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* EldritchAbomination: Plenty of Darkness creatures are {{Eldritch Abomination}}s. [[http://duelmasters.wikia.com/wiki/Supernova_Black_Hole_Thanatos Case in point.]]

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* EldritchAbomination: EldritchAbomination:
**
Plenty of Darkness creatures are {{Eldritch Abomination}}s. [[http://duelmasters.wikia.com/wiki/Supernova_Black_Hole_Thanatos Case in point.]]



* InstantWinCondition: [[http://duelmasters.wikia.com/wiki/Ultimate_Galaxy_Universe Ultimate Galaxy Universe]], [[http://duelmasters.wikia.com/wiki/Ken_Geki,_Absolute_Ruler_%7EFinal_Flare%7E Ken Geki]], [[http://duelmasters.wikia.com/wiki/Alephtina,_Spiritual_Princess Alephtina, Spiritual Princess]], and [[http://duelmasters.wikia.com/wiki/Cyber_J_Eleven Cyber J Eleven]]

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* InstantWinCondition: InstantWinCondition:
**
[[http://duelmasters.wikia.com/wiki/Ultimate_Galaxy_Universe Ultimate Galaxy Universe]], [[http://duelmasters.wikia.com/wiki/Ken_Geki,_Absolute_Ruler_%7EFinal_Flare%7E Ken Geki]], [[http://duelmasters.wikia.com/wiki/Alephtina,_Spiritual_Princess Alephtina, Spiritual Princess]], and [[http://duelmasters.wikia.com/wiki/Cyber_J_Eleven Cyber J Eleven]]



* YinYangBomb: Any Light and Darkness creature, naturally. Also, the Mystic Light creatures.

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* YinYangBomb: Any Light and Darkness creature, naturally. Also, the Mystic Light creatures.creatures.
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* AngelsDevilsAndSquid: Exceptionally so in that you can build a Deck like this if you mix Light and Darkness Civilizations and use some of the more EldritchAbomination-type Phoenixes.

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* AngelsDevilsAndSquid: Exceptionally so in that you You can build a Deck like this if you mix Light and Darkness Civilizations and use some of the more EldritchAbomination-type Phoenixes.
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** More cards have since been added to the list, here's the full [[http://duelmasters.wikia.com/wiki/Category:Alternate_Win_Condition list]].
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* Cowboy: [[http://duelmasters.wikia.com/wiki/Jolly_the_Johnny Jolly the Johnny]] is undoubtedly one.

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* Cowboy: {{Cowboy}}: [[http://duelmasters.wikia.com/wiki/Jolly_the_Johnny Jolly the Johnny]] is undoubtedly one.
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* Cowboy: [[http://duelmasters.wikia.com/wiki/Jolly_the_Johnny Jolly the Johnny]] is undoubtedly one.
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* AwesomeButImpractical: [[http://duelmasters.wikia.com/wiki/Romanoff_Kaiser_NEX%2C_the_Super_Enlightened Romanoff Kaiser NEX, the Super Enlightened]] requires you to evolve from a creature that evolves from a creature that evolves from a creature. [[http://duelmasters.wikia.com/wiki/Sarutahiko,_the_Great_Hero Sarutahiko, the Great Hero]] makes things much easier, though.

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* AwesomeButImpractical: [[http://duelmasters.wikia.com/wiki/Romanoff_Kaiser_NEX%2C_the_Super_Enlightened com/wiki/Romanov_Kaiser_NEX,_the_Super_Enlightened Romanoff Kaiser NEX, the Super Enlightened]] requires you to evolve from a creature that evolves from a creature that evolves from a creature. [[http://duelmasters.wikia.com/wiki/Sarutahiko,_the_Great_Hero Sarutahiko, the Great Hero]] makes things much easier, though.
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* GagDub: While the Japanese flavor texts of cards have a relatively serious tone, those of the English cards ignore translation and go for something sillier.
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Trivia trope(s).








* NoExportForYou: Wizards of the Coast has stopped publishing for Duel Masters after 12 sets, and the following sets can only be bought from Japan.
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It spawned a few games for the GBA and for the PS2.

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It spawned a few games for the GBA and for the PS2.
[=PS2=].
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* [[InstantAwesomeJustAddNinja Instant Awesome Just Add]] [[http://duelmasters.wikia.com/wiki/Shinobi Shinobi]]
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* GuestFighter: [[MegamanBattleNetwork Bass]] makes an appearance [[http://duelmasters.wikia.com/wiki/Forte,_Brave_Fear_Lord as a promotional card.]]

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* GuestFighter: [[MegamanBattleNetwork [[VideoGame/MegamanBattleNetwork Bass]] makes an appearance [[http://duelmasters.wikia.com/wiki/Forte,_Brave_Fear_Lord as a promotional card.]]

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* NonstandardGameOver: [[http://duelmasters.wikia.com/wiki/Bombazar,_Dragon_of_Destiny Bombazar, Dragon of Destiny]], [[http://duelmasters.wikia.com/wiki/Suva,_Emperor_of_the_Gods Suva, Emperor of the Gods]], and [[http://duelmasters.wikia.com/wiki/Gabriella,_Holy_Princess Gabriella, Holy Princess]]

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* NonstandardGameOver: [[http://duelmasters.wikia.com/wiki/Bombazar,_Dragon_of_Destiny Bombazar, Dragon of Destiny]], [[http://duelmasters.wikia.com/wiki/Suva,_Emperor_of_the_Gods Suva, Emperor of the Gods]], and [[http://duelmasters.wikia.com/wiki/Gabriella,_Holy_Princess Gabriella, Holy Princess]]Princess]].
* NoExportForYou: Wizards of the Coast has stopped publishing for Duel Masters after 12 sets, and the following sets can only be bought from Japan.

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Gameplay-wise, it is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]] TabletopGame/MagicTheGathering, having 5 Civilizations (Fire, Water, Light, Darkness and Nature) with cards that should be played by paying "Mana" from your "Mana Zone". Decks must have a minimum of 40 cards, and a maximum of 4 copies of an individual card. One big difference from Magic is that it does away with Mana-supplying Lands by allowing players to put any card into the Mana Zone for Mana. This gives the game more flexibility against "dead draws" than almost any other card game, at the price of forcing players to make decisions on which card should be used for Mana, and which ones to keep. Another variation is the absence of Life, which is replaced with 5 Shields, and players themselves. Players can only be damaged after all Shields are broken, and landing any amount of damage on a player will result in a OneHitKill. Victory can be obtained via 2 ways: destroy all your opponent's Shields and ultimately, do damage to them, or when the opponent runs out of cards in their deck to draw from.

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Gameplay-wise, it is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]] TabletopGame/MagicTheGathering, having 5 Civilizations (Fire, Water, Light, Darkness and Nature) with cards that should be played by paying "Mana" from your "Mana Zone". Decks must have a minimum of 40 cards, and a maximum of 4 copies of an individual card. card.

One big difference from Magic is that it does away with Mana-supplying Lands by allowing players to put any card into the Mana Zone for Mana. This gives the game more flexibility against "dead draws" than almost any other card game, at the price of forcing players to make decisions on which card should be used for Mana, and which ones to keep. keep.

Another variation is the absence of Life, which is replaced with 5 Shields, and players themselves. Players can only be damaged after all Shields are broken, and landing any amount of damage on a player will result in a OneHitKill. Victory can be obtained via 2 ways: destroy all your opponent's Shields and ultimately, do damage to them, or when the opponent runs out of cards in their deck to draw from.

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Fixed description, moved no export for you.


Based on the cards which appeared on the Anime/DuelMasters anime, [[RecursiveAdaptation which in turn were based on]] the MagicTheGathering cards that appeared on the manga, the Franchise/DuelMasters TCG proved popular enough on its own to compete with TabletopGame/YuGiOh and MagicTheGathering as one of the most played TCG.

Gameplay-wise is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]] MagicTheGathering, having 5 civilizations (fire, water, light, darkness and nature) with cards that should be played by paying "mana" from your "mana pool". One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving the game more flexibility against "dead draws" than almost any other card game. To win the game one must successfully attack his opponent directly, for which one must first destroy the "shields" (cards that are randombly set at the beginning of the match as defense) and any other defense the opponent decides to play, while protecting one-self.

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Based on the cards which appeared on the Anime/DuelMasters anime, [[RecursiveAdaptation which in turn were based on]] the MagicTheGathering TabletopGame/MagicTheGathering cards that appeared on the manga, the Franchise/DuelMasters TCG proved popular enough on its own to compete with TabletopGame/YuGiOh and MagicTheGathering TabletopGame/MagicTheGathering as one of the most played TCG.

Gameplay-wise
trading card games.

Gameplay-wise, it
is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]] MagicTheGathering, TabletopGame/MagicTheGathering, having 5 civilizations (fire, water, light, darkness Civilizations (Fire, Water, Light, Darkness and nature) Nature) with cards that should be played by paying "mana" "Mana" from your "mana pool". "Mana Zone". Decks must have a minimum of 40 cards, and a maximum of 4 copies of an individual card. One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving it does away with Mana-supplying Lands by allowing players to put any card into the Mana Zone for Mana. This gives the game more flexibility against "dead draws" than almost any other card game. To win game, at the game one must successfully attack his opponent directly, for price of forcing players to make decisions on which one must first card should be used for Mana, and which ones to keep. Another variation is the absence of Life, which is replaced with 5 Shields, and players themselves. Players can only be damaged after all Shields are broken, and landing any amount of damage on a player will result in a OneHitKill. Victory can be obtained via 2 ways: destroy the "shields" (cards that are randombly set at the beginning of the match as defense) all your opponent's Shields and any other defense ultimately, do damage to them, or when the opponent decides runs out of cards in their deck to play, while protecting one-self.
draw from.



* NoExportForYou: Only Japan gets new releases now.

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* HattoriHanzo: [[http://duelmasters.wikia.com/wiki/Hanzou,_Menacing_Phantom Hanzou, Menacing Phantom]].

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* HattoriHanzo: HistoricalDomainCharacter: [[UsefulNotes/HattoriHanzo Hanzou]], [[http://duelmasters.wikia.com/wiki/Hanzou,_Menacing_Phantom Hanzou, Menacing Phantom]].Phantom]] and Shadow Sword [[UsefulNotes/YagyuJubei "Yagyuu"]] [[http://duelmasters.wikia.com/wiki/Shadow_Sword_%22Yagyuu%22_Dragon Dragon]].



* YagyuJubei: [[http://duelmasters.wikia.com/wiki/Shadow_Sword_%22Yagyuu%22_Dragon Shadow Sword "Yagyuu" Dragon.]]
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* EldritchAbomination: Plenty of Darkness creatures are Eldritch Abominations. [[http://duelmasters.wikia.com/wiki/Supernova_Black_Hole_Thanatos Case in point.]]
** Quite a few of the Phoenixes are EldritchAbominations, strangely enough. Any Phoenix with 'Supernova' in its name will more-than-likely be this.

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* EldritchAbomination: Plenty of Darkness creatures are Eldritch Abominations.{{Eldritch Abomination}}s. [[http://duelmasters.wikia.com/wiki/Supernova_Black_Hole_Thanatos Case in point.]]
** Quite a few of the Phoenixes are EldritchAbominations, {{Eldritch Abomination}}s, strangely enough. Any Phoenix with 'Supernova' in its name will more-than-likely be this.
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None


Gameplay-wise is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]] MagicTheGathering, having 5 civilizations (fire, water, light, darkness and nature) with cards that should be played by paying "mana" from your "mana pool". One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving the game more flexibility against "dead draws" than almost any other card game. To win the game one must successfully attack his opponent directly, for which one must first destroy the "shields" (cards that are randombly set at the begining of the match as defense) and any other defense the opponent decides to play, while protecting one-self.

to:

Gameplay-wise is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]] MagicTheGathering, having 5 civilizations (fire, water, light, darkness and nature) with cards that should be played by paying "mana" from your "mana pool". One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving the game more flexibility against "dead draws" than almost any other card game. To win the game one must successfully attack his opponent directly, for which one must first destroy the "shields" (cards that are randombly set at the begining beginning of the match as defense) and any other defense the opponent decides to play, while protecting one-self.
Is there an issue? Send a MessageReason:
None


Gameplay-wise is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]] MagicTheGathering, having 5 civilizations (fire, water, light, darkness and nature) with cards that should be played by paying "mana" from your "mana pool". One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving the game more flexibility against "dead draws" than almost any other card game. To win the game one must successfully attack his opponent directly, for which one must first destroy the "shields" (cards that are randombly set at the begging of the match as defense) and any other defense the opponent decides to play, while protecting one-self.

to:

Gameplay-wise is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]] MagicTheGathering, having 5 civilizations (fire, water, light, darkness and nature) with cards that should be played by paying "mana" from your "mana pool". One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving the game more flexibility against "dead draws" than almost any other card game. To win the game one must successfully attack his opponent directly, for which one must first destroy the "shields" (cards that are randombly set at the begging begining of the match as defense) and any other defense the opponent decides to play, while protecting one-self.

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!This game includes tropes of:

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!This !!This game includes tropes of:


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* RockMonster: The Rock Beast family of cards.
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* CanonForeigner: [[http://kaijudo.wikia.com/wiki/Tatsurion Tatsurion]], created for the North American reboot/{{Expy}} ''WesternAnimation/{{Kaijudo}}'', has [[http://duelmasters.wikia.com/wiki/Tatsurion its own DM card]] in Japan.
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Gameplay-wise is quite similar to it's [[SpiritualSuccessor Spiritual Ancestor]] MagicTheGathering, having 5 civilizations (fire, water, light, darkness and nature) with cards that should be played by paying "mana" from your "mana pool". One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving the game more flexibility against "dead draws" than almost any other card game. To win the game one must successfully attack his opponent directly, for which one must first destroy the "shields" (cards that are randombly set at the begging of the match as defense) and any other defense the opponent decides to play, while protecting one-self.

to:

Gameplay-wise is quite similar to it's its [[SpiritualSuccessor Spiritual Ancestor]] MagicTheGathering, having 5 civilizations (fire, water, light, darkness and nature) with cards that should be played by paying "mana" from your "mana pool". One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving the game more flexibility against "dead draws" than almost any other card game. To win the game one must successfully attack his opponent directly, for which one must first destroy the "shields" (cards that are randombly set at the begging of the match as defense) and any other defense the opponent decides to play, while protecting one-self.

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Bass isn\'t just a cameo. There was a small crossover between the series.


* GuestFighter: [[MegamanBattleNetwork Bass]] makes an appearance [[http://duelmasters.wikia.com/wiki/Forte,_Brave_Fear_Lord as a promotional card.]]



* LawyerFriendlyCameo: [[MegamanBattleNetwork Bass]] makes an appearance [[http://duelmasters.wikia.com/wiki/Forte,_Brave_Fear_Lord as a promotional card.]]
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Based on the cards which appeared on the Anime/DuelMasters anime, [[RecursiveAdaptation which in turn were based on]] the MagicTheGathering cards that appeared on the manga, the Franchise/DuelMasters TCG proved popular enough on its own to compete with YuGiOh and MagicTheGathering as one of the most played TCG.

to:

Based on the cards which appeared on the Anime/DuelMasters anime, [[RecursiveAdaptation which in turn were based on]] the MagicTheGathering cards that appeared on the manga, the Franchise/DuelMasters TCG proved popular enough on its own to compete with YuGiOh TabletopGame/YuGiOh and MagicTheGathering as one of the most played TCG.



Not to be confused with Duel ''[[YuGiOh Monsters]]''

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Not to be confused with Duel ''[[YuGiOh ''[[Anime/YuGiOh Monsters]]''
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Based on the cards which appeared on the DuelMasters anime, [[RecursiveAdaptation which in turn were based on]] the MagicTheGathering cards that appeared on the manga, the DuelMasters TCG proved popular enough on its own to compete with YuGiOh and MagicTheGathering as one of the most played TCG.

to:

Based on the cards which appeared on the DuelMasters Anime/DuelMasters anime, [[RecursiveAdaptation which in turn were based on]] the MagicTheGathering cards that appeared on the manga, the DuelMasters Franchise/DuelMasters TCG proved popular enough on its own to compete with YuGiOh and MagicTheGathering as one of the most played TCG.
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None

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Not to be confused with Duel ''[[YuGiOh Monsters]]''
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Gameplay-wise is quite similar to it's [[SpiritualSuccessor Spiritual Ancestor]] MagicTheGathering, having 5 civilizations (fire, water, light, darkness and nature) with cards that should be played by paying "mana" from your "mana pool". One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving the game more flexibility against "dead draws" than almost any other card game. To win the game one must successfully attack his opponent directly, reason which one must first destroy the "shields" (cards that are randombly set at the begging of the match as defense) and any other defense the oponnent decides to play.

to:

Gameplay-wise is quite similar to it's [[SpiritualSuccessor Spiritual Ancestor]] MagicTheGathering, having 5 civilizations (fire, water, light, darkness and nature) with cards that should be played by paying "mana" from your "mana pool". One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving the game more flexibility against "dead draws" than almost any other card game. To win the game one must successfully attack his opponent directly, reason for which one must first destroy the "shields" (cards that are randombly set at the begging of the match as defense) and any other defense the oponnent opponent decides to play.
play, while protecting one-self.
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Gameplay-wise is quite similar to it's [[SpiritualSuccesor Spiritual Ancestor]] MagicTheGathering, having 5 civilizations (fire, water, light, darkness and nature) with cards that should be played by paying "mana" from your "mana pool". One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving the game more flexibility against "dead draws" than almost any other card game. To win the game one must successfully attack his opponent directly, reason which one must first destroy the "shields" (cards that are randombly set at the begging of the match as defense) and any other defense the oponnent decides to play.

to:

Gameplay-wise is quite similar to it's [[SpiritualSuccesor [[SpiritualSuccessor Spiritual Ancestor]] MagicTheGathering, having 5 civilizations (fire, water, light, darkness and nature) with cards that should be played by paying "mana" from your "mana pool". One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving the game more flexibility against "dead draws" than almost any other card game. To win the game one must successfully attack his opponent directly, reason which one must first destroy the "shields" (cards that are randombly set at the begging of the match as defense) and any other defense the oponnent decides to play.

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While the game was canceled in America, it still runs on Japan.

to:

Gameplay-wise is quite similar to it's [[SpiritualSuccesor Spiritual Ancestor]] MagicTheGathering, having 5 civilizations (fire, water, light, darkness and nature) with cards that should be played by paying "mana" from your "mana pool". One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving the game more flexibility against "dead draws" than almost any other card game. To win the game one must successfully attack his opponent directly, reason which one must first destroy the "shields" (cards that are randombly set at the begging of the match as defense) and any other defense the oponnent decides to play.

It spawned a few games for the GBA and for the PS2.

While the game was canceled in America, 2005 in America (and worldwide), it still runs keeps on running in Japan.
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Not to be confused with the American remake, [[{{TabletopGame/Kaijudo}} Kaijudo TCG]].
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/duel_masters2_4916.jpg]]

Based on the cards which appeared on the DuelMasters anime, [[RecursiveAdaptation which in turn were based on]] the MagicTheGathering cards that appeared on the manga, the DuelMasters TCG proved popular enough on its own to compete with YuGiOh and MagicTheGathering as one of the most played TCG.

While the game was canceled in America, it still runs on Japan.

----
!This game includes tropes of:
* AngelsDevilsAndSquid: Exceptionally so in that you can build a Deck like this if you mix Light and Darkness Civilizations and use some of the more EldritchAbomination-type Phoenixes.
* ApocalypseHow: As said in [[http://duelmasters.wikia.com/wiki/Quark,_the_Original_God Quark, the Original God's]] flavor text, [[http://duelmasters.wikia.com/wiki/Original_Heart%2C_Ancient_Blackmoon_Fortress Original Heart]] attempted to bring about a Class 5 or 6.
* ArsonMurderAndJaywalking: [[http://duelmasters.wikia.com/wiki/Valkyer%2C_Starstorm_Elemental Valkyer, Starstorm Elemental's]] flavor text.
--> ''"I fear no enemy. I fear no battle. I fear no sacrifice. I'm a little afraid of clowns, though." ''
* AwesomeButImpractical: [[http://duelmasters.wikia.com/wiki/Romanoff_Kaiser_NEX%2C_the_Super_Enlightened Romanoff Kaiser NEX, the Super Enlightened]] requires you to evolve from a creature that evolves from a creature that evolves from a creature. [[http://duelmasters.wikia.com/wiki/Sarutahiko,_the_Great_Hero Sarutahiko, the Great Hero]] makes things much easier, though.
* BadassCreed:
-->''[[http://duelmasters.wikia.com/wiki/Sir_De_Ashis,_Mystic_Light_Mecha_King "Only we of the Mystic Light can connect Heaven and Hell.]] [[YinYangBomb World, prepare to bathe in the twilight of light and darkness!"]]''
* BigCreepyCrawlies: [[http://duelmasters.wikia.com/wiki/Giant_Insect Giant Insects]].
* BreadEggsMilkSquick: The flavor text of [[http://duelmasters.wikia.com/wiki/Tulk,_the_Oracle Tulk, the Oracle.]]
--> ''Light Bringers are forged in the crucible of dawn out of a cosmic mixture of the hope embodied by a brand-new day, the final kiss of a waning moon, the sigh of a cloud, the caress of a breeze, and a nuclear warhead unstable enough to blow a continent clear off the planet.''
* CallAHitPointASmeerp: On in this case, call an equipment card a [[http://duelmasters.wikia.com/wiki/Cross_Gear Cross Gear.]]
* CulturalTranslation: Later expansions start using flavor text based on the GagDub of the anime.
* {{Dracolich}}: [[http://duelmasters.wikia.com/wiki/Zombie_Dragon Zombie Dragons]].
* EldritchAbomination: Plenty of Darkness creatures are Eldritch Abominations. [[http://duelmasters.wikia.com/wiki/Supernova_Black_Hole_Thanatos Case in point.]]
** Quite a few of the Phoenixes are EldritchAbominations, strangely enough. Any Phoenix with 'Supernova' in its name will more-than-likely be this.
* EnemyMine: The storyline in the Dark Emperor pack has Light, Water, Fire, and Nature civilizations ally against the Darkness civilization.
* EvolutionaryLevels: [[http://duelmasters.wikia.com/wiki/Ken,_Crimson_Lord_~Journey%27s_Beginning~ Ken, Crimson Lord]] [[http://duelmasters.wikia.com/wiki/Wan_Ken,_Crimson_Lord_~Moonlight_Howl~ and]] [[http://duelmasters.wikia.com/wiki/Ken_Gou,_Crimson_Lord_~The_Sundering~ its]] [[http://duelmasters.wikia.com/wiki/Lord_Gou_Ken_~Symphony_of_Swords~ four]] [[http://duelmasters.wikia.com/wiki/Ken_Geki,_Absolute_Ruler_~Final_Flare~ evolutions.]]
* {{Expy}}: The five civilizations are Expies of the colors of MagicTheGathering.
* FrickinLaserBeams: [[http://duelmasters.wikia.com/wiki/Hanusa,_Radiance_Elemental Hanusa, Radiance Elemental.]] The Light Civilization in general prefers laser beams.
* HattoriHanzo: [[http://duelmasters.wikia.com/wiki/Hanzou,_Menacing_Phantom Hanzou, Menacing Phantom]].
* HumansAreWarriors
* [[InstantAwesomeJustAddNinja Instant Awesome Just Add]] [[http://duelmasters.wikia.com/wiki/Shinobi Shinobi]]
* InstantWinCondition: [[http://duelmasters.wikia.com/wiki/Ultimate_Galaxy_Universe Ultimate Galaxy Universe]], [[http://duelmasters.wikia.com/wiki/Ken_Geki,_Absolute_Ruler_%7EFinal_Flare%7E Ken Geki]], [[http://duelmasters.wikia.com/wiki/Alephtina,_Spiritual_Princess Alephtina, Spiritual Princess]], and [[http://duelmasters.wikia.com/wiki/Cyber_J_Eleven Cyber J Eleven]]
* LawyerFriendlyCameo: [[MegamanBattleNetwork Bass]] makes an appearance [[http://duelmasters.wikia.com/wiki/Forte,_Brave_Fear_Lord as a promotional card.]]
* MonsterClown: [[http://duelmasters.wikia.com/wiki/Jester_Brain Jester Brain]] depicts one.
* MoreDakka: Almost every creature in the Fire Civilization.
* MagicKnight: [[http://duelmasters.wikia.com/wiki/Knight_(Race) Knight creatures and their "Magic Shot" spells.]]
* NoExportForYou: Only Japan gets new releases now.
* NonstandardGameOver: [[http://duelmasters.wikia.com/wiki/Bombazar,_Dragon_of_Destiny Bombazar, Dragon of Destiny]], [[http://duelmasters.wikia.com/wiki/Suva,_Emperor_of_the_Gods Suva, Emperor of the Gods]], and [[http://duelmasters.wikia.com/wiki/Gabriella,_Holy_Princess Gabriella, Holy Princess]]
* OurAngelsAreDifferent: Angel Commands.
* OurDragonsAreDifferent: [[http://duelmasters.wikia.com/wiki/Dragon Mmhmm.]]
* {{Samurai}}: [[http://duelmasters.wikia.com/wiki/Samurai Samurai,]] obviously.
* SignificantAnagram: The names of many, ''many'' cards in the TCG are anagrams of their Japanese names.
* ThePhoenix: [[http://duelmasters.wikia.com/wiki/Category:Phoenix Well...kind of.]] Most of them are pretty far from traditional Phoenixes, crossing into EldritchAbomination territory in quite a few cases.
* TitleDrop: [[http://duelmasters.wikia.com/wiki/Eternal_Phoenix,_Phoenix_of_the_Dragon_Flame Eternal Phoenix]] was released in the set...Eternal Phoenix.
* YagyuJubei: [[http://duelmasters.wikia.com/wiki/Shadow_Sword_%22Yagyuu%22_Dragon Shadow Sword "Yagyuu" Dragon.]]
* YinYangBomb: Any Light and Darkness creature, naturally. Also, the Mystic Light creatures.

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