Follow TV Tropes

Following

History SelfImposedChallenge / Pokemon

Go To

OR

Is there an issue? Send a MessageReason:
None


* One specific to ''VideoGame/PokemonLegendsArceus'' -- during the boss fights with the Noble Pokémon, [[spoiler:Dialga/Palkia, and Arceus]], don't send out any of your own Pokémon when the game prompts you to. Finish the fight using your dodging skills and your balms alone.

to:

* One specific to ''VideoGame/PokemonLegendsArceus'' -- during the boss fights with the Noble Pokémon, [[spoiler:Dialga/Palkia, and Arceus]], don't send out any of your own Pokémon when the game prompts you to. Finish the fight using your dodging skills and your balms alone.
alone. Depending on how well you're keeping up with the level curve, this might actually be ''easier'' than instigating a proper Pokémon battle, [[spoiler:especially when fighting Arceus, who is under the effects of the Legend Plate during its boss fight]].
Is there an issue? Send a MessageReason:
None


** A popular even harder variant of the Nuzlocke, especially among content creators, is the "Hardcore Nuzlocke" which adds three rules: no item use during battles, "set" mode enabled, and self-imposed level caps where the player can only raise Pokemon up to the level of the highest level Pokemon used by the incoming Gym Leader.

to:

** A popular even harder variant of the Nuzlocke, especially among content creators, is the "Hardcore Nuzlocke" which adds three rules: no item use during battles, "set" mode enabled, enabled[[note]]Normally, in battles with NPC Trainers, upon defeating one of the opponent's Pokémon, the incoming replacement is announced to the player, and they are given the opportunity to switch out for another Pokémon. This is the default "Switch" option under "Battle Style" in Options; "Set" excises this opportunity, and the opponent's next Pokémon is sent out without intermission, as in battle facilities and multiplayer battles[[/note]], and self-imposed level caps where the player can only raise Pokemon Pokémon up to the level of the highest level Pokemon Pokémon used by the incoming Gym Leader.

Added: 454

Changed: 329

Is there an issue? Send a MessageReason:
None



to:

** A popular even harder variant of the Nuzlocke, especially among content creators, is the "Hardcore Nuzlocke" which adds three rules: no item use during battles, "set" mode enabled, and self-imposed level caps where the player can only raise Pokemon up to the level of the highest level Pokemon used by the incoming Gym Leader.
** The "[[Film/AvengersInfinityWar Snaplocke]]" is a variant where half of the Pokémon families that can be encountered in a given game become ineligible to be encountered. Often, a player will ask their friends or (in the case of content creators) followers or subscribers to decide which Pokémon are "snapped". Almost invariably, the results are that almost all the strong families available in a given game are wiped and the player is stuck with junk.
Is there an issue? Send a MessageReason:
None


* By far the most well-known SelfImposedChallenge in the ''Franchise/{{Pokemon}}'' series is the [[http://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge "Nuzlocke Challenge"]]. Nuzlocke runs are a variant of the {{Permadeath}} run, with the name for the ruleset coming from ''Webcomic/NuzlockeComics''. The basic rules of the format are that any Pokémon that faints is considered dead and can't be used for the rest of the run, you can only catch the first wild Pokémon encountered in each area -- if they faint or flee, game over[[note]] [[ButThouMust Plot-mandated captures]] are exceptions, but actually using them depends on your preference[[/note]] -- and the player must nickname all of their Pokémon, [[InvokedTrope so they can be]] [[VideoGameCaringPotential more emotionally attached to them]]. That last one [[CommonKnowledge isn't actually part of the original ruleset]], but enough people adhere to it that it can be odd to see someone ''not'' do it for their runs. Speaking of, there are also an assortment of additions made to the ruleset for the sake of both convenience and challenge, such as the "Species/Dupes clause" (you can try again if the first encounter in an area is a Mon you already have). Later generations also have self-imposed [[ObviousRulePatch Obvious Rule Patches]] to prevent taking advantage of mechanics that would trivialize the challenge, like not being allowed to use the [=DexNav=] in ''VideoGame/PokemonOmegaRubyAndAlphaSapphire'' or avoiding visible overworld encounters in ''VideoGame/PokemonSwordAndShield''.

to:

* By far the most well-known SelfImposedChallenge in the ''Franchise/{{Pokemon}}'' series is the [[http://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge "Nuzlocke Challenge"]]. Nuzlocke runs are a variant of the {{Permadeath}} run, with the name for the ruleset coming from ''Webcomic/NuzlockeComics''. The basic rules of the format are that any Pokémon that faints is considered dead and can't be used for the rest of the run, you can only catch the first wild Pokémon encountered in each area -- if they faint or flee, game over[[note]] [[ButThouMust Plot-mandated captures]] are exceptions, but actually using them depends on your preference[[/note]] -- and the player must nickname all of their Pokémon, [[InvokedTrope so they can be]] [[VideoGameCaringPotential more emotionally attached to them]]. That last one [[CommonKnowledge isn't actually part of the original ruleset]], [[RousseauWasRight but enough people adhere to it that it can be odd or even taboo to see someone ''not'' someone]] ''[[RousseauWasRight not]]'' [[RousseauWasRight do it for their runs.runs]]. Speaking of, there are also an assortment of additions made to the ruleset for the sake of both convenience and challenge, such as the "Species/Dupes clause" (you can try again if the first encounter in an area is a Mon you already have). Later generations also have self-imposed [[ObviousRulePatch Obvious Rule Patches]] to prevent taking advantage of mechanics that would trivialize the challenge, like not being allowed to use the [=DexNav=] in ''VideoGame/PokemonOmegaRubyAndAlphaSapphire'' or avoiding visible overworld encounters in ''VideoGame/PokemonSwordAndShield''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The "Ash Challenge" or "Ash%" is a run of ''VideoGame/PokemonYellow'' (though ''[[VideoGame/PokemonLetsGoPikachuAndEevee Let's Go, Pikachu!]]'' can also work) that requires you to roleplay Ash's journey from the early arcs of ''Anime/PokemonTheSeries'' as closely as possible. Due to all the liberties the series took, it is none too easy.
-->- You must name yourself "ASH" and your rival "GARY."\\
- You must keep Pikachu in the party throughout the entire playthrough.\\
- You may only catch Pokémon that Ash used in the series. You must catch all of them, in the proper order, and as soon as possible.[[note]]The official speedrun category is particularly stringent on this, as it mandates you catch a Primeape--not a Mankey, but a wild Primeape, which is a fairly late encounter--before evolving most of your team, and ''twenty-nine Safari Zone Tauros''.[[/note]] You also have to release Pokémon that Ash released--Butterfree, Primeape, and Pidgeot.\\
- The rule on catches also applies to evolutions--they have to be done in the proper order they were given in the series. That means Bulbasaur and Squirtle can't evolve at all, and you can only evolve Charmander into Charmeleon, for instance, after catching Tauros.\\
- You have to reach the Indigo Plateau and win, without making significant use of glitches. (Admittedly, this last one is a bit of a deviation, but it wouldn't be much fun to wash out of the League after all that work.)
Is there an issue? Send a MessageReason:
"convivence" is a synonym for coexistence, "convenience" is the quality of serving to reduce unneeded challenge


* By far the most well-known SelfImposedChallenge in the ''Franchise/{{Pokemon}}'' series is the [[http://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge "Nuzlocke Challenge"]]. Nuzlocke runs are a variant of the {{Permadeath}} run, with the name for the ruleset coming from ''Webcomic/NuzlockeComics''. The basic rules of the format are that any Pokémon that faints is considered dead and can't be used for the rest of the run, you can only catch the first wild Pokémon encountered in each area -- if they faint or flee, game over[[note]] [[ButThouMust Plot-mandated captures]] are exceptions, but actually using them depends on your preference[[/note]] -- and the player must nickname all of their Pokémon, [[InvokedTrope so they can be]] [[VideoGameCaringPotential more emotionally attached to them]]. That last one [[CommonKnowledge isn't actually part of the original ruleset]], but enough people adhere to it that it can be odd to see someone ''not'' do it for their runs. Speaking of, there are also an assortment of additions made to the ruleset for the sake of both convivence and challenge, such as the "Species/Dupes clause" (you can try again if the first encounter in an area is a Mon you already have). Later generations also have self-imposed [[ObviousRulePatch Obvious Rule Patches]] to prevent taking advantage of mechanics that would trivialize the challenge, like not being allowed to use the [=DexNav=] in ''VideoGame/PokemonOmegaRubyAndAlphaSapphire'' or avoiding visible overworld encounters in ''VideoGame/PokemonSwordAndShield''.

to:

* By far the most well-known SelfImposedChallenge in the ''Franchise/{{Pokemon}}'' series is the [[http://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge "Nuzlocke Challenge"]]. Nuzlocke runs are a variant of the {{Permadeath}} run, with the name for the ruleset coming from ''Webcomic/NuzlockeComics''. The basic rules of the format are that any Pokémon that faints is considered dead and can't be used for the rest of the run, you can only catch the first wild Pokémon encountered in each area -- if they faint or flee, game over[[note]] [[ButThouMust Plot-mandated captures]] are exceptions, but actually using them depends on your preference[[/note]] -- and the player must nickname all of their Pokémon, [[InvokedTrope so they can be]] [[VideoGameCaringPotential more emotionally attached to them]]. That last one [[CommonKnowledge isn't actually part of the original ruleset]], but enough people adhere to it that it can be odd to see someone ''not'' do it for their runs. Speaking of, there are also an assortment of additions made to the ruleset for the sake of both convivence convenience and challenge, such as the "Species/Dupes clause" (you can try again if the first encounter in an area is a Mon you already have). Later generations also have self-imposed [[ObviousRulePatch Obvious Rule Patches]] to prevent taking advantage of mechanics that would trivialize the challenge, like not being allowed to use the [=DexNav=] in ''VideoGame/PokemonOmegaRubyAndAlphaSapphire'' or avoiding visible overworld encounters in ''VideoGame/PokemonSwordAndShield''.
Is there an issue? Send a MessageReason:
None


- [[SnakesAreSinister No Ekans, Arbok, Seviper, or Serperior.]]\\

to:

- [[SnakesAreSinister No Ekans, Arbok, Seviper, Serperior, Silicobra, or Serperior.Sandaconda.]]\\



- Legendaries are false idols and should be killed.\\

to:

- Legendaries are false idols and should be killed.either killed or released into the wild if they have to be caught in order to progress in the game.\\
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/PokemonXDGaleOfDarkness'', the final boss has a full team of Shadow Pokemon. While the game allows you snag what you can and rebattle as many times as you want for the rest, many players still challenge themselves to snag his whole team in one go.

to:

* In ''VideoGame/PokemonXDGaleOfDarkness'', the final boss has a full team of Shadow Pokemon. While the game allows you to snag what you can and rebattle as many times as you want for the rest, many players still challenge themselves to snag his whole team in one go.
Is there an issue? Send a MessageReason:
None


** This is taken up a notch on games where the Elite Four and Champion all leveled up on the rematches, most notably Brilliant Diamond and Shining Pearl. It is possible to do, but not consistent.[[labelnote:Explanation]]The 5 challengers' Pokemon are between levels 75 to 88. Pokemon here have mostly max IVs and max EVs, making their stats a lot harder to defeat. In order to succeed, you will need to one-shot every Pokemon outside of super-effective hits and be faster than every Pokemon here. Most Pokemon have moves that cover a lot of types. Yanmega can randomly use Detect to protect itself and get a free speed boost, outpacing unboosted Pokemon that have no priority moves. Ninetales instantly use sunlight, powering up fire moves and halving damage for the super-effective water moves. Infernape and Lucario have Focus Sash and a priority move, meaning they are almost guaranteed to deliver 1 or 2 hits against you unless you have a multi-hit move. The only known Pokemon to achieve this is Kyogre at Level 100, Max IVs other than Attack, EVs on Special Attack and Speed, and Timid nature (ups Speed but lowers Attack). The reason for speed is due to Alakazam; the setup just barely outspeeds Alakazam by 1 point and lowering it even down a notch means Alakazam gets a free hit. Surf is its main move to use against most of the Pokemon due to [=STAB=] and Drizzle power-up. Thunder and Ice Beam are used for Pokemon weak to those moves (except for Rhyperior which you use Surf instead). Origin Pulse, while 15% inaccurate, is used against Arcanine and Magmortar since Surf can't one-shot them due to sun. Milotic can't be 1-shotted with Thunder. The reasons why this is inconsistent are the A.I. dependency on move selection, critical hits, unlucky chances of status like paralysis, and the mechanic in the game where the Pokemon with the max friendship can dodge a move or endure fainting that leaves it at 1 HP.[[/labelnote]]

to:

** This is taken up a notch on games where the Elite Four and Champion all leveled up on the rematches, most notably Brilliant Diamond and Shining Pearl. It is possible to do, but not consistent.[[labelnote:Explanation]]The 5 challengers' Pokemon are between levels 75 to 88. Pokemon here have mostly max IVs [=IVs=] and max EVs, [=EVs=], making their stats a lot harder to defeat. In order to succeed, you will need to one-shot every Pokemon outside of super-effective hits and be faster than every Pokemon here. Most Pokemon have moves that cover a lot of types. Yanmega can randomly use Detect to protect itself and get a free speed boost, outpacing unboosted Pokemon that have no priority moves. Ninetales instantly use sunlight, powering up fire moves and halving damage for the super-effective water moves. Infernape and Lucario have Focus Sash and a priority move, meaning they are almost guaranteed to deliver 1 or 2 hits against you unless you have a multi-hit move. The only known Pokemon to achieve this is Kyogre at Level 100, Max IVs [=IVs=] other than Attack, EVs [=EVs=] on Special Attack and Speed, and Timid nature (ups Speed but lowers Attack). The reason for speed is due to Alakazam; the setup just barely outspeeds Alakazam by 1 point and lowering it even down a notch means Alakazam gets a free hit. Surf is its main move to use against most of the Pokemon due to [=STAB=] and Drizzle power-up. Thunder and Ice Beam are used for Pokemon weak to those moves (except for Rhyperior which you use Surf instead). Origin Pulse, while 15% inaccurate, is used against Arcanine and Magmortar since Surf can't one-shot them due to sun. Milotic can't be 1-shotted with Thunder. The reasons why this is inconsistent are the A.I. dependency on move selection, critical hits, unlucky chances of status like paralysis, and the mechanic in the game where the Pokemon with the max friendship can dodge a move or endure fainting that leaves it at 1 HP.[[/labelnote]]
Is there an issue? Send a MessageReason:
sorry for such a small edit, that just bothered me


* By far the most well-known SelfImposedChallenge in the ''Franchise/{{Pokemon}}'' series is the [[http://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge "Nuzlocke Challenge"]]. Nuzlocke runs are a variant of the {{Permadeath}} run, with the name for the ruleset coming from ''Webcomic/NuzlockeComics''. The basic rules of the format are that any Pokémon that faints is considered dead and can't be used for the rest of the run, you can only catch the first wild Pokémon encountered in each area -- if they faint or flee, game over[[note]] [[ButThouMust Plot-mandated captures]] are exceptions, but actually using them depends on your preference[[/note]] -- and the player must nickname all of their Pokémon, [[InvokedTrope so they can be]] [[VideoGameCaringPotential more emotionally attached to them]]. That last one [[CommonKnowledge isn't actually part of the original ruleset]], but enough people add here to it that it can be odd to see someone ''not'' do it for their runs. Speaking of, there are also an assortment of additions made to the ruleset for the sake of both convivence and challenge, such as the "Species/Dupes clause" (you can try again if the first encounter in an area is a Mon you already have). Later generations also have self-imposed [[ObviousRulePatch Obvious Rule Patches]] to prevent taking advantage of mechanics that would trivialize the challenge, like not being allowed to use the [=DexNav=] in ''VideoGame/PokemonOmegaRubyAndAlphaSapphire'' or avoiding visible overworld encounters in ''VideoGame/PokemonSwordAndShield''.

to:

* By far the most well-known SelfImposedChallenge in the ''Franchise/{{Pokemon}}'' series is the [[http://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge "Nuzlocke Challenge"]]. Nuzlocke runs are a variant of the {{Permadeath}} run, with the name for the ruleset coming from ''Webcomic/NuzlockeComics''. The basic rules of the format are that any Pokémon that faints is considered dead and can't be used for the rest of the run, you can only catch the first wild Pokémon encountered in each area -- if they faint or flee, game over[[note]] [[ButThouMust Plot-mandated captures]] are exceptions, but actually using them depends on your preference[[/note]] -- and the player must nickname all of their Pokémon, [[InvokedTrope so they can be]] [[VideoGameCaringPotential more emotionally attached to them]]. That last one [[CommonKnowledge isn't actually part of the original ruleset]], but enough people add here adhere to it that it can be odd to see someone ''not'' do it for their runs. Speaking of, there are also an assortment of additions made to the ruleset for the sake of both convivence and challenge, such as the "Species/Dupes clause" (you can try again if the first encounter in an area is a Mon you already have). Later generations also have self-imposed [[ObviousRulePatch Obvious Rule Patches]] to prevent taking advantage of mechanics that would trivialize the challenge, like not being allowed to use the [=DexNav=] in ''VideoGame/PokemonOmegaRubyAndAlphaSapphire'' or avoiding visible overworld encounters in ''VideoGame/PokemonSwordAndShield''.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* By far the most well-known SelfImposedChallenge in the ''Franchise/{{Pokemon}}'' series is the [[http://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge "Nuzlocke Challenge"]]. Nuzlocke runs are a variant of the {{Permadeath}} run, with the name for the ruleset coming from ''Webcomic/NuzlockeComics''. The basic rules of the format are that any Pokémon that faints is considered dead and can't be used for the rest of the run, you can only catch the first wild Pokémon encountered in each area -- if they faint or flee, game over[[note]] [[ButThouMust Plot-mandated captures]] are exceptions, but actually using them depends on your preference[[/note]] -- and the player must nickname all of their Pokémon, so they can be more emotionally attached to them. That last one [[CommonKnowledge isn't actually part of the original ruleset]], but enough people add here to it that it can be odd to see someone ''not'' do it for their runs. Speaking of, there are also an assortment of additions made to the ruleset for the sake of both convivence and challenge, such as the "Species/Dupes clause" (you can try again if the first encounter in an area is a Mon you already have). Later generations also have self-imposed [[ObviousRulePatch Obvious Rule Patches]] to prevent taking advantage of mechanics that would trivialize the challenge, like not being allowed to use the [=DexNav=] in ''VideoGame/PokemonOmegaRubyAndAlphaSapphire'' or avoiding visible overworld encounters in ''VideoGame/PokemonSwordAndShield''.

to:

* By far the most well-known SelfImposedChallenge in the ''Franchise/{{Pokemon}}'' series is the [[http://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge "Nuzlocke Challenge"]]. Nuzlocke runs are a variant of the {{Permadeath}} run, with the name for the ruleset coming from ''Webcomic/NuzlockeComics''. The basic rules of the format are that any Pokémon that faints is considered dead and can't be used for the rest of the run, you can only catch the first wild Pokémon encountered in each area -- if they faint or flee, game over[[note]] [[ButThouMust Plot-mandated captures]] are exceptions, but actually using them depends on your preference[[/note]] -- and the player must nickname all of their Pokémon, [[InvokedTrope so they can be be]] [[VideoGameCaringPotential more emotionally attached to them.them]]. That last one [[CommonKnowledge isn't actually part of the original ruleset]], but enough people add here to it that it can be odd to see someone ''not'' do it for their runs. Speaking of, there are also an assortment of additions made to the ruleset for the sake of both convivence and challenge, such as the "Species/Dupes clause" (you can try again if the first encounter in an area is a Mon you already have). Later generations also have self-imposed [[ObviousRulePatch Obvious Rule Patches]] to prevent taking advantage of mechanics that would trivialize the challenge, like not being allowed to use the [=DexNav=] in ''VideoGame/PokemonOmegaRubyAndAlphaSapphire'' or avoiding visible overworld encounters in ''VideoGame/PokemonSwordAndShield''.
Is there an issue? Send a MessageReason:
None



to:

** The "Shinylocke", which is a standard Nuzlocke, but with the encounter rule modified so the player must catch the first shiny Pokémon encountered in each area. This challenge commonly uses a [[GameMod hacked ROM]] that increases the shiny odds [[AntiFrustrationFeatures to prevent the player from being stuck in an area for hours on end]].
Is there an issue? Send a MessageReason:
None


* By far the most well-known SelfImposedChallenge in the ''Franchise/{{Pokemon}}'' series is the [[http://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge "Nuzlocke Challenge"]]. Nuzlocke runs are a variant of the {{Permadeath}} run, with the name for the ruleset coming from ''Webcomic/NuzlockeComics''. The basic rules of the format are that any Pokémon that faints is considered dead and can't be used for the rest of the run, you can only catch the first wild Pokémon encountered in each area -- if they faint or flee, game over[[note]] [[ButThouMust Plot-mandated captures]] are exceptions, but actually using them depends on your preference[[/note]] -- and the player must nickname all of their Pokémon, so they can be more emotionally attached to them. That last one [[CommonKnowledge isn't actually part of the original ruleset]], but enough people adhere to it that it can be odd to see someone ''not'' do it for their runs. Speaking of, there are also an assortment of additions made to the ruleset for the sake of both convivence and challenge, such as the "Species/Dupes clause" (you can try again if the first encounter in an area is a Mon you already have). Later generations also have self-imposed [[ObviousRulePatch Obvious Rule Patches]] to prevent taking advantage of mechanics that would trivialize the challenge, like not being allowed to use the [=DexNav=] in ''VideoGame/PokemonOmegaRubyAndAlphaSapphire'' or avoiding visible overworld encounters in ''VideoGame/PokemonSwordAndShield''.

to:

* By far the most well-known SelfImposedChallenge in the ''Franchise/{{Pokemon}}'' series is the [[http://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge "Nuzlocke Challenge"]]. Nuzlocke runs are a variant of the {{Permadeath}} run, with the name for the ruleset coming from ''Webcomic/NuzlockeComics''. The basic rules of the format are that any Pokémon that faints is considered dead and can't be used for the rest of the run, you can only catch the first wild Pokémon encountered in each area -- if they faint or flee, game over[[note]] [[ButThouMust Plot-mandated captures]] are exceptions, but actually using them depends on your preference[[/note]] -- and the player must nickname all of their Pokémon, so they can be more emotionally attached to them. That last one [[CommonKnowledge isn't actually part of the original ruleset]], but enough people adhere add here to it that it can be odd to see someone ''not'' do it for their runs. Speaking of, there are also an assortment of additions made to the ruleset for the sake of both convivence and challenge, such as the "Species/Dupes clause" (you can try again if the first encounter in an area is a Mon you already have). Later generations also have self-imposed [[ObviousRulePatch Obvious Rule Patches]] to prevent taking advantage of mechanics that would trivialize the challenge, like not being allowed to use the [=DexNav=] in ''VideoGame/PokemonOmegaRubyAndAlphaSapphire'' or avoiding visible overworld encounters in ''VideoGame/PokemonSwordAndShield''.
Is there an issue? Send a MessageReason:
None



to:

** The "Soul-link" Nuzlocke is based around two players, when both players catch a Pokémon from the same area, they are considered 'linked' and should one die, the other is considered dead as well. should one player fail to catch a Pokémon (if it either fainted or ran out of pokeballs) then the other player must release the Pokémon even if they successfully caught it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There's also the "Cagelocke Challenge" where two people, mostly content creators, play the game like a normal Nuzlocke with each other and when both combatants complete a Pokémon gym, they both enter a Wifi battle with only one of their Pokémon. Whoever is beaten in that battle must release the Pokémon they used in it.
Is there an issue? Send a MessageReason:
None


** LetsPlay/{{Marriland}}'s "Wedlocke Challenge", which requires you to pair up your Pokémon into {{Battle Couple}}s. In battle, you can only swap out a Pokémon for its partner, and a pair is permanent until one of the Pokémon dies; in which case, the partner must try to "avenge" their loved one and finish the battle before they can be reassigned a new one.

to:

** LetsPlay/{{Marriland}}'s "Wedlocke Challenge", which requires you to pair up your Pokémon into {{Battle Couple}}s. In battle, you can only swap out a Pokémon for its partner, and a pair is permanent until one of the Pokémon dies; in which case, the partner must try to "avenge" their loved one and finish the battle before they can be reassigned a new one.
one, and if the partner ''does'' faint before the battle finishes, there's no other choice.



* {{Permadeath}} runs: if a Pokémon faints, you must release it. Good luck with the Elite Four. In a similar vein, the "No-Whiteout" challenge forces you to restart the game from the beginning if all your Pokémon faint. If you're ''really'' hardcore, you can make a NoDamageRun, which is nigh impossible -- but it's been done before. [=Gamechamp3000=] tried this in their WebVideo/VGMyths series and beat ''Pokémon Blue'' [[https://www.youtube.com/watch?v=4ylEp-uu3EU without taking a single hit]], with one of the rules being that SaveScumming wasn't allowed and that they'd have to start from the very beginning if they took damage. Another player, [=Smallant1=] [[https://www.youtube.com/watch?v=6iQlh9QlJys also pulled it off]] in ''Platinum'', though with a rule that he could save after defeating every gym, with those serving as checkpoints.

to:

* {{Permadeath}} runs: if a Pokémon faints, you must release it. Good luck with ''Especially'' against the Elite Four. In a similar vein, the "No-Whiteout" "No-Blackout" challenge forces you to restart the game from the beginning if all your Pokémon faint. If you're ''really'' hardcore, you can make a NoDamageRun, which is nigh impossible -- but it's been done before. [=Gamechamp3000=] tried this in their WebVideo/VGMyths series and beat ''Pokémon Blue'' [[https://www.youtube.com/watch?v=4ylEp-uu3EU without taking a single hit]], with one of the rules being that SaveScumming wasn't allowed and that they'd have to start from the very beginning if they took damage. Another player, [=Smallant1=] [[https://www.youtube.com/watch?v=6iQlh9QlJys also pulled it off]] in ''Platinum'', though with a rule that he could save after defeating every gym, with those serving as checkpoints.



* [[OneHundredPercentCompletion The "Living Pokédex" Challenge]] for completionists and collectors. This challenge takes GottaCatchThemAll to its logical extreme, as you're required to have one of every species in that game's National Pokédex at once in your PC. Bonus points if you organize them in proper order. True Pokémaniacs can take even that up a notch with the "Living Shinydex" challenge, which is the same but with the ultra-rare Shiny Pokémon -- including the one-time-only Legendaries. Have fun spending literal days soft-resetting the game 1,000+ times until you get that Shiny starter Pokémon! [[note]]And [[OhMyGods Arceus]] help you if your game is one that requires you to go through a long {{cutscene}} between the closest save point and actually getting that starter, like ''VideoGame/PokemonXAndY'' or ''VideoGame/PokemonSunAndMoon''. Doubly so if DamnYouMuscleMemory decides to screw you over and you automatically soft-reset before your brain registers that, yes, that was a shiny.[[/note]]

to:

* [[OneHundredPercentCompletion The "Living Pokédex" Challenge]] for completionists and collectors. This challenge takes GottaCatchThemAll to its logical extreme, as you're required to have one of every species in that game's National Pokédex at once in your PC. Bonus points if you organize them in proper order. True Pokémaniacs can take even that up a notch with the "Living Shinydex" challenge, which is the same but with the ultra-rare Shiny Pokémon -- including the one-time-only Legendaries. Have fun spending literal days soft-resetting the game 1,000+ times until you get that Shiny starter Pokémon! [[note]]And [[OhMyGods Arceus]] help you if your game is one that requires you to go through a long {{cutscene}} between the closest save point and actually getting that starter, like ''VideoGame/PokemonXAndY'' or ''VideoGame/PokemonSunAndMoon''. Doubly so if DamnYouMuscleMemory [[DamnYouMuscleMemory your muscle memory]] decides to screw you over and you automatically soft-reset before your brain registers that, yes, that was a shiny.[[/note]]
Is there an issue? Send a MessageReason:
None


* By far the most well-known SelfImposedChallenge in the ''Franchise/{{Pokemon}}'' series is the [[http://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge "Nuzlocke Challenge"]]. Nuzlocke runs are a variant of the {{Permadeath}} run, with the name for the ruleset coming from ''Webcomic/NuzlockeComics''. The basic rules of the format are that any Pokémon that faints is considered dead and can't be used for the rest of the run, you can only catch the first wild Pokémon encountered in each area -- if they faint or flee, tough luck[[note]] [[ButThouMust Plot-mandated captures]] are exceptions, but actually using them depends on your preference[[/note]] -- and the player must nickname all of their Pokémon, so they can be more emotionally attached to them. That last one [[CommonKnowledge isn't actually part of the original ruleset]], but enough people adhere to it that it can be odd to see someone ''not'' do it for their runs. Speaking of, there are also an assortment of additions made to the ruleset for the sake of both convivence and challenge, such as the "Species/Dupes clause" (you can try again if the first encounter in an area is a Mon you already have). Later generations also have self-imposed [[ObviousRulePatch Obvious Rule Patches]] to prevent taking advantage of mechanics that would trivialize the challenge, like not being allowed to use the [=DexNav=] in ''VideoGame/PokemonOmegaRubyAndAlphaSapphire'' or avoiding visible overworld encounters in ''VideoGame/PokemonSwordAndShield''.

to:

* By far the most well-known SelfImposedChallenge in the ''Franchise/{{Pokemon}}'' series is the [[http://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge "Nuzlocke Challenge"]]. Nuzlocke runs are a variant of the {{Permadeath}} run, with the name for the ruleset coming from ''Webcomic/NuzlockeComics''. The basic rules of the format are that any Pokémon that faints is considered dead and can't be used for the rest of the run, you can only catch the first wild Pokémon encountered in each area -- if they faint or flee, tough luck[[note]] game over[[note]] [[ButThouMust Plot-mandated captures]] are exceptions, but actually using them depends on your preference[[/note]] -- and the player must nickname all of their Pokémon, so they can be more emotionally attached to them. That last one [[CommonKnowledge isn't actually part of the original ruleset]], but enough people adhere to it that it can be odd to see someone ''not'' do it for their runs. Speaking of, there are also an assortment of additions made to the ruleset for the sake of both convivence and challenge, such as the "Species/Dupes clause" (you can try again if the first encounter in an area is a Mon you already have). Later generations also have self-imposed [[ObviousRulePatch Obvious Rule Patches]] to prevent taking advantage of mechanics that would trivialize the challenge, like not being allowed to use the [=DexNav=] in ''VideoGame/PokemonOmegaRubyAndAlphaSapphire'' or avoiding visible overworld encounters in ''VideoGame/PokemonSwordAndShield''.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** This is taken UpToEleven on games where the Elite Four and Champion all leveled up on the rematches, most notably Brilliant Diamond and Shining Pearl. It is possible to do, but not consistent.[[labelnote:Explanation]]The 5 challengers' Pokemon are between levels 75 to 88. Pokemon here have mostly max IVs and max EVs, making their stats a lot harder to defeat. In order to succeed, you will need to one-shot every Pokemon outside of super-effective hits and be faster than every Pokemon here. Most Pokemon have moves that cover a lot of types. Yanmega can randomly use Detect to protect itself and get a free speed boost, outpacing unboosted Pokemon that have no priority moves. Ninetales instantly use sunlight, powering up fire moves and halving damage for the super-effective water moves. Infernape and Lucario have Focus Sash and a priority move, meaning they are almost guaranteed to deliver 1 or 2 hits against you unless you have a multi-hit move. The only known Pokemon to achieve this is Kyogre at Level 100, Max IVs other than Attack, EVs on Special Attack and Speed, and Timid nature (ups Speed but lowers Attack). The reason for speed is due to Alakazam; the setup just barely outspeeds Alakazam by 1 point and lowering it even down a notch means Alakazam gets a free hit. Surf is its main move to use against most of the Pokemon due to [=STAB=] and Drizzle power-up. Thunder and Ice Beam are used for Pokemon weak to those moves (except for Rhyperior which you use Surf instead). Origin Pulse, while 15% inaccurate, is used against Arcanine and Magmortar since Surf can't one-shot them due to sun. Milotic can't be 1-shotted with Thunder. The reasons why this is inconsistent are the A.I. dependency on move selection, critical hits, unlucky chances of status like paralysis, and the mechanic in the game where the Pokemon with the max friendship can dodge a move or endure fainting that leaves it at 1 HP.[[/labelnote]]

to:

** This is taken UpToEleven up a notch on games where the Elite Four and Champion all leveled up on the rematches, most notably Brilliant Diamond and Shining Pearl. It is possible to do, but not consistent.[[labelnote:Explanation]]The 5 challengers' Pokemon are between levels 75 to 88. Pokemon here have mostly max IVs and max EVs, making their stats a lot harder to defeat. In order to succeed, you will need to one-shot every Pokemon outside of super-effective hits and be faster than every Pokemon here. Most Pokemon have moves that cover a lot of types. Yanmega can randomly use Detect to protect itself and get a free speed boost, outpacing unboosted Pokemon that have no priority moves. Ninetales instantly use sunlight, powering up fire moves and halving damage for the super-effective water moves. Infernape and Lucario have Focus Sash and a priority move, meaning they are almost guaranteed to deliver 1 or 2 hits against you unless you have a multi-hit move. The only known Pokemon to achieve this is Kyogre at Level 100, Max IVs other than Attack, EVs on Special Attack and Speed, and Timid nature (ups Speed but lowers Attack). The reason for speed is due to Alakazam; the setup just barely outspeeds Alakazam by 1 point and lowering it even down a notch means Alakazam gets a free hit. Surf is its main move to use against most of the Pokemon due to [=STAB=] and Drizzle power-up. Thunder and Ice Beam are used for Pokemon weak to those moves (except for Rhyperior which you use Surf instead). Origin Pulse, while 15% inaccurate, is used against Arcanine and Magmortar since Surf can't one-shot them due to sun. Milotic can't be 1-shotted with Thunder. The reasons why this is inconsistent are the A.I. dependency on move selection, critical hits, unlucky chances of status like paralysis, and the mechanic in the game where the Pokemon with the max friendship can dodge a move or endure fainting that leaves it at 1 HP.[[/labelnote]]



* [[OneHundredPercentCompletion The "Living Pokédex" Challenge]] for completionists and collectors. This challenge takes GottaCatchThemAll to its logical extreme, as you're required to have one of every species in that game's National Pokédex at once in your PC. Bonus points if you organize them in proper order. True Pokémaniacs can take even that UpToEleven with the "Living Shinydex" challenge, which is the same but with the ultra-rare Shiny Pokémon -- including the one-time-only Legendaries. Have fun spending literal days soft-resetting the game 1,000+ times until you get that Shiny starter Pokémon! [[note]]And [[OhMyGods Arceus]] help you if your game is one that requires you to go through a long {{cutscene}} between the closest save point and actually getting that starter, like ''VideoGame/PokemonXAndY'' or ''VideoGame/PokemonSunAndMoon''. Doubly so if DamnYouMuscleMemory decides to screw you over and you automatically soft-reset before your brain registers that, yes, that was a shiny.[[/note]]

to:

* [[OneHundredPercentCompletion The "Living Pokédex" Challenge]] for completionists and collectors. This challenge takes GottaCatchThemAll to its logical extreme, as you're required to have one of every species in that game's National Pokédex at once in your PC. Bonus points if you organize them in proper order. True Pokémaniacs can take even that UpToEleven up a notch with the "Living Shinydex" challenge, which is the same but with the ultra-rare Shiny Pokémon -- including the one-time-only Legendaries. Have fun spending literal days soft-resetting the game 1,000+ times until you get that Shiny starter Pokémon! [[note]]And [[OhMyGods Arceus]] help you if your game is one that requires you to go through a long {{cutscene}} between the closest save point and actually getting that starter, like ''VideoGame/PokemonXAndY'' or ''VideoGame/PokemonSunAndMoon''. Doubly so if DamnYouMuscleMemory decides to screw you over and you automatically soft-reset before your brain registers that, yes, that was a shiny.[[/note]]
Is there an issue? Send a MessageReason:
None


** This is taken UpToEleven on games where the Elite Four and Champion all leveled up on the rematches, most notably Brilliant Diamond and Shining Pearl. It is possible to do, but not consistent.[[labelnote:Explanation]]The 5 challengers' Pokemon are between levels 75 to 88. Pokemon here have mostly max IVs and max EVs, making their stats a lot harder to defeat. In order to succeed, you will need to one-shot every Pokemon outside of super-effective hits and be faster than every Pokemon here. Most Pokemon have moves that cover a lot of types. Yanmega can randomly use Detect to protect itself and get a free speed boost, outpacing unboosted Pokemon that have no priority moves. Ninetales instantly use sunlight, powering up fire moves and halving damage for the super-effective water moves. Infernape and Lucario have Focus Sash and a priority move, meaning they are almost guaranteed to deliver 1 or 2 hits against you unless you have a multi-hit move. The only known Pokemon to achieve this is Kyogre at Level 100, Max IVs other than Attack, and Timid nature (ups Speed but lowers Attack). Surf is his main move to use against most of the Pokemon due to [=STAB=] and Drizzle power-up. Thunder and Ice Beam are used for Pokemon weak to those moves (except for Rhyperior which you use Surf instead). Origin Pulse, while 15% inaccurate, is used against Arcanine and Magmortar since Surf can't one-shot them. Milotic can't be 1-shotted. In addition to move inconsistencies and opponents doing a critical hit move, the biggest reason why this is inconsistent is due to a special mechanic in the game where the Pokemon with the max friendship can dodge a move or endure fainting that leaves it at 1 HP.[[/labelnote]]

to:

** This is taken UpToEleven on games where the Elite Four and Champion all leveled up on the rematches, most notably Brilliant Diamond and Shining Pearl. It is possible to do, but not consistent.[[labelnote:Explanation]]The 5 challengers' Pokemon are between levels 75 to 88. Pokemon here have mostly max IVs and max EVs, making their stats a lot harder to defeat. In order to succeed, you will need to one-shot every Pokemon outside of super-effective hits and be faster than every Pokemon here. Most Pokemon have moves that cover a lot of types. Yanmega can randomly use Detect to protect itself and get a free speed boost, outpacing unboosted Pokemon that have no priority moves. Ninetales instantly use sunlight, powering up fire moves and halving damage for the super-effective water moves. Infernape and Lucario have Focus Sash and a priority move, meaning they are almost guaranteed to deliver 1 or 2 hits against you unless you have a multi-hit move. The only known Pokemon to achieve this is Kyogre at Level 100, Max IVs other than Attack, EVs on Special Attack and Speed, and Timid nature (ups Speed but lowers Attack). The reason for speed is due to Alakazam; the setup just barely outspeeds Alakazam by 1 point and lowering it even down a notch means Alakazam gets a free hit. Surf is his its main move to use against most of the Pokemon due to [=STAB=] and Drizzle power-up. Thunder and Ice Beam are used for Pokemon weak to those moves (except for Rhyperior which you use Surf instead). Origin Pulse, while 15% inaccurate, is used against Arcanine and Magmortar since Surf can't one-shot them. them due to sun. Milotic can't be 1-shotted. In addition to move inconsistencies and opponents doing a critical hit move, the biggest reason 1-shotted with Thunder. The reasons why this is inconsistent is due to a special are the A.I. dependency on move selection, critical hits, unlucky chances of status like paralysis, and the mechanic in the game where the Pokemon with the max friendship can dodge a move or endure fainting that leaves it at 1 HP.[[/labelnote]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** This is taken UpToEleven on games where the Elite Four and Champion all leveled up on the rematches, most notably Brilliant Diamond and Shining Pearl. It is possible to do, but not consistent.[[labelnote:Explanation]]The 5 challengers' Pokemon are between levels 75 to 88. Pokemon here have mostly max IVs and max EVs, making their stats a lot harder to defeat. In order to succeed, you will need to one-shot every Pokemon outside of super-effective hits and be faster than every Pokemon here. Most Pokemon have moves that cover a lot of types. Yanmega can randomly use Detect to protect itself and get a free speed boost, outpacing unboosted Pokemon that have no priority moves. Ninetales instantly use sunlight, powering up fire moves and halving damage for the super-effective water moves. Infernape and Lucario have Focus Sash and a priority move, meaning they are almost guaranteed to deliver 1 or 2 hits against you unless you have a multi-hit move. The only known Pokemon to achieve this is Kyogre at Level 100, Max IVs other than Attack, and Timid nature (ups Speed but lowers Attack). Surf is his main move to use against most of the Pokemon due to [=STAB=] and Drizzle power-up. Thunder and Ice Beam are used for Pokemon weak to those moves (except for Rhyperior which you use Surf instead). Origin Pulse, while 15% inaccurate, is used against Arcanine and Magmortar since Surf can't one-shot them. Milotic can't be 1-shotted. In addition to move inconsistencies and opponents doing a critical hit move, the biggest reason why this is inconsistent is due to a special mechanic in the game where the Pokemon with the max friendship can dodge a move or endure fainting that leaves it at 1 HP.[[/labelnote]]
Is there an issue? Send a MessageReason:
Turns out that Shadow Pokemon have different catch rates from normal to create a more smoother difficulty curve. This means the Pokemon on Greevil's team bar Shadow Lugia are much easier to catch than they would be in the wild.


* In ''VideoGame/PokemonXDGaleOfDarkness'', the final boss [[spoiler:Greevil]] has a full team of Shadow Pokemon. While the game allows you snag what you can and rebattle as many times as you want for the rest, many players still challenge themselves to snag his whole team in one go. Considering half his team consists of legendaries with the lowest possible catch rate, this is even harder than it sounds.

to:

* In ''VideoGame/PokemonXDGaleOfDarkness'', the final boss [[spoiler:Greevil]] has a full team of Shadow Pokemon. While the game allows you snag what you can and rebattle as many times as you want for the rest, many players still challenge themselves to snag his whole team in one go. Considering half his team consists of legendaries with the lowest possible catch rate, this is even harder than it sounds.
Is there an issue? Send a MessageReason:
None


* {{Pacifist Run}}s where you can't directly attack the opponent. Most players take the TechnicalPacifist approach, where ''indirect'' damage is still allowed, meaning you can use status moves to inflict conditions such as poison and burn, or set up entry hazards such as Spikes. There are also "true pacifist" runs, where your moveset is limited even further to just stat-altering and PP-draining moves, meaning you have to force the opponent to run out of moves and Struggle to death, or make them inflict a status condition on themselves via using Pokémon with the Poison Point or Flame Body abilities, which give the opponent a 30% chance of being poisoned or burned (respectively) if they make contact with the target.

to:

* {{Pacifist Run}}s where you can't directly attack the opponent. Most players take the TechnicalPacifist approach, where ''indirect'' damage is still allowed, meaning you can use status moves to inflict conditions such as poison and burn, or set up entry hazards such as Spikes. There are also "true pacifist" runs, where your moveset is limited even further to just stat-altering and PP-draining moves, meaning you have to force the opponent to run out of moves and Struggle to death, or make them inflict a status condition on themselves via using death. You can also use Pokémon with the passive status inflicting abilities like Poison Point or Flame Body abilities, which give the opponent a 30% chance of being poisoned Body, or burned (respectively) if they make contact with the target.passive damage inflicting abilities like Rough Skin or Iron Barbs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Pacifist Run}}s where you can't directly attack the opponent. Most players take the TechnicalPacifist approach, where ''indirect'' damage is still allowed, meaning you can use status moves to inflict conditions such as poison and burn, or set up entry hazards such as Spikes. There are also "true pacifist" runs, where your moveset is limited even further to just stat-altering and PP-draining moves, meaning you have to force the opponent to run out of moves and Struggle to death, or make them inflict a status condition on themselves via using Pokémon with the Poison Point or Flame Body abilities, which give the opponent a 30% chance of being poisoned or burned (respectively) if they make contact with the target.
Is there an issue? Send a MessageReason:
None



to:

* One specific to ''VideoGame/PokemonLegendsArceus'' -- during the boss fights with the Noble Pokémon, [[spoiler:Dialga/Palkia, and Arceus]], don't send out any of your own Pokémon when the game prompts you to. Finish the fight using your dodging skills and your balms alone.
Is there an issue? Send a MessageReason:
None


* The "Ribbon Master" challenge, involving collecting as many ribbons as possible on one Pokémon. True Ribbon Masters have to originate from ''VideoGame/PokemonColosseum'' or ''VideoGame/PokemonXDGaleOfDarkness'' because one ribbon is exclusive to those games, but some fans will consider any Pokémon to be a Ribbon Master if it has every ribbon it could obtain in or after its game of origin.

to:

* The "Ribbon Master" challenge, involving collecting as many ribbons as possible on one Pokémon. True Ribbon Masters have from Gen III tend to originate be purified Shadow Pokémon from ''VideoGame/PokemonColosseum'' or ''VideoGame/PokemonXDGaleOfDarkness'' because one ribbon is of their exclusive to those games, National Ribbon, but some fans will consider any Pokémon to be a Ribbon Master if it that has every possible ribbon it could obtain in or after starting from its game of origin.
origin counts.
Is there an issue? Send a MessageReason:
None


* {{Permadeath}} runs: if a Pokémon faints, you must release it. Good luck with the Elite Four. In a similar vein, the "No-Whiteout" challenge forces you to restart the game from the beginning if all your Pokémon faint. If you're ''really'' hardcore, you can make a NoDamageRun, which is nigh impossible -- but it's been done before. [=Gamechamp3000=] tried this in their [[WebVideo/VGMyths''VG Myths'']] series and beat ''Pokémon Blue'' [[https://www.youtube.com/watch?v=4ylEp-uu3EU without taking a single hit]], with one of the rules being that SaveScumming wasn't allowed and that they'd have to start from the very beginning if they took damage. Another player, [=Smallant1=] [[https://www.youtube.com/watch?v=6iQlh9QlJys also pulled it off]] in ''Platinum'', though with a rule that he could save after defeating every gym, with those serving as checkpoints.

to:

* {{Permadeath}} runs: if a Pokémon faints, you must release it. Good luck with the Elite Four. In a similar vein, the "No-Whiteout" challenge forces you to restart the game from the beginning if all your Pokémon faint. If you're ''really'' hardcore, you can make a NoDamageRun, which is nigh impossible -- but it's been done before. [=Gamechamp3000=] tried this in their [[WebVideo/VGMyths''VG Myths'']] WebVideo/VGMyths series and beat ''Pokémon Blue'' [[https://www.youtube.com/watch?v=4ylEp-uu3EU without taking a single hit]], with one of the rules being that SaveScumming wasn't allowed and that they'd have to start from the very beginning if they took damage. Another player, [=Smallant1=] [[https://www.youtube.com/watch?v=6iQlh9QlJys also pulled it off]] in ''Platinum'', though with a rule that he could save after defeating every gym, with those serving as checkpoints.
Is there an issue? Send a MessageReason:
None


* {{Permadeath}} runs: if a Pokémon faints, you must release it. Good luck with the Elite Four. In a similar vein, the "No-Whiteout" challenge forces you to restart the game from the beginning if all your Pokémon faint. If you're ''really'' hardcore, you can make a NoDamageRun, which is nigh impossible -- but it's been done before. [=Gamechamp3000=] tried this in their ''VG Myths'' series and beat ''Pokémon Blue'' [[https://www.youtube.com/watch?v=4ylEp-uu3EU without taking a single hit]], with one of the rules being that SaveScumming wasn't allowed and that they'd have to start from the very beginning if they took damage. Another player, [=Smallant1=] [[https://www.youtube.com/watch?v=6iQlh9QlJys also pulled it off]] in ''Platinum'', though with a rule that he could save after defeating every gym, with those serving as checkpoints.

to:

* {{Permadeath}} runs: if a Pokémon faints, you must release it. Good luck with the Elite Four. In a similar vein, the "No-Whiteout" challenge forces you to restart the game from the beginning if all your Pokémon faint. If you're ''really'' hardcore, you can make a NoDamageRun, which is nigh impossible -- but it's been done before. [=Gamechamp3000=] tried this in their ''VG Myths'' [[WebVideo/VGMyths''VG Myths'']] series and beat ''Pokémon Blue'' [[https://www.youtube.com/watch?v=4ylEp-uu3EU without taking a single hit]], with one of the rules being that SaveScumming wasn't allowed and that they'd have to start from the very beginning if they took damage. Another player, [=Smallant1=] [[https://www.youtube.com/watch?v=6iQlh9QlJys also pulled it off]] in ''Platinum'', though with a rule that he could save after defeating every gym, with those serving as checkpoints.

Top