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* [[LiscencedGame Liscenced Version]]: ''Talisman: Horus Heresy'' recycles the game in [[Literature/TheHorusHeresy Warhammer 30,000]], with the character classes replaced by the Space Marine Primarchs.

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** They might be [[BossInMookClothing draw as enemies from the Harbinger Deck]], each one with 9 strenght and craft and with an effect that punishes players with no Talisman if the player engaging them is defeated.
** They are also part of the "Armageddon" prophecy's lore which doesn't mentions them by name but describes 4 entities riding on horseback in 4 of the Omens that will be activated as [[TimedMission the previous ones are discarded]]
** Finally, the "End of Days" alternative ending has them being taken from the harbinger deck (alongise their Heralds and The Beast) and placed in the main game's board's landmarks as bosses.

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** They might be [[BossInMookClothing draw drawn as enemies from the Harbinger Deck]], each one with 9 strenght strength and craft and with an effect that punishes players with no Talisman if the player engaging them is defeated.
** They are also part of the "Armageddon" prophecy's lore which doesn't mentions mention them by name but describes 4 entities riding on horseback in 4 of the Omens that will be activated as [[TimedMission the previous ones are discarded]]
discarded]].
** Finally, the "End of Days" alternative ending has them being taken from the harbinger deck (alongise (alongside their Heralds and The Beast) and placed in the main game's board's landmarks as bosses.



* LoadsAndLoadsOfCharacters: ''Talisman'' has a large number of playable characters for a board game. With all of the expansions released so far, the current edition includes: [[AlchemyIsMagic Alchemist]], Amazon, Ancient Oak, Ascendant Divine, Assassin, Bounty Hunter, Cat Burglar, Celestial, [[KnightInShiningArmor Chivalric Knight]], Cleric, Conjurer, Dark Cultist, Doomsayer, Dragon Hunter, Dragon Priestess, Dragon Rider, Dread Knight, Druid, Dwarf, Elementalist, Elf, Fire Wizard, Ghoul, Gladiator, Grave Robber, Gypsy, Highlander, Knight, Leprechaun, Leywalker, Magus, Merchant, Minotaur, Minstrel, Monk, {{Necromancer}}, Ogre Chieftan, Philosopher, Possessed, Priest, Prophetess, Rogue, Sage, Scout, Sorceress, Spider Queen, Sprite, Spy, Swashbuckler, Tavern Maid, Thief, Tinkerer, Totem Warrior, Troll, Valkyrie, Vampire Hunter, [[OurVampiresAreDifferent Vampiress]], Warlock, Warrior, and Wizard.
** While the Digital Edition doesn't yet contain ALL of these characters, it has a good amount of DLC characters of its own. There are the twelve Mephisto characters (modified versions of characters from a German magazine): Apprentice Mage, Black Witch, Courtesan, Devil's Minion, Exorcist, Gambler, Genie, Goblin Shaman, Illusionist, Jester, Martyr and Shapeshifter. Then there are two old 2nd edition characters upgraded for 4th edition (Ninja and Pirate) and Shaman, a charity character that won a contest.

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* LoadsAndLoadsOfCharacters: ''Talisman'' has a large number of playable characters for a board game. With all of the expansions released so far, the current edition includes: [[AlchemyIsMagic Alchemist]], Amazon, Ancient Oak, Ascendant Divine, Assassin, Bounty Hunter, Cat Burglar, Celestial, [[KnightInShiningArmor Chivalric Knight]], Cleric, Conjurer, Dark Cultist, Doomsayer, Dragon Hunter, Dragon Priestess, Dragon Rider, Dread Knight, Druid, Dwarf, Elementalist, Elf, Fire Wizard, Ghoul, Gladiator, Grave Robber, Gypsy, Highlander, Knight, Leprechaun, Leywalker, Magus, Merchant, Minotaur, Minstrel, Monk, {{Necromancer}}, Ogre Chieftan, Philosopher, Possessed, Priest, Prophetess, Rogue, Sage, Scout, Sorceress, Spider Queen, Sprite, Spy, Swashbuckler, Tavern Maid, Thief, Tinkerer, Totem Warrior, Troll, Valkyrie, Vampire Hunter, [[OurVampiresAreDifferent Vampiress]], Warlock, Warrior, and Wizard.
**
Wizard. While the Digital Edition doesn't yet contain ALL of these characters, it has a good amount of DLC characters of its own. There are the twelve Mephisto characters (modified versions of characters from a German magazine): Apprentice Mage, Black Witch, Courtesan, Devil's Minion, Exorcist, Gambler, Genie, Goblin Shaman, Illusionist, Jester, Martyr and Shapeshifter. Then there are two old 2nd edition characters upgraded for 4th edition (Ninja and Pirate) and Shaman, a charity character that won a contest.



* OurElvesAreBetter: Subverted, in that the Elf character's special abilities are fairly underwhelming, especially when two of them can only be used in the Outer Region of the board.
** It should be noted that those two abilities are extremely useful, however, and can allow the Elf to both avoid almost anything that can hurt him, as well as enabling him to abuse anything beneficial that turns up in the Woods. Most tier lists place the Elf somewhere in the second or third tier from the top.

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* OurElvesAreBetter: Subverted, in that the Elf character's special abilities are fairly underwhelming, especially when two of them can only be used in the Outer Region of the board.
**
board. It should be noted that those two abilities are extremely useful, however, and can allow the Elf to both avoid almost anything that can hurt him, as well as enabling him to abuse anything beneficial that turns up in the Woods. Most tier lists place the Elf somewhere in the second or third tier from the top.



* RaceAgainstTheClock: The aforementioned "Lightbearers" Alternate Ending uses the newly introduced Day/Night mechanic to incorporate this trope. The players have a number of days (varying according to the number of players) to cooperate in order to ensure that a player reaches the Crown of Command. If they manage to do so before time runs out, every player wins. However if no one has reached the Crown before night falls on the final day, everyone loses.
** Also in general, once one character gains the Crown of Command, that character's turn consists solely of rolling to see if everyone else loses 1 Life that turn. Now it's a race for everyone else to catch up and fight to take the Crown away.

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* RaceAgainstTheClock: The aforementioned "Lightbearers" Alternate Ending uses the newly introduced Day/Night mechanic to incorporate this trope. The players have a number of days (varying according to the number of players) to cooperate in order to ensure that a player reaches the Crown of Command. If they manage to do so before time runs out, every player wins. However if no one has reached the Crown before night falls on the final day, everyone loses.
**
loses. Also in general, once one character gains the Crown of Command, that character's turn consists solely of rolling to see if everyone else loses 1 Life that turn. Now it's a race for everyone else to catch up and fight to take the Crown away.
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* AttackReflector: When Character A casts a spell on Character B, Character B can use a Reflection spell to reflect the spell back on its source, Character A.

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** Also in general, once one character gains the Crown of Command, that character's turn consists solely of rolling to see if everyone else loses 1 Life that turn. Now it's a race for everyone else to catch up and fight to take the Crown away.




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* ThereCanBeOnlyOne: The Command Spell rule which starts killing off the other players ''only'' applies if ''one'' character is at the Crown of Command. If another character makes it up there, the contending characters must fight each other until only one is left standing, and other characters can catch up in the interim.
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** They are also part of the "Armageddon" prophecy's lore which describes them as the [[TimedMission Omen's keep advancing]]
** Finally, the "End of Days" ending has them being taken from the harbinger deck (alongise their Heralds and The Beast) and placed in the main game's board's landmarks as bosses.

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** They are also part of the "Armageddon" prophecy's lore which doesn't mentions them by name but describes them as 4 entities riding on horseback in 4 of the Omens that will be activated as [[TimedMission Omen's keep advancing]]
the previous ones are discarded]]
** Finally, the "End of Days" alternative ending has them being taken from the harbinger deck (alongise their Heralds and The Beast) and placed in the main game's board's landmarks as bosses.

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** They are also part of the "Armageddon" Prophecy's lore which describes them as the [[TimedMission Omen's keep advancing]]

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** They are also part of the "Armageddon" Prophecy's prophecy's lore which describes them as the [[TimedMission Omen's keep advancing]]advancing]]
** Finally, the "End of Days" ending has them being taken from the harbinger deck (alongise their Heralds and The Beast) and placed in the main game's board's landmarks as bosses.
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* HorsemenOfTheApocalypse: A recurring element of the Harbinger Expansion:
** They might be [[BossInMookClothing draw as enemies from the Harbinger Deck]], each one with 9 strenght and craft and with an effect that punishes players with no Talisman if the player engaging them is defeated.
** They are also part of the "Armageddon" Prophecy's lore which describes them as the [[TimedMission Omen's keep advancing]]

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** Then there's "The City"'s Battle Axe, which has the highest raw attack bonus among any (or at least most) weapon(s) and prevents a defeated opponent from protecting it's lifes with armor.



* BagOfHolding: Having a Mule doubles the normal number of items you may have (4 > 8). Later expansion packs added a literal Bag of Holding.

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* BagOfHolding: Having a Mule doubles the normal number of items you may have (4 > 8). Later expansion packs added a carts that triple the ammount (4 > 12), other non-stable/purchase deck followers with the same number of spaces (4) and literal Bag Bags of Holding.Holding (that even protect the items in them from being stolen).



* ImpassableDesert: A character will lose a life (leading to death if they are on their last life) whenever landing in a desert square, unless they have the water bottle, Holy Grail, or Profane Relic objects.

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* ImpassableDesert: A character will lose a life (leading to death if they are on their last life) whenever landing in a desert square, unless they have the water bottle, Holy Grail, Chalice of Shadow, Brew Stein or Profane Relic objects.a Cammel.
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** Likewise, you only fight the Demon Lord from Sacred Pool if the battle against him is the ending to the game you draw from 3 potential endings (and that's if you are not playing with any other expansion)...of course, the Demon Lord isn't exactly talked that much about through the game or the lore in the first place...

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** Likewise, you only fight the Demon Lord from Sacred Pool if the battle against him is the ending to the game you draw from 3 potential endings (and that's if you are not playing with any other expansion)...of course, the Demon Lord [[GiantSpaceFleaFromNowhere isn't exactly talked that much about about]] through the game or the lore in the first place...
** Downplayed with the Blood Moon Werewolf, if playing with the Blood Moon expansion, it will be constantly harassing the players as an NPC; of course, it's up to chance that you get to fight back (and that you win) and even that you encounter it. Furthermore, even if fighting the Blood Moon Werewolf at the Crown of Command was the ending to the game, that only happens if you reach it without being a lycanthrope as you will actually have to help the Werewolf win the game by killing non-lycanthrope characters if you reach the Crown of Command as one.
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* TheUnfought: Thanks to the multiple endings that expansions bring, it's bound to end up happening more than once when playing with an expansion whose plot revolves around the appearance of a [FinalBoss new] [BigBad enemy] attempting to conquer or terrorize the land:

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* TheUnfought: Thanks to the multiple endings that expansions bring, it's bound to end up happening more than once when playing with an expansion whose plot revolves around the appearance of a [FinalBoss new] [BigBad enemy] [[FinalBoss new]] [[BigBad enemy]] attempting to conquer or terrorize the land:



** Likewise, you only fight the Demon Lord from Sacred Pool if the battle against him is the ending to the game you draw from 3 potential endings (and that's if you are not playing with any other expansion)...of course, the Demon Lord isn't exactly talked that much about through the game or the lore...

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** Likewise, you only fight the Demon Lord from Sacred Pool if the battle against him is the ending to the game you draw from 3 potential endings (and that's if you are not playing with any other expansion)...of course, the Demon Lord isn't exactly talked that much about through the game or the lore...
lore in the first place...

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*TheUnfought: Thanks to the multiple endings that expansions bring, it's bound to end up happening more than once when playing with an expansion whose plot revolves around the appearance of a [FinalBoss new] [BigBad enemy] attempting to conquer or terrorize the land:
** You will never fight the Ice Queen at the Crown of Command during a game with the Frostmarch expansion unless the "ending" to the game itself requires beating her to win, that despite her being on the very cover of the expansion and the lore referring to her as taking the Crown of Command and using it to freeze the continent.
** Likewise, you only fight the Demon Lord from Sacred Pool if the battle against him is the ending to the game you draw from 3 potential endings (and that's if you are not playing with any other expansion)...of course, the Demon Lord isn't exactly talked that much about through the game or the lore...
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** Stars Align: The Cerberus Star aligns with the constellation of the Crown and the Sceptre, causing magic to surge in the land. However, this takes a turn for the worse when the Cerberus Star devours the constellation of the Crown and the Sceptre, causing [[{{The Magic Goes Away}}magic to fade from the land.]] Without magic, the world withers and dies.

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** Stars Align: The Cerberus Star aligns with the constellation of the Crown and the Sceptre, causing magic to surge in the land. However, this takes a turn for the worse when the Cerberus Star devours the constellation of the Crown and the Sceptre, causing [[{{The Magic Goes Away}}magic Away}} magic to fade from the land.]] Without magic, the world withers and dies.
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* MassiveMultiplayerCrossover: The ''Timescape'' expansion tended in this direction, introducing CaptainErsatz versions of Franchise/IndianaJones and ComicBook/JudgeDredd, as well as the ''Chainsaw Warrior'' (who was from the game of the same name also produced by Games Workshop).

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* MassiveMultiplayerCrossover: The ''Timescape'' expansion tended in this direction, introducing CaptainErsatz versions of Franchise/IndianaJones and ComicBook/JudgeDredd, as well as the ''Chainsaw Warrior'' (who was from the game of the same name also produced by Games Workshop).Workshop) and a [[TabletopGame/Warhammer40000 Space Marine]].
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Fixed a typo in Apocalypse How


* ApocalypseHow: ''The Harbinger'' brings the Omen decks, which detail way the world can end. The players choose one of the four before the game starts, and the players try to accomplish whatever ending was chosen before the deck is emptied and everyone loses. The four ways the world can end are:

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* ApocalypseHow: ''The Harbinger'' brings the Omen decks, which detail way ways the world can end. The players choose one of the four before the game starts, and the players try to accomplish whatever ending was chosen before the deck is emptied and everyone loses. The four ways the world can end are:
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Added Apocalypse How from The Harbinger Expansion

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* ApocalypseHow: ''The Harbinger'' brings the Omen decks, which detail way the world can end. The players choose one of the four before the game starts, and the players try to accomplish whatever ending was chosen before the deck is emptied and everyone loses. The four ways the world can end are:
** Armageddon: A classic HorsemenOfTheApocalypse scenario.
** Rise of The Dead: A ZombieApocalypse scenario where (even more) dead rise from their graves and destroy the living.
** Shattered World: Reality tears apart and is lost to the chaos of an ever-shifting world.
** Stars Align: The Cerberus Star aligns with the constellation of the Crown and the Sceptre, causing magic to surge in the land. However, this takes a turn for the worse when the Cerberus Star devours the constellation of the Crown and the Sceptre, causing [[{{The Magic Goes Away}}magic to fade from the land.]] Without magic, the world withers and dies.
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* {{After the End}}: ''The Cataclysm'', released in board game form on April 14, 2016, takes place on a new main board after an apocalypse ravages the land. Among the changes include the Inner Region freezing over, the Black Knight abandoning his post in the Middle Region and becoming a playable character, and the Sentinel that guards the bridge between the Outer and Middle Regions has crumbled, replaced by a demon that inhabits the crumbling ruins of its predecessor's body.


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* {{Epic Flail}}: A flail can be purchased from the Armoury in ''The City'' expansion for 5 gold. It is one of the best weapons to choose in terms of raw power. When used in battle, it allows the wielder to roll two dice and use them both. In addition, if the player rolls doubles, the opponent cannot roll attack dice. This allows for an attack roll of 2-12 with the possibility of preventing attack rolls. The only downside is that the flail is not magical, which renders it vulnerable to spells that ignore magical objects and the flail is not as useful against certain strength-based foes.


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* {{Kaizo Trap}}: One of the hidden alternate endings available in ''The Blood Moon'' is the Horrible Black Void. The unlucky player who triggers this ending instantly loses and all their objects are destroyed, after which a new hidden ending is placed for the next character to trigger. The only way to avoid it is to let another player trigger it, but since you don't know what ending it could be, this tactic could be just as dangerous.

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* CoOpMultiplayer / GoodVersusEvil: The "Lightbearers" alternate ending in the ''Blood Moon'' expansion changes the nature of the normally free-for-all game into a cooperative one, where every player must choose a character of good alignment. The players cannot fight each other, and instead can assist each other in combat against the forces of evil, freely exchange items, and work together to win the game as a group [[RaceAgainstTheClock before time runs out]].



* GoodVersusEvil: The "Lightbearers" alternate ending in the ''Blood Moon'' expansion changes the nature of the normally free-for-all game into a cooperative one, where every player must choose a character of good alignment. The players cannot fight each other, and instead can assist each other in combat against the forces of evil, freely exchange items, and work together to win the game as a group [[RaceAgainstTheClock before time runs out]].
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* {{Expy}}: The Timescape expansion's [[AdventurerArchaeologist Archaeologist]] is a dead ringer for IndianaJones.

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* {{Expy}}: The Timescape expansion's [[AdventurerArchaeologist Archaeologist]] is a dead ringer for IndianaJones.Franchise/IndianaJones.
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** The Philosopher character can choose to re-roll for movement.
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''Talisman'' is a fantasy adventure themed board game originally released in 1983 by Creator/GamesWorkshop. The game is played by moving one of a variety of archetypal fantasy characters around the board, amassing power and treasure that is used to challenge the increasingly more deadly inner regions until one character claims the "Crown of Command"... killing all other player characters in the process. In the years following its initial run, the game has received numerous revisions and edition changes, some of which have added alternate play-styles, characters, and victory conditions. The fourth and most current edition was released in 2008 by Fantasy Flight Games.

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''Talisman'' is a fantasy adventure themed board game {{Adventure Board Game|s}} originally released in 1983 by Creator/GamesWorkshop. The game is played by moving one of a variety of archetypal fantasy characters around the board, amassing power and treasure that is used to challenge the increasingly more deadly inner regions until one character claims the "Crown of Command"... killing all other player characters in the process. In the years following its initial run, the game has received numerous revisions and edition changes, some of which have added alternate play-styles, characters, and victory conditions. The fourth and most current edition was released in 2008 by Fantasy Flight Games.
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* DisablityImmunity: A variation: in the computer version, the ninja's inability to have followers prevents him from having several negative followers, such as the deathstalker or the gremlin.

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* DisablityImmunity: DisabilityImmunity: A variation: in the computer version, the ninja's inability to have followers prevents him from having several negative followers, such as the deathstalker or the gremlin.
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*ConservationOfNinjutsu: Implied with the Ninja, who cannot get followers, likely as a snide reference to the trope.
** Inverted/averted with most monsters, who add their strength together if there are multiples on one space. and
**Inverted with the gladiator, who can bring followers into battle with him, making him stronger with more followers. Also averted with classes like the necromancer who can charm/enslave monsters and make them work for them, but they can only use one at a time and so don't benefit as sharply as the gladiator.
*DisablityImmunity: A variation: in the computer version, the ninja's inability to have followers prevents him from having several negative followers, such as the deathstalker or the gremlin.
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A PC version of the game based on the revised 4th edition rules and titled ''Talisman: Digital Edition'' was developed by a game making company named Nomad Games, and was released on {{Steam}} Early Access on October 14, 2013. The game's various expansions will come out as [[DownloadableContent DLC]] sometime after it comes out of beta. Additionally, a single player version of the game called ''Talisman: Prologue'' and made by the same people can be purchased on various digital distributors.

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A PC version of the game based on the revised 4th edition rules and titled ''Talisman: Digital Edition'' was developed by a game making company named Nomad Games, and was released on {{Steam}} UsefulNotes/{{Steam}} Early Access on October 14, 2013. The game's various expansions will come out as [[DownloadableContent DLC]] sometime after it comes out of beta. Additionally, a single player version of the game called ''Talisman: Prologue'' and made by the same people can be purchased on various digital distributors.

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* LoadsAndLoadsOfCharacters: ''Talisman'' has a large number of playable characters for a board game. With all of the expansions released so far, the current edition includes: [[AlchemyIsMagic Alchemist]], Amazon, Ancient Oak, Assassin, Bounty Hunter, Cat Burglar, [[KnightInShiningArmor Chivalric Knight]], Cleric, Conjurer, Dark Cultist, Doomsayer, Dragon Hunter, Dragon Priestess, Dragon Rider, Dread Knight, Druid, Dwarf, Elementalist, Elf, Fire Wizard, Ghoul, Gladiator, Grave Robber, Gypsy, Highlander, Knight, Leprechaun, Leywalker, Magus, Merchant, Minotaur, Minstrel, Monk, {{Necromancer}}, Ogre Chieftan, Philosopher, Priest, Prophetess, Rogue, Sage, Scout, Sorceress, Spider Queen, Sprite, Spy, Swashbuckler, Tavern Maid, Thief, Tinkerer, Totem Warrior, Troll, Valkyrie, Vampire Hunter, [[OurVampiresAreDifferent Vampiress]], Warlock, Warrior, and Wizard.

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* LoadsAndLoadsOfCharacters: ''Talisman'' has a large number of playable characters for a board game. With all of the expansions released so far, the current edition includes: [[AlchemyIsMagic Alchemist]], Amazon, Ancient Oak, Ascendant Divine, Assassin, Bounty Hunter, Cat Burglar, Celestial, [[KnightInShiningArmor Chivalric Knight]], Cleric, Conjurer, Dark Cultist, Doomsayer, Dragon Hunter, Dragon Priestess, Dragon Rider, Dread Knight, Druid, Dwarf, Elementalist, Elf, Fire Wizard, Ghoul, Gladiator, Grave Robber, Gypsy, Highlander, Knight, Leprechaun, Leywalker, Magus, Merchant, Minotaur, Minstrel, Monk, {{Necromancer}}, Ogre Chieftan, Philosopher, Possessed, Priest, Prophetess, Rogue, Sage, Scout, Sorceress, Spider Queen, Sprite, Spy, Swashbuckler, Tavern Maid, Thief, Tinkerer, Totem Warrior, Troll, Valkyrie, Vampire Hunter, [[OurVampiresAreDifferent Vampiress]], Warlock, Warrior, and Wizard.Wizard.
** While the Digital Edition doesn't yet contain ALL of these characters, it has a good amount of DLC characters of its own. There are the twelve Mephisto characters (modified versions of characters from a German magazine): Apprentice Mage, Black Witch, Courtesan, Devil's Minion, Exorcist, Gambler, Genie, Goblin Shaman, Illusionist, Jester, Martyr and Shapeshifter. Then there are two old 2nd edition characters upgraded for 4th edition (Ninja and Pirate) and Shaman, a charity character that won a contest.
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* GoodVersusGood: Characters of the "Good" alignment are supposed to fight each other just like everyone else, and in the endgame they HAVE to fight each other.

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* GoodVersusGood: Characters of the "Good" alignment are supposed to fight each other just like everyone else, and in the endgame they HAVE to fight each other. Averted by the Knight, who can only fight other Good characters if they're both on the Crown of Command.
Willbyr MOD

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''Talisman'' is a fantasy adventure themed board game originally released in 1983 by Games Workshop. The game is played by moving one of a variety of archetypal fantasy characters around the board, amassing power and treasure that is used to challenge the increasingly more deadly inner regions until one character claims the "Crown of Command"... killing all other player characters in the process. In the years following its initial run, the game has received numerous revisions and edition changes, some of which have added alternate play-styles, characters, and victory conditions. The fourth and most current edition was released in 2008 by Fantasy Flight Games.

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''Talisman'' is a fantasy adventure themed board game originally released in 1983 by Games Workshop.Creator/GamesWorkshop. The game is played by moving one of a variety of archetypal fantasy characters around the board, amassing power and treasure that is used to challenge the increasingly more deadly inner regions until one character claims the "Crown of Command"... killing all other player characters in the process. In the years following its initial run, the game has received numerous revisions and edition changes, some of which have added alternate play-styles, characters, and victory conditions. The fourth and most current edition was released in 2008 by Fantasy Flight Games.



A {{Warhammer40000}} themed version named ''Relic'' was released in 2013.

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A {{Warhammer40000}} themed ''TabletopGame/{{Warhammer 40000}}''-themed version named ''Relic'' was released in 2013.



* AlchemyIsMagic: The standard use of alchemy in ''{{Talisman}}'' is to turn objects into gold by casting an alchemy spell, using the alchemist follower, or visiting the alchemist in the City board space. The Alchemist player character expands on this with the ability to turn gold into potions, which can then be used to heal, gain fate tokens, or draw spell cards. (While nothing prevents the Alchemist PC from casting the alchemy spell and using the alchemist follower all while visiting the alchemist in the City, there is no added benefit for doing so outside of player amusement.)

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* AlchemyIsMagic: The standard use of alchemy in ''{{Talisman}}'' ''Talisman'' is to turn objects into gold by casting an alchemy spell, using the alchemist follower, or visiting the alchemist in the City board space. The Alchemist player character expands on this with the ability to turn gold into potions, which can then be used to heal, gain fate tokens, or draw spell cards. (While nothing prevents the Alchemist PC from casting the alchemy spell and using the alchemist follower all while visiting the alchemist in the City, there is no added benefit for doing so outside of player amusement.)


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* ArtificialStupidity: In the ''Digital Edition'', the AI often makes questionable decisions:
** Picking up an item when their inventory is full, only to immediately ditch the item when clearing their overloaded inventory. The Thief AI is particularly bad about this when using its Steal ability, though this might be [[SpitefulAI an intentional annoyance]].
** AI players are particularly fond of the [[BoringButPractical Axe]], especially early on, and will go to great lengths to acquire an Axe, steal an Axe from another character or store, or even acquire multiple Axes.
** The AI will only enter the Inner Region when it reaches a certain power threshold, which means that a weaker AI character will continue to wander aimlessly around the map even as it slowly dies from repeated Command Spell attacks.
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Swashbuckler correction


** The Swashbuckler player character has an ability that grants him an extra turn whenever he wins a battle.

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** The Swashbuckler player character has an ability that grants him an extra turn whenever he wins a battle.battle, but only once per round. If the Swashbuckler wins a second battle, his turn ends as normal.
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* {{Expy}}: The Timescape expansion's [[AdventurerArchaeologist Archaeologist]] is a dead ringer for IndianaJones.


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* ShoutOut: The Chainsaw Warrior character from the Timescape expansion was originally the star of his own eponymous game, also produced by Games Workshop.
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* BagOfHolding: The Mule can be used to store an unlimited number of items. Later expansion packs added a literal Bag of Holding.
* BalefulPolymorph: Certain encounters may force you into the form of a frog. You'll get better.

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* BagOfHolding: The Having a Mule can be used to store an unlimited doubles the normal number of items.items you may have (4 > 8). Later expansion packs added a literal Bag of Holding.
* BalefulPolymorph: Certain encounters may force you into the form of a frog.Toad. You'll get better.



* LoadsAndLoadsOfCharacters: ''Talisman'' has a large number of playable characters for a board game. With all of the expansions released so far, the current edition includes: [[AlchemyIsMagic Alchemist]], Amazon, Assassin, Bounty Hunter, Cat Burglar, [[KnightInShiningArmor Chivalric Knight]], Cleric, Conjurer, Dark Cultist, Doomsayer, Dragon Hunter, Dragon Priestess, Dragon Rider, Dread Knight, Druid, Dwarf, Elementalist, Elf, Fire Wizard, Ghoul, Gladiator, Grave Robber, Gypsy, Highlander, Knight, Leprechaun, Magus, Merchant, Minotaur, Minstrel, Monk, {{Necromancer}}, Ogre Chieftan, Philosopher, Priest, Prophetess, Rogue, Sage, Sorceress, Sprite, Spy, Swashbuckler, Tavern Maid, Thief, Tinkerer, Troll, Valkyrie, Vampire Hunter, [[OurVampiresAreDifferent Vampiress]], Warlock, Warrior, and Wizard.

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* LoadsAndLoadsOfCharacters: ''Talisman'' has a large number of playable characters for a board game. With all of the expansions released so far, the current edition includes: [[AlchemyIsMagic Alchemist]], Amazon, Ancient Oak, Assassin, Bounty Hunter, Cat Burglar, [[KnightInShiningArmor Chivalric Knight]], Cleric, Conjurer, Dark Cultist, Doomsayer, Dragon Hunter, Dragon Priestess, Dragon Rider, Dread Knight, Druid, Dwarf, Elementalist, Elf, Fire Wizard, Ghoul, Gladiator, Grave Robber, Gypsy, Highlander, Knight, Leprechaun, Leywalker, Magus, Merchant, Minotaur, Minstrel, Monk, {{Necromancer}}, Ogre Chieftan, Philosopher, Priest, Prophetess, Rogue, Sage, Scout, Sorceress, Spider Queen, Sprite, Spy, Swashbuckler, Tavern Maid, Thief, Tinkerer, Totem Warrior, Troll, Valkyrie, Vampire Hunter, [[OurVampiresAreDifferent Vampiress]], Warlock, Warrior, and Wizard.

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