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* GoneHorriblyRight: The dice rolling system can result in this sometimes. For instance, if the player's dice pools gets the highest amount of successes (getting 1-3 in a D6 dice), but the GM Pain dice pool gets the highest numbers overall, it means that the player's character is able to do what he intended, but it will not be efficient as he thought or it will have some bad and unexpected consequences.

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* GoneHorriblyRight: The dice rolling system can result in this sometimes. For instance, if the player's dice pools gets the highest amount of successes (getting 1-3 in a D6 dice), but the GM Pain GM's dice pool (the Pain pool) gets the highest numbers overall, it means that the player's character is able to do what he intended, but it will not be efficient as he thought or it will have some bad and unexpected consequences.


* GoneHorribleRight: The dice rolling system can result in this sometimes. For instance, if the player's dice pools gets the highest amount of successes (getting 1-3 in a D6 dice), but the GM Pain dice pool gets the highest numbers overall, it means that the player's character is able to do what he intended, but it will not be efficient as he thought or it will have some bad and unexpected consequences.

to:

* GoneHorribleRight: GoneHorriblyRight: The dice rolling system can result in this sometimes. For instance, if the player's dice pools gets the highest amount of successes (getting 1-3 in a D6 dice), but the GM Pain dice pool gets the highest numbers overall, it means that the player's character is able to do what he intended, but it will not be efficient as he thought or it will have some bad and unexpected consequences.

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* GoneHorribleRight: The dice rolling system can result in this sometimes. For instance, if the player's dice pools gets the highest amount of successes (getting 1-3 in a D6 dice), but the GM Pain dice pool gets the highest numbers overall, it means that the player's character is able to do what he intended, but it will not be efficient as he thought or it will have some bad and unexpected consequences.

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* YouCannotKillAnIdea: Oh you definitely can, when you are using the [[KnifeNut Knife]] Madness Talent, as the knife can kill ''anything''. There's a ritualistic quality to the deed, dubbed '''memeticide''', but once it's done (for example, slashing Fidel Castro's throat to kill Communism in Cuba), the idea stops being credible, loses all political momentum, and will become a joke of an idea that will never be taken seriously anymore. That being said, the knife can also [[BadPowersGoodPeople cut off flaws, sever unhealthy relationships, and kill personal demons.]]


* VodooDoll: The Teddy sample power from ''Don't Lose Your Mind'' is a variation on this. If the user damages the teddy bear, the ''environment'' takes a proportional effect. Shake it, and a small earthquake happens; set it on fire, and an city block explodes.

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* VodooDoll: VoodooDoll: The Teddy sample power from ''Don't Lose Your Mind'' is a variation on this. If the user damages the teddy bear, the ''environment'' takes a proportional effect. Shake it, and a small earthquake happens; set it on fire, and an city block explodes.


* DoesNotKnowHisOwnStrength: One of the possible results when Madness talents fail: they do what you asked from them and more, but the excessive results make you fail your immediate objective or hurt you in the process.



* ToHellAndBack: The whole point of the Orpheus power from Don't Lose Your Mind.
* TyrannosaurusRex: The Dino power from ''Don't Lose Your Mind'' can summon it, and -- should the summoned ''T. rex'' eat you -- become it.

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* ToHellAndBack: The whole point of the Orpheus power from Don't ''Don't Lose Your Mind.
Mind''.
* TyrannosaurusRex: The Dino power from ''Don't Lose Your Mind'' can summon it, and -- should the summoned ''T. rex'' eat you -- become it. The latter effect is thankfully temporary - unless, of course, you go completely insane and your powers [[{{Pun}}literally consume you]].
* VodooDoll: The Teddy sample power from ''Don't Lose Your Mind'' is a variation on this. If the user damages the teddy bear, the ''environment'' takes a proportional effect. Shake it, and a small earthquake happens; set it on fire, and an city block explodes.


** Exhaustion: if a player gets tired, they gets a minimal amount of successes when he acts on his Exhaustion talent.

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** Exhaustion: if a player gets tired, they gets a minimal amount of successes when he acts on his Exhaustion talent. Also, voluntarily increasing your Exhaustion score to boost said talent gives you a bonus proportional to your new level of Exhaustion.


* SurrealHorror: The whole setting, from the nature of the Mad City and the Nightmares to the own powers of the Awaken.

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* SurrealHorror: The whole setting, from the nature of the Mad City and the Nightmares and even to the own powers of the Awaken.protagonists.


* HumanoidAbomination: All the nightmares are human-like, except for some characteristics that makes the impression that they all came from a surrealistic painting.

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* HumanoidAbomination: All Almost all the nightmares are human-like, except for some characteristics that makes the impression that they all came from a surrealistic painting.

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* HumanoidAbomination: All the nightmares are human-like, except for some characteristics that makes the impression that they all came from a surrealistic painting.


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* SurrealHorror: The whole setting, from the nature of the Mad City and the Nightmares to the own powers of the Awaken.


%%* PowerBornOfMadness: Madness Talents.

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%%* * PowerBornOfMadness: Madness Talents.Talents come from this.


* NeverSleepAgain: A rule the player characters should really follow.

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* NeverSleepAgain: A rule the The player characters should really follow.characters. [[ExactlyWhatItSaysOnTheTin It's even on the title.]]


* TheHiddenHour: the Thirteenth Hour, which exists only in the Mad City. For those in the City Slumbering, it seems that the Mad City has gone forward by an hour. For those in the Mad City, it has been an hour where [[OhCrap they couldn't escape back to reality]] and every Nightmare takes advantage of this. Somebody actually managed to [[HopeSpot pry a door open during this period]]. That's when '''[[TheGrimReaper Mother When]]''' entered the Mad City.

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* TheHiddenHour: the The Thirteenth Hour, which exists only in the Mad City. For those in the City Slumbering, it seems that the Mad City has gone forward by an hour. For those in the Mad City, it has been an hour where [[OhCrap they couldn't escape back to reality]] and every Nightmare takes advantage of this. Somebody actually managed to [[HopeSpot pry a door open during this period]]. That's when '''[[TheGrimReaper Mother When]]''' entered the Mad City.



%%* NeverSleepAgain: The player characters.

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%%* * NeverSleepAgain: The A rule the player characters.characters should really follow.


* TyrannosaurusRex: The Dino power from Don't Lose Your Mind can summon it, and - should the summoned T-Rex eat you - become it.

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* TyrannosaurusRex: The Dino power from Don't ''Don't Lose Your Mind Mind'' can summon it, and - -- should the summoned T-Rex ''T. rex'' eat you - -- become it.


* InverseNinjaLaw: Another sample Madness Talent described in Don't Lose Your Mind plays with this. You can summon a legion of ninjas to do your bidding, but being a ''legion'' of ninjas, they are all MadeOfPlasticine -- their usefulness is mainly in their ability to ZergRush anything. Playing the trope a bit straighter, you can instead summon a single, highly competent ninja specializing in anything from explosives to [[WhatKindOfLamePowerIsHeartAnyway dancing.]]

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* InverseNinjaLaw: Another sample Madness Talent described in Don't ''Don't Lose Your Mind Mind'' plays with this. You can summon a legion of ninjas to do your bidding, but being a ''legion'' of ninjas, they are all MadeOfPlasticine -- their usefulness is mainly in their ability to ZergRush anything. Playing the trope a bit straighter, you can instead summon a single, highly competent ninja specializing in anything from explosives to [[WhatKindOfLamePowerIsHeartAnyway dancing.]]



* OneWingedAngel: Officer Tock is normally a medium-high difficulty opponent. Well, ''normally'' because he has three situational modifiers that increase the difficulty of facing him. If all three modifiers are active simultaneously, Tock is tied with Mother When as the most powerful Nightmare in Mad City.
** Namely: having a warrant against the players (the manual suggests it can be obtained either by [[MagicallyBindingContract making the player themselves sign it]] in exchange for some favour, or by the player making a ''real'' mess in Mad City); being in the 13th District; and the 13th hour activating.

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* OneWingedAngel: Officer Tock is normally a medium-high difficulty opponent. Well, ''normally'' ''Normally'', because he has three situational modifiers that increase the difficulty of facing him. If all three modifiers are active simultaneously, Tock is tied with Mother When as the most powerful Nightmare in Mad City.
** Namely:
him -- having a warrant against the players (the manual suggests it can be obtained either by [[MagicallyBindingContract making the player themselves sign it]] in exchange for some favour, or by the player making a ''real'' mess in Mad City); being in the 13th District; and the 13th hour activating.activating. If all three modifiers are active simultaneously, Tock is tied with Mother When as the most powerful Nightmare in Mad City.

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