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History TabletopGame / ThroughTheAges

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* AncientGreece: Well-represented among the Age A cards: UsefulNotes/AlexanderTheGreat, Creator/{{Homer}}, Creator/{{Aristotle}} and the Colossus all feature among the civil deck. AncientRome is less well-represented, its sole representative being UsefulNotes/JuliusCaesar.


* SuspiciouslySimilarSubstitute: BillGates, SidMeier and ElvisPresley are all Age III leaders in the original version. In later editions, the leaders that replace them are, respectively, UsefulNotes/NikolaTesla, AlexRandolph and RockAndRoll Icon. Their properties, however, are unchanged.

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* SuspiciouslySimilarSubstitute: BillGates, SidMeier UsefulNotes/BillGates, Creator/SidMeier and ElvisPresley Music/ElvisPresley are all Age III leaders in the original version. In later editions, the leaders that replace them are, respectively, UsefulNotes/NikolaTesla, AlexRandolph and RockAndRoll Icon. Their properties, however, are unchanged.

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* IKnowMaddenKombat: Building Team Sports or Pro Sports buildings ramps up your civilization's military strength.


''Through The Ages: A Story Of Civilization'', commonly abbreviated to ThroughTheAges, is a EuroGame with a civilization-building theme. It has a video game adaptation for iOS and Android.

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''Through The Ages: A Story Of Civilization'', commonly abbreviated to ThroughTheAges, ''Through The Ages'', is a EuroGame with a civilization-building theme. It has a video game adaptation for iOS and Android.


''Through The Ages: A Story Of Civilization'', commonly abbreviated to ThroughTheAges, is a EuroGame with a civilization-building theme.

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''Through The Ages: A Story Of Civilization'', commonly abbreviated to ThroughTheAges, is a EuroGame with a civilization-building theme.

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theme. It has a video game adaptation for iOS and Android.

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* AncientGreece: Well-represented among the Age A cards: UsefulNotes/AlexanderTheGreat, {{Homer}}, Creator/{{Aristotle}} and the Colossus all feature among the civil deck. AncientRome is less well-represented, its sole representative being UsefulNotes/JuliusCaesar.

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* AncientGreece: Well-represented among the Age A cards: UsefulNotes/AlexanderTheGreat, {{Homer}}, Creator/{{Homer}}, Creator/{{Aristotle}} and the Colossus all feature among the civil deck. AncientRome is less well-represented, its sole representative being UsefulNotes/JuliusCaesar.


* AncientGreece: Well-represented among the Age A cards: UsefulNotes/AlexanderTheGreat, {{Homer}}, Creator/{{Aristotle}} and the Colossus all feature among the civil deck. AncientRome is less well-represented, its sole representative being Creator/GaiusJuliusCaesar.

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* AncientGreece: Well-represented among the Age A cards: UsefulNotes/AlexanderTheGreat, {{Homer}}, Creator/{{Aristotle}} and the Colossus all feature among the civil deck. AncientRome is less well-represented, its sole representative being Creator/GaiusJuliusCaesar.UsefulNotes/JuliusCaesar.


* AlternateHistory: Emphasised by the use of real-world names for wonders and leaders. Gandhi as president over a nation of scientists kept happy by BreadAndCircuses? IsaacNewton builds the Taj Mahal and discovers computers? ElvisPresley conducts espionage, declares Holy War and builds the Kremlin? All are plausible occurrences and add significant amusement to the game.

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* AlternateHistory: Emphasised by the use of real-world names for wonders and leaders. Gandhi as president over a nation of scientists kept happy by BreadAndCircuses? IsaacNewton UsefulNotes/IsaacNewton builds the Taj Mahal and discovers computers? ElvisPresley Music/ElvisPresley conducts espionage, declares Holy War and builds the Kremlin? All are plausible occurrences and add significant amusement to the game.


* AncientGreece: Well-represented among the Age A cards: AlexanderTheGreat, {{Homer}}, Creator/{{Aristotle}} and the Colossus all feature among the civil deck. AncientRome is less well-represented, its sole representative being Creator/GaiusJuliusCaesar.

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* AncientGreece: Well-represented among the Age A cards: AlexanderTheGreat, UsefulNotes/AlexanderTheGreat, {{Homer}}, Creator/{{Aristotle}} and the Colossus all feature among the civil deck. AncientRome is less well-represented, its sole representative being Creator/GaiusJuliusCaesar.


* SuspiciouslySimilarSubstitute: BillGates, SidMeier and ElvisPresley are all Age III leaders in the original version. In later editions, the leaders that replace them are, respectively, NikolaTesla, AlexRandolph and RockAndRoll Icon. Their properties, however, are unchanged.

to:

* SuspiciouslySimilarSubstitute: BillGates, SidMeier and ElvisPresley are all Age III leaders in the original version. In later editions, the leaders that replace them are, respectively, NikolaTesla, UsefulNotes/NikolaTesla, AlexRandolph and RockAndRoll Icon. Their properties, however, are unchanged.


* StoneWall: MahatmaGandhi. You cannot play Aggressions or Wars while you have this leader in play - but other players must pay twice as many Military Actions to play them against you.

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* StoneWall: MahatmaGandhi.UsefulNotes/MahatmaGandhi. You cannot play Aggressions or Wars while you have this leader in play - but other players must pay twice as many Military Actions to play them against you.


* YouRequireMoreVespeneGas: There are several resources to keep track of. You've got food, "resources" (which is sort of an abstract of money, materials and energy), science, as well as yellow tokens representing potential citizens and blue tokens representing potential stuff. Building a solid infrastructure is almost always key to success; this Troper managed to win his first game, though, with only Bronze mines and lots of territories.

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* YouRequireMoreVespeneGas: There are several resources to keep track of. You've got food, "resources" (which is sort of an abstract of money, materials and energy), science, as well as yellow tokens representing potential citizens and blue tokens representing potential stuff. Building a solid infrastructure is almost always key to success; this Troper managed to win his first game, though, with only Bronze mines and lots of territories.success.

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* EveryoneMeetsEveryone: Being without a map, all players' civilisations are considered adjacent to each other.
* FourX: A curious version without a map. Not so much exploration (colonies sortof count); but certainly lots of expansion, exploitation and extermination. (Well, it's also a Eurogame, so "extermination" isn't literal. The other players are still in the game after being stomped, though they may not have much chance of getting back on their feet.)


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* NewTechIsNotCheap: It'll cost you one or more civil actions to take the card, another civil action and a bunch of science to play it, and then in most cases more actions and resources to build the unit/building needing it. You can't have enough science to develop all the available technologies; choosing which ones to focus on is one of the key decisions in the game.


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* WeHaveReserves: Sacrificing military units in a war or colonisation effort is always costly, but rather less so for players with lots of food production, and the impact is lower for the player whose turn it is because they can immediately build replacements.


* Conscription: When a war is declared on you, you have one turn to raise your military power. Expect to see scientists and miners kicked out of their former occupations and hastily drafted into the military.

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* Conscription: {{Conscription}}: When a war is declared on you, you have one turn to raise your military power. Expect to see scientists and miners kicked out of their former occupations and hastily drafted into the military.



* SchizoTech / AnachronismStew: You don't need to develop the mediaeval technology in any category, you can skip straight to the renaissance or modern version. So it's normal for a civilisation to have, say, journalism without the printing press, computer labs without the scientific method, movies or opera without having discovered drama, and so on. Many civilisations will never develop such niceties as a Code of Laws or the *concept of Warfare or Cartography*.

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* SchizoTech / AnachronismStew: You don't need to develop the mediaeval technology in any category, you can skip straight to the renaissance or modern version. So it's normal for a civilisation to have, say, journalism without the printing press, computer labs without the scientific method, movies or opera without having discovered drama, and so on. Many civilisations will never develop such niceties as a Code of Laws or the *concept ''concept of Warfare or Cartography*.Cartography''.

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