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* A lot of [[FakeLongevity Gathering quests]] in general can be rather boring. Even if some of them involve [[TwentyBearAsses hunting small monsters for certain materials]] which is at least a bit interesting, for they involve combat, these levels are still tedious. For veteran hunters who have completed the game, why should we do these quests when we can be hunting and/or [[{{Speedrun}} speedrunning]] powerful monsters? Here, the only "monster" you're at the mercy of is the [[RandomNumberGod RNG]]. Given that this is Monster Hunter, the RNG will most likely be as [[SpitefulAI evil]] as possible, and you won't always obtain the item that you're looking for. If you're unable to obtain a sufficient amount of the item you're looking for after frantically looking through every gathering patch to the point where there are none left in the whole map, then it's time to abandon the quest and do it all over again! You also have to know which patches give you the item you're looking for, and where you can even find these patches. And guess what? [[GuideDangIt The game doesn't tell you this either]]! Commence the eye twitching. Players of ''World'' and ''Rise'' can breathe a sigh of relief, as the items to be gathered are both marked on the map and segregated from the rest of the drops.

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* A lot of [[FakeLongevity Gathering quests]] in general can be rather boring. Even if some of them involve [[TwentyBearAsses hunting small monsters for certain materials]] which is at least a bit interesting, for they involve combat, these levels are still tedious. For veteran hunters who have completed the game, why should we do these quests when we can be hunting and/or [[{{Speedrun}} speedrunning]] speedrunning powerful monsters? Here, the only "monster" you're at the mercy of is the [[RandomNumberGod RNG]]. Given that this is Monster Hunter, the RNG will most likely be as [[SpitefulAI evil]] as possible, and you won't always obtain the item that you're looking for. If you're unable to obtain a sufficient amount of the item you're looking for after frantically looking through every gathering patch to the point where there are none left in the whole map, then it's time to abandon the quest and do it all over again! You also have to know which patches give you the item you're looking for, and where you can even find these patches. And guess what? [[GuideDangIt The game doesn't tell you this either]]! Commence the eye twitching. Players of ''World'' and ''Rise'' can breathe a sigh of relief, as the items to be gathered are both marked on the map and segregated from the rest of the drops.
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* "Moonlight Espinascapade" requires you to hunt an Espinas, who is already ThatOneBoss thanks to its ruthlessly aggressively behavior and fireballs that can inflict Fireblight, Poison, and Paralysis all in one go, but this is a Follower Quest and you're forced to hunt with only Arlow as your companion -- no other Followers or players allowed.

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* "Moonlight Espinascapade" requires you to hunt an Espinas, who is already ThatOneBoss thanks to its ruthlessly aggressively behavior and fireballs that can inflict Fireblight, Poison, and Paralysis all in one go, but this is a Follower Quest and you're forced to hunt with only Arlow as your companion -- no other Followers or players allowed. \n Have fun trying to take down "that asshole from ''[[VideoGame/MonsterHunterFrontier Frontier]]''" with it focusing its aggro on you!
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* "Moonlight Espinascapade" requires you to hunt an Espinas, who is already ThatOneBoss thanks to its ruthlessly aggressively behavior and fireballs that can inflict Fireblight, Poison, and Paralysis all in one go, but this is a Follower Quest and you're forced to hunt with only Arlow as your companion -- no other Followers or players allowed.

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* The 6-Star Quest "Egg-straction: Final Mission" in ''4U''. The Quest requires you to carry three Wyvern Eggs from Area 8 back to the start point in three progressively long runs. That doesn't sound particularly difficult, barring the fact that each Area in between has its own share of annoying {{Mooks}} to run around, including [[GoddamnedBats Remobras]]. However, as soon as you step into Area 8 for the first time, the game sends a Frenzied Rathalos ''and'' a Frenzied Rathian at you, ''at the same time.'' You can opt to hunt them to get them out of your way, but this Quest also happens to be Low Rank, which means that if you didn't skip it and come back with High Rank gear, both can be nightmarishly difficult to fight due to the Frenzy Virus cranking their aggressiveness UpToEleven. And that's before how merely holding the Wyvern Egg on this map causes both wyverns to go PapaWolf and MamaBear at you.

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* The 6-Star Quest "Egg-straction: Final Mission" in ''4U''. The Quest requires you to carry three Wyvern Eggs from Area 8 back to the start point in three progressively long runs. That doesn't sound particularly difficult, barring the fact that each Area in between has its own share of annoying {{Mooks}} to run around, including [[GoddamnedBats Remobras]]. However, as soon as you step into Area 8 for the first time, the game sends a Frenzied Rathalos ''and'' a Frenzied Rathian at you, ''at the same time.'' You can opt to hunt them to get them out of your way, but this Quest also happens to be Low Rank, which means that if you didn't skip it and come back with High Rank gear, both can be nightmarishly difficult to fight due to the Frenzy Virus cranking up their aggressiveness UpToEleven.aggressiveness. And that's before how merely holding the Wyvern Egg on this map causes both wyverns to go PapaWolf and MamaBear at you.
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* The Citadel in ''Rise: Sunbreak'' is ''massive'', made to feel even moreso due to [[HailfirePeaks combining four biomes into a single map]], and has some very confusing passageways combined with tall cliffs to make shortcutting more difficult. You'd expect a map this vast to have two sub-camps (like the Sandy Plains and the Lava Caverns), but nope, you get only ''one'' sub-camp on this map, which is quite problematic if you don't bring a Palamute along.

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* The Citadel in ''Rise: Sunbreak'' is ''massive'', made to feel even moreso due to [[HailfirePeaks combining four biomes into a single map]], and has some very confusing passageways combined with tall cliffs to make shortcutting more difficult. You'd expect a map this vast to have two sub-camps (like the Sandy Plains and the Lava Caverns), but nope, you get only ''one'' sub-camp on this map, which is quite problematic if you don't bring ''and'' it's at the northern edge of the map somewhat covered by several passages, making it a Palamute along.pain to get out of and onto the field. If you're looking to fast-travel into the action, you're better off using the Buddy Recon points.
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* Let's face it, Capture Quests are a pain to do, mainly because you have a constant fear of [[NonStandardGameOver killing the monster by accident]]. And worse yet, you can't even kill the target monster, already depriving you of your precious carves before the quest even BEGINS. And for most inexperienced players, it's really easy to ''forget'' that it's a Capture Quest while you're in the heat of battle. This brings us to another problem: [[ScrappyMechanic THERE'S NO ENEMY HEALTH BAR]]. The only way to see when its health is low enough to capture is to have the Capture Guru skill gemmed in your armor set, but that will require you sacrificing another gemmed in skill. By the way, Capture Guru requires you to use a Paintball for it to work. And capturing a monster requires at least one trap, and you can hold only one of each type of trap, and there are only two types of traps in the game. Not only that, but you can only set down one trap at a time, meaning that you would have to wait for the trap to automatically despawn before you can place another one down. What's worse, you're likely bound to run out of traps, as more often than not, a monster can and will [[ScrewThisImOuttaHere leave the area]] [[FinaglesLaw JUST AS SOON]] as you place down a trap. Speaking of which, it's ABSURDLY easy to wedge yourself into an [[UnwinnableByDesign Unwinnable by Design]] situation if you run out of traps or Tranquilizer Bombs, unless of course you carry the required combination materials to create more of these items; this isn't helped by your limited Item Pouch storage. And in older Monster Hunter games, the Tranquilizer Bombs dealt [[CherryTapping scratch damage]], making it possible to kill the monster in that manner as well. All of this is merely in single-player. Multiplayer? If you're playing with randoms, you better hope they have the sense to stop attacking the moment they're told the monster is ready for capture, which doesn't always happen if there's language barriers, your teammates ignore chats and signals, or are just plain {{grief|er}}ing. Or if it's a quest well below your level (for example, level 2 Deviant quests and you're in postgame G-rank), it's entirely possible to kill the monster ''before Capture Guru activates'', as it may take a few seconds after the monster is weak enough to actually flash the monster's icon. It's probably for the better that Capture quests are less frequent in newer games, and ''World'' and ''Rise'' highlight when the monster is ripe for capture without adjustments. Goodness. It really says something when even an NPC [[LampshadeHanging lampshades]] just how worrisome these quests are:

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* Let's face it, Capture Quests are a pain to do, mainly because you have a constant fear of [[NonStandardGameOver killing the monster by accident]]. And worse yet, you can't even kill the target monster, already depriving you of your precious carves before the quest even BEGINS. And for most inexperienced players, it's really easy to ''forget'' that it's a Capture Quest while you're in the heat of battle. This brings us to another problem: [[ScrappyMechanic THERE'S NO ENEMY HEALTH BAR]].BAR. The only way to see when its health is low enough to capture is to have the Capture Guru skill gemmed in your armor set, but that will require you sacrificing another gemmed in skill. By the way, Capture Guru requires you to use a Paintball for it to work. And capturing a monster requires at least one trap, and you can hold only one of each type of trap, and there are only two types of traps in the game. Not only that, but you can only set down one trap at a time, meaning that you would have to wait for the trap to automatically despawn before you can place another one down. What's worse, you're likely bound to run out of traps, as more often than not, a monster can and will [[ScrewThisImOuttaHere leave the area]] [[FinaglesLaw JUST AS SOON]] as you place down a trap. Speaking of which, it's ABSURDLY easy to wedge yourself into an [[UnwinnableByDesign Unwinnable by Design]] situation if you run out of traps or Tranquilizer Bombs, unless of course you carry the required combination materials to create more of these items; this isn't helped by your limited Item Pouch storage. And in older Monster Hunter games, the Tranquilizer Bombs dealt [[CherryTapping scratch damage]], making it possible to kill the monster in that manner as well. All of this is merely in single-player. Multiplayer? If you're playing with randoms, you better hope they have the sense to stop attacking the moment they're told the monster is ready for capture, which doesn't always happen if there's language barriers, your teammates ignore chats and signals, or are just plain {{grief|er}}ing. Or if it's a quest well below your level (for example, level 2 Deviant quests and you're in postgame G-rank), it's entirely possible to kill the monster ''before Capture Guru activates'', as it may take a few seconds after the monster is weak enough to actually flash the monster's icon. It's probably for the better that Capture quests are less frequent in newer games, and ''World'' and ''Rise'' highlight when the monster is ripe for capture without adjustments. Goodness. It Even so, it really says something when even an NPC [[LampshadeHanging lampshades]] just how worrisome these quests are:
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:: ''VideoGame/MonsterHunterRise'' now makes Capture Guru automatic; you'll always be notified (with an blue generic monster head icon under the monster's icon) when a monster is ready for capture. If that is not enough, Master Rank gets rid of capture quests completely, with capture objectives relegated to sidequests that you can do in any quest.
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* The second-generation games and ''Generations Ultimate'' have the Jungle, where several areas are thick in trees and vines that can [[CameraScrew block your view]]. Furthermore, the areas are connected roughly in three concentric rings of paths that offer limited connections between the three layers, meaning that getting to a monster in what appears to be an adjacent area can require you to cross through several other areas with the risk of getting lost, unless you happen to have the map with you. And don't think of eating for Felyne Explorer in ''Generations Ultimate''; doing so dumps you right at base camp instead without fail!

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* The second-generation games and ''Generations Ultimate'' have the Jungle, where several areas are thick in trees and vines that can [[CameraScrew block your view]]. Furthermore, the areas are connected roughly in three concentric rings of paths that offer limited connections between the three layers, meaning that getting to a monster in what appears to be an adjacent area can require you to cross through several other areas with the risk of getting lost, unless you happen to have the map with you. And don't think of eating for Felyne Explorer in ''Generations Ultimate''; doing so dumps you right at base camp instead without fail!fail! This map makes a return in ''Rise: Sunbreak'', although it's not as bad due to maps now being seamless and this one not being as complex as other maps in the game.
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* The Citadel in ''Rise: Sunbreak'' is ''massive'', made to feel even moreso due to [[HailfirePeaks combining four biomes into a single map]], and has some very confusing passageways combined with tall cliffs to make shortcutting more difficult. You'd expect a map this vast to have two sub-camps (like the Sandy Plains and the Lava Caverns]], but nope, you get only ''one'' sub-camp on this map, which is quite problematic if you don't bring a Palamute along.

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* The Citadel in ''Rise: Sunbreak'' is ''massive'', made to feel even moreso due to [[HailfirePeaks combining four biomes into a single map]], and has some very confusing passageways combined with tall cliffs to make shortcutting more difficult. You'd expect a map this vast to have two sub-camps (like the Sandy Plains and the Lava Caverns]], Caverns), but nope, you get only ''one'' sub-camp on this map, which is quite problematic if you don't bring a Palamute along.
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* The Citadel in ''Rise: Sunbreak'' is ''massive'', made to feel even moreso due to [[HailfirePeaks combining four biomes into a single map]], and has some very confusing passageways combined with tall cliffs to make shortcutting more difficult. You'd expect a map this vast to have two sub-camps (like the Sandy Plains and the Lava Caverns]], but nope, you get only ''one'' sub-camp on this map, which is quite problematic if you don't bring a Palamute along.
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* In the ''Sunbreak'' Demo, Capcom did the '''EXACT SAME THING''' with the Malzeno quest, [[FakeDifficulty giving it 15 minutes instead of 20]]. At this point, the "15-minute quest" pattern is fully established for each demo's final quest.

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* In the ''Sunbreak'' Demo, Capcom did the '''EXACT SAME THING''' with the Malzeno quest, [[FakeDifficulty giving it 15 minutes instead of 20]]. At this point, the "15-minute quest" pattern is fully established for each demo's final quest.
quest, and will very much always be that way.
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* In the ''Sunbreak'' Demo, Capcom did the '''exact same thing''' with the Malzeno quest, [[FakeDifficulty giving it 15 minutes instead of 20]]. At this point, the "15-minute quest" pattern is fully established for each demo's final quest.

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* In the ''Sunbreak'' Demo, Capcom did the '''exact same thing''' '''EXACT SAME THING''' with the Malzeno quest, [[FakeDifficulty giving it 15 minutes instead of 20]]. At this point, the "15-minute quest" pattern is fully established for each demo's final quest.
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!!Fifth Generation quests (''Monster Hunter Rise Sunbreak'')
* In the ''Sunbreak'' Demo, Capcom did the '''exact same thing''' with the Malzeno quest, [[FakeDifficulty giving it 15 minutes instead of 20]]. At this point, the "15-minute quest" pattern is fully established for each demo's final quest.

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!!General

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!!General[[foldercontrol]]
[[folder:General]]




!! Second generation missions

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\n[[/folder]]

[[folder:Quests]]
!! Second generation missionsquests



!! Third generation missions

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!! Third generation missionsquests



!! Fourth generation missions

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!! Fourth generation missionsquests



!! Fifth Generation missions ([[VideoGame/MonsterHunterWorld World/Iceborne]]):

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!! Fifth Generation missions quests ([[VideoGame/MonsterHunterWorld World/Iceborne]]):



!!Fifth Generation missions ([[VideoGame/MonsterHunterRise Rise]])
* The Magnamalo Demo quest in Rise suffers the EXACT same problem as the Velkhana beta quest: instead of twenty minutes, you have to defeat it in FIFTEEN minutes. And Magnamalo itself has proven to be a [[ThatOneBoss terrifying adversary]]. Not to mention the cruddy equipment you go in with.

!! Maps

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!!Fifth Generation missions quests ([[VideoGame/MonsterHunterRise Rise]])
* The Magnamalo Demo quest in Rise suffers the EXACT same problem as the Velkhana beta quest: instead of twenty minutes, you have to defeat it in FIFTEEN minutes. And Magnamalo itself has proven to be a [[ThatOneBoss terrifying adversary]]. Not to mention the cruddy equipment you go in with.

!! Maps
with.
[[/folder]]

[[folder:Maps]]



* The lower half of the Rotten Vale in ''World'' forces players to have to deal with a poisonous "effluvia" that slowly saps their life. This often means having to build a separate set of armor with effluvia resist just for the region. The very bottom of the map also features acid pools that the player can accidentally step on. It gets quite challenging when you consider that this is where the elder dragon Vaal Hazak is fought, and more than a few hunts against it fail more due to the environmental damage than the dragon's attacks alone.

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* The lower half of the Rotten Vale in ''World'' forces players to have to deal with a poisonous "effluvia" that slowly saps their life. This often means having to build a separate set of armor with effluvia resist just for the region. The very bottom of the map also features acid pools that the player can accidentally step on. It gets quite challenging when you consider that this is where the elder dragon Vaal Hazak is fought, and more than a few hunts against it fail more due to the environmental damage than the dragon's attacks alone.alone.
[[/folder]]
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** Grimclaw G5 is just as bad as Elderfrost G5. This quest contains the aforementioned Elderfrost Gammoth, which also has [[DamageSpongeBoss incredibly high HP]]. Then there is the agile Barioth, who moves all over the place and pelts players with ice. And at the end, there is Grimclaw Tigrex. The main problem here is the fact that after 15 minutes, the Barioth will automatically enter the Polar Field, a ''one-area map'', while you are still fighting the Elderfrost, combined with the fact that Elderfrost has such a high health pool. That means you will always have to fight two monsters in the same area with no way to separate them. Not even a fence switch. That is without mentioning the Grimclaw Tigrex, a walking destroyer that can devour a player's health bar [[OneHitKill in one bite]] with its Steam Explosion attacks. [[https://youtu.be/Dwj0TH4PRuQ This video]] shows the hectic chaos that one will encounter in this quest.

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** Grimclaw G5 is just as bad as Elderfrost G5. This quest contains the aforementioned Elderfrost Gammoth, which also has [[DamageSpongeBoss incredibly high HP]]. Then there is the agile Barioth, who moves all over the place and pelts players with ice. And at the end, there is Grimclaw Tigrex. The main problem here is the fact that after 15 minutes, the Barioth will automatically enter the Polar Field, a ''one-area map'', while you are still fighting the Elderfrost, combined with the fact that Elderfrost has such a high health pool. That means you will always have to fight two monsters in the same area with no way to separate them. Not even a fence switch. That is without mentioning the Grimclaw Tigrex, a walking destroyer that can devour a player's health bar [[OneHitKill in one bite]] with its Steam Explosion attacks.attacks, and by the time Grimclaw appears, the Barioth will still be around to knock players around. [[https://youtu.be/Dwj0TH4PRuQ This video]] shows the hectic chaos that one will encounter in this quest.

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** Grimclaw G5 is just as bad as Elderfrost G5. This quest contains the aforementioned Elderfrost Gammoth, which also has [[DamageSpongeBoss incredibly high HP]]. Then there is the agile Barioth, who moves all over the place and pelts players with ice. And at the end, there is Grimclaw Tigrex. The main problem here is the fact that after 15 minutes, the Barioth will automatically enter the Polar Field, a ''one-area map'', while you are still fighting the Elderfrost, combined with the fact that Elderfrost has such a high health pool. That means you will always have to fight two monsters in the same area with no way to separate them. Not even a fence switch. [[https://youtu.be/Dwj0TH4PRuQ This video]] shows the hectic chaos that one will encounter in this quest.

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** Grimclaw G5 is just as bad as Elderfrost G5. This quest contains the aforementioned Elderfrost Gammoth, which also has [[DamageSpongeBoss incredibly high HP]]. Then there is the agile Barioth, who moves all over the place and pelts players with ice. And at the end, there is Grimclaw Tigrex. The main problem here is the fact that after 15 minutes, the Barioth will automatically enter the Polar Field, a ''one-area map'', while you are still fighting the Elderfrost, combined with the fact that Elderfrost has such a high health pool. That means you will always have to fight two monsters in the same area with no way to separate them. Not even a fence switch. That is without mentioning the Grimclaw Tigrex, a walking destroyer that can devour a player's health bar [[OneHitKill in one bite]] with its Steam Explosion attacks. [[https://youtu.be/Dwj0TH4PRuQ This video]] shows the hectic chaos that one will encounter in this quest.
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** Grimclaw G5 is just as bad as Elderfrost G5. This quest contains the aforementioned Elderfrost Gammoth, which also has [[DamageSpongeBoss incredibly high HP]]. Then there is the agile Barioth, who moves all over the place and pelts players with ice. And at the end, there is Grimclaw Tigrex. The main problem here is the fact that after 15 minutes, the Barioth will automatically enter the Polar Field, a ''one-area map'', while you are still fighting the Elderfrost, combined with the fact that Elderfrost has such a high health pool. That means you will always have to fight two monsters in the same area with no way to separate them. Not even a fence switch. [[https://youtu.be/Dwj0TH4PRuQ This video]] shows the hectic chaos that one will encounter in this quest.
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** There are also times where a Capture Quest is the introductory quest for any monster. For example, the first Gendrome Village Quest in ''4 Ultimate'' makes you have to capture it. Then there is the first Shogun Ceanataur Village Quest in ''Generations''. Most other introductory quests are normal hunting quests, but then you have these quests.

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** * There are also times where a Capture Quest is the introductory quest for any monster. For example, the first Gendrome Village Quest in ''4 Ultimate'' makes you have to capture it. Then there is the first Shogun Ceanataur Village Quest in ''Generations''. Most other introductory quests are normal hunting quests, but then you have these quests.
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** Elderfrost G5 is ''murder''. To start, you face off against a standard Tigrex, with a Snowbaron Lagombi a few minutes later. Tigrex is bad enough on its own even without Hyper or Deviant modifiers, doing truckloads of damage, darting across the map with its charges, and having a roar loud enough to damage you, while Snowbaron is just as slippery and is a smaller target, making it harder to hit. After both are downed, you then go up against Elderfrost Gammoth, and hopefully you've somehow managed to save all of your carts, because its attacks hit harder than ever and can easily render you helpless with Snowman status, with its stampede attack in particular being all but a guaranteed OneHitKill to Gunners if it connects. Oh yeah, and this particular Elderfrost has ''18,700 hit points'', the highest of any non-EX Deviant monster in the game, and which is ''even more than some EX monsters''!

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** Elderfrost G5 is ''murder''. To start, you face off against a standard Tigrex, with a Snowbaron Lagombi a few minutes later. Tigrex is bad enough on its own even without Hyper or Deviant modifiers, doing truckloads of damage, darting across the map with its charges, and having a roar loud enough to damage you, while Snowbaron is just as slippery and is a smaller target, making it harder to hit. After both are downed, you then go up against Elderfrost Gammoth, and hopefully you've somehow managed to save all of your carts, because its attacks hit harder than ever and can easily render you helpless with Snowman status, with its stampede attack in particular being all but a guaranteed OneHitKill to Gunners if it connects. Oh yeah, and And this particular Elderfrost has ''18,700 hit points'', the highest of any non-EX Deviant monster in the game, and which is ''even more than some EX monsters''!

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** The second capture quest for each Deviant Monster is hated by many. The quest requires capturing the deviant monster, which is bad enough, but it also adds the stipulation that you cannot bring any items with you to the quest. Worst of all, the item box only gives you one trap at the start.

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** The second capture quest for each Deviant Monster is hated by many. The quest requires capturing the deviant monster, which is bad enough, but it also adds the stipulation that you cannot bring any items with you to the quest. Worst of all, the item box only gives you the one trap at the start.start. Think you can just ignore that little hitch by ordering a trap Supply Drop from the Provision Division? Think again, because the trap in that Supply Drop is an EZ ''Shock Trap'', i.e the same kind in the Supply Box.



** Nightcloak Malfestio is a real pain to try and bag as well. Nightcloak is already a [[GoddamnedBoss pretty obnoxious piece of work]] to begin with, but what makes the mission itself cancerous is Nightcloak's tendency to swoop around ''just'' over the traps, at the same time rarely moving towards them [[ArtificialStupidity despite the various Hunters standing on them.]]



** Now if you thought "one cart is quest failure" quests and capture quests were annoying enough, Bloodbath G2 is ''[[BreadEggsBreadedEggs both]]'' a capture quest and a one-chance quest, against the most difficult Deviant monster in the game.

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** Now if you thought "one cart is quest failure" quests and capture quests were annoying enough, Bloodbath G2 is ''[[BreadEggsBreadedEggs both]]'' both]];'' a capture quest and ''and'' a one-chance quest, against the most difficult Deviant monster in the game.game.
** While the two monsters within Nightcloak G4 aren't too much of a problem normally, mixing them together makes a truly dreadful experience. It consists of a Nightcloak Malfestio and a Hyper Basarios. The Basarios hits like a truck; literally, as it just ''loves'' to dash at you, and the impact from the (usually) Hyper-charged parts is strong enough that it's usually a OneHitKill to Gunners and a hefty blow to Blademasters. In addition, it's also been "blessed" with the ability to close any potential gaps beyond the dash spam by puking lava bombs as well as the standard [[WaveMotionGun heat beam]] thanks to being Hyper. Plus, Blademasters are at a massive disadvantage against it because, well, it's [[MadeOfIron Basarios.]] The damn thing's almost never far behind the Nightcloak when it flees, so you constantly have to deal with a pissed-off [[WesternAnimation/{{Chowder}} Schnitzel]] on your tail while you deal with the owl. Nightcloak, on the other hand, [[GoddamnedBoss does what Nightcloak does best]], shooting FeatherFlechettes that cause confusion (starting here, it gains the ability to fire ''[[SpreadShot three]]'' of them at once), swooping around like mad while you're too busy fumbling with [[InterfaceScrew confusion]] to keep track of it, leaving you easy pickings for the aforementioned Basarios, and generally just being an obnoxious piece of crap.
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* The Caravaneer's Challenge in ''4U'', unlocked by completing every single Low Rank quest before it. Despite being officially a Low Rank quest, it's anything ''but'' suited for Low Rank players (and besides, several prerequisite quests require you to be at HR 7 or above anyway): the quest pits you against Frenzied Zinogre, Furious Rajang, and [[spoiler:Shagaru Magala]], [[TheComputerIsALyingBastard all of which are actually their High-Rank variants]], all on the single-area Sanctuary map. Granted, the Rajang, let alone Furious Rajang, is first encountered in High-Rank, hinting at the quest being at that level of difficulty. Oh, and did you think the quest will make you fight them sequentially? No, the quest ''starts'' with Rajang and Zingore prowling the area at the same time. The Rajang will constantly harass you with its thunder beam attack, while the Zinogre will pounce you all over the place, with [[spoiler:Shagaru Magala]] appearing once you've killed both. Even if you have G-rank equipment, you'll be hurting ''hard'' if you try to charge your targets carelessly. It makes a return in ''Generations Ultimate'', except this time all monsters are their G Rank variants and the Zinogre is ''Hyper'' instead.

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* The Caravaneer's Challenge in ''4U'', unlocked by completing every single Low Rank quest before it. Despite being officially a Low Rank quest, it's anything ''but'' suited for Low Rank players (and besides, several prerequisite quests require you to be at HR 7 or above anyway): the quest pits you against Frenzied Zinogre, Furious Rajang, and [[spoiler:Shagaru Magala]], [[TheComputerIsALyingBastard all of which are actually their High-Rank variants]], all on the single-area Sanctuary map. Granted, the Rajang, let alone Furious Rajang, is first encountered in High-Rank, hinting at the quest being at that level of difficulty. Oh, and did you think the quest will make you fight them sequentially? No, the quest ''starts'' with Rajang and Zingore Zinogre prowling the area at the same time. The Rajang will constantly harass you with its thunder beam attack, while the Zinogre will pounce you all over the place, with [[spoiler:Shagaru Magala]] appearing once you've killed both. Even if you have G-rank equipment, you'll be hurting ''hard'' if you try to charge your targets carelessly. It makes a return in ''Generations Ultimate'', except this time all monsters are their G Rank variants and the Zinogre is ''Hyper'' instead.
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* The Caravaneer's Challenge in ''4U'', unlocked by completing every single Low Rank quest before it. Despite being officially a Low Rank quest, it's anything ''but'' suited for Low Rank players (and besides, several prerequisite quests require you to be at HR 7 or above anyway): the quest pits you against Frenzied Zinogre, Furious Rajang, and [[spoiler:Shagaru Magala]], [[TheComputerIsALyingBastard all of which are actually their High-Rank variants]], all on the single-area Sanctuary map. Granted, the Rajang, let alone Furious Rajang, is first encountered in High-Rank, hinting at the quest being at that level of difficulty. Oh, and did you think the quest will make you fight them sequentially? No, the quest ''starts'' with Rajang and Zingore prowling the area at the same time. The Rajang will constantly harass you with its thunder beam attack, while the Zingore will pounce you all over the place, with [[spoiler:Shagaru Magala]] appearing once you've killed both. Even if you have G-rank equipment, you'll be hurting ''hard'' if you try to charge your targets carelessly. It makes a return in ''Generations Ultimate'', except this time all monsters are their G Rank variants and the Zinogre is ''Hyper'' instead.

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* The Caravaneer's Challenge in ''4U'', unlocked by completing every single Low Rank quest before it. Despite being officially a Low Rank quest, it's anything ''but'' suited for Low Rank players (and besides, several prerequisite quests require you to be at HR 7 or above anyway): the quest pits you against Frenzied Zinogre, Furious Rajang, and [[spoiler:Shagaru Magala]], [[TheComputerIsALyingBastard all of which are actually their High-Rank variants]], all on the single-area Sanctuary map. Granted, the Rajang, let alone Furious Rajang, is first encountered in High-Rank, hinting at the quest being at that level of difficulty. Oh, and did you think the quest will make you fight them sequentially? No, the quest ''starts'' with Rajang and Zingore prowling the area at the same time. The Rajang will constantly harass you with its thunder beam attack, while the Zingore Zinogre will pounce you all over the place, with [[spoiler:Shagaru Magala]] appearing once you've killed both. Even if you have G-rank equipment, you'll be hurting ''hard'' if you try to charge your targets carelessly. It makes a return in ''Generations Ultimate'', except this time all monsters are their G Rank variants and the Zinogre is ''Hyper'' instead.
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* If you're soloing, the G-1 quest "Death and Taxidermy" can be this. It's a fairly simple quest on paper: capture one Nerscylla. The catch is it takes place in the Primal Forest. Why this is a catch needs explaining. First off, Nerscylla only appears in one zone without webbing. All the others are two level areas. This means that Nerscylla will more often than not be up on top or climbing upside-down underneath the webbing. Now would be a good time to mention that you ''can't set traps on the webbing.'' This means you have to place a trap on the ground and pray that the Nerscylla climbs to the floor and steps on it before it moves to another zone. And since you can only have one trap on the map at a time, you have to wait for your other trap to destroy itself before you can set another. You could easily end up in an UnwinnableByDesign situation. Perhaps worst of all, this is one of only two G-rank quests in which the non-subspecies Nerscylla shows up (the other is a Frenzied dual with Tetsucabra), and therefore the only way to farm it for materials reliably; you could hunt it in an Expedition, but it doesn't always show up and you'll only get the rewards for carving it and breaking its parts.

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* If you're soloing, the G-1 quest "Death and Taxidermy" can be this. It's a fairly simple quest on paper: capture one Nerscylla. The It's bad enough that it's a capture quest, but the real catch is that it takes place in the Primal Forest. Why this is a catch needs explaining. First off, Nerscylla only appears in one zone without webbing. All the others are two level areas. This means that Nerscylla will more often than not be up on top or climbing upside-down underneath the webbing. Now would be a good time to mention that you ''can't set traps on the webbing.'' This means you have to place a trap on the ground and pray that the Nerscylla climbs to the floor and steps on it before it moves to another zone. And since you can only have one trap on the map at a time, you have to wait for your other trap to destroy itself before you can set another. You could easily end up in an UnwinnableByDesign situation. Perhaps worst of all, this is one of only two G-rank quests in which the non-subspecies Nerscylla shows up (the other is a Frenzied dual with Tetsucabra), and therefore the only way to farm it for materials reliably; you could hunt it in an Expedition, but it doesn't always show up and you'll only get the rewards for carving it and breaking its parts.
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* Item transport quests are loathed by a large majority of the players, due to the slow running pace when in transport mode, one high jump or hit from a monster being all it takes to drop the item (unless you have certain food or armor skills), and some quests introducing boundary-blocking boulders and new monsters for each successive transport item you have to deliver just to make each successive delivery longer and more painful. It gets worse if there's a large monster present, as you will ''have'' to hunt it to make transport possible at all. Oh, and some of the villager request quests in ''4'', ''4 Ultimate'', and ''Generations'' are transport quests. And in ''Generations'', some of those are ''Hub quests'', meaning that you will have to transport 3 or more of the same item; sure you could get a friend or two to help out, but would they be willing to do such tedious quests? ''World'' ''finally'' gave some much-needed relief with the [[InvisibilityCloak Ghillie Mantle]], which makes things much less tedious. However, mantles were removed in Rise.

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* Item transport quests are loathed by a large majority of the players, due to the slow running pace when in transport mode, one high jump or hit from a monster being all it takes to drop the item (unless you have certain food or armor skills), and some quests introducing boundary-blocking boulders and new monsters for each successive transport item you have to deliver just to make each successive delivery longer and more painful. It gets worse if there's a large monster present, as you will ''have'' to hunt it to make transport possible at all. Oh, and some of the villager request quests in ''4'', ''4 Ultimate'', and ''Generations'' are transport quests. And in ''Generations'', some of those are ''Hub quests'', meaning that you will have to transport 3 or more of the same item; sure you could get a friend or two to help out, but would they be willing to do such tedious quests? ''World'' ''finally'' gave some much-needed relief with the [[InvisibilityCloak Ghillie Mantle]], which makes things much less tedious. However, mantles were removed in Rise.Rise, but fortunately, item transports do not come in actual quests, but instead appear as village requests that you can do on expeditions.
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* The arena quest "Grudge Match: Plesioth" in ''Generations'' is the worst of the arena quests. The target is, obviously, a Plesioth. Plesioth got a new, delayed hipcheck, and its bite attack inflicts Sleep. None of the weapon options have Energy Drinks. The only way you're going to survive is if Plesioth runs over you. Of the five options, all of them have the same armor, a mixed set consisting of the Chakra and Bath Towel sets, which have defense so low that you might as well not be wearing any armor. Seriously, a tail spin takes away a third of your health. All the sets have [[LastChanceHitPoint Guts]], but it basically only activates if you're at full health. None of the weapon options are any good: The Great Sword has an abysmal set of items, and its Hunter Art is Brimstone Slash, which is so slow that the only way to use it is to trap Plesioth or wait until it's exhausted; Sword & Shield's Insta-Evade attack has a jump, which puts you directly into the range of its tail spin; Hunting Horn has an awful set of songs (three Attack Up S, Sonic Waves, and ''Fire Res'' L); Gunlance takes enormous damage even if you block; and unless you're good, the Light Bowgun may not be enough to defeat Plesioth in good time. And you have to defeat Plesioth within 10 minutes (along with the other arena quests) to unlock the Barrage Earrings. Oh, and Plesioth can sometimes retreat to the water, where it remains unhittable for minutes at a time if you didn't choose LBG.

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* The arena quest "Grudge Match: Plesioth" in ''Generations'' is the worst of the arena quests. The target is, obviously, a Plesioth. Plesioth got a new, delayed hipcheck, and its bite attack inflicts Sleep. None of the weapon options have Energy Drinks. The only way you're going to survive is if Plesioth runs over you. Of the five options, all of them have the same armor, a mixed set consisting of the Chakra and Bath Towel sets, which have defense so low that you might as well not be wearing any armor. Seriously, a tail spin takes away a third of your health. All the sets have [[LastChanceHitPoint Guts]], but it basically only activates if you're at full health. None of the weapon options are any good: The Great Sword has an abysmal set of items, and its Hunter Art is Brimstone Slash, which is so slow that the only way to use it is to trap Plesioth or wait until it's exhausted; Sword & Shield's Insta-Evade attack has a jump, which puts you directly into the range of its tail spin; spin (which it is more than happy to spam); Hunting Horn has an awful set of songs (three Attack Up S, Sonic Waves, and ''Fire Res'' L); Gunlance takes enormous damage even if you block; and unless you're good, the Light Bowgun may not be enough to defeat Plesioth in good time. And you have to defeat Plesioth within 10 minutes (along with the other arena quests) to unlock the Barrage Earrings. Oh, and Plesioth can sometimes retreat to the water, where it remains unhittable for minutes at a time if you didn't choose LBG.
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* "A [[MeaningfulName Tragedy]] In Silver And Gold" is generally considered to be a frontrunner for the most difficult quest in ''Generations Ultimate''. It pits you against G-Rank ''Hyper'' Silver Rathalos and Gold Rathian, on the same map, simultaneously. Both of these monsters are ThatOneBoss of the highest order, and this quest multiplies that ''exponentially'' with the pair's BattleCouple instincts. The map (Ruined Pinnacle) is not a single area, but the moment you engage in combat with one wyvern, [[ViolentlyProtectiveGirlfriend the other will come rushing to the area to help its mate murder you]]. They CAN be driven off with Dung Bombs, but if the one you are fighting stays in the same area, the other will come rushing back ''about a minute'' after you forced it to leave. You can stop the other one from noticing you with Smoke Bombs, but using one will disable Flash Bombs[[note]][[RealityEnsues Vision-obscuring smoke would of course prevent the light from blinding them]][[/note]], [[MortonsFork which are almost necessary for dealing with these two, especially the Rathalos]]. And in case you're wondering ''why'' someone would take this challenge on, it's because the third and final level of the [[SuperMode Chaos Oil]] Hunter Art is locked behind completion of this quest.

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* "A [[MeaningfulName Tragedy]] In Silver And Gold" is generally considered to be a frontrunner for the most difficult quest in ''Generations Ultimate''. It pits you against G-Rank ''Hyper'' Silver Rathalos and Gold Rathian, on the same map, simultaneously. Both of these monsters are ThatOneBoss of the highest order, and this quest multiplies that ''exponentially'' with the pair's BattleCouple instincts. The map (Ruined Pinnacle) is not a single area, but the moment you engage in combat with one wyvern, [[ViolentlyProtectiveGirlfriend the other will come rushing to the area to help its mate murder you]]. They CAN be driven off with Dung Bombs, but if the one you are fighting stays in the same area, the other will come rushing back ''about a minute'' after you forced it to leave. You can stop the other one from noticing you with Smoke Bombs, but using one will disable Flash Bombs[[note]][[RealityEnsues Bombs[[note]] Vision-obscuring smoke would of course prevent the light from blinding them]][[/note]], them [[/note]], [[MortonsFork which are almost necessary for dealing with these two, especially the Rathalos]]. And in case you're wondering ''why'' someone would take this challenge on, it's because the third and final level of the [[SuperMode Chaos Oil]] Hunter Art is locked behind completion of this quest.
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* The Event Quest "Clashing Fists!" in ''3 Ultimate'' is crushingly difficult. The target is a Brachydios, which is troublesome enough. The catch: this Brachydios is not only much larger than normal, with massively increased health, attack power, and range to match, but is ''permanently enraged'' unless exhausted. You get the materials to craft the [[InfinityPlusOneSword Majestic]] [[HealingShiv Scepter]] for your effort, but you need to complete this quest a minimum of ''three times'' to get the five Crowns of Glory to craft it. [[https://www.youtube.com/watch?v=dk5cUQd2NfQ Here's an idea of what it's like]].

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* The Event Quest "Clashing Fists!" in ''3 Ultimate'' is crushingly [[JustForPun crushingly]] difficult. The target is a Brachydios, which is troublesome enough. The catch: this Brachydios is not only much larger than normal, with massively increased health, attack power, and range to match, but is ''permanently enraged'' unless exhausted. You get the materials to craft the [[InfinityPlusOneSword Majestic]] [[HealingShiv Scepter]] for your effort, but you need to complete this quest a minimum of ''three times'' to get the five Crowns of Glory to craft it. [[https://www.youtube.com/watch?v=dk5cUQd2NfQ Here's an idea of what it's like]].
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** Bloodbath G4 is torture all the way through. The previous Bloodbath Diablos quests were set in the Desert, which is flat and wide open in most areas. This one is set in the Dunes, which has ''much'' smaller areas and has tons of ledges, sloped surfaces, and climbable walls. Bloodbath starts out in the wide Area 7, but soon moves to areas that make dodging difficult with tiny spaces (1, 3) or tons of ledges (4, 10), and often does so once it hits its second phase. Bloodbath Diablos is bad enough, but then there's the second monster: Seregios, and a Hyper at that. Diablos in the previous quest was slow and predictable, but Seregios is incredibly fast and erratic, and its Hyper-boosted sweeping kicks turn into ThatOneAttack, ''especially'' if the kicks are sped up. The two monsters start out in two adjacent areas and ''will'' meet up within a few minutes, regardless of which one you fight first, and will continue to meet up even when separated. Both monsters also hit significantly harder than usual, with Seregios tearing through your health in record time and Bloodbath outright one-shotting at times.

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** Bloodbath G4 is torture all the way through. The previous Bloodbath Diablos quests were set in the Desert, which is flat and wide open in most areas. This one is set in the Dunes, which has ''much'' smaller areas and has tons of ledges, sloped surfaces, and climbable walls. Bloodbath starts out in the wide Area 7, but soon moves to areas that make dodging difficult with tiny spaces (1, 3) or tons of ledges (4, 10), and often does so once it hits its second phase. Bloodbath Diablos is bad enough, but then there's the second monster: Seregios, and a Hyper at that. Diablos in the previous quest was slow and predictable, but Seregios is incredibly fast and erratic, and its Hyper-boosted sweeping kicks turn into ThatOneAttack, ''especially'' if the kicks are sped up. The two monsters start out in two adjacent areas and ''will'' meet up within a few minutes, regardless of which one you fight first, and will continue to meet up even when separated. Both monsters also hit significantly harder than usual, with Seregios tearing through your health in record time and Bloodbath outright one-shotting at times. The Pub Manager ain't kidding when she says a Bloodbath Diablos is powerful enough to [[RageQuit end a Hunter's entire career.]]
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* Item transport quests are loathed by a large majority of the players, due to the slow running pace when in transport mode, one high jump or hit from a monster being all it takes to drop the item (unless you have certain food or armor skills), and some quests introducing boundary-blocking boulders and new monsters for each successive transport item you have to deliver just to make each successive delivery longer and more painful. It gets worse if there's a large monster present, as you will ''have'' to hunt it to make transport possible at all. Oh, and some of the villager request quests in ''4'', ''4 Ultimate'', and ''Generations'' are transport quests. And in ''Generations'', some of those are ''Hub quests'', meaning that you will have to transport 3 or more of the same item; sure you could get a friend or two to help out, but would they be willing to do such tedious quests? ''World'' ''finally'' gave some much-needed relief with the [[InvisibilityCloak Ghillie Mantle]], which makes things much less tedious.

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* Item transport quests are loathed by a large majority of the players, due to the slow running pace when in transport mode, one high jump or hit from a monster being all it takes to drop the item (unless you have certain food or armor skills), and some quests introducing boundary-blocking boulders and new monsters for each successive transport item you have to deliver just to make each successive delivery longer and more painful. It gets worse if there's a large monster present, as you will ''have'' to hunt it to make transport possible at all. Oh, and some of the villager request quests in ''4'', ''4 Ultimate'', and ''Generations'' are transport quests. And in ''Generations'', some of those are ''Hub quests'', meaning that you will have to transport 3 or more of the same item; sure you could get a friend or two to help out, but would they be willing to do such tedious quests? ''World'' ''finally'' gave some much-needed relief with the [[InvisibilityCloak Ghillie Mantle]], which makes things much less tedious. However, mantles were removed in Rise.
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* Let's face it, Capture Quests are a pain to do, mainly because you have a constant fear of [[NonStandardGameOver killing the monster by accident]]. And worse yet, you can't even kill the target monster, already depriving you of your precious carves before the quest even BEGINS. And for most inexperienced players, it's really easy to ''forget'' that it's a Capture Quest while you're in the heat of battle. This brings us to another problem: [[ScrappyMechanic THERE'S NO ENEMY HEALTH BAR]]. The only way to see when its health is low enough to capture is to have the Capture Guru skill gemmed in your armor set, but that will require you sacrificing another gemmed in skill. By the way, Capture Guru requires you to use a Paintball for it to work. And capturing a monster requires at least one trap, and you can hold only one of each type of trap, and there are only two types of traps in the game. Not only that, but you can only set down one trap at a time, meaning that you would have to wait for the trap to automatically despawn before you can place another one down. What's worse, you're likely bound to run out of traps, as more often than not, a monster can and will [[ScrewThisImOuttaHere leave the area]] [[FinaglesLaw JUST AS SOON]] as you place down a trap. Speaking of which, it's ABSURDLY easy to wedge yourself into an [[UnwinnableByDesign Unwinnable by Design]] situation if you run out of traps or Tranquilizer Bombs, unless of course you carry the required combination materials to create more of these items; this isn't helped by your limited Item Pouch storage. And in older Monster Hunter games, the Tranquilizer Bombs dealt [[CherryTapping scratch damage]], making it possible to kill the monster in that manner as well. All of this is merely in single-player. Multiplayer? If you're playing with randoms, you better hope they have the sense to stop attacking the moment they're told the monster is ready for capture, which doesn't always happen if there's language barriers, your teammates ignore chats and signals, or are just plain {{grief|er}}ing. Or if it's a quest well below your level (for example, level 2 Deviant quests and you're in postgame G-rank), it's entirely possible to kill the monster ''before Capture Guru activates'', as it may take a few seconds after the monster is weak enough to actually flash the monster's icon. It's probably for the better that Capture quests should be reduced in amount in newer games. Goodness. It really says something when even an NPC [[LampshadeHanging lampshades]] just how worrisome these quests are:

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* Let's face it, Capture Quests are a pain to do, mainly because you have a constant fear of [[NonStandardGameOver killing the monster by accident]]. And worse yet, you can't even kill the target monster, already depriving you of your precious carves before the quest even BEGINS. And for most inexperienced players, it's really easy to ''forget'' that it's a Capture Quest while you're in the heat of battle. This brings us to another problem: [[ScrappyMechanic THERE'S NO ENEMY HEALTH BAR]]. The only way to see when its health is low enough to capture is to have the Capture Guru skill gemmed in your armor set, but that will require you sacrificing another gemmed in skill. By the way, Capture Guru requires you to use a Paintball for it to work. And capturing a monster requires at least one trap, and you can hold only one of each type of trap, and there are only two types of traps in the game. Not only that, but you can only set down one trap at a time, meaning that you would have to wait for the trap to automatically despawn before you can place another one down. What's worse, you're likely bound to run out of traps, as more often than not, a monster can and will [[ScrewThisImOuttaHere leave the area]] [[FinaglesLaw JUST AS SOON]] as you place down a trap. Speaking of which, it's ABSURDLY easy to wedge yourself into an [[UnwinnableByDesign Unwinnable by Design]] situation if you run out of traps or Tranquilizer Bombs, unless of course you carry the required combination materials to create more of these items; this isn't helped by your limited Item Pouch storage. And in older Monster Hunter games, the Tranquilizer Bombs dealt [[CherryTapping scratch damage]], making it possible to kill the monster in that manner as well. All of this is merely in single-player. Multiplayer? If you're playing with randoms, you better hope they have the sense to stop attacking the moment they're told the monster is ready for capture, which doesn't always happen if there's language barriers, your teammates ignore chats and signals, or are just plain {{grief|er}}ing. Or if it's a quest well below your level (for example, level 2 Deviant quests and you're in postgame G-rank), it's entirely possible to kill the monster ''before Capture Guru activates'', as it may take a few seconds after the monster is weak enough to actually flash the monster's icon. It's probably for the better that Capture quests should be reduced in amount are less frequent in newer games.games, and ''World'' and ''Rise'' highlight when the monster is ripe for capture without adjustments. Goodness. It really says something when even an NPC [[LampshadeHanging lampshades]] just how worrisome these quests are:



* A lot of [[FakeLongevity Gathering quests]] in general can be rather boring. Even if some of them involve [[TwentyBearAsses hunting small monsters for certain materials]] which is at least a bit interesting, for they involve combat, these levels are still tedious. For veteran hunters who have completed the game, why should we do these quests when we can be hunting and/or [[{{Speedrun}} speedrunning]] powerful monsters? Here, the only "monster" you're at the mercy of is the [[RandomNumberGod RNG]]. Given that this is Monster Hunter, the RNG will most likely be as [[SpitefulAI evil]] as possible, and you won't always obtain the item that you're looking for. If you're unable to obtain a sufficient amount of the item you're looking for after frantically looking through every gathering patch to the point where there are none left in the whole map, then it's time to abandon the quest and do it all over again! You also have to know which patches give you the item you're looking for, and where you can even find these patches. And guess what? [[GuideDangIt The game doesn't tell you this either]]! Commence the eye twitching.

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* A lot of [[FakeLongevity Gathering quests]] in general can be rather boring. Even if some of them involve [[TwentyBearAsses hunting small monsters for certain materials]] which is at least a bit interesting, for they involve combat, these levels are still tedious. For veteran hunters who have completed the game, why should we do these quests when we can be hunting and/or [[{{Speedrun}} speedrunning]] powerful monsters? Here, the only "monster" you're at the mercy of is the [[RandomNumberGod RNG]]. Given that this is Monster Hunter, the RNG will most likely be as [[SpitefulAI evil]] as possible, and you won't always obtain the item that you're looking for. If you're unable to obtain a sufficient amount of the item you're looking for after frantically looking through every gathering patch to the point where there are none left in the whole map, then it's time to abandon the quest and do it all over again! You also have to know which patches give you the item you're looking for, and where you can even find these patches. And guess what? [[GuideDangIt The game doesn't tell you this either]]! Commence the eye twitching. Players of ''World'' and ''Rise'' can breathe a sigh of relief, as the items to be gathered are both marked on the map and segregated from the rest of the drops.

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