't the start of a Dork Age for the studio either.


* CreatorKiller: The low sales of this game, along with ''{{VideoGame/Prototype 2}}'', caused the eventual shutdown of Creator/RadicalEntertainment.
* FranchiseKiller: The game's low sales and generally negative fan reception resulted in Activision cancelling any future ''Crash'' games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series and [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games]] helped Crash bounce back.

to:

* CreatorKiller: The low sales of this game, along with ''{{VideoGame/Prototype 2}}'', caused the eventual shutdown of Creator/RadicalEntertainment.
* FranchiseKiller: The game's low sales and generally negative fan reception resulted in Activision cancelling any future ''Crash'' games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series and [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games]] helped Crash bounce back.
** It's worth noting that this trope didn't apply immediately: Radical planned at least two more games, one a hard ContinuityReboot to contrast the soft reboot started by ''VideoGame/CrashOfTheTitans'', and the other a kart racer, but Activision bought out Radical in 2010 and laid off the employees working on these games. The kart racer was later picked up by another developer and [[DolledUpInstallment released as]] ''Dreamworks Superstar Kartz''.
Is there an issue? Send a MessageReason:
None


* FranchiseKiller: The game's low sales and generally negative fan reception resulted in Activision cancelling any future ''Crash'' games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series and remakes of his first three games helped Crash bounce back.

to:

* FranchiseKiller: The game's low sales and generally negative fan reception resulted in Activision cancelling any future ''Crash'' games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series and [[VideoGame/CrashBandicootNSaneTrilogy remakes of his first three games games]] helped Crash bounce back.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorKiller: The low sales of this game, along with ''{{VideoGame/Prototype 2}}'', caused the eventual shutdown of Creator/RadicalEntertainment.
Is there an issue? Send a MessageReason:
None


* FranchiseKiller: The game's low sales and generally negative fan reception resulted in Activision killing off Creator/RadicalEntertainment and cancelling any future ''Crash'' games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series and remakes of his first three games helped Crash bounce back.

to:

* FranchiseKiller: The game's low sales and generally negative fan reception resulted in Activision killing off Creator/RadicalEntertainment and cancelling any future ''Crash'' games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series and remakes of his first three games helped Crash bounce back.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FranchiseKiller: The game's low sales and generally negative fan reception resulted in Activision killing off Creator/RadicalEntertainment and cancelling any future ''Crash'' games. It wasn't until 8 years later that the ''VideoGame/{{Skylanders}}'' series and remakes of his first three games helped Crash bounce back.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoExportForYou: Like ''Titans'', none of the versions entered Japan. As a bonus, [[{{Irony}} the DS version was made in Japan.]]
* WhatCouldHaveBeen: Ripper Roo might have been planned to appear in the game, as he is mentioned in the coding.
* WorkingTitle: ''Crash: Invasion of the Bandicoot Snatchers'', changed due to problems translating while keeping the joke.

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