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** To a degree, ''any'' Madness Power is an example of this, even ones that don't obviously seem like it, since they work on dream logic. Someone with SuperStrength can lift cars, smash concrete, and bend steel bars like anyone else with such powers, sure... but they can probably also lift someone's spirits, smash injustice, and bend the truth.
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** Namely: having a warrant against the players (the manual suggests it can be obtained either by [[MagicallyBindingContract making the player themselves sign it]] in exchange for some favour, or by the player making a ''real'' mess in Mad City); being in the 13th District; and the 13th hour activating.
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* NobleDemon: The Wax King may be trying to drown the city in wax, but he is very nice compared to the other faction leaders. This is to the point that there's some debate over whether he's actually a Nightmare at all -- some suggest his similarities to a Nightmare are superficial and he's actually one of the Awake -- certainly a remarkably old and powerful example, and a bit changed by his time in the Mad City, but certainly not a Nightmare.

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* NobleDemon: The Wax King may be trying to drown the city in wax, but he is very nice compared to the other faction leaders. This is to the point that there's some debate over whether he's actually a Nightmare at all -- some suggest his similarities to a Nightmare are superficial and he's actually one of the Awake -- certainly Awake. Certainly a remarkably old and powerful example, and a bit changed by his time in the Mad City, but certainly not a Nightmare.
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While often compared to an extremely creepy ''Literature/AliceInWonderland'', the specifics of the game, particularly some of its Nightmares, are probably closer to a deranged version of ''ThePhantomTollbooth''. The author himself notes strong influences from and similarities to ''{{Neverwhere}}'' and ''DarkCity''.

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While often compared to an extremely creepy ''Literature/AliceInWonderland'', the specifics of the game, particularly some of its Nightmares, are probably closer to a deranged version of ''ThePhantomTollbooth''. The author himself notes strong influences from and similarities to ''{{Neverwhere}}'' and ''DarkCity''.''Film/DarkCity''.
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It gets worse wicks


* TheHiddenHour: the Thirteenth Hour, which exists only in the Mad City. For those in the City Slumbering, it seems that the Mad City has gone forward by an hour. For those in the Mad City, it has been an hour where [[OhCrap they couldn't escape back to reality]] [[ItGetsWorse and every Nightmare takes advantage of this.]]

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* TheHiddenHour: the Thirteenth Hour, which exists only in the Mad City. For those in the City Slumbering, it seems that the Mad City has gone forward by an hour. For those in the Mad City, it has been an hour where [[OhCrap they couldn't escape back to reality]] [[ItGetsWorse and every Nightmare takes advantage of this.]]
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* ForTheLulz: If Tacks Man hunts you down by himself, then he's in it for pleasure, not business.

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* OneWingedAngel: Officer Tock is normally a medium-high difficulty opponent. I say ''normally'' because he has three situational modifiers that increase the difficulty of facing him. If all three modifiers are active simultaneously, Tock is tied with Mother When as the most powerful Nightmare in Mad City.

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* OneWingedAngel: Officer Tock is normally a medium-high difficulty opponent. I say Well, ''normally'' because he has three situational modifiers that increase the difficulty of facing him. If all three modifiers are active simultaneously, Tock is tied with Mother When as the most powerful Nightmare in Mad City.


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* PunnyName: Seem to be standard for the Nightmares. Examples including Officer Tock, Tacks Man, Ladies in Hating, Paper Boys, Agony Ant, Handyman, and so on. They're ExactlyWhatItSaysOnTheTin mixed with BlackComedy.
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* TheHiddenHour: the Tirteenth Hour, which exists only in the Mad City. For those in the City Slumbering, it seems that the Mad City has gone forward by an hour. For those in the Mad City, it has been an hour where [[OhCrap they couldn't escape back to reality]] [[ItGetsWorse and every Nightmare takes advantage of this.]]

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* TheHiddenHour: the Tirteenth Thirteenth Hour, which exists only in the Mad City. For those in the City Slumbering, it seems that the Mad City has gone forward by an hour. For those in the Mad City, it has been an hour where [[OhCrap they couldn't escape back to reality]] [[ItGetsWorse and every Nightmare takes advantage of this.]]
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* ExtremeOmnivore: One of the perks of the Innards power from Don't Lost Your Mind is that you can live on ''anything'' small enough to swallow, regardless of how harmful it would be to anyone else.

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* ExtremeOmnivore: One of the perks of the Innards power from Don't Lost Lose Your Mind is that you can live on ''anything'' small enough to swallow, regardless of how harmful it would be to anyone else.
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** Somebody actually managed to [[HopeSpot pry a door open during it]]. That's when '''[[TheGrimReaper Mother When]]''' entered the mad city.

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** Somebody actually managed to [[HopeSpot pry a door open during it]]. That's when '''[[TheGrimReaper Mother When]]''' entered the mad city.Mad City.
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* TheHiddenHour: the Tirteenth Hour, which exists only in the Mad City. For those in the City Slumbering, it seems that the Mad City has gone forward by an hour. For those in the Mad City, it has been an hour where [[OhCrap they couldn't escape back to reality]] [[ItGetsWorse and every Nightmare takes advantage of this.]]
** Somebody actually managed to [[HopeSpot pry a door open during it]]. That's when '''[[TheGrimReaper Mother When]]''' entered the mad city.
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Don't Rest Your Head is a UrbanFantasy and Horror TabletopGame created by Fred Hicks and produced by Evil Hat Productions.

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[[http://www.evilhat.com/home/dryh/ Don't Rest Your Head Head]] is a UrbanFantasy and Horror TabletopGame created by Fred Hicks and produced by Evil Hat Productions.
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* EarnYourHappyEnding: It is possible for one of the Awake to defeat their inner demons and external foes, accomplish their goals, and return to a normal life without the constant threat of death or worse than the Awake always face. '''Possible''' and '''easy''' are not the same thing, however -- and the Mad City is full of people that failed or gave up.

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* EarnYourHappyEnding: It is possible for one of the Awake to defeat their inner demons and external foes, accomplish their goals, and return to a normal life City Slumbering without the constant threat of death or worse than the Awake always face. '''Possible''' and '''easy''' are not the same thing, however -- and the Mad City is full of people that failed or gave up. Worse, it's BitterSweetEnding at best. Once ones become the Awake, they will find the City Slumbering has become ''dulled'' and as strange as Mad City was, it's hard to enjoy their normal life afterward.
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* EarnYourHappyEnding: It is possible for one of the Awake to defeat their inner demons and external foes, accomplish their goals, and return to a normal life without the constant threat of death or worse than the Awake always face. '''Possible''' and '''easy''' are not the same thing, however -- and the Mad City is full of people that failed or gave up trying.

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* EarnYourHappyEnding: It is possible for one of the Awake to defeat their inner demons and external foes, accomplish their goals, and return to a normal life without the constant threat of death or worse than the Awake always face. '''Possible''' and '''easy''' are not the same thing, however -- and the Mad City is full of people that failed or gave up trying.up.
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* EarnYourHappyEnding: It is possible for one of the Awake to defeat their inner demons and external foes, accomplish their goals, and return to a normal life without the constant threat of death or worse than the Awake always face. '''Possible''' and '''easy''' are not the same thing, however.

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* EarnYourHappyEnding: It is possible for one of the Awake to defeat their inner demons and external foes, accomplish their goals, and return to a normal life without the constant threat of death or worse than the Awake always face. '''Possible''' and '''easy''' are not the same thing, however.however -- and the Mad City is full of people that failed or gave up trying.
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* EarnYourHappyEnding: It is possible for one of the Awake to defeat their inner demons and external foes, accomplish their goals, and return to a normal life without the constant threat of death or worse than the Awake always face. '''Possible''' and '''easy''' are not the same thing, however.
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** It's implied to be an actual defense against the Nightmare, making it an AchievementInIgnorance. Just not foolproof.

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** It's implied to be an actual defense against the Nightmare, making it an AchievementInIgnorance.[[AchievementsInIgnorance Achievement in Ignorance]]. Just not foolproof.
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** It's implied to be an actual defense against the Nightmare, making it an AchievementInIgnorance. Just not foolproof.

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* BazaarOfTheBizarre: Welcome to the Bizarre Bazaar, where dreams and memories, as well as other oddities can be exchanged for goods and services! Strangely, while those at the Bazaar tend to be at truce, the gathering is illegal. Oh, and it only occurs at 13 o'clock, when the Mad City is at its most deadly.

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* BazaarOfTheBizarre: Welcome to the Bizarre Bazaar, where dreams and memories, as well as other oddities can be exchanged for goods and services! Strangely, while those at the Bazaar tend to be at truce, the gathering is illegal. Oh, and it It only occurs at 13 o'clock, when the Mad City is at its most deadly.deadly, and can be consider "safer" place at time.
* TheBlank: The Smothered Folk



* TheGrimReaper: Mother When is believed to be an incarnation of Death, released into the Mad City the one and only time that someone managed to open one of the doors during the 13th hour.



* TheHeartless: Nightmares tend to embody the worst aspects of humanity -- hatred, sleazy journalism, police brutality and incompetence, heartless psychology, gluttony and greed, etc.



* TheBlank: The Smothered Folk
* TheGrimReaper: Mother When is believed to be an incarnation of Death, released into the Mad City the one and only time that someone managed to open one of the doors during the 13th hour.
* TheHeartless: Nightmares tend to embody the worst aspects of humanity -- hatred, sleazy journalism, police brutality and incompetence, heartless psychology, gluttony and greed, etc.
* ToHellAndBack: The whole point of the Orpheus power from Don't Lose Your Mind.
* TyrannosaurusRex: The Dino power from Don't Lose Your Mind can summon it, and - should the summoned T-Rex eat you - become it.


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* ToHellAndBack: The whole point of the Orpheus power from Don't Lose Your Mind.
* TyrannosaurusRex: The Dino power from Don't Lose Your Mind can summon it, and - should the summoned T-Rex eat you - become it.
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* TyrannosaurusRex: The Dino power from Don't Lose Your Mind can summon it, and - should the summoned T-Rex eat you - become it.
Is there an issue? Send a MessageReason:
None


While often compared to an extremely creepy ''AliceInWonderland'', the specifics of the game, particularly some of its Nightmares, are probably closer to a deranged version of ''ThePhantomTollbooth''. The author himself notes strong influences from and similarities to ''{{Neverwhere}}'' and ''DarkCity''.

to:

While often compared to an extremely creepy ''AliceInWonderland'', ''Literature/AliceInWonderland'', the specifics of the game, particularly some of its Nightmares, are probably closer to a deranged version of ''ThePhantomTollbooth''. The author himself notes strong influences from and similarities to ''{{Neverwhere}}'' and ''DarkCity''.
Is there an issue? Send a MessageReason:
None


* NobleDemon: The Wax King may be trying to drown the city in wax, but he is very nice compared to the other faction leaders. This is to the point that there's some debate in-universe over whether he's actually a Nightmare at all -- some suggest his similarities to a Nightmare are superficial and he's actually... something else.

to:

* NobleDemon: The Wax King may be trying to drown the city in wax, but he is very nice compared to the other faction leaders. This is to the point that there's some debate in-universe over whether he's actually a Nightmare at all -- some suggest his similarities to a Nightmare are superficial and he's actually... something else.actually one of the Awake -- certainly a remarkably old and powerful example, and a bit changed by his time in the Mad City, but certainly not a Nightmare.
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** The aforementioned [[LampshadeHanging Bizzarre Bazaar]].

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** The aforementioned [[LampshadeHanging Bizzarre Bizarre Bazaar]].
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* HurricaneOfPuns: Every single Nightmare, and some things besides. Go ahead and laugh if you think the names are funny, because their description will wipe that smile from your face.

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* HurricaneOfPuns: Every single Nightmare, and some things besides. Go ahead and laugh if you think the names are funny, because their description will wipe away that smile from your face.

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Don\'t refer to yourself


* SociopathicHero: The player characters can swing this way.
* HurricaneOfPuns: Every single Nightmare, and some things besides. I thought some names were funny. Then I read their description.

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* SociopathicHero: The player characters can swing this way.
* HurricaneOfPuns: Every single Nightmare, and some things besides. I thought some Go ahead and laugh if you think the names were funny. Then I read are funny, because their description.description will wipe that smile from your face.


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* SociopathicHero: The player characters can swing this way.
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* HeroicSociopath: The player characters can swing this way.

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* HeroicSociopath: SociopathicHero: The player characters can swing this way.
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* HurricaneOfPuns: Every single Nightmare. I thought some names were funny. Then I read their description.

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* HurricaneOfPuns: Every single Nightmare.Nightmare, and some things besides. I thought some names were funny. Then I read their description.
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* ExtremeOmnivore: One of the perks of the Innards power from Don't Lost Your Mind is that you can live on ''anything'' small enough to swallow, regardless of how harmful it would be to anyone else.
* HearingVoices: The Ears talent from Don't Lose Your Mind has you being advised by a group of often creepy voices which only you can hear.
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Actually, Officer Tock loathe the chaotic atmosphere of Bazaar and will stay away from it.


* BazaarOfTheBizarre: Welcome to the Bizarre Bazaar, where dreams and memories, as well as other oddities can be exchanged for goods and services! Strangely, while those at the Bazaar tend to be at truce, the gathering is illegal, and therefore subject to raids by the terrifying Officer Tock. Worse, it only occurs at 13 o'clock, when the Mad City is at its most deadly.

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* BazaarOfTheBizarre: Welcome to the Bizarre Bazaar, where dreams and memories, as well as other oddities can be exchanged for goods and services! Strangely, while those at the Bazaar tend to be at truce, the gathering is illegal, illegal. Oh, and therefore subject to raids by the terrifying Officer Tock. Worse, it only occurs at 13 o'clock, when the Mad City is at its most deadly. deadly.
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* ToHellAndBack: The whole point of the Orpheus power from Don't Lose Your Mind.
* SinisterSubway: The Underground power from Don't Lose Your Mind lets you visit some very peculiar subway stations.

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