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It's ''based on'' the fantasy novels ''A Halál Havában'' (In the month of Death, 1990) and ''Észak Lángjai'' (Flames of North, 1991) by Gáspár András and Novák Csanád (they wrote under the PenName "Wayne Chapman") and was first published in 1993, then republished with minor bugfixes several times in the following years culminating in a major revision in 1999 that got a [[TheyChangedItNowItSucks cold reception]]. In 2004 the game got a d20 rewrite and later in 2007 a modernized edition of its original system. It suffered a lot of [[ExecutiveMeddling publisher changes]], [[WeAreStrugglingTogether dispute between the creators]] in its turbulent history.

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It's ''based on'' the fantasy novels ''A Halál Havában'' (In the month of Death, 1990) and ''Észak Lángjai'' (Flames of North, 1991) by Gáspár András and Novák Csanád (they wrote under the PenName "Wayne Chapman") and was first published in 1993, then republished with minor bugfixes several times in the following years culminating in a major revision in 1999 that got a [[TheyChangedItNowItSucks cold reception]]. In 2004 the game got a d20 rewrite and later in 2007 a modernized edition of its original system. It suffered a lot of [[ExecutiveMeddling publisher changes]], changes]] and [[WeAreStrugglingTogether dispute disputes between the creators]] in its turbulent history.


** ''Catalogs'': The ''Bestiárium'' ([[CaptainObvious Bestiary]]) even got three different editions.

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** ''Catalogs'': The ''Bestiárium'' ([[CaptainObvious Bestiary]]) (Bestiary) even got three different editions.


There is currently news of yet another reboot with a late 2013 release date, which {{Schedule Slip}}ped to 2014. Fans are divided.

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There is currently news of yet another reboot with a late 2013 release date, which {{Schedule Slip}}ped to 2014.2014... or [[DevelopmentHell maybe 2015]]. Fans are divided.


** The time unite for spellcasting is not seconds it's ''segments''.

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** The time unite unit for spellcasting is not seconds it's ''segments''.



* LoadsAndLoadsOfRules: Yes. And contradictory mechanics. Like measuring time in turns in battles but in seconds (it's ''[[InsistentTerminology segments]]'') when spellcasting ... now if someone uses magic in battles, [[ObviousRulePatch ummmmm, let's say a turn is 10 segments]]. OK?

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* LoadsAndLoadsOfRules: Yes. And contradictory mechanics. Like measuring Like:
** Measuring
time in turns in battles but in seconds (it's ''[[InsistentTerminology segments]]'') when spellcasting ... now if someone uses magic in battles, [[ObviousRulePatch ummmmm, let's say a turn is 10 segments]]. OK?OK?
** Or several different ways to measure skill proficiency: Some have levels (originally two, later this got expanded to 5 or even more), some are percentage based, how these relate is a great mystery.


* InsistentTerminology: Adventurer is ''Kalandozó'' not ''Kalandor'' learn the difference! ([[ArtifactTitle Despite the subtitle]].)

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* InsistentTerminology: InsistentTerminology:
**
Adventurer is ''Kalandozó'' not ''Kalandor'' learn the difference! ([[ArtifactTitle Despite the subtitle]].))
** The time unite for spellcasting is not seconds it's ''segments''.


* AdventureFriendlyWorld: And how. Sometimes reading the books made people wonder how any muggles could ever survive in this.

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* AdventureFriendlyWorld: And how. Sometimes reading the books made people wonder how any muggles could ever survive in this.this world



* LightIsNotGood / GoodIsNotNice: Depending of interpretation the one god Domvik, Sogron the Kyr god of fire (and knowledge) counts too, and the Elves. Generally there is hard to find actually nice and merciful gods, old races or anyone powerful even when they embody light or are nominally good.

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* LightIsNotGood / GoodIsNotNice: Depending of interpretation the one god Domvik, Sogron the Kyr god of fire (and knowledge) counts too, and the Elves. Generally there it is hard to find actually nice and merciful gods, old races or anyone powerful even when they embody light or are nominally good.


* GameplayAndStorySegregation: OK. There is the game and the gamestats that say what a character can or cannot do, and there are the official novels and other assorted background material that give backstory, flavor etc.. ''The former has nothing do with the later! Or vice versa.'' '''AT ALL!'''
* HotWitch: Not mandatory, but witches get a bonus on their "Beauty" roll, and a spell that turns them into one even if they aren't.

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* GameplayAndStorySegregation: OK. There is the game and the gamestats that say what a character can or cannot do, and there are the official novels and other assorted background material that give backstory, flavor etc.. ''The former has nothing do with the later! Or vice versa.'' '''AT ALL!'''
etc. They don't match.
* HotWitch: Not mandatory, but witches get a bonus on their "Beauty" roll, and a spell that turns them into one even if they aren't.



* InhumanlyBeautifulRace: The elves' "Beauty" score caps at 21 (normal humans 18, if specifically beautiful class 20), the [[HornyDevils Hurii]] don't come in anything else but 21, the [[BeyondTheImpossible Amunds' cap at 23]].

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* InhumanlyBeautifulRace: The elves' "Beauty" score caps at 21 (normal humans 18, if specifically beautiful class 20), the [[HornyDevils Hurii]] don't come in anything else but 21, the [[BeyondTheImpossible [[SerialEscalation Amunds' cap at 23]].

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* InhumanlyBeautifulRace: The elves' "Beauty" score caps at 21 (normal humans 18, if specifically beautiful class 20), the [[HornyDevils Hurii]] don't come in anything else but 21, the [[BeyondTheImpossible Amunds' cap at 23]].

Added DiffLines:

* HotWitch: Not mandatory, but witches get a bonus on their "Beauty" roll, and a spell that turns them into one even if they aren't.


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* PlayingWithFire: Several magic users but it's the stated specialty of the Sogronite Fire Mages.


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* WanderingMinstrel: the Bard character class.

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* TheMagocracy: Toron, the towns of the Sogronite Fire Mages... as basically any culture having Kyr {{precursors}} has a tendency to this.


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* NumerologicalMotif: The Kyr (and any culture they fathered) had/have an obsession with odd numbers... even numbers are either considered unlucky or are pretended to not exist.


* {{Precursors}}: The Elves, the Kyr, the Aquir, The Amund, The Dzsen, The Dragons etc.. And your adventurer can be unlucky enough to encounter any of these. But he likely won't live to tell the tale.

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* {{Precursors}}: The Elves, [[GoodIsNotNice Elves]], the Kyr, [[TheMagocracy Kyr]], the Aquir, [[EldritchAbomination Aquir]], The Amund, [[StrawmanEmotional Amund]], The Dzsen, [[StrawVulcan Dzsen]], The Dragons [[ReptilesAreAbhorrent Dragons]] etc.. And your adventurer can be unlucky enough to encounter any of these. But he likely won't live to tell the tale.


* DependingOnTheWriter: One of the biggest problems of the game and the novels was the lack of unifying direction, which resulted in this and the GamplayAndStorySegregation.

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* DependingOnTheWriter: One of the biggest problems of the game and the novels was the lack of unifying direction, which resulted in this and the GamplayAndStorySegregation.GameplayAndStorySegregation.

Added DiffLines:

* DependingOnTheWriter: One of the biggest problems of the game and the novels was the lack of unifying direction, which resulted in this and the GamplayAndStorySegregation.


There is currently news of yet another reboot with a late 2013 release date. Fans are divided.

to:

There is currently news of yet another reboot with a late 2013 release date.date, which {{Schedule Slip}}ped to 2014. Fans are divided.


--->--What '''[[FunWithAcronyms M.A.G.U.S]]''' stands for [[BlatantLies according to]] WordOfGod.

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--->--What '''[[FunWithAcronyms M.A.G.U.S]]''' S.]]''' stands for [[BlatantLies according to]] WordOfGod.

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