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The second sourcebook is called ''Mechatron'', and has the players take the role of newly [[RidiculouslyHumanRobots sapient Robots]] experiencing freedom and independent thought from [[HiveMind the Collective]] that is [[RobotsEnslavingRobots controlled]] by the [[DeusEstMachina Overarching A.I. NODOS]]. The Robots adapt to any and all situations they encounter and can potentially live on forever, and because of this they have adapted and learnt to [[GrewBeyondTheirProgramming question their existence]] which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater called [[UnderwaterCity Mechatron-7]]. Players are assigned to the [[SecretPolice Error Elimination Unit]], with the mission of investigating Mechatron-7's robotic denizens in the hope of learning and solving it's issues. Since gaining sentience, the Robots have become aware of their environment and learnt that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying. The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.

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The second sourcebook is called ''Mechatron'', and has the players take the role of newly [[RidiculouslyHumanRobots sapient Robots]] experiencing freedom and independent thought from [[HiveMind the Collective]] that is [[RobotsEnslavingRobots controlled]] by the [[DeusEstMachina Overarching A.I. NODOS]]. The Robots adapt to any and all situations they encounter and can potentially live on forever, and because of this they have adapted and learnt to [[GrewBeyondTheirProgramming question their existence]] which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater called [[UnderwaterCity Mechatron-7]]. Players are assigned to the [[SecretPolice Error Elimination Unit]], with the mission of investigating Mechatron-7's robotic denizens in the hope of learning and solving it's its issues. Since gaining sentience, the Robots have become aware of their environment and learnt that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying. The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.
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None


''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the ''Mutant'' {{tabletop RPG}} series that's been popular in Sweden [[LongRunners since the 80's]], published by Creator/FreeLeaguePublishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting. This RPG is the originator of the ''Year Zero Engine'', that's also used in ''TabletopGame/CoriolisTheThirdHorizon'', ''TabletopGame/ForbiddenLands'', ''TabletopGame/VaesenNordicHorrorRoleplaying'', ''TabletopGame/AlienTheRoleplayingGame'' and the recently updated edition for ''TabletopGame/Twilight2000''.

to:

''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the ''Mutant'' {{tabletop RPG}} series that's been popular in Sweden [[LongRunners since the 80's]], published by Creator/FreeLeaguePublishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom mutants who are attempting to rebuild their sanctuary, 'The Ark', "the Ark", and survive in the hostile 'Zone' "Zone" outside The the Ark's protection and within The the Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' ''TabletopGame/MutantChronicles'', which took the ideas of the series in vastly different directions; directions, ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting. This RPG is the originator of the ''Year Zero Engine'', that's also used in ''TabletopGame/CoriolisTheThirdHorizon'', ''TabletopGame/ForbiddenLands'', ''TabletopGame/VaesenNordicHorrorRoleplaying'', ''TabletopGame/AlienTheRoleplayingGame'' and the recently updated edition for ''TabletopGame/Twilight2000''.

Removed: 303



* RareGuns: Any firearm that isn't made out of crude pipes or a is breechloader recreation, is considered rare in itself for any game. But with the edition of the ''Elysium'' sourcebook, it has the Elysium-I enclave use advanced Gyrojet Weaponry as their primary choice for their militaristic endeavors.
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* NuclearNasty: Most creatures in The Dawnworld and its Zones that were affected by the Rot, have been forced to adapt to the environment that has resulted in freakish abominations.

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* NuclearNasty: NuclearMutant: Most creatures in The Dawnworld and its Zones that were affected by the Rot, have been forced to adapt to the environment that has resulted in freakish abominations.
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''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the ''Mutant'' {{tabletop RPG}} series that's been popular in Sweden [[LongRunners since the 80's]], published by Creator/FreeLeaguePublishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting. This RPG is the originator of the ''Year Zero Engine'', that's also used in ''TabletopGame/CoriolisTheThirdHorizon'', ''TabletopGame/ForbiddenLands'', ''TabletopGame/VaesenNordicHorrorRoleplaying'', ''TabletopGame/AlienTheRoleplayingGame'' and the recently updated rules for ''TabletopGame/Twilight2000''.


to:

''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the ''Mutant'' {{tabletop RPG}} series that's been popular in Sweden [[LongRunners since the 80's]], published by Creator/FreeLeaguePublishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting. This RPG is the originator of the ''Year Zero Engine'', that's also used in ''TabletopGame/CoriolisTheThirdHorizon'', ''TabletopGame/ForbiddenLands'', ''TabletopGame/VaesenNordicHorrorRoleplaying'', ''TabletopGame/AlienTheRoleplayingGame'' and the recently updated rules edition for ''TabletopGame/Twilight2000''.

''TabletopGame/Twilight2000''.
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''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the ''Mutant'' {{tabletop RPG}} series that's been popular in Sweden [[LongRunners since the 80's]], published by Creator/FreeLeaguePublishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting. This RPG is the originator of the ''Year Zero Engine'', that's also used in ''TabletopGame/CoriolisTheThirdHorizon'', ''TabletopGame/ForbiddenLands'', ''TabletopGame/VaesenNordicHorrorRoleplaying'' and the ''TabletopGame/AlienTheRoleplayingGame''.


to:

''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the ''Mutant'' {{tabletop RPG}} series that's been popular in Sweden [[LongRunners since the 80's]], published by Creator/FreeLeaguePublishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting. This RPG is the originator of the ''Year Zero Engine'', that's also used in ''TabletopGame/CoriolisTheThirdHorizon'', ''TabletopGame/ForbiddenLands'', ''TabletopGame/VaesenNordicHorrorRoleplaying'' ''TabletopGame/VaesenNordicHorrorRoleplaying'', ''TabletopGame/AlienTheRoleplayingGame'' and the ''TabletopGame/AlienTheRoleplayingGame''.

recently updated rules for ''TabletopGame/Twilight2000''.

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* PocketRocketLauncher: The ''Elysium'' sourcebook adds gyrojet weapons (available in pistol and rifle varieties). The weapons and their ammo are extremely expensive and hard to acquire, but the gyrojet rounds explode with the force of a hand grenade when they hit a target.
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* NonLethalKO: Any ''Trauma'' dealt to a [=PC/NPC's=] ''Strength Attribute'' results in them becoming ''Broken'' and falling unconscious.

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* NonLethalKO: Any ''Trauma'' If any [=PC=] or [=NPC=] suffers ''Damage Trauma'' dealt to a [=PC/NPC's=] their ''Strength Attribute'' results and it falls to zero. It will result in them becoming ''Broken'' and ''Broken'', falling unconscious.unconscious and forced to roll two dice on a D66 ''Critical Injury'' Table.
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Added DiffLines:

* NonLethalKO: Any ''Trauma'' dealt to a [=PC/NPC's=] ''Strength Attribute'' results in them becoming ''Broken'' and falling unconscious.
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** [[spoiler:In Epilogue of ''The Gray Death'' due to the advanced political and militaristic tactics utilized by Proteus and his Army of Dawn, The Dawnworld has forever been changed by their influence. Resulting in more advanced settlements being formed; planting the seeds for the foundation of The Dawn Realms in the many decades to come. With the settlements now being set to begin the stages of exploration and conquest of The Dawnworld under their banners.]]

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** [[spoiler:In the Epilogue of ''The Gray Death'' due to the advanced political and militaristic tactics utilized by Proteus and his Army of Dawn, The Dawnworld has forever been changed by their influence. Resulting in more advanced settlements being formed; planting the seeds for the foundation of The Dawn Realms in the many decades to come. With the settlements now being set to begin the stages of exploration and conquest of The Dawnworld under their banners.]]

Added: 628

Removed: 438

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Moved and added trope


* SchizoTech: In the years since the end of the world, technology still advanced past the Modern Stasis of The Old World. Thanks to the preparations and plans of Elysium, Mimir and Noatun. [[spoiler:But also due to the events that have transpired in each of the Core and sourcebooks, as well as ''The Gray Death'', the settlements of The Dawnworld now seem to be on the brink of rediscovering their lost technology.]] Resulting in a stark contrast between the fairly atypical placements of modern technology we would see normally, and the highly advanced retro-futuristic technology of the Titan Powers that dots The Dawnworld.



* TechnologyMarchesOn: InUniverse. In the years since the end of the world, technology still advanced past the Modern Stasis of The Old World. Thanks to the preparations and plans of Elysium, Mimir and Noatun. [[spoiler:But also due to the events that have transpired in each of the Core and sourcebooks, as well as ''The Gray Death'', the settlements of The Dawnworld now seem to be on the brink of rediscovering their lost technology.]]

Added: 765

Changed: 351

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Reincorporated removed trope and minor edits


* SurprisinglyRealisticOutcome: Making a ''Foundry'' opens you up to many new and advanced ''Ark Projects'' to build in later sessions. However; one of the ''Projects'' called the ''Explosives Lab'' allows for the manufacturing of bullets which sounds good in theory, until you realize it cuts the market value of bullets in half.

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* SurprisinglyRealisticOutcome: SurprisinglyRealisticOutcome:
**
Making a ''Foundry'' opens you up to many new and advanced ''Ark Projects'' to build in later sessions. However; one of the ''Projects'' called the ''Explosives Lab'' allows for the manufacturing of bullets which sounds good in theory, until you realize it cuts the market value of bullets in half.half.
** [[spoiler:In Epilogue of ''The Gray Death'' due to the advanced political and militaristic tactics utilized by Proteus and his Army of Dawn, The Dawnworld has forever been changed by their influence. Resulting in more advanced settlements being formed; planting the seeds for the foundation of The Dawn Realms in the many decades to come. With the settlements now being set to begin the stages of exploration and conquest of The Dawnworld under their banners.]]



* TechnologyMarchesOn: InUniverse; just as true as the above Society Marches On trope. In the years since the end of the world, technology still advanced past the Modern Stasis of The Old World. Thanks to the preparations and plans of Elysium, Mimir and Noatun. [[spoiler:But also due to the events that have transpired in each of the Core and sourcebooks, as well as ''The Gray Death'', the settlements of The Dawnworld now seem to be on the brink of rediscovering their lost technology.]]

to:

* TechnologyMarchesOn: InUniverse; just as true as the above Society Marches On trope.InUniverse. In the years since the end of the world, technology still advanced past the Modern Stasis of The Old World. Thanks to the preparations and plans of Elysium, Mimir and Noatun. [[spoiler:But also due to the events that have transpired in each of the Core and sourcebooks, as well as ''The Gray Death'', the settlements of The Dawnworld now seem to be on the brink of rediscovering their lost technology.]]
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Society Marches On has been renamed; cleaning out misuse and moving examples


* SocietyMarchesOn: [[spoiler:In Epilogue of ''The Gray Death'' due to the advanced political and militaristic tactics utilized by Proteus and his Army of Dawn, The Dawnworld has forever been changed by their influence. Resulting in more advanced settlements being formed; planting the seeds for the foundation of The Dawn Realms in the many decades to come. With the settlements now being set to begin the stages of exploration and conquest of The Dawnworld under their banners.]]
Is there an issue? Send a MessageReason:
None


''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the ''Mutant'' {{tabletop RPG}} series that's been popular in Sweden [[LongRunners since the 80's]]. Which is published under Creator/FreeLeaguePublishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting. This RPG is the originator of the ''Year Zero Engine'', that's also used in ''TabletopGame/CoriolisTheThirdHorizon'', ''TabletopGame/ForbiddenLands'', ''TabletopGame/VaesenNordicHorrorRoleplaying'' and the ''TabletopGame/AlienTheRoleplayingGame''.


to:

''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the ''Mutant'' {{tabletop RPG}} series that's been popular in Sweden [[LongRunners since the 80's]]. Which is 80's]], published under by Creator/FreeLeaguePublishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting. This RPG is the originator of the ''Year Zero Engine'', that's also used in ''TabletopGame/CoriolisTheThirdHorizon'', ''TabletopGame/ForbiddenLands'', ''TabletopGame/VaesenNordicHorrorRoleplaying'' and the ''TabletopGame/AlienTheRoleplayingGame''.

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''Mutant: Year Zero'' has several additional Sourcebooks and nine Supplements which act as their own separate adventures, whilst the three sourcebooks adventures occur tangentially to the Core Rulebook. The core rulebook has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot The Watchers]] that act as the Animals' ruthless jailers. The goal of the book is for the players to build a [[LaResistance Resistance]] against their oppressors and [[EscapedFromTheLab escape]] Paradise.

to:

''Mutant: Year Zero'' has several additional Sourcebooks and nine Supplements which act as their own separate adventures, whilst the three sourcebooks adventures occur tangentially to the Core Rulebook. The core rulebook has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot The Watchers]] that act as the Animals' ruthless jailers. The goal of the book is for the players to build a [[LaResistance Resistance]] Resistance Force]] against their oppressors and [[EscapedFromTheLab escape]] Paradise.
Is there an issue? Send a MessageReason:
None


''Mutant: Year Zero'' has several additional Sourcebooks and nine Supplements which act as their own separate adventures, whilst the three sourcebooks adventures occur tangentially to the Core Rulebook. The core rulebook has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot The Watchers]] that act as the Animals' ruthless jailers. The goal of ''Genlab Alpha'' is for the players to build a [[LaResistance Resistance]] against their oppressors and [[EscapedFromTheLab escape]] Paradise.

to:

''Mutant: Year Zero'' has several additional Sourcebooks and nine Supplements which act as their own separate adventures, whilst the three sourcebooks adventures occur tangentially to the Core Rulebook. The core rulebook has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot The Watchers]] that act as the Animals' ruthless jailers. The goal of ''Genlab Alpha'' the book is for the players to build a [[LaResistance Resistance]] against their oppressors and [[EscapedFromTheLab escape]] Paradise.
Is there an issue? Send a MessageReason:
None


''Mutant: Year Zero'' has several additional Sourcebooks and nine Supplements which act as their own separate adventures, whilst the three sourcebooks adventures occur tangentially to the Core Rulebook. The core rulebook has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot The Watchers]] that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the players to build a [[LaResistance Resistance]] against their oppressors and [[EscapedFromTheLab escape]] Paradise.

to:

''Mutant: Year Zero'' has several additional Sourcebooks and nine Supplements which act as their own separate adventures, whilst the three sourcebooks adventures occur tangentially to the Core Rulebook. The core rulebook has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot The Watchers]] that act as the Animals' ruthless jailers. The Goal goal of ''Genlab Alpha'' is for the players to build a [[LaResistance Resistance]] against their oppressors and [[EscapedFromTheLab escape]] Paradise.
Is there an issue? Send a MessageReason:
None


''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the ''Mutant'' {{tabletop RPG}} series that's been popular in Sweden since the 80's. Which is published under Creator/FreeLeaguePublishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting. This RPG is the originator of the ''Year Zero Engine'', that's also used in ''TabletopGame/CoriolisTheThirdHorizon'', ''TabletopGame/ForbiddenLands'', ''TabletopGame/VaesenNordicHorrorRoleplaying'' and the ''TabletopGame/AlienTheRoleplayingGame''.


to:

''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the ''Mutant'' {{tabletop RPG}} series that's been popular in Sweden [[LongRunners since the 80's.80's]]. Which is published under Creator/FreeLeaguePublishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting. This RPG is the originator of the ''Year Zero Engine'', that's also used in ''TabletopGame/CoriolisTheThirdHorizon'', ''TabletopGame/ForbiddenLands'', ''TabletopGame/VaesenNordicHorrorRoleplaying'' and the ''TabletopGame/AlienTheRoleplayingGame''.

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* AmbiguouslyHuman: Many of the Humanoid creatures can be qualify as this, as this is due to the Mutants' own warped perception and understanding of what a human is. Because such an understanding has been skewed by how their people look on the Ark and how alien those outside the Ark are to them.

to:

* AmbiguouslyHuman: Many of the Humanoid creatures can be qualify as this, as this is due to the Mutants' own warped perception and understanding of what a human is. Because such an understanding has been skewed by how their people look on the Ark and how alien those outside the Ark are to them. This is even projected onto the Wanderers who are, by all accounts, pure unmutated humans.
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* IntimateHealing: A common way to recover ''Trauma'' on the Empathy ''Attribute'' is by engaging in intimate sexual relations with another. Which is especially true for Rabbit Animal Mutants, who have it specifically named as their ''Instinct'' healing.

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* IntimateHealing: A common way to recover ''Trauma'' on the Empathy ''Attribute'' ''Empathy Attribute'' is by engaging in intimate sexual relations with another. Which is especially true for Rabbit Animal Mutants, who have it specifically named as their ''Instinct'' healing.
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* IntimateHealing: A common way to recover ''Trauma'' on the Empathy ''Attribute'' is by engaging in intimate sexual relations with another, which is especially true for Rabbit Animal Mutants.

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* IntimateHealing: A common way to recover ''Trauma'' on the Empathy ''Attribute'' is by engaging in intimate sexual relations with another, which another. Which is especially true for Rabbit Animal Mutants.Mutants, who have it specifically named as their ''Instinct'' healing.
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* MaleToFemaleUniversalAdaptor: Despite the visual, synthetic or evolutionary nature separating Mutants, Animal Mutants and Zone-Ghouls from Pure Humans; they're all fully capable of interbreeding with one another. Though the resulting offspring will invariably inherit their physical traits and powers from their non-Pure Human parent.

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* MaleToFemaleUniversalAdaptor: Despite the visual, synthetic or evolutionary nature separating Mutants, Animal Mutants and Zone-Ghouls from Pure Humans; they're all fully capable of interbreeding with one another.another apparently. Though the resulting offspring will invariably inherit their physical traits and powers from their non-Pure Human parent.
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''Mutant: Year Zero'' has several additional Sourcebooks and nine Supplements which act as their own separate adventures, whilst the three sourcebooks adventures occur tangentially to the Core Rulebook. The core rulebook has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot The Watchers]] that act as the Animals' ruthless jailers. The Goal of Genlab Alpha is for the players to build a [[LaResistance Resistance]] against their oppressors and [[EscapedFromTheLab escape]] Paradise.

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''Mutant: Year Zero'' has several additional Sourcebooks and nine Supplements which act as their own separate adventures, whilst the three sourcebooks adventures occur tangentially to the Core Rulebook. The core rulebook has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot The Watchers]] that act as the Animals' ruthless jailers. The Goal of Genlab Alpha ''Genlab Alpha'' is for the players to build a [[LaResistance Resistance]] against their oppressors and [[EscapedFromTheLab escape]] Paradise.
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''Mutant: Year Zero'' has several additional Sourcebooks and nine Supplements which act as their own separate adventures, whilst the three sourcebooks adventures occur tangentially to the Core Rulebook. The core rulebook has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot The Watchers]] that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the players to build a [[LaResistance Resistance]] against their oppressors and [[EscapedFromTheLab escape]] Paradise.

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''Mutant: Year Zero'' has several additional Sourcebooks and nine Supplements which act as their own separate adventures, whilst the three sourcebooks adventures occur tangentially to the Core Rulebook. The core rulebook has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot The Watchers]] that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' Genlab Alpha is for the players to build a [[LaResistance Resistance]] against their oppressors and [[EscapedFromTheLab escape]] Paradise.
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* AlternateHistory: Whatever vague hints that are mentioned in any of the books that directly reference our modern day, do not paint a one-to-one parallel of our present. In fact there are more hits to suggest that ''Year Zero'''s world diverged from ours some thirty-odd years ago.

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* AlternateHistory: Whatever vague hints that are mentioned in any of the books that directly reference our modern day, do not paint a one-to-one parallel of our present. In fact there are more hits to suggest that ''Year Zero'''s world diverged from ours some thirty-odd years ago.
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* UniversalAmmunition: For the sake of simplicity, all conventional firearms have ammunition that can use any caliber they require. There are no descriptions or distinctions of what ammunition can be found or used by [=PCs=]. Otherwise however; Energy Weapons use portable batteries, ''E-packs'', whilst Gyrojet Weapons use small and expensive rockets.

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* UniversalAmmunition: For the sake of simplicity, all conventional firearms have ammunition that can use any caliber they require. There are no descriptions or distinctions of what ammunition can be found or used by [=PCs=]. Otherwise however; Energy Weapons use portable batteries, ''E-packs'', whilst Gyrojet Weapons use small and expensive miniature rockets.
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*** [[ArmyScout The Scout]]/[[TheNavigator The Navigator]]: ''Stalkers'' fill this role quite well, they're meant to be the foremost experienced class who knows The Zone and is able to discover the more hidden secrets it has to offer The Ark. Only they know the way through the Zone, the safe paths crossing the gravelands of the Old Age. Their ''Specialist Skill'', ''Find the Path'', allows them to know where the artifacts are hidden and where the monsters may roam. Unlike other classes though; there are two variants of this class as a result of ''The Dead Sea'' supplement. Where the role of a ''Stalker'' at sea is called a ''Navigator'' instead, both variants function the exact same way, except with one key difference. The ''Navigator'''s ''Specialist Skill'' is called ''Navigate'' instead of ''Find the Path'', this ''Specialist Skill'' is only usable at sea whereas ''Find the Path'' only works on land.

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*** [[ArmyScout The Scout]]/[[TheNavigator The Navigator]]: ''Stalkers'' fill this role quite well, they're meant to be the foremost experienced class who knows The Zone and is able to discover the more hidden secrets it has to offer The Ark. Only they know the way through the Zone, the safe paths crossing the gravelands of the Old Age. Their ''Specialist Skill'', ''Find the Path'', allows them to know where the artifacts ''Artifacts'' are hidden and where the monsters may roam. Unlike other classes though; there are two variants of this class as a result of ''The Dead Sea'' supplement. Where the role of a ''Stalker'' at sea is called a ''Navigator'' instead, both variants function the exact same way, except with one key difference. The ''Navigator'''s ''Specialist Skill'' is called ''Navigate'' instead of ''Find the Path'', this ''Specialist Skill'' is only usable at sea whereas ''Find the Path'' only works on land.



*** [[TagalongChronicler The Tagalong Chronicler]]: The ''Chronicler'' is The Ark's seeker of knowledge, an archivist who is on a never ending quest to preserve what remains of the old world knowledge and discover the purpose of Artifacts in The Dawn Vault. Their ''Specialist Skill'', ''Inspire'', lets them either help or hinder another character's skill roll. As for every six they roll, they can either add or subtract another six from an [=NPC's=] or another [=PC's=] roll. They can be one of the great support role in a group, allowing for more survivability for his team and greater buffing which lets other PC's have a better chance of succeeding a ''Fight'' or ''Shoot'' role.

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*** [[TagalongChronicler The Tagalong Chronicler]]: The ''Chronicler'' is The Ark's seeker of knowledge, an archivist who is on a never ending quest to preserve what remains of the old world knowledge and discover the purpose of Artifacts ''Artifacts'' in The Dawn Vault. Their ''Specialist Skill'', ''Inspire'', lets them either help or hinder another character's skill roll. As for every six they roll, they can either add or subtract another six from an [=NPC's=] or another [=PC's=] roll. They can be one of the great support role in a group, allowing for more survivability for his team and greater buffing which lets other PC's have a better chance of succeeding a ''Fight'' or ''Shoot'' role.



* MoreDakka: The one automatic weapon Artifact in the game, the Assault Rifle, has the impressive ability [[ExactlyWhatItSaysOnTheTin called "Automatic"]], which allows the player to keep pushing their roll continuously (with each shot past the first expending another bullet) until either all the player's dice have landed on 6 or 1, or until they've used up all their bullets. A lucky player with enough dice can thus eliminate an entire room's worth of enemies in a single round; conversely, an unlucky player might just wreck their own weapon and knock themselves out if they don't know when to quit.

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* MoreDakka: The one automatic weapon Artifact ''Artifact'' in the game, the Assault Rifle, has the impressive ability [[ExactlyWhatItSaysOnTheTin called "Automatic"]], which allows the player to keep pushing their roll continuously (with each shot past the first expending another bullet) until either all the player's dice have landed on 6 or 1, or until they've used up all their bullets. A lucky player with enough dice can thus eliminate an entire room's worth of enemies in a single round; conversely, an unlucky player might just wreck their own weapon and knock themselves out if they don't know when to quit.
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* BlackAndGreyMorality: Some of the major villain characters and [=NPCs=] can border on being either psychotic nutters, torturing and killing people left and right for their own amusement; or being a dubious tyrants, who force everyone under their will or face server punishment.

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* BlackAndGreyMorality: Some of the major villain characters and [=NPCs=] can border on being either psychotic nutters, torturing and killing people left and right for their own amusement; or being a dubious tyrants, who force everyone under their will or face server severe punishment.

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