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** In Chapter VIII of ''Knights of the Fallen Empire'', [[spoiler: HK-55 protects the player from Arcann by taking the full brunt of the latter's Force lightning attack.]]
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** Andronikos Revel, one of the Sith Inquisitors companions, averts this, noting that ''It's not a good idea to get attached to a weapon'' when you ask him if he names his blasters.

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** Andronikos Revel, one of the Sith Inquisitors companions, averts this, noting that ''It's "It's not a good idea to get attached to a weapon'' weapon" when you ask him if he names his blasters.



** Several of the romanceable companions are of the species that are not playable (yet), including Ashara Zavros (a Togruta) for a male Sith Inquisitor, and Nadia Grell (a Sarkhai) for a male Jedi Consular. Player characters can also invoke this trope by playing as of a different species than their love interests.

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** Several of the romanceable companions are of the species that are not playable (yet), initially playable, including Ashara Zavros (a Togruta) for a male Sith Inquisitor, and Nadia Grell (a Sarkhai) for a male Jedi Consular. Player characters can also invoke this trope by playing as of a different species than their love interests.
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* ImprobablePowerDiscrepancy: Really blatant with the Operations as of patch 3.3. Each operation is for what ''used to be'' the max level when it came. As a result, the weakest of all {{Final Boss}}es is a SorcerousOverlord from a race of AbusivePrecursors who was [[SealedEvilInACan sealed away]] by his own race because they feared him... on the upper end, you have a pirate gang without a single Force user.
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* MasterPoisoner: Imperial Agents in general, and the Lethality/Virulence tree in particular, letting them combine PoisonedWeapons with {{Critical Hit}}s ForMassiveDamage[[note]]Lethality (available to both [[PrestigeClass advanced classes]]) gives them a second poison [=DoT=], Cull, which massively increased damage for every poison [=DoT=] on the target, and finally Weakening Blast, which makes the target take more damage from poison [=DoTs=] ''and'' Cull[[/note]].

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* MasterPoisoner: Imperial Agents in general, and the Lethality/Virulence tree in particular, letting them combine PoisonedWeapons with {{Critical Hit}}s ForMassiveDamage[[note]]Lethality for massive damage[[note]]Lethality (available to both [[PrestigeClass advanced classes]]) gives them a second poison [=DoT=], Cull, which massively increased damage for every poison [=DoT=] on the target, and finally Weakening Blast, which makes the target take more damage from poison [=DoTs=] ''and'' Cull[[/note]].
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* HauledBeforeASenateSubcommittee: This happens to [[spoiler:the Republic Trooper]] in the third act. However, [[spoiler:it's a sham; the senator trying to "investigate" Havoc Squad is secretly an undercover agent for the Empire.]]
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* HeroOfAnotherStory: Technically, every class character is this to all other characters. Some details depend on one's individual decisions, but the baseline progress of the overall narrative (the progress one isn't responsible oneself) are usually tied to the story of one of the other seven classes or to that of the other faction.
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* OutlawTown: Raider's Cove, the primary settlement on the planet Rishi, is basically a SpacePirate haven. The native Rishii are more or less okay with the situation provided the pirates stay out of their way (not difficult; since the Rishii are bird-people, humans don't often want the parts of the planet they occupy anyway) and true authority rests with the [[LawfulEvil Nova Blade]] pirates. In addition to its assorted criminals, the planet is playing host to [[spoiler: a {{Cult}} with galaxy-wide ambitions, who are using the Nova Blades as their proxies.]]
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* HoldYourHippogriffs: Characters often use lines like "Son of a Hutt" and "Whatever floats your speeder".
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** All characters are told that they need special cold-weather gear before they can go down to Hoth. The gear does provide a bonus, but Hoth has no environmental affect for its ludicrously cold temperature. It's not uncommon to see player characters wandering around in Stripperific outfits, suffering no ill effects whatsoever, on the same planet that nearly claimed Luke Skywalker's life from exposure.

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** All characters are told that they need special cold-weather gear before they can go down to Hoth. The gear does provide a bonus, but Hoth has no environmental affect for its ludicrously cold temperature. It's not uncommon to see player characters wandering around in Stripperific {{Stripperific}} outfits, suffering no ill effects whatsoever, on the same planet that nearly claimed Luke Skywalker's life from exposure.
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* PyrrhicVictory: Imperial Taris. Congratulations! You have completely destroyed the Republic's efforts to reclaim and rehabilitate the planet and run them off the world. Now, you're stuck with a toxic, polluted, rakghoul infested swamp with almost zero strategic value or useful resources. Meanwhile, the Republic can stop throwing money away on the futile, expensive project (freeing up the funds for the war effort), and Governor Suresh becomes ''Supreme Chancellor Suresh'', newly elected and looking for any way she can to make the Empire ''pay.'' [[NiceJobFixingItVillain Good Job, Imperials!]]

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* PyrrhicVictory: Imperial Taris. Congratulations! You have completely destroyed the Republic's efforts to reclaim and rehabilitate the planet and run them off the world. Now, you're stuck with a toxic, polluted, rakghoul infested swamp with almost zero strategic value or useful resources. Meanwhile, the Republic can stop throwing money away on the futile, expensive project (freeing up the funds for the war effort), and Governor Suresh becomes ''Supreme Chancellor Suresh'', newly elected and looking for any way she can to make the Empire ''pay.'' [[NiceJobFixingItVillain Good Job, Imperials!]]Imperials!]]
** Played with on Corellia for the Republic, following the Empire's crippling of the Black Hole hypermatter refinery. The Senate will have to pour a lot of resources into bringing Corellia back to what it was, meaning they really cannot profit from their victory on Corellia for a long time. On the other hand, the Empire lost tremendously. A tenth of their military was destroyed, along with several members of the Dark Council, including their mastermind, Darth Decimus. The Corellian Council was ousted from power, the people were united in being stridently anti-Empire, and the integrity of the Republic's control over the Core Worlds is maintained. Not to mention the perfect storm of disasters that befall the Empire in both the Imperial and Republic class quests. By the time the Makeb arc starts, the Empire is in a tailspin and Darth Marr admits they're screwed if the Isotope-5 plot doesn't yield results.
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* MuggleBornOfMages: In Voss, the Inquisitor meets what seems to be the only non-force sensitive Pureblood working as a diplomat. She states that her parents pulled some strings put her in a position where she won't be killed.

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* MuggleBornOfMages: Sith Purebloods are expected to be Force users: those who lack the ability to use the Force are usually killed. In Voss, the Inquisitor meets what seems to be the only non-force sensitive Pureblood working as a diplomat. She states that her parents pulled some strings put her in a position where she won't be killed.
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* MuggleBornOfMages: In Voss, the Inquisitor meets what seems to be the only non-force sensitive Pureblood working as a diplomat. She states that her parents pulled some strings put her in a position where she won't be killed.
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** Very noticeable with the female Imperial Agent, who can advance a significant portion of her quests by sleeping with people.
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** Only the most humanoid of humanoid aliens are playable, basically coming down to different skin colors and maybe some addons (Twi'lek head-tails and Sith facial horns/tentacles.) Humanoid, but not human-like, aliens (like Wookiees) are not playable.
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** All characters are told that they need special cold-weather gear before they can go down to Hoth. The gear does provide a bonus, but Hoth has no environmental affect for its ludicrously cold temperature. It's not uncommon to see player characters wandering around in Stripperific outfits, suffering no ill effects whatsoever, on the same planet that nearly claimed Luke Skywalker's life from exposure.

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This trope is when the villain helps their foe (the heroes). Imps protecting their own population doesn\'t help the heroes.


* NiceJobFixingItVillain: Imperial characters save 98% of the Imperial population from being wiped out by [[spoiler:Revan.]]
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* PreviouslyOn: The {{Loading Screen}}s are utilized to]] catch the player up on their personal storyline, in case they haven't played that character recently, or just got absorbed in the game's [[RailShooter other]] [[PlayerVersusPlayer time consuming]] [[ItemCrafting features]].

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* PreviouslyOn: The {{Loading Screen}}s are utilized to]] to catch the player up on their personal storyline, in case they haven't played that character recently, or just got absorbed in the game's [[RailShooter other]] [[PlayerVersusPlayer time consuming]] [[ItemCrafting features]].

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* ParentalBonus/ SexyDiscretionShot: Unlike MassEffect, this BioWare product is a "T" rated game. Which means that while it can be ''quite'' violent, all the sex is strictly off-screen and the dialogue about it is pretty oblique.

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* ParentalBonus/ SexyDiscretionShot: Unlike MassEffect, ''Franchise/MassEffect'', this BioWare Creator/BioWare product is a "T" rated game. Which means that while it can be ''quite'' violent, all the sex is strictly off-screen and the dialogue about it is pretty oblique.
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* OnlySaneEmployee: How Imperial Intelligence view their role in the Empire, believing that the Military are utterly incompetent and the Sith are dangerously insane. Keeper sardonically laments that that because they do the dirty work crucial for keeping the Empire running, they're [[AlmightyJanitor glorified sanitation workers]].

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* OnlySaneEmployee: How Imperial Intelligence view their role in the Empire, believing that the Military are utterly incompetent and the Sith are dangerously insane. Keeper sardonically laments that that because they do the dirty work crucial for keeping the Empire running, they're [[AlmightyJanitor glorified sanitation workers]].
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* NotUsingtheZWord: The "Imprisoned One" on Tatooine is using ancient technology to transform sentients into slaves. Two of the words that the game uses to refer to these people are "reanimated" and "cybernecrotic."

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* NotUsingtheZWord: NotUsingTheZWord: The "Imprisoned One" on Tatooine is using ancient technology to transform sentients into slaves. Two of the words that the game uses to refer to these people are "reanimated" and "cybernecrotic."
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** The Shadow of Revan expansion demonstrates it very well. It involves sizable forces from both size forced into an EnemyMine situation. The rank and file on both sides seem very sorry about the situation being temporary.

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** The Shadow of Revan expansion demonstrates it very well. It involves sizable forces from both size sides forced into an EnemyMine situation. The rank and file on both sides seem very sorry about the situation being temporary.

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** On the other hand, while the guys proves himself to be seriously GenreBlind for not spotting the SecretTestOfCharacter, you can't really blame him for having a teacher that gives poor instructions, deliberately sets the guy up to fail just to make a point, and uses lesson plans cribbed from a fortune cookie. Let alone that he might have passed the test if your [[IdiotBall momentarily equally genre blind]] character hadn't come along and agreed to help.

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** On the other hand, while the guys proves himself to be seriously GenreBlind {{Genre Blind|ness}} for not spotting the SecretTestOfCharacter, you can't really blame him for having a teacher that gives poor instructions, deliberately sets the guy up to fail just to make a point, and uses lesson plans cribbed from a fortune cookie. Let alone that he might have passed the test if your [[IdiotBall momentarily equally genre blind]] character hadn't come along and agreed to help.
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** As a Bounty Hunter confronting Jedi Master Kellian Jaro, before your fight (and you have to fight) the light side option is to tell him that you always finish a contract. But if you're playing as a light side Hunter there's been several times where the person you were hired to kill turns out to be innocent/sympathetic and you make some other arrangement. Not so here. Though the Jedi do go too far in trying too get revenge on you, it's hard to fault them.

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** As a Bounty Hunter confronting Jedi Master Kellian Jaro, before your fight (and you have to fight) the light side option is to tell him that you always finish a contract. But if you're playing as a light side Hunter there's been several times where the person you were hired to kill turns out to be innocent/sympathetic and you make some other arrangement. Not so here. Though the Jedi do go too far in trying too to get revenge on you, it's hard to fault them.
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** As a Bounty Hunter confronting Jedi Master Kellian Jaro, before your fight (and you have to fight) the light side option is to tell him that you always finish a contract. But if you're playing as a light side Hunter there's been several times where the person you were hired to kill turns out to be innocent/sympathetic and you make some other arrangement. Not so here. Though the Jedi do go to far in trying to get revenge on you, it's hard to fault them.

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** As a Bounty Hunter confronting Jedi Master Kellian Jaro, before your fight (and you have to fight) the light side option is to tell him that you always finish a contract. But if you're playing as a light side Hunter there's been several times where the person you were hired to kill turns out to be innocent/sympathetic and you make some other arrangement. Not so here. Though the Jedi do go to too far in trying to too get revenge on you, it's hard to fault them.
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* MasterPoisoner: Imperial Agents in general, and the Lethality/Virulence tree in particular, letting them combine PoisonedWeapons with {{Critical Hit}}s ForMassiveDamage[[note]]Lethality (available to both [[PrestigeClass advanced classes]]) gives them a second poison [=DoT=], Cull, which massively increased damage for every poison [=DoT=] on the target, and finally Weakening Blast, which makes the target take more damage from poison [=DoTs=] ''and'' Cull.[[/note]].

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* MasterPoisoner: Imperial Agents in general, and the Lethality/Virulence tree in particular, letting them combine PoisonedWeapons with {{Critical Hit}}s ForMassiveDamage[[note]]Lethality (available to both [[PrestigeClass advanced classes]]) gives them a second poison [=DoT=], Cull, which massively increased damage for every poison [=DoT=] on the target, and finally Weakening Blast, which makes the target take more damage from poison [=DoTs=] ''and'' Cull.[[/note]].Cull[[/note]].
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* MasterPoisoner: Imperial Agents in general, and the Lethality/Virulence tree in particular, letting them combine PoisonedWeapons with {{Critical Hit}}s ForMassiveDamage[[note]]Lethality (available to both [[PrestigeClass advanced classes]]) gives them a second poison [=DoT=], Cull, which massively increased damage for every poison [=DoT=] on the target, and finally Weakening Blast, which makes the target take more damage from poison [=DoT's=] _and_ Cull.[[/note]].

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* MasterPoisoner: Imperial Agents in general, and the Lethality/Virulence tree in particular, letting them combine PoisonedWeapons with {{Critical Hit}}s ForMassiveDamage[[note]]Lethality (available to both [[PrestigeClass advanced classes]]) gives them a second poison [=DoT=], Cull, which massively increased damage for every poison [=DoT=] on the target, and finally Weakening Blast, which makes the target take more damage from poison [=DoT's=] _and_ [=DoTs=] ''and'' Cull.[[/note]].

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** The Lightside is also made more morally ambiguous, to say the least: several options for the alignment are less clear-cut benevolence and more indicative of either pragmatism, fanatism or [[MoralSociopathy moral sociopathy]], while the Jedi themselves come across as totalitarian occasionally. It's still unambiguously better than the Darkside.

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** The Lightside Light Side is also made more morally ambiguous, to say the least: several options for the alignment are less clear-cut benevolence and more indicative of either pragmatism, fanatism or [[MoralSociopathy moral sociopathy]], while the Jedi themselves come across as totalitarian occasionally. It's still unambiguously better than the Darkside.Dark Side.



* MacrossMissileMassacre: One of the weapons systems installed on the HumongousMecha KillerRobot, [[NamesToRunAwayFromReallyFast Annihilation droid XRR-3]], that guards the Eternity Vault on Belsavis. These missile have been shown {{Total Party Kill}}ing [[CurbStompBattle eight max-level players]], at a [[http://www.youtube.com/watch?v=TJS5HZyClZQ GamesCom demonstration]].

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* MacrossMissileMassacre: One of the weapons systems installed on the HumongousMecha KillerRobot, [[NamesToRunAwayFromReallyFast Annihilation droid XRR-3]], that guards the Eternity Vault on Belsavis. These missile missiles have been shown {{Total Party Kill}}ing [[CurbStompBattle eight max-level players]], at a [[http://www.youtube.com/watch?v=TJS5HZyClZQ GamesCom demonstration]].



* MyCountryRightOrWrong: The main motivation of a Lightside Imperial Agent in their story. The people s/he's fighting often [[VillainHasAPoint have a point]] that The Empire is evil, but s/he only cares about protecting it's citizens.

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* MyCountryRightOrWrong: The main motivation of a Lightside Light Side Imperial Agent in their story. The people s/he's fighting often [[VillainHasAPoint have a point]] that The Empire is evil, but s/he only cares about protecting it's citizens.



** A ''small'' aversion at the end of certain characters' stories, where they are given an in-story title based on their alignment. For example, Sith Inquisitors who finish with a neutral alignment receive the title Darth [[spoiler:Occlus]], compared to Darth [[spoiler:Nox]] for darksiders and Darth [[spoiler:Imperius]] for lightsiders.

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** A ''small'' aversion at the end of certain characters' stories, where they are given an in-story title based on their alignment. For example, Sith Inquisitors who finish with a neutral alignment receive the title Darth [[spoiler:Occlus]], compared to Darth [[spoiler:Nox]] for darksiders and Darth [[spoiler:Imperius]] for lightsiders.light siders.



* PragmaticVillainy: Often taking the lightside path will lead to better results, or the darkside path is pointless and counterproductive to your goals. Players who wish to be fully darkside will have to grasp the VillainBall tightly. Most prominent is the Taris planetary storylines, where the Light-sided options generally involve disabling Republic equipment, taking officers prisoner so they can be interrogated and traded for [=POWs=] and even [[MoralDissonance convincing a group of force-sensitive Rakghouls to turn to the dark side and murder their Jedi trainer]], which your superiors generally approve of, especially compared to the StupidEvil and incompetent Thana Vesh.

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* PragmaticVillainy: Often taking the lightside light side path will lead to better results, or the darkside path is pointless and counterproductive to your goals. Players who wish to be fully darkside will have to grasp the VillainBall tightly. Most prominent is the Taris planetary storylines, where the Light-sided options generally involve disabling Republic equipment, taking officers prisoner so they can be interrogated and traded for [=POWs=] and even [[MoralDissonance convincing a group of force-sensitive Rakghouls to turn to the dark side and murder their Jedi trainer]], which your superiors generally approve of, especially compared to the StupidEvil and incompetent Thana Vesh.
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** To a certain extent. As the Sith Warrior finds out before visiting the planet, while the visions are perfectly accurate, the interpretation [[ProphecyTwist sometimes suffers]]. Sith Warriors can also receive a Voss granted vision and then go on to prove it dead wrong when they [[spoiler: Kill Darth Baras]]

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** To a certain extent. As the Sith Warrior finds out before visiting the planet, while the visions are perfectly accurate, the interpretation [[ProphecyTwist sometimes suffers]]. Sith Warriors can also receive a Voss granted vision and then go on to prove it dead wrong when they [[spoiler: Kill kill Darth Baras]]
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* LampshadeHanging: The TwentyBearAsses trope is lampshaded heavily in a quest on Dromund Kass - when you turn in the parts, the administrator in the office gets fairly upset over the stench.

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* LampshadeHanging: The TwentyBearAsses trope is lampshaded heavily in a quest on Dromund Kass Kaas - when you turn in the parts, the administrator in the office gets fairly upset over the stench.



* [[NoobCave Noob Planet]]: Four of them - Tython for Jedi Knights and Consulars, Ord Mantell for Troopers and Smugglers, Hutta for Imperial Agents and Bounty Hunters, and Korriban for Sith Warriors and Inquisitors. Dromund Kass and Coruscant tend to get this treatment as well, since classes only gain access to their ship after leaving their capital world.

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* [[NoobCave Noob Planet]]: Four of them - Tython for Jedi Knights and Consulars, Ord Mantell for Troopers and Smugglers, Hutta for Imperial Agents and Bounty Hunters, and Korriban for Sith Warriors and Inquisitors. Dromund Kass Kaas and Coruscant tend to get this treatment as well, since classes only gain access to their ship after leaving their capital world.
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* KnifeNut: Imperial Agents and any companion who's either a healer or uses a Sniper Rifle can equip a Vibroknife. However, unless you're playing the Operative Advanced Class its only purpose is being a StatStick.

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* KnifeNut: Imperial Agents and any companion who's either a healer or uses a Sniper Rifle can equip a Vibroknife. However, unless you're playing the Operative Advanced Class its only purpose is being a StatStick.{{Stat Stick|s}}.

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