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** The DualBoss Tiger and Edgey in the spinoff ''Crisis Zone''. Tiger throws heavy objects and can take a ton of damage, although slow. Edgey, on the other hand, is extremely fast, making him hard to hit before he claws you, and he also throws volleys of knives at you(unlike Sherudo, these can be shot out of the air).

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** The DualBoss Tiger and Edgey in the spinoff ''Crisis Zone''.''VideoGame/CrisisZone1999''. Tiger throws heavy objects and can take a ton of damage, although slow. Edgey, on the other hand, is extremely fast, making him hard to hit before he claws you, and he also throws volleys of knives at you(unlike Sherudo, these can be shot out of the air).
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* ''VideoGame/MissileDancer2'': The Stage 6 boss, Flying Shark. It's another bomber-type boss that fires indestructible orbs at you, and not only is it [[FlunkyBoss accompanied by regular enemies]], but you also have to deal with [[LethalLavaLand this stage]]'s primary gimmick of fireballs firing at you in dense patterns, making it a surprisingly spicy boss for only about 35% into the game.
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* ''[[VideoGame/SpyHunter Super Spy Hunter]]'' features the boss of [[ScrappyLevel level 4]]: A long level that features a single narrow road, with patches of [[FrictionlessIce frictionless glass]] and long jumps that are easy to miss in less than 30 second intervals. They throw a boss, which is a moderate size cube only two vulnerable spots, which are two lasers that can one-shot your car even with full health. Once you destroy the lasers, it chases you aggressively, continuously shoots its spread shot at you and can only be hit from exactly straight ahead or behind. Any little deflection of angle and your shots harmlessly impact his invincible spots.

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* ''[[VideoGame/SpyHunter Super Spy Hunter]]'' ''VideoGame/SuperSpyHunter'' features the boss of [[ScrappyLevel level 4]]: A long level that features a single narrow road, with patches of [[FrictionlessIce frictionless glass]] and long jumps that are easy to miss in less than 30 second intervals. They throw a boss, which is a moderate size cube only two vulnerable spots, which are two lasers that can one-shot your car even with full health. Once you destroy the lasers, it chases you aggressively, continuously shoots its spread shot at you and can only be hit from exactly straight ahead or behind. Any little deflection of angle and your shots harmlessly impact his invincible spots.
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Trope was cut/disambiguated due to cleanup


* The FinalBoss of the original arcade version of ''VideoGame/GuerrillaWar'' is plain unfair. Your target is not the enemy leader running back and forth on the palace rooftop, but rather, the six turrets lined up alongside him. These turrets [[MacrossMissileMassacre dish out missiles at an absurd rate]], and are only vulnerable to your finite supply of grenades, which is made worse by the fact that the limited range of the grenades forces you to get right next to the building and thus putting you in dangerous range of the trigger-happy turrets. Even if you do manage to find a strategy to retreat back for the turrets to briefly stop firing, safely run in and quickly throw a grenade at a turret and then retreat back, you'll eventually either run out of them or drag the battle out long enough for the [[StalkedByTheBell 'you-took-too-long' airstrike to trigger and kill you anyway]]. The fact that the final stage [[DroughtLevelOfDoom also has no item pickups at all]] certainly does not help matters either. The NES version alleviates the difficulty of the fight by reducing the rate-of-fire on the turrets and giving you infinite ammo and grenades in general, but makes up for it by adding in a brand new [[AuthorityEqualsAsskicking second phase]].

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* The FinalBoss of the original arcade version of ''VideoGame/GuerrillaWar'' is plain unfair. Your target is not the enemy leader running back and forth on the palace rooftop, but rather, the six turrets lined up alongside him. These turrets [[MacrossMissileMassacre dish out missiles at an absurd rate]], and are only vulnerable to your finite supply of grenades, which is made worse by the fact that the limited range of the grenades forces you to get right next to the building and thus putting you in dangerous range of the trigger-happy turrets. Even if you do manage to find a strategy to retreat back for the turrets to briefly stop firing, safely run in and quickly throw a grenade at a turret and then retreat back, you'll eventually either run out of them or drag the battle out long enough for the [[StalkedByTheBell 'you-took-too-long' airstrike to trigger and kill you anyway]]. The fact that the final stage [[DroughtLevelOfDoom also has no item pickups at all]] certainly does not help matters either. The NES version alleviates the difficulty of the fight by reducing the rate-of-fire on the turrets and giving you infinite ammo and grenades in general, but makes up for it by adding in a brand new [[AuthorityEqualsAsskicking second phase]].phase.
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Trope was cut/disambiguated due to cleanup


** The Segment 6 [[DualBoss bosses]], the Apostles of the Seed, are quite possibly the hardest non-{{final|Boss}}, non-{{bonus|Boss}} bosses in the game. Their opener consists of one of them firing bullet spreads at you while the other shoots HomingLasers, forcing you to move precisely ''and'' quickly at the same time. Once this phase is over, the next part consists of various attack patterns that are in a [[GuideDangIt pseudo]]-[[LuckBasedMission random]] order. One exceptionally deadly attack has one of the Apostles fire a spread at you and a WaveMotionGun at the same time, another boxes you in with beams while it fires bullets at you. Sometimes you may get unlucky and one attack leaves you pinned and unable to dodge the next attack! The duo also have a Combination attack in which they spin around the screen rapidly connected by a beam, while spewing out various attacks at you, some of which knock you around rather than trying to kill you outright. Also, killing one of them causes the other to go berserk with an extremely hard attack. And finally, once you do kill the bosses, [[YourPrincessIsInAnotherCastle the stage continues]] and is [[ThatOneLevel harder than ever]]!

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** The Segment 6 [[DualBoss bosses]], the Apostles of the Seed, are quite possibly the hardest non-{{final|Boss}}, non-{{bonus|Boss}} non-{{optional|Boss}} bosses in the game. Their opener consists of one of them firing bullet spreads at you while the other shoots HomingLasers, forcing you to move precisely ''and'' quickly at the same time. Once this phase is over, the next part consists of various attack patterns that are in a [[GuideDangIt pseudo]]-[[LuckBasedMission random]] order. One exceptionally deadly attack has one of the Apostles fire a spread at you and a WaveMotionGun at the same time, another boxes you in with beams while it fires bullets at you. Sometimes you may get unlucky and one attack leaves you pinned and unable to dodge the next attack! The duo also have a Combination attack in which they spin around the screen rapidly connected by a beam, while spewing out various attacks at you, some of which knock you around rather than trying to kill you outright. Also, killing one of them causes the other to go berserk with an extremely hard attack. And finally, once you do kill the bosses, [[YourPrincessIsInAnotherCastle the stage continues]] and is [[ThatOneLevel harder than ever]]!

Added: 2005

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There are more examples of That One Boss.


* Fatty Glutton in ''VideoGame/{{Darius}} Gaiden''. Made even worse in the first game because if you've done well, you may have powered up to the laser, which you need to do to get the Wave later on, but which is worse than your starting weapon.
** Fatty Glutton, however, is nothing compared to the BattleshipRaid boss that is Titanic Lance. When the normally 2 minutes long stage is now only 30 seconds just to accommodate the boss is saying something. Furthermore, not even the final boss is larger than this guy...which is so large it is basically a SequentialBoss as well. Titanic Lance has attacks that are ''very difficult'' to avoid in almost all of its phases, such as [[http://www.geocities.ws/hugedb/pics/DGaiden/TLance2.gif moving towards your vertical position]] with a WaveMotionGun, a ''[[BeamSpam swarm]]'' of [[http://www.geocities.ws/hugedb/pics/DGaiden/TLance3.gif homing lasers]], [[http://www.geocities.ws/hugedb/pics/DGaiden/TLance4.gif cannons]] with MacrossMissileMassacre, [[http://www.geocities.ws/hugedb/pics/DGaiden/TLance7.gif electrical mines with crushers]], and a DemonicSpider [[MookMaker maker]].
** The "Thousand" family from the ''Dariusburst'' sub-series due to constantly using its quills to not only shoot at you but also ''block your shots''. This boss can last an unnecessarily long time unless you have a laser shot (or wave shot, if using the Origin or Gaiden ships), and unfortunately, several missions in ''Dariusburst Chronicle Saviours'' require you to fight Thousand Bullets with ''a basic non-piercing shot''. Oh, and these folks like to spam a very wide WaveMotionGun attack (which is ''not'' a Burst beam, by the way, so you can't [[BeamOWar Burst Counter]] it) [[TurnsRed with increasing frequency as they get closer to death]], known by some players as the [[FanNickname "Fuck You" Laser]]. Thousand Edge is the worst offender, as its quills swap out bullets and lasers for ''HomingLasers''.
** Phantom Castle, also from ''Dariusburst'', is a lot like Mirage Castle: Starts off with a cluster of armor that attacks you until you sufficiently whittle its armor down. Only, once it sheds the armor entirely, it gains a nasty new trick of spamming HomingLasers every time it leaves the screen. A Burst will take care of them, but if you're using the Burst-less Origin and Second ships, expect to lose several points of shield at best and meet the "No more ship left" or "MISSION FAILED" screens at worst.
** Savage Ruler spreads more bullets than the Golden and Violent Ruler. Not to mention that his purple lasers are longer that can reach you and his large beam now explodes in the screen.
** and then we got Gigantic Bite, [[https://www.youtube.com/watch?v=EIze0IUJjlA dear god.]]

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* The ''VideoGame/{{Darius}}'' series' bosses are known not only for basically being huge mechanical fish, but also being ''very'' punishing too.
** ''Darius Plus'', ''Super Darius'', and ''Darius Extra'' have My Home Daddy. You won't be laughing at this [[GiantEnemyCrab giant hermit crab]]'s name for long when it starts pelting you with bullets that have gravitational trajectories that can be difficult to predict in the heat of the moment and fast targeted laser bolts.
** Great Thing in pretty much all his appearances as a FinalBoss. Even by final boss standards, he's a tough customer thanks to his gigantic health, relentless spam from his cannons (which are all over him), exploding projectiles and enemy spawning.
**
Fatty Glutton in ''VideoGame/{{Darius}} Gaiden''. Made even worse in the first game because if you've done well, ''Gaiden'' can only be harmed when his mouth is open (which is open for a very short period), and one variant of it will spam a very hard to avoid spray of multiple, large shots. His other variant will constantly use a spread of shots that will intermittently pause and aim/fly towards you may have powered up multiple times, forcing you to move around and in a tricky fashion thanks to the laser, which you need to do to get the Wave later on, but which is worse than your starting weapon.
number that will be on screen.
** Fatty Glutton, however, is nothing compared to the Titanic Lance. It's a BattleshipRaid boss that is Titanic Lance. When the normally 2 minutes long stage is now only 30 seconds just to accommodate the boss is saying something. Furthermore, not even the final boss is larger than this guy...which is so large it is basically a SequentialBoss as well. Titanic Lance has attacks that are ''very difficult'' to avoid in almost all of its phases, such as [[http://www.geocities.ws/hugedb/pics/DGaiden/TLance2.gif moving towards your vertical position]] with a WaveMotionGun, a ''[[BeamSpam swarm]]'' of [[http://www.geocities.ws/hugedb/pics/DGaiden/TLance3.gif homing lasers]], [[http://www.geocities.ws/hugedb/pics/DGaiden/TLance4.gif cannons]] with MacrossMissileMassacre, [[http://www.geocities.ws/hugedb/pics/DGaiden/TLance7.gif electrical mines with crushers]], and a DemonicSpider [[MookMaker maker]].
** The "Thousand" family from
maker]]. You'd expect a boss of this caliber to be one of the ''Dariusburst'' sub-series due {{Final Boss}}es, but nope, you can encounter it in the fifth layer of stages out of seven.
** Crusty Hammer was purposefully designed
to constantly using its quills to not only ruin a player's perfect run, ''and it shows''. No matter which variation you fight against, he will always spin in the middle of the screen and shoot fast moving lasers at you but you, which makes it almost impossible to dodge without a Black Hole Bomb. He also ''block tries to attack you with his claw. You think it would be easy to dodge it, but his claw has such a wonky hitbox that you will be asking how did your shots''. This boss can last an unnecessarily long time unless you have a laser shot (or wave shot, if using the Origin lose your shield or Gaiden ships), and unfortunately, several missions in ''Dariusburst Chronicle Saviours'' require you to fight Thousand Bullets with ''a basic non-piercing shot''. instantly died for no reason. Oh, and these folks like to spam a very wide WaveMotionGun attack (which is ''not'' a Burst beam, by the way, so you can't [[BeamOWar Burst Counter]] it) [[TurnsRed with increasing frequency as they get closer to death]], known by some players as the [[FanNickname "Fuck You" Laser]]. Thousand Edge is the worst offender, as its quills swap out bullets and lasers for ''HomingLasers''.
** Phantom Castle, also from ''Dariusburst'', is a lot like Mirage Castle: Starts off with a cluster of armor that attacks you until you sufficiently whittle its armor down. Only, once it sheds the armor entirely, it gains a nasty new trick of spamming HomingLasers every time it leaves the screen. A Burst will take care of them, but
if you're using playing ''Darius Gaiden Extra'', guess what: ''he's the Burst-less Origin and Second ships, expect first boss''.
** Storm Causer is ridiculously tough even for Darius final boss standards. Several of its attacks remove a lot of room
to lose avoid, such as taking out a huge flamethrower while firing its mouth beam AND having several points aimed shots fired at you, taking out a wide-spray gatling gun while firing the series' dreaded homing lasers and firing a laser from below, or are tricky to avoid such as going into the background and firing energy projectiles that swirl in a weird trajectory. To top it all off, he has a great amount of health too.
** Dreadful Whip and Massive Whip in ''Another Chronicle'' and ''Another Chronicle EX''. Both massive cuttlefish ships that like to box you in with lasers you literally have to know in advance or else they ''corner you against the edges of the screen'', they have boatloads of health, their elongated designs make for tricky fights, and Dreadful Whip in particular has ''no Burst attack'', which prevents Burst-equipped ships from performing Burst Counters. If these bosses give you trouble, hope you weren't planning to do the 1st Silverhawk Cup in ''ACEX'' while it was active or in ''ACEX+'', because Dreadful Whip is the FIRST boss you fight, [[SuspiciousVideoGameGenerosity after a relatively easy first stage with lots
of shield at best pick-ups]].
** You thought Great Thing was a hard FinalBoss? Then in ''Dariusburst: Chronicle Saviors'', there's an ''even harder boss'' in [[PrehistoricMonster Gigantic Bite.]] He has plenty of attacks
and meet they are deadly as ever such as; Shrapnels shards, Homing Beams, Mini bombs like the "No normal Silver Hawks drops, fast homing missile that has more ship left" or "MISSION FAILED" screens hits, undestructable electric harpoons that aims at worst.
** Savage Ruler spreads more bullets than
you leaves a line that covers the Golden area and Violent Ruler. shotgun lasers. Not to mention he can always keep summoning [[DemonicSpiders dolphins that shoots homing lasers]] in several of his purple lasers are longer that can reach you battle phase. Have fun buying enough shields, because 50 shields won't be enough for this boss and all of his large beam now explodes in the screen.
** and then we got Gigantic Bite, [[https://www.youtube.com/watch?v=EIze0IUJjlA dear god.]]
attacks will absolutely tear off your brains out.
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** G-616 "Black Heart" is a prototype stealth fighter encountered after the BossRush in Stage 5. Unlike the first four bosses (MD-113 "Nose Lavagghin", SF-5418 "Mad Ball", ST-22 "Earth Crisis", and PS-50 "Satanic Surfer") which can be picked apart to disable some of their attacks, Black Heart has ''no'' parts that can be chipped off and thus you're forced to bear the full force of its attacks from start to finish. One of its most brutal attacks is a duo of five-way bullet streams that fans back and forth, which requires absolute precision to slip through. As [[http://battlegareg.ga/ this tribute]] to ''Garegga'' puts it:

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** G-616 "Black Heart" is a prototype stealth fighter encountered after the BossRush in Stage 5. Unlike the first four bosses (MD-113 "Nose Lavagghin", SF-5418 "Mad Ball", ST-22 "Earth Crisis", and PS-50 "Satanic Surfer") which can be picked apart to disable some of their attacks, Black Heart has ''no'' parts that can be chipped off and thus you're forced to bear the full force of its attacks from start to finish. One of its most brutal attacks is a duo of five-way bullet streams that fans back and forth, which requires absolute precision to slip through. As [[http://battlegareg.ga/ [[https://web.archive.org/web/20161023200656/http://battlegareg.ga/stage5.html this tribute]] to ''Garegga'' puts it:

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