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** While in the final game Claptrap doesn't need oxygen to survive, one loading screen hint still gives a HandWave to explain why he needs to breathe. This suggests that he was originally planned to need oxygen just like the other vault hunters.

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** While in the final game Claptrap doesn't need oxygen to survive, one loading screen hint still gives a HandWave to explain why he needs to breathe. This suggests that he was originally planned to need oxygen just like the other vault hunters.hunters.
** There was another Story DLC planned known as "Luxy's Space Adventure", taking the form of the Vault Hunters going on a vacation cruise that goes awry but was ultimately scrapped due to the poor sales of the Pre-Sequel. Parts of the DLC were later reused for the "Commander Lilith and the Fight for Sanctuary" DLC of Borderlands 2.

Added: 519

Changed: 271

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* WhatCouldHaveBeen: The "You Can Stop the Music" mission in ''Claptastic Voyage'' has unused dialogue to corroborate the "Mainframe" song being played constantly by Teh Earworm being catchy [[https://www.youtube.com/watch?v=WEiTB8VXuuw by having the Vault Hunters hum and sing along to it.]]

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
The "You Can Stop the Music" mission in ''Claptastic Voyage'' has unused dialogue to corroborate the "Mainframe" song being played constantly by Teh Earworm being catchy [[https://www.youtube.com/watch?v=WEiTB8VXuuw by having the Vault Hunters hum and sing along to it.]]]]
** While in the final game Claptrap doesn't need oxygen to survive, one loading screen hint still gives a HandWave to explain why he needs to breathe. This suggests that he was originally planned to need oxygen just like the other vault hunters.

Added: 513

Removed: 439

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* ActingForTwo:
** Claptraps all have the same voice, even ones with different personalities (like the Customs Claptrap who thinks he's Judge Dredd, or Moxxi's bar-bot who somehow gets drunk on alcohol.) Playing as Claptrap the Fragtrap while interacting with these others can get a little confusing. They're all played by David Eddings.
** Jack and his Doppelganger fall under this category too, usually only distinguishable by the real Jack's more confident tone and dialogue, both played by Creator/DameonClarke.



* TalkingToHimself: Claptraps all have the same voice, even ones with different personalities (like the Customs Claptrap who thinks he's Judge Dredd, or Moxxi's bar-bot who somehow gets drunk on alcohol.) Playing as Claptrap the Fragtrap while interacting with these others can get a little confusing. Jack and his Doppelganger fall under this category too, usually only distinguishable by the real Jack's more confident tone and dialogue.
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* TalkingToHimself: Claptraps all have the same voice, even ones with different personalities (like the Customs Claptrap who thinks he's Judge Dredd, or Moxxi's bar-bot who somehow gets drunk on alcohol.) Playing as Claptrap the Fragtrap while interacting with these others can get a little confusing. Jack and his Doppelganger fall under this category too, usually only distinguishable by the real Jack's more confident tone and dialogue.

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* TalkingToHimself: Claptraps all have the same voice, even ones with different personalities (like the Customs Claptrap who thinks he's Judge Dredd, or Moxxi's bar-bot who somehow gets drunk on alcohol.) Playing as Claptrap the Fragtrap while interacting with these others can get a little confusing. Jack and his Doppelganger fall under this category too, usually only distinguishable by the real Jack's more confident tone and dialogue.dialogue.
* WhatCouldHaveBeen: The "You Can Stop the Music" mission in ''Claptastic Voyage'' has unused dialogue to corroborate the "Mainframe" song being played constantly by Teh Earworm being catchy [[https://www.youtube.com/watch?v=WEiTB8VXuuw by having the Vault Hunters hum and sing along to it.]]
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* RealSongThemeTune: Like the previous two ''Borderlands'' games. This time it was Black Dragon by Music/TheVines.

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* RealSongThemeTune: Like the previous two ''Borderlands'' games. This time it was Black Dragon "Black Dragon" by Music/TheVines.Music/TheVines for the opening, and "What Makes A Good Man" by Music/TheHeavy for its credits.
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* RealSongThemeTune: Like the previous two ''Borderlands'' games. This time it was Black Dragon by Music/TheVines.
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* TheOtherDarrin: In Borderlands 2, Wilhelm's dialogue is heavily distorted to emphasize how he's barely even human anymore. They had Creator/ToddHaberkorn voice him just because they knew the end result wouldn't sound anything like him. Since Wilhelm is far more human and has far more dialogue in the Pre-Sequel, Todd's higher pitched voice doesn't fit the ruff-n-gruff mercenary, so he's voiced by Creator/BryanMassey instead.

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* TheOtherDarrin: In Borderlands 2, ''Borderlands 2'', Wilhelm's dialogue is heavily distorted to emphasize how he's barely even human anymore. They had Creator/ToddHaberkorn voice him just because they knew the end result wouldn't sound anything like him. Since Wilhelm is far more human and has far more dialogue in the Pre-Sequel, ''The Pre-Sequel'', Todd's higher pitched voice doesn't fit the ruff-n-gruff mercenary, so he's voiced by Creator/BryanMassey instead.



* TalkingToHimself: Claptraps all have the same voice, even ones with different personalities (like the Customs Claptrap who thinks he's Judge Dredd, or Moxxi's bar-bot who somehow gets drunk on alcohol.) Playing as Claptrap the Fragtrap while interacting with these others can get a little confusing. Jack and his Doppelganger fall under this category too, usually only distinguishable by Jack's more confident tone and dialogue.

to:

* TalkingToHimself: Claptraps all have the same voice, even ones with different personalities (like the Customs Claptrap who thinks he's Judge Dredd, or Moxxi's bar-bot who somehow gets drunk on alcohol.) Playing as Claptrap the Fragtrap while interacting with these others can get a little confusing. Jack and his Doppelganger fall under this category too, usually only distinguishable by the real Jack's more confident tone and dialogue.
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* RefittedForSequel: Nisha's outfit in this game seems to have come from one of the [[http://i.imgur.com/nkRyfCb.jpg rejected concepts]] (the top right design) for her from ''Borderlands 2'', seen in that game's art book.

Removed: 300

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* AnachronismStew: Some of Claptrap's special abilities are shout-outs to Borderlands 2's generation of vault hunters—"Funzerker" or "Mechromancer," for example—who may not even be on Pandora yet. (Claptrap even says he has two robot arms, as a reference to how Gaige has one.) But then, RuleOfFunny.
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* TalkingToHimself: Claptraps all have the same voice, even ones with different personalities (like the Customs Claptrap who thinks he's Judge Dredd, or Moxxi's bar-bot who somehow gets drunk on alcohol.) Playing as Claptrap the Fragtrap while interacting with these others can get a little confusing.

to:

* TalkingToHimself: Claptraps all have the same voice, even ones with different personalities (like the Customs Claptrap who thinks he's Judge Dredd, or Moxxi's bar-bot who somehow gets drunk on alcohol.) Playing as Claptrap the Fragtrap while interacting with these others can get a little confusing. Jack and his Doppelganger fall under this category too, usually only distinguishable by Jack's more confident tone and dialogue.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnachronismStew: Some of Claptrap's special abilities are shout-outs to Borderlands 2's generation of vault hunters—"Funzerker" or "Mechromancer," for example—who may not even be on Pandora yet. (Claptrap even says he has two robot arms, as a reference to how Gaige has one.) But then, RuleOfFunny.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TalkingToHimself: Claptraps all have the same voice, even ones with different personalities (like the Customs Claptrap who thinks he's Judge Dredd, or Moxxi's bar-bot who somehow gets drunk on alcohol.) Playing as Claptrap the Fragtrap while interacting with these others can get a little confusing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheOtherDarrin: In Borderlands 2, Wilhelm's dialogue is heavily distorted to emphasize how he's barely even human anymore. They had Creator/ToddHaberkorn voice him just because they knew the end result wouldn't sound anything like him. Since Wilhelm is far more human and has far more dialogue in the Pre-Sequel, Todd's higher pitched voice doesn't fit the ruff-n-gruff mercenary, so he's voiced by Creator/BryanMassey instead.

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