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** Canon said that at the end of ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'', when Sonic was re-entering on Earth, he was Super Sonic then. (The first seconds of ''VideoGame/{{Sonic 3|AndKnuckles}}'' show Sonic going Super... for a while.) Perhaps it was done to avoid scaring everyone. "Sorry, you saved the world, but because you didn't get the seven emeralds you're dead."
** Maybe only in the Archie comic, but the rings are supposed to provide energy. It could well be inferred that Sonic offsets his need to be a BigEater by having a lot of rings. While this might mean he's also effectively an energy leech, most of his allies seem to be too. On at least the level needed to create a personal protection field.

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** Canon said that at the end of ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'', when Sonic was re-entering on Earth, he was Super Sonic then. then, and Chaos Emeralds just give that kind of indestructibility. (The first seconds of ''VideoGame/{{Sonic 3|AndKnuckles}}'' show Sonic going Super... Super for a while.) Perhaps it was done to avoid scaring everyone. "Sorry, you saved the world, but because you didn't get the seven emeralds you're dead."
** Maybe only in the Archie comic, but the rings are supposed to provide energy. It could well be inferred that Sonic offsets his need to be a BigEater by having a lot of rings. While this might mean he's also effectively an energy leech, most of his allies seem to be too. On at least the level needed to create a personal protection field.
few seconds.)



** ''VideoGame/SonicUnleashed'' and onwards also shows why Sonic has no adverse effects from the air hitting him at such a rapid speed: Sonic can produce a small force field around himself, which takes the hits. Presumably, while running while boosted, the air around Sonic moves at the same speed as him.

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** ''VideoGame/SonicUnleashed'' and onwards also shows why Sonic has no adverse effects from the air hitting him at such a rapid speed: says Sonic can produce a small force field around himself, which takes the hits. Presumably, while running while boosted, the air around Sonic moves at the same speed as him.


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** It has been theorised that the shape and composition of their quills is what allows hedgehogs like Sonic to hit mach speeds, similar to jets that can move at supersonic speed without bursting into flame - and it creates a slipstream that allows anybody being pulled behind them to also ignore this air-friction. In other words, Sonic's quills are basically melded as one and he is no longer furry. This is shown by their colours being different while many other characters in the series are 'normal' and furry.

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Not being able to turn powers off would be Power Incontinence.


* In ''VideoGame/MetalGearSolid'', due to an inability to "turn off" his telepathic powers, Psycho Mantis wears a gas mask in order to block out the constant flood of thoughts he receives from others. How a gas mask keeps out people's thoughts is beyond me, but steel helmets worked for Magneto...
** [[MagicFeather It's implied that the gas mask doesn't actually do anything, it's just a crutch Mantis, who has some serious mental issues, uses.]]

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* In ''VideoGame/MetalGearSolid'', due to an inability to "turn off" his telepathic powers, Psycho Mantis wears a gas mask in order to block out the constant flood of thoughts he receives from others. How a gas mask keeps out people's thoughts is beyond me, but steel helmets worked for Magneto...
** [[MagicFeather It's implied that the gas mask doesn't actually do anything, it's just a crutch Mantis, who has some serious mental issues, uses.]]
*''VideoGame/MetalGearSolid'':
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** The player Master in ''VideoGame/FateGrandOrder'' has the ability to be perfectly compatible with any and all Servants. However, they are repeatedly mentioned not to have enough ''power'' to sustain their many summoned Servants without Chaldea's {{Magitek}}.
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* ''VideoGame/MonsterHunter'': Nearly every creature has the exact set of elemental resistances you'd expect - for example, Khezu hide is near-impervious to electricity, so it doesn't shock itself with its own attacks. If a monster requires a limb or organ for an ability, and you damage or sever it, expect that attack to weaken and backfire.
** One notable exception is the Valstrax. While it's capable of flying at SuperSpeed, it completely lacks accelerate information processing abilities. All its focus is on avoiding mountains and spotting prey, so it doesn't even notice when it kills another monster or destroys a guild airship by [[TooFastToStop plowing through them at Mach 1]].

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* ''VideoGame/MonsterHunter'': Nearly every creature has the exact set of elemental and status resistances you'd expect - for example, Khezu hide is near-impervious to electricity, so it doesn't shock itself with its own attacks, while Brachydios takes very low damage from Blastblight due to its own explosive attacks. If a monster requires a limb or organ for an ability, and you damage or sever it, expect that attack to weaken and or backfire.
** One notable exception deviation is the Valstrax. While it's capable of flying at SuperSpeed, it completely lacks accelerate information processing abilities. All its focus is on avoiding mountains and spotting prey, so it doesn't even notice when it kills another monster or destroys a guild airship by [[TooFastToStop plowing through them at Mach 1]]. On the other hand, its body is ridiculously tough and it can take a load of punishment from hunter weapons; said toughness is required in order to accelerate and decelerate in a notable fashion without overshooting its target without killing it.
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* ''VideoGame/GuildWars2'''s recent ''Path of Fire'' expansion adds mounts with special movement abilities to explore the new maps. The Springer is the second mount unlocked, its special ability is a very high charged jump. It also comes with a very high tolerance to fall damage (it needs to fall from very high before taking any damage at all), for a pretty obvious reason.

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* ''VideoGame/GuildWars2'''s recent ''Path of Fire'' expansion adds mounts with special movement abilities to explore the new maps. The Springer is the second mount unlocked, its special ability is a very high charged jump. It also comes with a very high tolerance to fall damage (it needs to fall from very high before taking any damage at all), for a pretty obvious reason.reason.
* ''VideoGame/MonsterHunter'': Nearly every creature has the exact set of elemental resistances you'd expect - for example, Khezu hide is near-impervious to electricity, so it doesn't shock itself with its own attacks. If a monster requires a limb or organ for an ability, and you damage or sever it, expect that attack to weaken and backfire.
** One notable exception is the Valstrax. While it's capable of flying at SuperSpeed, it completely lacks accelerate information processing abilities. All its focus is on avoiding mountains and spotting prey, so it doesn't even notice when it kills another monster or destroys a guild airship by [[TooFastToStop plowing through them at Mach 1]].
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* ''GuildWars2'''s recent ''Path of Fire'' expansion adds mounts with special movement abilities to explore the new maps. The Springer is the second mount unlocked, its special ability is a very high charged jump. It also comes with a very high tolerance to fall damage (it needs to fall from very high before taking any damage at all), for a pretty obvious reason.

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* ''GuildWars2'''s ''VideoGame/GuildWars2'''s recent ''Path of Fire'' expansion adds mounts with special movement abilities to explore the new maps. The Springer is the second mount unlocked, its special ability is a very high charged jump. It also comes with a very high tolerance to fall damage (it needs to fall from very high before taking any damage at all), for a pretty obvious reason.
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Elder Scrolls cleanup


* ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
** In the Dragonborn DLC you meet a mage who wants to fly. He successfully casts the spell, rockets into the air... than crashes back onto the ground. Turns out just because you can get in the air doesn't mean you can ''stay'' in the air, and nothing is cushioning you from the ground.
** The ability to use the Shouts for normal people require years upon years of study, as the words must be spoken with meaning in the dragon tongue. Without the understanding of the words, even if a normal human can utter the words it would generate no effect. The reason the Dragonborn is unique is that they are born with the necessary secondary powers (namely, the ability to absorb another dragon's soul) to understand the meaning behind the words.
* Similarly, ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has the Scrolls of Icarian Flight, which allow the user to jump massive distances. However, unless the character has a slowfall or levitation spell prepared there is nothing to prevent them from fatally crashing to the ground. You find these scrolls on the corpse of their inventor, who falls from the sky after not taking the necessary precautions.
** Having an absurdly high Acrobatic level, as Icarian Flight gives you, actually ''does'' grant you the required secondary power of protecting against falling damage[[note]]How far you have to fall to take falling damage scales up at a rate higher than the rate how high you can jump increases, and at 125 Acrobatics -- 25 above the base cap -- there is no fall damage. Icarian Flight increases Acrobatics by ''1000''[[/note]]. The problem with the Scrolls is that they let you jump so high and far that they wear off ''before you land''... You ''can'' use another scroll just prior to hitting the ground, but keep in mind there's only three of them in the entire game.

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* ''Franchise/TheElderScrolls'':
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has the Scrolls of Icarian Flight. They allow the user to [[InASingleBound jump massive distances]], but the effect wears off before the user can safely ''land''. (Indeed, this is what kills the creator of the scrolls. The player can see him fall from the sky and then loot the remaining scrolls from his body.) In order to use them safely, one must cast a Slowfall or Levitation spell before hitting the ground, use a second scroll right before landing (there are only three in the game), or land in [[SoftWater deep enough water]] (about as deep as the PlayerCharacter is tall). If you have a means to do so, you can also buff your Acrobatics skill to at least 125 (25 points above the standard {{Cap}}). At that point, you will no longer take fall damage.
**
''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
** *** In the Dragonborn DLC you meet a mage who wants to fly. He successfully casts the spell, rockets into the air... than crashes back onto the ground. Turns out just because you can get in the air doesn't mean you can ''stay'' in the air, and nothing is cushioning you from the ground.
** *** The ability to use the Shouts [[LanguageOfMagic Thu'um]] [[MakeMeWannaShout Shouts]] for [[CharlesAtlasSuperpower normal people require years upon requires years of study, intense study and meditation]], as the words must be spoken with meaning in the dragon tongue. Without the understanding of the words, even if a normal human can utter the words words, it would generate no effect. The reason the Dragonborn is unique is that they are born with the necessary secondary powers (namely, the ability to absorb another dragon's soul) to understand the meaning behind the words. \n* Similarly, ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has the Scrolls of Icarian Flight, which allow the user to jump massive distances. However, unless the character has a slowfall or levitation spell prepared there is nothing to prevent them from fatally crashing to the ground. You find these scrolls on the corpse of their inventor, who falls from the sky after not taking the necessary precautions.\n** Having an absurdly high Acrobatic level, as Icarian Flight gives you, actually ''does'' grant you the required secondary power of protecting against falling damage[[note]]How far you have to fall to take falling damage scales up at a rate higher than the rate how high you can jump increases, and at 125 Acrobatics -- 25 above the base cap -- there is no fall damage. Icarian Flight increases Acrobatics by ''1000''[[/note]]. The problem with the Scrolls is that they let you jump so high and far that they wear off ''before you land''... You ''can'' use another scroll just prior to hitting the ground, but keep in mind there's only three of them in the entire game.
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*** In the newer games, this is somewhat addressed as Fire-type mons can't be burned, Poison-types cannot be poisoned and Ice-types can't be frozen. Also, Electric-types can't be paralyzed by Electric moves, but can be by moves such as Stun Spore and Body Slam (up until Gen VI, where they can no longer be paralyzed by the latter either).
** The only TM that can be taught to every single Pokémon (except Magikarp, Smeargle and Unown) is the move Toxic, which means that nearly every single species of Pokémon - including the {{Ridiculously Cute Critter}}s like Jigglypuff, Pichu and Skitty - can produce highly poisonous substances. Which makes sense for most of them, as every living creature produces waste products in their bodies (now, Pokemon like Magnemite or Porygon, well...).

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*** In the newer games, this is somewhat addressed as Fire-type mons can't be burned, Poison-types cannot be poisoned and Ice-types can't be frozen. Also, from ''VideoGame/PokemonXAndY'' onwards, Electric-types can't be paralyzed by Electric moves, but can be by paralyzed, and Grass-types are immune to powder and spore moves such (such as Sleep Powder and Stun Spore and Body Slam (up until Gen VI, where they can no longer be paralyzed by the latter either).
Spore).
** The only TM that can be taught to every single Pokémon (except Magikarp, Smeargle Smeargle, Unown and Unown) Magearna) is the move Toxic, which means that nearly every single species of Pokémon - including the {{Ridiculously Cute Critter}}s like Jigglypuff, Pichu and Skitty - can produce highly poisonous substances. Which makes sense for most of them, as every living creature produces waste products in their bodies (now, Pokemon Pokémon like Magnemite or Porygon, well...).



** With regards to [[SecretCharacter Mythical]] [[TemporaryOnlineContent Pokémon]], the player themselves must also have the required secondary power of driving, public transportation, or having someone to drive them if they want to get every Pokémon in real life. That, or have internet access.

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** With regards to [[SecretCharacter Mythical]] [[TemporaryOnlineContent Mythical Pokémon]], the player themselves must also have the required secondary power of driving, public transportation, or having someone to drive them if they want to get every Pokémon in real life. That, or have internet access.
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* The Franchise/SoulSeries makes a case for a perfectly mundane character laking a Required Secondary Skill: while Cassandra is plenty proficient with the weapons she "borrows" from her sister, she doesn't know how to take care of them. [[GameplayAndStorySegregation Not normally an issue]], [[RuleOfFunny except]] during her ending of ''Soul Calibur 3'' where [[spoiler:her sword breaks after being used to shatter Soul Edge, and Sophitia catches her trying to hide it after a bad patch job and sends her straight to the forge to fix it properly. Cut to Cassandra having a sobbing fit on the forge floor, sword still broken, wailing that she doesn't know how to fix it.]]

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* The Franchise/SoulSeries VideoGame/SoulSeries makes a case for a perfectly mundane character laking a Required Secondary Skill: while Cassandra is plenty proficient with the weapons she "borrows" from her sister, she doesn't know how to take care of them. [[GameplayAndStorySegregation Not normally an issue]], [[RuleOfFunny except]] during her ending of ''Soul Calibur 3'' where [[spoiler:her sword breaks after being used to shatter Soul Edge, and Sophitia catches her trying to hide it after a bad patch job and sends her straight to the forge to fix it properly. Cut to Cassandra having a sobbing fit on the forge floor, sword still broken, wailing that she doesn't know how to fix it.]]
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UESP says it's 1,000


** Having an absurdly high Acrobatic level, as Icarian Flight gives you, actually ''does'' grant you the required secondary power of protecting against falling damage[[note]]How far you have to fall to take falling damage scales up at a rate higher than the rate how high you can jump increases, and at 125 Acrobatics -- 25 above the base cap -- there is no fall damage. Icarian Flight increases Acrobatics by ''500''[[/note]]. The problem with the Scrolls is that they let you jump so high and far that they wear off ''before you land''... You ''can'' use another scroll just prior to hitting the ground, but keep in mind there's only three of them in the entire game.

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** Having an absurdly high Acrobatic level, as Icarian Flight gives you, actually ''does'' grant you the required secondary power of protecting against falling damage[[note]]How far you have to fall to take falling damage scales up at a rate higher than the rate how high you can jump increases, and at 125 Acrobatics -- 25 above the base cap -- there is no fall damage. Icarian Flight increases Acrobatics by ''500''[[/note]].''1000''[[/note]]. The problem with the Scrolls is that they let you jump so high and far that they wear off ''before you land''... You ''can'' use another scroll just prior to hitting the ground, but keep in mind there's only three of them in the entire game.
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None


** Having an absurdly high Acrobatic level, as Icarian Flight gives you, actually ''does'' grant you the required secondary power of protecting against falling damage[[note]]How far you have to fall to take falling damage scales up at a rate higher than the rate how high you can jump increases, and at 125 Acrobatics -- 25 above the base cap -- there is no fall damage. Icarian Flight increases Acrobatics by ''500''[[/note]]. The problem with the Scrolls is that let you jump so high and far that they wear off ''before you land''... You ''can'' use another scroll just prior to hitting the ground, but keep in mind there's only three of them in the entire game.

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** Having an absurdly high Acrobatic level, as Icarian Flight gives you, actually ''does'' grant you the required secondary power of protecting against falling damage[[note]]How far you have to fall to take falling damage scales up at a rate higher than the rate how high you can jump increases, and at 125 Acrobatics -- 25 above the base cap -- there is no fall damage. Icarian Flight increases Acrobatics by ''500''[[/note]]. The problem with the Scrolls is that they let you jump so high and far that they wear off ''before you land''... You ''can'' use another scroll just prior to hitting the ground, but keep in mind there's only three of them in the entire game.
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*** According to the Pokédex, some Ditto have trouble with the whole "conservation of mass" thing, resulting in them retaining their size when they transform.
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* ''VideoGame/DwarfFortress'': Averted, at least in some versions. Dragons are immune to their own fire, but not any fires started by it.

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* ''VideoGame/DwarfFortress'': Averted, at least in some versions. Dragons are immune to their own fire, but not any fires started by it.it.
* ''GuildWars2'''s recent ''Path of Fire'' expansion adds mounts with special movement abilities to explore the new maps. The Springer is the second mount unlocked, its special ability is a very high charged jump. It also comes with a very high tolerance to fall damage (it needs to fall from very high before taking any damage at all), for a pretty obvious reason.
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None


* Elemental-themed VideoGame/{{Warframe}}s aren't immune to their own elements; eg. an Ember can take fire damage (but gains a damage increase when on fire), a Frost can have his shields reduced or be slowed by cold and a Volt can be electrocuted by a electrical trap.

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* Elemental-themed VideoGame/{{Warframe}}s aren't immune to their own elements; eg. an Ember can take fire damage (but gains a damage increase when on fire), a Frost can have his shields reduced or be slowed by cold cold, and a Volt can be electrocuted by a electrical trap.

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* Elemental-themed VideoGame/{{Warframe}}s aren't immune to their own elements eg. an Ember can take fire damage, a Frost can have his shields reduced or be slowed by cold and a Volt can be electrocuted by a electrical trap.

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* Elemental-themed VideoGame/{{Warframe}}s aren't immune to their own elements elements; eg. an Ember can take fire damage, damage (but gains a damage increase when on fire), a Frost can have his shields reduced or be slowed by cold and a Volt can be electrocuted by a electrical trap.
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** It's also pretty obvious that Tails has not only some kind of healing ability, but an anchoring one as well, explaining why his tails stay attached to him whenever he flies. He's also been shown to be incredibly durable otherwise. Likewise, his tails must also be very strong to achieve flight (with ''VideoGame/SonicHeroes'' having him carry himself, Sonic and Knuckles simultaneously) as proved in this [[Because Science video https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&uact=8&ved=0ahUKEwjRyZDv3aXWAhXBNSYKHdiUBtQQtwIILjAB&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DBFlk1LehjwA&usg=AFQjCNFXNX3lnamiLEhOjuIf4AtyF_quGA]]. Additionally, his tails being able to support his flight basically means they are very strong, which explains how he can use them as very effective [[TailSlap offensive weapons]], even against robots.

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** It's also pretty obvious that Tails has not only some kind of healing ability, but an anchoring one as well, explaining why his tails stay attached to him whenever he flies. He's also been shown to be incredibly durable otherwise. Likewise, his tails must also be very strong to achieve flight (with flight, with ''VideoGame/SonicHeroes'' having him carry himself, Sonic and Knuckles simultaneously) as proved in this [[Because Science video https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&uact=8&ved=0ahUKEwjRyZDv3aXWAhXBNSYKHdiUBtQQtwIILjAB&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DBFlk1LehjwA&usg=AFQjCNFXNX3lnamiLEhOjuIf4AtyF_quGA]].simultaneously. Additionally, his tails being able to support his flight basically means they are very strong, which explains how he can use them as very effective [[TailSlap offensive weapons]], even against robots.
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** It's also pretty obvious that Tails has not only some kind of healing ability, but an anchoring one as well, explaining why his tails stay attached to him whenever he flies. He's also been shown to be incredibly durable otherwise. Likewise, his tails must also be very strong to achieve flight (with ''VideoGame/SonicHeroes'' having him carry himself, Sonic and Knuckles simultaneously) as various games allow him to attack with just his tails. Additionally, his tails being able to support his flight basically means they are very strong, which explains how he can use them as very effective [[TailSlap offensive weapons]], even against robots.

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** It's also pretty obvious that Tails has not only some kind of healing ability, but an anchoring one as well, explaining why his tails stay attached to him whenever he flies. He's also been shown to be incredibly durable otherwise. Likewise, his tails must also be very strong to achieve flight (with ''VideoGame/SonicHeroes'' having him carry himself, Sonic and Knuckles simultaneously) as various games allow him to attack with just his tails.proved in this [[Because Science video https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&uact=8&ved=0ahUKEwjRyZDv3aXWAhXBNSYKHdiUBtQQtwIILjAB&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DBFlk1LehjwA&usg=AFQjCNFXNX3lnamiLEhOjuIf4AtyF_quGA]]. Additionally, his tails being able to support his flight basically means they are very strong, which explains how he can use them as very effective [[TailSlap offensive weapons]], even against robots.
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** Ditto and Mew can physically transform into any other species of Pokémon, but when turning into something like Wailord or Groudon they surely have a way to defeat the whole Conservation of Mass thing.

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** Ditto and Mew can physically transform into any other species of Pokémon, but when turning into something like Wailord or Groudon they surely have a way to defeat the whole Conservation of Mass thing. Conceivably, Mew can project an image of the mon it's transforming into on its subject's mind as well as the attacks its using and the requisite amount of pain and effects from them. Ditto, though...
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* The water breathing potion in ''VideoGame/{{Terraria}}'' makes it so that you drown in the air while it has its effect. However, if you wear a fish bowl on your head, you can go in and out of water just fine.
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* ''VideoGame/BioShock'': In an aversion, the main characters of the games aren't immune to their own plasmids/vigors. This doesn't cause you any harm, but it makes for some interesting BodyHorror; fire abilities char the skin of your hands, ice abilities cause visible frostbite, and you don't want to know about [[BeeBeeGun Insect Swarm]].

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* ''VideoGame/BioShock'': In an aversion, the main characters of the games aren't immune to their own plasmids/vigors. This doesn't cause you any harm, but it makes for some interesting BodyHorror; fire abilities char the skin of your hands, ice abilities cause visible frostbite, and you don't want to know about [[BeeBeeGun Insect Swarm]]. Suchong also mentions in an Audio Diary that the telekinesis plasmid could theoretically [[BulletCatch catch bullets]] if human reaction time was quick enough, which gives him a new plasmid idea.
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*** And never mind his ultimate attack of calling down a sustained bolt of lightning several meters in diameter. In-game physics demand he stand on top of a generator or a dynamo and channel the immense electrical energy there into a literal bolt from the blue, though how he changes energy from a grounded source to cloud-based lightning is unexplained, and it still has all the heat and intensity of a bolt of lightning.

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*** And never mind his ultimate attack of calling down a sustained bolt of lightning several meters in diameter. In-game physics demand he stand on top of a generator or a dynamo and channel the immense electrical energy there into a literal bolt from the blue, though how he changes energy from a grounded source to cloud-based lightning is unexplained, and it still has all the heat and intensity of a bolt of lightning.lightning, so in addition to being immune to heat and radiation, he'd need immunity from the blinding light as well.
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*** And never mind his ultimate attack of calling down a sustained bolt of lightning several meters in diameter. In-game physics demand he stand on top of a generator or a dynamo and channel the immense electrical energy there into a literal bolt from the blue, though how he changes energy from a grounded source to cloud-based lightning is unexplained, and it still has all the heat and intensity of a bolt of lightning.
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** Having an absurdly high Acrobatic level, as Icarian Flight gives you, actually ''does'' grant you the required secondary power of protecting against falling damage[[note]]How far you have to fall to take falling damage scales up at a rate higher than the rate how high you can jump increases, and at 125 Acrobatics -- 25 above the base cap -- there is no fall damage. Icarian Flight increases Acrobatics by ''500''[[/note]]. The problem with the Scrolls is that let you jump so high and far that they wear off ''before you land''...

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** Having an absurdly high Acrobatic level, as Icarian Flight gives you, actually ''does'' grant you the required secondary power of protecting against falling damage[[note]]How far you have to fall to take falling damage scales up at a rate higher than the rate how high you can jump increases, and at 125 Acrobatics -- 25 above the base cap -- there is no fall damage. Icarian Flight increases Acrobatics by ''500''[[/note]]. The problem with the Scrolls is that let you jump so high and far that they wear off ''before you land''... You ''can'' use another scroll just prior to hitting the ground, but keep in mind there's only three of them in the entire game.
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** ''Prime'' (again) shows that the Morph Ball [[BallOfLightTransformation turns Samus into a small cloud of energy]] while engaged -- the two halves of the sphere have a seam between them you can see right through if you roll the ball the right way and hold still. Presumably "Space Pirates who saw the Morph Ball hold still long enough to realize this" and "Space Pirates whose suffered a violent death at Samus's hands" are mutually inclusive groups.

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** ''Prime'' (again) shows that the Morph Ball [[BallOfLightTransformation turns Samus into a small cloud of energy]] while engaged -- the two halves of the sphere have a seam between them you can see right through if you roll the ball the right way and hold still. Presumably "Space Pirates who saw the Morph Ball hold still long enough to realize this" and "Space Pirates whose who suffered a violent death at Samus's hands" are mutually inclusive groups.
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** The aliens arrive in a massive fleet, which orbits Earth for the invasion. The only reason that they don't just bring the whole fleet down and initiate a CurbstompBattle is because their spaceships wouldn't operate in the planet's gravity and atmosphere. Hence why they start out sending smaller scout craft, and gradually develop new methods of craft modification and design in order to bring down progressively larger craft, putting you and the aliens in a LensmanArmsRace.
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** Normally, sandstorms hurt every Pokemon that isn't Ground-, Rock-, or Steel-type, but if they have an ability activated by sandstorms (like Sand Rush, which increases speed while in a sandstorm), they won't take damage, even if they're not one of the aformentioned types. Similarly, hail hurts every non-Ice Pokemon...unless they have a hail-activated ability like Ice Body or Snow Cloak (heals while it's hailing and raises evasion while it's hailing, respectively).
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*** In the ''WesternAnimation/SonicSatAM'' cartoon, the rings served the same purpose, and he could only acquire one every 12 hours (thus limiting the flow of Phlebotinum and preventing him from using his super-speed powers to become a [[FlyingBrick Sprinting Brick]].

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*** In the ''WesternAnimation/SonicSatAM'' cartoon, the rings served the same purpose, and he could only acquire one every 12 hours (thus limiting the flow of Phlebotinum and preventing him from using his super-speed powers to become a [[FlyingBrick Sprinting Brick]].Brick]]).
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The word is "kevlar", not "kelvar"


** He is always shown wearing gloves, maybe the gloves are made of something like kelvar to protect his hands from the flames/frost?

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** He is always shown wearing gloves, maybe gloves. Maybe the gloves are made of something like kelvar kevlar to protect his hands from the flames/frost?



** On the subject on Tohno Shiki, his stated ability is Mystic Eyes of Death Perception which perceives the "death of existence" of things as lines and points arrayed across a surface of the said object. Cutting and piercing those lines terminates that existence. He wears [[{{RestrainingBolt}} special glasses]] to block the Mystic Eyes and, while wearing them, he can't see the lines and also cannot accidentally cut them. In other words, Mystic Eyes of Death Perception come with a secondary power that also allows him to "interact" with the lines he can "see."

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** On the subject on of Tohno Shiki, his stated ability is Mystic Eyes of Death Perception which perceives the "death of existence" of things as lines and points arrayed across a surface of the said object. Cutting and piercing those lines terminates that existence. He wears [[{{RestrainingBolt}} special glasses]] to block the Mystic Eyes and, while wearing them, he can't see the lines and also cannot accidentally cut them. In other words, Mystic Eyes of Death Perception come with a secondary power that also allows him to "interact" with the lines he can "see."



* The "Phase-" powers that Sirens can use in ''VideoGame/{{Borderlands}}'' have certain specific physical limitations. Lilith's Phasewalk power, for example, shifts her into an alternate dimension, where she can't be seen or attacked - being literally immune to energy from our dimension, both electromagnetic and kinetic. At the same time, while Phasewalking, Lilith can't operate objects, fire weapons, or ''jump'', because she can't exert energy against objects in our dimension either. Maya's Phaselock power lets her lift and trap enemies in the same dimension, but she can't do it to massive objects like Constructors or other large machines; instead the force exerted by the Phaselock does tremendous damage to the target. [[spoiler: Angel]]'s ability to [[spoiler: Phaseshift]] lets her [[spoiler: take control of Hyperion machinery]], but she can't simply [[spoiler: take control of any device; she can only hack networked Hyperion machinery, and anything not made by Hyperion is inaccessible.]] This is why Handsome Jack needs to [[spoiler: trick the player into installing a Hyperion device into the shield system in Sanctuary]], and later on, [[spoiler: Angel has to "coerce" Hyperion engineers controlling the lunar deployment systems to launch a Fast Travel Beacon by shutting off their air supply.]]

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* The "Phase-" powers that Sirens can use in ''VideoGame/{{Borderlands}}'' have certain specific physical limitations. Lilith's Phasewalk power, for example, shifts her into an alternate dimension, where she can't be seen or attacked - being literally immune to energy from our dimension, both electromagnetic and kinetic. At the same time, while Phasewalking, Lilith can't operate objects, fire weapons, or ''jump'', because she can't exert energy against objects in our dimension either. Maya's Phaselock power lets her lift and trap enemies in the same dimension, but she can't do it to massive objects like Constructors or other large machines; instead the force exerted by the Phaselock does tremendous damage to the target. [[spoiler: Angel]]'s ability to [[spoiler: Phaseshift]] lets her [[spoiler: take control of Hyperion machinery]], but she can't simply [[spoiler: take control of any device; she can only hack networked Hyperion machinery, and anything not made by Hyperion is inaccessible.]] This is why Handsome Jack needs to [[spoiler: trick [[spoiler:trick the player into installing a Hyperion device into the shield system in Sanctuary]], and later on, [[spoiler: Angel later, [[spoiler:Angel has to "coerce" Hyperion engineers controlling the lunar deployment systems to launch a Fast Travel Beacon by shutting off their air supply.]]
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** Similarly, while [[VideoGame/MegaManZero Zero]] can [[MegaManning mimic bosses attacks after he beats them]], he often doesn't have their weapons or range to go with it.

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** Similarly, while [[VideoGame/MegaManZero Zero]] can [[MegaManning mimic bosses bosses' attacks after he beats them]], he often doesn't have their weapons or range to go with it.
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** Having an absurdly high Acrobatic level, as Icarian Flight gives you, actually ''does'' grant you the required secondary power of protecting against falling damage. The problem with the Scrolls is that they wear off ''before you land''...

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** Having an absurdly high Acrobatic level, as Icarian Flight gives you, actually ''does'' grant you the required secondary power of protecting against falling damage[[note]]How far you have to fall to take falling damage scales up at a rate higher than the rate how high you can jump increases, and at 125 Acrobatics -- 25 above the base cap -- there is no fall damage. Icarian Flight increases Acrobatics by ''500''[[/note]]. The problem with the Scrolls is that let you jump so high and far that they wear off ''before you land''...

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