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** From 1969-73, the mid-show camera pan of the audience had Milton Kaye playing the standard "Puppet on a String". When Bob Clayton described the Chevrolet Nova awarded to the player calling two Wild Cards on the same turn, "See the U.S.A. in Your Chevrolet" was played.

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** From 1969-73, the mid-show camera pan {{pan}} of the audience had Milton Kaye playing the standard "Puppet on a String". When Bob Clayton described the Chevrolet Nova awarded to the player calling two Wild Cards on the same turn, "See the U.S.A. in Your Chevrolet" was played.
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Per wick cleanup.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* TournamentPlay: The original series used an elimination tournament at the end of each season where the best players were invited back; a best-of-seven series determined each match’s winner. ''Classic'' invited back the 10 players who won a car in the fastest time over a week. Each pair of players got two games, with the winner getting a shot at the car board. Whoever got all seven matches in the fastest time (the clock counted up from zero for the first attempt of the tournament, and down from the current best thereafter) won another car.

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* TournamentPlay: The original series used an elimination tournament at the end of each season where the best players were invited back; a best-of-seven series determined each match’s winner. ''Classic'' invited back the 10 players who won a car in the fastest time over a week. Each In 1989, each pair of players got two games, played a best-of-three match, with the winner getting a shot at the car board. Whoever The clock counted up from zero for all attempts, and whoever got all seven matches in the fastest time (the won $25,000 in cash; anyone who made all the matches within 45 seconds won another car. In 1990, when every round won earned a shot at the car and players stayed on until losing twice, each pair played two games, with the winner of each game getting a shot at the car board. The clock counted up from zero for the first attempt of the tournament, only and down from the current best thereafter) thereafter, and the player who completed the car game the fastest won another car.the last car they matched in their winning car game plus $10,000 in cash.
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* ProgressiveJackpot: The "Cashpot" on ''Classic''; match the numbers with it, get whatever it had that day (starting at $500 and going up $100 each day), and solve the puzzle to keep it. This was added to the mix in November 1989. The BonusRound was a [[SubvertedTrope subversion]], because while the prize didn’t increase with each failure, the time limit did (35 seconds, plus 5 more with each failure).[[note]]During certain special weeks, where contestants were one-and-done, the player going for the car got a flat 50 seconds. Also, towards the end of the run, the rule changed from the time going up regardless of how many contestants had attempted the car round to each player having their own personal time limit; with a five-win maximum, it topped out at 55 seconds.[[/note]]

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* ProgressiveJackpot: The "Cashpot" on ''Classic''; match the numbers with it, get whatever it had that day (starting at $500 and going up $100 each day), and solve the puzzle to keep it. This was added to the mix in November 1989. The BonusRound was a [[SubvertedTrope subversion]], because while the prize didn’t increase with each failure, the time limit did (35 seconds, plus 5 more with each failure).[[note]]During certain special weeks, where contestants were one-and-done, the player going for the car got a flat 50 seconds. Also, towards the end of the run, the rule changed from the time going up regardless of how many contestants had attempted the car round to each player having their own personal time limit; with a five-win maximum, it topped out at 55 seconds.seconds, which could go to 60 if the contestant won the extra time in their final game.[[/note]]
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* ProgressiveJackpot: The "Cashpot" on ''Classic''; match the numbers with it, get whatever it had that day (starting at $500 and going up $100 each day), and solve the puzzle to keep it. This was added to the mix in November 1989. The BonusRound was a [[SubvertedTrope subversion]], because while the prize didn’t increase with each failure, the time limit did (35 seconds, plus 5 more with each failure). [note]During certain special weeks, where contestants were one-and-done, the player going for the car got a flat 50 seconds. Also, towards the end of the run, the rule changed from the time going up regardless of how many contestants had attempted the car round to each player having their own personal time limit; with a five-win maximum, it topped out at 55 seconds.[/note]

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* ProgressiveJackpot: The "Cashpot" on ''Classic''; match the numbers with it, get whatever it had that day (starting at $500 and going up $100 each day), and solve the puzzle to keep it. This was added to the mix in November 1989. The BonusRound was a [[SubvertedTrope subversion]], because while the prize didn’t increase with each failure, the time limit did (35 seconds, plus 5 more with each failure). [note]During [[note]]During certain special weeks, where contestants were one-and-done, the player going for the car got a flat 50 seconds. Also, towards the end of the run, the rule changed from the time going up regardless of how many contestants had attempted the car round to each player having their own personal time limit; with a five-win maximum, it topped out at 55 seconds.[/note][[/note]]
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* ProgressiveJackpot: The "Cashpot" on ''Classic''; match the numbers with it, get whatever it had that day (starting at $500 and going up $100 each day), and solve the puzzle to keep it. This was added to the mix in November 1989. The BonusRound was a [[SubvertedTrope subversion]], because while the prize didn’t increase with each failure, the time limit did (35 seconds, plus 5 more with each failure).[note]During certain special weeks, where contestants were one-and-done, the player going for the car got a flat 50 seconds. Also, towards the end of the run, the rule changed from the time going up regardless of how many contestants had attempted the car round to each player having their own personal time limit; with a five-win maximum, it topped out at 55 seconds.[/note]

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* ProgressiveJackpot: The "Cashpot" on ''Classic''; match the numbers with it, get whatever it had that day (starting at $500 and going up $100 each day), and solve the puzzle to keep it. This was added to the mix in November 1989. The BonusRound was a [[SubvertedTrope subversion]], because while the prize didn’t increase with each failure, the time limit did (35 seconds, plus 5 more with each failure). [note]During certain special weeks, where contestants were one-and-done, the player going for the car got a flat 50 seconds. Also, towards the end of the run, the rule changed from the time going up regardless of how many contestants had attempted the car round to each player having their own personal time limit; with a five-win maximum, it topped out at 55 seconds.[/note]

Added: 546

Changed: 550

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* ProgressiveJackpot: The "Cashpot" on ''Classic''; match the numbers with it, get whatever it had that day (starting at $500 and going up $100 each day), and solve the puzzle to keep it. This was added to the mix in November 1989.

to:

* ProgressiveJackpot: The "Cashpot" on ''Classic''; match the numbers with it, get whatever it had that day (starting at $500 and going up $100 each day), and solve the puzzle to keep it. This was added to the mix in November 1989. The BonusRound was a [[SubvertedTrope subversion]], because while the prize didn’t increase with each failure, the time limit did (35 seconds, plus 5 more with each failure).[note]During certain special weeks, where contestants were one-and-done, the player going for the car got a flat 50 seconds. Also, towards the end of the run, the rule changed from the time going up regardless of how many contestants had attempted the car round to each player having their own personal time limit; with a five-win maximum, it topped out at 55 seconds.[/note]


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* TournamentPlay: The original series used an elimination tournament at the end of each season where the best players were invited back; a best-of-seven series determined each match’s winner. ''Classic'' invited back the 10 players who won a car in the fastest time over a week. Each pair of players got two games, with the winner getting a shot at the car board. Whoever got all seven matches in the fastest time (the clock counted up from zero for the first attempt of the tournament, and down from the current best thereafter) won another car.
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** In the strictest sense, there were three. First, the Narz version had Double Play: a rebus-solving game, solve two rebuses in ten seconds, win $100 for the first one, a new car for the second one. Beginning in 1977, a "pre-game" would be played to determine what that player would win if they solved both rebuses; the car and three different prize packages would be on a nine-space board, and matching one of them would make that the prize for solving both puzzles (and if they found the wild card, they could play for whatever had been revealed before-- which could mean the car and the other packages). The 1985 pilot had contestants matching prizes (matching all of them would earn an additional $5,000), and matching cars (using the same layout as the 85 bonus game) on the Trebek version.

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** In the strictest sense, there were three. First, the Narz version had Double Play: a rebus-solving game, solve two rebuses in ten seconds, win $100 for the first one, a new car for the second one. Beginning in 1977, a "pre-game" would be played to determine what that player would win if they solved both rebuses; the car and three different prize packages would be on a nine-space board, and matching one of them would make that the prize for solving both puzzles (and if they found the wild card, they could play for whatever had been revealed before-- which could mean the car and the other packages). The 1985 pilot pilots had contestants matching prizes (matching all of them would earn an additional $5,000), and matching cars (using the same layout as the 85 bonus game) on the Trebek version.



*** Matching the Wild Cards netted a further bonus. On the original series, this was originally $500 but increased to '''a new car'''. The Narz version went back to $500, dropping it to $250 during the 1975-76 season. On ''Classic'', matching two credited a player $500 (matching all three awarded $1,000), but they all required solving the rebus to win them.

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*** Matching the Wild Cards netted a further bonus. On the original series, this was originally $500 but increased to '''a new car'''. The Narz version went back to $500, dropping it to $250 during the 1975-76 1976-77 season. On ''Classic'', matching two credited a player $500 (matching all three awarded $1,000), but they all required solving the rebus to win them.



** "Forfeit 1 Gift": During the NBC run and the first two years of the Narz 1970s run, the contestant had to give up one of their gifts. During the NBC run, that's what the gag gifts were for – insurance against these {{Zonk}}s and to protect the good stuff.

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** "Forfeit 1 Gift": During the NBC run and the first two years year of the Narz 1970s run, the contestant had to give up one of their gifts. During the NBC run, that's what the gag gifts were for – insurance against these {{Zonk}}s and to protect the good stuff.



** "Behind these numbers is a puzzle. Can you solve it? (puzzle solution is revealed) If you can do that, you could have a chance to win one of these eight fabulous cars, as we play ''Classic Concentration!'' And here's the host of ''Concentration'', Alex Trebek!"

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** "Behind these numbers is a puzzle. Can you solve it? (puzzle solution is revealed) If you can do that, you could you'll have a chance to win one of these eight fabulous cars, as we play ''Classic Concentration!'' And here's the host of ''Concentration'', Alex Trebek!"



* ProgressiveJackpot: The "Cashpot" on ''Classic'', which only showed up in game 2; match the numbers with it, get whatever it had that day (starting at $500 and going up $100 each day), and solve the puzzle to keep it. This was added to the mix in 1989.

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* ProgressiveJackpot: The "Cashpot" on ''Classic'', which only showed up in game 2; ''Classic''; match the numbers with it, get whatever it had that day (starting at $500 and going up $100 each day), and solve the puzzle to keep it. This was added to the mix in November 1989.



* SpeedRound: When time is running short on Classic, or it's a tie after two rounds, they would remove the numbers one by one, revealing the puzzle, until a player buzzes in.on the Narz show, the rest of the board was turned to reveal the whole puzzle, with the player buzzing in first getting first crack to solve it.

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* SpeedRound: When time is running short on Classic, or it's a tie after two rounds, they would remove the numbers one by one, revealing the puzzle, until a player buzzes in.on On the Narz show, the rest of the board was turned to reveal the whole puzzle, with the player buzzing in first getting first crack to solve it.



* {{Whammy}}: Forfeit One Gift. After being chopped down from three pairs to one pair at the beginning of the Narz era, they were ousted altogether during the 1975-76 season in favor of Free Look.

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* {{Whammy}}: Forfeit One Gift. After being chopped down from three pairs to one pair at the beginning of the Narz era, they were ousted altogether during the 1975-76 1974-75 season in favor of Free Look.
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* [[ExcitedShowTitle Excited Prize Cards]]: "Wild Card!" on the first two runs, "Free Look!" in the Narz era, and both "WILD!" and "TAKE!" on ''Classic''.
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* MemoryMatchMiniGame: This GameShow that has the players reveal two hidden panels, and rewards players for revealing matching pairs.
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** On the Narz edition when time ran out, the entire puzzle was revealed. Think music would play until a contestant buzzed in to solve it.
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* AnimatedCreditsOpening: The second opening for the original show started with the game board, dissolving into the "Mystery logo" which sep toarated itself and transmogrophied into "Concentration." (The first intro was simply 13 trilons that turned in matching letters showing "Concentration.")

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* AnimatedCreditsOpening: The second opening for the original show started with the game board, dissolving into the "Mystery logo" which sep toarated separated itself and transmogrophied into "Concentration." (The first intro was simply 13 trilons that turned in matching letters showing "Concentration.")
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* AnimatedCreditsOpening: The second opening for the original show started with the game board, dissolving into the "Mystery logo" which seoarated itself and transmogrophied into "Concentration." (The first intro was simply 13 trilons that turned in matching letters showing "Concentration.")

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* AnimatedCreditsOpening: The second opening for the original show started with the game board, dissolving into the "Mystery logo" which seoarated sep toarated itself and transmogrophied into "Concentration." (The first intro was simply 13 trilons that turned in matching letters showing "Concentration.")
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Added DiffLines:

* AnimatedCreditsOpening: The second opening for the original show started with the game board, dissolving into the "Mystery logo" which seoarated itself and transmogrophied into "Concentration." (The first intro was simply 13 trilons that turned in matching letters showing "Concentration.")
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* GrandFinale: The original series ended, after 3,770 episodes, with an unusual farewell. Gag prizes included "Donald's Duck" and "Peter's Rabbit" in Game 1 and "A Wascally Wabbit" in Game 2.

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* GrandFinale: The original series ended, after 3,770 episodes, with an unusual farewell. Gag prizes included "Donald's Duck" and "Peter's Rabbit" in Game 1 and "A Wascally Wacky Wabbit" and "A Thilly Thparrow" in Game 2.
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* SpeedRound: When time is running short, or it's a tie after two rounds, they would remove the numbers one by one, revealing the puzzle, until a player buzzes in.

to:

* SpeedRound: When time is running short, short on Classic, or it's a tie after two rounds, they would remove the numbers one by one, revealing the puzzle, until a player buzzes in.on the Narz show, the rest of the board was turned to reveal the whole puzzle, with the player buzzing in first getting first crack to solve it.
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* LiteralWildCard: In ''Concentration'', contestants had to match the prizes behind each square to (1) win that prize (if they won the game, that is), and (2) reveal more of the rebus puzzle for them to solve (which wins the game). But there were two Wild Cards among the 30 squares, and they would automatically match whatever was behind the other selected square. Plus, on the NBC version, a contestant who called ''both'' Wild Cards in the same turn would win a car -- regardless of who won that game!
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Link to Jack Narz


Five months after the show left NBC daytime, Jim Victory Television launched a five-a-week syndicated series (subcontracted to [[Creator/MarkGoodson Goodson-Todman]] to produce) with Jack Narz as host. Proving that ''Concentration'' still had an audience, this version ran on mostly NBC affiliates and ended in 1978. Amongst other changes, a [[BonusRound bonus game]] was instituted (the "Double Play" round) for the first time.

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Five months after the show left NBC daytime, Jim Victory Television launched a five-a-week syndicated series (subcontracted to [[Creator/MarkGoodson Goodson-Todman]] to produce) with Jack Narz Creator/JackNarz as host. Proving that ''Concentration'' still had an audience, this version ran on mostly NBC affiliates and ended in 1978. Amongst other changes, a [[BonusRound bonus game]] was instituted (the "Double Play" round) for the first time.
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For the ''Manga/DeathNote'' CrackFic, see [[FanFic/{{Concentration}} here]].

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For the ''Manga/DeathNote'' CrackFic, see [[FanFic/{{Concentration}} [[Fanfic/ConcentrationRatt9 here]].
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Shes Got Legs is not longer a trope. ZCE


** Marjorie Goodson-Cut also qualifies.
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* ShesGotLegs: Daytime prize model Paola Diva, [[http://vipondweb.byethost3.com/images/aloha.gif as seen here.]]
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Moving to Trivia.


* {{Corpsing}}: Marjorie Goodson-Cutt would occasionally fall victim to this on ''Classic'', usually after Alex comments upon what she's doing. Sometimes Alex or even Gene Wood would crack up at her antics, as well.

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