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** [[https://i.redd.it/shfrbuex7pw31.jpg Kapuna-Wa, one of the Quantum Masks]] can be seen in a UsefulNotes/PlayStation4 trailer, roughly half a year before the game was revealed. Notably, she's gray, unlike the gold used in the official reveal.

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** [[https://i.redd.it/shfrbuex7pw31.jpg Kapuna-Wa, one of the Quantum Masks]] can be seen in a UsefulNotes/PlayStation4 Platform/PlayStation4 trailer, roughly half a year before the game was revealed. Notably, she's gray, unlike the gold used in the official reveal.

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Misplaced, moving to the correct tab


* IKnewIt:
** The aforementioned Time to Play [=PS4=] ad featured an early design for Kupuna-Wa, so fans had correctly determined that she would be involved in this game.
** When the mobile game ''On the Run'' soft-launched in select countries, some fans expected its premise of foiling Cortex's plans to conquer the multiverse to be based on this forthcoming game's plot.
** When Dingodile and Tawna were leaked via merchandise and thumbnail art, both were assumed to be among the playable characters. Also, the possibility of the version of Tawna in this game being from another dimension was proven to be 100% correct.
** Canadian Guy Eh's [[https://www.youtube.com/watch?v=1yMBXyUw_U4 theory about how Uka Uka, Neo Cortex and N. Tropy managed to find a way out of their dimensional prison]] turned out to be entirely accurate: [[spoiler:Uka Uka screaming so loudly that he passed out]].
** After it was accidently implied by Tawna when she first meets them, many fans assumed that [[spoiler:her versions of Crash and Coco were dead and it's the reason for her IWorkAlone attitude]]. They were right on the money with it being revealed that [[spoiler:the female N. Tropy killed them.]]
** Prior to the game's announcement, at least one fan deduced that Coco was a failed attempt at replacing Crash as Cortex's general. The Flashback Tapes confirmed this to be the case.
** While the Nintendo Switch port wasn't announced at first, many fans correctly assumed that it was matter of "when" it would happen and not "if" it would happen.
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* FlipFlopOfGod: Paul Yan would state several times in interviews for the game that the post-Naughty Dog entries did in fact happen, but that they happened (or may've happened) in an alternate timeline(s) that may have some impact on the adventure (they never did). But then in [[https://youtu.be/FwjW10ADGnE?si=7FSgM80mCEgi49e3&t=875 an overlooked GDC 2021 presentation]], he makes a point about the Lani-Loli gag referring to how the post-ND games come ''after'' in its chronological timeline, conflicting with the preconceived notion many fans (including this site) still parrot. It's possible he stated that in press release at the time rather than it being a midquel just so fans wouldn't go in with the mindset that the game's story was predetermined to lead into the other instalments.

to:

* FlipFlopOfGod: Paul Yan would state several times in interviews for the game that the post-Naughty Dog entries did in fact happen, [[CanonDiscontinuity but that they happened (or may've happened) in an alternate timeline(s) that may have some impact on the adventure (they never did).did)]]. But then in [[https://youtu.be/FwjW10ADGnE?si=7FSgM80mCEgi49e3&t=875 an overlooked GDC 2021 presentation]], he makes a point about the Lani-Loli gag referring to how the post-ND games come ''after'' in its chronological timeline, conflicting with the preconceived notion many fans (including this site) still parrot. It's possible he stated that in press release at the time rather than it being a midquel just so fans wouldn't go in with the mindset that the game's story was predetermined to lead into the other instalments.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FlipFlopOfGod: Paul Yan would state several times in interviews for the game that the post-Naughty Dog entries did in fact happen, but that they happened (or may've happened) in an alternate timeline(s) that may have some impact on the adventure (they never did). But then in [[https://youtu.be/FwjW10ADGnE?si=7FSgM80mCEgi49e3&t=875 an overlooked GDC 2021 presentation]], he makes a point about the Lani-Loli gag referring to how the post-ND games come ''after'' in its chronological timeline, conflicting with the preconceived notion many fans (including this site) still parrot. It's possible he stated that in press release at the time rather than it being a midquel just so fans wouldn't go in with the mindset that the game's story was predetermined to lead into the other instalments.
--> '''Paul Yan''': ...like this joke that's kinda acknowledging the fact that it's ignoring some of the other sequels that are coming after this in its chronological timeline.
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*** RefittedForSequel A few of these skins, however, would eventually make their way into ''VideoGame/CrashTeamRumble''.

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*** RefittedForSequel [[RefittedForSequel A few of these skins, however, would eventually make their way into into]] ''VideoGame/CrashTeamRumble''.
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*** RefittedForSequel A few of these skins, however, would eventually make their way into ''VideoGame/CrashTeamRumble''.

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Restoring examples cut and moved by a ban evader


* WhatCouldHaveBeen: [[WhatCouldHaveBeen/CrashBandicoot4ItsAboutTime Has it's own page]].

to:

* WhatCouldHaveBeen: [[WhatCouldHaveBeen/CrashBandicoot4ItsAboutTime Has it's own page]].WhatCouldHaveBeen:
** One leaked piece of concept art showed what seemed to be an early design for Lani-Loli, with each half of his face having a different color and expression. This was presumably considered redundant, as Ika-Ika remained the only Quantum Mask with two faces. [[https://www.youtube.com/watch?v=wAtrX6M156g As it turns out]], the art department had a difficult time coming up with a design that would easily convey the nature of Lani-Loli's phase-shifting.
** There were at least two earlier designs for the alternate Tawna, one being midway between her mainline universe counterpart and her finalized design, with the other having her wear an Australian explorer's outfit, carry a giant boomerang, and sport much longer hair. One of her other concepts would have had her use a super-soaker gun.
** [[https://www.ign.com/articles/why-crash-bandicoot-4-uses-crash-1s-world-map-design Paul Yan once considered]] using the hub room format from the prior two games in the trilogy, but ultimately decided against it in the end, since it would cause SchizophrenicDifficulty issues, and using Crash 1's map setup allowed the staff to show the plot's progress more naturally.
** [[https://twitter.com/SimonKopp3/status/1312701108624687104/photo/2 One piece of concept art]] suggests that mine cart sections like in ''The Wrath of Cortex'' were initially planned at some point in development.
** Several unused character designs can be found in the artbook: among them are [[https://www.reddit.com/r/crashbandicoot/comments/jt0yv2/the_best_designs_since_the_original_trilogy_i/ designs that would have been much more accurate]] to the Naughty Dog [=PS1=] games.
** A [[https://twitter.com/tabreezsiddique/status/1328073030690541568 piece of unused audio meant for the 100% epilogue]] reveals that there was going to be a scenario of Tiny, Papu Papu, Pinstripe and Koala Kong outraged for not appearing in the game and deciding to [[RageAgainstTheAuthor picket outside of the developers' studio]], only to be arrested after chaining themselves to the wrong building.
** Ripper Roo was once planned to be the [[https://cdn.discordapp.com/attachments/724826859984126043/778407091193774090/swnpqpjpepz51.png end-of-world boss for Mosquito Marsh's "Run It Bayou"]], but ultimately relegated to cameo appearances instead. However, [[https://www.youtube.com/watch?v=yYdR9NsU0ZQ in an interview with CanadianGuyEh]], Lou Studdert claimed that he wasn't supposed to be a boss and would have merely showed up out of nowhere at certain points to hound the player with TNT crates (later replaced with mines).
** Among the various alien creatures that Nicholas Kole had a hand in designing, those that didn't make the cut are [[https://twitter.com/FromHappyRock/status/1336498301059932160 Gasmoxian aristocrats that would have been in an entertainment room on Oxide's ship]], and [[https://twitter.com/FromHappyRock/status/1336739893569961986 many of the Bermugulan critters (except the Axolotl squirrel)]].
** A datamine revealed that Cortex, Dingodile and the alternate Tawna were all seemingly going to get unlockable skins like Crash and Coco at some point in development, but this ultimately went nowhere. At least [[https://twitter.com/Sketchcraft/status/1345953141032816642 some of Tawna's]] would presumably have been earned in Tranquility Falls.
** Pictures in the art book revealed that the boss fight with [[spoiler:the N Tropies]] was going to have a third phase taking place in the Rift Generator. It is believed that this phase was cut for time, which would explain the AntiClimaxBoss status that [[spoiler:the N Tropies]] have in the final game.
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* WhatCouldHaveBeen: [[WhatCouldHaveBeen/CrashBandicoot4ItsAboutTime Shares a page]].

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* WhatCouldHaveBeen: [[WhatCouldHaveBeen/CrashBandicoot4ItsAboutTime Shares a Has it's own page]].

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* WhatCouldHaveBeen:
** One leaked piece of concept art showed what seemed to be an early design for Lani-Loli, with each half of his face having a different color and expression. This was presumably considered redundant, as Ika-Ika remained the only Quantum Mask with two faces. [[https://www.youtube.com/watch?v=wAtrX6M156g As it turns out]], the art department had a difficult time coming up with a design that would easily convey the nature of Lani-Loli's phase-shifting.
** There were at least two earlier designs for the alternate Tawna, one being midway between her mainline universe counterpart and her finalized design, with the other having her wear an Australian explorer's outfit, carry a giant boomerang, and sport much longer hair. One of her other concepts would have had her use a super-soaker gun.
** [[https://www.ign.com/articles/why-crash-bandicoot-4-uses-crash-1s-world-map-design Paul Yan once considered]] using the hub room format from the prior two games in the trilogy, but ultimately decided against it in the end, since it would cause SchizophrenicDifficulty issues, and using Crash 1's map setup allowed the staff to show the plot's progress more naturally.
** [[https://twitter.com/SimonKopp3/status/1312701108624687104/photo/2 One piece of concept art]] suggests that mine cart sections like in ''The Wrath of Cortex'' were initially planned at some point in development.
** Several unused character designs can be found in the artbook: among them are [[https://www.reddit.com/r/crashbandicoot/comments/jt0yv2/the_best_designs_since_the_original_trilogy_i/ designs that would have been much more accurate]] to the Naughty Dog [=PS1=] games.
** A [[https://twitter.com/tabreezsiddique/status/1328073030690541568 piece of unused audio meant for the 100% epilogue]] reveals that there was going to be a scenario of Tiny, Papu Papu, Pinstripe and Koala Kong outraged for not appearing in the game and deciding to [[RageAgainstTheAuthor picket outside of the developers' studio]], only to be arrested after chaining themselves to the wrong building.
** Ripper Roo was once planned to be the [[https://cdn.discordapp.com/attachments/724826859984126043/778407091193774090/swnpqpjpepz51.png end-of-world boss for Mosquito Marsh's "Run It Bayou"]], but ultimately relegated to cameo appearances instead. However, [[https://www.youtube.com/watch?v=yYdR9NsU0ZQ in an interview with CanadianGuyEh]], Lou Studdert claimed that he wasn't supposed to be a boss and would have merely showed up out of nowhere at certain points to hound the player with TNT crates (later replaced with mines).
** Among the various alien creatures that Nicholas Kole had a hand in designing, those that didn't make the cut are [[https://twitter.com/FromHappyRock/status/1336498301059932160 Gasmoxian aristocrats that would have been in an entertainment room on Oxide's ship]], and [[https://twitter.com/FromHappyRock/status/1336739893569961986 many of the Bermugulan critters (except the Axolotl squirrel)]].
** A datamine revealed that Cortex, Dingodile and the alternate Tawna were all seemingly going to get unlockable skins like Crash and Coco at some point in development, but this ultimately went nowhere. At least [[https://twitter.com/Sketchcraft/status/1345953141032816642 some of Tawna's]] would presumably have been earned in Tranquility Falls.
** Pictures in the art book revealed that the boss fight with [[spoiler:the N Tropies]] was going to have a third phase taking place in the Rift Generator. It is believed that this phase was cut for time, which would explain the AntiClimaxBoss status that [[spoiler:the N Tropies]] have in the final game.

to:

* WhatCouldHaveBeen:
** One leaked piece of concept art showed what seemed to be an early design for Lani-Loli, with each half of his face having
WhatCouldHaveBeen: [[WhatCouldHaveBeen/CrashBandicoot4ItsAboutTime Shares a different color and expression. This was presumably considered redundant, as Ika-Ika remained the only Quantum Mask with two faces. [[https://www.youtube.com/watch?v=wAtrX6M156g As it turns out]], the art department had a difficult time coming up with a design that would easily convey the nature of Lani-Loli's phase-shifting.
** There were at least two earlier designs for the alternate Tawna, one being midway between her mainline universe counterpart and her finalized design, with the other having her wear an Australian explorer's outfit, carry a giant boomerang, and sport much longer hair. One of her other concepts would have had her use a super-soaker gun.
** [[https://www.ign.com/articles/why-crash-bandicoot-4-uses-crash-1s-world-map-design Paul Yan once considered]] using the hub room format from the prior two games in the trilogy, but ultimately decided against it in the end, since it would cause SchizophrenicDifficulty issues, and using Crash 1's map setup allowed the staff to show the plot's progress more naturally.
** [[https://twitter.com/SimonKopp3/status/1312701108624687104/photo/2 One piece of concept art]] suggests that mine cart sections like in ''The Wrath of Cortex'' were initially planned at some point in development.
** Several unused character designs can be found in the artbook: among them are [[https://www.reddit.com/r/crashbandicoot/comments/jt0yv2/the_best_designs_since_the_original_trilogy_i/ designs that would have been much more accurate]] to the Naughty Dog [=PS1=] games.
** A [[https://twitter.com/tabreezsiddique/status/1328073030690541568 piece of unused audio meant for the 100% epilogue]] reveals that there was going to be a scenario of Tiny, Papu Papu, Pinstripe and Koala Kong outraged for not appearing in the game and deciding to [[RageAgainstTheAuthor picket outside of the developers' studio]], only to be arrested after chaining themselves to the wrong building.
** Ripper Roo was once planned to be the [[https://cdn.discordapp.com/attachments/724826859984126043/778407091193774090/swnpqpjpepz51.png end-of-world boss for Mosquito Marsh's "Run It Bayou"]], but ultimately relegated to cameo appearances instead. However, [[https://www.youtube.com/watch?v=yYdR9NsU0ZQ in an interview with CanadianGuyEh]], Lou Studdert claimed that he wasn't supposed to be a boss and would have merely showed up out of nowhere at certain points to hound the player with TNT crates (later replaced with mines).
** Among the various alien creatures that Nicholas Kole had a hand in designing, those that didn't make the cut are [[https://twitter.com/FromHappyRock/status/1336498301059932160 Gasmoxian aristocrats that would have been in an entertainment room on Oxide's ship]], and [[https://twitter.com/FromHappyRock/status/1336739893569961986 many of the Bermugulan critters (except the Axolotl squirrel)]].
** A datamine revealed that Cortex, Dingodile and the alternate Tawna were all seemingly going to get unlockable skins like Crash and Coco at some point in development, but this ultimately went nowhere. At least [[https://twitter.com/Sketchcraft/status/1345953141032816642 some of Tawna's]] would presumably have been earned in Tranquility Falls.
** Pictures in the art book revealed that the boss fight with [[spoiler:the N Tropies]] was going to have a third phase taking place in the Rift Generator. It is believed that this phase was cut for time, which would explain the AntiClimaxBoss status that [[spoiler:the N Tropies]] have in the final game.
page]].
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Added DiffLines:

* SimilarlyNamedWorks: The subtitle at least. This game shares the punny "It's About Time" subtitle with ''VideoGame/PlantsVsZombies2ItsAboutTime'' (before the latter dropped it). Both are highly anticipated sequels to beloved games, and both are about traveling through space-time.
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RVA is now a disambig


* RelationshipVoiceActor: Creator/GregEagles and Richard Steven Horvitz, who, respectively, play the roles of Aku Aku and Lani-Loli here, have once been on ''WesternAnimation/TheGrimAdventuresOfBillyAndMandy'' as Grim and Billy, respectively.
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** In addition to the post-Naughty Dog games possibly being acknowledged via the multiverse, [[https://twitter.com/jumpbuttoncb/status/1275175215820156930 Canadian Guy Eh's interview with Paul Yan]] had the latter strongly hint at an appearance by [[VideoGame/SpyroTheDragon Spyro]]. [[https://youtu.be/C2IuuKlbWo8 He’s a float toy and a parade balloon]] that can be, respectively, found in the first level and a later level in the game.

to:

** In addition to the post-Naughty Dog games possibly being acknowledged via the multiverse, [[https://twitter.com/jumpbuttoncb/status/1275175215820156930 Canadian Guy Eh's interview with Paul Yan]] had the latter strongly hint at an appearance by [[VideoGame/SpyroTheDragon Spyro]].Franchise/{{Spyro|TheDragon}}. [[https://youtu.be/C2IuuKlbWo8 He’s a float toy and a parade balloon]] that can be, respectively, found in the first level and a later level in the game.
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Names The Same is no longer a trope


* NamesTheSame:
** This game shares the same subtitle as both ''VideoGame/PlantsVsZombies2ItsAboutTime'' and ''Film/TheLastSharknadoItsAboutTime''.
** It's worth noting is that ''[[VideoGame/CrashBandicootTheWrathOfCortex The Wrath of Cortex]]'' was called ''Crash Bandicoot 4'' in Japan.
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to:

* WorkingTitle: ''Quantum''.
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** Pictures in the art book revealed that the boss fight with [[spoiler:the N Tropies]] was going to have a third phase taking place in the Rift Generator. It is believed that his fight was cut for time, which would explain the AntiClimaxBoss status that [[spoiler:the N Tropies]] have in the final game.

to:

** Pictures in the art book revealed that the boss fight with [[spoiler:the N Tropies]] was going to have a third phase taking place in the Rift Generator. It is believed that his fight this phase was cut for time, which would explain the AntiClimaxBoss status that [[spoiler:the N Tropies]] have in the final game.
Is there an issue? Send a MessageReason:
Error


** Creator/DebiDerryberry confirmed on her Twitter account that she would ''not'' be voicing Coco this time, making it the first game in the series since ''The Wrath of Cortex'' in 2001 where she does not voice the character. Coco is instead voiced by Creator/EdenRiegel.
** Crash himself also got Darrin'd; rather than Creator/JessHarnell, he's now being played by Scott Whyte, making this the first game in the series since ''VideoGame/CrashTagTeamRacing'' in 2005 where Harnell doesn't voice Crash.

to:

** Creator/DebiDerryberry confirmed on her Twitter account that she would ''not'' be voicing Coco this time, making it the first game in the series since ''The Wrath of Cortex'' ''VideoGame/CrashBash'' in 2001 2000 where she does not voice the character. Coco is instead voiced by Creator/EdenRiegel.
** Crash himself also got Darrin'd; rather than Creator/JessHarnell, he's now being played by Scott Whyte, making this the first game in the series since ''VideoGame/CrashTagTeamRacing'' ''VideoGame/CrashTwinsanity'' in 2005 2004 where Harnell doesn't voice Crash.
Is there an issue? Send a MessageReason:
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** Crash himself also got Darrin'd; rather than Creator/JessHarnell, he's now being played by Scott Whyte, making this the first game in the series since ''Twinsanity'' in 2004 where Harnell doesn't voice Crash.

to:

** Crash himself also got Darrin'd; rather than Creator/JessHarnell, he's now being played by Scott Whyte, making this the first game in the series since ''Twinsanity'' ''VideoGame/CrashTagTeamRacing'' in 2004 2005 where Harnell doesn't voice Crash.
Is there an issue? Send a MessageReason:
None


** Creator/DebiDerryberry confirmed on her Twitter account that she would ''not'' be voicing Coco this time, making it the first game in the series since ''VideoGame/CrashBash'' in 2000 where she does not voice the character. Coco is instead voiced by Creator/EdenRiegel.

to:

** Creator/DebiDerryberry confirmed on her Twitter account that she would ''not'' be voicing Coco this time, making it the first game in the series since ''VideoGame/CrashBash'' ''The Wrath of Cortex'' in 2000 2001 where she does not voice the character. Coco is instead voiced by Creator/EdenRiegel.
Is there an issue? Send a MessageReason:
None


** The use of [[https://www.youtube.com/watch?v=nmsTwQb1csc&ab_channel=FatboySlimVEVO "Rockefeller Skank"]] by Music/FatboySlim in the reveal trailer increased viewership of the song. It even inspired fans to repost the song associating it more with the game, as well as make mashups out of the aforementioned trailer and song with other properties. [[https://www.youtube.com/watch?v=7i7WgYA4JHA Case in point.]]

to:

** The use of [[https://www.youtube.com/watch?v=nmsTwQb1csc&ab_channel=FatboySlimVEVO "Rockefeller "The Rockafeller Skank"]] by Music/FatboySlim in the reveal trailer increased viewership of the song. It even inspired fans to repost the song associating it more with the game, as well as make mashups out of the aforementioned trailer and song with other properties. [[https://www.youtube.com/watch?v=7i7WgYA4JHA Case in point.]]
Is there an issue? Send a MessageReason:
TRS cleanup


** A [[https://twitter.com/tabreezsiddique/status/1328073030690541568 piece of unused audio meant for the 100% epilogue]] reveals that there was going to be a scenario of Tiny, Papu Papu, Pinstripe and Koala Kong outraged for [[AbsenteeActor not appearing in the game]] and deciding to [[RageAgainstTheAuthor picket outside of the developers' studio]], only to be arrested after chaining themselves to the wrong building.

to:

** A [[https://twitter.com/tabreezsiddique/status/1328073030690541568 piece of unused audio meant for the 100% epilogue]] reveals that there was going to be a scenario of Tiny, Papu Papu, Pinstripe and Koala Kong outraged for [[AbsenteeActor not appearing in the game]] game and deciding to [[RageAgainstTheAuthor picket outside of the developers' studio]], only to be arrested after chaining themselves to the wrong building.
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to:

\n** Pictures in the art book revealed that the boss fight with [[spoiler:the N Tropies]] was going to have a third phase taking place in the Rift Generator. It is believed that his fight was cut for time, which would explain the AntiClimaxBoss status that [[spoiler:the N Tropies]] have in the final game.
Is there an issue? Send a MessageReason:
None


** Returning from the Japanese dub of the previous games are Creator/HarunaIkezawa as Coco, Masaru Ikeda as N. Tropy, Keisuke Ishida as Dingodile, Shunsuke Sakuya as N. Gin, Mitsuru Ogata as N. Brio, Chafurin as Nitros Oxide and Kenichi Ogata as Aku Aku.

to:

** Returning from the Japanese dub of the previous games are Creator/HarunaIkezawa as Coco, Masaru Ikeda Creator/MasaruIkeda as N. Tropy, Keisuke Ishida as Dingodile, Shunsuke Sakuya as N. Gin, Mitsuru Ogata as N. Brio, Chafurin as Nitros Oxide and Kenichi Ogata Creator/KenichiOgata as Aku Aku.

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* AwesomeDearBoy: [[https://www.ladbible.com/technology/gaming-crash-bandicoot-4-developer-wants-to-revive-a-nintendo-64-classic-20201021 This interview]] reveals that Paul Yan (Toys For Bob's co-studio head and chief creative officer) and Josh Nadelburg (an art director at TFB) were excited to work on a game series they've been exposed to since childhood.



* DoingItForTheArt:
** Walter Mair, the game's composer, was so dedicated towards working on a brand new ''Crash'' game that he actually acquired a ''bone flute'' for the Eggipus Dimension levels' songs.
** [[https://www.ladbible.com/technology/gaming-crash-bandicoot-4-developer-wants-to-revive-a-nintendo-64-classic-20201021 This interview]] reveals that Paul Yan (Toys For Bob's co-studio head and chief creative officer) and Josh Nadelburg (an art director at TFB) clearly share the same sentiment, having been excited to work on a game series they've been exposed to since childhood.
** For the game's Nintendo Switch port, instead of a simple downscale, the staff actually went to the effort of reworking the game's models and assets to account for the console's lower output, without sacrificing much (if any) of the game's detail, and giving it a bit of a cel-shaded look as a bonus.
Tabs MOD

Removed: 392

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YMMV


* FanNickname:
** "[[WebVideo/{{Caddicarus}} Cash Banooca 4: In a Big Tent]]".
** "Tawnaverse", for the concept of multiple Tawnas. It's also named after Toys For Bob's official term that's been coined to [[DepartmentOfRedundancyDepartment differentiate this game's Tawna from the main one]].
** "Fem-Tropy", for the [[Rule63 genderbent version]] of N. Tropy from the aforementioned Tawnaverse.

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Per ATT, moving back to respective Trivia pages


* WhatCouldHaveBeen: [[WhatCouldHaveBeen/CrashBandicoot Has its own page.]]

to:

* WhatCouldHaveBeen: [[WhatCouldHaveBeen/CrashBandicoot Has its own page.]]WhatCouldHaveBeen:
** One leaked piece of concept art showed what seemed to be an early design for Lani-Loli, with each half of his face having a different color and expression. This was presumably considered redundant, as Ika-Ika remained the only Quantum Mask with two faces. [[https://www.youtube.com/watch?v=wAtrX6M156g As it turns out]], the art department had a difficult time coming up with a design that would easily convey the nature of Lani-Loli's phase-shifting.
** There were at least two earlier designs for the alternate Tawna, one being midway between her mainline universe counterpart and her finalized design, with the other having her wear an Australian explorer's outfit, carry a giant boomerang, and sport much longer hair. One of her other concepts would have had her use a super-soaker gun.
** [[https://www.ign.com/articles/why-crash-bandicoot-4-uses-crash-1s-world-map-design Paul Yan once considered]] using the hub room format from the prior two games in the trilogy, but ultimately decided against it in the end, since it would cause SchizophrenicDifficulty issues, and using Crash 1's map setup allowed the staff to show the plot's progress more naturally.
** [[https://twitter.com/SimonKopp3/status/1312701108624687104/photo/2 One piece of concept art]] suggests that mine cart sections like in ''The Wrath of Cortex'' were initially planned at some point in development.
** Several unused character designs can be found in the artbook: among them are [[https://www.reddit.com/r/crashbandicoot/comments/jt0yv2/the_best_designs_since_the_original_trilogy_i/ designs that would have been much more accurate]] to the Naughty Dog [=PS1=] games.
** A [[https://twitter.com/tabreezsiddique/status/1328073030690541568 piece of unused audio meant for the 100% epilogue]] reveals that there was going to be a scenario of Tiny, Papu Papu, Pinstripe and Koala Kong outraged for [[AbsenteeActor not appearing in the game]] and deciding to [[RageAgainstTheAuthor picket outside of the developers' studio]], only to be arrested after chaining themselves to the wrong building.
** Ripper Roo was once planned to be the [[https://cdn.discordapp.com/attachments/724826859984126043/778407091193774090/swnpqpjpepz51.png end-of-world boss for Mosquito Marsh's "Run It Bayou"]], but ultimately relegated to cameo appearances instead. However, [[https://www.youtube.com/watch?v=yYdR9NsU0ZQ in an interview with CanadianGuyEh]], Lou Studdert claimed that he wasn't supposed to be a boss and would have merely showed up out of nowhere at certain points to hound the player with TNT crates (later replaced with mines).
** Among the various alien creatures that Nicholas Kole had a hand in designing, those that didn't make the cut are [[https://twitter.com/FromHappyRock/status/1336498301059932160 Gasmoxian aristocrats that would have been in an entertainment room on Oxide's ship]], and [[https://twitter.com/FromHappyRock/status/1336739893569961986 many of the Bermugulan critters (except the Axolotl squirrel)]].
** A datamine revealed that Cortex, Dingodile and the alternate Tawna were all seemingly going to get unlockable skins like Crash and Coco at some point in development, but this ultimately went nowhere. At least [[https://twitter.com/Sketchcraft/status/1345953141032816642 some of Tawna's]] would presumably have been earned in Tranquility Falls.

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