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* GreyAndGreyMorality: More evident in ''Netrunner'' than the original. The corps have dubious morality and manipulate public interests to fulfil their own goals, [[UtopiaJustifiesTheMeans but they have legitimately improved life for most people in the process]]. On the other hand, some of the runners include selfish criminals with no real grievance against the Corps, and are willing to do some dirty work to achieve their own ends as well.
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* {{Cyberpunk}}: Very much steeped in the genre.

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* {{Cyberpunk}}: Very much steeped in the genre. The original version, in fact, is actually tied into the Cyberpunk tabletop game, to the point one sourcebook (''Rache Bartmoss' Brainware Blowout'') had rules for using the game as a replacement for the clunky netrunning rules.
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Fixed some minor spelling errors, expanded on Mega Corp entry.


* AndroidsArePeopleToo: In ''Android: Netrunner'', the Hass-Bioroid faction specialises in AI and Androids. In the verse, they're running a PR campaign to get them accepted as people.

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* AndroidsArePeopleToo: In ''Android: Netrunner'', the Hass-Bioroid Haas-Bioroid faction specialises in AI and Androids.androids. In the verse, they're running a PR campaign to get them accepted as people.



* MegaCorp: The corporation is obviously the embodiment of this trope.

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* MegaCorp: The corporation is obviously the embodiment of this trope. The four current corporate factions have their hands in nearly everything in society. Between them, very few things are outside their collective influence.
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* {{Cyberpunk}}
* {{Cyberspace}}

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* {{Cyberpunk}}
{{Cyberpunk}}: Very much steeped in the genre.
* {{Cyberspace}}{{Cyberspace}}: The game is a simulation of cyberspace-style hacking.
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'''This game provides examples of:'''

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'''This !!This game provides examples of:'''of:
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* PsychicPowers: One of Jinteki's most closely guarded secrets is that they've developed these in their Nisei line of of clones.

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* PsychicPowers: One of Jinteki's most closely guarded secrets is that they've developed these in their Nisei line of of clones.

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* BigBrotherIsWatching: In ''Android: Netrunner'', the NBN faction, besides owning almost all the media, specialises in knowing everything about the runner, which in game mechanics translate in "tags" that allow the corp to cripple the runner. There is even an NBN card named Big Brother.
* BlandNameProduct: "Diesel gives you flames!"

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* BigBrotherIsWatching: In ''Android: Netrunner'', the NBN faction, besides owning almost all the media, specialises in knowing everything about the runner, which in game mechanics translate in "tags" that allow to "tags," which enable actions the corp can perform to cripple the runner. There is even an NBN card named Big Brother.
* BlandNameProduct: "Diesel gives you flames!"flames."



* VillainWithGoodPublicity: In the original game, one of the Runner's possible victory conditions is giving the Corp enough Bad Publicity points that this trope no longer applies to them. Bad publicity was kept in the modern version of the game, but it only gets the Runners more financial resources to attack the Corporation and does not make them win by itself.

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* VillainWithGoodPublicity: In the original game, one of the Runner's possible victory conditions is giving the Corp enough Bad Publicity points that this trope no longer applies to them. Bad publicity was kept in the modern version of the game, ''Android: Netrunner'', but it only gets provides the Runners with more financial resources to attack the Corporation and does is not make them win a victory condition by itself.



* WeWillSpendCreditsInTheFuture
** In ''Netrunner'', bits are used as currency by both the Corp and the Runner.
** In ''Android: Netrunner'', this is played straight, with credits as the main currency.

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* WeWillSpendCreditsInTheFuture
** In ''Netrunner'', bits are used as currency by both the Corp and the Runner.
** In
WeWillSpendCreditsInTheFuture: Played straight in ''Android: Netrunner'', this is played straight, with credits as the main currency.currency used by both the Runner and the Corp.
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** The arrangement of the clones in the Nisei Mk. II card is strongly reminiscent of the Precogs from Film/MinorityReport
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** The Flavor text of "[[http://netrunnerdb.com/find/?q=archer/ Archer]]": "Next time, read the Terms of Service more carefully. Or you might find yourself in the [[http://tvtropes.org/pmwiki/pmwiki.php/WesternAnimation/Archer?from=Main.Archer/ danger zone]].

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** The Flavor text of "[[http://netrunnerdb.com/find/?q=archer/ com/en/card/01101 Archer]]": "Next time, read the Terms of Service more carefully. Or you might find yourself in the [[http://tvtropes.org/pmwiki/pmwiki.php/WesternAnimation/Archer?from=Main.Archer/ danger zone]].
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** The flavor text for the Wyrm icebreaker? "[[Literature/ASongOfIceAndFire Fire and ichor...]]"
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Added \"we will spend credits in the future\"

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* WeWillSpendCreditsInTheFuture
** In ''Netrunner'', bits are used as currency by both the Corp and the Runner.
** In ''Android: Netrunner'', this is played straight, with credits as the main currency.

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* DuelingHackers: Represented by the corp sysop cards.



* NeverSayDie / DeadlyEuphemism: 'Flatlining'.

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* NeverSayDie / DeadlyEuphemism: 'Flatlining'.'Flatlining'


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* PsychicPowers: One of Jinteki's most closely guarded secrets is that they've developed these in their Nisei line of of clones.

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** The flavor text for Urban Renewal (which, flavorwise, has the corp blowing up the Runner's house): [[Literature/TheHitchhikersGuideToTheGalaxy "The paperwork has been clearly posted in the basement closet of City Hall since last Thursday."]]



* VillainWithGoodPublicity: In the original game, one of the Runner's possible victory conditions is giving the Corp enough Bad Publicity points that this trope no longer applies to them. Bad publicity was kept in the modern version of the game, but it only gets the Runners more financial ressources to attack the Corporation and does not make them win by itself.

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* VillainWithGoodPublicity: In the original game, one of the Runner's possible victory conditions is giving the Corp enough Bad Publicity points that this trope no longer applies to them. Bad publicity was kept in the modern version of the game, but it only gets the Runners more financial ressources resources to attack the Corporation and does not make them win by itself.
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** The Flavor text of "[[http://netrunnerdb.com/find/?q=archer/ Archer]]": "Next time, read the Terms of Service more carefully. Or you might find yourself in the "[[http://tvtropes.org/pmwiki/pmwiki.php/WesternAnimation/Archer?from=Main.Archer/ danger zone]]".

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** The Flavor text of "[[http://netrunnerdb.com/find/?q=archer/ Archer]]": "Next time, read the Terms of Service more carefully. Or you might find yourself in the "[[http://tvtropes.[[http://tvtropes.org/pmwiki/pmwiki.php/WesternAnimation/Archer?from=Main.Archer/ danger zone]]".zone]].
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Wanted to add a fun tidbit.

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** The Flavor text of "[[http://netrunnerdb.com/find/?q=archer/ Archer]]": "Next time, read the Terms of Service more carefully. Or you might find yourself in the "[[http://tvtropes.org/pmwiki/pmwiki.php/WesternAnimation/Archer?from=Main.Archer/ danger zone]]".

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* [[DangerousForbiddenTechnique Dangerous Forbidden Technology]]: The "Omnitech Spinal Tap Cybermodem" card is a cheap, powerful computer... that has a 1 in 6 chance of causing unpreventable brain damage at the start of each of your turns. It also causes brain damage if you try to remove it.
** The updated ''Android: Netrunner'' card, "Spinal Modem", is not quite as dangerous. It has its advantages, but successful traces from the corporation does brain damage.
** The Illicit ice from the Spin cycle. Rezing it gives the corporation Bad Publicity.

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* [[DangerousForbiddenTechnique Dangerous Forbidden Technology]]: The In the original game, the "Omnitech Spinal Tap Cybermodem" card is In ''Android: Netrunner'', "Spinal Modem". Both cards are cheap computers that provide a cheap, powerful computer... that has edge, but also have a 1 in 6 chance of causing to cause unpreventable brain damage at when things go wrong.
** Symmetrically,
the start of each of your turns. It also causes brain damage if you try to remove it.
** The updated ''Android: Netrunner'' card, "Spinal Modem", is not quite as dangerous. It has its advantages, but successful traces from the corporation does brain damage.
** The
Illicit ice from the Spin cycle. Rezing it gives the corporation Bad Publicity.Publicity.
* EvilInc: All Corporation factions from ''Android: Netrunner'' more or less qualify, but Weyland deserves special mention. Their way of dealing with Runners is usually nothing short of assassination, and they don't mind blowing up a whole district just to get one guy.



* MegaCorp: The corporation is obviously the embodiment of this trope.



* VillainWithGoodPublicity: One of the Runner's possible victory conditions is giving the Corp enough Bad Publicity points that this trope no longer applies to them. Does not seem to apply in the modern version of the game.

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* VillainWithGoodPublicity: One In the original game, one of the Runner's possible victory conditions is giving the Corp enough Bad Publicity points that this trope no longer applies to them. Does not seem to apply Bad publicity was kept in the modern version of the game.game, but it only gets the Runners more financial ressources to attack the Corporation and does not make them win by itself.

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** The Illicit ice from the Spin cycle. Rezing it gives the corporation Bad Publicity.



* TheVerse: The original was set in the same universe as ''Cyberpunk 2020'' (complete with rules for using the card game in the RPG). ''Android: Netrunner'' is set in the universe of ''Android''.
* VillainWithGoodPublicity: One of the Runner's possible victory conditions is giving the Corp enough Bad Publicity points that this trope no longer applies to them.

to:

* TheVerse: The original was set in the same universe as ''Cyberpunk 2020'' (complete with rules for using the card game in the RPG). ''Android: Netrunner'' is set in the universe of ''Android''.
''TabletopGames/{{Android}}''.
* VillainWithGoodPublicity: One of the Runner's possible victory conditions is giving the Corp enough Bad Publicity points that this trope no longer applies to them. Does not seem to apply in the modern version of the game.
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In 2012, Fantasy Flight Games bought the rights to ''Netrunner'', updated it to be consistent with its cyberpunk-noir board game ''Android'', and reissued the game as the Living Card Game [[http://www.fantasyflightgames.com/edge_minisite.asp?eidm=207 Android: Netrunner]]. Though there have been some changes (making the game an LCG and not a CCG, of course; providing "identities" for the Corp and the Runner, each with their own abilities; lots of flavor text overhauls with references to the ''Tabletop/{{Android}}'' universe as well as lots of other sci-fi and fantasy), the game has been very well received so far.

to:

In 2012, Fantasy Flight Games bought the rights to ''Netrunner'', updated it to be consistent with its cyberpunk-noir board game ''Android'', and reissued the game as the Living Card Game [[http://www.fantasyflightgames.com/edge_minisite.asp?eidm=207 Android: Netrunner]]. Though there have been some changes (making the game an LCG and not a CCG, of course; providing "identities" for the Corp and the Runner, each with their own abilities; lots of flavor text overhauls with references to the ''Tabletop/{{Android}}'' ''TabletopGame/{{Android}}'' universe as well as lots of other sci-fi and fantasy), the game has been very well received so far.
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In 2012, Fantasy Flight Games bought the rights to ''Netrunner'', updated it to be consistent with its cyberpunk-noir board game ''Android'', and reissued the game as the Living Card Game [[http://www.fantasyflightgames.com/edge_minisite.asp?eidm=207 Android: Netrunner]]. Though there have been some changes (making the game an LCG and not a CCG, of course; providing "identities" for the Corp and the Runner, each with their own abilities; lots of flavor text overhauls with references to the ''Android'' universe as well as lots of other sci-fi and fantasy), the game has been very well received so far.

to:

In 2012, Fantasy Flight Games bought the rights to ''Netrunner'', updated it to be consistent with its cyberpunk-noir board game ''Android'', and reissued the game as the Living Card Game [[http://www.fantasyflightgames.com/edge_minisite.asp?eidm=207 Android: Netrunner]]. Though there have been some changes (making the game an LCG and not a CCG, of course; providing "identities" for the Corp and the Runner, each with their own abilities; lots of flavor text overhauls with references to the ''Android'' ''Tabletop/{{Android}}'' universe as well as lots of other sci-fi and fantasy), the game has been very well received so far.
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* BlandNameProduct: "Diesel gives you flames!"


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** The updated ''Android: Netrunner'' card, "Spinal Modem", is not quite as dangerous. It has its advantages, but successful traces from the corporation does brain damage.


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** NBN's ICE "Pop-Up Window". Also, the neutral card "PAD Campaign" seems to imply this as well.
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* TheCracker: The runner, possibly. In ''Android: Netrunner'', the Anarch faction.

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* TheCracker: The runner, possibly. In ''Android: Netrunner'', the Criminal and possibly Anarch faction.factions.
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* AndroidsArePeopleToo: In ''Android: Netrunner'', the Hass-Bioroid faction specialises in AI and Androids. In the verse, they're running a PR campaign to get them accepted as people.
* BigBrotherIsWatching: In ''Android: Netrunner'', the NBN faction, besides owning almost all the media, specialises in knowing everything about the runner, which in game mechanics translate in "tags" that allow the corp to cripple the runner. There is even an NBN card named Big Brother.


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* ClonesAreExpendable: In ''Android: Netrunner'', the Jinteki corp mainly sells clones to do work that humans can't or won't do, or to grow medical spare parts.

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''Netrunner'' is a card game that depicts [[CyberPunk cyberspace combat]] between [[BigBrother a global]] [[MegaCorp mega-corporation]] (the Corp) and a hacker (the Runner). The Corp's goal is to [[TakeOverTheWorld complete their secret agendas]] before the Runner can hack in and spoil their secret plans for world domination. It isn't easy, though, as the Corp has strong defensive data forts protected by malevolent computer programs known as [[FunWithAcronyms ICE (short for Intrusion Countermeasures Electronics)]]. The Runner must use special programs of their own (called Icebreakers) to break through and steal the hidden plans - to keep the Corp from taking over completely.

On May 10. Fantasy Flight Games announced a reboot of the long out of print game under the name [[http://www.fantasyflightgames.com/edge_news.asp?eidn=3272 Android: Netrunner]]

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''Netrunner'' is a card game that depicts [[CyberPunk cyberspace combat]] between [[BigBrother a global]] [[MegaCorp mega-corporation]] (the Corp) and a hacker (the Runner). The Corp's goal is to [[TakeOverTheWorld complete their secret agendas]] before the Runner can hack in and spoil their secret plans for world domination. It isn't easy, though, as the Corp has strong defensive data forts protected by malevolent computer programs known as [[WilliamGibson ICE]] (once again short for [[FunWithAcronyms ICE (short for Intrusion Countermeasures Electronics)]]. Electronics]]). The Runner must use special programs of their own (called Icebreakers) icebreakers) to break through and steal the hidden plans - to keep the Corp from taking over completely.

On May 10. Fantasy Flight Games announced a reboot of the long out of print game under the name [[http://www.fantasyflightgames.com/edge_news.asp?eidn=3272 Android: Netrunner]]
completely.




In 2012, Fantasy Flight Games bought the rights to ''Netrunner'', updated it to be consistent with its cyberpunk-noir board game ''Android'', and reissued the game as the Living Card Game [[http://www.fantasyflightgames.com/edge_minisite.asp?eidm=207 Android: Netrunner]]. Though there have been some changes (making the game an LCG and not a CCG, of course; providing "identities" for the Corp and the Runner, each with their own abilities; lots of flavor text overhauls with references to the ''Android'' universe as well as lots of other sci-fi and fantasy), the game has been very well received so far.



* TheCracker: The runner, possibly.

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* TheCracker: The runner, possibly. In ''Android: Netrunner'', the Anarch faction.



* FanSequel: Fan expansions, the only way cards can be added to the game now.

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* FanSequel: Fan expansions, the only way cards can be added expansions to the game now.original were common after it was no longer printed.



* MindRape: Several of the cards that deal Brain damage.

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* MindRape: Several of the cards that deal Brain brain damage.



* PlayfulHacker: The runner, possibly.
* ShoutOut: Several, mostly to MagicTheGathering, with whom the game shares a creator.

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* PlayfulHacker: The runner, possibly.
possibly. In ''Android: Netrunner'', the Shaper faction.
* ShoutOut: Several, mostly Several; many to MagicTheGathering, with whom the game shares a creator.creator. Lots of references to other science fiction (especially {{Cyberpunk}}) and fantasy, too.



* TheVerse: Set in the same universe as ''Cyberpunk 2020''.
** One of the two netrunner sourcebooks for Cyberpunk 2020 featured rules for using the NetRunner game as part of the RPG.
** The new release by Fantasy Flight Games is set in the universe of their Android boardgame.

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* TheVerse: Set The original was set in the same universe as ''Cyberpunk 2020''.
** One of the two netrunner sourcebooks for Cyberpunk 2020 featured
2020'' (complete with rules for using the NetRunner card game as part of in the RPG.
** The new release by Fantasy Flight Games
RPG). ''Android: Netrunner'' is set in the universe of their Android boardgame.''Android''.



* ViralMarketing: The Corp. Advertisement card "BBS Whispering Campaign".

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* ViralMarketing: The Corp. Corp Advertisement card "BBS Whispering Campaign".
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** The new release by Fantasy Flight Games is set in the universe of their Android boardgame.
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* AWorldwidePunomenon
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* MustHaveCaffeine: The card "Jack n' Joe": "There's too much blood in my caffeine stream."

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* MustHaveCaffeine: The card "Jack n' Joe": "There's too much blood in my caffeine stream.system."
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Reboot news on the top of the page

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On May 10. Fantasy Flight Games announced a reboot of the long out of print game under the name [[http://www.fantasyflightgames.com/edge_news.asp?eidn=3272 Android: Netrunner]]

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* TheVerse: Set in the same universe as ''Cyberpunk 2020''

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* TheVerse: Set in the same universe as ''Cyberpunk 2020''2020''.
** One of the two netrunner sourcebooks for Cyberpunk 2020 featured rules for using the NetRunner game as part of the RPG.

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Removed: 213

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* HeroicBSOD: [[AWorldwidePunomenon Loss by Net damage]].
** On the less [[AWorldwidePunomenon punomenal]] side of things, there's also death by brain damage, which is [[NightmareFuel exactly what it sounds like]].



* NeverSayDie: 'Flatlining'.

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* NeverSayDie: NeverSayDie / DeadlyEuphemism: 'Flatlining'.


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* TakeOverTheWorld: The card "[[http://www.netrunneronline.com/cards/world-domination/ World Domination]]". If the corp manages to score the card, it wins the game.
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Er, no


* NeverSayDie: 'Flatlining'. [[JustifiedTrope Justified]] in that, aside from actual death, it can also describe damaging the Runner's computer to the point that they are no longer a threat.

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* NeverSayDie: 'Flatlining'. [[JustifiedTrope Justified]] in that, aside from actual death, it can also describe damaging the Runner's computer to the point that they are no longer a threat.

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