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* ''VideoGame/BatBoy'' has 8-bit graphics and music.
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** The flashback sequence, within a flashback sequence, in ''VisualNovel/PhoenixWrightAceAttorney - Trials & Tribulations'' is presented in flickering sepia-tone with flickering black lines, suggesting the earliest days of silent film. Despite the fact that, according to the timeline of TheVerse, it took place in ''2003''.
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** The flashback sequence, within a flashback sequence, in ''VisualNovel/PhoenixWrightAceAttorney - Trials & Tribulations'' ''VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations'' is presented in flickering sepia-tone with flickering black lines, suggesting the earliest days of silent film. Despite the fact that, according to the timeline of TheVerse, it took place in ''2003''.
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** Taking it even further, using the KonamiCode on the title screen opens up a easter egg with Atari graphic styled Creator/PendletonWard, Finn and Jake. With Pen singing [[https://www.youtube.com/watch?v=4tpMQUIKdn4 "The Secret Screen song."]]
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** Taking it even further, using the KonamiCode on the title screen opens up a easter egg EasterEgg with Atari graphic styled Creator/PendletonWard, Finn and Jake. With Pen singing [[https://www.youtube.com/watch?v=4tpMQUIKdn4 "The Secret Screen song."]]
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* Bethesda created a [[WebGames browser game]] based on ''VideoGame/Fallout3'' that used 8-bit graphics similar to the early ''VideoGame/DragonQuest'' games. It's currently only in Japanese, [[http://www.bethsoft.com/jpn/fo/fo_quest/index.html but it's fascinating.]] Ironically, it looks similar to ''VideoGame/{{Wasteland}}'', the original game which inspired ''Fallout''.
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* Bethesda created a [[WebGames browser game]] based on ''VideoGame/Fallout3'' that used 8-bit graphics similar to the early ''VideoGame/DragonQuest'' games. It's currently only in Japanese, [[http://www.[[https://web.archive.org/web/20110927160129/http://www.bethsoft.com/jpn/fo/fo_quest/index.html but it's fascinating.]] Ironically, it It actually looks similar to ''VideoGame/{{Wasteland}}'', the original game which inspired ''Fallout''.
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* ''Franchise/{{Kirby}}''
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* ''Franchise/{{Kirby}}''''Franchise/{{Kirby}}'':
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[[folder:Systems]]
every fantasy console qualifies as this, as they have limitations that meet certain video game console generation characteristics, most of them
* PICO-8, TIC-80, PX8 and most other fantasy consoles target to met limitations of consoles from the 3rd Generation/8-Bit era.
* the only well-known 16-bit fantasy console as of now is Picotron (which is the 16-bit counterpart of PICO-8)
[[/folder]]
every fantasy console qualifies as this, as they have limitations that meet certain video game console generation characteristics, most of them
* PICO-8, TIC-80, PX8 and most other fantasy consoles target to met limitations of consoles from the 3rd Generation/8-Bit era.
* the only well-known 16-bit fantasy console as of now is Picotron (which is the 16-bit counterpart of PICO-8)
[[/folder]]
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* In Creator/{{Jaleco}}'s self-referential UsefulNotes/ArcadeGame ''[[VideoGame/GameTengoku The Game Paradise: Master of Shooting]]'', there is a warning message early in Stage 5: "32bit-CPU Captured by 8bit-CPU." The enemies start turning pixelated and jerky, and pastiches of ancient video games like ''VideoGame/SpaceInvaders'' and ''VideoGame/HeadOn'' ensue.
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* In Creator/{{Jaleco}}'s self-referential UsefulNotes/ArcadeGame MediaNotes/ArcadeGame ''[[VideoGame/GameTengoku The Game Paradise: Master of Shooting]]'', there is a warning message early in Stage 5: "32bit-CPU Captured by 8bit-CPU." The enemies start turning pixelated and jerky, and pastiches of ancient video games like ''VideoGame/SpaceInvaders'' and ''VideoGame/HeadOn'' ensue.
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** ''VideoGame/GrandTheftAutoLibertyCityStories'' features similar aesthetics in some of its fake websites, appearing like those circa 1998. Of note is [[http://www.pauliesrevue.net/ this one,]] which parodies the typical poorly designed Website/{{Geocities}}-like website common before the abundance of competent graphics and web designers.
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** ''VideoGame/GrandTheftAutoLibertyCityStories'' features similar aesthetics in some of its fake websites, appearing like those circa 1998. Of note is [[http://www.pauliesrevue.net/ this one,]] which parodies the typical poorly designed Website/{{Geocities}}-like Platform/{{Geocities}}-like website common before the abundance of competent graphics and web designers.
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* ''VideoGame/HypnospaceOutlaw'', an AdventureGame set up as an Internet simulator, takes place in an [[AlternateTimeline alternate]] [[TheNineties 1999]] where advances in technology have resulted in an [[TheAlternet web browser accessible while asleep]]. Owing to the time period, the game's operating system is set up with a pixelated and saturated look reminiscent of Windows 95, while the websites you can access evoke the early Website/GeoCities aesthetic with deliberately low-quality animations and autoplaying MIDI-like songs. This extends to the general feel of the universe the game is set in as well, with the optimism and paranoia of [[TurnOfTheMillennium Y2K]] painting the game's tone.
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* ''VideoGame/HypnospaceOutlaw'', an AdventureGame set up as an Internet simulator, takes place in an [[AlternateTimeline alternate]] [[TheNineties 1999]] where advances in technology have resulted in an [[TheAlternet web browser accessible while asleep]]. Owing to the time period, the game's operating system is set up with a pixelated and saturated look reminiscent of Windows 95, while the websites you can access evoke the early Website/GeoCities Platform/GeoCities aesthetic with deliberately low-quality animations and autoplaying MIDI-like songs. This extends to the general feel of the universe the game is set in as well, with the optimism and paranoia of [[TurnOfTheMillennium Y2K]] painting the game's tone.
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* Like many UsefulNotes/RPGMaker games, ''VideoGame/JimmyAndThePulsatingMass'' uses this aesthetic. The graphics have a grainier and more retro style than most RPG Maker VX games, the aesthetic is ''VideoGame/{{EarthBound|1994}}''-inspired, and the world map uses the same style as ''VideoGame/ChronoTrigger''.
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* Like many UsefulNotes/RPGMaker MediaNotes/RPGMaker games, ''VideoGame/JimmyAndThePulsatingMass'' uses this aesthetic. The graphics have a grainier and more retro style than most RPG Maker VX games, the aesthetic is ''VideoGame/{{EarthBound|1994}}''-inspired, and the world map uses the same style as ''VideoGame/ChronoTrigger''.
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* ''VideoGame/IonFury'', a retitled prequel of ''VideoGame/{{Bombshell}}'' made with the Build engine (the engine that powers VideoGame/DukeNukem3D), is made to look as much like a '90s FPS game as possible.
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* ''VideoGame/IonFury'', a retitled prequel of ''VideoGame/{{Bombshell}}'' made with the Build engine (the engine that powers VideoGame/DukeNukem3D), is made to look as much like a '90s FPS game as possible. Its sequel, ''VideoGame/PhantomFury'', is a throwback to early polygon games, complete with low-resolution textures on character models.
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* ''VideoGame/{{Frogun}} is designed like a [[MediaNotes/TheFifthGenerationOfConsoleVideoGames 5th generation]] platformer.
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* ''VideoGame/{{Frogun}} ''VideoGame/{{Frogun}}'' is designed like a [[MediaNotes/TheFifthGenerationOfConsoleVideoGames 5th generation]] platformer.
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* The 2023 remake of ''VideoGame/SystemShock'' keeps the pixelated textures and the retro-futuristic aesthetic, resulting in what looks like an early Platform/PlayStation2-looking game with modern day shaders and lighting effects.
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* The 2023 remake of ''VideoGame/SystemShock'' keeps the original game's pixelated textures and the retro-futuristic aesthetic, resulting in what looks like an early Platform/PlayStation2-looking game with modern day shaders and lighting effects.
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* [[VideoGame/SydneyHunterAndTheCavernsOfDeath All]] [[VideoGame/SydneyHunterAndTheShrinesOfPeril four]] VideoGame/{{Sydney|HunterAndTheSacredTribe}} [[VideoGame/SydneyHunterAndTheCurseOfTheMayan Hunter]] games have been rendered in 8-bit to 16-bit graphics with chiptune music.
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* [[VideoGame/SydneyHunterAndTheCavernsOfDeath All]] [[VideoGame/SydneyHunterAndTheShrinesOfPeril four]] VideoGame/{{Sydney|HunterAndTheSacredTribe}} ''VideoGame/{{Sydney|HunterAndTheSacredTribe}} [[VideoGame/SydneyHunterAndTheCurseOfTheMayan Hunter]] Hunter]]'' games have been rendered in 8-bit to 16-bit graphics with chiptune music.
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* The 2023 remake of ''VideoGame/SystemShock'' keeps the pixelated textures and the retro-futuristic aesthetic, resulting in what looks like an early Platform/PlayStation2-looking game with modern day shaders and lighting effects.
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* ''VideoGame/{{Tanzer}}'', a 2019 game visually resembling 90s HackAndSlash {{platformers}} like ''VideoGame/{{Strider}}'', ''VIdeoGame/CannonDancer'' and ''VIdeoGame/{{Hagane}}''.
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* ''VideoGame/{{Tanzer}}'', a 2019 game visually resembling 90s HackAndSlash {{platformers}} platformers like ''VideoGame/{{Strider}}'', ''VIdeoGame/CannonDancer'' and ''VIdeoGame/{{Hagane}}''.
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* ''VideoGameSuperMonkeyBall: Banana Mania'' has the Classic Characters Pack DLC, which grants you the ability to play as the main cast using their original designs from prior to ''Banana Blitz''. This goes for ''Blitz'' newcomers [=YanYan=] and Doctor as well, giving them designs that are more in-line with the [=GameCube=] games.
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* ''VideoGameSuperMonkeyBall: ''VideoGame/SuperMonkeyBall: Banana Mania'' has the Classic Characters Pack DLC, which grants you the ability to play as the main cast using their original designs from prior to ''Banana Blitz''. This goes for ''Blitz'' newcomers [=YanYan=] and Doctor as well, giving them designs that are more in-line with the [=GameCube=] games.
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* ''VideoGameSuperMonkeyBall: Banana Mania'' has the Classic Characters Pack DLC, which grants you the ability to play as the main cast using their original designs from prior to ''Banana Blitz''. This goes for ''Blitz'' newcomers [=YanYan=] and Doctor as well, giving them designs that are more in-line with the [=GameCube=] games.
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* ''VideoGame/{{Sword of Xolan}}'' is a side scrolling platformer with pixelated graphics.
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* ''VideoGame/{{Sword of Xolan}}'' ''VideoGame/SwordOfXolan'' is a side scrolling platformer with pixelated graphics.
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* ''VideoGame/Valkie64'': The game is rendered in 64-bit to emulate the Platform/Nintendo64 ActionAdventure [[VideoGame Video Games]] it was inspired by.
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* ''VideoGame/Valkie64'': The game is rendered in 64-bit to emulate the Platform/Nintendo64 ActionAdventure [[VideoGame Video Games]] {{Video Game}}s it was inspired by.
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*** While they can't be heard during normal gameplay, chiptune arrangements of "Jump Up, Super Star" and [[spoiler:"Break Free (Lead the Way)"]] can be unlocked and played in the in-game music player.
** ''VideoGame/MarioKartTour'' has the drivers Mario (SNES) and Donkey Kong Jr. (SNES), who use their sprites from ''VideoGame/SuperMarioKart'' instead of 3D models like all other characters in the game. Playing as them even changes the countdown, item roulette sounds, and finish music to their ''Super Mario Kart'' versions.
** ''VideoGame/MarioKartTour'' has the drivers Mario (SNES) and Donkey Kong Jr. (SNES), who use their sprites from ''VideoGame/SuperMarioKart'' instead of 3D models like all other characters in the game. Playing as them even changes the countdown, item roulette sounds, and finish music to their ''Super Mario Kart'' versions.
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*** While they can't be heard during normal gameplay, chiptune arrangements of "Jump Up, Super Star" Star!" and [[spoiler:"Break Free (Lead the Way)"]] can be unlocked and played in the in-game music player.
** ''VideoGame/MarioKartTour'' has the drivers Mario (SNES) and Donkey Kong Jr. (SNES), who use their sprites from ''VideoGame/SuperMarioKart'' instead of 3D models like all other characters in the game. Playing as them even changes the countdown, item roulette sounds, and finish music to their ''Super Mario Kart'' versions. The 8-Bit Pipe Frame is a voxel version of the kart from ''Super Mario Kart'', and multiple gliders are based on sprites from the original ''VideoGame/SuperMarioBros1''.
** ''VideoGame/MarioKartTour'' has the drivers Mario (SNES) and Donkey Kong Jr. (SNES), who use their sprites from ''VideoGame/SuperMarioKart'' instead of 3D models like all other characters in the game. Playing as them even changes the countdown, item roulette sounds, and finish music to their ''Super Mario Kart'' versions. The 8-Bit Pipe Frame is a voxel version of the kart from ''Super Mario Kart'', and multiple gliders are based on sprites from the original ''VideoGame/SuperMarioBros1''.
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** ''VideoGame/MarioKartTour'' has the drivers Mario (SNES) and Donkey Kong Jr. (SNES), who use their sprites from ''VideoGame/SuperMarioKart'' instead of 3D models like all other characters in the game. Playing as them even changes the countdown, item roulette sounds, and finish music to their ''Super Mario Kart'' versions.
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* ''VideoGame/NineteenSeventeenTheAlienInvasionDX'' is an arcade-style shump modeled after the graphics of ''VideoGame/NineteenFortyTwo'', btut released in the 2020s.
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* ''VideoGame/NineteenSeventeenTheAlienInvasionDX'' is an arcade-style shump modeled after the graphics of ''VideoGame/NineteenFortyTwo'', btut but released in the 2020s.2016.
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* ''VideoGame/NineteenSeventeenTheAlienInvasionDX'' is an arcade-style shump modeled after the graphics of ''VideoGame/NineteenFortyTwo'', btut released in the 2020s.
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* ''VideoGame/{{Ghostlore}}'' runs on pixel animation that looks more like games of the 90s. The developer, ANdrew Teo, specifically cites the original ''VideoGame/{{Diablo}}'' and ''VideoGame/TitanQuest'' as inspiration.
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Crosswicking
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** ''VideoGame/SuperchargedRobotVulkaiser'' is a SpiritualSuccessor of the above, homaging several other Super Robot shows such as Mazinger Z, Voltes V and Voltron. It also has a sequel of sorts in the form of ''Witch-bot Meglilo'', which this time homages and parodies 70s MagicalGirl shows instead of giant robots.
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* ''VideoGame/SuperKiwi64'': This game takes a lot of aesthetic influences from later-era Platform/Nintendo64 platformers, particularly those developed by Creator/{{Rare}}, with simplistic low-polycount characters, low-resolution texture work, and baked lighting.
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Media Notes namespace
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* ''VideoGame/BombChicken'''s aesthetic calls to mind UsefulNotes/The16bitEraOfConsoleVideoGames with its large, cartoony sprites and smooth animation, but an ''actual'' 16-bit system wouldn't be capable of running this game.
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* ''VideoGame/BombChicken'''s aesthetic calls to mind UsefulNotes/The16bitEraOfConsoleVideoGames MediaNotes/The16bitEraOfConsoleVideoGames with its large, cartoony sprites and smooth animation, but an ''actual'' 16-bit system wouldn't be capable of running this game.
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* ''VideoGame/{{Frogun}} is designed like a [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames 5th generation]] platformer.
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* ''VideoGame/{{Frogun}} is designed like a [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames [[MediaNotes/TheFifthGenerationOfConsoleVideoGames 5th generation]] platformer.
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* ''VideoGame/{{Observo}}'': The game is made as a love letter to early-2000s SurvivalHorror video games, being rendered in [[UsefulNotes/TheFifthGenerationOfVideoGames fifth generation]] graphics and fixed camera angles that were widely used before ''VideoGame/ResidentEvil4'''s over-the-shoulder view became more widely accepted.
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* ''VideoGame/{{Observo}}'': The game is made as a love letter to early-2000s SurvivalHorror video games, being rendered in [[UsefulNotes/TheFifthGenerationOfVideoGames [[MediaNotes/TheFifthGenerationOfVideoGames fifth generation]] graphics and fixed camera angles that were widely used before ''VideoGame/ResidentEvil4'''s over-the-shoulder view became more widely accepted.
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* ''VideoGame/VernalEdge'' resembles a 2D title from UsefulNotes/TheFifthGenerationOfConsoleVideoGames, combining detailed sprites with low-poly 3D graphics for the overworld. The game's story also features many elements that were common in the {{Eastern RPG}}s of the time, including airships, a GottaCatchThemAll plot, and an antagonistic CorruptChurch.
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* ''VideoGame/VernalEdge'' resembles a 2D title from UsefulNotes/TheFifthGenerationOfConsoleVideoGames, MediaNotes/TheFifthGenerationOfConsoleVideoGames, combining detailed sprites with low-poly 3D graphics for the overworld. The game's story also features many elements that were common in the {{Eastern RPG}}s of the time, including airships, a GottaCatchThemAll plot, and an antagonistic CorruptChurch.
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* ''VideoGame/VoidStranger'', by the same developers as ''VideoGame/ZeroRanger'', is a Game Boy-style grayscale block puzzle game/dungeon crawler hybrid.
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* ''VideoGame/VoidStranger'', by the same developers as ''VideoGame/ZeroRanger'', is a Game Boy-style grayscale grayscale, chiptune-scored, block puzzle game/dungeon crawler hybrid.
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* ''VideoGame/VoidStranger'', by the same developers as ''VideoGame/ZeroRanger'', is a Game Boy-style grayscale block puzzle game/dungeon crawler hybrid.
* ''VideoGame/ZeroRanger'' is a '90s-inspired {{animesque}} vertical shmup with dichromatic graphics reminiscent of the Super Game Boy.
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* ''VideoGame/ZeroRanger'' is a '90s-inspired {{animesque}} vertical shmup with dichromatic graphics reminiscent of the Super Game Boy.
* ''VideoGame/VoidStranger'', by the same developers as ''VideoGame/ZeroRanger'' above, is a Game Boy-style grayscale block puzzle game/dungeon crawler hybrid.
* ''VideoGame/VoidStranger'', by the same developers as ''VideoGame/ZeroRanger'' above, is a Game Boy-style grayscale block puzzle game/dungeon crawler hybrid.
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* ''VideoGame/VoidStranger'', by the same developers as ''VideoGameZeroRanger'' above, is a Game Boy-style grayscale block puzzle game/dungeon crawler hybrid.
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* ''VideoGame/VoidStranger'', by the same developers as ''VideoGameZeroRanger'' ''VideoGame/ZeroRanger'' above, is a Game Boy-style grayscale block puzzle game/dungeon crawler hybrid.