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* DamselInDistress: In some missions the ninja have to escape with a hostage, a BoundAndGagged young woman in nightclothes. One of the hostage-specific mission cards refers to her as a "[[EverythingsBetterWithPrincesses princess]]."

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* DamselInDistress: In some missions the ninja have to escape with a hostage, a BoundAndGagged young woman in nightclothes. One of the hostage-specific mission cards refers to her as a "[[EverythingsBetterWithPrincesses princess]]."princess."

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* PowerTrio: All Kage Kaze Zoku ninja squads are these, for spiritual[[labelnote:*]](the Kage Kaze Zoku consider three to be a holy number)[[/labelnote]], political[[labelnote:*]](the three houses of the Kage Kaze Zoku don't particularly trust each other, and each house wants a representative on every team to watch the other two houses' ninja)[[/labelnote]], and practical[[labelnote:*]](by working together, the three ninja can mitigate each others' weaknesses and magnify each others' strengths)[[/labelnote]] reasons.

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* PowerTrio: All Every Kage Kaze Zoku ninja squads are squad is one of these, for spiritual[[labelnote:*]](the Kage Kaze Zoku consider three to be a holy number)[[/labelnote]], political[[labelnote:*]](the three houses of the Kage Kaze Zoku don't particularly trust each other, and each house wants a representative on every team to watch the other two houses' ninja)[[/labelnote]], and practical[[labelnote:*]](by working together, the three ninja can mitigate each others' weaknesses and magnify each others' strengths)[[/labelnote]] reasons.


''Rise of the Kage'' is a 2015 AdventureBoardGame produced by [[http://www.bushido-thegame.com GCT Studios]], set in the world of their tabletop wargame, ''TabletopGame/{{Bushido}}''. It depicts the clandestine operations of the {{ninja}} of the Kage Kaze Zoku (Shadow Wind Clan) as they seek to undermine the authority of the Takashi family, the {{samurai}} rulers of the Jwar Isles.

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''Rise of the Kage'' is a 2015 AdventureBoardGame {{Adventure Board Game|s}} produced by [[http://www.bushido-thegame.com GCT Studios]], set in the world of their tabletop wargame, ''TabletopGame/{{Bushido}}''. It depicts the clandestine operations of the {{ninja}} of the Kage Kaze Zoku (Shadow Wind Clan) as they seek to undermine the authority of the Takashi family, the {{samurai}} rulers of the Jwar Isles.


''Rise of the Kage'' is a 2015 [[AmeritrashGames Ameritrash]] [[BoardGames board game]] produced by [[http://www.bushido-thegame.com GCT Studios]], set in the world of their tabletop wargame, ''TabletopGame/{{Bushido}}''. It depicts the clandestine operations of the {{ninja}} of the Kage Kaze Zoku (Shadow Wind Clan) as they seek to undermine the authority of the Takashi family, the {{samurai}} rulers of the Jwar Isles.

to:

''Rise of the Kage'' is a 2015 [[AmeritrashGames Ameritrash]] [[BoardGames board game]] AdventureBoardGame produced by [[http://www.bushido-thegame.com GCT Studios]], set in the world of their tabletop wargame, ''TabletopGame/{{Bushido}}''. It depicts the clandestine operations of the {{ninja}} of the Kage Kaze Zoku (Shadow Wind Clan) as they seek to undermine the authority of the Takashi family, the {{samurai}} rulers of the Jwar Isles.


* ObviousBeta: One of the complaints leveled against the initial release of the game, which contained muddled and confusing rules that heavily favored the guard player. To address this, GCT Studios released an updated version of the rules for playtesting in early 2016. (Version 2.1 of the playtest rules is available for download [[https://www.kickstarter.com/projects/1207064031/rise-of-the-kage-ninja-board-game-with-detailed-mi/posts/1518904 here]].) Among other things, the revised rules allow the ninja players to determine in which order the ninja act (when previously it was determined by a dice roll), force the guard player to spend resources to draw cards or play cards during the ninja's turns, and completely eliminate the gameplay concept of aware vs. unaware guards (which was largely redundant when combined with the concept of detected vs. undetected ninja, which was maintained in the revised rules).

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* ObviousBeta: One of the complaints leveled against the initial release of the game, which contained muddled and confusing rules that heavily favored the guard player. To address this, GCT Studios released an updated version of the rules for playtesting in early 2016. (Version 2.1 of 2016, and eventually released the playtest rules is available for download [[https://www.kickstarter.com/projects/1207064031/rise-of-the-kage-ninja-board-game-with-detailed-mi/posts/1518904 here]].) com/projects/1207064031/rise-of-the-kage-ninja-board-game-with-detailed-mi/posts/1547780 final version 2 rules]] on April 14, 2016. Among other things, the revised rules allow the ninja players to determine in which order the ninja act (when previously it was determined by a dice roll), force the guard player to spend resources to draw cards or play cards during the ninja's turns, and completely eliminate the gameplay concept of aware vs. unaware guards (which was largely redundant when combined with the concept of detected vs. undetected ninja, which was maintained in the revised rules).


* ObviousBeta: One of the complaints leveled against the initial release of the game, which contained muddled and confusing rules that heavily favored the guard player. To address this, GCT Studios [[https://www.kickstarter.com/projects/1207064031/rise-of-the-kage-ninja-board-game-with-detailed-mi/posts/1505334 released version 2.0 of the rules for playtesting]] on February 29th, 2016. Among other things, the revised rules allow the ninja players to determine in which order the ninja act (when previously it was determined by a dice roll), force the guard player to spend resources to draw cards or play cards during the ninja's turns, and completely eliminate the gameplay concept of aware vs. unaware guards (which was largely redundant when combined with the concept of detected vs. undetected ninja, which was maintained in the revised rules).

to:

* ObviousBeta: One of the complaints leveled against the initial release of the game, which contained muddled and confusing rules that heavily favored the guard player. To address this, GCT Studios released an updated version of the rules for playtesting in early 2016. (Version 2.1 of the playtest rules is available for download [[https://www.kickstarter.com/projects/1207064031/rise-of-the-kage-ninja-board-game-with-detailed-mi/posts/1505334 released version 2.0 of the rules for playtesting]] on February 29th, 2016. com/projects/1207064031/rise-of-the-kage-ninja-board-game-with-detailed-mi/posts/1518904 here]].) Among other things, the revised rules allow the ninja players to determine in which order the ninja act (when previously it was determined by a dice roll), force the guard player to spend resources to draw cards or play cards during the ninja's turns, and completely eliminate the gameplay concept of aware vs. unaware guards (which was largely redundant when combined with the concept of detected vs. undetected ninja, which was maintained in the revised rules).



* TwoGuysAndAGirl: The ninja squads included in the base game and the Docks of Ryu expansion both fall under this; however, by combining ninja from the two boxes, it's possible to build a squad that is TwoGirlsAndAGuy, or one that is exclusively male.

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* TwoGuysAndAGirl: The ninja squads included in the base game and the Docks of Ryu expansion both fall under this; however, by combining ninja from the two boxes, it's possible to build a squad that is TwoGirlsAndAGuy, or one that is exclusively male.


* ObviousBeta: One of the complaints leveled against the initial release of the game, which contained muddled and confusing rules that heavily favored the guard player. To address this, GCT Studios released [[https://www.kickstarter.com/projects/1207064031/rise-of-the-kage-ninja-board-game-with-detailed-mi/posts/1505334 version 2.0 of the rules for playtesting]] on February 29th, 2016; among other things, the revised rules allow the ninja players to determine in which order the ninja act (when previously it was determined by a dice roll), force the guard player to spend resources to draw cards or play cards during the ninja's turns, and completely eliminate the gameplay concept of aware vs. unaware guards (which was largely redundant when combined with the concept of detected vs. undetected ninja, which was maintained in the revised rules).

to:

* ObviousBeta: One of the complaints leveled against the initial release of the game, which contained muddled and confusing rules that heavily favored the guard player. To address this, GCT Studios released [[https://www.kickstarter.com/projects/1207064031/rise-of-the-kage-ninja-board-game-with-detailed-mi/posts/1505334 released version 2.0 of the rules for playtesting]] on February 29th, 2016; among 2016. Among other things, the revised rules allow the ninja players to determine in which order the ninja act (when previously it was determined by a dice roll), force the guard player to spend resources to draw cards or play cards during the ninja's turns, and completely eliminate the gameplay concept of aware vs. unaware guards (which was largely redundant when combined with the concept of detected vs. undetected ninja, which was maintained in the revised rules).


* ObviousBeta: One of the complaints leveled against the initial release of the game, which contained muddled and confusing rules that heavily favored the guard player. To address this, GCT Studios released [[https://www.kickstarter.com/projects/1207064031/rise-of-the-kage-ninja-board-game-with-detailed-mi/posts/1505334 version 2.0 of the rules for playtesting]] on February 29th, 2016; among other things, the revised rules allow the ninja players to determine in which order the ninja act (when previously it was determined by a dice roll) and completely eliminate the gameplay concept of aware vs. unaware guards (which was largely redundant when combined with the concept of detected vs. undetected ninja, which was maintained in the revised rules).

to:

* ObviousBeta: One of the complaints leveled against the initial release of the game, which contained muddled and confusing rules that heavily favored the guard player. To address this, GCT Studios released [[https://www.kickstarter.com/projects/1207064031/rise-of-the-kage-ninja-board-game-with-detailed-mi/posts/1505334 version 2.0 of the rules for playtesting]] on February 29th, 2016; among other things, the revised rules allow the ninja players to determine in which order the ninja act (when previously it was determined by a dice roll) roll), force the guard player to spend resources to draw cards or play cards during the ninja's turns, and completely eliminate the gameplay concept of aware vs. unaware guards (which was largely redundant when combined with the concept of detected vs. undetected ninja, which was maintained in the revised rules).


* ObviousBeta: One of the complaints leveled against the initial release of the game, which contained muddled and confusing rules that heavily favored the guard player. To address this, GCT Studios released [[https://www.kickstarter.com/projects/1207064031/rise-of-the-kage-ninja-board-game-with-detailed-mi/posts/1505334 version 2.0 of the rules for playtesting]] on February 29th, 2016; among other things, the revised rules allow the ninja players to determine which order the ninja act in (when previously it was determined by a dice roll) and completely eliminate the gameplay concept of aware vs. unaware guards (which was largely redundant when combined with the concept of detected vs. undetected ninja, which was maintained in the revised rules).

to:

* ObviousBeta: One of the complaints leveled against the initial release of the game, which contained muddled and confusing rules that heavily favored the guard player. To address this, GCT Studios released [[https://www.kickstarter.com/projects/1207064031/rise-of-the-kage-ninja-board-game-with-detailed-mi/posts/1505334 version 2.0 of the rules for playtesting]] on February 29th, 2016; among other things, the revised rules allow the ninja players to determine in which order the ninja act in (when previously it was determined by a dice roll) and completely eliminate the gameplay concept of aware vs. unaware guards (which was largely redundant when combined with the concept of detected vs. undetected ninja, which was maintained in the revised rules).


* DoesNotLikeShoes: Both Kickstarter add-on boss Oka and the hostage are barefoot. Depending on the circumstances in which you encounter them, Oka is most likely a voluntary example[[labelnote:*]](While padding around her own house barefoot is perfectly understandable, especially in a Japan-inspired setting, Oka's suggested board depicts the ''streets of the merchants' district''.)[[/labelnote]], while the hostage almost assuredly is not.

to:

* DoesNotLikeShoes: Both Kickstarter add-on boss Oka and the hostage are barefoot. Depending on the circumstances in which you encounter them, Oka is most likely a voluntary example[[labelnote:*]](While example[[labelnote:*]](while padding around her own house barefoot is perfectly understandable, especially in a Japan-inspired setting, Oka's suggested board depicts the ''streets of the merchants' district''.)[[/labelnote]], district'')[[/labelnote]], while the hostage almost assuredly is not.


* DoesNotLikeShoes: Both Kickstarter add-on boss Oka and the hostage are barefoot. Depending on the circumstances in which you encounter them, Oka may or may not be a voluntary example[[labelnote:*]](Padding around her own house barefoot? Perfectly understandable, especially in a Japan-inspired setting. Padding around the ''streets of the merchants' district'' barefoot takes a little more dedication.)[[/labelnote]], while the hostage almost assuredly is not.

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* DoesNotLikeShoes: Both Kickstarter add-on boss Oka and the hostage are barefoot. Depending on the circumstances in which you encounter them, Oka may or may not be is most likely a voluntary example[[labelnote:*]](Padding example[[labelnote:*]](While padding around her own house barefoot? Perfectly barefoot is perfectly understandable, especially in a Japan-inspired setting. Padding around setting, Oka's suggested board depicts the ''streets of the merchants' district'' barefoot takes a little more dedication.district''.)[[/labelnote]], while the hostage almost assuredly is not.


Added DiffLines:

* ObviousBeta: One of the complaints leveled against the initial release of the game, which contained muddled and confusing rules that heavily favored the guard player. To address this, GCT Studios released [[https://www.kickstarter.com/projects/1207064031/rise-of-the-kage-ninja-board-game-with-detailed-mi/posts/1505334 version 2.0 of the rules for playtesting]] on February 29th, 2016; among other things, the revised rules allow the ninja players to determine which order the ninja act in (when previously it was determined by a dice roll) and completely eliminate the gameplay concept of aware vs. unaware guards (which was largely redundant when combined with the concept of detected vs. undetected ninja, which was maintained in the revised rules).


* RedOniBlueOni: The combat-oriented house of the Bleeding Moon and the stealth-oriented House of the Long Shadows, respectively. The generalist house of the North Star acts as a mediating influence between the two.

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* RedOniBlueOni: The combat-oriented house of the Bleeding Moon and the stealth-oriented House house of the Long Shadows, respectively. The generalist house of the North Star acts as a mediating influence between the two.


* BloodKnight: Ninja of the house of the Bleeding Moon are this by default.

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* BloodKnight: Ninja Katsumi and Rin of the house of the Bleeding Moon are this by default.Moon.


* RedOniBlueOni: The combat-oriented house of the Bleeding Moon and the stealth-oriented House of the Long Shadows, respectively.

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* RedOniBlueOni: The combat-oriented house of the Bleeding Moon and the stealth-oriented House of the Long Shadows, respectively. The generalist house of the North Star acts as a mediating influence between the two.

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